Seb Mercenary
Yugioh Forbidden Memories 2 - Horakhty - Game Completed (All Cards) Library 722/722
updated
The stage has darker lighting. I did this thanks to kamiA's help, he told me how to swap lighting files so this lighting comes from the 2-2 Mines (story mode) stage. You can barely see here. I had to increase the game's brightness a bit.
For this stage I had to edit the spawn coords for the player and cut access to the upper part, because this enemy gets stuck in the steel bars that you jump, so it'd be way easier to complete.
Having only one timer close to both spawn positions forces you to move to another area, so if you're not careful when moving you'll find one of them next to you.
This has both classic mercs and reunion versions (if you only want to play reunion mode, you have to put both files or else it won't load SS model). It also includes a new image for results and you need to replace the CoreResource.arc file to get the new spawn coords (make a backup of all files before installing).
Download link for WtH Mod: mediafire.com/file/h8pxnmni4qeg4yl/Welcome_to_Hell_Experimental_Facility.rar/file
Download link for Dark EF (normal spawn): mediafire.com/file/bfsqcb6ro4yonpf/Experimental+Facility+Dark.rar/file
Stage lighting by me
Model by Marcos RC | Voices by Zoa | Enemy AI by kamiA
Songs used:
Resident Evil Revelations 2 Heat on Beat OST
Mega Man X3 Vile Remix by Breis
This stage was very tricky. The narrow corridors increase the difficulty and it's easy to run out of ammo if you stay in a safe spot. There is a spot where they get "stuck" but you can't attack them from there so it doesn't affect gameplay at all.
It has both classic mercs and reunion versions (if you only want to play reunion mode, you have to put both files or else it won't load SS model). It also includes a new image for results.
Download link (make a backup of files first): mediafire.com/file/grroj1i23seo0k0/Welcome+to+Hell+Ancient+Ruins.rar/file
Special thanks to kamiA for the night lighting for this stage.
Model by Marcos RC | Voices by Zoa | Enemy AI by kamiA
Songs used:
Resident Evil 4 Wesker Mercenaries OST
Resident Evil 5 Two on Two OST
Mega Man X7 Sigma 2nd OST
#residentevil5 #re5modding
Well, unlike the first 2 stages, the chainsaw majini AI doesn't work properly in this stage so most of them keep running in circles below the upper platform, so it's easier if you stay there.
I think I'll have to cut access to some parts of the stage to make this actually challenging. EF already has the same problem with the upper section, where they can't pass through the fences and get stuck, so I'll make the player spawn in a different spot and remove access to that part. I also removed the door in this stage because they can't open it.
It has both classic mercs and reunion versions (if you only want to play reunion mode, you have to put both files or else it won't load SS model). It also includes a new image for results.
Download link: mediafire.com/file/97bh9oxjzqbmsq4/Welcome+to+Hell+Village.rar/file
Special thanks to kamiA for the night lighting for this stage.
Model by Marcos RC | Voices by Zoa | Enemy AI by kamiA
Songs used:
Mega Man X7 Sigma 1st OST
Mega Man X7 Lazy Mind
They have more spawn points in this stage, making it harder. They come from all directions, and it doesn't matter where you stay, they will keep spawning. It happens sometimes that a few of them get stuck in a small cave.
This was very hard. I had to plan a route to get to the top of the stage with plenty of ammo and stay there, but I still had to go down to refill.
It has both classic mercs and reunion versions (if you only want to play reunion mode, you have to put both files or else it won't load SS model).
Download link: mediafire.com/file/gx49rj2xqhdt4ih/Welcome+to+Hell+The+Mines.rar/file
Special thanks to kamiA for the night lighting for this stage.
Model by Marcos RC | Voices by Zoa | Enemy AI by kamiA
Songs used:
Mega Man X6 Sigma Stage 1
Mega Man X5 Zero Stage 1
Mega Man X7 Sigma 2nd
Using the recently created Super Salvador mod with voices, I created a stage mod resembling Resident Evil 4's Welcome to Hell mode, where all enemies are Super/Mega Salvador.
They spawn at the 3 spawn points that bosses always spawn. Note that when this enemy faces a fence, he won't get pass it so he may get stuck. Same with the breakable walls (this happened to normal chainsaw majini anyways).
There are 4 weapons (m93r, dragunov rifle, l. hawk magnum and grenade launcher) near the player spawn points, with plenty of ammo around. There are rocket launchers near the timers too. This is a very survival-like challenge, because they have instant kill.
I played very safely because I had little time to spare so, I didn't want to restart so much (I did restart like 4 times in the end, but around the first 2 minutes).
I think I'll add more spawn points on other stages too. It seems that most boss enemies get stuck in non-boss spawn points here so I had to forcibly make them spawn in the 3 default ones.
I added extra 30 seconds to all timers after recording this video. It has both classic mercs and reunion versions (if you only want to play reunion mode, you have to put both files or else it won't load SS model).
Download link: mediafire.com/file/7g59dawfukagcai/Welcome+to+Hell+Public+Assembly.rar/file
Special thanks to kamiA for the night lighting for this stage.
