fenirob
7 Wonders Architects Board Game | Medals Expansion Overview
updated
A deceptively cute, deceivingly challenging & SPOOPY abstract strategy game for two players.
Every time you place a kitten on the bed, it goes “boop.” Which is to say that it pushes every other kitten next to it one space away. Line up 3 kittens in a row to graduate them into cats… and then, get 3 cats in a row to win.
But that isn’t easy with both you AND your opponent constantly “booping” kittens around. It’s like… herding cats!
And now, things just got boopier and spoopier -
with NEW Ghost Cats that float between the spaces. And so scary, cats will leap right over each other to get away!
Approachable but challenging abstract game following the incredible success of the original "boop" as a limited seasonal game.
Features a new quilted, fabric board that lays over the back of the box, completing the minature bed playing surface. 34 adorable wood cat and kitten playing pieces!
NEW Ghost Cats can boop cats over other pieces as they move across the board between spaces.
boardgamegeek.com/boardgame/383579/boooop
You're one of Earth's premier monster experts, and you've come to a mysterious arcane-punk town centered around the Void, a doorway between worlds from which terrors of all ilk might erupt.
Horrified: World of Monsters is a standalone game that features gameplay similar to 2019's Horrified, and in this co-operative game, you'll face off against the riddling Sphinx, the reclusive Yeti, the ravenous Jiangshi, and the Great Old One itself, Cthulhu. Each monster presents a unique challenge, and you can face them individually or in combination, with players pooling their unique skills to overcome puzzle-like obstacles inspired by monstrous legends and lore to gather item tokens, protect citizens, and avoid attacks.
The inclusion of Cthulhu brings the Horrified line its first multi-phase puzzle, with one puzzle in the realm of World of Monsters and one in Cthulhu's realm.
Horrified: World of Monsters includes rules for mixing and matching the monsters in this game with those in Horrified: Greek Monsters.
boardgamegeek.com/boardgame/423434/horrified-world-of-monsters
Our previous games: youtube.com/playlist?list=PLIL0KALWLZQqTmIOWsIjSs421fRkELrv3&si=rgUDoRK31183JoPB
From @boardgamegeek - Jekyll vs. Hyde is a trick-taking game for two players based on the famous novella Strange Case of Dr. Jekyll and Mr. Hyde by Robert Louis Stevenson. As Dr. Jekyll, you'll need to resist Mr. Hyde's fierce attacks to protect your mind and keep the secret of your dual nature. As Mr. Hyde, your goal is to dominate Dr. Jekyll to overcome his identity.
One player is Dr. Jekyll; the other is Mr. Hyde. The game plays in three rounds. At the end of each round, Dr. Jekyll's identity will progressively disappear under Mr. Hyde's relentless attacks. Compare the number of tricks that each player has won in this round and subtract the lowest score from the highest one (for instance, if Dr. Jekyll won 6 tricks and Mr. Hyde won 4 tricks, then the final result is 6-4=2). This result indicates by how many spaces the Identity Marker will move to Mr. Hyde's side.
Evil is relentless! Even if Dr. Jekyll won more tricks that Mr. Hyde, the marker will progress towards Mr. Hyde's side. As Dr. Jekyll, your goal is to keep balance, without giving in to darkness!
If the marker reaches the last space of the track (far left), then Mr. Hyde instantly wins the game. Otherwise, start a new round: remove the three colored tokens from the board and reshuffle all cards, including the 5 cards that you set aside at the beginning of this round.
Mr. Hyde wins as soon as the Identity Marker reaches the last space of the Identity Track (far left). If the marker did not reach the end of the track after three rounds, then Dr. Jekyll wins, escaping from Mr. Hyde's dark influence.
boardgamegeek.com/boardgame/297129/jekyll-vs-hyde
You're one of Earth's premier monster experts, and you've come to a mysterious arcane-punk town centered around the Void, a doorway between worlds from which terrors of all ilk might erupt.
Horrified: World of Monsters is a standalone game that features gameplay similar to 2019's Horrified, and in this co-operative game, you'll face off against the riddling Sphinx, the reclusive Yeti, the ravenous Jiangshi, and the Great Old One itself, Cthulhu. Each monster presents a unique challenge, and you can face them individually or in combination, with players pooling their unique skills to overcome puzzle-like obstacles inspired by monstrous legends and lore to gather item tokens, protect citizens, and avoid attacks.
The inclusion of Cthulhu brings the Horrified line its first multi-phase puzzle, with one puzzle in the realm of World of Monsters and one in Cthulhu's realm.
