Well, here it is. After exactly a year of on and off work, our most ambitious level is finally complete. DON started as a short quirky platformer extreme meant to be completed in a few months as there weren't very many platformer extremes at the time. As people built and got excited about the project, the scope crept until almost the entire server was building in it. Thank you to everyone who was as passionate about this project, both builders and fans. I'd like to recognize a few key people who helped get this project out the door:
First and foremost, Zipixbox is singlehandedly responsible for this level functioning in a single copy. Zipix had to completely remerge the level on 3 separate occasions due to unforeseen floating point errors which destroyed half the level. The editor skill required to pull of this feat is extraordinary, this level would have been dead in the water without him. Thank you for your contributions to DON as well as TMco as a whole.
I'd also like to recognize GDIris for (re)making numerous screens of gameplay, as well as cooking up some of my favorite rooms in the entire game. Good luck verifying buddy :)
Another person I'd like to mention is Nikrodox. Thank you for believing in the project and being do dedicated to seeing it through from start to finish. Not only are your parts sick, but your work on the practice menu is phenomenal thank you for helping out as much as you did.
Big thank you to DarkCacti for making numerous unique and interesting screens as well as helping with the practice menu. You had so many awesome ideas its really impressive that you were able to execute them so well, DON wouldn't be the same without you.
Daxylitz was the goat who stepped up to the plate in the end. Thank you for your help with organizing playtests, recording this video, testing fps on different devices, and playing through the level countless times.
Huge thanks to every single person who helped with the development of this level. Working with everyone create something MASSIVE together was an experience I will always remember.
Well, here it is. After exactly a year of on and off work, our most ambitious level is finally complete. DON started as a short quirky platformer extreme meant to be completed in a few months as there weren't very many platformer extremes at the time. As people built and got excited about the project, the scope crept until almost the entire server was building in it. Thank you to everyone who was as passionate about this project, both builders and fans. I'd like to recognize a few key people who helped get this project out the door:
First and foremost, Zipixbox is singlehandedly responsible for this level functioning in a single copy. Zipix had to completely remerge the level on 3 separate occasions due to unforeseen floating point errors which destroyed half the level. The editor skill required to pull of this feat is extraordinary, this level would have been dead in the water without him. Thank you for your contributions to DON as well as TMco as a whole.
I'd also like to recognize GDIris for (re)making numerous screens of gameplay, as well as cooking up some of my favorite rooms in the entire game. Good luck verifying buddy :)
Another person I'd like to mention is Nikrodox. Thank you for believing in the project and being do dedicated to seeing it through from start to finish. Not only are your parts sick, but your work on the practice menu is phenomenal thank you for helping out as much as you did.
Big thank you to DarkCacti for making numerous unique and interesting screens as well as helping with the practice menu. You had so many awesome ideas its really impressive that you were able to execute them so well, DON wouldn't be the same without you.
Daxylitz was the goat who stepped up to the plate in the end. Thank you for your help with organizing playtests, recording this video, testing fps on different devices, and playing through the level countless times.
Huge thanks to every single person who helped with the development of this level. Working with everyone create something MASSIVE together was an experience I will always remember.A Farbidi ChristmasTMco2024-12-26 | Project #7: A Farbidi Christmas Started: 10/31/2024 Finished: 12/25/2024 ID: 113484363
'Twas the night before Farbmas when all done with parts Not a builder was stirring not even the karp
The level improved by viper with care In hopes that St. Farbidi soon would be there The members were nestled all snug in their beds While Wesp let the level get to his head
And hybrid in his 'kerchief, and I in my cap Had just settled our brains for a long winter's nap When out in pixel cinema there arose such a clatter I sprang into VC to see what was the matter
Away to the stream I flew like a flash Watched the endscreen be made while the maker was mad The canes made of candy on the newly-placed blocks Gave a lustre of Christmas that knocks off your socks
As I sat in the stream I could think of just joy Towards all of the members whose hard work was employed Though it took quite a while and it was very hard I know in my heart that we pleased St. Farb
More rapid than eagles the builders they came, So inventive, so jolly, let's call them by name: Now, Wesp! now, Ryan! now, Nikro and Watch-Pig! Now, function! now, Culuc! now, Platnuu and Brid!
