dnskill
Duke Nukem 3D v0.99 Beta - Battlelord
updated
0:00 Start
8:45 Ending 1
10:32 Ending 2
21:59 Ending 3
Download:
msdn.duke4.net/hotmsbtcc.php
#dukenukem
"Ultimate DooM e1l1 and e1l2 combined into one level using True room over room, with Lunar Apocalypse style theme. Requires eduke32"
Download:
drive.google.com/file/d/10M-rwtvX0zdQJ5qRFlIR3JYF_XblX1R1/view?usp=sharing
#dukenukem
"A house. I downloaded it and souped it up. Before the selection of sprites and the level as a whole was pretty bad. I added quite a number of effects and screwed around with the palette in some areas. After I was done, it turned out to be a pretty cool level"
Download:
drive.google.com/file/d/1yx5kNdmPpEmXQfJqztefLWYWOs4CBdu_/view?usp=sharing
#dukenukem
"Vinkkej :
Laita brightness level ykk seen kun pelaat!
Kaikki hajoava kannattaa ampua!
Joka paikka kannattaa tutkia ja koittaa p seek l pi (esim. taulut)!
"Behind the DOOMED SPACEMARINE!"
"Tuolin takapuoli on tarkoitettu luusereille!"
Yksi avainsana on TV!
Nuolia kannattaa yleens seurata!"
Download here:
drive.google.com/file/d/1vXKEn3EesHmq5l5qoHHF5nbDW2by9vZL/view?usp=sharing
Download here:
moddb.com/mods/duke-nukem-3d-blast-radius/downloads/duke-nukem-3d-blast-radius
#dukenukem
Download here:
moddb.com/mods/duke-nukem-3d-blast-radius/downloads/duke-nukem-3d-blast-radius
#dukenukem
"Sikhl is set somewhere in the southwestern USA. There's been various reports of EDF troops getting fired upon by unknown assailants near a vast canyon area. Duke's been ordered to travel there and find out what's going on."
Download:
msdn.duke4.net/SIKHL.zip
#dukenukem
"Fighting his way through a Demilitarized Cityscape. Duke Nukem is brought out of his well earned R&R to finish off the remaining hostile alien forces, and save the captured babes. Before it's too late..."
Download:
msdn.duke4.net/dnmz.zip
#dukenukem
Download here:
moddb.com/mods/duke-nukem-3d-blast-radius/downloads/duke-nukem-3d-blast-radius
#dukenukem
"This map started out as a potential entry for Sanek’s BattleDuke Contest, but it soon grew too ambitious for the project and I wanted to implement more of my own ideas into it. Nevertheless, it was a refreshing idea to try mapping in a different style than usual for me, which also served as a practical exercise on implementing TROR (True Room Over Room) in a functional layout.
The map is fairly simple and open. It takes place on an oil drilling platform, which is a theme quite rarely used in Duke Nukem levels, but somehow very fitting. You will be facing mostly Battlelords (and potentially some other tough monsters), which are a bit stronger than the regular ones (they take about 10 RPG rockets to kill). Additionally, I introduced two extra variants of Battlelords, which shoot different projectiles and have a distinctly different look (a concept that was heavily influenced by Blast Radius authored by MRCK).
Accordingly, the player is only provided with heavy weapons, but each encounter is still a battle of its own and requires a clever strategy. The map is fairly straightforward – it takes about 15-20 minutes to complete, depending on how dilligent you are. You will be exploring the oilrig from above and below, its towers and crane and even get to fly a helicopter!"
Download:
moddb.com/mods/der-zorn-gottes
#dukenukem
"* Description *
This map was inspired by Michael Crichton's novel "The Lost World". In the novel, a team of scientists finds an abandoned dinosaur research facility in the jungle and begins exploring its interior, searching for one of their colleagues who had gone missing.
* History *
The project was launched in 1998, but went dead soon after. It was finally resumed 25 years later in early 2023. Almost all designs were redone, following more closely the descriptions in the book and keeping only the starting area and some of the basement areas from the early drafts.
