Unreal Engine
Large Numbers of Entities with Mass in UE5 | Feature Highlight | State of Unreal 2022
updated
dev.epicgames.com/community/epic-for-indies
Join the Epic for Indies Discord - discord.com/invite/M2dHvYXKEC
Epic is committed to indie developers everywhere. Being game devs ourselves, we have a long-standing desire to help you succeed. That starts with giving you access to powerful tools in Unreal Engine that we use ourselves and making it free for you to get started—you won’t pay a cent until your game makes $1 million. We’ve also been funding ambitions through the MegaGrants program; offering a platform for publishing your games with a fair revenue-split model with the Epic Games Store; and celebrating your game successes along the way.
Back in 2022, we introduced the Epic Developer Community: a place created by devs, for devs to connect, share, and learn from each other. Earlier this year, we refreshed the community experience with better navigation, faster load times, and improved the Community profiles and the tutorial editor.
Now, we’re taking the next step. The Epic Developer Community is expanding, with a new Indies space for small teams. Join us in the Indies space to find one another, get the latest news, engage with industry partners, and discover learning resources.
Whether you’re building with Unreal Engine or another engine, everyone is welcome.
Check out these amazing islands and more inside Fortnite:
Fall Guys: Blunderdome Blast - mediatoniclabs - 7671-9041-8194
fortnite.com/@mediatoniclabs/7671-9041-8194
Subspace Dimensions - psyonixlabs - 4194-8347-6193
fortnite.com/@psyonixlabs/4194-8347-6193
Forever Zone Wars - jivantv - 5473-5965-0108
fortnite.com/@jivantv/5473-5965-0108
Talisman - epic - 7100-3544-3074
fortnite.com/@epiclabs/7100-3544-3074
Lunar Horizons - epic - 3207-0960-6428
fortnite.com/@epiclabs/3207-0960-6428
Zombie Tycoon - brawlnetwork - 7810-6525-1912
fortnite.com/@brawlnetwork/7810-6525-1912
Basketball Tycoon - nbrstudios - 4183-9920-0470
fortnite.com/@nbr_studios/4183-9920-0470
Lumberjack Heroes - itsjacky - 7154-1898-4800
fortnite.com/@itsjacky/7154-1898-4800
Minigame Box PVP - minigame - 8532-9413-6963
fortnite.com/@minigame/8532-9413-6963
OnlyUp Fortnite - army - 4366-9611-6988
fortnite.com/@army/4366-9611-6988
Ranked One Shot Tilted - dodoeu - 0861-6125-0251
fortnite.com/@dodoeu/0861-6125-0251
Roll Guys: Ultimate Ramp - richytoons - 4914-3458-0813
fortnite.com/@richytoons/4914-3458-0813
Hotel Tycoon - endoworlds - 5353-1150-5912
fortnite.com/@endoworlds/5353-1150-5912
Fall Guys: Tumble Towers - mediatoniclabs - 1985-3300-5865
fortnite.com/@mediatoniclabs/1985-3300-5865
https://x.com/lightfarmbrasil | instagram.com/lightfarmbr | tiktok.com/@lightfarmbr
https://x.com/sennabrasil | instagram.com/sennabrasil
Industry veteran Nate Purkeypile discusses development of his unique passion project, The Axis Unseen.
Read all about the role Unreal Engine played in bringing it to life: https://epic.gm/developer-interview-the-axis-unseen
Be sure to catch the Unreal Tournament animated episode of the Secret Level anthology dropping December 10 on Prime:
press.amazonmgmstudios.com/us/en/original-series/secret-level
Livestream 1: (You are here!)
10:00 AM - 11:00 AM | Debugging Chaos Physics in Unreal Engine
11:45 AM - 12:45 PM | Unrestricted Innovation: The Development of Carnage
2:00 PM - 3:00 PM | Making ‘Piece By Piece’: The Pharrell Williams Animated Biography
Livestream 2: youtube.com/live/3ZIjppGe86E?feature=share
10:00 AM - 11:00 AM | Learning Agents
11:45 AM - 12:45 PM | Expanding the Traditional Linear CG Pipeline with Real-Time
2:00 PM - 3:00 PM | Embracing Chaos: The Eternal Strands Approach
Livestream 3: youtube.com/live/r5oP7ZbPsuk?feature=share
10:00 AM - 11:00 AM | Modular Character Tools in Unreal Engine
11:45 AM - 12:45 PM | Rivian HMI Program Update: From Early Adoption to Full Lineup
2:00 PM - 3:00 PM | Marketing Your Islands with Influencers: Deep Dive on the Creator Economy and Scaling Your Marketing
Livestream 3: (You are here!)
