Steve "Slug" Russell, Martin "Shag" Graetz, and Wayne Wiitanen of the fictitious "Hingham Institute" conceived of the game in 1961, with the intent of implementing it on a DEC PDP-1 at the Massachusetts Institute of Technology. After Alan Kotok obtained some sine and cosine routines from DEC, Russell began coding, and, by February 1962, had produced his first version. It took approximately 200 hours of work to create the initial version. Additional features were developed by Dan Edwards, Peter Samson, and Graetz.
Enzo_Testarossa96
Spacewar (stylized "Spacewar!") is one of the earliest digital computer video games. It is a two-player game, with each player taking control of a starship and attempting to destroy the other. A star in the center of the screen pulls on both ships and requires maneuvering to avoid falling into it. In an emergency, a player can enter hyperspace to return at a random location on the screen, but only at the risk of exploding if it is exploited.
Steve "Slug" Russell, Martin "Shag" Graetz, and Wayne Wiitanen of the fictitious "Hingham Institute" conceived of the game in 1961, with the intent of implementing it on a DEC PDP-1 at the Massachusetts Institute of Technology. After Alan Kotok obtained some sine and cosine routines from DEC, Russell began coding, and, by February 1962, had produced his first version. It took approximately 200 hours of work to create the initial version. Additional features were developed by Dan Edwards, Peter Samson, and Graetz.
Steve "Slug" Russell, Martin "Shag" Graetz, and Wayne Wiitanen of the fictitious "Hingham Institute" conceived of the game in 1961, with the intent of implementing it on a DEC PDP-1 at the Massachusetts Institute of Technology. After Alan Kotok obtained some sine and cosine routines from DEC, Russell began coding, and, by February 1962, had produced his first version. It took approximately 200 hours of work to create the initial version. Additional features were developed by Dan Edwards, Peter Samson, and Graetz.
updated 8 years ago
Steve "Slug" Russell, Martin "Shag" Graetz, and Wayne Wiitanen of the fictitious "Hingham Institute" conceived of the game in 1961, with the intent of implementing it on a DEC PDP-1 at the Massachusetts Institute of Technology. After Alan Kotok obtained some sine and cosine routines from DEC, Russell began coding, and, by February 1962, had produced his first version. It took approximately 200 hours of work to create the initial version. Additional features were developed by Dan Edwards, Peter Samson, and Graetz.
Time Crisis is a light gun shooter arcade game, developed and released by Namco in 1995, and it utilized the Namco Super System 22 arcade hardware and it was the first title to be released in the series of the same name. The game differentiated itself from other light gun shooters of the time by incorporating a pedal that controls when the player character takes cover to reload and avoid enemy fire. Players have a limited amount of time to clear each section by defeating enemies. The game's story focuses on Richard Miller, a secret agent, who is sent to rescue a kidnapped woman from a ruthless tyrant seeking to reclaim control of their former country from a new regime.
A port of the game for the PlayStation was released in 1997, as part of a bundle coinciding with the launch of the Guncon light gun controller, and featured an add-on pack of additional stages that are set after the main story. Both the arcade original and the console version were well-received by critics, in particular the gameplay mechanics. The game proved a commercial success and spawned a sequel, Time Crisis II, in 1998, and a spin-off title, Time Crisis: Project Titan, in 2001.
PC Specs
Intel I5-4670 @ 3.4 Ghz
Nvidia GTX 1060 3GB
San Francisco Rush 2049 is a racing video game developed and published by Atari Games(Midway Games West) for arcades in 1999. It was ported to the Nintendo 64, Game Boy Color, and Dreamcast by Midway Games. It was released in 2000 on September 7 for North America and November 17 for Europe. It is the third game in the Rush series and the sequel to San Francisco Rush: Extreme Racing and Rush 2: Extreme Racing USA.
The arcade version was an eight-player game (but more commonly bought in pairs), a sit-down machine with force feedback steering wheels, gear shifts, and three pedals (gas, brake, and clutch). A telephone-like keypad to the right of the steering wheel gave players the option of choosing a PIN and allowed them to earn points to unlock new cars and tracks. The machine used a 3dfx Voodoo 3 graphics card.
I'm playing this game using my Logitech Driving Force EX wheel on the MAME Emulator on my PC
Enjoy!