* Credits *
I want to say a big thank you to the loyal Duke Nukem fan community who have kept the legacy alive throughout the decades, in particular the creators of the Duke4.net platform, as well as the EDuke32 / Mapster32 development team. Special thanks to Brett GMoser, Jonah Bishop, and Ryan Lennox for their mapping tutorials, as well as all the folks collecting and reviewing user maps on their repository sites. I would like to especially acknowledge Mikko Sandt for the helpful and constructive feedback."
Download:
msdn.duke4.net/siteb.zip
#dukenukem
A few things I forgot to mention:
-I will be getting a new PC setup sometime next year. This new PC will be built for the purpose of playing and recording in ways that my current system just isn't. Expect an increase in quality to come soon.
-I also intend on getting some actual video editing software that is worth a damn. This video was made with Climpchamp lol, and I have to edit my videos after they upload to YT. This will likely speed up uploads for me.
-I turn off auto-aim entirely, this is why I shrink the crosshair so small to give me more pinpoint accuracy.
#dukenukem
-Map suggested by Juan Carlos Falcón
"Duke continues his journey right where he left off in Turok 2. Duke needs to escape the Lost Land before he is consumed to the time frame and stuck.
This could be really bad news for Earth and present time. Without Duke the Aliens can easily take over. Duke you need to wipe and blow everything you see off the map simply put."
Download here:
turoksanctum.com/download/turok-3-map
#dukenukem
This map was made for Sanek's BattleDuke contest.
Download the BattleDuke contest pack here:
drive.google.com/file/d/1uttc3CoztSJAftwQhFxfhU-Rh1dE2dUn/view?usp=sharing
Vote for your favorite map here:
forums.duke4.net/topic/12306-release-battleduke-contest-pack
#dukenukem
"One more for my "Cover Level" series based in the game Blood 2 by Monolith. Blow up all aliens in a kind of laboratory or morgue.
I've tried to make the more close possible to original, but the build 'sector over sector' limitations forced me to make many changes and adaptations. But it's playable!"
Download here:
arrovfnukem.com/en/center-for-disease-management-reginukem
#dukenukem
"An small arena based in "Terminator 3 - Rise of the machines" whit some destruction in the downtown."]
Download here:
dnr.duke4.net/maps/Crane_Chase.html
#dukenukem
"Search for a spaceship to steal and kick some alien asses back to space!"
Download here:
arrovfnukem.com/en/shuttle-service-reginukem
#dukenukem
"Based in Bubblegum Crisis, japanese anime series from 80's Episode: 3-Blow-Up."
Download here:
drive.google.com/file/d/10qx2ocnC6PjM8l5EEYcHRLA2L2EANYWG/view?usp=sharing
#dukenukem
"This map is a cover, based in The Terminator: Future Shock. From Bethesda soft. Great game too."
Download here:
dnr.duke4.net/dl/02c898a/cmc.zip
#dukenukem
"This level is based in the game Tekwar It's a remake of my first level "Emergency Room". Simple hospital level, easy to clear."
Download here:
drive.google.com/file/d/1bmbf0Qwnxpd1ES4TuwvCe17ZBbGtznpT/view?usp=sharing
#dukenukem
"The Los Angeles main hospital based in an hospital that i've seem in the game "Tekwar" By Capstone, however, very enhanced."
Download here:
drive.google.com/file/d/1xztZhEQcgwTDOtjj6FCXiVt0ldMRjJ7h/view?usp=sharing
"A remake of an old Dukematch map I released with a mod back in the 90s. The map was rather bland and unfinished and didn't really serve any mode of play very well. Now after a total overhaul its a solid urban Dukematch experience and in Single Player/CO OP it's a blast fest full of explosions, jibs and waves of alien bastards.
Story: Duke gets word that a large group of the bastard aliens are moving in to live in the downtown area. "Not in my neighborhood" sneers duke. If anyone is going to flood the streets with destruction, beer, porn and crappy Ikea furniture it's going to be Duke, not fucking alien bastards. Duke spies their moving operation from a high office window. Suddenly 2 tanks round the corner and point their cannons at the office building. "Oh shit, they know": Duke dives out the window as shells blast the building apart and it starts to collapse behind him. Getting to his feet, he raises his RPG..."