Horrified: World of Monsters includes rules for mixing and matching the monsters in this game with those in Horrified: Greek Monsters.
boardgamegeek.com/boardgame/423434/horrified-world-of-monsters
To see our first playthrough: youtu.be/vQ5XLZTGORE
From @boardgamegeek - Jekyll vs. Hyde is a trick-taking game for two players based on the famous novella Strange Case of Dr. Jekyll and Mr. Hyde by Robert Louis Stevenson. As Dr. Jekyll, you'll need to resist Mr. Hyde's fierce attacks to protect your mind and keep the secret of your dual nature. As Mr. Hyde, your goal is to dominate Dr. Jekyll to overcome his identity.
One player is Dr. Jekyll ; the other is Mr. Hyde. The game plays in three rounds. At the end of each round, Dr. Jekyll's identity will progressively disappear under Mr. Hyde's relentless attacks. Compare the number of tricks that each player has won in this round and subtract the lowest score from the highest one (for instance, if Dr. Jekyll won 6 tricks and Mr. Hyde won 4 tricks, then the final result is 6-4=2). This result indicates by how many spaces the Identity Marker will move to Mr. Hyde's side.
Evil is relentless! Even if Dr. Jekyll won more tricks that Mr. Hyde, the marker will progress towards Mr. Hyde's side. As Dr. Jekyll, your goal is to keep balance, without giving in to darkness!
If the marker reaches the last space of the track (far left), then Mr. Hyde instantly wins the game. Otherwise, start a new round: remove the three colored tokens from the board and reshuffle all cards, including the 5 cards that you set aside at the beginning of this round.
Mr. Hyde wins as soon as the Identity Marker reaches the last space of the Identity Track (far left). If the marker did not reach the end of the track after three rounds, then Dr. Jekyll wins, escaping from Mr. Hyde's dark influence.
The Plum Island Horror is a 1 to 4 player game featuring cooperative play that combines tactical-level unit management with a tower-defense style survival mechanic. Each player will control one of six unique factions which represent the various groups that populate Plum Island. Each of these Factions has its own strengths and weaknesses, and the system encourages you to optimize for the group’s strengths and marginalize its weaknesses. Players must coordinate with one another, and the resulting synergy will hopefully be enough to successfully evacuate a city under siege and contain the horrific outbreak that threatens to spread beyond the island itself. If the players can succeed, they will win together, and the world will most likely be none the wiser to the averted crisis. If not, they will lose together and share the blame equally for failing humankind.
boardgamegeek.com/boardgame/341166/the-plum-island-horror
The Plum Island Horror is a 1 to 4 player game featuring cooperative play that combines tactical-level unit management with a tower-defense style survival mechanic. Each player will control one of six unique factions which represent the various groups that populate Plum Island. Each of these Factions has its own strengths and weaknesses, and the system encourages you to optimize for the group’s strengths and marginalize its weaknesses. Players must coordinate with one another, and the resulting synergy will hopefully be enough to successfully evacuate a city under siege and contain the horrific outbreak that threatens to spread beyond the island itself. If the players can succeed, they will win together, and the world will most likely be none the wiser to the averted crisis. If not, they will lose together and share the blame equally for failing humankind.
boardgamegeek.com/boardgame/341166/the-plum-island-horror
#playthrough
The hysteria over witches among the people of Salem swept the region like a disease in 1692. As is the case in any tragic event, there are those whom will use the circumstances to their advantage. Under the veil of the witch-hunt lie other motivations; power, greed, revenge and righteousness.
AFFLICTION: Salem 1692 is a game set in the hysteria of a witch-hunt. Use your influence to whisper in the ear of the magistrate, judge, governor or minister to protect some and have others arrested. Salem was a chance to gain property, exact revenge and prove one’s righteousness.
The characters in the game were actual residents of the Salem region. This is the closest possible simulation of actual events in a game to date.
GAMEPLAY: Players will take turns placing a "messenger" (worker) to select actions. After all workers are placed, actions will be resolved in the order they appear on the main board.
EXONERATE - Take 2 Accusation Tokens off of any Colonist.
FIRST PLAYER TOKEN/PROTECTION - Use a letter from the Governor to prevent one Colonist from being arrested and take the First turn, next turn.
GAIN INFLUENCE/USE COLONIST ABILITY - Generate Influence and use the abilities of Colonists that you have in your Circle.
ARREST - Spend Influence equal to a Colonist's adjusted Reputation to Arrest.
SPECTRAL EVIDENCE - Use this token to prevent a Colonist from Generating Influence and using their Colonist ability.
ACCUSE - Place accusation tokens to reduce Colonist's Reputations to make them easier to arrest.
GAIN/REMOVE FEAR - Gain Fear Tokens or remove a fear token from another player (used to weaken Colonists)
BRING COLONIST INTO CIRCLE - Spend Influence equal to a Colonists Base Reputation and bring them into your Circle.
