Special thanks to everyone at OSFM for helping out daily, and James McVinnie ('Practical Problems', 'No Mercy') for aiding with the camera work.
This animation started out as a simple gag which I aimed to complete in no more than One Week. That was back in February. As ideas kept mounting I decided to roll with the elaborate ones.
Below I have linked the scene file, as well as a run cycle for the scout. The following is to be used non-commercially, and not to be confused as your own work :P dl.dropboxusercontent.com/u/1745044/HomeRunner.zip
If you have any issues with the file, questions concerning the video, or what have you, send me a personal message here on youtube.
Special thanks to everyone at OSFM for helping out daily, and James McVinnie ('Practical Problems', 'No Mercy') for aiding with the camera work.
This animation started out as a simple gag which I aimed to complete in no more than One Week. That was back in February. As ideas kept mounting I decided to roll with the elaborate ones.
Below I have linked the scene file, as well as a run cycle for the scout. The following is to be used non-commercially, and not to be confused as your own work :P dl.dropboxusercontent.com/u/1745044/HomeRunner.zip
If you have any issues with the file, questions concerning the video, or what have you, send me a personal message here on youtube.
EDIT: Tutorial link for maya to sfm: http://forums.steampowered.com/forums/showthread.php?t=2796532Animation Test for Ninja TheoryMurraythis2014-12-16 | As part of my application for Ninja Theory they asked me to complete an animation test. Total time animating this came to 31.5 hours, with 8-9 hours planning.
I got the job!Untitled Project teaserMurraythis2013-03-31 | Originally titled "One Week" this was going to be a quick animation to practice some acting with the scout. Problem was I got a little out of control and turned it into a action film.
I wanted to wait till the video was completed before I posted any media for it. but with multiple projects on the go right now I was unsure when this video would be finished. So this video is pretty much a chance for me to offer an update on what's going on right now.
This is a tiny section of what I've completed so far, though it's still WIP so the animation, render, camera etc isn't yet final.
If everything goes smoothly this should be completed end of April. Fingers crossed I don't get hit by a car or something.
Music is from the soundtrack to Trigun, which is a really cool show btw.Animation WorkflowMurraythis2013-01-11 | Over Christmas and New Year I wanted to relax a little so I decided as a one off I'd create a short scene and share with you the stages in which it was created, as opposed to what i usually upload.
I started by staging the scene using the two characters in the environment, to give me a general sense of positioning and timing.
Following this I sketched out the extreme poses for both the sniper and the engineer.
With prep work completed, I blocked out the scene. The engineer's walk was created using a straight ahead method, where I'd create each pose one after the other. This took a long time and made for a few errors. In hindsight I should have just blocked out the extremes and then done the inbetweens, as I did for the sniper once he'd stopped walking to face the engineer.
When I was happy with what I'd blocked out, I switched the tangents to spline mode and started the arduous task of deleting keys and correcting curves. Thankfully having blocked out the scene meant there was very little "new" animation to create on top of what I'd done so far.
I did the lip sync as well as the facial animation while in spline mode (I only created the main expressions while blocking).
The scene was made over a few weeks, though being that it was Christmas I took the occasional day away from working on this animation, as well as taking a relaxed attitude to finish it, which is why I can only offer an approximate time in which it took to complete.
Team Fortress 2 and Source Filmmaker are content owned by Valve Software
All animation was keyframed
Happy Holidays!
Scene file http://dl.dropbox.com/u/1745044/christmas.dmx Sorry for taking so long to post this one! I uploaded it soon after posting the video...and then I kinda forgot all about it =(
Also thank you Kotaku for featuring this video!Boulder HeavyMurraythis2012-12-07 | Song by Mildred Bailey, "Small Fry"
*Zachariah Scott (Bad Medicine, Midnight Power) has made a really cool tutorial using this peice, discussing where I could have made improvements to the camera work in order to improve telling both the narrative of the peice, and just some nifty tips on how it could have been improved. Worth checking out.
All animation in this video was created by myself using Valve's Source Filmmaker, no mocap or pre existing animation was used.
If you want to view the scene file to get a closer look behind the scenes, then check out the download link at the bottom of this description. I've also linked to the film that inspired this short.
I have permission from Escort to use this song. You can check out more of their music through their youtube page, as well as listen to their debut album! http://www.youtube.com/user/escortdjb
Book models are property of the Black Mesa source team.
All other models and game sounds belong to Valve, as well as the source filmmaker used to build it!
All animation was key framed from scratch inside the source filmmaker. No mocap or pre existing animation was used.
This animation was created for the 2012 Saxxy's held by Valve software. Thank you to everyone who voted for the entry. I hope over the coming months this channel will continue to entertain.
Weapons may not load unless you extract the CSGO weapon models to a CSGO folder in your sfm directory.Hangover CureMurraythis2012-09-21 | Music by FrownBox, track title, 'Flithy Mind' http://soundcloud.com/fluxjr/filthy-mind
All animation is keyframed by myself, music is property of Frownbox, all models, sound files, maps and the Source Filmmaker itself are properties of Valve Software.
I storyboarded the scene last Friday and began work Monday, finishing it earlier today, so to estimate how long it took in total, I'd pin it down to just less than thirty hours of work. There's a few areas I could have improved but my aim this week was to go from concept to finished product in less than five days.
If you'd like to view the scene inside of Filmmaker you can find the .dmx file below. http://dl.dropbox.com/u/1745044/sleepwalkingsniper.dmxCSI: Left4MIAMI 2Murraythis2012-08-16 | All the animation in this video was keyframed inside of Valve's Source Filmmaker.
