I chose the wrong autofocus mode and its tragic, whoops.How I ruined chicagolands best public ITG machineBeremy2022-12-08 | A story about the only impact I've had on ITG historyBeremy Interviews TaroNukeBeremy2022-02-22 | Today I interviewed TaroNuke, a modfile creator and a leader of UKSRT
Download NotITG and Mods files at: https://www.noti.tg/
Chapters: 0:00 Intro 4:04 What about printer jam made you want to make mods charts? 5:05 What does "mawaru" mean? 7:20 Were you the first person in the UK to make mods charts? 17:27 How do you add to mods lore? 20:02 How did UKSRT end up at Rumble In The Prairie? 24:27 NotITG 32:38 Discussion of mod chart readability 38:09 UKSRT Lore 45:34 Chart: Mawaru 54:27 Chart: Sakuramichi Overdrive 1:06:55 Chart: Mawaru GOLD 1:25:33 OutroBeremy Interviews WinDEUBeremy2021-12-26 | Today I interviewed WinDEU, an OG dance game player and creator of famous Mod Courses.
Chapters: 0:00 How did you get into dance games 7:24 How did start making your own mod courses 8:56 Did you end up working with the roxor devs on mods courses 16:57 Was your work on PIU Pro done around WinDEU hates you + why did you create WinDEU hates you 21:46 Were you the only one making mods courses at the time 24:30 How did you get people to play mods back in the day 27:21 Is all the mods lore connected 29:22 How has your style of mod charting changed throughout the years 31:09 Do you worry about where a player has to look for mods 33:58 What is your advice for newer mods players/creators 36:00 Why do you think the mods community is distinct from the other communities 38:59 What is the idea-to-chart process like for you 40:49 Chart: Boundary 46:08 Chart: Golden Slaughterer 01:01:09 Chart: Ghost Family Living In Graveyard 01:12:26 OutroBeremy Interviews SigatrevBeremy2021-12-19 | Today I interviewed Sigatrev, creator of the Tachyon packs, Bearpocalypse and developer for Rhythm Horizon.
Chapters: 0:00 How did you get into dance games 3:15 Tachyon pack series 5:19 Bearpoc Tournaments 12:32 ITG tactics and Super Meat Boy Themes 15:05 Why did you make Rhythm Horizon 20:40 What is your role for Rhythm Horizon 21:35 Difficulty Algorithm 26:30 How do you account for tech you don't know about in the algorithm 30:19 How do you decide weights for the difficulty algorithm 37:09 How do you deal with criticism about difficulty 38:10 Is your algorithm based on passing difficulty or scoring difficulty 39:54 What is your philosophy around user-created content in RH 43:52 How much do you look at the existing ITG community when considering new features 47:04 Your favorite feature you've worked on 54:14 Player performance analysis 56:14 What is in the future for RH 1:01:01 Exporting RH Step charts to SM files 1:02:04 How do you decide what is community created content vs dev created content 1:04:22 OuttroBeremy Interviews HurtpiggypigBeremy2021-12-14 | Today I interviewed Hurtpiggypig, creator of Simply Love and a creator of Rhythm Horizon
Chapters: 0:00 How did you get into dance games 3:32 WPF 6:19 Bearpoc, Girls, and Other Tournaments 16:25 Shirtpiggypig 20:47 Simply Love 27:10 Where did the design of simply love come from 28:00 Why did you decide to create Rhythm Horizon 29:37 What do you do for the Rhythm Horizon team 31:31 What did you consider with UI creation for Rhythm Horizon 38:07 How do introduce new concepts to the game? 40:00 Song Licensing 43:10 What is it like breaking into a field you're not familiar with 48:55 Community outreach 54:14 Is being disconnected with the community a problem for you 55:20 Advice to other rhythm game people for creating a product 56:50 The big bad c-word 57:40 The future of Rhythm Horizon 59:04 outtroBeremy Interviews SoraeBeremy2021-11-24 | Today I interviewed Sorae, a mods creator who also creates tech/stam charts.
Chapters: 0:00 How did you get into dance games 1:55 Why did you make your first mod file 2:57 How do you collaborate on mod files 5:52 Difficulty in mods charts 10:25 Comments on tech and stamina 21:30 Barriers of entry for tech/stam people getting into mods 18:35 Why do you think there is a divide between the communities 23:08 Where do you look in mods 25:21 How do you make a mods file intuitive 29:00 How do you take your mental image of mods and put it on paper 30:40 How do you discuss unreadable mods 32:48 Do you feel you were successful in bringing tech people to the mods scene 34:47 Frustrate 49:00 Metallic Punisher 55:03 Upshift (Yunosuke Remix) 1:14:52 OutroBeremy Interviews Cosmic PopeBeremy2021-11-17 | Today I interviewed Cosmic Pope, a dance game boomer.
