KrithalithAnother more classical type of scattershot search, where I search a whole stage at once at low resolution with no restrictions. This gives a truly broad and unbiased search, with the caveat that the results may not be very optimized and precise strategies might be missed. This time I selected CotMC reds. A number of low resolution searches were performed, and some of the fastest / most interesting runs are shown.
For reference the Singlestar Record is 20.57 (TAS-timing) / 19.73 IGT by Kyman (youtube.com/watch?v=Q6vhkghIafs) and the TAS time is 19.67 (TAS-timing) / 18.83 IGT by Alex, Plush, and Crackhex (youtu.be/xxxLn5LJbxM).
Please consider donating to my Patreon if you want to help a temporarily jobless eggman buy more computing power for Mario optimization:
Low-res Cavern of the Metal Cap Searches + accidental TAS improvementKrithalith2024-08-20 | Another more classical type of scattershot search, where I search a whole stage at once at low resolution with no restrictions. This gives a truly broad and unbiased search, with the caveat that the results may not be very optimized and precise strategies might be missed. This time I selected CotMC reds. A number of low resolution searches were performed, and some of the fastest / most interesting runs are shown.
For reference the Singlestar Record is 20.57 (TAS-timing) / 19.73 IGT by Kyman (youtube.com/watch?v=Q6vhkghIafs) and the TAS time is 19.67 (TAS-timing) / 18.83 IGT by Alex, Plush, and Crackhex (youtu.be/xxxLn5LJbxM).
Please consider donating to my Patreon if you want to help a temporarily jobless eggman buy more computing power for Mario optimization:
patreon.com/KrithalithDire Dire Docks 100 Coins + Reds Low Res Scattershot [SM64] (100000000000000 sim frames)Krithalith2024-10-10 | Another low-res scattershot search, this time for DDD100 + reds (ending part). Once again a low-res search means that the entirely level can be searched at once with no hints or biases, hopefully allowing interesting new movement or strategies to be found.
Please consider donating to my Patreon if you want to help a temporarily jobless eggman buy more computing power for Mario optimization:
patreon.com/KrithalithFree Flying for 8 Red Coins (SSL Reds) Low Res Scattershot [SM64]Krithalith2024-09-14 | Another low-res scattershot search, this time for SSL reds (middle part). Once again a low-res search means that the entirely level can be searched at once with no hints or biases, hopefully allowing interesting new movement or strategies to be found.
Please consider donating to my Patreon if you want to help a temporarily jobless eggman buy more computing power for Mario optimization:
patreon.com/KrithalithTTM Scale the Mountain Low Res ScattershotKrithalith2024-08-28 | Another low-res scattershot search, this time for the TTM climb plus some bonus runs. Once again a low-res search means that the entirely level can be searched at once with no hints or biases, hopefully allowing interesting new movement or strategies to be found. Note that this time scattershot is optimizing for star-grab rather than x-cam. There is no specific reason for this other than that it was slightly easier.
Please consider donating to my Patreon if you want to help a temporarily jobless eggman buy more computing power for Mario optimization:
patreon.com/KrithalithLow-res BOB Mountain Climb SearchesKrithalith2024-08-11 | I went back to a more classical type of scattershot search, where I search a whole stage at once at low resolution with no restrictions. This gives a truly broad and unbiased search, with the caveat that the results may not be very optimized and precise strategies might be missed. This time I selected runs which managed to get to the bob-omb King. A number of low resolution searches were performed, and some of the fastest / most interesting runs are shown. It's unlikely anything in here is new, but it's entertaining and might lead to some RTA ideas when applied to other situations.
Please consider donating to my Patreon if you want to help a temporarily jobless eggman buy more computing power for Mario optimization:
patreon.com/KrithalithThe dumbest thing Ive made yet + ramblingKrithalith2024-08-02 | An egghead speaks to you from the void (Accept / Cancel).New Hazy Maze Cave Sign Clip Setups for SS/RTA [SM64] (@giboss)Krithalith2024-06-22 | Thanks to:
@giboss @pannenkoek2012 for creating STROOP The decomp team for decompiling the game @bad_boot for creating recompiled versions of the game
Link to TAS files and readme: drive.google.com/file/d/1tC92YHZIcw4cTfM7sTo1Gg2TUdvS1fAo/view?usp=sharingI got the Vanish Cap Entry BLJ Strat on keyboard (with numbers)Krithalith2024-01-24 | I had a number of attempts that failed on the final turn but I finally got it. Total time spent grinding maybe 2 hours lol (pracced sections beforehand). I might want to go for a lower time, I can definitely get sub 20. Also check out twitch.tv/jpufry who's trying to get it on console (and without numbers)
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts): paypal.me/krithalith patreon.com/KrithalithVanish Cap Entry BLJ Setup for 120?Krithalith2024-01-20 | Please check out @circumark994's video showing a new route for 120 starting with vanish cap entry and an analysis of how much time this would save compared to the current route: youtu.be/lLCzZzB2W60?si=Sd9yExze7agJccEB
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts): paypal.me/krithalith patreon.com/KrithalithI got the BitFS PU strat without any numbers or tools [SM64]Krithalith2024-01-08 | Yeah baby that's what I've been waiting for that's what it's all about.
