http://amara.org/v/V64ZCreator Spotlight: Blender Start HereUnity2024-05-22 | Join us Live on Wednesday, May 22nd at 12pm ET for a stream you won't want to miss!
The team at XRIO are on a mission to revolutionize gaming education. We will be welcoming them on our next Creator Spotlight to talk about their game, Blender Start Here, which is designed to make learning software fun and engaging. Join us in changing the way people play and learn!
Learn more: xrio.io/blender-start-hereUnity Tips and Tricks #1: Focused Inspectors #gamedevUnity2024-05-22 | We're dropping a new video series with #gamedev tips! For today's tip, learn how you can use the Focused Inspector window to inspect the properties for a specific GameObject, component, or asset. It always displays the properties of the item you opened it for, even if you select something else in the Scene.Secondary textures - Lit sprites and 2D VFX tutorialUnity2024-05-21 | 2D sprites can attain the atmosphere, shape, and dynamic lighting that 3D shading offers through the use of secondary textures. This video is a comprehensive guide on possible ways how to create and use texture maps to enhance the look of your game.
Along with the demo, we created a series of in-depth articles to show you how to create the URP 2D lighting and visuals so you can add them to your own projects.
View these pages together with Happy Harvest to get the most value:
00:00 - Intro 00:42 - What are normal and mask maps? 05:06 - Set up secondary textures in Unity 08:45 - Techniques to create normal maps 18:24 - Frequently Asked Questions
#unity #URP #gamedevCreate Games Faster with Unity CloudUnity2024-05-01 | Join us Live on Wednesday, May 1st at 12pm ET for a stream you won't want to miss! We'll be talking with the Unity Cloud team about a suite of services I bet you didn't know you already have access to.
Join us Live on Tuesday, April 30th at 12pm ET for a stream you won't want to miss!
Important Links:
Get your student plan today! : unity3d.info/odinStudent Purrfect Pace Interactive Website: purrfectpaceinteractive.itch.io/meowmentumScalable art assets - 6 tips for improving workflows | TutorialUnity2024-04-30 | In this video, we’re going to look at 6 tips to improve your projects when working with scalable assets in Unity 2022 LTS. Learn more about folder structure and naming conventions, Preset Manager, Prefab variants, and more.
Check out the resources mentioned in this video:
‘Create a C# style guide: Write cleaner code that scales’ e-book: on.unity.com/44jaCjg
‘80+ tips to increase your productivity in Unity 2022 LTS’: on.unity.com/3JyBbY7
Time Stamps: [0:00] Intro [0:07] Folder structure and naming conventions [1:49] Preset Manager [3:19] AssetPostProcessor [4:36] Scripted Importer [6:43] Prefab variants [9:44] Version control
#unity #gamedev #unitytutorialsGem Hunter Match Trailer - URP 2D sample | UnityUnity2024-04-29 | Gem Hunter Match, a puzzle match 3 sample game, is now available on the Unity Asset Store.
The sample shows artists and developers how to harness the latest capabilities for 2D lighting in the Universal Render Pipeline (URP) in Unity 2022 LTS. See Custom Sprite Lit shaders, fixed camera elements, and other visual effects in action.
Download the demo from the Unity Asset Store 🔗 : https://u3d.as/3fnH
See these instructional articles to learn about many of the techniques used in Gem Hunter Match and our other 2D URP sample, Happy Harvest: ⭐ 2D light and shadow techniques in URP: on.unity.com/3DcLGx2 ⭐ How to create art and gameplay with 2D tilemaps: on.unity.com/44kpnRX ⭐ How to animate 2D characters in Unity 2022 LTS: on.unity.com/3pJuP1M
#unity #URP #gamedevTop tips for scripting in Unity 2022 LTS | TutorialUnity2024-04-26 | In this video, we’re going to look at different tips for scripting to increase your productivity in Unity 2022 LTS. You’ll learn more about creating a code style guide, the object pooling pattern, Unity Muse, as well as methods to debug and test your code.
