MASTERLINKX
World of Smash Bros. - The Episode After The First One?
updated
Been taking a lot of space on my computer, so I decided to put them all together into this video. Seemed pretty boring to leave the clips as they were, so I decided to cringe them up a bit. Sorry for that...
Notes:
Audio balancing might be off here and there because some of the original clips already had music in them, so had to work around that somehow. Video could've been 30mins long if I inserted all clips I actually had on me, but the video is clearly long enough... Extended Songs were chosen pretty much as 85% of the clips were inserted in the video as is. Anything that aligns with the songs themselves are mostly coincidental and are very welcomed.
Songs:
Theme of Sakura - Street Fighter IV
Chamillionaire ft. Krayzie Bone - Ridin' [Used Briefly]
O'Chunks Appears - Super Paper Mario [Used Briefly]
Crystal Canyon - Mario Strikers Charged
Melancholia - Xenoblade Chronicles X
Earthy Crust – Jingle Punks [Used Briefly]
Ludacris - Move Bitch [Used Briefly]
Kingo Hamada - Machi No Dorufin [Used Briefly]
Fire Emblem: Path of Radiance - Move Out!
Shadow of the Colossus OST - Swift Horse
kyOresu - Neko 7th Loliment [Used Briefly]
Vengaboys - We like to Party! (The Vengabus) [Used Briefly]
Yoshi's Island OST - Flower Garden [Used Briefly]
MC Hammer - Can't Touch This [Used Briefly]
Mario & Luigi: Dream Team - Never Let Up!
Jonti Picking - Amazing Horse [Used Briefly}
Cyberpunk 2077 Trailer Music [Glitched Briefly]
Persona 5 - Last Surprise [Used Briefly]
Waterflame - -WestNote-
Miitopia - Battle (Demon Lord Second Phase) [Used Briefly]
The Verve - Bitter Sweet Symphony [Used Briefly]
Xenoblade Original - Mechanical Rhythm
Hyrule Warriors - Solidus Crystal Cave (Normal Variation)
Clamber Club - Running on the Spot [Used Briefly]
Bruce Faulconer - Gohan Angers 2
Monster Hunter Freedom - Cute Felyne
If you actually watched the whole thing, thank you for your time.
Hopefully it was more enjoyable than not.
Follow me on Twitch for MonHun streams:
twitch.tv/masterlinkx
❤ /mhg/ is shit. ❤
Jump 1: 00:12
Jump 2: 00:39
Jump 3: 01:41
and no hiding behind rocks while using Jump only to avoid Meteor.
Whether or not they listened was up to them.
Elemental Charge Blade.
Not too shabby.
Japs have been able to lower it to 01'02 since then.
Grug.
For the people who want to see what the DLC stickers are/sound like.
Thought I'd share.
If you want to know what my set is: https://i.imgur.com/ZnI6ibC.png
*Someone told me to get in I need to complete a quest from some guy named Jac.
Oh well! This takes less than a minute to do.
You've all seen the Walking and Running animations.
But it turns out there are 2 more movement animations for all Drivers and Blades.
You have to be very precise on the control stick between movement 1(Walk) and movement 4(Run) to even see them. Some more noticeable than others. I'm sure almost everyone will go this whole game without knowing these 2 extra movements exist considering how precise and unneeded they are in actual gameplay.
The easiest way to maintain one of the 2 speeds it by tapping (Y)Autorun the moment you're on the animation.
Leading to another OoB discovered by me in Tantal.
First OoB can be watched here: youtu.be/fAUvZgHKjvU
You even get the Guard Point if you cancel an item animation like drinking a Potion!
Was a pretty nice way to randomly find it.
Found a 2nd OoB in Tantal, view here: youtu.be/zFQZpWFRm88
Went to Lab it in the Training Room, and it'd be a great way to counter-attack the monster while you get out of getting up or after a stagger if they are open.
https://my.mixtape.moe/odchfd.webm
forgot to pay attention my stamina bar.
Shrine Located Here: http://i.imgur.com/golHvT8.png
But I almost lost the match because of it.
This is friendlies, not ranked.
Mmmmm~
If you wanna see who won the set, go here: youtu.be/QAqFH-Kx9ig
When you're Gauge empties you do a tiny animation to show it, but apparently for a few frames during this animation, you cannot attack, counter attack, or jump.
But Shield seems to work from frame 1, not 100% sure on all the frame data on this, but I realized if shielding was your only option for these few frames, then it could be a free grab on your opponents Synergy Exhaust Frames (SEF).
With good timing, you can grab your opponent from these frames for a free punish, or get a free combo from it if they don't hold shield upon an empty gauge after getting up or attacking.
