PkGam
Stamina RPG 3 - [17] [180] - The Fall of Icarus 81.67%
updated
This is an adventure-style map where things go haywire in Croft Manor and we've gotta sort things out. There's a pretty wide variety of things to do here from puzzles to action to platforming. So it'll test all your skills. This will be my first play through it so it'll get all my reactions as I go.... then a second because I missed a collectable, lol!
....But man is it faster running through this a second time. XD You could easily do this in under 10 minutes with a bit of practice.
Map By Alliance. Code: 0116-9392-3142
epicgames.com/fn/0116-9392-3142
Alliance Studios' Youtube channel:
youtube.com/channel/UC4tRe6lKrm9hY5SmX_PnRNA
If you are just here for the Heir To Croft Manor spray code and not the whole experience, here you go:
Z4A33-NLKR2-V9X34-G3682
...Which you input here at the official site by logging into your account below:epicgames.com/fortnite/redeem
Time Stamps:
0:00 Intro
2:29 Mystery At Croft Manor First Play
28:43 Puzzle Pieces 1, 2 & 3
29:03 Son Of An Arceus, lol!
29:15 Puzzle Piece 4
29:27 Box-Jump rematch + extra thoughts.
30:04 Puzzle Piece 531:08 Poison Dart Room "rematch"
31:35 Puzzle Piece 6
32:11 A Different Zombie Weapon Battle? o_O
35:33 Slider Sequence bugs?
36:22 Puzzle Piece 7
36:30 Impulse Grenade Thoughts
37:11 Puzzle Piece 8
37:54 Puzzle Piece Achievement!
39:59 How to get the last two Achievements
40:40 Getting the Spray!.... Eventually.
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Hashtags:
#Fortnite #Creative #LaraCroft #Heir #To #Croft #Manor #Spray #Mystery #at #EpicGames #SquareEnix
Nelson here I heard is one of the most annoying AI opponents for people to get past. I can see why because his really aggressive "find checkmate" style can be a game ruiner if you don't see it. Well, really you should always watch for checkmates. :P But he's especially good at them for the level which is why he's a notorious hurdle. I can beat him consistently though so I figured it would be fun to show you how via the thought process I go through for moves and such.
You might be wondering why I didn't just play a human. Ehhh... I dunno. I get really nervous during human matches. (I also think I'm not playing at the skill level I used to. Haven't' for a while really which is kind of frustrating and likely contributes to the issue.) Think' it's a combo of the timer and how it's kind of embarrassing when I make a mistake. Ironically said nervousness caused me to make a LOT of mistakes in the first (and currently only) 5 games I played on the website. The latest two were especially bad as I think my nerves just compounded... I suspect if I play more I'll get used to it, but ehhh... Not' sure if Chess.com is even for me as it has a lot of paywalls. I'm leaning more towards lichess.org which has a philosophy of keeping itself free.
Post-game info: After checking the analysis, there were no blunders. Why it said there were on the results screen is beyond me, lol!
Edit: I made a study of this game on lichess so we can examine it more thoroughly:
lichess.org/study/oJIUPkVb
Sure enough, there's no real blunders, though a few positional mistakes along the way as you'll see by the evaluation.
Speaking of, I moved to lichess as it indeed is the best chess site: lichess.org/@/PkGam
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#Chess #chess.com #nelson #1300 #Glicko #Glicko-2 #AI #Computer
There's some impulse shenanigans to boot, but primarily spikes. What ended up surprising me is not only did I catch up to the people in the lead despite running through the tutorial, but I also overtook them and got to see the "boss" before someone else cleared it. I even thwarted someone impulsing people to their doom as another (unintended) obstacle, lol! That means either the people further ahead quit out (there definitely were some that left before finishing) or maybe they messed with each other so much they stalled themselves out of the lead. Their loss is my gain as I was actually worried I wouldn't be able to see the boss if they beat it before I did. I thought that I may have to do a second run as a solo just to reach the spot to show you it. But nope!
....Plus a tomato and a few zombies that seem oblivious to us. But that's at the very end of the place. :P
Map code:
2359-3574-9339
Map page:
epicgames.com/fn/2359-3574-9339
jduth's Youtube channel:
youtube.com/channel/UChu76GUurlwcAvkMy4CldlQ
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#Fortnite #Creative #jduth #100 #level #default #deathrun
I don't have much of a mastery on Death Runs though so the outcome probably wouldn't be too much different. I could probably shave a minute or two off my time if I had a better handle of how certain objects control and the feel of my jumps. Like the part about jumping just "off" the edge instead of "on" the edge" goes against everything I know about platforming and the bouncers not reacting like I'd think they would.
