BloodShot9001This was a blast to do, and I couldn't be more thankful of both Hugo Martin for joining as well as the Modern Doom Speedrun community for helping to make this a great event! If anyone has questions or wants to get involved with speedrunning, feel free to head to speedrun.com and check for Doom Eternal and its DLCs, as well as join our discord at discord.gg/kDyNSDcxkx .
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Ancient Gods 2 Speedruns with Hugo on CommentaryBloodShot90012021-04-19 | This was a blast to do, and I couldn't be more thankful of both Hugo Martin for joining as well as the Modern Doom Speedrun community for helping to make this a great event! If anyone has questions or wants to get involved with speedrunning, feel free to head to speedrun.com and check for Doom Eternal and its DLCs, as well as join our discord at discord.gg/kDyNSDcxkx .
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Intro 0:00 No Major Glitches 15:24 Any Percent 53:48 100 Percent 1:14:15 Outro and Closing Remarks 1:54:52Sticky Bomb and Full Auto MERGED TOGETHERBloodShot90012024-08-23 | Released a mod of an idea I had a long time ago to merge together the two Combat Shotgun mods into one weapon! It's currently available on the mod manager for Doom Eternal in the dev branch so give it a try!
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Discord: discord.gg/FBZEXEGFull Auto Rework Idea 1 (WIP) - Replace Primary instead of Weapon ModBloodShot90012024-08-12 | Currently working on a multitude of mods to rework/rebalance Full Auto. I'll most likely release all of them as different options once they work/are polished.
This first idea is a simple one, instead of having Full Auto be a weapon mod that a player would have to swap to, instead it would replace the primary fire of the shotgun entirely, that way it wouldn't need to be "competitive with" Sticky Bomb or SSG necessarily.
I have some other ideas regarding this based on some of the things I accidentally had happen (slightly slower fire rate Full Auto, but make it a slughg round) but I don't think I'll go with something like that. It'd be interesting, but ultimately would be more of a "replacement" rather than a "fix/rebalance" of Full Auto.
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Discord: discord.gg/FBZEXEGMetal Hellsinger VR - Stygia 14,079,764 ScoreBloodShot90012024-07-12 | Finally figured out current meta. May try for 1st place for the tourney/challenge. We'll see.
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Discord: discord.gg/FBZEXEGGloomwood Randomizer (Unofficial) TestBloodShot90012024-06-13 | I and this project are in no way affiliated with New Blood, this is a mod I'm making mostly for fun.
Technically not exactly a mod yet, just me testing some quick things, so far early testing makes it seem like this won't be that hard all things considered.
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Discord: discord.gg/FBZEXEGDeadlink Chronodeck - SLDR-ALPHA (7.092)BloodShot90012024-05-18 | Deadlink invited some of the top players to try out some new balance patches, but also to test the new "Chronodeck" mode which is a speedrun-centric mode with levels designed for each class. This was the first level and I spent 2 hours on just this level... excited to try the rest out!
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Discord: discord.gg/FBZEXEGChop Goblins Randomizer Mod ReleaseBloodShot90012024-02-27 | This mod allows you to create your own xustom randomizer for Chop Goblins! You can make certain enemies rater than others, or get eid of certain enemies entirely! To balance the mod just ever so slightly, Dracula and Axeula hwalth has been nerfed.
Currently the mid is extremely unbalanced, so don't expect anything but pure chaos. Future updates will most likely include health and/or damage nerfs for ebemies (health for Dracula/Axeula, damage for car specifically), and some way to alleviate ammo concerns (maybe even an mode just for stupid fun).
Feel free to leave feedback/criticisms so I can try to improve the experience for everyone!
Download the mod from the link above, extract the file (should be a dll file), and paste this over the dll file in the Chop Goblins directory on your system (more detailed instructions on the mod README).
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Discord: discord.gg/FBZEXEGChop Goblins Randomizer - Randomizer Settings MenuBloodShot90012024-01-06 | More work on the Chop Goblins Randomizer has been done to add a working menu that allows you to set how frequent certain enemies spawn, or turn off some enemies altogether! Also, ya know, I guess you can turn off the random enemies, if you're into that kind of thing, I guess.
Also some bug fixes like the ending to Dracula's Castle not working correctly. There may still be issues in Greece if enemies teleport "under" the last arena, need to look into that still.
