Steffen Hampel
Gotham - FULL 3D CGI [3DSMAX, VRAY, FORESTPACK]
updated
Join the CG LOUNGE: discord.gg/z35NUgV
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instagram.com/stfvfx
twitter.com/STF_285
twitch.tv/stfvfx
artstation.com/stfvfx
stfvfx.gumroad.com/l/underwater
inspired by Avatar Way of Water obviously :)
Crabsuit mech by Maite Leukering:
instagram.com/maite_leukering
Join the CG LOUNGE: discord.gg/z35NUgV
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instagram.com/stfvfx
twitter.com/STF_285
twitch.tv/stfvfx
artstation.com/stfvfx
Join the CG LOUNGE: discord.gg/z35NUgV
...::: SOCIAL CORNER :::...
instagram.com/stfvfx
twitter.com/STF_285
twitch.tv/stfvfx
artstation.com/stfvfx
stfvfx.gumroad.com/l/gondorcity
Join the CG LOUNGE: discord.gg/z35NUgV
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instagram.com/stfvfx
twitter.com/STF_285
twitch.tv/stfvfx
artstation.com/stfvfx
artstation.com/stfvfx
Thanks to the CG Lounge Discord modeling help!
artstation.com/zkhoa
artstation.com/jaredkuharski
artstation.com/mikha_renders_stuff
and special thanks to Maite Leukering & Arvid Schneider
Join the CG LOUNGE: discord.gg/z35NUgV
...::: SOCIAL CORNER :::...
instagram.com/stfvfx
twitter.com/STF_285
twitch.tv/stfvfx
artstation.com/stfvfx
Join the CG LOUNGE: discord.gg/z35NUgV
...::: SOCIAL CORNER :::...
instagram.com/stfvfx
twitter.com/STF_285
twitch.tv/stfvfx
artstation.com/stfvfx
...::: SOCIAL CORNER :::...
instagram.com/stfvfx
twitter.com/STF_285
twitch.tv/stfvfx
artstation.com/stfvfx
#vfx #dune #3dsmax #tutorial #gaea #speedtree #breakdown
For this personal project I teamed up with Masashi Imagawa. Our goal was to achieve a dune like environment with a believable city.
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Masashi: lighting, comp, some cliff lookdev, some city blocks, layout
Steffen: building & terrain shaders, asset development(trees, terrains, cliffs), crowd, some city blocks
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building models by kitbash3d
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Masashi's artstation:
artstation.com/masashivfx321
My artstation:
artstation.com/stfvfx
If you have questions feel free to ask in the comments or wherever you want :D
Music used:
Digital Dreams - Jimmy Svensson
No One is Out here - Yehezkel Raz
Find me on:
artstation.com/stfvfx
instagram.com/stfvfx
#3d #challenge #infinitejourneyschallenge #pwnisher
I made this in 5 days (+rendertime). I will upload a full tutorial soon.
Find me on:
artstation.com/stfvfx
instagram.com/stfvfx
#3d #challenge #infinitejourneyschallenge #pwnisher
This time I worked together with:
Andrea Panenero (3D Buildings Modeling)
Arvid Schneider (Waterfall simulations)
Lars Wemmje (Compositing)
Steffen Hampel (Environment, Shading, Lighting & Grading)
Final work:
artstation.com/artwork/nYgmWO
Hauke, Budi, Simon, Etienne & Nils - You are the best.
Made in 3dsmax & V-ray.
Check out my other work :
artstation.com/stfvfx
CG Lounge discord:
discord.gg/z35NUgV
Final work:
artstation.com/artwork/nYgmWO
Final work:
artstation.com/artwork/GaRO8Q
artstation.com/stfvfx
Used Maya, V-Ray, Speedtree & Nuke
Contact me here:
artstation.com/stfvfx
linkedin.com/in/steffenhampel
instagram.com/stfvfx
artstation.com/stfvfx
Done in maya & v-ray
artstation.com/stfvfx
twitter.com/STF_285
hyped for season 3 :D
My artstation profile:
artstation.com/stfvfx
Noodlebot Artstation post:
Programs used: Maya, Vray, Substance Painter, Quixel & Poliigon
my artstation:
artstation.com/stfvfx
my twitter:
twitter.com/STF_285
ARTSTATION POST:
artstation.com/artwork/oD3rO
heavily inspired by Devon Fays work, also his workshop helped me ALOT..
thegnomonworkshop.com/tutorials/creating-a-sci-fi-alleyway
Group members:
Björn Lundt ( artstation.com/bjoernlundt)
Sebastian Bär (artstation.com/sebastianbaer)
Marvin Heymann (artstation.com/marvinheymann)
Steffen Hampel (artstation.com/stfcut)
Jonas Ganser (artstation.com/jonasganser)
Evangelos Kapouranis
Alexander Vinevcev
Alexander Sahling
Cinematic made by: artstation.com/stfcut
Software used for the whole project: Sony Vegas, After Effects, Maya, Photoshop, Speedtree, Unreal Engine 4, Marmoset Toolbag, zBrush, Substance Painter
Songname:
World of Warcraft Soundtrack - A Call to Arms
My Twitter: twitter.com/STF_285
Group members:
Björn Lundt ( artstation.com/bjoernlundt)
Sebastian Bär (artstation.com/sebastianbaer)
Marvin Heymann (artstation.com/marvinheymann)
Steffen Hampel (artstation.com/stfcut)
Jonas Ganser (artstation.com/jonasganser)
Evangelos Kapouranis
Alexander Vinevcev
Alexander Sahling
Cinematic made by: artstation.com/stfcut
Software used for the whole project: Sony Vegas, After Effects, Maya, Photoshop, Speedtree, Unreal Engine 4, Marmoset Toolbag, zBrush, Substance Painter
Songname:
World of Warcraft Soundtrack - A Call to Arms
My Twitter: twitter.com/STF_285
obviously inspired by Blade Runner 2049...
Everything is made by me BUT:
- Neon signs (google images :D)
- the smoke animation in the foreground (Video Copilot)
and no, I am not content with this :D
But im still at the start of learning texturing etc...
Software used:
Maya 2017 (Arnold), Substance Painter, After Effects