To the start of your parts! Until the end wall! Now build it, build it, build it all! As quick as can be they all built their parts And it turned out so jolly, like all of their hearts
And though there were setbacks they all pushed through Thanks to viper and Wesp, Culuc was finished too! And then, in a twinkling, I looked at the server A message from Wesp, let's investigate further
As I saw an ID I decided to peek As it turns out, nor had been leaked! It was up for some hours, in all of its glory A crashout for the ages, a memorable story
Let's all forgive Wesp, and Culuc, and friends Let's make this Christmas about making amends The stress of a deadline is oh so real So let's just be happy the deal was sealed
In the end, I'm glad we have a memoir to remind A beautiful level for a beautiful time I'll never forget the joy, love, and might Merry Christmas to all, and to all a good night! - Spcreat
Our history with this level runs deep. Personally, I distinctly remember seeing this level in 8th grade, now I got to finish it and I'm almost out of college. I'm very surprised we finished such a big level, and very thankful to Airswipe for letting us work on this project. This was a colossal undertaking, especially considering we didn't know we'd have to do the second half when we picked it up. Nevertheless, its finally ready for release. Happy halloween!
Special thanks to CDMusic, Swagmasta, Wesp, Brittank, and Zipixbox for various things. If you are a player looking to verify this or adjust it in any way you will need to contact Airswipe, not us. Playtested by Watchpiggy.
Recorded by: @Wespdx and @Sivlol
Thumbnail by: 2whatFarbidi TheoryTMco2024-04-01 | Project #5: Farbidi Theory Started - 11/07/23 Finished - 3/25/24 ID: 103373693
This level is a Hinds styled remake of TOE that we originally started for Hinds Day :). Despite some holdups, we managed to finish this relatively quickly and @WatchPiggy verified it even quicker. There isn't much lore attached to this one, but it does contain probably the hardest swing in a real level so there's that. Good luck to anyone who goes for this!
Recorded by @spcreat_gmdScream MachineTMco2023-10-31 | Project #4: Unnamed 666 Sequel Started - 10/28/21 Restarted - 2/13/23 Completed - 10/30/23 Verified - 10/30/23 ID: 96035641
Happy Halloween! This level has gone through various iterations, and it took a while for the idea to really come together: a 2.0-esque horror level inspired by x8Px's levels and Wysteria by Triaxis. Of course, much like Unnamed 666, scope creep definitely occurred towards the end, so I want to be crystal clear *this is NOT anywhere NEAR pure 2.0*. Each part is meant to represent a unique area, and each comes with its own secrets to be found. Thank you to @WatchPiggy for verifying! This will place on the list. This was an absolute journey to make and I hope you can have as much fun as we did making it.
Connected made a cool pdf explaining the inception, fun facts and some secrets about the level check it here: https://x.com/TITANOMACHINA/status/1757138894263325017
Recorded by Nikrodox: @nikrodoxTrial of the ChillTMco2023-09-11 | Project #3: Started - 7/23/23 Completed - 9/8/23 Verified - N/A ID: 94375654
This is a remake of 'Trial of the Gods' by @MeatiusGaming and more. Why the name change, you might ask? It's because all the gods are washed so they're just chill now, or something. As you can see, we did this more as a joke/something fun to do than something serious. All the deco is taken from rooms in needle games, mainly Kamilia 3. I don't expect this to get rated even if verified, but I can't deny I'm pretty happy with how it turned out. Remakes of impossible levels nowadays obfuscate the gameplay for too much, I wanted to do something where the gameplay is the focal point and always very visible.
Something worth noting is that there were a few small gameplay changes to the level. The wave at 0:15 plays slightly differently in order to adhere to the deco better. The structure at 2:03 is lowered a block to better align the player into the next part. As far as I know, that's it, anything else would be unintentional.
This level is open verification, anyone can try to beat it, although it will stay on the TM account. There is an LDM which should make the level run better for most players. Good luck to anyone willing to try.
We have too many menacing levels, so we made a happy one for once. This one is based on a combination of needle games and heaven. Was very fun to build and should be very fun to play!