This gameplay footage is not running on real hardware. Instead, I'm emulating this game on MAME(Multiple Arcade Machine Emulator). Unfortunately, This game does not work properly emulated 100%. Of course, Ville Linde improved the Konami NWK-TR arcade driver a little bit where it's playable, while the older versions is totally unplayable but, it's plagued with slightly audio, very little graphical glitches and it tends to freeze when you try to play it longer. I decided to use MAME's AVI recording feature because my PC isn't powerful to run this at full speed. Great progress so far from the MAMEdevs. Enjoy this rare classic gem
My Gaming PC Specs
I5-4670k @ 3.4 Ghz
Nvidia GeForce GTX 1060 3GB
MUSIC at bensound.com/royalty-free-music/jazz
SONG Romantic from Bendsound
Like it's predecessor SEGA Rally Championship, players can choose two different game modes like Championship and Practice. The most notable changes is a new set of 5 cars(Plus three rally cars from the original sega rally like the two Lancia"s and a Toyota Celica. While the Lancia Stratos is a default selectable car without using a code) and It follows much of the same structure and shares similar themes to its predecessor, though offers more content and updated graphics and physics to deliver a more realistic experience.
Former SEGA employee Testuya Miziguchi stated that this will be his final racing game from SEGA as he went on to develop later SEGA titles like Space Channel 5 and Rez for example.
Many of the flaws of the original Sega Rally were addressed early in development, not simply because of the new hardware. The designers looked at the beginner track of the original game and noted that most people had difficulty navigating corners, with many crashing into walls during their first run. As a result, Sega Rally 2's easy stage is far more linear. The team had also wanted to put a snow stage in the original Sega Rally but could not convincingly pull it off with the Sega Model 2 hardware. As such, this was one of the first additions to Sega Rally 2.
PC specs
Intel i5-4670k,3.4 Ghz
Nvidia GeForce GTX 1060 3GB
PC specs
Intel i5-4670k,3.4 GHZ
Nvidia GeForce GTX 1060 3GB
Players Maneuver a Hang Glider to race against time and opponents to win the race
NOTE: I had to use MAME's AVI recording feature because my CPU isn't powerful enough to run this game at full speed. Even though I have a powerful CPU, That doesn't mean that all 3D drivers in MAME are going to run better. MAME only uses Software Rendering which some people like about MAME because the emulator is very CPU heavy(MAME will not use the GPU except for overlays). You'll need a robust PC to run the 3D games quite well. Accuracy means worst performance for emulation. For some reason, This is a very unoptimized game. I can run a few Konami Hornet games like Gradius IV and Terraburst with no trouble. Maybe it's something to do with it's dual screen display. I'm not sure.
PC specs
CPU Intel i5-4670k,3.4 Ghz
GPU Nvidia GeForce GTX 1060 3GB
The game utilized on the SEGA Model 2 A-CRX hardware
Played on the Model 2 Emulator
PC Specs
Intel i5-4670k,3.4 GHZ
Nvidia Geforce GTX 1060 3 GB
The arcade version of Gradius was released internationally outside Japan under the title of Nemesis, although subsequent home releases have the original title. Home versions were released for various platforms, such as the NES, the MSX home computer, and the PC Engine.
Daytona USA 2 :Power Edition serves as an update of Daytona USA 2:Battle on the edge and was released for Sega Model 3 Step 2.1 hardware in 1998 with improvements that aren't featured in it's original version(Battle on the Edge) including the Challenge/MIX course where it combines all three courses in one race.The obvious change between the two versions if the beginner track's environment, which drops the concept of it being in an indoor forest and returns the setting to a open NASCAR-esque course, similar to other Daytona USA games as well as the Hornet Stock Car made it's continuation in the sequel with the same driving mechanics and handling characteristics from the original Daytona USA. Also, the Easy level car is now branded as the J.C Eagle instead of the Chums Gum Racing and the tracks and the vehicle handling has been tweaked slightly, with the drift physics in particular receiving some changes and Improved engine noises which are louder and sound different.
PC Specs
Intel i5-4670K,3.4 Ghz
Nvidia Geforce GTX 1060 3GB
It was followed by Rail Chase 2 and also went on to inspire Rail Chase: The Ride - a medium scale attraction used at a variety of Sega themeparks.
