Inigo Quilez
A render of the Mandelbulb fractal with polynomial formulas instead of trigonometric. More info here: iquilezles.org/articles/mandelbulb
updated 16 years ago
Support this channel: patreon.com/inigoquilez
Buy this painting in a metal, canvas or photographic paper print: redbubble.com/shop/ap/39843511
This is the link to the real-time rendering code (that you can edit yourself live) for the painting: shadertoy.com/view/4ttSWf
Music by Bent Stamnes (twitter.com/gloom303).
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
0:00 Intro
0:48 Basic Polynomial Surface (Noise)
4:12 Fractal Surface (FBM)
6:28 Key Lighting
9:15 Atmospheric Coloring
11:00 Composition and Cliffs
12:28 Light Direction
13:53 Sky
15:42 Fill Lighting
17:42 Grass
18:31 Tree Sculpting
23:53 A Story of Painting with Maths professionally
24:52 Tree Lighting and Coloring
29:48 Highlights
32:05 Color Touchups
34:48 Clouds
40:32 Conclusion
Related articles I wrote:
* Fractal Noise Summation, also known as FBM: iquilezles.org/articles/fbm
* Raymarching terrains: iquilezles.org/articles/terrainmarching
* Rendering SDFs: iquilezles.org/articles/raymarchingdf
* Derivatives of Noise: iquilezles.org/articles/morenoise
* SDF of an Ellipsoid: iquilezles.org/articles/ellipsoids
* SDF Gradient: iquilezles.org/articles/normalsSDF
* Soft Shadows: iquilezles.org/articles/rmshadows
Support this channel: patreon.com/inigoquilez
Support: patreon.com/inigoquilez
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Follow: twitter.com/iquilezles
Follow: facebook.com/inigo.quilez
Music by Bent Stamnes (twitter.com/gloom303)
Support this channel by subscribing or joining my Patreon: patreon.com/inigoquilez
This is the link to the real-time rendering code (that you can edit yourself live) for the painting: shadertoy.com/view/WsSBzh
Links I mentioned in the video I'd leave here:
* Raymarching: iquilezles.org/articles/raymarchingdf
* SDF of a Line Segment: youtube.com/watch?v=PMltMdi1Wzg
* Smoothstep: youtu.be/bdICU2uvOdU?t=3423
* SDF of a Rounded Box: youtube.com/watch?v=62-pRVZuS5c
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
0:00 Sculpting basic shape
3:45 Blocking basic lighting
6:20 Sculpting face
8:50 Painting face colors
11:38 Eyes
12:55 Face animation
14:58 Hair
16:15 Makeup
17:00 Hoodie
18:42 Background
19:46 Bridge
20:58 Trees
22:22 Finishing
23:21 Conclusion
Music by Bent Stamnes (twitter.com/gloom303)
Support this channel: patreon.com/inigoquilez
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
You can buy a metal print of one of the fractals in this video here: redbubble.com/i/metal-print/Geodes-1-by-InigoQuilez/54981349.0JXQP
Tutorials on maths, fractals, art and computer graphics: http://iquilezles.org
Distance to the M/J set: iquilezles.org/articles/distancefractals
Orbit Trapping in 3D: iquilezles.org/articles/orbittraps3d
Orbit Trapping in 2D: iquilezles.org/articles/ftrapsgeometric
Rendering 3D julia set: iquilezles.org/articles/juliasets3d
Source code for the intro fractals:
3D: shadertoy.com/view/3tsyzl
2D: shadertoy.com/view/3llyzl
Please support this channel by subscribing, and by becoming a Patreon: patreon.com/inigoquilez. You can also buy a metal print of the drawing here: redbubble.com/i/metal-print/Greek-Temple-by-InigoQuilez/39845587.0JXQP
These are all the coding checkpoints I used during the stream, which you can use if it becomes difficult to follow the progress of the code in the stream:
Step 1: shadertoy.com/view/wsVSRd
Step 2: shadertoy.com/view/tdKXRd
Step 3: shadertoy.com/view/wdKXRd
Step 4: shadertoy.com/view/wdVXRd
Step 5: shadertoy.com/view/tsVXRd
Step 6: shadertoy.com/view/wdKSzd
Final: shadertoy.com/view/ldScDh
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
My tutorials on math , art, SDFs and computer graphics are here: http://iquilezles.org
Support this channel by subscribing and on Patreon: patreon.com/inigoquilez
These are all the checkpoints I used during the stream, which you can use if it becomes difficult to follow the progress of the code in the stream:
Step 6: shadertoy.com/view/td3GDf
Step 7: shadertoy.com/view/wssczn
Step 8: shadertoy.com/view/wdlyRr
Final: shadertoy.com/view/tt2XzG
PART1 is here: youtube.com/watch?v=sl9x19EnKng
Tutorials on maths , art, SDFs and computer graphics: http://iquilezles.org
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
Support this channel by subscribing and on Patreon: patreon.com/inigoquilez and click the bell to get notifications on new videos!