10:00 AM - 11:00 AM | Modular Character Tools in Unreal Engine
11:45 AM - 12:45 PM | Rivian HMI Program Update: From Early Adoption to Full Lineup
2:00 PM - 3:00 PM | Marketing Your Islands with Influencers: Deep Dive on the Creator Economy and Scaling Your Marketing
Livestream 1: youtube.com/live/kkoh9uZRRpQ?feature=share
10:00 AM - 11:00 AM | Debugging Chaos Physics in Unreal Engine
11:45 AM - 12:45 PM | Unrestricted Innovation: The Development of Carnage
2:00 PM - 3:00 PM | Making ‘Piece By Piece’: The Pharrell Williams Animated Biography
Livestream 2: youtube.com/live/3ZIjppGe86E?feature=share
10:00 AM - 11:00 AM | Learning Agents
11:45 AM - 12:45 PM | Expanding the Traditional Linear CG Pipeline with Real-Time
2:00 PM - 3:00 PM | Embracing Chaos: The Eternal Strands Approach
Livestream 2: (You are here!)
10:00 AM - 11:00 AM | Learning Agents
11:45 AM - 12:45 PM | Expanding the Traditional Linear CG Pipeline with Real-Time
2:00 PM - 3:00 PM | Embracing Chaos: The Eternal Strands Approach
Livestream 1: youtube.com/live/kkoh9uZRRpQ?feature=share
10:00 AM - 11:00 AM | Debugging Chaos Physics in Unreal Engine
11:45 AM - 12:45 PM | Unrestricted Innovation: The Development of Carnage
2:00 PM - 3:00 PM | Making ‘Piece By Piece’: The Pharrell Williams Animated Biography
Livestream 3: youtube.com/live/r5oP7ZbPsuk?feature=share
10:00 AM - 11:00 AM | Modular Character Tools in Unreal Engine
11:45 AM - 12:45 PM | Rivian HMI Program Update: From Early Adoption to Full Lineup
2:00 PM - 3:00 PM | Marketing Your Islands with Influencers: Deep Dive on the Creator Economy and Scaling Your Marketing
00:00 Start
08:08 On-Target Iteration in Unreal 5.5 and beyond
1:37:54 10 Tips for Developing a Real-Time App in UE5
2:53:19 Unreal VFX in 2024: Sim Stages, Nanite Tessellation and more!
5:07:34 Myth-Busting “Best Practices” in Unreal Engine
6:37:32 Unreal for Mobile: Building AAA Cross-Platform Open Worlds
5:53:38 A Real-Time Frontier: Building a Stylized Long-Form Narrative Workflow
Livestream 1: youtube.com/live/hFOLJsrFyfs?feature=share
9:00 AM - 10:00 AM | What It's Like to Be A Full-Time Verse Programmer
10:30 AM - 11:30 AM | Women in Games: Finding Mentorship & Support in the Industry
11:45 AM - 12:45 PM | Content Any Way, Anywhere: Shaping Transmedia Content for Distribution on Any Device, in Any Media
2:00 PM - 3:00 PM | Simulating Real-Time Photorealistic Denim Treatments for the Fashion Industry
3:30 PM - 4:30 PM | How Yo Gabba Gabba became Epic
4:45 PM - 5:45 PM | Plugin-afying Lyra: Shipping a Game on the UE5 Lyra Framework
Livestream 2: youtube.com/live/PXNxei9Vci4?feature=share
9:00 AM - 10:00 AM | Anatomy of a MetaHuman Rig
10:30 AM - 11:30 AM | Mobile Game Development with Unreal Engine
11:45 AM - 12:45 PM | Mega Worlds in Pocket-Sized Packages: Tools for Maximizing Potential and Longevity in UEFN
2:00 PM - 3:00 PM | 20 Years of Visualization: How Real-time Technologies Revolutionized Hollywood
3:30 PM - 4:30 PM | A Bold Alliance: A Game Engine Elevating the Luxury Sector
4:45 PM - 5:45 PM | Exploring Conceptual Narratives with Unreal Engine
00:00 Start
8:45 What It's Like to Be A Full-Time Verse Programmer