Play will cycle between accusing, arresting and protecting your interests. Fear provides an alternative way to function when necessary.
END GAME: Increase Mather and Mary Spencer Hill are shuffled in with the bottom 6 cards of the Colonist deck. When either of them appears in the play area, the game immediately ends.
VICTORY CONDITIONS: All players will receive victory points for the Reputation value of each Colonist that have arrested or brought into their circle, victory points for the property of those they have had arrested and for the number of influence tokens they have at the end of the game. Each player will also receive points for having specific families arrested or protected, depending on the player tile they are given.
boardgamegeek.com/boardgame/212487/affliction-salem-1692
Not all options are always available to you. Only if you cleverly make the most of your opportunities will you have the chance of accumulating the most victory points over the eleven rounds and thereby win Witchstone.
boardgamegeek.com/boardgame/318560/witchstone
After Journeying the Tokaido road, it is now time to discover the island of Shikoku in Tokaido Duo!
In Tokaido Duo, 2 players pace the fourth biggest isle of the Japanese archipelago. You will discover its many sceneries through the eyes of three different characters, and will thus experience a threefold spiritual journey.
As the Pilgrim, you will visit temples, forests, seashores and hot springs.
As the merchant, you will craft and sell handmade wares.
As the artist, you will paint a variety of beautiful sceneries, and gift them to passers-by.
You will earn points through all three characters' adventures as you slowly become one with their endeavors.
boardgamegeek.com/boardgame/363183/tokaido-duo
Let Rodney from @WatchItPlayed teach you how to play: youtu.be/CrwHrstvA0k?si=kLilxkn9jLVu_EON
Buying and selling paintings can be a very lucrative business. Five different artists have produced a bunch of paintings, and it's the player's task to be both the buyer and the seller, hopefully making a profit in both roles. He does this by putting a painting from his hand up for auction each turn. He gets the money if some other player buys it, but must pay the bank if he buys it for himself. After each round, paintings are valued by the number of paintings of that type that were sold. The broker with the most cash after four rounds is the winner.
Part of the Knizia auction trilogy.
@CMONGames
boardgamegeek.com/boardgame/118/modern-art
Love Letter: Bridgerton features the same gameplay as Love Letter. Each turn, draw a card from the deck, then play one of the two cards in your hand and resolve its effect. You want to eliminate all of the other players or have the highest-valued card in hand when the deck is empty. The winner of the round receives a diamond, and whoever collects a pre-determined number of diamonds wins.
Multiple characters from the Bridgerton series on Netflix are featured in Love Letter: Bridgerton, and thematically you are trying to figure out Lady Whistledown's identity. The game includes Queen Charlotte as a special character who gives you the power to eliminate multiple players in a single turn.
boardgamegeek.com/boardgame/406459/love-letter-bridgerton
From @boardgamegeek - Each player controls a colony of ants in Marabunta. On a turn, the active player rolls the six dice, then splits them into two groups. The opponent chooses and uses the dice in one of the groups, then the active player uses the remaining dice.
boardgamegeek.com/boardgame/403265/marabunta
Buying and selling paintings can be a very lucrative business. Five different artists have produced a bunch of paintings, and it's the player's task to be both the buyer and the seller, hopefully making a profit in both roles. He does this by putting a painting from his hand up for auction each turn. He gets the money if some other player buys it, but must pay the bank if he buys it for himself. After each round, paintings are valued by the number of paintings of that type that were sold. The broker with the most cash after four rounds is the winner.
Part of the Knizia auction trilogy.
boardgamegeek.com/boardgame/118/modern-art
Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of Go.
From the award-winning game designer Reiner Knizia comes a game of strategy, patience, and cool plastic camels! The desert is still treacherous, mysterious, and without mercy. But for those willing to risk the dangers of the shifting, sun-baked sands, the desert holds riches beyond compare.
In Through the Desert, two to five players each control a tribe of nomads vying for control of the desert. By establishing caravans and taking over oases, the players gain points as their tribes increase in power.
Strategy is essential in deciding how and where to build your tribe's caravans. There are multiple ways to gain points and several ways to win. Should you try to build the longest caravan? Or should you dominate the desert's oases? Don't forget to keep an eye on your opponents' caravans, or you may find your own tribe cut off from valuable water holes.
Through the Desert is part of the so called Knizia tile-laying trilogy.
boardgamegeek.com/boardgame/503/through-the-desert
After Journeying the Tokaido road, it is now time to discover the island of Shikoku in Tokaido Duo!