Model by Marcos RC | Voices by Zoa | Enemy AI by kamiA
Songs used:
Mega Man X6 Sigma Stage 1
Mega Man X5 Sigma 2nd
Mega Man X6 Sigma 2nd
Resident Evil 5 PC 60fps
The Mercenaries Duo
Uroboros Research Facility (Stage Mod replaces Prison) by Seb Mercenary & kamiA Wesker
1269k - 150 Combo
Jill Valentine (Battlesuit) & Rebecca Chambers (STARS)
Partner: ferlo (secondary account)
Songs used:
Resident Evil 5 Two on Two OST
Mega Man X6 Infinity Mijinion Remix by Breis
More mods:
Furnace Facility (Supports Classic Mercs & Reunion): http://www.mediafire.com/file/mrefddghdosp7zg/Furnace_Facility_v2.rar/file
Night Terror Public Assembly: http://www.mediafire.com/file/fu8hf4wvo2j0kox/NightTerrorMod_PublicAssembly.rar/file
Uroboros Research Facility (Mercs & Reunion) by Seb Mercenary: http://www.mediafire.com/file/og34ec6os23j4lu/Prison_to_URF_v2.0.rar/file
Room of Doom (Mercs & Reunion): http://www.mediafire.com/file/liow4jcz1nd82su/RoomofDoom2.rar/file
Volcano: http://www.mediafire.com/file/iqqfc77fvofa2iq/Volcano.rar/file
Hangar Boss Mania: mediafire.com/file/p5dank5ljuefsdd/Hangar_Boss_Mania.rar/file
Underground Garden (Supports Classic Mercs): http://www.mediafire.com/file/g69tpre3v1aznr0/Underground_Garden.rar/file
Underground Garden Boss Mania: mediafire.com/file/0onuco4jup0bdn7/Underground+Garden+Boss+Mania+Mod.rar/file
(I'm not very good at showing models...)
Amazing skin done by -IronSoul-. He did 5 models of RE6's Sherry Birkin that replace Jill Valentine (BSAA and Battlesuit, for Mercs and DLC).
There's no sound mod for her (yet) nor melee swap but still it's a great mod to share.
The skin of the legs of the schoolgirl model look darker (probably, I think) because of the stage's lighting.
I'll play with her once sound or melee swap mods for her are made I think, because right now her gameplay is the same as Jill.
Skins were shown in this order: Asia | Edonia | Monitor | School Girl (Blue & Red)
All credits go to:
-IronSoul-
Aman
Sectus
NightFurious
PredatorCZ
Noesis autor
Download links (provided by IronSoul):
Sherry Edonia: drive.google.com/file/d/11LIOn4QI2uwWWw2UVm7zyGTv5kTiwLzA/view
Sherry Monitor: drive.google.com/file/d/1An3ONOP98cCHPQhcAAGwOSJIUCu0w3yy/view
Sherry Asia: drive.google.com/file/d/1hJ6bzSVuVgspN63Bb5Xyk5w3-6DL3Tz4/view
Sherry SchoolGirl Blue: drive.google.com/file/d/1C5F5o5i6EiHOPlLaJ11rYyI3oJRc5Xua/view
Sherry SchoolGirl Red: drive.google.com/file/d/16A32pP2rKa_f3nJFgoDew_m7wdnJmy3s/view
I used this No-HUD mod: residentevilmodding.boards.net/thread/4085/hud-mod-resident-evil-steam
Video soundtrack: RE6's main theme Jake Sherry
So here is a run using Claire as I said I would in the previous video. I'm pretty rusty so this could've been better, but it's a full combo nonetheless.
Download links below*
Randomizer Blitz Experimental Facility Duo
Partner: ragnarokzoa
Claire Redfield & Chris Redfield - 743k - 150 Combo
Songs used:
Mega Man Zero 4 Nothing Beats
Mega Man X5 Zero Stage 2
Download Randomizer Blitz (Only Reunion): http://www.mediafire.com/file/s1esbcko228e5xc/Reunion_Randomizer_Blitz.rar/file
Randomizer Reunion (With time bonuses): http://www.mediafire.com/file/uerqo6sjulyreeh/Reunion_Randomizer.rar/file
Classic Mercenaries Randomizer: http://www.mediafire.com/file/3730psf3xys00kk/The_Mercenaries_Randomizer.rar/file
Claire Model (this file goes in nativePC_MT/Image/Archive): drive.google.com/file/d/1V5bVibL44rMVPZmGCpFcoUfDar-YNcFm/view
Claire extra voices swap (voices when receiving damage or doing anims) (these go in nativePC_MT/sound/bgm/oto/emo_voice) : drive.google.com/file/d/1nx3Ac94NRphyF5Vf81JafRqu8icp9ivT/view
Claire's inventory (to use with trainer): mediafire.com/file/le9kmb1wjo5mqm4/Claire_inventory.rar/file
This is a Claire Redfield Mod (from Code Veronica/Darkside Chronicles) with Full Voice Swap. She replaces BSAA Jill and she has swapped melee moves (they work like the og Jill moves, hence majinis get the same neck breaker melee animation, and some jumping from the original leg front melee, etc).
I showcase her skin, most of her melee moves, and some of her voices when doing anims or getting damaged. There are a lot more of sounds that I didn't show though.
I will try uploading a randomizer mercs run using her soon.
Credits:
Model - Henry & ZombieAli
Melees & Voices - Zoa
Zoa's channel: youtube.com/channel/UCt6M66WZMWDKx9o4aCDOcZg
Download Link (this file goes in nativePC_MT/Image/Archive): drive.google.com/file/d/1V5bVibL44rMVPZmGCpFcoUfDar-YNcFm/view
Extra voices swap (voices when receiving damage or doing anims) (these go in nativePC_MT/sound/bgm/oto/emo_voice) : drive.google.com/file/d/1nx3Ac94NRphyF5Vf81JafRqu8icp9ivT/view
Make sure to do a backup of your files before installing mods!
