Act 1 Gems Entangle - Zenith - Brutality Bone Cage or Essence Drain - Zenith Ravenous Swarm - Corrosion
Bonestorm - Zenith - Burgeon
Streaming sometimes on twitch.tv/tuadhLvl 1 to Maps - Bear Titan Leaguestart LevelingTuadh2025-12-30 | Path of Building https://poe.ninja/poe2/pob/14dc2
Act 1 Gems Maul - Rapid Attacks - Rage Furious Slam - Fist of War - Rapid Attacks Shockwave Totem Fury of the Mountain - Upheaval - Elemental Armament Infernal Cry
Savage Fury - Prolonged Duration
Streaming sometimes on twitch.tv/tuadhLvl 1 to Maps - Wyvern Druid Leaguestart LevelingTuadh2025-12-26 | Path of Building https://poe.ninja/poe2/pob/1403b
*Act 1 Gems* Before 6: Entangle + Contagion Afterwards: Rend - Rapid Attacks - Magnified Area/Lightning Attunement Wing Blast - Impact Shockwave Rolling Magma (optional) against Lachlann
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Lingering Illusion for Power Charge Generation against Bosses (requires some Dexterity). Best to get a Level 8 Spirit Gem. If you can't find one I would use the level 10 Gem from the Spirit Quest in Act 3.Lvl 1 to Maps - Plant Druid Leaguestart LevelingTuadh2025-12-22 | Build Link https://poe.ninja/poe2/pob/136a0
Act 1 Gems Entangle - Zenith - Brutality Bonestorm - Burgeon - Brutality Ravenous Swarm - Corossion Thunderstorm (if you get a second Tier 5 Gem) - Living Lightning Contagion (Clear for early Levels in particular Red Vale)
You can also use ED/Cont until you get Bonestorm for a while.
---Werewolf Druid Leveling and Endgame Build (Day 3) | Path of Exile 2Tuadh2025-12-15 | Build Link https://poe.ninja/poe2/profile/Tuadh-4147/character/Tuadh_Werewolf PoB is not updated so I can't generate a link.
---Lvl 1 to Tier 15 - Galvanic Shards Crossbow LeaguestartTuadh2025-12-09 | Path of Building https://pobb.in/tDh9go4RLrd6
Act 1 Regex "\d l.+da|nt speed"
*Act 1 Gems* Before Level 6 Lightning Arrow - Lightning Attunement Lightning Rod Contagion
At Level 6 Stormcaller Arrow - Concentrated Area - Multishot (Clear)/Lightning Attunement (Single Target) Herald of Thunder - Elemental Armaments - Lightning Attunement
At Level 14 or higher and when you have a decent Crossbow Galvanic Shards - Lightning Attunement - Double Barrel Explosive Grenade - Multishot - Elemental Armaments
---Lvl 1 to Tier 15 | Lightning Archmage Leaguestart LevelingTuadh2025-12-04 | Path of Building https://pobb.in/tED5x-g8AfAW
*Ember of Fusilade and Orb of Storms Combo* Ember Fusilade is used to trigger Lightning Bolts from Orb of Storms since this skill has a pretty low base cast time of 0.4s. After you have Fusilades hovering over you ideally you cast two Orb of Storms again as each Ember Fusilade being shot will trigger Orb of Storms as well.
---Lvl 1 to Tier 15 | Lightning Bloodmage Leaguestart LevelingTuadh2025-12-03 | Path of Building https://pobb.in/TTvTRiN11Lx6
*Ember of Fusilade and Orb of Storms Combo* Ember Fusilade is used to trigger Lightning Bolts from Orb of Storms since this skill has a pretty low base cast time of 0.4s. After you have Fusilades hovering over you cast two Orb of Storms again as each Ember Fusilade being shot will trigger Orb of Storms as well.
---Lvl 1 to Tier 15 | Chaos DoT Lich Leaguestart LevelingTuadh2025-12-02 | Path of Building https://pobb.in/ZNsCuezkbLWp
Early on I used a Crossbow with +2 Projectile Skills as Essence Drain & Bonestorm have the Projectile Tag and thus will gain Gem Levels from this modifier. I couldn't find a Wand and Focus with +Gem Level modifier at the time.