Windows Movie Maker isn't exactly the best tool to edit, so sorry for the delay spike after the one liner and the music. If I can get some money together I'll invest in some better editing software, till then I'm just a chump.
The Left4Dead 2 and Team Fortress Models are property of Valve Software. The Audio and Video recording from CSI: MIAMI is property of CBS.
If you would like to closer examine this scene, you can download the .dmx file below: http://dl.dropbox.com/u/1745044/left4miami.dmxScout FuMurraythis2012-08-10 | All animation was keyframed. Created using Valve's Source Filmmaker.
There's a lot more I could have added and a lot I could have polished, but unfortunately I can't dedicate any more time to this project.
If you'd like to examine the film closer I've uploaded the project file below. Feel free to do with it as you wish, so long as you don't claim ownership. http://dl.dropbox.com/u/1745044/scoutfuproject.dmxScout Fu Clip - Work In ProgressMurraythis2012-07-19 | A clip taken from a short film I'm working on. The animation, sound and camera work is still incomplete but hopefully it offers an impression of how the fight scenes in the finished film will look.
All animation is keyframed from scratch using the Source Filmmaker.
The Source Filmmaker & Team Fortress 2 are properties of Valve.Scout Fu - A Team Fortress StoryMurraythis2012-07-12 | First video using Source Filmmaker, and a long time since I've animated anything, so a lot of visible mistakes here and there. This entire video was built from scratch inside of Source Filmmaker, the animations are keyframed like always.
All the sounds and models are property of Valve software.
Shards is an upcoming physics based 2d platformer in development for PC. For more information visit the blog posted above.
The video shows Work in Progress and does not represent the final product =(
*this footage was captured with FRAPSScout-Fu Source Filmmaker TestMurraythis2011-02-08 | Importing some custom animations using the Maya Team Fortress rigs into Source Filmmaker. The animations are unfinished.
Team Fortress 2 and the Source Filmmaker are both properties of Valve.Walk CycleMurraythis2010-09-03 | This is an exaggerated walk cycle of a human male character created in Maya (entirely keyframed as always). I built the scene in about an hour earlier this afternoon.
All credit for the brilliant character rig goes to andylt1 on creativecrash.com http://www.creativecrash.com/maya/downloads/character-rigs/c/humanmaleHalf Life 2 - Alyx Rig Test WIPMurraythis2010-08-26 | My first Rig in Maya, decided to whip up a test animation. Lots of problems with the rig when moving the arms and the upper body in general, which as you can see led to some flailing of the arms and stiffness to the chest during this animation. I felt it was quite pointless cleaning up the problems since this animation was intended to test the rig out and discover the problems rather than find ways of masking them. Also it's beer o' clock and my fridge is full of Brahma :D
Watch, criticize and enjoy!
All credit for the model goes to myself, I made it! Just chumping, thanks Valve for being so generous!
Also thanks to thejazzman9475 for the idea and inspiration!Parkour Animation 3DMurraythis2010-03-10 | Took about 4-5 hours to build (a couple of minutes in my history book to plan) and as always is made using keyframes. Will be the last "demo" animation I make for a while now.
Enjoy.Quick Martial Arts FightMurraythis2010-01-14 | I think I've finally figured out how to make a decent render, even if it did take over two hours. Scene itself was intended to be longer, plus had I rendered the scene at a lower quality to make sure all was dandy, I would of changed the angle to show the attacks on the first character more clearly, from the angle it's at the punch appears to be more of a slap.
All credit for the great character model goes to mattwoodsart of Turbosquid.com.
http://www.turbosquid.com/3d-models/human-male-obj-free/370689Parkour VaultMurraythis2009-10-25 | As usual, made entirely with keyframes. (just noticed it doesn't play the final second of the animation where he goes back into the run cycle, sorry about that)
Thanks to Grizzly3d on Turbosquid for the model.
http://www.turbosquid.com/FullPreview/Index.cfm/ID/351964Quick Scene - Free Running 2Murraythis2009-10-02 | This is an updated version of that other Free Running scene I made using various comments and criticisms. I also improved the render so it's not as dim lit as the other scene. Only thing to note is I didn't bother animating the hands.Quick Scene - Free RunningMurraythis2009-09-28 | Just a quick free running scene I made in endorphin. Few rough areas occurred when I imported it to max and could of been refined had I spent more time in 3ds afterwards.3ds Max Multi Fight SceneMurraythis2009-08-10 | Had a few difficulties rendering this one in Mental Ray so sorry about the bad lighting.3ds Max Roof JumpMurraythis2009-08-08 | This was my first attempt to build a scene from my 3ds max - Endorphin pipeline. Unfortunately whilst attempting to make the transition from my run and jump animation to my land animation, the jump did not reach the platform, so in a chump move I added force events to the character driving him higher into the air and further to reach the land animation, thus ruining the flow.Maya Fight TestMurraythis2009-07-22 | Decided to go back to Maya and found a rig that doesn't lag. Also again I got lazy so the second half of this animation, so it's a little poo. I'll make sure the next scene I post from Maya will be rendered properly, contain more effort and be lengthy =D3ds Max ParkourMurraythis2009-06-24 | If I knew how to zoom in on the time line at the bottom I would have made the scene longer. As always the scene was made entirely of key frames and did not use footsteps.
Noticed the video quality is pretty poor. If I get round to it I'll upload a better one.Walk Cycle 2Murraythis2009-01-11 | Walk cycle made using 3ds Max. Tested out lighting on the scene too3ds Max Biped FightMurraythis2008-11-30 | Some guy clobbering another guy with kicks (second animation in Max)
Still a poor quality Fraps job.First 3ds Max Character AnimationMurraythis2008-11-22 | Wall climb