Kim PaquetteThis version has been worse for me in town - this drive, it did better, but missed both left turns when a parallel parked cars were adjacent.
FSD Beta 2021.4.11.1 (v.8.2) From normal roads to downtown Newport.Kim Paquette2021-03-08 | This version has been worse for me in town - this drive, it did better, but missed both left turns when a parallel parked cars were adjacent.FSD Beta 10.69.3 first drive - Its GOOD! Not perfect but really smoothing out the details!!Kim Paquette2022-11-04 | Only 2 disengagements this drive - one over cautious around a double parked truck on a narrow street, one not following navigation/lane selection. Overall this drive was incredibly smooth on all turns and excellent with creeping!FSD Beta 10.69.2.2 Great Test Loop Drive- Even Washington Square!Kim Paquette2022-09-19 | A couple of disengagements due to hesitation/unable to find path but overall an excellent drive on my test loop! Great creeping, good turns, and it even (mostly) got Washington Square!FSD Beta 10.69.2 second drive on test loop. Many disengagements!Kim Paquette2022-09-12 | Second drive on test loop - many disengagements due to pedestrians and lane selection. Sorry that my camera was off center after probably a pothole lolFSD Beta 10.69.2 - painful first drive on test loop.Kim Paquette2022-09-11 | My car seems to be overreacting to pedestrians on this version. Possibly validating changes made to pedestrians that Elon mentioned, but in the meantime it caused many disengagements.FSD Beta 10.69.1.1 getting my rotary that is under construction and a 4 lane unprotected Left!!Kim Paquette2022-09-04 | ...FSD Beta 10.69.1.1 Maybe my BEST test loop drive ever!Kim Paquette2022-09-04 | FSD Beta 10.69 - 10.69.1.1 has been very good for me on "normal" roads - but today with this latest release I had one of the smoothest drives yet with the fewest interventions. Only one inadvertent disengagement (due light my keeping torque on a jerky steering wheel.) Still some struggles at Washington Square, but great, solid turns and good creeping left turns.FSD Beta 10.69.1 Unprotected left attemptsKim Paquette2022-08-31 | ...FSD Beta 10.69.1 First DriveKim Paquette2022-08-31 | No huge differences here - fewer disengagements though, good blind turns, good creeping. Couple of instances of lane confusion, creep line in wrong spot, and usual failings at Washington SquareFSDBeta 10.69 attempting Kim’s version of an unprotected leftKim Paquette2022-08-24 | 3 attempts at this intersection. First time as unprotected left, 2 and 3 trying to go straight across. Intersection is on the diagonal and my car struggles any way it tries to do it.
Coordinates (41.4846727, -71.2994697) Gibbs/Memorial/Cliff AveFSD Beta 10.69 struggles in NewportKim Paquette2022-08-24 | Sorry about the loud AC fan in the beginning!
Lots of problems with basic maneuvers on this early .69 build. Elon said they made a lot of changes to the code, so for me this was quite a regression. I will do another drive with less traffic and see if it does better.