I don't know why but I'm having a bit of trouble when installing skins in my game. I'm sure she looks better, it's just my game I think.
I wanted to keep first boss around for a while, but a GGM is very difficult to hold so I had to kill him immediately. We ended killing all other bosses right away. Next time we'll try to hold bosses more so we can get over 900k. It's hard with little time left.
Download Randomizer Blitz (Only Reunion): http://www.mediafire.com/file/s1esbcko228e5xc/Reunion_Randomizer_Blitz.rar/file
Randomizer Reunion (With time bonuses): http://www.mediafire.com/file/uerqo6sjulyreeh/Reunion_Randomizer.rar/file
Classic Mercenaries Randomizer: http://www.mediafire.com/file/3730psf3xys00kk/The_Mercenaries_Randomizer.rar/file
Randomizer Blitz Prison Duo
Partner: ferlo's alt
Barry & Excella - 817k - 150 Combo
Songs used:
Mega Man X4 Split Mushroom
Mega Man X6 Blaze Heatnix
Previous run I killed first boss at 139 and we got a blue chainsaw majini as second boss so combo was broken, that's why I killed first at 130 here. Still, 950k for the first randomizer duo run here is good.
Download Randomizer Blitz (Only Reunion): http://www.mediafire.com/file/s1esbcko228e5xc/Reunion_Randomizer_Blitz.rar/file
Randomizer Reunion (With time bonuses): http://www.mediafire.com/file/uerqo6sjulyreeh/Reunion_Randomizer.rar/file
Classic Mercenaries Randomizer: http://www.mediafire.com/file/3730psf3xys00kk/The_Mercenaries_Randomizer.rar/file
Randomizer Experimental Facility Duo
Partner: ferlo's alt
Excella & Chris Heavy Metal - 954k - 150 Combo
Songs used:
Mega Man X4 Cyber Peacock
Mega Man X6 Infinity Mijinion
Basically you have 2 minutes + all seconds from melee kills, and all bosses are random. It's kinda hard if you want to hold boss to get more points. I actually wanted to hold the first one until 100 but holding a GGM is very hard.
Download Randomizer Blitz (Only Reunion): http://www.mediafire.com/file/s1esbcko228e5xc/Reunion_Randomizer_Blitz.rar/file
Randomizer Reunion (With time bonuses): http://www.mediafire.com/file/uerqo6sjulyreeh/Reunion_Randomizer.rar/file
Classic Mercenaries Randomizer: http://www.mediafire.com/file/3730psf3xys00kk/The_Mercenaries_Randomizer.rar/file
Randomizer Blitz | Public Assembly Solo
Excella - 711k - 150 Combo
Songs used:
Mega Man Zero 4 - Falling Down
Into the Cosmos - Northface
Mega Man X6 - Blizzard Wolfang Stage
Download: drive.google.com/file/d/1ThlFHs_b8i6FRm7k3q24jyar87IPc1Fe/view
Credits to Marcos RC for model, Zoa for sound/voice swap, kamiA for constant berserk AI
There is a different version with his Mercs 3D voices, download link here: drive.google.com/file/d/1EuZ1jcREWf3a6IVHUkNO7VEWyoHwYlti/view
Also, teaser for new mod that I wanted to do a long time ago, but I was waiting for the day we could swap voices to have a really close Super Salvador mod here. Welcome to Hell! A very well known mod, but this time on RE5. No release date though, but this mod will be available for all stages. I'll try to balance it according to the size of each stage.
Download link (v1.0): http://www.mediafire.com/file/uerqo6sjulyreeh/Reunion+Randomizer.rar/file
Some days ago I uploaded a short video showing random boss spawns. After spending some time learning more about scripts I could create this mod. So what is it about?
Basically, now every boss that spawns in all 8 stages is random. There's only 8 mercenaries bosses in the game, and those are:
- Executioner
- Reaper
- Giant Majini
- Gatling Gun Majini (Yellow & Red)
- Chainsaw Majini (Red & Blue)
- Prison Executioner
Before anybody asks, no, they don't spawn at 2 kills or 4 kills, etc. I'm just showing some of the variations without having to kill 50 enemies. They all spawn at specific kills in each stage just like the original game. I'm also using a trainer to freeze the combo, timer, have infinite ammo and move faster.
Some people asked me before, where is Wesker? Sadly, Wesker is not a boss in mercenaries, so it'd ruin reunion runs, which are focused on combo and boss killing. That goes for other enemies too, they count as normal enemies in mercenaries, since they weren't meant to appear outside story mode.
So for example, on Public Assembly, the first boss can be any of the 8 options listed above, same goes for second and third boss. That means, there are 512 variations just in that stage. It's even higher for stages with more bosses. Ship Deck has more than 1 million of variations since it has 7 bosses.
This also can vary scores of the stages, since some bosses give more points than others.
*3 Bosses added to Experimental Facility*
It's a bit boring not having any boss in that stage so I added 3, that spawn at 50, 80 and 120 kills.
Each boss drops a first aid spray. Giant Majini and Red Chainsaw Majini drop herbs though.
I'm pretty excited about this mod because every run can be different, and it won't be always the same bosses in every run. Even if you use the same strategies, all runs can be different, from the boss you hold to the amount of points and how the ending develops.