Chapters: 0:00 How did you get into dance games 7:19 Hard Charts and player mentality of the past 10:10 Pope's cursed dedicab 14:10 Dedicabs in the midwest 16:25 Competitive scene back in the day 19:02 BACK IN MY DAY (Cosmic Pope's name origin) 21:05 BACK IN MY DAY (general discussion on charting) 33:03 Team Dragonforce 38:21 Puma Tapers 41:00 Spicy machine lore of midwestern dedicabs 44:50 ITG Deco 55:42 ITG NanoDokudenpaBeremy2021-07-21 | Everything we need to know about the Dokudenpa Problem.
Please comment with your favorite dokudenpa chart I forgot to mention.
Typeface I used was Robot Crush by Darrell Flood:creativefabrica.com/product/robot-crush/ref/74273Beremy Interviews RemsBeremy2021-04-21 | Today I interviewed Rems, responsible for creating and killing eurobeat as a stamina genre.
Chapters: 0:00 Intro 1:05 Rems's backstory 23:53 Discussion about Eurobeat Is Fantastic - Second Stage 30:46 "Which new stamina stepartists are noteworthy to you?" 36:55 "Tell us about your music production" 45:26 Captain Streamz 54:22 Return of Forever 1:07:45 Maid of Fire 1:23:25 Final StageBeremy Interviews DirtypieceBeremy2021-04-14 | Today I interview Dirtypiece, a developer for a non ITG dance game called "Rhythm Horizon"
I mispronounced lara's name throughout this interview. It's "la-ra" not "lore-ra". Sorry Lara.
Chapters: 0:00 Intro 0:39 Dirtypiece's backstory / How he got into Rhythm Horizon 16:55 "Whats it like being on the other end of of a rocky PR?" 29:03 "What was it like joining the RH team?" 33:44 Dirtypiece's game dev history 37:29 "Why is RH 9 panel?" 43:25 "Why are there seasons in RH?" 52:06 "Whats the long-term RH plan?" 53:33 "Will konmai sue?" 57:17 "What is the feature design process like on the RH team?" 1:06:21 "Anything you want to add?" 1:08:56 "GIVE ME LINKS TO PUT IN DESCRIPTION"Beremy Interviews muteBeremy2021-04-09 | Today I'm interviewing mute, who has step charts older than some community members.
I've been told that "mute" is specifically spelled without an uppercase "M", I have blurred the instances in the video until I figure out how tf youtube cards work
At some point in the vid mute said he calls an arcade game "dance freaks" when he meant "dance maniax". Please make sure you bring this up to him the next time you speak with him
Chapters: 0:00 Intro 0:33 mute's backstory 4:09 "How have your views changed over time?" 13:13 "Why does stepcharting count as art?" 22:54 "Why do you revise your charts?" 40:28 "Are you afraid that content will be homogenized with the existing meta?" 44:27 I Love Love You 1:01:36 Lament Configuration 1:08:53 end stuff go download pack at this place etc etc yall know what it isBeremy Interviews ZaneBeremy2021-03-10 | Today I interview Zane, an up-and-coming stamina stepartist.
Zane's Social Media: Twitter - @yungzaniel Discord: zane#0001 Twitch: twitch.tv/terriakijerky
Chapters: 0:00 Intro 1:47 Zane's Rhythm Game Backstory 14:15 "When did you start charting?" 16:35 "What is it like making content you can't play?" 25:45 "What is like being new to the stamina community and trying to become a stepartist?" 27:58 "What was the transition between key-sounded rhythm games like?" 35:24 "What is your stepcharting process like?" 39:40 Fightin' Words chart 53:30 Raingurl chart 1:03:41 CENSORED!! chart 1:18:46 End crapBeremy Interviews Chief SkittlesBeremy2020-12-14 | Today I interview Chief Skittles about stepcharting. He makes some of the best steps you've ever seen.
You can download his packs at Itgpacks.comThe BoisBeremy2020-10-11 | Confused? I can helpI Miss Brunswick ZoneBeremy2020-09-22 | DL