.....Ok, maybe shave like 45 minutes off. XD Still' pretty fun though! Thinking back, there were likely moves I could have done to make obstacles easier. For instance, I could have set off spike traps on a downslope by running down them a bit, then jumping. For an upslope, I could have ducked, unducked and ducked rapidly to try and find the trigger point consistently too. But I think the outcome at the end (next video) will surprise you! Though some aspects should surprise you this video too.
If you don't know, "Default" death runs are made to be an easier style of death run so that they don't kill you with frustration by being more shortform obstacles rather than long, multiple precise moves strung together. The phrase" default" comes from the silly stigma that people without skins are newer players and thus are less skilled. But this particular map ended up being loved by most back when it was first released because of it's balanced difficulty and varied fun obstacles.
Not' sure if I'd call this a mini series or not because it was pretty spur of the moment and I thought I'd finish it in one part. It feels more like the Rapid Fire SMG saga actually.
Map code:
2359-3574-9339
Map page:
epicgames.com/fn/2359-3574-9339
jduth's Youtube channel:
youtube.com/channel/UChu76GUurlwcAvkMy4CldlQ
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#Fortnite #Creative #jduth #100 #level #default #deathrun
I was finding MULTIPLE epic-rarity (purple) things before that SMG: Two Pistols, Shockwave Grenades, A Tactical Shotgun... Even a Rare (blue) Slurpfish someone didn't take. But no Rapid Fire SMG! Then there it was.... staring at me in a garage on a island. Mocking me that it was there all along! I wipe someone with it and then find they were carrying a better Rapid Fire SMG. Just... really? I get none in 3 games and most of this game, then get two in a short timespan?
Somehow after that though, IO Guards were finding their way into the fort I took over. B-but... how?!?! There's so many builds and I didn't hear them chopping away. One even got right next to me without me noticing. But the end................. THAT END! lol!
Such' a silly game overall which is why I uploaded it. Not many fights until the end, just silliness.
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#Fortnite #Season5 #Exploring #RapidFireSmg #NewUpdate #15.50
Sometimes things don't go as expected. This is one of those times.
........Or is it? :P I mean there was a lot to enjoy in this session. I can have the weirdest bad luck at times though.
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#Fortnite #Season5 #Exploring #RapidFireSmg #NewUpdate #15.50
Afterwards, I make a "small purchase" and show you the silliness that can ensue with dual-shoulder buttons to replace the single analog shoulder button of the Gamecube.
Time Stamps:
0:00 Silly Intro
1:03 Getting Yoshi
2:34 Boat Riding
9:14 Lily Pad Ride Begins!
12:28 Cashing In Blue Coins!
13:22 Non-Analog Shenanigans
Here's my walkthrough of the game in full on the Gamecube:
youtube.com/watch?v=7Hyrd4t-d_E&list=PL45D142D9BB12FADF&index=3
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#SuperMario #Sunshine #HD #LilyPadRide #Shine
So upon finishing the rolling hallway, it was pretty linear from there as the rest was just going to the only option and doing what I think needs to be done. Pretty fun overall though! Especially since I had a particularly amazing Lizafos (Or is it a Hylian Salazzle?...) battle because I seem to have gotten a better handle of my movements after reviewing my footage. That or maybe the rust is wearing off. :P
The Boss was primarily a bomb battle of timing your throws right. Guess' you can roll them, but I just found it easier to just chuck it at the body when it's not all zappy............ Or just kamakaze it with a bomb to save time like a speed runner, lol! There's a bit of dodging here and there, but there's a lot of projection so you can tell where the fireballs are being shot and the legs are flailing about. Same' with the body.
Then I get scolded for seemingly no reason. I mean we all know the princess would've been saved anyway! If tall-new-girl believes in the ancient history and prophecies, then where the poop did she think I wouldn't be qualified as the hero? :P
As for the bit about being able to skip the cutscene at the end, I'm beginning to wonder if maybe I did do some level of replaying on the Wii U before and just forgot about it. Because I thought that you can only skip them if you seen them before. Although I wasn't able to skip stuff like the boulder Cutscenes. Unless it's just with specific ones? I'm gonna have to ponder this now, lol! (Oh and no, the Wii on the Wii U does not show the creation date of save files. Nor does it show specific-Wii-game play time in the activity log. So that's out.)