This is just from a bit of testing. I'm not sure this is 100% guaranteed but it sure feels like it.
The last clip of the video is the one that made me want to look into this.
Lot's of them still work, while some didn't.
List of my old LoZ: TP Glitches down below:
(LoZ:TP) MLX's Glitches: youtu.be/lHxJveiydtI
BiT Glitch: youtu.be/svNWJnhhUTY
BiTE: Glitch: youtu.be/ljTt2NbC2UQ
Snowpeak Game Crash: youtu.be/SKmlsMQrVUg
Endless Game Over: youtu.be/e7wxB2lFtAU
Door Soft-Lock: youtu.be/UCuL7rQz6lc
Boar Glitch: youtu.be/Z_q7A7jS9D0
Falling Call Glitch: youtu.be/7Puh-Pjjvag
Ganondorf Outside of Barrier: youtu.be/TI9CgECmqi8
Another Example: youtube.com/watch?v=0kZ3LvTF1dY
They will be missed.
Unfortunately, we ended up being enemies the majority of the time.
So have the last 4 matches I had before I went to bed last night at 4am.
Ignore the 4 Ink Recovery Up's, my Headphone Gear ended up getting 2 Ink Recovery Up's Abilities during the last 12 matches and I didn't leave to change out my shoes which happen to have that skill twice as well.
Confound the Kraken.
I was messing around in Custom Stages for the first time, and ended up making the stage shown at the end of this video.
With some minor edits I somehow ended up making the stage lag like crazy. In order to make this video my old stage was overwritten.
For some reason when you play on this stage with CPU Players, the game lags really badly. If you play with friends and no CPU Players, the game will run at 60fps no problem.
If you're wondering how I'm standing on the magma, I found that if you position floors in a way where only 1 pixel of magma is visible on the stage maker, the magma will show through the platform and wont hurt you. This is extremely difficult to do and requires the use of slopes when making your floors, and lots of patience.
3DS HRC Version here: youtube.com/watch?v=e9Pszop6vBQ
JAB 1 DAMAGE : 3% ⇒ 3.5%
JAB 2 DAMAGE : 3% ⇒ 3.5%
JAB 3 DAMAGE : 4.3% ⇒ 5.3%
DASH ATTACK DAMAGE : 10% ⇒ 11%
FTILT DAMAGE : 12% ⇒ 13%
UTILT DAMAGE : 7% ⇒ 8%
DTILT DAMAGE : 8% ⇒ 9%
FSMASH DAMAGE : 17.5% ⇒ 18.5%
USMASH DAMAGE : 17% ⇒ 18%
DSMASH DAMAGE : 13%, 9%, 3% ⇒ 14%, 10%, 4%
SWEETSPOT NAIR DAMAGE : 7% ⇒ 8%
SOURSPOT NAIR DAMAGE : 6% ⇒ 7%
SWEETSPOT FAIR DAMAGE : 6.5% ⇒ 7.5%
SOURSPOT FAIR DAMAGE : 5% ⇒ 6%
UAIR DAMAGE : 13% ⇒ 15%
DAIR DAMAGE : 15% ⇒ 17%
BAIR DAMAGE : 11% ⇒ 12%
LATE BAIR DAMAGE : 7% ⇒ 8%
AIR SLASH (1ST HIT) : 5% ⇒ 6%
FTHROW DAMAGE : 10% ⇒ 11%
UTHROW DAMAGE : 6% ⇒ 7%
DTHROW DAMAGE : 6% ⇒ 7%
BTHROW DAMAGE : 11% ⇒ 12%
MONADO ART SPEED DAMAGE DEALT MULTIPLIER : 0.72× ⇒ 0.8×
MONADO ART BUSTER DAMAGE TAKEN MULTIPLIER : 1.2× ⇒ 1.13×
(HIT 1) FSMASH KNOCKBACK : 32 ⇒ 24
FAIR : Landing Lag reduced slightly
BUGFIX : Dtilt's deadzone has been removed.
*Old Description*
Shulk gained 1% buff to the majority of his moves!
This counts during all his arts as well, and even getting 2% more damage during his Buster Art!
I can confirm Shulk has less landing lag on his Fair!
gfycat.com/FaroffVibrantAsiantrumpetfish
His Dtilt doesn't seem to have blank spot anymore where you can Dtilt and miss an opponent who is directly in front of you.
Sorry for the sloppy recording, but this was a pain in the ass too hold, had to shove the camera in my mouth at the end there.
Enjoy the sloppy Camera.
Wii U HRC Version here: http://youtu.be/PmPvjDA058g