---Lvl 1 to Tier 15 | Lightning Spear Leaguestart LevelingTuadh2025-11-26 | Path of Building https://pobb.in/HhU1zW6XeMXD
Act 1 Regex "\d (co|f|l).+da|nt speed"
*Act 1 Gems* Before Level 6 Lightning Arrow - Rapid Attacks - Lightning Attunement Lightning Rod Contagion
At Level 6 Stormcaller Arrow - Rapid Attacks - Multishot (Clear)/Lightning Attunement (Single Target) Frost Bomb (drop after Level 20 Zone) Herald of Thunder - Elemental Armaments - Lightning Attunement
At Level 14 or higher and when you have a decent Spear Lightning Spear - Elemental Armaments - Lightning Attunement Storm Lance - Elemental Armaments - Lightning Attunement Explosive Spear - Rapid Attacks
---Cold DoT 3.27 Leaguestart Run to Exarch & EaterTuadh2025-11-01 | Path of Building https://pobb.in/bL1oW6NRn_29 I don't have the PoB of this run however here is my 12h PoB from Poe.ninja
---Volatile Dead Exarch & Eater Leaguestart RunTuadh2025-10-28 | Path of Building https://pobb.in/szd9ny4V3Y73 Volatile Dead and Corpse Pact will be buffed in 3.27. Run was done in 3.26.
Volatile Dead: Orb Explosions now deal 25% more Damage at all gem levels. Now has 210% Effectiveness of Added Damage (previously 170%).
The Corpse Pact Notable Ascendancy Passive Skill now has 4% increased Attack and Cast Speed for each corpse Consumed Recently, up to a maximum of 200% (previously 2% increased Attack and Cast Speed).
---Volatile Dead Spellslinger Exarch & Eater Leaguestart RunTuadh2025-10-25 | Path of Building https://pobb.in/9tHhmYT1UwVV Both Volatile Dead and Spellslinger will be buffed in 3.27. Run was done in 3.26.
Volatile Dead: Orb Explosions now deal 25% more Damage at all gem levels. Now has 210% Effectiveness of Added Damage (previously 170%).
Spellslinger Support: Supported Skills now deal 30-20% less Damage with Hits and Ailments at gem levels 1-20 (previously 37-31%).
Act 1 Gems Rolling Magma - Elemental Proliferation - Combustion Holy Flame Totem Flame Wall Shield Charge - Momentum
The attack rate of my Frenzy was too high in the end and this will mess negatively with the trigger rate. I had a little bit too much after getting Uber Lab (Golems) which I didn't know at the time so DPS could have been about 20% more. PoB has now been adjusted.
---Shockwave Cyclone Exarch & Eater Leaguestart Run | Path of ExileTuadh2025-10-21 | Path of Building https://pobb.in/8qryIXfV0k2F
Act 1 Regex [gr]-[gr]-[gr]|Runn|rint
Act 1 Gems Spectral Throw - Volley - Momentum/Chance to Bleed Leap Slam - Faster Attacks - Momentum Sniper Mark Frostblink
Final Thoughts: This is the second fastest run so far but also one of my luckiest ones as well. I had a 600pDPS staff in the end. In a short run like that I would normally not expect to find anything better than 450pDPS. Last time I did a cyclone run with normal RNG it took almost 1 hour longer. youtube.com/watch?v=NaSOuGYHEYE Build is far from meta but this playstyle might appeal to a wider playerbase as it's pretty easy to play. Build has very little avoidance which could be solved by investing more into block.
Overall, not bad in a Day 1 Leaguestart Scenario but this build will not scale well into T17's because there are so many mods that are bad for this build and your defence won't be great there.
---Static Strike Exarch & Eater Leaguestart Run | Path of ExileTuadh2025-10-20 | Path of Building https://pobb.in/rE8I5tYU8T_s
Act 1 Regex [gr]-[gr]-[gr]|g-r|r-g|Runn|rint
Act 1 Gems Spectral Throw - Volley - Momentum/Chance to Bleed Leap Slam - Faster Attacks - Momentum Sniper Mark Frostblink
Final Thoughts: Overall, this build had pretty good clear since after attacking Static Strike would just "auto-hit" for 6s and Shockwave is great for clear but the single target damage especially towards the end was somewhat lacking. Of course this would have been less of an issue if I had something better than a 450dps staff but I had played build with a similarly bad weapon and they would still deal about 30% mroe damage.
Final Thoughts: I had pretty bad RNG on campaign gear but even with mediocre RNG I think early maps would have been nearly as rough as it was in this run. This build gets a lot stronger once you have the last ascendancy point and enough regen to sustain Righteous Fire. EB Mom is needed to sustain RF early on. This character is very squishy against Physical Attacks if you don't find enough Armor Gear like I did.