In Tokaido Duo, 2 players pace the fourth biggest isle of the Japanese archipelago. You will discover its many sceneries through the eyes of three different characters, and will thus experience a threefold spiritual journey.
As the Pilgrim, you will visit temples, forests, seashores and hot springs.
As the merchant, you will craft and sell handmade wares.
As the artist, you will paint a variety of beautiful sceneries, and gift them to passers-by.
You will earn points through all three characters' adventures as you slowly become one with their endeavors.
boardgamegeek.com/boardgame/363183/tokaido-duo
You're one of Earth's premier monster experts, and you've come to a mysterious arcane-punk town centered around the Void, a doorway between worlds from which terrors of all ilk might erupt.
Horrified: World of Monsters is a standalone game that features gameplay similar to 2019's Horrified, and in this co-operative game, you'll face off against the riddling Sphinx, the reclusive Yeti, the ravenous Jiangshi, and the Great Old One itself, Cthulhu. Each monster presents a unique challenge, and you can face them individually or in combination, with players pooling their unique skills to overcome puzzle-like obstacles inspired by monstrous legends and lore to gather item tokens, protect citizens, and avoid attacks.
The inclusion of Cthulhu brings the Horrified line its first multi-phase puzzle, with one puzzle in the realm of World of Monsters and one in Cthulhu's realm.
Horrified: World of Monsters includes rules for mixing and matching the monsters in this game with those in Horrified: Greek Monsters.
boardgamegeek.com/boardgame/423434/horrified-world-of-monsters
en.m.wikipedia.org/wiki/Dan_Warner_(musician)
GUEST:
John Lawson - Vocals
@fenirob - Guitar, Bass
Paul Pilger - Percussion
Heart Of Summer - Music & Lyrics by GUEST, copyright 1992.
From @boardgamegeek - "Squires, welcome to Medieval Academy, the place where you'll be trained to become a knight. You'll have to master the arts of Jousts and Tournaments, complete dangerous Quests, and polish your Education. You'll also have to serve the king, and show that you have a sense of Charity and Gallantry. Only one of you will be knighted by King Arthur, so it's time to show what you’re capable of." —Father Advevan Nicolus Emilius, chairman of the Medieval Academy.
In Medieval Academy, a "family+" game, each player takes the role of a squire who wants to outdo the others in the different training categories to score Chivalry Points. To achieve this goal, during the six turns of the game, the players must wisely draft the cards that are the most useful to them and play them at the right time to move their discs up the training tracks.
At the end of turn VI, the squire who has the most Chivalry Points wins the game and is knighted by King Arthur!
boardgamegeek.com/boardgame/154386/medieval-academy
Set sail for an adventurous raid...for perhaps it will be your last! Face danger and adventure once more while you search high and low for the most valuable treasures the Caribbean has to offer, then quickly find a safe harbor to stash priceless gold, rare emeralds, and iridescent pearls. Explore, stockpile cargo, hire crew, and commandeer rival ships, but don't forget to bury your loot. As you sail, be on the lookout for a place to settle after your life on the high seas has come to an end, but before you do that, you must outpace your opponents as one trip around the Caribbean won't be enough. You must make three trips in order to retire as the richest and greatest buccaneer of all time.
Pirates of Maracaibo is a standalone game in the same franchise as 2019's Maracaibo, and players who are familiar with that game will recognize some beloved concepts from the original. However, new players can jump right in with no prior knowledge of the original game as Pirates of Maracaibo is an independent game with a more accessible rule set. The game plays over three rounds in which you sail the Caribbean, hire crew, ally with other ships, explore the shore, amass the most treasure, and (ideally) retire to a secluded island as the most revered pirate in history. Cast off sailors and swashbucklers, cast off!
boardgamegeek.com/boardgame/397385/pirates-of-maracaibo
You're one of Earth's premier monster experts, and you've come to a mysterious arcane-punk town centered around the Void, a doorway between worlds from which terrors of all ilk might erupt.
Horrified: World of Monsters is a standalone game that features gameplay similar to 2019's Horrified, and in this co-operative game, you'll face off against the riddling Sphinx, the reclusive Yeti, the ravenous Jiangshi, and the Great Old One itself, Cthulhu. Each monster presents a unique challenge, and you can face them individually or in combination, with players pooling their unique skills to overcome puzzle-like obstacles inspired by monstrous legends and lore to gather item tokens, protect citizens, and avoid attacks.
The inclusion of Cthulhu brings the Horrified line its first multi-phase puzzle, with one puzzle in the realm of World of Monsters and one in Cthulhu's realm.
Horrified: World of Monsters includes rules for mixing and matching the monsters in this game with those in Horrified: Greek Monsters.