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#Zelda #SkywardSword #HD #Wii U #Wii #Nintendo
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#Zelda #SkywardSword #HD #Wii U #Wii #Nintendo
So how about I run through the Earth Temple and talk Skyward Sword and some of it's quirks? It's not a bad game even with the quirks or anything, but there was a lot of divisiveness with the game because of these quirks. Plus general linearity. In a way, I can see why as the game definitely didn't resonate with me at first. But because of the unique sword motion controls, I really want to like it, so I tried again.... Which didn't hold my interest again. But now that the HD remaster is coming, here I am again. :P Though this time, I looked into how the motion controls work ahead of time and....................... they actually don't work 100% of the time, lol! You can see a study video on it here:
youtube.com/watch?v=BHfelB8CwgY
But there's numerous documentation sources across the web to boot. So my guess is the people who thought they worked perfectly but had messups with the controls thought it was themselves and not the game. While that is possible, it's apparently not likely to always be possible. That's not to say the game isn't worth playing. Experiencing swordplay even with the accuracy hiccups is something you still wouldn't want to miss because it's really neat. Plus a little piece of history in the progression of motion controls. My guess is the Joy-Cons of the HD remaster will work even better as their motion is definitely improved in comparison to the Wii Motion Plus. So I'll keep an eye on it.
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#Zelda #SkywardSword #HD #Wii U #Wii #Nintendo
But remember kids: Being mean to NPCs is ok, being mean to real people is not. :P
You can see the official site for it here:
https://goose.game/
(Which is a perfect URL)
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#UntitledGooseGame #HouseHouse #Puzzle #VideoGame #Sandbox
I also briefly talk about that I would like to see a tournament leader board continue indefinitely past the end-end so players can keep seeing what they can pass in relation to others indefinitely. Could' just have a page of the "final standings" for the tournament, but still allow entries for post-tourney competition. I mean sure, I know Groovestats has leader boards of it's own you can add to indefinitely. But few seem to have as wide of a player base on them.
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#ITG #DDR #Stamina #CatJazzFunk
This is something I found to be key to passing harder stuff because if you are struggling sustaining a particular speed, you probably won't make it through the whole song. But that's ok if you can't do it now. Just keep working at it and you'll find success! You don't "have" to start at faster stuff, you can stay within a BPM range and work at that until it becomes second nature and you are comfortable. Then you'll find faster stuff to be easier than it was when you tried it before.
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#ITG #DDR #Stamina #DeathOfTheDeadSea #KASHYYYK
A bonus is one that I "didn't" pass when I tried it before. I forgot why I didn't, but it doesn't matter I guess!
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#ITG #DDR #Stamina #Catoblepas
Edit: I realized after I made this video that I accidentally played the game in slo-mo. Whoops! XD How it happened was when I was playing around with the buttons to see what they did in this at the start of the play, I didn't realize that I didn't just try the rewind, I hit the speed toggle button. I didn't know the game wasn't supposed to be that slow because I never played it before and I know Arthur (Your player character.) tends to move pretty slowly in the series. I'm a doofus! When I realized that off-camera, I replayed the level at normal speed. Funnily enough, I didn't find it to be too much harder. Though I am tempted to make a followup video clarifying that this isn't how the game runs normally.
Time Stamps:
0:00 Intro to the Capcom Arcade Stadium plus Tutorials
3:20 Depositing a coin silliness
3:55 Somehow more tutorials.
4:32 We can finally begin level 1!
12:59 Level 2 clips as I didn't complete it (yet), but to show I figured out other stuff.
16:47 Outro
This game is free until Feburary 25th on the Nintendo eShop for the Switch. Go get it and see if you like it:
nintendo.com/search/#category=all&page=1&query=ghosts%20'n%20goblins
You'll also need the Capcom Arcade Stadium:
nintendo.com/games/detail/capcom-arcade-stadium-switch
...Which automatically comes with "1943 - The Battle of Midway" free to boot! 1943 seems to be free indefinitely though, unlike GnG.
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#Arcade #Capcom GhoulsNGhosts
This one has wild intensity changes throughout. 16th streams leading to gentle taps, taps leading to stepjumps, basic 16th streams leading to crossovers, etc... It's a interesting classic chart!
If you want to play this, here's Eggman17's big keyboard song pack: search.stepmaniaonline.net/pack/id/3591
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#ITG #DDR #Quasar #Eggman17
I played this on a keyboard years ago, but at the time I never thought I'd one day pass it on a pad. I think with enough planning and plays I could 90+% it, maybe even FC it, but for now I can certainly sightread it.
If you'd like to play this and other keyboard files, here's Reach's 240MB song pack:
search.stepmaniaonline.net/pack/id/1785
(I should get back into keyboard play as it's pretty fun too, lol!)
Bonus! If you never seen DukAmok FC this, definitely check it out as it's a legendary score in it's time:
youtube.com/watch?v=ga7Hb1Kt9Ko
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#ITG #DDR #Air #Reach
The tournament page lists it as having "91.98%" stream actually:
srpg4.groovestats.com/index.php?page=passrank&chartid=172
So make sure you are ready for that much of 188bpm. Triple-layer your socks if need be!
