Viewport: Inside Looks At Video GamesDarren Korb, audio director at Supergiant Games, details his journey composing music for 2020's award-winning Hades OST, how he's introducing new sounds in Hades II with modular synths like the Moog Matriarch, and looks back on his voice acting and sound design in past releases like Bastion and Pyre.
I originally filmed this interview in April 2024 as part of Game Informer Magazine’s cover story. Special thanks to my old boss, Matt Miller for permitting me to publish this video feature on Viewport. Thank you to Supergiant Games for welcoming me to the studio to chat with the team.
Viewport: Inside Looks at Game Development is a new video game documentary series from Game Informer's former video lead, Alex Van Aken. Support Viewport on Patreon to unlock exclusive benefits like early video releases and Discord access.
00:00 - Darren plays the Bağlama 01:40 - Why a sequel? 02:30 - Developing a sound 03:45 - What does witchcraft sound like? 05:35 - Double the music 06:19 - How game composing has changed since Bastion (2011) 07:18 - Confidence in songwriting 08:18 - Voice acting 08:53 - Becoming Zagreus' voice actor 10:43 - Directing other actors 11:48 - Looking ahead
Hades 2 Composer Darren Korb Spills His Songwriting ProcessViewport: Inside Looks At Video Games2024-10-17 | Darren Korb, audio director at Supergiant Games, details his journey composing music for 2020's award-winning Hades OST, how he's introducing new sounds in Hades II with modular synths like the Moog Matriarch, and looks back on his voice acting and sound design in past releases like Bastion and Pyre.
I originally filmed this interview in April 2024 as part of Game Informer Magazine’s cover story. Special thanks to my old boss, Matt Miller for permitting me to publish this video feature on Viewport. Thank you to Supergiant Games for welcoming me to the studio to chat with the team.
Viewport: Inside Looks at Game Development is a new video game documentary series from Game Informer's former video lead, Alex Van Aken. Support Viewport on Patreon to unlock exclusive benefits like early video releases and Discord access.
00:00 - Darren plays the Bağlama 01:40 - Why a sequel? 02:30 - Developing a sound 03:45 - What does witchcraft sound like? 05:35 - Double the music 06:19 - How game composing has changed since Bastion (2011) 07:18 - Confidence in songwriting 08:18 - Voice acting 08:53 - Becoming Zagreus' voice actor 10:43 - Directing other actors 11:48 - Looking ahead
#Hades2I lost my dream job at Game Informer. Heres whats next.Viewport: Inside Looks At Video Games2024-08-09 | Last week, GameStop abruptly shut down Game Informer, the publication I've worked at for the last four years. It was my dream job and I'm heartbroken that it's over.
While I'm upset that many of the projects I've spent years working on are seemingly gone with the shutdown of Game Informer's website, I am heartened by the fact that no corporation or company can take away my experience working there nor the institutional knowledge I acquired from the amazing editors I worked alongside. I learned so much working at GI, and now I'm pouring all my abilities into launching my own YouTube channel.
Welcome to Viewport: Inside Looks at Game Development.