Dreams Become Real by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1500027
Artist: http://incompetech.com
boardgamegeek.com/boardgame/423434/horrified-world-of-monsters
boardgamegeek.com/boardgame/397385/pirates-of-maracaibo/videos/unboxing
From @boardgamegeek - Like all the other games of the "Settlers of Catan" series, this game is about building settlements, roads, cities and hiring knights. This time, there is no board on which to place little figures: Every player has his own score card called the building sheet, which depicts a mini Catan (compare with Die Siedler von Catan: Paper & Pencil). You build by drawing the settlements and roads on your score card.
To build you still require resources. These are collected by a Yahtzee-like mechanism that involves throwing six special dice (depicting the different resource symbols) up to three times. After each roll, the player can select which dice to keep and which to roll again. In the end, he may build using the thusly determined resources, and is awarded victory points for any finished buildings, which are recorded on the score card.
The game lasts fifteen turns or about 15-30 minutes, after which the player with the most victory points wins.
Note that the game has been designed for 1-4 players, meaning there is a solitaire version of the game, as well.
boardgamegeek.com/boardgame/27710/catan-dice-game
The Mayor has enlisted some of humanity's greatest visionaries to help build Skyrise: a magnificent city in the sky, dedicated to art, science, and beauty. But only one artisan can be remembered as the greatest!
Prove your genius by using a brilliant spatial auction system to win sites to build in, earning favor across Islands and factions, scoring secret and public objectives, courting mysterious Patrons, and building your own unique Wonder.
Skyrise tells an interactive story of a growing cityscape, hard decisions, scarce resources, and ever-rising stakes that will keep you enthralled until the final scores are revealed.
Skyrise is a brand new game inspired by Sebastien Pauchon's 2008 Spiel Des Jahres recommended Metropolys.
boardgamegeek.com/boardgame/298231/skyrise
From @boardgamegeek - An unusual, complex, yet tightly balanced board/card game for two from the prolific Reiner Knizia. The original title, "Auf der Reeperbahn...," alludes to a popular German movie from 1954.
boardgamegeek.com/boardgame/22245/royal-visit
Support @fenirob on Patreon: patreon.com/fenirob?fan_landing=true
Become a fenirob Meeple: youtube.com/@fenirob/membership
From @boardgamegeek - In Barony, players are ambitious barons trying to extend their dominion over the land! Who will succeed and become the new king?
At the beginning of the game, players create the board at random with nine tiles per player; each tile comprises three hexagons, with each hexagon being one of five landscape types: forest, plains, field, mountain, lake. Players then each place three cities on the game board, with a knight in each city. They then take turns in clockwise order, with each player taking exactly one action from the six possible actions:
Recruitment: Add two knights to a city, or three knights if the city is adjacent to a lake.
Movement: Move one or two of your knights one space each. A knight can't enter a lake (blub), a mountain with an opposing pawn, or any space with an opponent's city or stronghold or two knights of the same opposing color. If you move a second knight into a space with an opposing pawn or village, remove those tokens and take one resource from the village owner.
Construction: Remove one or more of your knights from the game board and replace each with a village or stronghold, gaining one resource token matching the landscape under the structure.
New City: Replace one of your villages with a city and earn 10 victory points (VPs).
Expedition: Remove two knights from your reserve, placing one back in the box out of play and the other on any empty space on the edge of the game board.
Noble Title: Discard at least 15 resource points, then upgrade your title: baron to viscount, then count, marquis, and finally duke.
Once any player has gained the title of duke, finish the round, then tally the VPs, with players scoring for resources still in their possession, their rank in the game, and the number of cities they built.
Whoever has the most VPs wins.
boardgamegeek.com/boardgame/167513/barony
#baronyboardgame session
The Mayor has enlisted some of humanity's greatest visionaries to help build Skyrise: a magnificent city in the sky, dedicated to art, science, and beauty. But only one artisan can be remembered as the greatest!
Prove your genius by using a brilliant spatial auction system to win sites to build in, earning favor across Islands and factions, scoring secret and public objectives, courting mysterious Patrons, and building your own unique Wonder.
Skyrise tells an interactive story of a growing cityscape, hard decisions, scarce resources, and ever-rising stakes that will keep you enthralled until the final scores are revealed.
Skyrise is a brand new game inspired by Sebastien Pauchon's 2008 Spiel Des Jahres recommended Metropolys.
boardgamegeek.com/boardgame/298231/skyrise
Dogfight! is the latest game to join the acclaimed Blitzkrieg line of 20-minute games.
In Dogfight! two rival aviators of the First World War duel each other with Biplanes across the sky. To defeat your enemy, you must maneuver yourself to get behind them and shoot at exactly the right moment!