Speaking of the tournament, here's the page for that too:
srpg4.groovestats.com/index.php
As for the nasal drainage part, I noticed with intense exercise I can get that which causes me to gag. If I gag too much, I may have to quit the attempt. But once the gagging subsides, I can try the song again and usually I'll pass it. It's a weird phenominon because usually I'd quit out on a song because of an ache or tiredness, but that's a completely separate thing that doesn't have much to do with the actually passing so much as it is just whatever is in my nose at the time. Allergies for instance could be a thing. If you have that at times too, try to figure it out what it's from to prevent it entirely.
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#ITG #DDR #Stamina #Radiation239
Looking back on this video, I noticed I forgot to take a screencap of the score as proof like I'd usually do in case I'm asked. Hope' a video will suffice! ;D
Tournament link:
srpg4.groovestats.com
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#ITG #DDR #Stamina #Longinus #xi
Time Stamps:
0:00 Christmas Intro
1:48 Da' Win!
20:47 Da' Outro
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#Fortnite #Season5 #Exploring #Christmas #Holiday
Time Stamps:
0:00 Intro
0:34 Game 1 (Stealthy Stronghold, Pleasant Park, Desert)
16:10 Game 2 (Butter Barn)
19:37 Game 3 (Butter Barn, Hunter's Haven, Weeping Woods)
36:03 Outro
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#Fortnite #Season5 #Exploring
The first game was routine until the end when it started picking up. Which is surprising because I went to what I thought was a new location only to find out it's Tilted Towers combined with Salty Springs. Yes, the two most busy locations from the first map! XD I still was pretty decent there though. Maybe because of a combo of skill based matchmaking and better skills in general? I dunno. From there I branched out to look at other new stuff and gradually encountered more players to eliminate. For that end though, I was out of mats and I was using the other player's builds for positioning and hiding. We just kept nicking away at each other until I got one really strong shot off.
The second was really slow until it picked up at the end. I probably wanted to try to use and win with the Dragon's Breath Shotgun FAR too much. XD The thing has only one shot before reloading, takes WAY too long to reload and has an abysmal range. But I didn't know that before I dropped the Tactical Shotgun. Whoops! Since I made this video, the shotgun was tweaked a bit to have better range but less damage, but I still think it's underwhelming. Very neat idea to torch stuff with it and I found mega-close range attach with it deal massive damage if you hit the weak point, but both of those aspects make it a very situational weapon overall. Perhaps TOO situational actually. It may be one of those sorts of weapons that are thought of more as a utility to combine it with other weapons, like the Flint-Knock Pistol. Though I'm not sure how... It only burns wood so people can counter with brick or metal and nearly everyone has that on hand, plus getting in close is extremely risky when you only have one shot, even if the shot is quite powerful on an accurate hit.
Time Stamps:
0:00 Intro
0:27 Game 1 (Win!)
23:20 Game 2 (Also a win! Who would've guessed? :P)
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#Fortnite #Season5 #VictoryRoyale
Here I go around exploring stuff to see what changed or was added. Needless to say there's no way to see it all in just a single game, let alone two, but I have a goal of checking new stuff out and I'm sticking to it! :P I've found that it's easiest to drop at the darkened-out locations of the map then work your way back to the center most of the time because you have a higher chance of ending up at more new locations/landmarks. Given that the drops of things are random, I figure that I have as good of a chance as any to also come across new weapons/items. If I can get a win or two along the way, that's a nice bonus!
...and I get one here. ;) Hello new umbrella! How's it going?
Also, it goes without saying that a lot of the stuff I wondered about in this video I have long since figured out/learned. But not knowing is part of the fun and clearly not knowing isn't a indicator if one can win or not. XD
Time Straps:
0:00 Greetings
0:56 Season Intro
3:20 Battle Pass and locker fiddling
4:21 First Solo Game
20:58 Second Solo Game (Win!)
38:31 Umbrella me up! Or down... (Plus Outro)
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#Fortnite #Season5 #VictoryRoyale
You might be wondering about the whole copyrighted music debacle that was a thing with this event. Link for reference:
epicgames.com/fortnite/en-US/news/galactus-arrives-join-the-fight-in-fortnite-event-on-december-1
Well, I decided to just remove it. Any time a character talked during licensed music time I added subtitles for, which wasn't much. Why remove it when I should be able to dispute it as fair use? I figure that if a music company feels the need to impose restrictions on so-and-so things when they know that people are going to make videos of this event, then it's best to just remove the music. Besides: Why should they have a feature in a game if they are going to give people issues over videos they know people will make on said game? ;)
Also to Epic Games: You have a setting to mute licensed audio but you didn't set it up to work in this? What the poop were you thinking?...
Besides that though, the event was really fun and I did not expect it to play out like it did as we rolled into another genre of game! No spoilers here persay even if you likely know what happened by now. But this is more so for those who haven't seen it.
Time Stamps:
0:00 Lobby-waiting shenanigans to bide my time.
17:55 Music for the event starts.
19:55 Event begins!