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts): paypal.me/krithalith patreon.com/KrithalithSM64 Noob performs BitFS Parallel Universe strat full level (with numbers)Krithalith2024-01-08 | Was messing with this on stream and got it full level without too much trouble. The usamune numbers definitely help and are not allowed in real runs of course. I also got it with states and without numbers, which is kind of guesswork but I think can be made more consistent with visual / audio cues. Keyboard is also an advantage for this strat but I think most of that is not because of the joystick but rather because of the dubious button layout on handheld controllers (thumb is overloaded IMO).
Next step would be to do it full level without numbers, which I might do later.
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts): paypal.me/krithalith patreon.com/KrithalithBitFS PU strat better camera angles for lag reduction (Thanks Gib) [SM64]Krithalith2023-12-31 | Posted this in the discord about a week ago but thought it might be useful for it to be on YT as well. I've been working on other PU strats but they're still kind of undercooked / too hard to be useful. I might have to put a pin in them and focus on easier strats in the mean time.
@giboss informed me that BitFS actually lags a lot more on console, especially with the camera I used in my PU demo. Together we figured out that the best way to avoid lag is to use a sideways cam up until the end. For this new ending you hold right to get your angle to 16384, and then move your joystick down and press C-left twice to do the 180. The PU movement is the same and this will pop you out in the same spot as the original demo but saves around 1 whole second worth of lag. This doesn't only save time but also hopefully makes the quick BLJ section easier to deal with, both with and without using pause strats.
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts): paypal.me/krithalith patreon.com/KrithalithClueless balding TASer tries actually playing the game (16 star run) [SM64]Krithalith2023-12-29 | Tried doing a run with pretty much no practice, knowledge, or preparation lol. Just for fun.
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts): paypal.me/krithalith patreon.com/KrithalithBowser in the Fire Sea Parallel Universe Strat for RTA [SM64]Krithalith2023-12-16 | I can't believe I forgot to mention this but you need to be in lakitu - fixed cam mode before you start. Also the lakitu cam doesn't need to be the far cam necessarily, everything works the same for "close" / regular lakitu cam.
Saves up to 10+ seconds compared to Circum's human theory TAS depending on execution. I hope this can be consistent / fast enough to be useful.
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts): paypal.me/krithalith patreon.com/KrithalithLSBLJ Setup Idea (very hard 4+ second save) [SM64]Krithalith2023-11-20 | Lobby SBLJ can save up to 4+ seconds over a really clean regular lobby BLJ and could theoretically be used in 0, 1, 16, and 120 star.
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts): paypal.me/krithalith patreon.com/KrithalithSL100 IS NOT RNG* [SM64]Krithalith2023-11-11 | *It's RNG but a lot more consistent than you probably thought.
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts): paypal.me/krithalith patreon.com/KrithalithThree more SL100 moneybag dupe setups [SM64]Krithalith2023-11-07 | Took a long time to find setups with better properties than the original hard DLDL setup but I did find some. Statistics video coming soon.
Please check my previous video for more details on two old setups, specifically moneybag probabilities and joystick requirements: youtu.be/U5PH34CERcc .
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts): paypal.me/krithalith patreon.com/KrithalithCCM Floor Clip Setups for Wall Kicks Will WorkKrithalith2023-11-02 | The setups no-one asked for (except some people did).
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts): paypal.me/krithalith patreon.com/KrithalithNew SL100 Moneybag Strat UpdateKrithalith2023-10-26 | Shoutouts to Circumark for console-verifying my previous example run and figuring out some RNG synching issues. @circumark994
Please check my previous video for more details on the different setups: youtu.be/U5PH34CERcc .