Dogfight! is played over a maximum of three rounds or until one of the Biplanes has been shot down. If a Biplane is shot down, the game ends immediately and the surviving player is declared the winner! If the third round ends and neither Biplane has been shot down, the player who has taken fewer hits is the winner.
Both players choose a tile to play from behind their player screens and simultaneously reveal them. Each player then moves their Biplane the number of spaces equal to the value of the tile played, which may also have "hit" icons. The game features nine Biplanes, and they have different tile distributions. Several scenarios are also included.
The Biplanes must follow the direction of the arrows around the white path (except when Looping the Loop). Each circle counts as one space and the colors on some spaces affect shooting. Biplanes may move past one another and even finish in the same space, but be careful -- one wrong move and your enemy will loop behind you and blast away!
boardgamegeek.com/boardgame/369154/dogfight-rule-the-skies-in-20-minutes
Watch a full playthrough in real time here: youtu.be/lN-S9ociMtc
Start combining from your very first move - move a Bishop on the diagonal onto a Pawn. The new combined piece (Biawn) can now move as a Bishop or a Pawn, Or it can split back by moving either piece away individually.
Do you love Promoting the Pawn to a Queen? Well fast track your Pawn to the other side of the board using a Rook or Bishop and WHAM you have an EXTRA QUEEN on the board. But look out if you lose a Combined piece you lose two standard pieces BANG!
Combine a Queen and a Knight (Quight) for a RUTHLESS piece - a TRUE Queen on her stallion doing battle on the board, at anytime she can hop off back onto the board for hand to Queen combat.
A true MEDIEVAL battle with Pawns RIDING STALLIONS like TRUE KNIGHTS and SHOOTING ARROWS from the towers (Rooks), and Queens LEADING THE CHARGE on their mighty stallions.
Chessplus games are faster, have unexpected and exponentially more moves, all new strategies (to be discovered) and easier gameplay when compared with Chess.
The new strategy board game based on Chess where players can COMBINE and SPLIT their pieces. Learn in 20 seconds for a lifetime of fun and challenge.
Suitable for : Ages 6+
Requirements: A very basic understanding of the rules of Chess.
+ Chessplus games encourage additional visual stimulation, generates independent thinking and improves fine motor skills.
Lift Motif by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100176
Artist: http://incompetech.com
boardgamegeek.com/boardgame/245598/chessplus-combine-and-conquer
Timelapse
#tokaido
From @boardgamegeek - In Namiji, you are two to five fishermen of yesteryear who are about to take a journey of discovery of beautiful and wild marine life. You will need to have a fruitful day at sea to win the game. To do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colourful fish and haul in your crustaceans traps.
Aquamarine is the first expansion for Namiji. It contains all the item stretch goals from the original Kickstarter campaign and a booklet containing the expansion's rules and the Boats' stories. The booklet is also available for download from the Namiji website.
Aquamarine adds the whirlpool and additional creatures to the game. It is an expansion and cannot be played without the base game Namiji.
boardgamegeek.com/boardgameexpansion/358145/namiji-aquamarine
From @boardgamegeek - In Ethnos, players call upon the support of giants, merfolk, halflings, minotaurs, and other fantasy tribes to help them gain control of the land. After three ages of play, whoever has collected the most glory wins!
In more detail, the land of Ethnos contains twelve tribes of fantasy creatures, and in each game you choose six of them (five in a 2/3-player game), then create a deck with only the creatures in those tribes. The cards come in six colors, which match the six regions of Ethnos. Place three glory tokens in each region at random, arranging them from low to high.
Each player starts the game with one card in hand, then 4-12 cards (double the number of players) are placed face up on the table. On a turn, a player either recruits an ally or plays a band of allies. In the former case, you take a face-up card (without replacing it from the deck) or the top card of the deck and add it to your hand. In the latter case, you choose a set of cards in your hand that match either in tribe or in color, play them in front of you on the table, then discard all other cards in hand. You then place one token in the region that matches the color of the top card just played, and you use the power of the tribe member on the top card just played.
At the end of the first age, whoever has the most tokens in a region scores the glory shown on the first token. After the second age, the players with the most and second most tokens score glory equal to the values shown on the first and second tokens respectively. Players score similarly after the third age, then whoever has the most glory wins. (Games with two and three players last only two ages.)
boardgamegeek.com/boardgame/206718/ethnos
From @boardgamegeek - GIPF is a strategic game for two players based on a classic concept: In turns, players introduce one piece into play until achieving four-in a-row. Players then remove their row and capture any of their opponent's pieces which extend that row. This principle of capturing pieces creates completely changed situations on the board. The purpose is to form successive rows of at least four pieces, until the opponent has no piece left to bring into play.