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#Fortnite #Event #Galactus
Today's topic: Adjusting your technique in a session if you see it's not the same. Kind of a mouthful, but the description it needed. Some times you have a bad day, other times you are just getting back into the game. Whatever it may be, the subtle efficiency of technique for this game is easy to waver. Using your feet, try to figure out your position using the depressions of the arrows, along with the brackets, to try and get yourself back in the right spot. It may take a bunch of plays to get it again, but as long as you are putting in the effort, you'll get it. Just don't give up!
Also discussion about why my room kept getting so hot. XD Turned out that the air conditioner has a back panel you aren't supposed to be able to open on the back (no finger holes, only-snaps-in clips, not in the manual, etc...) where the cooling blades are (I presume that's WHY they didn't want people to access it as those are sharp) and it was LOADED with dust. Caused' the air conditioner to overheat. After cleaning that out, it was good as new! I even modded the panel so I could get in it easier next time by sanding the clips so they are rounded (but still hold snugly) and added a pull tab at the top made out of duct tape.
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#ITG #Stamina #Dance #RPG #4 #four #Endurance
So the topic of today is motivation! I've noticed that the more I'm into a song because it's funny, epic, etc... the more I seem to put into it. I've seen that phenomenon with others as well in that they will get farther and get better scores than they would on a song of equivalent difficulty. Motivation also has the way of getting you to replay a song multiple times, improving store on it. So when people say they have "their song" that they are good at, it's usually because they like it and played it a lot, lol! Trying to apply that motivation to other songs, who knows what can be achieved!
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#ITG #Stamina #Dance #RPG #3 #three #Endurance #East #Coast
So this time I'm discussing longevity during a song in many ways. Keeping timing up even when the song changes, the timing pitfalls of arrow pattern variance along with stuff like stamina conservation through zeroing into a BPM and getting comfortable with it. Here's also something I didn't think of before making this: Keeping your concentration throughout. It's hard to be motivated if something is really repetitive. But maybe try thinking of it this way: Try your best throughout so you never have to play it again for a better score. XD
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#ITG #Stamina #Dance #RPG #2 #two #Endurance #East #Coast
This one is a a horror-adventure-puzzle map with a bunch of things to explore/see. But I don't want to spoil it here. Oh and how dark it is in the video really is how dark it is in-game with some spots you can just barely see your way through. But there's one thing scarier than any thing else here: A pipe and a desk combo.
Here's ArmySets's (The creator of this) Youtube channel:
youtube.com/channel/UCj4sBKnZsLt0Kr6Oq75tILw
Looking around at his work after seeing the teaser message at the end's slightly-hidden vent, I seen that the "Scarecrow" thing is not related to this after all and that this is a single. It's a different series. Maybe I should go check those out too!
If you are only looking for a certain door code which is why you came to this video, I'll post it in this paragraph. But keep in mind the fun of the room is in figuring out "how" to get the code so just being told the code ruins the whole experience. Though if you really want to skip that room by just entering the code, it's: "19, 5, 18, 1" in that order.
Finally, I found the Zelda one I played that I thought if you emoted it broke things was incorrect. It was actually using a prop gun to copy "other" things than a gnome. Here's the map and point in the video that it shows the warning:
youtu.be/o8VIh20ZmNg?t=860
Code for that Zelda map:
2326-3456-6999
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#fortnite #Creative #Horror #Adventure #Puzzle #Lost #In #The #Unknown
In fact, at The Authority itself, I only eliminated one player. The rest were AI, including Jules.... Which I basically box fought with two other Henchmen also puttingp ressure on me, lol! I barely came out on top and got her legendary stuff. But when the storm started forcing me out, I found a bunch of players which I was able to take out with varying levels of damage taken depending on the situation or if I simply was a bit off in my aim due to haste. I was always able to recover/ survive though and won in the end!
That thumbnail though pretty much summarizes your typical Authority battles. :P Small areas with shots from multiple directions.
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#fortnite #shooter #victory #Epic #The #Authority #Jules
As you'll see here, the skill is like night and day compared to when I was commentating live. Still not pro of course as I flub some stuff here and there. But I build better, shoot better and strategize better. Heck, I even played less stealth which made it more interesting for me and probably for you as well. I suspect it's what I said before: Because I don't have all the mechanics down to insta-reflex like I do other genres (There's a saying: Amateurs practice until they get it right, pros practice until they can't get it wrong). So maybe with a bit of structured practice I'll get it there soon.
Also, I got the second style for Fade which I am using here.
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#fortnite #shooter #victory #Epic
Today's topic is getting back into things after a break. Of course, lol! Your technique may not be as sharp or legs feel as loose yet. There are many songs to play and the harder ones tend to be in a lower quantity anyway. So don't sweat it if you need to warm up over a few days and have fun! Just play what you think you're up for and things should turn out well. You'll still have productive scores and get your warm ups together.