Check out all the helpful resources we mention in the video:
In this session, we show how Sentis brings new game features to life with simple AI model integration, as well as some exciting integrations with Hugging Face, the largest hub for AI models. Three demonstrations along with detailed technical explanations include an indie developer using hand gesture detection, a new way to build training board game opponents, and a cute story generated with language and text-to-speech models in real-time. The presenters also share the latest innovations from the team to make Sentis a performant and easy-to-use inference tool in Unity 6.
Speakers: Bill Cullen, Principal Product Manager AI (Unity) Alexandre Ribard, Lead Staff Engineer AI (Unity)
#unity #gamedev #madewithunity #ai #unity6Happy Harvest URP 2D sample game customization tutorial | UnityUnity2024-04-16 | In this video, we add some customizations to the URP 2D Happy Harvest sample.
You’ll learn how to create a new radish crop prefab, including the steps for creating the radish sprite in Blender, with a normal and mask map, and then adding it to the sample as a prefab. You’ll also see how to create an interactive note with UI Toolkit.
Timestamps: [0:00] Intro [3:46] Crop prefabs [5:35] Model new crop in Blender [10:35] Adding leaves [17:48] Creating secondary textures - Normal and mask maps [20:16] Creating mask maps [25:10] Secondary texture setup in Unity [28:53] Create new prefabs and data [36:08] Interactive note in UI Toolkit
Follow along by downloading the Happy Harvest sample from the Asset Store: on.unity.com/3vPTlBq
Make sure to check out our comprehensive e-book for 2D game art, animation, and lighting: on.unity.com/3UejPGd
#unity #URP #gamedevDeep dive into the HDRP water system - TutorialUnity2024-04-04 | Let’s dive into the High Definition Render Pipeline (HDRP) water system! See the steps/workflows for creating realistic bodies of water in your Unity scenes.
The water system allows you to add high-quality oceans, rivers, pools, and lakes to your HDRP environments.
In this video, we’ll cover the basics of setting up a water surface from scratch.
Helpful resources: ⭐ Learn more about creating lighting and environments in HDRP in Unity 2022 LTS from our latest e-book: on.unity.com/4cGKHWy
Timestamp: [0:00] Intro [1:19] Volume Override [2:20] Simulation parameters [3:41] Rivers [4:35] Sample demos [4:54] Appearance parameters [5:27] Underwater rendering [5:38] Caustics [6:00] Water deformations [7:30] Current Maps [9:18] Foam Generators [9:43] Water Excluders [10:01] Masks [10:38] Decals [11:13] Waterline5 ways Triangle Factory is breaking into Multiplayer VR | Unity Gaming ServicesUnity2024-04-03 | Triangle Factory takes players into riveting close-quarters combat in tactical VR shooter Breachers.
Learn how Unity’s Multiplayer Services helped Triangle Factory facilitate low-latency teamwork with Multiplay Hosting and quick connections with Matchmaker and Vivox Voice Chat: on.unity.com/BreachersUnity 6 and beyond: A roadmap of Unity Engine and services | GDC 2024Unity2024-03-21 | Discover the latest developments in the Unity Engine and how they’re supported through additional tools and services to maximize your creative freedom and efficiency, while enabling you to produce gorgeous, immersive games that will wow players over and over.
In this video, we show you how to achieve fantastic graphics fidelity and flexibility through rendering pipelines, shader/VFX Graph, and AI tools like Muse. In addition, with new tools like Multiplayer Center and Multiplayer Playmode, you get a head start on streamlining your multiplayer development. Next to that, we will also cover great collaboration tools such as Unity Cloud (with Azure) and Muse project-aware chat.