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts): paypal.me/krithalith patreon.com/KrithalithSL100 + reds with moneybag duplication setup for RTA [SM64]Krithalith2023-10-20 | Timestamps / setup references:
0:00 Intro 0:25 Full run with hard LRLRLRL 3:20 Hard LRLRLRLRL 3:35 Hard LRLRL 4:28 Hard DLDLDUDU 4:41 Hard DLDL 4:53 Easy double 5:33 Easy triple
If you want to support my SM64 work please consider donating or becoming a patron (I will waste your money on food, shelter, and maybe computer parts): paypal.me/krithalith patreon.com/KrithalithCarpetless setup: Deranged Derek [SM64]Krithalith2023-09-25 | For Single Star use, about one full second faster than what was used in Circum's 29.20 human theory youtu.be/y4Eh4-DWrac?si=qlhedDXWfgLkSNrm
You have to start in the shown lakitu cam, walk forward, do a frame perfect turnaround, and then swoosh with the joystick (complete turn frames), followed by a frame perfect c-up (same effect as neutral if on digital input but if you press c-up the joystick doesn't matter). So the setup is basically 3 frames perfects involving the joystick, the hardest part being probably the almost full forward to almost full backward. If that's not possible on OEM you may have to pause buffer that too.
Double jump is 3 frames, triple jump is instant, first GWK is a second frame, 2 direction switches in the air, last GWK can be first or second frame.Carpetless Setup: Mild Michael [SM64]Krithalith2023-09-22 | Slower but maybe a little bit easier. It has a 2 switch setup for a firsty or 2nd frame GWK (shown in video), and both of those have a frame of leeway on the second GWK bonk as well. It also has third and fourth GWK frame setups, which have three switches, but you lose the frame of leeway on the second GWK. It also supports undercrawl (1f crawl + another 1f crawl) for pretty much all setups except some very rare 5 switches which you're never gonna use anyway.
Mild michael dictionary (undercrawl, i.e. 1f crawl followed by another 1f crawl): pastebin.com/mfw4h9BR
Mild michael dictionary (overcrawl, i.e. 3f crawl followed by 1f back): pastebin.com/Qg75n02hCarpetless Setup: Orthogonal James [SM64]Krithalith2023-09-20 | Slightly faster, marginally less consistent it seems. IL strat?
You lose the leeway on the second GWK for the only 2 switch setup that exists (second GWK must be firsty). Setup seems to be about .7 ish faster.
Shoutouts to Alexpalix for showing me that quick-ish setups from the bottom left corner (looking at the window from outside) can exist. I've searched all corners now but I'm sure a quick-ish setup could be found for bottom right at some point with different setup elements (so you go straight from LJ to the window, to ledgegrab, to setup). That might save another 2-3 seconds.
Dictionary for James with Z values: pastebin.com/Gxea7y89Carpetless Orthogonal Jones Setup Dictionary HDKrithalith2023-09-19 | My name is not Derek lol
THIS IS ASSUMING THE TWO FRAME CRAWL I CAN'T PROMISE ALL OF THESE WILL HAVE LEEWAY ON THE CRAWL.
I've seen some runners do some less consistent stuff so hopefully this explanation can help a little bit.
Might be helpful to have the values visible in usamune:
Facing (U) U16 8033B19E Facing (J) U16 80339E2E
The XYZ coordinated should be standard in some of the memory slots.Carpetless Setup [SM64]Krithalith2023-09-17 | ...The Princesss Secret Slide 24.13 (-5f) and under 21 20.00 (-7f) [SM64] [TAS] [Scattershot]Krithalith2023-09-11 | Scattershot managed to find new strats for both PSS stars. I actually came up with the pillar strat myself though since there are a lot of SBC strats that are very close and scattershot overlooked the pillar at first.
People mentioned in video:
@kusabi133 @MrRobertZBlast to the Stone Pillar 10.23 (U) (-29f) + 6.53 (J) [SM64] [TAS] [Scattershot]Krithalith2023-08-19 | It turns out you can skip the pole grab and keep a reasonable amount of speed by landing on the spike with a dive recover and going into a c-up slide. I spent a couple days trying to get another frame at the end but couldn't quite get it. Check out the channels of these previous authors:
@PlushSM64 @rebeccalynch9784 @dargos youtube.com/@Crackhex1 key BitS -24f [SM64] [TAS] [Scattershot]Krithalith2023-08-07 | Squish cancel was theorized by Tyler Kehne and first performed by Dabs in 2021 and the ending was improved by 16f by Snark in 2022. The ending was still a bit slow because you get to the final elevator platform pretty late, so you have to jump off high, which means you can't go too fast or you'll overshoot the thin ledge which you need to gain more height. Scattershot managed to get to the final elevator 11f earlier which allowed for a much faster final BLJ, saving 24f in total over Snark. The end movement is a little tricky since basically all the octagon walls try to push you away from the pipe unless you manage to get a lot of double wall-pushes at the right angle. I'm pretty confident this ending is optimal now and getting to this specific final elevator platform earlier or using pause buffers for more speed will not save time (I searched ensembles of final BLJ speeds, positions, angles, and elevator heights).