GIPF is not only the name of a game, but of a project as well. This project concerns a group of games and extra pieces that will follow step by step. Each game of the project will be playable either separately, or, by means of extra pieces, in combination with GIPF. It concerns a system that makes winning or losing GIPF-related games a strategic factor of the game GIPF itself.
This game is part of project GIPF.
boardgamegeek.com/boardgame/527/gipf
A Gest of Robin Hood is the second game in the Irregular Conflicts Series, further adapting the COIN system to depict peasant revolts, feudal tax collection, and outlaw activities in late 12th century medieval England. Transposing one of GMT’s most popular systems into a simpler format and a more approachable setting makes A Gest of Robin Hood perfect for newcomers to wargaming. At the same time, it also offers a tight challenge for more experienced wargamers who can enjoy a tense asymmetric duel in under an hour.
Highlights:
An ideal entry point to the COIN system and the ICS series: a two player, relatively low complexity game with a family friendly theme that plays in one hour and introduces all of the key concepts found in the COIN series.
A new hidden movement mechanic: The Sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak away and hide amongst his Merry Men.
A second new hidden movement mechanic: Carriages serve as a simple twist on Lines of Communication, transferring wealth back to Nottingham while providing a target for robbery by the Merry Men—but some of them might be a trap, containing concealed Henchmen!
Random encounters with rich travelers: Robin Hood draws from the Travelers Deck when conducting a Rob action, then decides whether to play it safe or demand a larger ‘donation’ with potentially negative consequences.
A streamlined sequence of play: Further developing the two-player sequence of play first found in Colonial Twilight, this new sequence of play is easy to understand while still presenting difficult tactical decisions.
boardgamegeek.com/boardgame/338376/a-gest-of-robin-hood
From @boardgamegeek - Players in Tiger & Dragon play tiles from their hand to participate in waves of attack and defense. Be the first player to empty your hand to score points based on whichever one of ten scoring cards are in use this round.
The game contains 38 tiles: 36 numbered tiles with one 1, two 2s, etc. up to eight 8s, along with a tiger and a dragon. Shuffle the tiles face down, then each player takes tiles based on the player count, with the round's starting player taking one additional tile. With four players, for example, the starting player draw ten tiles and all other players nine. At least one tile will remain out of play.
The start player attacks by playing a tile from their hand. The next player can either pass or defend the attack by playing the same tile. Note that the dragon defends against any odd-numbered tile and the tiger against any even-numbered tile. After defending, place a tile of your own to attack. If a player passes, the next player either passes or defends. If all other players pass on your attack, place a tile from your hand face down, then choose a new tile to attack again. If you attack with the dragon or tiger, a player can defend with any odd- or even-numbered tile, respectively.
The first player to empty their hand wins the round and scores points based on the last tile that they played and the specific scoring card for that round. They score 1 bonus point for each time an attack of theirs went undefended. At the end of a round, if a player has scored 10+ points, they win.
Tiger & Dragon is based on the popular Japanese traditional game GOITA, and it can be played with team rules like that earlier team. Teammates sit across from one another, and the first team to collectively score 15+ points wins.
boardgamegeek.com/boardgame/349992/tiger-dragon
From @boardgamegeek - In Namiji, you are fishers from the Japan of yesteryear, navigating south of the Japanese archipelago, a few kilometers from the famous Tokaido road. You will need to have a fruitful day at sea to win the game.
To do this, you will have the opportunity to contemplate magnificent marine species, to fish with a line or a net to fill your racks with colorful fish, and haul in your crustacean traps.
You can benefit from stops to improve your fishing equipment, and you will also have to contend with the gods of the sea by setting offerings afloat, or by fulfilling their wishes that they express during your contemplation with the Sacred Rocks, for which they will reward you.
Namiji features gameplay similar to Tokaido. The action spaces are laid out on the game board in a linear track, with players advancing down this track to take actions. The player who is currently last on the track takes a turn by advancing forward on the track to their desired action and taking that action, so players must choose whether to advance slowly in order to get more turns, or to travel more rapidly to beat other players to their desired action spaces. What players are doing on the track differs from what they do in Tokaido.
boardgamegeek.com/boardgame/275215/namiji
Every summer, the town of Agueda Portugal transforms into a beautiful arts festival with colorful umbrellas hanging above the streets and decorated lamp posts, murals, and other art installations around this quaint city.
In "Agueda: City of Umbrellas", players will take on the role of festival artists decorating the city streets with their own colorful umbrellas to attract the most tourists to their streets. As an artist, you will need to balance the requests of the city, shops, and tourists to create the most stunning arrangement of umbrellas.