What you can sweat though is HOT temperatures. XD
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#ITG #Stamina #Dance #RPG #4 #four #Endurance
I think the "C-mod" part is what players are supposed to play these songs on in the tournament because a bunch of the songs in the pack have speed changes/stops. Speaking of, here's the song pack to try these yourself:
search.stepmaniaonline.net/pack/id/47412
So today's topic is looking back on your older stuff to see what you can learn from it as well as see how far you've come since you started working towards improvement. A lot of people don't realize their improvements when it's gradual so seeing it firsthand is pretty encouraging. But seeing what NOT to do from your older footage is mega helpful as well since you can see the times when your technique wasn't up to snuff and killed your energy levels. Compare old footage to your newer footage along with your memories of when you felt like you got more winded than usual and you'll quickly find where you can improve further! :D
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#ITG #2017 #World #Championship #Endurance #Stamina #DDR
This one's chatter is about taking breaks. Sufficient ones at that. Don't' think I took a long enough one from before as this song was really winding me despite handling a 185bpm level 18 with relative ease before. As shown at the end too, I was inaccurate on a LOT of notes on the song I played afterwards in a comfortable BPM. Basically' decided to stop when I seen I wouldn't be satisfied with the score and would replay it later anyway.
So what happened? Basically the more you play, the more tired your body/muscles get. You will recover of course, but it takes rest time. The rest time I was giving myself however was not sufficient for the amount I was putting into it. Pretty common for exercise/athletics, but you may not always recognize it until you have a session that is not up to snuff. The solution? MOAR rest time of course. Rest is a very important part of exercise as you can't perform at your best if you aren't prepared to be at your best. But rest time also allows your muscles to grow from the prior exercise.
Overdoing things however can lead to poor performance at the very least, but at the worst could lead to overuse injuries. So recognizing when your body is done is helpful to prevent any of that. How hard is it to recognize? Not hard at all actually. You'll see it in your performance or feel it as your body won't feel as spunky. You may feel burnout too like that you just don't feel like exercising, which is even a killer to having fun.
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#ITG #Stamina #Dance #RPG #2 #Two #Endurance
This stepchart though is a pretty fantastic way to practice your BPM switching (half to full) as it does so pretty often, while also having a lot of breaks for players looking to practice higher speeds without being overwhelmed by too many measures at once. That style of stepchart also has a rather nice effect of allowing people to practice recovery techniques between streams like relaxing and breathing control to better prepare yourself for the next one.
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#ITG #Stamina #Dance #RPG #2 #Two #Endurance
I was indeed able to handle it. But it felt taxing. Yet it does show pretty well that if you are within your comfortable BPM range, there's no telling what you are able to do. So try higher levels at your BPM preferences and see what you can pass. You may surprise yourself!
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#ITG #Stamina #Dance #RPG #2 #Two #Endurance
I also discuss more about warming up and feeling out when you are probably ready to jump up levels in your warmup routines. Knowing when the body is ready, basically. ;) Nothing is more uncomfortable in exercise than battling cramps and/or tingly-itchy legs when not being fully ready after all! So try and figure out what you can start with and move up from there as you loosen up. Your scores and body will thank you for it! You're also likely to have more fun.
Along the way, you'll probably find that you can start on higher-leveled songs as your technique and stamina improves too. For instance: there's no way I'd start off at a 12 when I was playing years ago, but now I do so with little issue.
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#ITG #Stamina #Dance #RPG #2 #Two #Endurance
You can definitely see it in the gameplay as hitting early started to be a thing from getting tired. Though I still had enough energy to finish and score decently. I've gotta figure out how to stay on sync even when tiredness is a factor because I clearly have the energy to keep going, it's just that the concentration must waver or something. So if I can recognize it, I can adjust for it. Practice practice practice!
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#ITG #Stamina #Dance #RPG #2 #Two #Endurance
Wait... I still didn't get that right... The chart hasn't changed.
It's back and "I'M" better than ever! :P I guess? lol!
So yeah, the first 18 I ever passed returned for this tournament and thus is doable for me to pass. But can I do it better? Well, yes! All that speed training has paid off as I felt like this one was a lot more manageable. Still hard of course, but "easier". It didn't feel like I topped out of energy and was just dragging along to the end to finish.
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#ITG #Stamina #Dance #RPG #2 #Two #Endurance
The song's title translates from French to "Drugs Are Not Good" so you can imagine that the song is going to be something trippy and fast. Indeed it is!
I also discuss signs of improvement when trying to push your skill to higher levels.