The final piece is here: shadertoy.com/view/tt2XzG
And these are all the coding checkpoints I used during the stream, which you can use if it becomes difficult to follow the progress of the code in the stream:
Step 1: shadertoy.com/view/ws3GD2
Step 2: shadertoy.com/view/wdcGD2
Step 3: shadertoy.com/view/td3GDX
Step 4: shadertoy.com/view/wd33DX
Step 5: shadertoy.com/view/tdc3DX
Tutorials on maths, art, SDFs and computer graphics: http://iquilezles.org
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
Support this channel: patreon.com/inigoquilez
Tutorials on maths, art and computer graphics: http://iquilezles.org
Live code for the quadratic chart: shadertoy.com/view/tdKSRR
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
Support this channel: patreon.com/inigoquilez
Tutorials on maths , art, SDFs and computer graphics: http://iquilezles.org. The article that includes information about the Elongation operator is here (half way down the article): iquilezles.org/articles/distfunctions
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
Soundtrack by Khrome: facebook.com/KhromeMusic
0:00 Introduction
0:32 Math derivation
5:38 Implementation
6:12 Interpretation as Elongation
6:53 End
Support this channel: patreon.com/inigoquilez
Tutorials on maths , art, SDFs and computer graphics: http://iquilezles.org
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
Soundtrack by Khrome: facebook.com/KhromeMusic
Support this channel: patreon.com/inigoquilez
Tutorials on maths , art, SDFs and computer graphics: iquilezles.org
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
Soundtrack by Khrome: facebook.com/KhromeMusic
Support this channel by subscribing or on Patreon: patreon.com/inigoquilez
Google Document with the flower: docs.google.com/spreadsheets/d/1zPtl4DpFRb-RANetrK4RrgSH-nuttDo6FdSgNiViKic/edit?usp=sharing
Tutorials on maths , art, SDFs and computer graphics: http://iquilezles.org
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
Soundtrack by Khrome: facebook.com/KhromeMusic
Support this channel: patreon.com/inigoquilez
Source code: shadertoy.com/view/3lsSzf. These are all the checkpoints I used during the stream, which you can use if it becomes difficult to follow the progress of the code in the stream:
Step 1: shadertoy.com/view/Wl2SRw
Step 2: shadertoy.com/view/3ljSzw
Step 3: shadertoy.com/view/ttjXDz
Step 4: shadertoy.com/view/tljSDz
Final: shadertoy.com/view/3lsSzf
You can buy a metal print of this mathematical animation here: redbubble.com/i/metal-print/Happy-Jumping-by-InigoQuilez/43594745.0JXQP
More about this LIVE stream: patreon.com/posts/live-stream-and-28954388
Tutorials on math , art, SDFs and computer graphics: http://iquilezles.org
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
Support this channel: patreon.com/inigoquilez
Code and real-time version: shadertoy.com/view/4lK3Rc
Tutorials on maths , art, SDFs and computer graphics: http://iquilezles.org
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
Support this channel: patreon.com/inigoquilez
Tutorials on maths and computer graphics: iquilezles.org
Code for this video: shadertoy.com/view/llcGDS
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
Support this channel: patreon.com/inigoquilez
Tutorials on maths, art and computer graphics: iquilezles.org
Code for this video: shadertoy.com/view/XdySR3.
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
Testing my Shadertoy plugin for After Effects ^_^
Support this channel: patreon.com/inigoquilez
More tutorials on maths , art, SDFs and computer graphics: iquilezles.org
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
Support this channel: patreon.com/inigoquilez
Tutorials on maths , art, SDFs and computer graphics: http://iquilezles.org
Source code for the eyeball: shadertoy.com/view/lsfGRr
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
Support this channel: patreon.com/inigoquilez
Tutorials on maths , art, SDFs and computer graphics: http://iquilezles.org
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
Support this channel: patreon.com/inigoquilez
Tutorials on maths , art and computer graphics: http://iquilezles.org
Donate: http://paypal.me/inigoquilez
Subscribe: youtube.com/c/inigoquilez
Support: patreon.com/inigoquilez
Twitter: twitter.com/iquilezles
Facebook: facebook.com/inigo.quilez
Music by Terminal Sound System
Support this channel: patreon.com/inigoquilez
This videos shows some realtime capture of me typing some formulas to create sounds. As I type the formulas, the graph changes, and so do the sounds generated by them. Right next to the regular PC keyboard that I use to type the maths, I have a MIDI piano keyboard that sends some commands to trigger the formulas with different values for "w" (the "frequency", usually in most of the formulas). That way I can play small melodies as I tweak my mathematical sounds. Of course many varied types of sound can be created this way, although in this video I only show two.
More info at http://www.iquilezles.org
If you want to support me, this is my Patreon: patreon.com/inigoquilez
More info here: iquilezles.org/blog/?p=1426
If you want to support me, this is my Patreon: patreon.com/inigoquilez
Tutorial on terrain raymarching: iquilezles.org/articles/terrainmarching
Tutorial on procedural noise: iquilezles.org/articles/morenoise
More tutorials at iquilezles.org