Speakers: Andrew Bowell Tara A. Lexis Laurent Gibert Mathieu Muller Simon Elliston Ball Diana Kalenova
Timestamps: 00:00 Intro 02:16 Made with Unity games sizzle 04:15 Creating immersive worlds 17:15 Efficient game creation tooling 23:33 End-to-end multiplayer 32:06 Reaching your audience where they want to play 39:42 Achieving peak performance
Follow Unity on social X: @unity Instagram: @unitytechnologies
#unity #gamedev #madewithunityEnhancing Your Prototype with the Unity Asset Store | Lets DevUnity2024-03-18 | Get your student plan: bit.ly/unitygdcstream24 Use your assets, follow this course, submit your prototype, get highlighted! bit.ly/gdc24protolearn
Buy the Quick Start Mega Bundle: assetstore.unity.com/mega-bundles/quick-startMade With Unity games sizzle reel - Spring 2024 | UnityUnity2024-03-18 | Watch our new sizzle reel highlighting incredible games made with Unity. From immersive worlds to adrenaline-fueled action, creators are leveraging Unity features to deliver phenomenal game experiences to players across devices and platforms.
REKA (Emberstorm Entertainment | Fireshine Games) Open Roads (Open Roads Team | Annapurna Interactive) Broken Roads (Drop Bear Bytes | Versus Evil | tinyBuild) Lorelei and the Laser Eyes (Simogo | Annapurna Interactive) No Rest for the Wicked (Moon Studios | Private Division) Racing Kingdom (SuperGears) Projekt Z: Beyond Order (314 Arts | Maximum Entertainment) 33 Immortals™ (Thunder Lotus) LEGO® Builder’s Journey (Light Brick Studio | LEGO Games) Southfield (Radical Forge) Ravel (Rackico Gaming) Arcade Paradise (Nosebleed Interactive | Wired Productions) Bulwark: Falconeer Chronicles (Tomas Sala | Wired Productions) Cataclismo (Digital Sun) Mecha BREAK (Amazing Seasun) Anger Foot (Free Lives | Devolver Digital) Venture to the Vile (Studio Cut to Bits | Aniplex) Valheim (Iron Gate | Coffee Stain)Best tips to stay agile and maximize IP success | UnityUnity2024-03-18 | As players become more discerning and competition continues to increase, creators are focusing on sure bets to attract long-term brand loyalty. We sat down with expert game creators to get their top tips for staying agile and maximizing the success of an IP, and their insights on which markets to expand to.
#unity #gamedev #madewithunityThe current and future status of mobile multiplayer game dev | UnityUnity2024-03-18 | Developers are increasingly investing in multiplayer development for mobile games to help increase engagement and retention. We sat down with expert game creators to get their views on the current and future status of mobile multiplayer game development and the increase in persistence in games.
Timestamp: [0:00] Current and Future Status [2:05] The Rise in Persistence
#unity #gamedev #madewithunityExtending your games lifespan with liveops | UnityUnity2024-03-18 | Studios are continuing to invest in new tools and techniques to help increase player engagement and retention. We sat down with expert game creators to get their takes on liveops strategies, user-generated content, and different methods to help extend a game's lifespan.
Timestamp: [0:00] Time Frame Strategy [0:59] User-generated Content [2:43] Extending Game Lifespan
#unity #gamedev #madewithunityHow to plan a monetization strategy in 2024 | UnityUnity2024-03-18 | As the industry shifts, studios are favoring experimental and diverse revenue approaches. We sat down with expert game creators to discuss influential factors and overlooked topics when planning a monetization strategy.
#unity #gamedev #madewithunityWhy expert game creators are prioritizing multiplayer game dev | UnityUnity2024-03-18 | Developers are prioritizing multiplayer game development despite its complexity and cost. We sat down with expert game creators to discuss multiplayer strategy, challenges, innovations, and their effect on the popularity of single-player games.
Timestamp: [0:00] Time Frame Strategy [0:54] Biggest Challenge [2:23] Single-player Games [3:19] Innovations
#unity #gamedev #madewithunityHow to increase productivity during game development | UnityUnity2024-03-18 | As players become more discerning and gamedev timelines get longer, developers are looking for ways to boost productivity. We sat down with expert game creators to get best practices for increasing productivity during game development.
#unity #gamedev #madewithunityHow to use and approach AI in games | UnityUnity2024-03-18 | 2023 will go down in history as the year that Artificial Intelligence (AI) was suddenly everywhere. We sat down with expert creators to discuss AI; how they're using it, what they attribute its boom to, and what their top tip is for approaching it.