Good creeping, good this time by courthouse. Bad decision making when playing chicken, lane choice.FSD Beta 10.11 first drive - much improved creeping and turns!Kim Paquette2022-03-15 | Quick spin on test loop - missed turn due to construction but great at getting back on nav route. Much surer turns, good creeping, overall smoother performance in the tight setting in town!FSD Bets 10.10.2 Tett Loop Drive 1 - not so good!Kim Paquette2022-02-20 | First drive on 10.10.2 did not go well. Stop sign behavior regressions, lot of hesitation, bad creeping timing on Pope St, and same failures on Washington Square.FSD Beta 10.10.1 first drive on Test loopKim Paquette2022-02-09 | Decent creeping on this version but still failing Washington square and failed diagonal traffic. I didn’t notice much difference with this version after this one drive.FSD Beta 10.9 First drive on test loop - Confident turns but inconsistent creepingKim Paquette2022-01-18 | First drive on my test loop was ok - seems like turns are more confident with good acceleration. Failed creeping at Pope and Spring, very hesitant in Washington Square, which has always been inconsistent.FSD Beta 10.4 Drive 2 - Slightly better than drive 1.Kim Paquette2021-11-09 | Drive 2 was slightly better, did great job with sharing road, going around obstacles, though it did not recognize cones. Still needs to improve on committing through turns. Failed at yielding to diagonal traffic.FSD Beta 10.4 First drive - NOT SO GOOD!Kim Paquette2021-11-09 | First drive on 10.4 - mistiming of yellow lights, extremely slow through turns, missed turns, still way too overcautious around pedestrians.FSD Beta 10.3.1 BEST DRIVE YET on test loop!Kim Paquette2021-11-01 | 10.3.1 GREAT drive on my test loop! Only disengagement was lane confusion around a construction area. Some intervention via accelerator press when hesitant through turns or from a stop. Overall, great drive!FSD Beta 10.2 UNEDITED first drive on test loop.Kim Paquette2021-10-11 | Overall, some small improvements in acceleration, following distance, creeping. Failed creeping at Pope but did well on other tries in other places. Lots of confusion down Thames street with heavy traffic and pedestrians - seemed very unsure and handled that worse than any other previous attempts. It did a great job at one of the intersections with diagonal traffic that it previously failed.FSD Beta V10.1 Unedited first drive on test loop + rotary fail.Kim Paquette2021-09-26 | First spin around my test loop - many disengagements.
Camera displaced on hard braking corrects itself, so be patient!!
Only improvements I noticed were in diagonal cross traffic, and one area where it used to think it needed to creep.
Overall, more aggressive on some turns, which isn’t a good thing in my tight streets in town.FSD Beta V10.0.1 First Drive on test loop - only small improvements.Kim Paquette2021-09-17 | I noticed small improvements in smoothing some turns, acceleration from stop signs and stop lights, better following distance through traffic lights. Still had issues with diagonal cross traffic, and inconsistent creeping behavior.FSD Beta V10 fail/success at creeping, other disengagements.Kim Paquette2021-09-17 | Good example of creeping failure and success, several minor disengagements due to poor lane choice, too close to curb, missed turns, etc. Edited out long stretch of sitting in traffic midway. No other edits.FSD Beta V10 short drive - Good creeping, obstacles, construction.Kim Paquette2021-09-14 | V10 is much better for me today - still made some of the same mistakes, but here is a portion of the drive where did a great job creeping, and making decisions around construction and parked vehicles.
Second time creeping at the end of this video, it slowly peeked around, could go because a car was turning right just before where I was, car behind waited to let me out, and my car decided to go. Perfectly executed.FSD Beta V10 - UNEDITED drive two on test loop, after calibration and reset. Not much better for me.Kim Paquette2021-09-13 | Same drive as yesterday on V10, but after recalibration and reboot of car. Car still struggling with creeping behavior, and still does not recognize diagonal cross traffic. I also explain a bit why I disengage when I do.
V10 has been great for other testers, but so far, not for me. This happens on different versions - some testers report better drives than others. This time I have the short end of the stick - so far!FSD Beta V10 UNEDITED 18 minute drive with too many disengagements to list!!Kim Paquette2021-09-12 | V10 has not been good for me - it is failing at tasks it was able to do previously, like sharing road for oncoming traffic on narrow streets, unprotected lefts with diagonal cross traffic. Timing in general seems off for resuming speed following a lead car after a stop, making some turns, etc.FSD Beta V9 Drive down busy Thames street- EXCELLENT job creeping for blind left!Kim Paquette2021-07-11 | I wanted to see how V9 would react to multitudes of pedestrians. Also, I tried a blind left on a corner where I had a better view and really trust the car to do it's thing - it did great!