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#ITG #Stamina #Dance #RPG #2 #Two #Endurance
Other than that though, there's nothing you haven't seen before. It's pretty "slow" compared to what I've been playing lately too at 10 steps per second at the peak. But sometimes you've just gotta play em' all! To be the very best, that no one ever was. To stomp them is my real test, to stamina is my cause! Alakazam Doduo Venonat Machoke, Fennekin Goomba Ridley Cucco... ......... .......
.................
Wait, did I get off track?...
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#ITG #Stamina #Dance #RPG #2 #Two #Endurance
DJ Sharpnel's songs tend to be very hyper and thus tend to have death stepcharts. This being one of them and thus the grim reaper will have to be warded off. The beginning just eases you in, then it's unrelenting streams until the end.
I also discuss finding a technique as you go to save more energy. Sometimes the struggle is the helper because it forces you to try other things to find your maximum longevity.
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#ITG #Stamina #Dance #RPG #2 #Two #Endurance
This is originally from ITGAlex's Stamina Safari (Can't' find the pack and link to it), but I played it from this tournament pack:
srpg4.groovestats.com
No matter how a song sounds, if it's rated 17, prepare for a fight! This one in particular I picked to continue expanding out of my comfort zone and it gave me a run for my money as it starts to wear you down at first with spurts of off and on streams, then finishes with a massive nearly uninterrupted stream. VERY tiring! Though I'm not sure if it was just due to me playing it late-ish in the session or because it's just that taxing.
Did I mention this song is 8 minutes 35 seconds long too? ;)
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#ITG #Stamina #Dance #RPG #2 #Two #Endurance
I also discuss fatigue in how it impacts gameplay along with injury. Call me paranoid, but I always try to be wary of the body so I don't overdo it and it stops me from ever playing again or puts me out of commission for a while. You know? Obviously exercise is very good for you so don't let intensity scare you away. Fatigue is a part of any game that you have to push through, but you just don't want to ignore stuff like pain.
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#ITG #Stamina #Endurance #Dance
This was a weird game though, lol! I encountered others here and there, yet sort of didn't. I did damage to a bunch, yet didn't eliminate most. One I encountered even got eliminated by a shark before I could get back to them as I was weaponless to start with due to a mistake leading to a improve drop to fill out the map. XD
So in other words: It was very messy. Yet somehow successful! Woooo!
Time Stamps:
0:00 Lobby.
0:48 The Game starts! Only 2 eliminations though...
20:55 New Victory-Royale-Umbrella talk and showing
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#fortnite #shooter #victory #Epic
Time Stamps first:
0:00 Loading
1:49 Opening movies.
4:11 Exploring the new Battle Pass Hub thingy.
7:30 Game 1 Lobby
8:24 Game 1, 35th place, 0 kills...
12:55 Thumbnail. ;)
15:04 Game 2 lobby
15:59 Game 2, 6th place, 1 kill
30:20 Game 3 Lobby
31:14 Game 3, 4th place, 0 kills again... :P
51:26 Equipping and outro. :P
So the game did actually flood and according to Epic, the water will recede gradually through the season and reveal new locations! I also presume older locations will become more playable as right now, a lot are waterlogged. Including all of my favorite named locations to drop to. I dunno "how" they'll do it. Maybe it'll be after each week's update the water will go down? Maybe it'll drop by a smidge each day and it's just hard to tell day by day? We'll see. Right now though I'm sort of in the "experimentation phase" of trying stuff and looking around, not caring too much about results. Which is fun in on itself. :P As you know, I tend to explore every nook and cranny of a game like a hamster scavenging every corner because I enjoy seeing all the stuff I can.
....Except for me being a sloppy builder of course. Which hinders my exploration somewhat. Of which I'll have to work on more than ever given the island being quite waterlogged. I did work on it a bit like ramp rushes and 90s, but it's not like a reflex as I should be able to get it as and thus not very efficient/quick. So generally people outbuild me. I gotta play around more on creative islands as it has unlimited materials. On the flip side though, I tend to out-shoot others (when not rusty :P ), lol! So it's like no matter where a person builds up to, I'll find a way to hit them, even on the low ground.
So yeah, the water right now makes things quite dicey! Being in the water makes it difficult to defend so it's like one big panic zone for everyone. I learned later you "can" start a build above even deeper water now, but it's still very awkward and thus still a panic zone. So I think people will end up gravitating towards the less flooded areas unless the storm pushes them there. Well, besides exploring of course. :P So I think when someone sees someone else on land while they are in water, it's going to be best to set up a build in the water right away to try and get set up before any shots are fired and thus can build more normally after that.