1:30:53 Women in Games: Finding Mentorship & Support in the Industry
2:53:11 Content Any Way, Anywhere: Shaping Transmedia Content for Distribution on Any Device, in Any Media
5:06:55 Simulating Real-Time Photorealistic Denim Treatments for the Fashion Industry
6:33:10 How Yo Gabba Gabba became Epic
7:54:40 Plugin-afying Lyra: Shipping a Game on the UE5 Lyra Framework
Livestream 2: youtube.com/live/PXNxei9Vci4?feature=share
9:00 AM - 10:00 AM | Anatomy of a MetaHuman Rig
10:30 AM - 11:30 AM | Mobile Game Development with Unreal Engine
11:45 AM - 12:45 PM | Mega Worlds in Pocket-Sized Packages: Tools for Maximizing Potential and Longevity in UEFN
2:00 PM - 3:00 PM | 20 Years of Visualization: How Real-time Technologies Revolutionized Hollywood
3:30 PM - 4:30 PM | A Bold Alliance: A Game Engine Elevating the Luxury Sector
4:45 PM - 5:45 PM | Exploring Conceptual Narratives with Unreal Engine
Livestream 3: youtube.com/live/lchh4c9spMw?feature=share
9:00 AM - 10:00 AM | On-Target Iteration in Unreal 5.5 and beyond
10:30 AM - 11:30 AM | 10 Tips for Developing a Real-Time App in UE5
11:45 AM - 12:45 PM | Unreal VFX in 2024: Sim Stages, Nanite Tessellation and more!
2:00 PM - 3:00 PM | Myth-Busting “Best Practices” in Unreal Engine
3:30 PM - 4:30 PM | Unreal for Mobile: Building AAA Cross-Platform Open Worlds
4:45 PM - 5:45 PM | How Magnopus Brought "Fallout" to Screens with Virtual Production Powered by Unreal Engine
00:00 Start
11:36 Anatomy of a MetaHuman Rig
1:38:18 Mobile Game Development with Unreal Engine
2:53:37 Mega Worlds in Pocket-Sized Packages: Tools for Maximizing Potential and Longevity in UEFN
5:08:30 20 Years of Visualization: How Real-time Technologies Revolutionized Hollywood
6:38:17 A Bold Alliance: A Game Engine Elevating the Luxury Sector
7:53:38 Exploring Conceptual Narratives with Unreal Engine
Livestream 1: youtube.com/live/hFOLJsrFyfs?feature=share
9:00 AM - 10:00 AM | What It's Like to Be A Full-Time Verse Programmer
10:30 AM - 11:30 AM | Women in Games: Finding Mentorship & Support in the Industry
11:45 AM - 12:45 PM | Content Any Way, Anywhere: Shaping Transmedia Content for Distribution on Any Device, in Any Media
2:00 PM - 3:00 PM | Simulating Real-Time Photorealistic Denim Treatments for the Fashion Industry
3:30 PM - 4:30 PM | How Yo Gabba Gabba became Epic
4:45 PM - 5:45 PM | Plugin-afying Lyra: Shipping a Game on the UE5 Lyra Framework
Livestream 3: youtube.com/live/lchh4c9spMw?feature=share
9:00 AM - 10:00 AM | On-Target Iteration in Unreal 5.5 and beyond
10:30 AM - 11:30 AM | 10 Tips for Developing a Real-Time App in UE5
11:45 AM - 12:45 PM | Unreal VFX in 2024: Sim Stages, Nanite Tessellation and more!
2:00 PM - 3:00 PM | Myth-Busting “Best Practices” in Unreal Engine
3:30 PM - 4:30 PM | Unreal for Mobile: Building AAA Cross-Platform Open Worlds
4:45 PM - 5:45 PM | How Magnopus Brought "Fallout" to Screens with Virtual Production Powered by Unreal Engine
MegaLights, a new experiential feature in 5.5, enables artists to use orders of magnitude more lights. They are movable and dynamic, with realistic area shadows, and can light volumetric fog. See this capture of our live, real-time demo using Quixel Megascans and KitBash3D assets.