I did a lot of tests so this should work properly. Bosses in Ship Deck spawn at different locations (some spawn very fast). I had to do that because I had a lot of trouble with some of them getting stuck, or warping outside the stage, etc. Also on village, if 3rd boss is gatling gun majini, he'll spawn "inside" the village (not outside like other bosses, he seems to get stuck, not sure why).
Even though it's "random", sometimes the game seems to pick similar options if you restart a lot, I'm not sure why this happens, but it's 100% that any of the 8 bosses can spawn and not just a part of them.
I'll upload runs soon!
Basically the spawned boss is random. Used a script to randomly choose 1 out of 8 bosses. Second boss spawns after kill count quota and first boss is dead. Had to do a good amount of tests to make this work. Used kill count 2, 4 and 6 for testing purposes.
Even though the game has "random" choices, it tends to repeat some of the options after doing restarts, I'm not sure why, probably because of chosen character and spawn point, etc.
Imagine playing a reunion run without knowing which boss will spawn next. Will it be easy? Will it be hard? This is a mod I'll make happen, and I'd really like to play it.
The image at the end appears like that because by that time I was learning how to edit the results-end screen images, but I failed a lot and most of the time they ended as corrupted images.
Resident Evil 5 PC Steam 60fps
The Mercenaries Reunion Solo
Prison
982,103 (982k) - 150 Combo
Barry Burton (STARS)
Songs used:
Resident Evil 4 Wesker Mercenaries OST
Mega Man X6 Blaze Heatnix Stage OST
Download: http://www.mediafire.com/file/cbm0bd1o4a3opan/file
Jill Birdlady skin was converted/fixed by Seth Nunya, download link here: http://www.mediafire.com/file/vi8jz7yoagx8i41/Jill+Birdlady.rar/file
Skin has a bug with the cape.
Resident Evil 5 PC 60fps
The Mercenaries
Underground Garden Boss Mania No Mercy - Duo
5730k - 400 kills & 93 combo
Jill Valentine (Birdlady) & Sheva Alomar (BSAA)
Partner: ferlo (alt account)
Songs used:
Resident Evil 5 Two on Two OST
Resident Evil 4 Wesker Mercenaries OST
Resident Evil Revelations 2 Heat on Beat OST
Resident Evil 5 Deep Ambition OST
ferlo's channel: youtube.com/channel/UC-XbKjI7vFmWOdYe88pTnTg
Seth/ragnarokzoa's channel: youtube.com/channel/UCt6M66WZMWDKx9o4aCDOcZg
Other mods:
Spencer Mansion Boss Mania: mediafire.com/file/xci5vcx8wstqspc/Boss_Mania_Spencer_Mansion.rar/file
Hangar Boss Mania by Seb Mercenary & Lostdaniel Games: mediafire.com/file/p5dank5ljuefsdd/Hangar_Boss_Mania.rar/file
Furnace Facility (Mercs & Reunion): http://www.mediafire.com/file/mrefddghdosp7zg/Furnace_Facility_v2.rar/file
Night Terror Public Assembly: http://www.mediafire.com/file/fu8hf4wvo2j0kox/NightTerrorMod_PublicAssembly.rar/file
Uroboros Research Facility (Mercs & Reunion) by Seb Mercenary: http://www.mediafire.com/file/og34ec6os23j4lu/Prison_to_URF_v2.0.rar/file
Room of Doom (Mercs & Reunion): http://www.mediafire.com/file/liow4jcz1nd82su/RoomofDoom2.rar/file
Volcano: http://www.mediafire.com/file/iqqfc77fvofa2iq/Volcano.rar/file
This Slayers mod has a bit more than 600 enemies, and feels like no mercy, but unlike mercenaries this mode has no enemy limit. Every boss rush here is extremely tough but it may not be so hard with 4 players. In any case, I'll increase the amount of enemies by probably 100 or 150, since there were 2 minutes left when all of them were killed.
The marshland bombs have a very big explosion radius and enemies killed by them count for all players. I have to add Survivors to this too.
Special thanks to Sarcosuchas for testing this with me.
His view: youtube.com/watch?v=iwWQ2eBQFZ4
*This mod is not ready yet*
Resident Evil 5 PC 60fps
The Mercenaries Reunion Duo
Partner: ferlo
Public Assembly
999k - 150 Combo
Excella Gionne (Tricell) & Chris Redfield (Heavy Metal)
Songs used:
Resident Evil 5 Two on Two OST
Metal Slug 7 Assault Theme
Final update of UDG Boss Mania + crash fix (includes No Mercy Boss Mania with 400 enemies, more ammo, weapons and adjusted difficulty): http://www.mediafire.com/file/cbm0bd1o4a3opan/file
This mod also changes end-screen (results) image and stage name. I suggest making a backup of all files located in native/Image/Archive.
Jill Birdlady skin was converted/fixed by Seth Nunya, download link here: http://www.mediafire.com/file/vi8jz7yoagx8i41/Jill+Birdlady.rar/file
Skin has a bug with the cape. I don't know if it can be fixed.