Producer Tetsuya Mizuguchi developed his third racing game after the huge success of SEGA Rally and Manx TT. STCC however didn't turned out as he thought it would. The game was heavily criticized for it's controls of the steering somewhat twitchy.
The game was ported to the SEGA Saturn and PC's but, The Home versions were even worse. The Framerate was below 30 FPS and very poor graphics.
PC Specs
I5-4670k ,3.4 GHZ
Nvidia GeForce GTX 1060 3 GB
Great Run but kinda screwed up on the last lap but, i finished in 1st.
Daytona Championship USA is an arcade racing game in the Daytona USA series, previously called Daytona 3 Championship USA.
The main development hub for the title was in the UK, making it Sega's third original arcade project developed by an overseas arcade subsidiary. The prior two were Sega Rally 3 and Dream Raiders.
While once billed as a numbered sequel, Daytona Championship USA is essentially an extension of the original arcade game, with updated graphics and sound and a more modern cabinet design. The cabinet has a 47-inch LED monitor, and can be linked to up to eight players, and also a 27-inch video billboard marquee so spectators can see what's happening in the race.
Like the original game, there is only a choice of two cars ("manual" and "automatic") and the sole objective is to finish the race in first place.
PC Specs
Intel Core i5-4670k,3.4 GHz(3.8 GHz Turbo Boost)
Nvidia GeForce GTX 1060 3GB
G.Skill Ripjaws 16GB
Windows 10 64 Bit
Running on Teknoparrot 1.92
Here's the Link to the software webpage to get your favorite Arcade PC based games working teknoparrot.com
I will not host any ROM sites.
San Francisco Rush: Extreme Racing is a video game developed by Atari Games and published by Midway Games. This game was first released in arcades in 1996 and was ported to Nintendo 64 in 1997 and the PlayStation in 1998. San Francisco Rush: Extreme Racing is the first game in the Rush series
The original San Francisco Rush: Extreme Racing features three tracks that take place in San Francisco, California and eight playable vehicles. San Francisco Rush: Extreme Racing is the first game to use Atari Games' Flagstaff engine.
PC SPECS
CPU i5-4590,3.3 GHZ(3.7 Turbo boost)
GPU Nvidia GeForce GT 1030 2GB
Like previous Sega AM2 racing games, F355 Challenge is based on a real event endorsed and run by supercar manufacturer, Ferrari - the "Ferrari Challenge". Here, Ferrari owners come together and race across various race tracks across North America. At the time, they were likely running an "F355 Challenge" for the Ferrari F355 as the car was still current, however this changes year-on-year (at the time of writing for example, they are running F430 and 458 challenges, though the basic goals are the same).
Played on Demul 0.7a
PC SPECS
CPU i5-4590,3.3 GHZ(3.7 Turbo boost)
GPU Nvidia GeForce GT 1030 2GB
MOBO MSI H81M P-33
CASE Cougar MX200
OS Windows 10 64 bit
RAM Crucial Ballistix 8GB DDR4
PSU EVGA 650w
HDD Seagate 2TB
Played on Demul 0.7a
PC SPECS
CPU i5-4590,3.3 GHZ(3.7 Turbo boost)
GPU Nvidia GeForce GT 1030 2GB
MOBO MSI H81M P-33
CASE Cougar MX200
OS Windows 10 64 bit
RAM Crucial Ballistix 8GB DDR4
PSU EVGA 650w
HDD Seagate 2TB
PC Specs
Released at a time where Sega were pushing their Sega Model 2 arcade board, Cool Riders is considered to be an odd release, being difficult to find and taking many years to emulate due to its unorthodox graphics compression schemes. It also borrows vast chunks of its assets (including gameplay style) from Outrunners, though offers a number of differences such as an increased screen resolution and digitised pre-rendered graphics similar to Mortal Kombat (or later Road Rash games).
Cool Riders has to date never been ported to any home systems, and was not released in Europe.
Production credits
Planner: Makoto Sugawara
Programmers: Kazunari Tsukamoto, Kazutomo Sanbongi, Hiroshi Takei, Akira Matsubayashi
Designers: Akira Miyanishi, Tetsu Nakajima, Keiichi Baba, Hiroyuki Taguchi, Hideyuki Katou, Akira Yamanaka
Composer: Makito Nomiya
VIDEO DESCRIPTION- Just Cruising around. Just for fun, nothing fancy. So i got bored winning each time when i played Daytona USA 2 more than a dozen times. So i was thinking, let's do something a little different this time.