#UnrealFestSeattle
00:00 Start
05:10 Unreal Engine Motion Design: Cutting-Edge Tools and Techniques
01:17:40 State of Virtual Production
03:27:43 Riot's Multi-Game Unreal-Based Development Ecosystem
05:15:25 Building A Real-Time Strategy Game in UEFN
Livestream 1: youtube.com/live/s1qdbJtjUI0?feature=share
11:00 AM - 12:00 PM | The Evolution of Mobile and the Rise of Alternative Mobile Stores
12:15 PM - 1:15 PM | Future Features in Unreal Engine: 5.5 and Beyond
2:30 PM - 3:30 PM | Sneak Peek at Unreal Engine 5.5
4:15 PM - 5:15 PM | Visualizing The Kingdom of the Planet of the Apes
Livestream 2: youtube.com/live/12UmNnjUGPE?feature=share
11:00 AM - 12:00 PM | From Bland to Grand: How VFX Elevates Game Immersion in UEFN
12:15 PM - 1:15 PM | Beyond Configurators: Visualizing the brand new BMW 5 series in Unreal Engine
2:30 PM - 3:30 PM | Cinematics Are Dead, Long Live TVmatics: A Revolution in Real-Time Entertainment
4:15 PM - 5:15 PM | The Bundle: How Reality Capture, Twinmotion, and Unreal Engine all work together
00:00 The Evolution of Mobile and the Rise of Alternative Mobile Stores
1:19:22 Future Features in Unreal Engine: 5.5 and Beyond
3:32:36 Sneak Peek at Unreal Engine 5.5
5:12:24 Visualizing The Kingdom of the Planet of the Apes
Livestream 2: youtube.com/live/12UmNnjUGPE?feature=share
11:00 AM - 12:00 PM | From Bland to Grand: How VFX Elevates Game Immersion in UEFN
12:15 PM - 1:15 PM | Beyond Configurators: Visualizing the brand new BMW 5 series in Unreal Engine
2:30 PM - 3:30 PM | Cinematics Are Dead, Long Live TVmatics: A Revolution in Real-Time Entertainment
4:15 PM - 5:15 PM | The Bundle: How Reality Capture, Twinmotion, and Unreal Engine all work together
Livestream 3: youtube.com/live/uxRK1W5GST8?feature=share
11:00 AM - 12:00 PM | Unreal Engine Motion Design: Cutting-Edge Tools and Techniques
12:15 PM - 1:15 PM | State of Virtual Production
2:30 PM - 3:30 PM | Riot's Multi-Game Unreal-Based Development Ecosystem
4:15 PM - 5:15 PM | Building A Real-Time Strategy Game in UEFN
00:00 Start
09:05 From Bland to Grand: How VFX Elevates Game Immersion in UEFN
1:15:55 Beyond Configurators: Visualizing the brand new BMW 5 series in Unreal Engine
3:30:54 Cinematics Are Dead, Long Live TVmatics: A Revolution in Real-Time Entertainment
5:15:27 The Bundle: How Reality Capture, Twinmotion, and Unreal Engine all work together
Livestream 1: youtube.com/live/s1qdbJtjUI0?feature=share
11:00 AM - 12:00 PM | The Evolution of Mobile and the Rise of Alternative Mobile Stores
12:15 PM - 1:15 PM | Future Features in Unreal Engine: 5.5 and Beyond
2:30 PM - 3:30 PM | Sneak Peek at Unreal Engine 5.5
4:15 PM - 5:15 PM | Visualizing The Kingdom of the Planet of the Apes
Livestream 3: youtube.com/live/uxRK1W5GST8?feature=share
11:00 AM - 12:00 PM | Unreal Engine Motion Design: Cutting-Edge Tools and Techniques
12:15 PM - 1:15 PM | State of Virtual Production
2:30 PM - 3:30 PM | Riot's Multi-Game Unreal-Based Development Ecosystem
4:15 PM - 5:15 PM | Building A Real-Time Strategy Game in UEFN
Stay for exciting announcements, further Unreal Engine updates, and presentations from creative storytellers across games, film, and beyond.