Dabs and Snark comparison: youtu.be/Wtfs8vopKWk Snark's Channel: @snark122 Dabs's Channel: @dabs4270 Tyler's Channel: youtube.com/c/TylerKehne1 key BitS Entry -23f [SM64] [TAS] [Scattershot]Krithalith2023-07-21 | I finally looked into this. Snark and others (ToT?) had theorized a high speed wallkick strat for some time but it was always a little slower in execution than clock-punch. I actually saved 4f post-stardoor before even looking at the start with another high speed wallkick strat. However, at some point I realized that the only reason you talk to the door with "only" 458 speed is that you need less than 400 to not clip through the clock when punching it (you could increase this a bit if you had a ground-level double wall push but still nowehere near enough to beat this new strat). The new strat gets almost 800 speed before talking to the door. If you go any faster you will clip through the stairs leading to the 70 star door. I ran scattershot on an ensemble of different door talk positions and X and Z sliding speeds to find this route.
Old comparison of clock-punch vs HWSK: youtu.be/4IPzxSsFF74 Snark's Channel: youtube.com/user/snark122Big Bob-omb on the Summit 31.10 (-1f) [SM64] [TAS]Krithalith2023-07-11 | For archival purposes. Compared to Plush's 31.13. I saved a frame up to the tree grab for Shoot to the Island in the Sky, which obivously carries over to this star as well. I had a short look at the ending but I couldn't find something that'd obviously save a frame without messing with the first king grab etc which I didn't feel like doing. Another frame save to the tree is also close to possible.Shoot to the Island in the Sky 14.13 (-4f) [SM64] [TAS] [Scattershot]Krithalith2023-07-08 | TLDR -1f to tree, -3f post tree.
While the elevator cycle makes it seem like it's not possible to get to the tree faster, you can still improve it because the final couple frames of the last elevator BLJ have a ySpd higher than 10 (speed of the elevator). Compared to Plush you have to get to the elevator 2f faster to save 1f, and 5f faster to save 2f (and this would truly be maxed without other tricks). Naturally I saved 4f and spent several days failing to get 5, so in the end I only got -1f to the tree.
The part after the tree is much more interesting. Scattershot uses an aerial slidekick and a slidekick slide to steep jump dive transition that's possible on steep surfaces (I had never considered this, might not ever have even seen this). This gives you much more ySpd and gets you on the island much faster, albeit a lot further from the star box. Luckily with a grind the greater distance is not a dealbreaker since the original run used backward movement (which was probably optimal that close to the box). In the end this saved 3f from the tree to star grab.
Towards the end I was also thinking about a PU route for this star (should have occured to me earlier), but I kind of doubt it's possible since there is very little time to build up enough speed and perform the PU movement and overflow jump. I also figured if it were possible it would have been done already.
Note that the elevator save also saves 1f for Big Bob-omb on the Summit, I will upload a vid of this later so as not to overshadow this (much more interesting) run.Top o the Town 12.03 (-2f, new route) [SM64] [TAS] [Scattershot]Krithalith2023-06-04 | Was working on express elevator and decided to take a look at ToTT. Didn't find anything in the original route but I forced scattershot to find a route using the brown ramp and the wooden platform GWK and it turned out to be 2f faster. Spent too much time working on -3f but couldn't get it...Shoot into the Wild Blue 7.37 (-2f) [SM64] [TAS] [Scattershot]Krithalith2023-05-24 | Final WF star, spent way too much time trying to make -3 and -4 starts work but couldn't get them to. Couldn't find anything interesting in the end either. So basically my man did 2 long jumps.Blast Away the Wall 5.37 (-4f) [SM64] [TAS] [Scattershot]Krithalith2023-05-16 | Mario throws it back. Based on 5.50 by Alex youtu.be/ife8EEuFm-4
Scattershot bascially instantly found the backflip strat which makes sense cause it's a very simple strat that was just overlooked. It gives -4f with a slightly worse angle and much higher on the tree. Being higher on the tree is actually a problem because you want both a .99 dive and to slide off the grey ledge to set up for the triple jump (You can see scattershot actually delays the dive by several frames just to be able to get the right height at the cost of a lot of forward movement). After several days of trying strats and optimizing I was able to get a full -4f, which is now much tigher than before. It also found a crazy sideflip strat but that one seemed to max out at -3f.