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Discord: discord.gg/FBZEXEGShowing Off some Chop Goblins RandomizerBloodShot90012023-12-28 | Here's some WIP of the Chop Goblins Randomizer. Currently all enemies are able to be randomized, and it does take into account the difficulty (i.e. less enemies spawn on lower difficulties). Still need to look into a few issues (teleporting enemies, trigger enemies, some projectile stuff, and of course balancing) but the hardest part seems to be over for this!
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Discord: discord.gg/FBZEXEGChop Goblins Randomizer Development - Teleport Enemies are WeirdBloodShot90012023-12-28 | Chop Goblins Randomizer is coming along nicely, enemies are actually ABLE to be randomized. However, there's definitely some... kinks to work through.
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Discord: discord.gg/FBZEXEGMetal: Hellsinger - Leviathan Update Scoring ChangesBloodShot90012023-12-19 | This video details the issues with the combo system with the newest update for Metal: Hellsinger. Basically, it is now impossible to stack multiple combos onto the same beat, resulting in reduced scores from before, entirely changing how score runs need to be routed now.
This in of itself isn't even a bad change, if the developers would come out and explain the changes to the scoring system and what it is intended to fix. However, with no discussion on WHAT changed and WHY it changed, players are left to speculate whether this was a bug fix or something else entirely (potentially a way to "shake up the score meta" artificially). Needless to say, most of the diehard players are not happy, and I agree with their sentiment. The Outsiders keep making changes that mess up how people play their game without addressing it, and I hope that at least this time they'll address it in some fashion rather than ignoring it while smiling/waving and "thanking the community" like they did with speedruns/runners.
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Discord: discord.gg/FBZEXEGChop Goblins - WIP Custom Axe WeaponBloodShot90012023-12-03 | Been messing around with some mods for Chop Goblins, had an idea for an alternate Wand weapon in the same vein as the new Anniversary weapons.
The initial idea was to have the weapon be an actual Chop Goblin that's being held by the player, which is then shaken to make throw a shotgun spread of high damage axes. Currently I have most of the implementation of the weapon, although replacing the model with a model of a Chop Goblin may be a bit more difficult with my current process. Also making it an actually new "Alternate Weapon" might be a bit more involved than just replacing the wand. But at the moment I'm happy with how the implementation is looking.
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Discord: discord.gg/FBZEXEGChop Goblins - Streets 1 Car StratBloodShot90012023-11-29 | This strat is more RNG than the previous strat, however this strat would be much faster as it doesn't need to wait for the car to do the 2nd boost that current WR uses. Cause we didn't reset enough on Streets before. (:
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Discord: discord.gg/FBZEXEGSPRAWL E2M3 Out of Bounds (No Weapon Wheel)BloodShot90012023-11-09 | Though this might be theoretically faster than using the weapon-wheel jump in the corner thing. Obviously less ammo for movement in the tunnel, so who knows how much time this actually saves.
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Discord: discord.gg/FBZEXEGRusted Moss in 15:19.40BloodShot90012023-09-04 | First run in a long while, and one that did most everything first try. A few of the things I'm still trying to be safe on, taking saves and such, but happy with the run as a whole.
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Discord: discord.gg/FBZEXEGDeadlink Neuromancy Any% (Hunter) in 16:12.450 (World Record)BloodShot90012023-08-18 | (Run was re-timed by speedrun moderators)
Finally happy to have gotten a good run without any weirdness in it. Had a few Neuromancy runs where something off happened, either not a good boss fight here and there or a slow arena in Interport. This one felt very good, but can definitely be pushed!
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Discord: discord.gg/FBZEXEGDeadlink Any% (Soldier) in 14:06 (Former World Record)BloodShot90012023-08-14 | Run was cool, I'm surprised at how good the run felt with how many dumb mistakes (especially the implant choices and such). I don't think it can beat out Hunter, but it has a chance.
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Discord: discord.gg/FBZEXEGDeadlink Any% (Engineer) in 14:28 (World Record)BloodShot90012023-08-14 | I think I played a few parts of this worse than I have other times, and the RNG wasn't exactly perfect, but glad to have gotten a sub 15. The damage that can be done can be really good though, so I think I lost some time on the final boss that definitely can push sub 14.
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Discord: discord.gg/FBZEXEGDeadlink Any% (Hunter) in 11:57 (World Record)BloodShot90012023-08-06 | Run was retimed to about 11:5 (hoping to get an autosplitter made soon to make verification both easier and more accurate).
While not getting Marksman Override was a bit of a letdown, it was pretty good that I got the replacement in the form of Brisance Promoter Mod.
(Make sure to check out my Twitch where I livestream!