Download here:
msdn.duke4.net/dmzr.zip
#dukenukem
"Urban trouble is my attempt at making a city map for DN3D. Atomic edition/episode 4 content is required to play this map."
Download here:
msdn.duke4.net/urbantrouble.zip
#dukenukem
From Sanek's BattleDuke series.
Download BattleDuke I & II by Sanek here:
drive.google.com/file/d/1RNhmYqtdDZ3dDeGifbBqRIYacsNiF8Bq/view?usp=share_link
#dukenukem
Download here:
moddb.com/mods/duke-nukem-3d-blast-radius/downloads/duke-nukem-3d-blast-radius
#dukenukem
Download here:
moddb.com/mods/duke-nukem-3d-blast-radius/downloads/duke-nukem-3d-blast-radius
#dukenukem
"Duke got a job as watchman for a research unit on the freezing shores of northern Siberia. However, because of gross negligence and lots of alcohol, Duke locks himself out of his guardpost and loses the keycard. To make matters worse, aliens launch their attack on the station, so Duke is about to have a busy night."
Download here: drive.google.com/file/d/16k9KtNCrvWdoKK67lAFk4sJQMtx_RcTR/view?usp=sharing
Additional Credits To : Silent Hills 1, 2, 3 and a stunning megawad for Doom II called Eviternity.
Requested by Necro Insomniac
#dukenukem
Download here:
moddb.com/mods/duke-nukem-3d-blast-radius/downloads/duke-nukem-3d-blast-radius
#dukenukem
"The story for this level is kinda cheesey actually.
Sometimes when someone mutates into a pigcop by the aliens, it may backfire, and as such, may still have their personality. As such, after Duke Nukem cleared L.A. from the evil aliens, All of the good pigcops were sent to a city called New Pork City, where pigcops lived peacefully without being judged by their appearences. However, the aliens had noticed this, and unleashed a virus all over the city, known as the Bacon virus. This virus turns pigcops into bacon eating zombies. As such, a lot of the good pigcops were infected by this virus. The EDF went in and tried to clear out the city, but they failed, as most of the soldiers were killed. So now it's up to Duke Nukem to clear out New Pork City from the evil aliens, and the Zombie pigcops."
Download here:
drive.google.com/file/d/14kWkTuzMLnm6T4pKbHeB5tAtNZSPZlcQ/view?usp=share_link
#dukenukem
"A large city with a base ball diamond, post office, and a heart shaped hot tub at Duke's pad."
Download here:
arrovfnukem.com/en/uptown-chris-muir
#dukenukem
"Has your wife or girlfriend been bugging you to take them on a cruise? Well now you can... your way!"
Download here:
arrovfnukem.com/en/cruzship-chris-muir
#dukenukem
"An EDF outpost was under attack by aliens so it's up to Duke to clear them out. (couldn't think of a better story =P)"
Download here:
drive.google.com/file/d/1urO-P-5rPPCzP6SKVlEr4SFpikNB5kLV/view?usp=share_link
#dukenukem
"Duke wanted to go to a Theme Park for his vacation. But then he found out that the Aliens had taken over the Theme Park. So it's up to Duke to clear out the Theme Park filled with Aliens."
Download here:
drive.google.com/file/d/1-Qs6vhz7Nt6rvB4l3wYBcwKMRLlcEORh/view?usp=sharing
#dukenukem
"Tengo previsto usar este mapa como el primero de un nuevo episodio. La creación del episodio entero va para largo así que de momento libero el primero de los mapas y lo convierto en una especie de demo del mismo.
El mapa está basado libremente en la catedral de Palma de Mallorca y sus alrededores, recalco que no se trata de una reproducción 100% fiel a la realidad (mi intención no era esa).