RTA: I'm wondering if this will save time for RTA wild blue. Seems likely.Scattershot finds WF tricks that will brominate your skull [SM64] [TAS]Krithalith2023-05-12 | -2f on caged island -4f on Top of the Fortress and Chip off the Whomp's block
Main new tricks:
GWKFPGWK: At the start scattershot found a GWK into a float double push into another GWK to get over the wall 0.5f sooner. Scattershot was able to find this due to good properties of the side wall seam vertices which make a double float push possible for some Z for each Y. I then manually combined this with a -1f landing from the first LJ to create something that -1.5f on paper but due to a worse angle and weird QFs on the slope very hard the exactly quantify. It helped me in further searches so I think it's somewhere between -0f and -1f depending on subsequent movement.
Illegal DR: In the middle there is a DR which seems to be on a steep slope, which you normally can't DR off of. It seems this is because the wall pushes mario under the flat floor for 1qf. The qf gets cancelled and Mario doesn't get raised by that floor, but somehow does retain the ability to DR, meaning he can DR directly from the steep slope to the flat slope and conserve a lot of speed.
Music: Xantesha - SUNRISE youtu.be/MfguBo0jDD4Watch for Rolling Rocks 12.63 (-1f) [SM64] [TAS] [Scattershot]Krithalith2023-04-14 | Micro-optimize my balls. Couldn't get rid of longjump.HMC slidekick strat in Usamune for RTA enjoyersKrithalith2023-04-11 | Auto-smoothed joystick, reduced inputs and recorded in usamune.Scattershot saves .6 in HMCKrithalith2023-04-08 | Cool people mentioned: @sonicpacker @Nahoc @mamunine @EpicRandomGamingChannel youtube.com/@user-xw3pr1wd7b @CeeSZee @SilentSlayers @galoomba5559 @PaLiX @FramePerfection
Music: すてらべえ - Meteor Shower soundcloud.com/stella_hiragana/meteor-showerShining atop the Pyramid 5.57 (-9f) [SM64] [TAS] [Scattershot]Krithalith2023-03-28 | A completely new strat by scattershot saving 9 frames after some optimization. Ty Gelly for compute.
Based on 5.43 by Alexpalix1. As always thanks to Gelly for aiding in the scattershot computations.
-3f to the first GWK but loses 1f in the end from being lower. The first GWK is extreme precise, even though it doesn't look like it. You need like 39.5+ speed, which is a really awkward amount of speed to have from a double jump. This is why Alex's run require the punch turnaround to line everything up.
Music: Malcha & Ruxxi - HyperDriveBlast to the Lonely Mushroom 5.17 [SM64] [TAS]Krithalith2023-03-13 | Scattershot found a better setup for the BLJ. It lands 3f earlier with less speed so it needs an extra BLJ, so it saves 1f in total. I wouldn't be suprised if another frame is possible but I couldn't find it. The whole thing is pretty constrained.
History: HIST: 5.43 Nahoc 2012 youtu.be/i18sCgxRNP4 5.33 Dar Gos 2017 youtu.be/7k2JqNlolwE 5.30 Ethan white 2017 ? 5.27 SilentSlayers 2017 youtu.be/boRgxjw8oPg 5.23 Dar Gos 2019 ? 5.20 Alexpalix1 2023 youtu.be/v208Yeo2Xss[SM64] [TAS] Scattershot tries Moat Door Skip (1 key & 120)Krithalith2023-03-06 | Original moat door skip by Tyler Kehne, Pannenkoek2012 and others (need more info on this).
Bismuth explanation on MDS: youtu.be/wjge1bVobN0?t=510Pause BLJ type beatKrithalith2023-01-25 | Someone pointed out that this segment in the previous video sounded like a bop so I added a drum loop.Scattershot saves 5 frames on Vanish Cap entry (used in 120 and 1key).Krithalith2023-01-22 | I don't know who made this section, feel free to let me know and I'll shout them out.
Sometimes boring movement is better. Scattershot really shines in small sections with weird movement options. Scattershot used for finding a quicker longjump setup, brute force for maxing backwards speed and position on stair landing, BLJ and end done manually.SCATTERSHOT TTC100 CHRISTMAS LIVESTREAMKrithalith2022-12-23 | twitch.tv/krythalith
It's going to start dec 24th, around 8PM UTC.Common LLL W 13.07 redsKrithalith2022-10-16 | Red = 13.27 by Snark from 2012 Green = 13.17 by Me from yesterday Pink = 13.07
I was informed that even though the puzzle pieces can not be manipulated, the bridge cycle can be (up to a couple of frames). This allowed me to eliminate another pause buffer which saves 3f on the puzzle cycle. I wasn't able to save 3f on the BLJ though so I had to save an extra frame during the puzzle (which is relatively easy since the cycle is 1f better). So in the end I did save the full 3 frames that this extra pause buffer elimination allows for.