Some odd turning behavior when in stop and go traffic on a one way street.FSD Beta V9 Short drive in Newport, RIKim Paquette2021-07-11 | Series of left and right turns, unprotected left, improvements in areas my car previously struggled. Problems choosing correct lane in usual areas - I suspect a maps issue.FSD Beta V9 - 2 tries up Pope Street and blind left onto Spring StreetKim Paquette2021-07-11 | Car navigating up very narrow Pope street, and my first time trying blind left turns with V9 vision only FSD BetaFSD Beta V9 Perfect Drive on Wesley street in Newport, RIKim Paquette2021-07-11 | A street on my test route - Wesley is a zig-zag alley/street with 90 degree turns. V9 handled it perfectly!
Elon liked this video on twitter. ;)FSD Beta v9 right on red then quick left.Kim Paquette2021-07-10 | FSD Beta V9 - Right on red then quick left after crossing 2 lanes - it was successful, but slow.FSD Beta 8.2 on single lane road and thru narrow tunnel - zero disengagements or interventions.Kim Paquette2021-05-23 | FSDBeta driving a section of Iron Mountain Road in South Dakota in fog and drizzle.FSD Beta 2021.4.11.1 version 8.2 handling the switchbacks of Iron Mountain roadKim Paquette2021-05-23 | Very foggy would be scenic drive on iron mountain road in the Black Hills of South Dakota.FSD Beta 2021.4.11.1 (v.8.2) UNEDITED Spin through town, and a few thoughts for new Beta hopefuls!Kim Paquette2021-03-09 | Another loop through town, many disengagements. And advice for those thinking about getting into the Beta program. If you have questions, let me know! Here or on Twitter - @kimpaquetteFSD Beta 2021.4.11.1 (v. 8.2) Zero disengagement driveKim Paquette2021-03-08 | Quick errand trying out 8.2 - No disengagements, but not perfect. Several accelerator presses. We were told this version has only minor improvements.FSD Beta attempts some narrow roads in Newport, RI. Version 2020.48.35.7 (build 8.1)Kim Paquette2021-01-31 | Several places here on my test route. I try to find difficult scenarios for FSD Beta to learn from.
Today's attempt at Wesley wasn't as good as the last time a few days ago.
Needs to be more aggressive in committing to maneuvers - often, chances to go are missed because it is too cautious.
Still stopping far back from stop sign lines in places.
Didn't do as well at creeping today as last time.
Still having a hard time finding the entrance streets when left turn is obstructed by parallel parked cars.FSD Beta drives me to the UPS Store!Kim Paquette2021-01-31 | V. 2020.48.35.7 (build 8.1) from the point to the UPS store - one intervention for illegally parked mail truck. Only other interventions were accelerator presses due to pedestrians or slow acceleration through intersections/turns.FSD Beta 48.35.7 UNEDITED 45 minute drive through Newport, RI. (Build 8.1 - new numbering scheme)Kim Paquette2021-01-26 | Today's drive through the old part of Newport, RI on build 8.1 (Formerly labeled 10.1) - This was my best drive in town yet! Minor disengagements, some out of courtesy to other traffic, not due to beta. Mostly known maps issues, and familiar places it struggles, like not seeing left turns when a car is parked adjacent, and Washington Square.
Much better today with blind left turn creeping - zero disengagements due to that.
Two attempts at Wesley and the left turn onto Broadway that I recently added to my test route. It got both the second attempt today!FSD Beta build 10.1 - failed two very difficult scenarios.Kim Paquette2021-01-23 | Two new maneuvers to add to my test route.
Tight street (that is actually a two way road!) with severe zigzag and parallel parked cars that switch to the other side after turn, and headed into direct sun.
Left onto busy road with cross walk at immediate left and I must take right fork immediately. Also into direct sun.
Link to tweet with screenshots of the map and intended route:
twitter.com/kimpaquette/status/1353096032545099777?s=21FSD Beta 48.35.1 (Build 10.1) - Series of 3 left hand turns testing the creeping function.Kim Paquette2021-01-22 | First - I apologize for the rattle! The roads here are so bad, I hit a bump and it dislodged something with my camera setup. I did pull over to fix at one point but it didn’t help.