Este es el primer mapa al que le he dedicado algo de esmero al tema de la iluminación (aunque aun es mejorable). He tratado de recrear un día caluroso y soleado de una ciudad costera, con sombras muy marcadas en las zonas donde no da el sol, ya que me gustan los contrastes fuertes entre zonas oscuras e iluminadas, algo así como ocurría en los mapas originales del juego.
Decir también que es mi primera experiencia de "sector sobre sector", le tenía terror a este tema pero al fin me atreví a usarlo. En el mapa hay un par de zonas donde he usado esta técnica.
Si quieres vivir un mayor reto prueba el mapa en Damn I'm Good, un trío de Battlelords te estará esperando.
Este es el mapa que presento para el 8º concurso anual de Build de Duke España (enero 2013), lo cual me sirvió como estímulo para darle caña al Mapster y terminarlo."
Download here:
arrovfnukem.com/en/cathedral-alejandro-arroyo
#dukenukem
"Answer to James' WCTime"
Download here:
arrovfnukem.com/en/wonderful-summer-time-sanek
#dukenukem
"The earth defence was enable in Exit 132 but the aliens discover a secret for dominate our planet and put it in a room protect by a secret of 11 keys, each one in diferent location."
Download here:
http://dnr.duke4.net/dl/02c898a/11keys.zip
*Special thanks to Juan Carlos Falcón for the map suggestion*
#dukenukem
"8 científicos de la Unión Europea han sido secuestrados por seres alienígenas cuando estaban reunidos para intentar encontrar un sustituto viable del petróleo.
Javier Solana ha pedido personalmente a Duke que se infiltre en la base kazakhistaní en la que se encuentran retenidos los rehenes y que los rescate como pueda.
Por supuesto Duke ha aceptado la petición de su colega Javi y ya se ha puesto en marcha rumbo al territorio ex-sovietico.
Este es el mapa que presento para el 3º concurso anual de Build de Duke España (enero 2008)."
Download here:
arrovfnukem.com/en/rescate-en-kazakhstan-alejandro-arroyo
#dukenukem
"it entertains to me to make maps, and the game that i most uses for it is the duke."
Download here:
arrovfnukem.com/en/duke-nukem-ex-mortum-luciano-gallo
#dukenukem
"I decided to quickly put together a semi-new map for MSDN's 16th
anniversary. I used a map ("Speedcity") I made for the 1.5-Hour Community Build Project as a base (check the original map here: http://msdn.duke4.net/hot1halfhourcbp.php). This new map is about double the size, featuring a brand new city block. I also slightly changed the order in which you explore the areas. This new, expanded version was finished in about three hours on the 25th of April; that makes about four hours of construction for the entire map. The map was heavily influenced by the original Duke3D city maps. Feel free to distribute the map provided this txt is supplied with the map."
Download here:
msdn.duke4.net/blockcty.zip
#dukenukem
"Direct continuation from KOODBOOL.MAP from a few days ago. Duke progresses ahead and finally reaches Tit-E-Bar, the local raunchy café now renowned for Duke's presence but prior to that for its exotic, non-Euclidian architecture. "My brain overflows just thinking about this place", Duke admits but never clarifies of which images exactly. "Pigs will fly before I get anywhere close!" he finally proudly declared - only barely completely outmatched in intensity by all the "oink! oink!"'s coming from above.
Tit-E-Bar is an attempt at coming closer to the original format of Duke 3D levels with a Lunatic Fringe-inspired, layout-centric map, but also comes with its own visual style and share of surprises."
Download here:
drive.google.com/file/d/1EecolsP3wAgWbmGs93MrT6ZOYsAUSYDG/view?usp=share_link
#dukenukem
"I started working on this space-themed, loose continuation of the MSSP series only a week prior to MSDN's 20th anniversary. I missed the deadline (21st of April) by an inch. It's a "New LA" type map with some "Freeway" and V5 influences thrown in as well. The map is named after the neighborhood where I grew up."
Download here:
msdn.duke4.net/mssp9.zip
#dukenukem
"Neo L.A.: the distant future of 2024.