Resident Evil 5 PC 60fps
The Mercenaries
Underground Garden (Mod) Boss Mania Duo
2741k - 150 kills & 32 combo
Barry Burton (STARS) & Jill Valentine (Birdlady)
Partner: ferlo (alt account)
Songs used:
Mega Man X3 Vile Remix by Breis
Resident Evil 5 Deep Ambition OST
Mega Man X6 The Answer
ferlo's channel: youtube.com/channel/UC-XbKjI7vFmWOdYe88pTnTg
Seth/ragnarokzoa's channel: youtube.com/channel/UCt6M66WZMWDKx9o4aCDOcZg
Other mods:
Spencer Mansion Boss Mania: mediafire.com/file/xci5vcx8wstqspc/Boss_Mania_Spencer_Mansion.rar/file
Hangar Boss Mania by Seb Mercenary & Lostdaniel Games: mediafire.com/file/p5dank5ljuefsdd/Hangar_Boss_Mania.rar/file
Furnace Facility (Mercs & Reunion): http://www.mediafire.com/file/mrefddghdosp7zg/Furnace_Facility_v2.rar/file
Night Terror Public Assembly: http://www.mediafire.com/file/fu8hf4wvo2j0kox/NightTerrorMod_PublicAssembly.rar/file
Uroboros Research Facility (Mercs & Reunion) by Seb Mercenary: http://www.mediafire.com/file/og34ec6os23j4lu/Prison_to_URF_v2.0.rar/file
Room of Doom (Mercs & Reunion): http://www.mediafire.com/file/liow4jcz1nd82su/RoomofDoom2.rar/file
Volcano: http://www.mediafire.com/file/iqqfc77fvofa2iq/Volcano.rar/file
Resident Evil 5 PC 60fps
The Mercenaries ' Reverse United' Duo
Partner: ferlo
The Mines
976k - 150 Combo
Chris Redfield (Heavy Metal) x2
Songs used:
Resident Evil 6 Survivors OST
Resident Evil 4 Mercenaries Wesker OST
Resident Evil 5 PC 60fps
The Mercenaries 'United' Duo
Partner: ferlo
Public Assembly
987k - 150 Combo
Chris Redfield (Heavy Metal) & Jill Valentine (BSAA)
Songs used:
Resident Evil 5 Assault Fire OST
Resident Evil Revelations - Determination OST
Resident Evil 5 PC 60fps
The Mercenaries Solo
The Mines - No Mercy
1245k - 387 Combo
Sheva Alomar (Tribal)
Songs used:
Northface - Into the Cosmos
Falling Down - Mega Man Zero 4 OST
Resident Evil Revelations - Revelations OST
Resident Evil 5 PC 60fps
The Mercenaries Solo
Prison - No Mercy
1167k - 399 Combo
Chris Redfield (BSAA)
Songs used:
Resident Evil 5 Two on Two OST
Resident Evil 5 Winds of Madness OST
Sigma 1st - Mega Man X6 OST
This is one of the stages where Heavy Metal Chris can't beat Wesker. Since Wesker dominates more with his dash and gets faster to some spots, and there are no scripted plagas, he has advantage over the stun rod melee.
Resident Evil 5 PC 60fps
The Mercenaries "Reverse United" Duo
Public Assembly
1,103,309 (1103k) - 150 Combo
Chris Redfield (Heavy Metal) x2
Partner: ferlo
Songs used:
RE Revelations 2 OST Heat on Beat 2015
1030k fail. It's hard to avoid stun rod attacks with lag too.
Resident Evil 5 PC 60fps
The Mercenaries "Reverse United" Duo
Experimental Facility
1,028,607 (1028k) - 150 Combo
Chris Redfield (Heavy Metal) x2
Partner: ferlo
Partner side: youtube.com/watch?v=rRY5ZDmMPLc
Songs used:
Resident Evil 4 Mercenaries Wesker OST
Couldn't increase time more since most enemies are plagas and I had to save flash rounds. And this stage doesn't have the enemy remove scripts so the Uroboros enemies have their normal dying 'cutscene'.
Download link: mega.nz/#!I6xlHASC!PEi0109JMSc4lSaRDWA-CunoDvvrTF3i30-x1OZ7fwY
Resident Evil 5 PC 60fps
The Mercenaries No Mercy Solo
Monarch Room (Stage Mod replaces Missile Area) by kamiA Wesker
1,593,545 (1593k) - 391 Combo
Barry Burton (STARS)
Songs used:
Resident Evil 5 Two on Two OST
Mega Man X6 Blaze Heatnix OST
Mega Man X7 Sigma 2nd OST
Other mods:
Underground Garden Boss Mania by Seb Mercenary: mediafire.com/file/0onuco4jup0bdn7/Underground+Garden+Boss+Mania+Mod.rar/file
Underground Garden (not fixed) by Seb Mercenary: http://www.mediafire.com/file/g69tpre3v1aznr0/Underground_Garden.rar/file
Hangar Boss Mania by Seb Mercenary & Lostdaniel Games: mediafire.com/file/p5dank5ljuefsdd/Hangar_Boss_Mania.rar/file
Furnace Facility (Mercs & Reunion): http://www.mediafire.com/file/mrefddghdosp7zg/Furnace_Facility_v2.rar/file
Night Terror Public Assembly: http://www.mediafire.com/file/fu8hf4wvo2j0kox/NightTerrorMod_PublicAssembly.rar/file
Uroboros Research Facility (Mercs & Reunion) by Seb Mercenary: http://www.mediafire.com/file/og34ec6os23j4lu/Prison_to_URF_v2.0.rar/file
Room of Doom (Mercs & Reunion): http://www.mediafire.com/file/liow4jcz1nd82su/RoomofDoom2.rar/file
Volcano: http://www.mediafire.com/file/iqqfc77fvofa2iq/Volcano.rar/file
Resident Evil 5 PC 60fps
The Mercenaries "Reverse United" Duo
Ancient Ruins
1,178,208 (1178k) - 150 Combo
Chris Redfield (Heavy Metal) x2
Partner: ferlo
Partner side: youtube.com/watch?v=R_MMhuEX1kk
Songs used:
Resident Evil Biohazard Revelations 2 OST - Heat on Beat 2015
We were having issues with Excella's melee and humilliation wasn't working, so my partner used First Aid instead. He also had Cross Slap but he used it just a few times.