Timestamp: [0:00] Using AI [1:41] The AI Boom in 2024 [2:32] #1 AI Tip
#unity #gamedev #madewithunityUsing Extended Reality (XR) to build games in 2024 | UnityUnity2024-03-18 | We’ve entered the new era of spatial computing. Are you looking for insight on how to build for extended reality (XR)? We sat down with expert creators to get their opinions on how XR has grown in popularity.
#unity #gamedev #madewithunityHow to successfully ship a multiplatform game | UnityUnity2024-03-18 | Multiplatform game development is one of the cornerstones of studios' success. Are you looking for tips on how to ship successfully on multiple platforms? We sat down with expert creators to get their takes on when to start planning, why smaller studios are going multiplatform, and the reasons for cross-platform development.
Timestamp: [0:00] Intro & Time Frame Strategy [1:38] Small Studios Go Multiplatform [2:34] Cross-platform Development [3:19] Multiplatform Tips
#unity #gamedev #madewithunity"Biggest gaming trends for 2024 | UnityUnity2024-03-18 | Thriving in a competitive market means getting ahead of trends to plan effectively, maximize resources, and play the long game. Curious to learn how the pros see the current landscape? We sat down with expert creators to get the inside track on today’s biggest trends, under-the-radar trends, and key tips for game developers in 2024.
#unity #gamedev #madewithunity"Shader Graph: Learn with Feature Examples | TutorialUnity2024-03-15 | We created a new sample set – Feature Examples – to help you learn how to achieve specific effects in Shader Graph. Examples include parallax mapping, interior cube mapping, particle effects, and custom lighting.
Follow this video to see how to import and use the new samples in Shader Graph.
We would love to hear your feedback on this new sample content. Post comments in the Shader Graph Forum here: on.unity.com/48xTPth
Timestamps: [0:00] What is it? [0:58] How do I use it? [4:28] How do I import it? [5:20] Share your feedback with us!
#unity #ShaderGraphMemory Profiler Walkthrough & Tutorial | UnityUnity2024-03-15 | In this video, we look at the Memory Profiler package in Unity 2022 LTS. You’ll learn more about capturing snapshots in the Editor and standalone builds, and reading and comparing memory usage data.
The Memory Profiler takes a snapshot of the memory usage of a specific point in the game and gives a detailed statistical breakdown of how the memory is being used. It can be run alongside the Unity Profiler and Profile Analyzer and enables you to compare before and after optimization snapshots as well.
Timestamp: [0:00] Intro [1:16] Install Memory Profiler [2:00] Capturing snapshots [2:44] Resident and allocated memory [3:45] Snapshot resident memory [4:19] Summary [6:02] Unity objects [8:02] All of memory [8:48] Create the standalone build [10:23] Baseline [12:01] Deleting and loading snapshots [12:30] Comparing before and after optimization
#unity #gamedev #unity2022ltsUI Toolkit, 2D Animation and 3D Lights in The Tribe Must Survive | UnityUnity2024-03-14 | Website: starbreeze.com/our-work/the-tribe-must-survive Store/Wishlist page: store.steampowered.com/app/1729940/The_Tribe_Must_Survive Join the Discord Tribe: discord.gg/ckjFr5AzpjLearn Large-Scale Multiplayer with Megacity MetroUnity2024-03-14 | Explore multiplayer development with Megacity Metro. This demo will help you build cross-platform games using Unity Cloud Services, DOTS, and the Universal Render Pipeline (URP), enhanced by features like prediction, interpolation, and lag compensation for smooth gameplay, even in high-latency situations.
With support for 100+ players, this sample is a comprehensive blueprint for developers and studios to master multiplayer mechanics or embrace new technologies. Now featuring an art deco twist, Megacity Metro is your toolkit for innovative game creation.
Download Megacity Metro today: on.unity.com/MegacityGDC for Students | Tips and Tricks!Unity2024-03-13 | GDC Tips and Tricks blog post: blog.unity.com/games/10-tips-succeeding-at-gdc Find us at GDC! unity.com/events/gdcProfile Analyzer Walkthrough & Tutorial | UnityUnity2024-03-11 | In this video, we look at the Profile Analyzer in Unity 2022 LTS. You’ll learn more about pulling data into the Profile Analyzer, and how to save, load, read, filter, and compare it.