Retired for eons since a series of legal disputes, Duke Nukem is off to a literal fresh start, festively spending Christmas eve alone, homeless and pandhandling.
"I'm not like the other guys," he persists in convincing himself; "I'm solely doing this for attention," he mutters.
Arguable statements the absolutely deaf flow of which suddenly was interrupted by nothing, but maybe the spontaneous and not necessarily desired idea that, just perhaps, something, somewhere, wasn't working out.
"Oh yeah, that's right - no one is looking at me because this giant, mysterious mass of alien goo that's been spreading across the lake and killing 69 people in the neighborhood for the whole of past week is getting all the critical hype!"
Butt-kicking instincts of a primal type Duke had left hibernate for long (some say they suddenly become dormant the very day he stopped shaving) suddenly rushed into his senses, tickling ancient synapses and shaking just as many relics from a past life off souvenir state.
"Very inconveniently, it's just around the corner, too. Guess I'll go grab my crown back - classic style.""
Download here:
drive.google.com/file/d/1WDcLMDybalVeZdkUb6i7iDSVHVYwJYdM/view?usp=share_link
#dukenukem
"Duke Nukem Ship-car was destroyed by Aliens. He managed to eject himself before the explosion and he landed on a roof. After battling Emperor Cycloid's hordes on the seedy streets of Hollywood, Duke Nukem receives a message from General Graves who manages to contact him on his SOS device. Duke Nukem must make his way through the cinema to find the women kidnapped by the aliens.
According to the information available to General Graves, these babes could be localised in the basement of the building, access to which is possible through the maintenance sector. The old access corridor to the basement is however secured by a magnetic card which can be found anywhere in the cinema. The problem is that access to the maintenance sector is blocked.
Indeed, the aliens have managed to reach the office of the security guards who remotely control the access to the various sectors, the lights and the ventilation ducts.
General Graves also tells Duke Nukem that the alien threat is growing more terrible.
The EDF teams did not survive the massive attack. The IMF Special Agents and Area 51 Special Forces were also wiped out despite the protective magnetic field being deployed. If Duke Nukem manages to reach the old basement access corridor, he can then move on to the next level.
But it won't be so simple, between the traps and aliens in increasing numbers... "
Download here:
drive.google.com/file/d/15EsJ8fnRoIHQcrWRS9OGBYIIavfd2wq5/view?usp=share_link
#dukenukem
"I have been building these maps for Duke since christmas 1997 and now I'm gonna finish it. This map which you are holding right now in your hands is my last map ever for Duke Nukem 3D." - That's what I said in 2001 in MSSP7 readme. Call me a liar if you wish because that's what I am."
Download here:
msdn.duke4.net/o_boy.zip
Visit Mikko's MSDN site here to find tons of maps and reviews:
msdn.duke4.net
#dukenukem
"This is my second working level, which evolved out of a recreation of an old DOOM level. Since I couldn't convert the Doom map properly, I just designed a new level with some elements taken from Doom. Also, the mazes in this level is something right out of Myst or Riven, and just like those two, you might need a strategy guide to figure out what you're doing. But if you're smart and you keep your eyes open, the main problem will be conserving ammo and killing guys, not getting stuck in the mazes."
NOTE: The maze section contains some of the secrets, but it makes navigating out of the maze much, much, harder. I decided to only show how to escape the maze and skipped the secrets.
Download here:
drive.google.com/file/d/141ZAxj6Qs6zU3tLXh2nR4Bv6zgMdgdIb/view?usp=share_link
#dukenukem
"Duke and his mates have arrived in the city, but unfortunately, aliens have launched a strange confusion weapon! Duke and his friends are confused and start killing each other!"
Download here:
dukeworld.com/2001-current/maps/a-e/Eyestorm.zip
#dukenukem
"Duke is lost in a snowy wilderness (probably because of alcohol). He stumbles heroicly around and discovers all sorts of eerie locations."
Download here:
msdn.duke4.net/memoryofthewaters.zip
#dukenukem