Find the full agenda for Unreal Fest Seattle 2024 here! : unrealengine.com/en-US/events/unreal-fest-seattle-2024
00:00 Pre-Show
17:20 Welcome
28:40 Epic Games Store
32:50 Unreal Engine Ecosystem
51:05 MegaLights
56:50 Unreal Engine 5.5
1:04:58 Unreal Editor for Fortnite
1:14:45 Epic Community
1:17:36 Pax Dei
1:22:10 Magnopus
1:28:18 Riot Games
1:36:32 Director's Panel
1:57:00 Closing
‘Epic Games Game Design Professional Certificate’ Coursera: unrealengine.com/en-US/blog/introducing-epic-games-game-design-professional-certificate-on-coursera
Direct link: coursera.org/professional-certificates/epic-games-game-design-professional-certificate
September Free Marketplace Assets: unrealengine.com/en-US/blog/featured-free-unreal-engine-marketplace-content-september-2024
Modular Old Town by CropCraft Studios: unrealengine.com/marketplace/en-US/product/modular-old-town
Turn-Based Strategy RPG Template by PhoenixMarket: unrealengine.com/marketplace/en-US/product/turn-based-strategy-rpg-template
Customizable Interaction Plugin by Vinipi Save: unrealengine.com/marketplace/en-US/product/bd2fbf08955f45d384c2465c426fc300
Slavic Village by GeorgeShachnev: unrealengine.com/marketplace/en-US/product/post-soviet-village
Low Poly Nature: Lush and Diverse Environments by Vertex Rage Studio: unrealengine.com/marketplace/en-US/product/low-poly-nature-lush-and-diverse-environments
Unreal Engine sponsored content page: unrealengine.com/en-US/uesponsoredcontent
FAB: unrealengine.com/en-US/blog/fab-content-marketplace-launches-in-october-publishing-portal-opens-today
Spotlights
First Love Memory by Maria Yue: artstation.com/artwork/OvoQKK
Post Process Material by Ana Iancu: artstation.com/anukiancu
Kiara by Andreea Visan: artstation.com/artwork/6L8QZ5
Tropical Island by Baiquni Abdillah: artstation.com/artwork/bgKBRv
Free Demo: bit.ly/tipdemo1
Marketplace page: unrealengine.com/marketplace/en-US/product/tropical-island-pack-01
Steam Game Page: store.steampowered.com/app/2805850/Atre_Dominance_Wars
Main Website: www.ironward.com
X Channel: https://x.com/TheRedSolstice
A new series where we answer your questions and build experiences right along with you!
📅 September 17 @ 2 PM ET
🏎️ Building out dropper game mechanics & levels!
🛠️ Q&A with the team!
We've got SMITE 2, developers switching to Unreal Engine, Dimension Studio and some spotlights from the community to inspire you!
News
SMITE 2 Interview | unrealengine.com/en-US/spotlights/smite-2-is-being-built-for-the-long-haul-with-community-and-unreal-engine-5-at-its-core
7 Studios that made the swap to UE article | unrealengine.com/en-US/uses/switching-to-unreal-engine
Dimension Studio VP | unrealengine.com/en-US/spotlights/dimension-studio-sees-more-directors-turn-to-virtual-production
Spotlights
Forgotten Temple by Alexandr Naumenko | artstation.com/artwork/9EGPQR
Vampire granny by Piotr Zielinski | artstation.com/artwork/49wkrL
It's Not For Me To Say by Philip Weisfeld & Ari Flesch | artstation.com/artwork/3Elx3A
Using everything from Unreal Engine and MetaHuman to RealityCapture and Quixel Megascans, these projects are a showcase of what’s possible with a little imagination and the Epic ecosystem.
If you’d like to find out more about using Unreal Engine as a student or a school, take a look here: unrealengine.com/en-US/students-and-schools
#StudentReel, #UnrealEngine, #MetaHuman, #UnrealEditorForFortnite, #UEFN, #RealityCapture, #Quixel, #Megascans, #Education
#UnrealEngine, #Previs, #Dune, #VirtualProduction
Advancements developed for Fortnite, UEFN MetaHumans with cloth, and more now enable more realistic, performant, and engaging experiences for players.
This talk explores some of our new features and improvements coming to physics in Unreal Engine, including how we achieved dynamic destruction in a huge sandbox environment; building a pipeline for creating high-fidelity clothing for your characters; and putting together a new debugging framework for physics scenes and improved runtime performance and memory usage to allow for more dynamic and expressive simulation at larger scales.
They’ll dive into the workings of the Gameplay Ability System, demonstrating how easy it is to manage dependencies between skills and how to prepare a skill to facilitate the work of other teams (such as VFX and sound).
Attendees will learn about the pros and cons of the system, as well as how to augment it and what to watch out for.
The session will include examples of things People Can Fly were unable to implement using the system and how they hacked it.
📅 September 4 @ 2 PM ET
Tune in for a Q&A with the dev team
This talk will examine building from the fundamentals through to advanced methods, as we explore optimizations of animations, skeletal meshes, animation graphs, state machines, and more. Along the way, we’ll discover many hidden features and techniques that will enable you to squeeze as much performance out of your characters and animation as possible.