Indy 500 is a 1995 arcade racing video game developed by Sega's AM1 division and published by Sega Enterprises. It follows the format of previous driving games such as Daytona USA. It includes the famous Indianapolis 500. It was originally being developed for the Sega Model 3 arcade board, but due to delays in the board's development it was instead released on the Sega Model 2 B CRX
Like many SEGA arcade racers, Indy 500 has a set of three courses and only one playable car.(Well, a hidden Pace car is also available with a simple cheat code) The game is really short but, to some people, is fun while it lasted. I think this game is worth it. You should give it a try.
Played on Model 2 Emulator 1.1a with my Logitech Driving Force EX Wheel
PC Specs
CPU i3-4170 @3.7 Ghz
GPU Nvidia GeForce GT 1030 2GB
MOBO MSI H81M P-33
CASE Cougar MX200
OS Windows 10 64 bit
RAM Crucial Ballistix 8GB DDR4
PSU EVGA 650w
HDD Seagate 2TB
Completing the game resulted in a scene where the hero exits the car, takes his machine gun, and fires at the car to add to the damage before the bomb explodes. Then the game played the following message: "Mission Complete. You have succeeded in stealing the enemy armored super car and have crossed the border to freedom. After a few days the enemy surrendered to our country. You will be remembered for your brave deeds. Thanks a million!"
The story of the game falls in line with the movie Terminator 2: Judgment Day: to save the leader of the Human Resistance, John Connor, and his mother Sarah from the T-1000, a mimetic poly-alloy Terminator, bent on killing them both.
The player takes the role of a T-800 Terminator cyborg, already captured and reprogrammed by the human resistance, and fights alongside them against Skynet in the year 2029. Eventually, the T-800 and John Connor penetrate Skynet's headquarters and destroy the system CPU. Discovering the time displacement equipment, the T-800 is sent back through time to John's childhood, with the mission to protect him from the T-1000 that Skynet has already sent back. In the past, John, Sarah, and the T-800 launch an attack on Cyberdyne Systems in order to prevent the development and creation of Skynet. The T-1000 catches up to the group and pursues them in a police helicopter and a liquid nitrogen truck. The T-800 is able to freeze and shatter the T-1000 with the liquid nitrogen, but it quickly melts and reforms in order to continue its pursuit of John. Ultimately, the T-800 must stop the T-1000 from killing John and blast it into a vat of molten steel to destroy it.
The amount of equipment destroyed in the Cyberdyne raid determines whether or not the company's research will continue, either averting Judgment Day or allowing the possibility that it can still occur.
My gameplay video sucks because I'm actually playing this with my keyboard.
From the producer(Rikiya Nakagawa) that brought you House Of the Dead and Dynamite Deka developed this gorgeous and outstanding Arcade Game. Thanks to the SEGA Hikaru, the Phong Shading feature is very realistic for 3D graphics for it's time. Back then when the 5th Gen and 6th gen consoles still didn't have the technology from the Hikaru, Phong Shading didn't make it to the home market until in 2002 when ATI introduce the ATI Radeon graphics card as well as the XBOX 360.
Played on Demul 0.7a
CREDITS
Producer: Rikiya Nakagawa
Programmers: Junpei Satoh, Masaru Sugahara, Kousei Kataoka, Masahiro Tomiyama, Atsushi Ueno
Designers: Yoshiaki Aoki, Tatsuto Kumada, Akiko Kobayashi, Ryodo Tanaka, Hideyuki Katoh, Kazuhiro Takimoto, Hiroyuki Taguchi, Toshihiro Fujimaki, Takamasa Nakada, Kumiko Yamada
Cabinet: Yoshinao Usuki, Hiroyuki Takahashi, Mieko Sakaniwa, Yasuhiro Komori, Masayoshi Yamada
Sound Staff: Makito Nomiya, Susumu Tsukagoshi
Publicity: Mika Araki
Special Thanks to: Kaori Fukano, Shinichiro Okumoto, Hard Ware R&D Team 3, Samurai Library Team in Cooperation with Tohatsu
Directors & Planners: Yasuhiro Hayashida, Takashi Oda
Presented by SEGA
©Sega Enterprises, Ltd. 1999
I'm playing this game on the Demul emulator which is the latest version. Wild riders requires a very fast processor and a GPU that performs well. Naomi 2 emulation so far needs a beast. Honestly, i can't tell you on what kind of CPU or GPU you need. But, If you have a CPU like an i5 or i7, You should be fine.
