Volumetric Lights (LightWave 2015 vs LightWave 2018)Antti Järvelä2017-12-18 | In this video I will show the differences between the volumetric lights in LightWave 2015 and LightWave 2018.Antti Järvelä Live StreamAntti Järvelä2022-03-12 | ...New Global Illumination (LW 2020)Antti Järvelä2020-04-23 | This video explains how the new Global Illumination system works in LightWave 3D 2020.New Environment Light Quick Look (LW 2020)Antti Järvelä2020-04-23 | A quick look at the new Environment Light in LightWave 3D 2020.Rho Buffer TutorialAntti Järvelä2019-01-25 | This tutorial explains how to use the new Rho buffers in LightWave 2019 in post production, to extract raw lighting information from direct and indirect buffers.LightWave 2018 TUTORIAL: Building the EarthAntti Järvelä2018-01-08 | Building the planet Earth with an atmosphere from scratch without using polygons.New Light OptionsAntti Järvelä2017-12-30 | New light options in LightWave 2018, including the new Primitive light.Principled BSDFAntti Järvelä2017-12-29 | This videos demonstrates the new Principled BSDF in LightWave 2018Cel ShaderAntti Järvelä2017-12-19 | A quick look at the new Cel shader.Volumetric PrimitiveAntti Järvelä2017-12-19 | A short demonstration of what you can do with the new Volumetric primitive.Advanced Lighting And Volumetric Lights In LightWave 2018Antti Järvelä2017-12-18 | In this video I show some advanced lighting and volumetric lighting in LightWave 2018.Shading System Exploration (LightWave 2015 vs LightWave 2018)Antti Järvelä2017-12-18 | In this video I will quickly show the differences between the shading and lighting systems in LightWave 2015 and LightWave 2018.Normal Map Baking LightWave 2018Antti Järvelä2017-12-18 | S simple demo of how to bake normal maps onto low polygon meshes using the Surface Baking camera in LightWave 2018.