Final Thoughts: This is my fastest runs so far despite having a bad Wand/Sceptre. However, Wintertide isn't very strong before you have your Golems at 34. So I would recommend using Cold Snap early on more and adding Creeping Frost to your setup. After 34 (Golems) Wintertide Brand had decent damage with pretty good uptime.
This build is very squishy against Physical Attacks. I'd reckon that 80% of my deaths in Maps were due to Physical Attack Damage. If I had pushed this character past Exarch & Eater I would have gone definitely ES/EV gear to get Evade Chance higher than 60%. For ES Sustain I would recommend Ghost Shrouds and one ES Spell Leech node.
Overall, fairly fast in a Day 1 Scenario but I doubt Wintertide will scale particularly well into T17s.
---Poisonous Concoction of Bouncing Exarch & Eater Leaguestart RunTuadh2025-10-13 | Path of Building https://pobb.in/mHin-5ThVSQS (Passive Tree adjusted)
*Act 1 Gems* Spectral Throw - Volley - Momentum/Chance to Bleed Leap Slam - Faster Attacks - Momentum Sniper Mark Frostblink
For Spectral Throw in Act 2 up to Lightning Strike you can use Vicious Projectiles, Cruelty or Added Fire Damage (if Physical Damage Weapon)
If you got a lot of Elemental Damage on your Two-Hander, Rings you can go Lightning Strike without Pierce or play Spectral Throw with Elemental Damage with Attacks Support - Trinity - Volley/LMP
*Gems* Perforate (Act 1) - Chance to Bleed - Ruthless Perforate (Act 2) - Melee Physical Damage - Ruthless/Chance to Bleed Perforate (Act 4) - Melee Physical Damage - Fist of War - Pulverise (Act 3 Library Quest or Act 6)
Leap Slam - Faster Attacks - (Momentum) - (Rage)
*Aura Gems* Blood and Sand (Act 1) Blood and Sand, Herald of Ash and Herald of Purity (Act 2)
Rallying Cry without Autoexertion
Once you have the sockets and colors for it you can put all Warcries on Autoexertion: Autoexertion - Intimidating Cry - Seismic Cry Autoexertion - Infernal Cry - Battlemage Cry - Vulnerability
00:00 - Intro 00:25 - Gems 04:08 - Passive Tree 07:00 - Ascendancy 08:00 - Gear 09:38 - Outro
---Lvl 1 to Tier 15 | Lightning Arrow Amazon Leaguestart Leveling [Patch 0.2]Tuadh2025-08-25 | Run was done in 0.2
Path of Building https://pobb.in/K_PCXxGa4mVM
Added Tornado Shot later into my gem setup (around 9h in).
*Act 1 Gems* Lightning Arrow - Lightning Attunement - Rapid Attacks Stormcaller Arrow (against Bosses who dash/teleport around a lot or have a weird hitbox) - Lightning Attunement - Rapid Attacks Lightning Rod - Concentrated Effect - Execute Herald of Thunder - Innervate Barrage Freezing Salvo - Hourglass - Magnified Area
*Regex* "t speed|adds|d phys|m life"
*Gear Progression* Vendor checks for decent bows (%inc Physical Damage, flat Lightning, flat Physical) are pretty important. At 28 you can get the Dualstring Bow. Pick up all Dualstring Bows no matter what rarity. I would use Blacksmith Whetstones, Artificer's Orbs & Storm Runes that I have gathered so far to craft a decent Dualstring Bow. For example a Dualstring with decent flat Lightning/flat Physical are worth investing your currency into. I would continue using that bow until the next tier of Dualstring which is Twin Bow (level 55) unless you get a very good bow before that. You can also get flat damage on your gloves, quiver and rings. The next bow base to aim for would be Gemini at 78. Once you get the Reforge Bench I would also use that to reforge failed crafts.
---Lvl 1 to Tier 15 | Ice Strike Monk Leaguestart Leveling [Patch 0.2]Tuadh2025-08-23 | Run was done in 0.2
Path of Building https://pobb.in/pbvlB0YmxKji
Normally, I would go for "Lead Through Grace" as the second Ascendancy Notable but as I had a lot of Spirit on my gear so I went for Unbound Avatar instead.