Resident Evil 5 PC 60fps
The Mercenaries Duo
Uroboros Research Facility (Stage Mod replaces Prison) by Seb Mercenary & kamiA Wesker
1,282,271 (1282k) - 150 Combo
Jill Valentine (RE3 Skin) & Excella Gionne (Tricell)
Partner: ferlo (secondary account)
Songs used:
Mega Man X5 Izzy Glow Stage OST
Resident Evil The Umbrella Chronicles OST Hunk Theme
More mods:
Furnace Facility (Supports Classic Mercs & Reunion): http://www.mediafire.com/file/mrefddghdosp7zg/Furnace_Facility_v2.rar/file
Night Terror Public Assembly: http://www.mediafire.com/file/fu8hf4wvo2j0kox/NightTerrorMod_PublicAssembly.rar/file
Uroboros Research Facility (Mercs & Reunion) by Seb Mercenary: http://www.mediafire.com/file/og34ec6os23j4lu/Prison_to_URF_v2.0.rar/file
Room of Doom (Mercs & Reunion): http://www.mediafire.com/file/liow4jcz1nd82su/RoomofDoom2.rar/file
Volcano: http://www.mediafire.com/file/iqqfc77fvofa2iq/Volcano.rar/file
Hangar Boss Mania: mediafire.com/file/p5dank5ljuefsdd/Hangar_Boss_Mania.rar/file
Underground Garden (Supports Classic Mercs): http://www.mediafire.com/file/g69tpre3v1aznr0/Underground_Garden.rar/file
Underground Garden Boss Mania: mediafire.com/file/0onuco4jup0bdn7/Underground+Garden+Boss+Mania+Mod.rar/file
Dr. Salvador Skin for Chainsaw Majini by Marcos RC
Berserk Motion/Attack for Chainsaw Majini by kamiA Wesker
All credits go to both of them. I simply combined the berserk motion with the dr salvador skin, thus re-creating Super Salvador from Resident Evil 4 Mercenaries WaterWorld Stage.
Flash stun and leg stun still works, but body stun is gone. He one-hit kills, and I want to see if I can increase his speed to make it feel more close to RE4's one.
Link: http://www.mediafire.com/file/fzlsbzhqzog583i/Chainsaw_Majini_to_Super_Salvador.rar/file
Video converted to 4K by ragnarokzoa.
Stage download link: http://www.tzarsectus.com/RE5/mods/s7-TeenyWeetleTown-v1-1.rar
It also requires this file: http://www.tzarsectus.com/RE5/mods/mercs-stp-template.rar
Mercs stp template should be installed first, then the stage. Always make backup of the files if you install mods.
Resident Evil 5 PC 60fps 4K
The Mercenaries Duo
Teeny Weetle Town (Stage Mod replaces Ship Deck) by Sectus/FluffyQuack
920k - 150 Combo
Excella Gionne (Tricell) & Chris Redfield (Heavy Metal)
Partner: ragnarokzoa
Songs used:
Resident Evil 5 Two on Two OST
I can see that heavy metal Chris has potential to outperform Wesker in some stages. Again, enemy health here was different as to have proper melee setup. His weapons are simply too overpowered to play normally imo. Also ndipaya majinis normally die with 2x stun rods hits to body so I used that more here. Cephalo also dies with 1 hit.
Resident Evil 5 PC 60fps
The Mercenaries "Reverse United" Duo
Village
1,102,651 (1102k) - 150 Combo
Chris Redfield (Heavy Metal) x2
Partner: ferlo
Partner side: youtube.com/watch?v=VW8oJnmfaXU
Songs used:
Vile by Breis (MMX3 Remix)
Lazy Mind - Mega Man X7
Tough stage with classic bosses, featuring Mirage Executioners as brand new boss, with new motions (Prison Executioners also have same motions). Also our good old friend Uroboros Wesker has his one-hit kill swing attack now.
Mirage Executioner (model & motions) by kamiA Wesker.
Crash issue fixed. Now this stage can be played without a trainer (although there may be a very rare chance to get a crash when playing duo).
Stage has 2x M500 magnums, rocket launchers, 2x grenade launchers, magnum ammo and flash rounds.