Enjoy :)
Intel i3-4170 @ 3.7GHZ
Nvidia GeForce GT 730
Crucial Ballistix 8GB DDR4
Seagate 2TB
MSI H81m P-33
Windows 10 Pro 64 bit
EVGA 650w
Case: Cougar MX200
Planet Harriers is different from all other Space Harrier games, in that it has four selectable characters and is presented entirely in 3D. The players have health bars, and enemies can be locked onto similar to After Burner.
Utilizing the powerful Sega Hikaru hardware, it demonstrated advanced graphical capabilities, such as Phong shading, a long draw distance, particle effects, and many polygons and light sources on screen. At the time of its release in 2000, it was regarded as having the best video game graphics seen up until that time. It debuted at the Amusement Machine Show 2000, where it was the biggest crowd-pleaser. The game was a popular arcade hit in Japan.
Played on Demul 0.7 Alpha
My PC specs
i3-4170 @ 3.7GHZ
Nvidia GeForce GT 730
8GB
MSI H81m P-33
Windows 10 Pro 64 bit
The music for the arcade game was composed by Takenobu Mitsuyoshi, while the Sega Saturn port's soundtrack consisted of a combination of newly composed music by Naofumi Hataya and arrangements of the arcade originals arranged and produced by Takayuki Hijikata previously released on the album Sega Rally Championship Ignition. Sega Rally has been listed among the best games of all time by various publications.
A slightly updated version of Daytona USA was re-released in arcades in 2010 as Sega Racing Classic.
On 12 October 2011 Sega announced that Daytona USA would be coming to Xbox Live and PlayStation Network. This also marked the return of the original name. The game saw its release on 25 October for PlayStation Network, and 26 October for Xbox Live Arcade.
WaveRunner was designed in a cabinet that resembled an actual WaveRunner model. The game features three courses: "Novice", "Intermediate", and "Expert". The gameplay focuses on being more of straight racing game, like most Model 2 racing games, but you do tricks on ramps. WaveRunner wasn't ported to any home systems. This game is emulated on the Model 2 Emulator by ELSemi.
You also can see the Nissan 180sx and the Mazda RX-7 FC. If you want to select more cars, Select your course with the accelerator and don't release the pedal. At the car select screen, shift "UP" on the gearshift, you'll drop down to another set of 3 cars. "DOWN" on the gearshift will return you to the regular cars ("UP" as in gear-up, and not physically up, but don't worry, if you shift the wrong way nothing will happen.
San Francisco Rush 2049 is a 1999 racing video game developed by Atari Games and published by Midway Games for the Arcade, Nintendo 64, Game Boy Color, and Sega Dreamcast. It was released on September 7, 2000 in North America and November 17, 2000 in Europe. It is the third game in the Rush series and the sequel to San Francisco Rush and Rush 2: Extreme Racing USA. The Sega Dreamcast version was later re-released as part of Midway Arcade Treasures 3 for the Sony PlayStation 2, Xbox, and Nintendo GameCube. You can watch my full video at youtube.com/watch?v=fb6AJR-el8k
The first home version of Ridge Racer was released in Japan in 1994 as a launch title for the PlayStation; the versions for North America and Europe were released in 1995. The game was re-released in Japan for the PlayStation The Best range on 12 July 1997, and for the Greatest Hits and Platinum ranges in North America and PAL regions respectively the same year. The game played a major role in establishing the new system and in giving it an early edge over its nearest competitor, the Sega Saturn, and was considered a rival to Sega's Daytona USA.
After release, Ridge Racer received a highly positive reception. Reviewers praised the graphics, audio, drifting mechanics, and arcade-like gameplay, although some reviewers were critical of the lack of strong artificial intelligence and multiplayer mode. The arcade version was followed by a sequel, Ridge Racer 2, in 1994, whereas the PlayStation sequel, Ridge Racer Revolution, was released on 3 December 1995 in Japan, and in 1996 in North America and PAL regions. The game's soundtrack was remixed and released on the Namco Game Sound Express Vol. 11 album.