Change in 0.3 to Glacial Cascade: Glacial Cascade: No longer has Consumes Freeze on enemies to deal 350% more Damage. It now Consumes Freeze on non-Unique enemies to deal 150% more Damage, and Consumes Freeze on Unique enemies to deal 425% more Damage. Burst Radius is now 0.6 metres (previously 0.5 metres). The Final Burst Radius is now 0.9-1.2 metres at Gem levels 1-20 (previously 0.7 metres at all Gem levels). Quality now provides Gain 0-15% of Physical Damage as Cold Damage (previously 0-10%).
---[Nerfed] Lvl 1 to Tier 15 | Cold Sorceress Leaguestart Leveling [Patch 0.2]Tuadh2025-08-20 | Run was done in 0.2
Nerf in 0.3: Frost Wall: Now deals 80% less damage in the first 0.5 seconds of its duration.
Frost Bomb: Now deals 7-11 Cold Damage at Gem level 1 (previously 16-23), scaling up to 238-538 at Gem level 20 (previously 467-701). Now has a Cooldown of 6 seconds (previously 3.5), and now has a 4 second Detonation Time instead of a 3 second Duration before Exploding. Now Chills Enemies as though dealing 300% more Damage, and now applies Elemental Exposure instead of Cold Exposure. It initially applies 20% Elemental Exposure, and 2% per Pulse, up to a maximum of 50%. Quality now provides +0-10% more Maximum Elemental Exposure applied (previously 0-20% increased Cold Exposure Effect).
Cold Snap: Has been reworked, and renamed to Snap. It can now be used on any Orb spell or any frozen, shocked or ignited enemy, causing an explosion of the corresponding damage type and creating a remnant of the corresponding type from enemies. This explosion can chain react to a limited extent from enemies hit that are affected by the same ailment. Now deals 48-540 to 72-810 Cold Damage, 2-27 to 46-512 Lightning Damage, or 17-192 to 26-288 Fire Damage at Gem levels 5–20 (previously 70-670 to 105-1005 Cold Damage). Quality now grants 0-10% chance to spawn an additional remnant (previously 0-20% chance to not consume freeze).
Path of Building https://pobb.in/FJ1bsmNWinWu
*Act 1 Gems* Frost Bomb - Spell Cascade - Concentrated Effect or Execute/Controlled Destruction if you don't like the small AoE Essence Drain - Chain - Zenith/Swift Affliction Contagion - Unleash - Magnified Effect
I would use Chaos DoT early on mainly for clear then drop those spells when you get Frost Wall at 31.
If you like to have more Defence I would use an "increased block chance" Shield instead of a Focus.
*Gear Progression* Look for +Levels to Spell Skills Gem at the Vendor. +Levels to Gems will provide flat damage. %increased Damage is important too but I would prioritise additional Levels to Gems over that. You can also get +Levels to Spell Skills on Shields (Focus), Wands and Amulet. Additional Gem Levels will increase the base Mana Cost significantly. You might have to use Inspiration as a Support Gem.
*0.3 Changes* Herald of Thunder: Bolt impact radius is now 1 metre (from 1.4)
You can no longer socket multiple copies of the same Skill Gem into your main skill sockets.
Freezing Salvo: Spread has been increased by 25% Now fires an additional arrow at each Ice Fragment near its target location. Now has an Attack Damage of 68-150% at Gem levels 5-20 (previously 78-172%). Now accumulates a missile every 0.75 seconds at all Gem levels (previously 1-0.8 seconds at Gem levels 5-20), and now accumulates up to 10 additional missiles (previously 12). Quality now provides 0-40% more Freeze Buildup (previously Delay between missile accumulation is 0 to -0.2 seconds shorter).
*Regex* "t speed|adds|d phys|m life"
*Gear Progression* Vendor checks for decent bows (%inc Physical Damage, flat Lightning, flat Physical) are pretty important. At 28 you can get the Dualstring Bow which allows you to drop Scattershot support. Pick up all Dualstring Bows no matter what rarity. I would use Blacksmith Whetstones, Artificer's Orbs & Storm Runes that I have gathered so far to craft a decent Dualstring Bow. For example a Dualstring with decent flat Lightning/flat Physical are worth investing your currency into. I would continue using that bow until the next tier of Dualstring which is Twin Bow (level 55) unless you get a very good bow before that then I would consider adding Scattershot and using that bow. You can also get flat damage on your gloves, quiver and rings. The next bow base to aim for would be Gemini at 78. Once you get the Reforge Bench I would also use that to reforge failed crafts.