Run was pretty good EXCEPT for Interport, that area seems to be heavily RNG dependent to get good/shorter rooms (also got jebaited by that one mob but that's neither here nor there).
Glad to get a decent run day one of leaderboards being open!
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Discord: discord.gg/FBZEXEGKILLBUG - 250000+ High ScoreBloodShot90012023-05-08 | Finally hit #1 with a nice 250,000+ score! Very excited to grind up toward a 300,000+ score next.
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Discord: discord.gg/FBZEXEGRedfall SoftlockBloodShot90012023-05-04 | Decided to try and sneak by some Vampires in a nest... only to get stuck. I was BARELY able to escape because I could get the Vamps to sometimes hit and kill me, but if I had already killed them, I would have been stuck.
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Discord: discord.gg/FBZEXEGRusted Moss in 16 MinutesBloodShot90012023-04-21 | First completed speedrun for Rusted Moss. Could be better, but I definitely like this route the most so far after practicing all the theoretical routes.
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Discord: discord.gg/FBZEXEGRusted Moss Demo% in 4:28BloodShot90012023-04-07 | Wanted to get the sub 4:30 for the demo before the full game came out. This game feels SO good movement wise, and I love Metroidvanias casually anyways, so this is a very anticipated game for me.
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Discord: discord.gg/FBZEXEGDeadlink - Watts Rucker URLBloodShot90012023-02-06 | Unfortunately, this URL does not actually seem to work, unless I misspelled something in the URL.
UPDATE 4/4/2023: Attempting the URL now gives a customized "404 Error" message, but the URL www.wattsrucker.bio is a functioning URL that has the in-universe company's logo.
Discord: discord.gg/FBZEXEGAmok Out of BoundsBloodShot90012022-12-28 | Theoretical way to get out of bounds, though so far there doesn't seem to be much use for this yet.
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Discord: discord.gg/FBZEXEGChop Goblins Speedrun (In Bounds) in 5:39.99BloodShot90012022-12-21 | First run of In Bounds, cool to break the 5:40 real time. Not sure what this is without loads, but I'm pretty sure it's gonna be record.Make sure to check out my Twitch where I livestream!
Discord: discord.gg/FBZEXEGDiagonal CatapultBloodShot90012022-12-17 | While trying to find a potential skip to Douglas, I caused the Catapult to become diagonal... and it still works. It's just... weird looking.
#highonlife
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Discord: discord.gg/FBZEXEGChop Goblin TrainBloodShot90012022-12-14 | Just a fun little clip of the "Chop Goblin Train" for the first level, which lets you maximize amount of kills at x10 multiplier.
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Discord: discord.gg/FBZEXEGChop Goblins - High Score Run (256725)BloodShot90012022-12-14 | Much better route, especially the Museum with the use of the early Statke Launcher. A few hiccups here and there where I took a hit or two, losing some multiplier, but overall a good run. Little sad I didn't get a 30,000+ Museum though.
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Discord: discord.gg/FBZEXEGChop Goblin - 233865 ScoreBloodShot90012022-12-13 | Current World Record as of 12/13/2022, there's one score that's "higher" but it's absolutelycheated (9 digit number instead of 6 digit number). At the very least, this is the highest RECORDED run at the moment!
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Discord: discord.gg/FBZEXEGChop Goblins Day 1 SpeedrunBloodShot90012022-12-13 | After a day of routing/finding skips, the run for Chop Goblins is just about under 5 minutes and 30 seconds, including load times. I think without loads sub 5 is definitely free.
Very quirky and fun speedrun, with a few funny/cool moments for a speed game. Game is very fun, would recommend (both as a casual game and speed game), even if just for a bite-sized speedrun to do for a day or two.
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Discord: discord.gg/FBZEXEGMetal: Hellsinger - Archdevil DifficultyBloodShot90012022-12-09 | This is the "super cut" of all the Archdevil Difficulty levels in Metal: Hellsinger (along with me getting record in all of them, though admittedly I doubt many will stand once others start figuring out the difficulty). Very cool difficulty for the game, felt very similar to Master Levels in Doom Eternal. I think while the game has some flaws, the overall execution keeps me engaged, and I can't wait to see the team refine their skills in a potential sequel.
Discord: discord.gg/FBZEXEGDeadlink Neuromancy (Hard Difficulty) - No UpgradesBloodShot90012022-11-15 | Hardest difficulty for Deadlink with NO upgrades at all! Very hard but interesting challenge. Ammo Refill perk came in very clutch to make this run not as hair pulling as it may have been.