Though there's a bit of a risk-reward with one via the Fortilla because of it being in the middle of a lot of water. But the temptation of getting the Bottomless Chug Jug and Ocean's Burst Assault Rifle is a thing as they're good. Getting out of that spot will likely be a case of the big whirlpool or boats. Maybe. Also, thinking more about the Bottomless Chug Jug, maybe it's not as broken as i thought because in the heat of battle, you'll never have 15 seconds to down it. So it's more for those times between encounters to recover and since you can just hold that instead of health and shield healing items, it saves inventory room. Well... depending on your strategy. Fish are probably still the best healers. But having unlimited Chug Jug heals is not to be underestimated as there's certainly times when you can down it.
Also sharks are here now. Sharks are the best addition! XD Oh and at 12:55 when I said "is that a shark?!?!", I meant I was just surprised to see one so quickly. I mean obviously I already knew about "some" shark from the intro movies. But I felt the need to clarify it.
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#fortnite #shooter #exploring #epic
The new Fortnite event and beginning of the season being one-time dealeos though really inspired me to get back to "something" as I felt it would be a shame not to get recordings of it. So let's start off getting back into things with said stuff and ease back into it. Consider it a warmup in more ways than one! T'was a few days since I last played at the time so it was like practicing as I went to get back up to speed.
Here be timestamps because you may not want to see everything:
0:00 Intro
1:13 Game 1, 3 eliminations, 5th place.
15:03 Playing with the flood storm.
20:45 Game 2 Lobby.
21:02 Game 2, 11 Eliminations (:O!!!), 3rd place.
45:05 Game 2 ending to show the winner as it was close to the end anyway.
42:36 Game 3 Lobby.
42:58 Game 3, 7 elimination win! :D
1:03:08 Outro -The music at the end I had to tweak and lower the volume of as it was triggering Content ID. (Yep, that means I had to re-render this long video from the beginning...) You'll know what it is. ;)
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#fortnite #shooter #victory #epic
I was never going to give it up because if I did, I may let you down. So here's the AAA you will never forget! I have to tell you how I'm feeling so you can understand. But I don't want to do it in a way that'll hurt you.
Yes, I Rick Rolled in 2020 because this day seemed like the most fitting way to make a tutorial video on this song, lol! Happy April Fool's Day!
Like usual, I'll re-title and re-thumbnail this video later. (Edit: It has been re-titled and Thumbnail'd!)
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#Pokemon #TCG #GameBoy #Two #GreatRocket
All the opponents here weren't too difficult to beat. We even got the easiest club master.
The Phantom Deck utilizes the Ghost Pokemon that typically don't do too much damage. Even the backups generally don't. The biggest one is Wigglytuff, in which case it could sweep you. But he seems to focus more on the Psychic Pokemon. He did do a fairly decent job fending me off with them though. Though mainly due to some flubs on my end. XD
The Rolling Stone deck is a very early game deck that is pretty easy to beat as well. The funny thing is that he's from the rock club, but his strongest Pokemon are probably the fire critters. They counter his grass weaknesses and do a lot of damage and/or are disruptive.
Then there's Gene who is the said easiest club master who also doesn't do much damage. :P Lots of HP though, so non-grass decks will have to outpace it's damage output utilizing other methods. But still. Even if you have to utilize switches to avoid price card losses it's not going to be too difficult of a fight. I "guess" he has the possibility of getting really lucky on the coin flips. But in which case as long as you are powering up something on the side to sweep, you should be good.
You may be sensing a pattern of power here. XD Because you see, none of them can sweep if they can't get a strong Pokemon out. Each one does have a few strong Pokemon, but not enough to yield consistency. For instance, say it takes you 2-3 of your Pokemon to get rid of one of their aces. If you have a consistently strong strategy, you'll catch right back up due to their otherwise-slow damage outputs.
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#Pokemon #TCG #GameBoy #Two #GreatRocket
Melissa's Insect Collector deck and Liz's Walking Toxin deck were chewed through REALLY quick here! I thought this was going to end up being a short intermission part. Then I hit an oddity with Chip of all players, lol! Chip's game I had one of the worst bricks in memory. Good thing I saved. ;) The second game was a bit better as I got the win, but still wasn't ideal...
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#Pokemon #TCG #GameBoy #Two #GreatRocket
It's a 3-game tourney so bring your best deck (and save between games in case of bricking) to tackle your opponents! Or.... just build one tailored to beat each opponent, lol!
The first opponent is Nicholas who we know and already beat from the Lightning Club. So no intro is really needed.
Then Brittany with her Etcetera deck, whom we also beat at this point. XD
Finally is a new one who is Kristin with the Shining Moth Scales deck. At implied by the title, it's Venomoth-centric in that she uses it to change typing around for super effective attacks. But there is also some backup in the form of Scyther, Wigglytuff and Ivysaur. You can only put in so many Venomoth and Venonat after all, lol! For trainer cards, beware Energy Removal, but the rest are healing and draw of various kinds. So you shouldn't have to worry too much about her offsetting your plans.
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#Pokemon #TCG #GameBoy #Two #GreatRocket