1 success and 2 fails at creeping left hand turns in town.FSD Beta 48.35.1 Build 10 - improper one way street behavior, reaction to lane closure.Kim Paquette2021-01-21 | FSD Beta build 10 driving out of the Point in Newport, exiting onto bridge, late lane shift due to construction, which I reported.FSD Beta 48.35.1 (build 10) 36 minute unedited drive in Newport, RIKim Paquette2021-01-19 | FSD Beta build 10 is a huge improvement over previous builds, and works amazingly well on "normal" box store boulevard type roads, but it still needs improvement on the old colonial roads in town.
Starting with build 10, my car is having a hard time finding tight left turns that are obscured by adjacent parallel parked cars.
Creeping logic is still being tweaked. Many of the turns in town require you to "nose out" or creep to see around an obstruction like a wall or building.
Some turns are still hesitant or too slow. It feels like turns need to be decided sooner, and once committed, executed faster.FSD Beta 48.35.1 (build 10) navigating winding roadKim Paquette2021-01-19 | FSD Beta driving a winding road in Portsmouth RIFSD Beta 48.35.1 (Build 10) unedited 30 minute drive - ONE disengagement.Kim Paquette2021-01-18 | 30 minutes unedited drive on Build 10 around Newport and Middletown, RI. Overall, build 10 is a huge leap from any previous build. But, areas that need improvement:
Yielding logic is still being tweaked. My one disengagement was yielding entering a rotary. My car stopped yielding (and would instead stop) at this rotary starting with build 8. This time, it didn't feel like it was going to yield so I intervened.
Creeping logic has greatly improved over previous builds, but still being worked on. Does great on some roads, not on others.
Confidence in turning - most turns are great, but sometimes it can be too slow. Still, major improvement over previous builds.
One way street recognition still not addressed, so my car tries to drive on the right if there are no lines marking parallel spaces.
Seems overly cautious (even more than before) with pedestrians.FSD Beta 48.35.1 (build 10) 9 minute drive with zero disengagementsKim Paquette2021-01-18 | 9 minutes Of an 12 minute perfect Tesla FSD Beta drive. Edited a portion (on a straight road, nothing happening) where a took a phone call. This build is the first time I have gone from beginning point to end without so much even a nudge on the accelerator.FSD Beta fail/success: 48.35.1 (build 10) completing a maneuver it had never gotten before.Kim Paquette2021-01-18 | Here I show build 9 failing an intersection, and then Build 10 successfully completing the maneuver. It had never gotten this intersection correctly before.FSD Beta 48.26.1 (Build 9) Tesla Model 3 Fail and then success at one irregular intersection.Kim Paquette2021-01-07 | 2 attempts on same build, 3 days apart.
The entrance to the point is a strange intersection - two way road intersects with one way road, and I enter from a 3rd road which is also two way. All happens in a very short distance.
Most attempts have looked like the fail - one previous success was slow and jerky. This success was perfect.FSD Beta 48.26.1 Tesla Model 3 - Two attempts at Washington Square in Newport RIKim Paquette2021-01-06 | First attempt fail - Second attempt, success, but after lots of thinking going on to decide where to go!FSD Beta 48.26.1 Tesla Model3 does not yet recognize garbage trucks!Kim Paquette2021-01-04 | ...FSD Beta 48.26.1 FAILS a series of maneuvers. Tesla Model 3Kim Paquette2021-01-04 | Trying to go around the square - car misreads parked cars as lead cars on short, narrow one way street, and is unable to make turns.
2018 Tesla Model 3 with FSDBeta software build 9.FSD Beta 48.26.1 Tesla Model 3 deciding to go around mail truckKim Paquette2021-01-04 | As I come up on the truck, my car renders it green (lead car) then determines (by way of radar under the truck) that there are no cars ahead of it, then decides it’s parked (rendered as red) and goes around.