The Profile Analyzer in Unity analyzes data across a range of frames, monitors performance, and compares two sets of data.
Timestamp: [0:00] Intro [0:55] Install Profile Analyzer [1:44] What is Profile Analyzer used for [2:34] Using Profile Analyzer [5:43] Total and Self [6:29] Thread data [7:03] Filtering data [8:37] Comparing data [10:08] Saving and loading data [10:50] Comparing two different sets of data [12:25] Comparing techniques
#unity #gamedev #unity2022ltsUnity Profiler Walkthrough & Tutorial | UnityUnity2024-03-06 | In this video, we look at an overview of the Unity Profiler in Unity 2022 LTS.
You’ll learn more about profiling your game to identify bottlenecks, the Profiler’s interface, and how to identify issues that need fixing.
The Unity Profiler is a tool for creators who want to understand performance issues and how to address them.
Timestamp: [0:00] Intro [1:10] Anatomy of a frame [2:52] Using the Unity Profiler [4:33] Profiler timeline [6:33] Profiler hierarchy [7:13] Accessibility [7:23] Vsync [8:43] Profiling before optimization [11:29] Optimizing [12:06] Profiling after optimization [13:23] Saving and loading profiles [13:50] Profiling on mobile [14:10] Flowchart
This tutorial is based on achapter in the e-book “Introduction to the Universal Render Pipeline for advanced Unity creators”. You can also learn about other possibilities in URP in the e-book “The Universal Render Pipeline cookbook: recipes for shaders and visual effects”.
The URP 3D Sample consists of four environments that feature different art styles, rendering paths, and scene complexity to represent the variety of 3D projects built with URP.
Helpful resources: ⭐ Introduction to URP for advanced Unity creators (Unity 2022 LTS): on.unity.com/49jGN3K ⭐ The Universal Render Pipeline cookbook: recipes for shaders and visual effects: on.unity.com/42DJXNh
Timestamp: [0:00] Intro [0:56] The Garden scene overview [1:15] The Oasis scene overview [1:28] The Cockpit scene overview [1:51] The Terminal scene overview [2:03] Scalability in URP [4:17] Creating realistic scenes [5:27] Performance in URP [6:03] Multi-scene workflows in The Terminal [6:19] Getting started with the URP 3D Sample in Unity HuUsing DOTS to build the RTS Base-Building game CataclismoUnity2024-02-14 | Wishlist now: store.steampowered.com/app/1422440/CataclismoUnity plays the best student games of 2023Unity2024-02-07 | Check out the winners here: unity.com/awards
Join Thomas Winkley and Kirk Musngi as they play through the nominated and winning games of the Best Student Project Category for the 15th Unity Awards.Made With Unity Award 2023 Winner Showcase | Unity KoreaUnity2024-02-06 | Congratulations to the winners of the Made with Unity Korea Award 2023!
You can see the full submission of the winners here: on.unity.com/4155RICImproving app performance with the new Memory Profiler | Unite 2023Unity2024-02-01 | Profiling and honing your game’s performance for a broad range of platforms and devices is crucial – it can help you expand your player base and increase your chance of game success. The Memory Profiler 1.1 now provides much more information about your application’s memory state. And often, it’s not just about managed memory. In this session, we show you some of the lesser-known aspects of memory footprint, how they might affect your application’s performance, and how to resolve them.
Speaker: Anton Kruglyakov, Senior Software Engineer, Unity
#unity #gamdev #memoryprofilerBuilding a 3D pixel art horror game in Unitys URP | Enigma of FearUnity2024-01-31 | Wishlist now: store.steampowered.com/app/1507580/Enigma_of_FearUI Toolkit sample: QuizU walkthrough | TutorialUnity2024-01-31 | Are you ready for a Unity UI Toolkit challenge? In this video, we’ll go over the QuizU sample project and see UI Toolkit in action.
QuizU is a learning sample for developers who want to explore UI Toolkit, Unity’s newest framework for both Editor and Runtime user interfaces.