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Discord: discord.gg/FBZEXEGHalo Infinite - No Cooldown Grappleshot Forge PrefabBloodShot90012022-11-13 | Made this script prefab that basically "resets" a player's Grappleshot whenever it's not in use, effectively giving them no cooldown for the Grappleshot. This also gives them infinite uses. A version that keeps track of uses is possible, but I didn't really want/need a version like that so I didn't make it yet since it'd be a little bit more work.
Discord: discord.gg/FBZEXEGDeadlink - Soldier Any% (Neuromancy Difficulty) - 16:37.699BloodShot90012022-11-11 | First run of the new Neuromancy difficulty. I actually think my first half was pretty good, but my second half I didn't get a lot of great perks/upgrades. I think this can definitely be pushed harder, probably with more/better elemental perks/mods.
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Discord: discord.gg/FBZEXEGMetal: Hellsinger - Nihil (Beast) - 17,612,461BloodShot90012022-11-08 | Got record back! At least I'm pretty sure I did. The current first place is 18 million but I don't recognize the name, I might be wrong. At the very least, highest RECORDED score for the level!
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Discord: discord.gg/FBZEXEGMetal: Hellsinger - Nihil (Beast) - 16,922,385BloodShot90012022-11-07 | (not actually world record, was too lazy to change my usual thumbnail)
New update made beating old scores easier. This was my first run back to the game and almost broke 17 mil. May do more runs soon to reclaim some records, unsure yet. But still a fun game, in fact a lot of the annoying bits seem to be a bit easier (though don't quote me on that).
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Discord: discord.gg/FBZEXEGDeadlink Any% (Soldier) - 6:27.029BloodShot90012022-11-04 | First sub 6:30! I feel if I had gotten the toxic shotgun first, this would have been a much faster run in the first half. But that said, this run was still very good overall!
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Discord: discord.gg/FBZEXEGDeadlink Any% (Hunter) - 6:59.408BloodShot90012022-10-26 | Can't believe I barely got this sub 7, but there it is! Definitely could have been better, I missed a lot of shots on the boss at the end and almost threw, but glad to have gotten the sub 7. :)
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Discord: discord.gg/FBZEXEGWhen the Boss takes Less Than a Whole MagazineBloodShot90012022-10-21 | Fastest kill on the current final Deadlink boss. Had a lot of "crit bonus/damage bonus" perks, along with a 2 second 100% Crit Chance perk, so it made sense this build would kill it fast... but even I didn't think it'd be that fast.
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#shortsDeadlink Any% (Hunter) - 7:10.438BloodShot90012022-10-21 | Pretty decent run as Hunter. I'm not certain whether Hunter can be faster than Soldier right now, the biggest weakness is definitely the movement options between rooms in the first half. But the killing potential (both in rooms and boss rooms) is unquestionably better.
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Discord: discord.gg/FBZEXEGDeadlink Any% (Soldier) - 6:32.971BloodShot90012022-10-21 | This is the first run of Deadlink since Early Access that I'm putting on youtube. I ALMSOT got the sub 6:30, which is heartbreaking, but there's plenty of time to grind for it still!
For people wondering why I self damage in the beginning, there's a perk that gives you bonus damage the lower your health is, and since the timer doesn't start right away, I self damage to get as low as possible so I can easily kill things early (and later into the run too).
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Discord: discord.gg/FBZEXEGMetal: Hellsinger - Voke Beast Difficulty - 14,253,265 ScoreBloodShot90012022-09-23 | Unfortunately levels/leaderboards have the top 10's flooded with hacked/cheated runs, until someone in said top 10 puts out a recorded run and proves how they got their scores. For now I'll be content to have one of, if not THE highest score that's recorded.
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Discord: discord.gg/FBZEXEGMetal: Hellsinger - Stygia Beast Difficulty - 16,858,577 ScoreBloodShot90012022-09-23 | New PB (and theoretical record unless some of the higher scores have video evidence they didn't cheat). ALMOST got the 17 mil, but messed up the Hit Streatk in a dumb fashion. Next run will most likely be 17 million for sure.
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Discord: discord.gg/FBZEXEGMetal: Hellsinger - Yhelm Beast Difficulty - 20,150,911 ScoreBloodShot90012022-09-23 | Here's a legitimate run of Yhelm and how you can get over 20 million score. Most runs above this score are probably fake, especially ones at around 22 million or above, at the very least until there's video evidence showing how they got those scores.
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