Download link: mediafire.com/file/0onuco4jup0bdn7/Underground+Garden+Boss+Mania+Mod.rar/file
Songs used:
Celestial Garden - Megaman Zero 4 OST
Cyber Peacock Stage - Mega Man X4 OST
Assault Theme - Metal Slug 7
Mega Man X5 Zero Stage 1 Piano Cover
Other mods:
Underground Garden (not fixed) by Seb Mercenary: http://www.mediafire.com/file/g69tpre3v1aznr0/Underground_Garden.rar/file
Hangar Boss Mania by Seb Mercenary & Lostdaniel Games: mediafire.com/file/p5dank5ljuefsdd/Hangar_Boss_Mania.rar/file
Furnace Facility (Mercs & Reunion): http://www.mediafire.com/file/mrefddghdosp7zg/Furnace_Facility_v2.rar/file
Night Terror Public Assembly: http://www.mediafire.com/file/fu8hf4wvo2j0kox/NightTerrorMod_PublicAssembly.rar/file
Uroboros Research Facility (Mercs & Reunion) by Seb Mercenary: http://www.mediafire.com/file/og34ec6os23j4lu/Prison_to_URF_v2.0.rar/file
Room of Doom (Mercs & Reunion): http://www.mediafire.com/file/liow4jcz1nd82su/RoomofDoom2.rar/file
Volcano: http://www.mediafire.com/file/iqqfc77fvofa2iq/Volcano.rar/file
(If somebody was confused about this)
Classic Mercenaries: It's all about remaining time. Combo adds points but doesn't play a big factor. Losing combo at 140 or so won't kill the run. From 50 combo onwards, all enemies add 1000 points to the combo score and bosses add 7000 points (this mode doesn't need boss keeping). So losing combo at 140 means you lose 10k points. Each remaining second adds 1000 points.
Mercenaries Reunion: Full combo required, always. Needs boss keeping strategy to add more points. Full combo adds a minimum of 500k points and increases the more bosses the stage has (PA usually is 687k, for example). Each remaining second adds 300 points, so what makes the difference is that if a run has more remaining time you get a higher score (combo score is its "base score").
And about Heavy Metal Chris: His Gatling Gun and Stun Rod both deal 350 damage in Mercenaries Reunion. That's not the case in Classic Mercs. Here, Gatling Gun deals 450 damage and Stun Rod deals 666 damage. So you can actually kill normal majinis with 2 stun rod hits, and female/wetlands majinis with 1 (if the hit is aimed to head).
You can't use HM's normal melee setup here. 2 Gatling shots deal more than 800 damage, ending in bullet kills. So to "fix" this, I adjusted enemy health and changed those who had 800 health to 1000, and 700 (female majini) to 900 (to match the gatling gun hit points). This way, a proper melee setup can be done. Also increased boss health a little (around 10k) to match the normal amount of hits required to kill them.
Note that I did this just to play more "fairly" with this character, since I could just spam stun rod hits and kill everything fast. But I avoided doing that as much as possible. In some cases, if I hit with stun rod first, I can't use the gatling gun, as to avoid bullet killing.
That being said, this score would belong to a "Reverse United" mode (i.e Reunion characters in Classic Mercs). This character is broken in reunion mode, so it shouldn't be a surprise getting high scores in classic mercs with him, he doesn't activate any plagas at all.
Sadly I don't know if his weapons damage can be adjusted, apparently they are hard-coded to have both 350 damage in reunion mode, and 450/666 in any other mode.
Spawn was kinda slow and I had a slow time build after 100c, but I'm happy with this score. Probably could get a lot more with more tries.
Resident Evil 5 PC Steam 60fps
The Mercenaries "Classic United" Solo
Public Assembly
837,975 (837k) - 150 Combo
Chris Redfield (Heavy Metal)
Songs used:
Resident Evil 5 Two on Two OST
Mega Man X7 Sigma 1st OST
MSHvsSF M. Bison/Vega OST
I used trainer to have invincibility and show the stage. Uroboros Wesker uses his swing attack and it's an insta-kill, as shown at the end of the video (invincibility removed), though the player is thrown to a void.
RE3 Jill skin made by IronSoul.
Hopefully next time we can nail 900k and improve our gameplay.
Resident Evil 5 PC 60fps
The Mercenaries Duo
Partner: fer loco stars
Experimental Facility
897,972 (897k) - 145 Combo
Albert Wesker (STARS) x2
Songs used:
Mega Man X7 - Sigma 1st OST
Resident Evil 5 PC Steam 60fps
The Mercenaries Solo
Ship Deck
700,876 (700k) - 146 Combo
Excella Gionne (Tricell)
Songs used:
Mega Man X7 Sigma First ost
Metal Slug 7 Assault Theme
Mega Man X5 Duff McWhalen Stage ost
Underground Garden stage from 5-1 by Seb Mercenary. Stage lighting from KamiA's nightmare mode. New boss also from nightmare mode: Mirage Executioner. Very tough, with new motions and 'smoke' similar to a reaper's.
This stage has ndipaya (wetlands) majinis, with various weapons. 'Giant' majinis (they are bigger and behave like a giant majini boss, but they can be killed with moves like neck breaker and such).
Giant spiders around the level, they make you waste ammo or flash grenades on them. Uroboros and Mirage Executioner bosses.
Very tough stage, I think a character with a magnum won't have a hard time on this stage. One RPG drop. Last Executioner has 30k health.
This stage only supports classic mercenaries. Reunion and no mercy will be added soon.
Download link: http://www.mediafire.com/file/g69tpre3v1aznr0/Underground_Garden.rar/file
Resident Evil 5 PC Steam 60fps
The Mercenaries Solo
Songs used:
Resident Evil 5 An Emergency ost
Resident Evil 5 A Big Despair ost
Mega Man X5 Axle the Red ost
What's new? As I showed in the fifth Stage Test video, there are Popokarimus in the stage, Uroboros boss with script to remove them 3 seconds after they die. I removed Uroboros Mkono and Spiders to add Uroboros Wesker Boss.