Helpful Resources: ⭐ Learn more about the QuizU sample in this article series: on.unity.com/3U6dblH
⭐ Learn more about Unity UI Toolkit in the "User interface design and implementation” e-book: on.unity.com/422yoyK
#unity #gamedev #uitoolkit5 ways Death Carnival stays set up for success | UnityUnity2024-01-30 | In this video, Herbert Yung of Furyion Games highlights Death Carnival, a fast-paced top-down shooter with extreme weapons and online multiplayer mayhem. Yung discusses how the speed, built-in techniques, and flexibility of the Universal Render Pipeline (URP) helped the game’s many features run smoothly on multiple platforms.
Create, scale, and optimize stunning graphics efficiently using Universal Render Pipeline: on.unity.com/3uaUK4U
#DeathCarnival #gamedev #urp #unityLifelike actions and reactions – adding physics to your gameUnity2024-01-30 | From advanced 3D open worlds to the smallest 2D title, all games need physics to give them weight. In this video, Nicolas Borromeo and Vera Mommersteeg dive into Unity’s physics solutions for common use cases as well as challenges such as ghost collisions, tunneling, and unexpected bounces. You learn more about choosing and using NVIDIA PhysX, Unity Physics, or Havok Physics for Unity – and see how creators are integrating physics in their games.
Speakers: Nicolas Borromeo, Senior Software Development Consultant, Unity Vera Mommersteeg, Senior Physics Developer, Unity
#unity #gamedevLevel up your code with game programming patterns: Pattern combo | TutorialUnity2024-01-29 | In this final video of our programming design patterns video series, we’ll go through an action/fighting game combo system that integrates the design patterns we’ve explored so far. You’ll learn how the different patterns work together to create this action sample.
Follow along with this tutorial by downloading the project created by @HomeMech from GitHub: on.unity.com/422AD58
⭐ Learn more about programming design patterns in this e-book: on.unity.com/426oM67
⭐ Watch the other videos part of the Game Programming Patterns series: on.unity.com/495xdB8
Timestamp: [0:00] Intro [0:39] An overview of the project [1:13] Game actions [2:09] The ComboQueueManager [3:02] Display Button [4:16] The journey of a button press
#unity #unity3d #gameprogramming #unitygamedev #gamedev #gamedesign3 ways Racing Kingdom put the pedal to the metal | UnityUnity2024-01-26 | Damla Pekgöz of SuperGears Games makes a pit stop to discuss the Racing Kingdom development process, sharing how the team achieved incredible realism using the Universal Render Pipeline (URP).
Create, scale, and optimize stunning graphics efficiently using Universal Render Pipeline: on.unity.com/3uaUK4U
Discover the latest enhancements for URP 2022 LTS and beyond: youtu.be/sHKCAHalsgI
#RacingKingdom #gamedev #urp #unity2D Animations, Sprite Sheets, Lights & SFX in COOKIE CUTTERUnity2024-01-24 | Buy the game now: https://linktr.ee/cookiecut
Read the Case Study: unity.com/resources/subcult-joint-cookie-cutterLevel up your code with game programming design patterns: Object pool | TutorialUnity2024-01-17 | In this video, you’ll learn more about object pooling, how it can provide performance optimization by reducing the processing power required of the CPU to run repetitive create and destroy calls, and how to use it in your Unity projects.
Timestamps: [0:00] Intro [0:54] Overview of code [1:26] Variables in the example script [3:04] Object pool constructor overview [4:55] Overview of the projectile script
#unity #unity3d #gameprogramming #unitygamedev #gamedev #gamedesignWhere’s that DAM asset? Bringing order to your content chaos | Unite 2023Unity2024-01-08 | It’s expensive to create and challenging to transform 3D content across multiple pipelines and applications. Just finding and using the right content can be a huge source of lost time and broken workflows. In this video, we discuss the unique challenges of 3D digital asset management (DAM) and how the new Unity Asset Manager can help organize your content across the studio and get great-looking games to market faster.
Speaker: Brian McGovern, Senior Technical Product Manager, Unity