Players will draft tiles from a central board, placing them in a row on their player street board. After placing your umbrellas, you will select one or two tourists and move them into one of your three rows of umbrellas to score that row. Careful placement of your umbrellas will unlock sections of your tourist map, which will add more tourists into your pool to place out on your board. Once a player has filled up their board, scoring of your arrangement of umbrellas will be based on both the standard board scoring placement rules plus communal "Shop" cards with varying scoring objectives.
"Agueda: City of Umbrellas" is a game for 1 to 5 players and is inspired by the real life annual festival in Agueda Portugal called the Umbrella Project. 25th Century Games worked in concert with the Umbrella Sky Project to illustrate the box cover, incorporate their annual tourist maps into the game, and for cultural consultancy.
boardgamegeek.com/boardgame/317515/agueda-city-of-umbrellas
@25thCenturyGames
NOTE: Robin player should have Robin and 3 merry men on the board to start. In our game I somehow only started with RH and 2 on the board. I blame Evil Jeff (aka, the Sheriff).
Watch it Played's How To Play Video: youtu.be/IcF5P1R1waQ?si=WLeEMha9PW8JR9oL
A Gest of Robin Hood is the second game in the Irregular Conflicts Series, further adapting the COIN system to depict peasant revolts, feudal tax collection, and outlaw activities in late 12th century medieval England. Transposing one of GMT’s most popular systems into a simpler format and a more approachable setting makes A Gest of Robin Hood perfect for newcomers to wargaming. At the same time, it also offers a tight challenge for more experienced wargamers who can enjoy a tense asymmetric duel in under an hour.
Highlights:
An ideal entry point to the COIN system and the ICS series: a two player, relatively low complexity game with a family friendly theme that plays in one hour and introduces all of the key concepts found in the COIN series.
A new hidden movement mechanic: The Sheriff will chase Robin Hood across Nottinghamshire to prevent him from organizing peasant revolts, but Robin can sneak away and hide amongst his Merry Men.
A second new hidden movement mechanic: Carriages serve as a simple twist on Lines of Communication, transferring wealth back to Nottingham while providing a target for robbery by the Merry Men—but some of them might be a trap, containing concealed Henchmen!
Random encounters with rich travelers: Robin Hood draws from the Travelers Deck when conducting a Rob action, then decides whether to play it safe or demand a larger ‘donation’ with potentially negative consequences.
A streamlined sequence of play: Further developing the two-player sequence of play first found in Colonial Twilight, this new sequence of play is easy to understand while still presenting difficult tactical decisions.
boardgamegeek.com/boardgame/338376/a-gest-of-robin-hood
Brewster's Millions: youtube.com/watch?v=vCoGAZJQGmU
Welcome to The Prodigals Club! You and your fellows are proper Victorian gentlemen who have realized that the lower classes have more fun. Now you are in a friendly competition to see which of you can destroy his own social standing most thoroughly.
In The Prodigals Club, you compete in three separate competitions: trying to lose an election, trying to get rid of all your possessions, or trying to offend the most influential people in high society. You can play any two competitions in combination or play all three simultaneously. Each competition interacts with the other two. To win, you need to balance your strategy and play all the competitions well.
The Prodigals Club is thematically related to Vladimír Suchý's Last Will. You do not need Last Will to play as Prodigals stands alone; that said, the rulebook also explains how to combine the two games together should you desire to do so.
boardgamegeek.com/boardgame/181796/the-prodigals-club
Every summer, the town of Agueda Portugal transforms into a beautiful arts festival with colorful umbrellas hanging above the streets and decorated lamp posts, murals, and other art installations around this quaint city.
In "Agueda: City of Umbrellas", players will take on the role of festival artists decorating the city streets with their own colorful umbrellas to attract the most tourists to their streets. As an artist, you will need to balance the requests of the city, shops, and tourists to create the most stunning arrangement of umbrellas.
Players will draft tiles from a central board, placing them in a row on their player street board. After placing your umbrellas, you will select one or two tourists and move them into one of your three rows of umbrellas to score that row. Careful placement of your umbrellas will unlock sections of your tourist map, which will add more tourists into your pool to place out on your board. Once a player has filled up their board, scoring of your arrangement of umbrellas will be based on both the standard board scoring placement rules plus communal "Shop" cards with varying scoring objectives.
"Agueda: City of Umbrellas" is a game for 1 to 5 players and is inspired by the real life annual festival in Agueda Portugal called the Umbrella Project. 25th Century Games worked in concert with the Umbrella Sky Project to illustrate the box cover, incorporate their annual tourist maps into the game, and for cultural consultancy.
boardgamegeek.com/boardgame/317515/agueda-city-of-umbrellas