Normally Uroboros Wesker stays in the stage even after dying, but with the script he's removed after that. He's very tough but rocket launcher is an insta-kill. Other enemies stop spawning when he spawns but this is fixed after killing him.
There are 6 Popokarimus, 15 Uroboros and 4 Uroboros Wesker in the stage. Proper use of rocket launchers is needed. I misused 2 of them but barely managed to use them all properly. Some bosses drop rocket launchers. One of the toughest boss mania mods.
Spawn is a bit slow but the difficulty is pretty high because of the new boss enemies. It's the best like this because a swarm of bosses is usually taken out with a rpg but in this stage you may need a lot of them. Plenty of ammo in the stage too.
Note: This stage will crash the game normally. It requires using GE Ultimate Trainer and enabling "Ignore Missing Files" option.
Download link: mediafire.com/file/xci5vcx8wstqspc/Boss_Mania_Spencer_Mansion.rar/file
Songs used:
Resident Evil 4 Mercenaries Wesker OST
Resident Evil 5 Evil Mutation (Irving Boss) OST
Resident Evil 5 A Big Despair (Excella Boss) OST
Resident Evil 5 Two on Two OST
Resident Evil 5 Deep Ambition OST
Other mods:
Hangar Boss Mania by Seb Mercenary & Lostdaniel Games: mediafire.com/file/p5dank5ljuefsdd/Hangar_Boss_Mania.rar/file
Furnace Facility (Mercs & Reunion): http://www.mediafire.com/file/mrefddghdosp7zg/Furnace_Facility_v2.rar/file
Night Terror Public Assembly: http://www.mediafire.com/file/fu8hf4wvo2j0kox/NightTerrorMod_PublicAssembly.rar/file
Uroboros Research Facility (Mercs & Reunion) by Seb Mercenary: http://www.mediafire.com/file/og34ec6os23j4lu/Prison_to_URF_v2.0.rar/file
Room of Doom (Mercs & Reunion): http://www.mediafire.com/file/liow4jcz1nd82su/RoomofDoom2.rar/file
Volcano: http://www.mediafire.com/file/iqqfc77fvofa2iq/Volcano.rar/file
Uroboros in the past gave me real trouble because of its long death animation, but using a script (made by kamiA, special thanks to him), we can remove dead enemies after a specified amount of seconds.
So using that script, Popokarimus are removed 3 seconds after they die. They disappear. This is very handy because their corpses block the player and other enemies. It was possible to get stuck in this stage if they die next to doors before. Uroboros long death animation is stopped after 3 seconds thanks to this script.
Uroboros Mkono animation however seems to "continue" (not shown in the video) but the player can move, I think (only the camera seems to be fixed). Uroboros can be killed fast with the magnum (I'll improve its health a bit) but Mkono seems to only receive damage if you attack its 3 cores. Of course a rocket launcher is a one-hit kill for this enemy, so probably this is the best option, otherwise you'll need to find flame rounds to damage it.
When Uroboros (both versions) are present in the stage, other enemies stop spawning, but they continue to spawn normally after these are killed.
This mod is incomplete, requires a bit more of ammo, couple more of rpgs, and enemy adjustment for the last kills, removal script for some Uroboros bosses, etc. But this preview is kinda close to the final version.
*Used a trainer to show the stage*
I tried to keep my distance as much as possible because of that. Also Executioners tend to swing a lot thanks to the wide open area. I wanted to melee kill as much as possible, but the difficulty was so high that this was basically a fight to survive. Keeping the combo is out of the question, at least playing solo.
Grenade Launchers, RPGs, Magnum, Gatling Gun and Longbow can be found in the stage. Also there is a RPG-7 but it is very weak (useful to blow up Reapers). Blobs (LiN guardian boss) appear near the end, and Uroboros Mkono appears at 145 kills (save a rpg for that!).
*Some enemies walked in a circle in the video, it was a small bug but it's already fixed in the uploaded file.
Download link: mediafire.com/file/p5dank5ljuefsdd/Hangar_Boss_Mania.rar/file
Songs used:
Deep Ambition - RE5
Zero Stage 1 - Mega Man X5
Sigma 2nd - Mega Man X5
Other mods:
Furnace Facility (Mercs & Reunion): http://www.mediafire.com/file/mrefddghdosp7zg/Furnace_Facility_v2.rar/file
Night Terror Public Assembly: http://www.mediafire.com/file/fu8hf4wvo2j0kox/NightTerrorMod_PublicAssembly.rar/file
Uroboros Research Facility (Mercs & Reunion) by Seb Mercenary: http://www.mediafire.com/file/og34ec6os23j4lu/Prison_to_URF_v2.0.rar/file
Room of Doom (Mercs & Reunion): http://www.mediafire.com/file/liow4jcz1nd82su/RoomofDoom2.rar/file
Volcano: http://www.mediafire.com/file/iqqfc77fvofa2iq/Volcano.rar/file
Classic duo I did with ferlo time ago on ps4. Improved score this time. Missed some melee kills at the end, but overall score is pretty high, and I'm satisfied with the score.
Partner side: youtube.com/watch?v=-2P53doM9U8
Resident Evil 5 PC Steam 60fps
The Mercenaries United Duo
Partner: fer loco stars
Prison
1,109,103 (1109k) - 150 Combo
Chris Redfield (BSAA) & Barry Burton (STARS)
Songs used:
Mega Man X7 - Sigma 1st OST
Mega Man X8 - Vile OST


