BilkentAudioWwise-MCP brings AI-assisted workflows to Wwise. Using natural-language prompts, you can automate asset import, object creation, event wiring, and project setup through the Wwise Authoring API.
Easily create ambiences, audio narratives and prototype complex audio systems.
Wwise-MCP: An AI Agent for Game AudioBilkentAudio2025-12-17 | Wwise-MCP brings AI-assisted workflows to Wwise. Using natural-language prompts, you can automate asset import, object creation, event wiring, and project setup through the Wwise Authoring API.
Easily create ambiences, audio narratives and prototype complex audio systems.
Music: 1. Frame - Dragging 2. Jomon Grove - The Mini Vandals
#gameaudio #sounddesign #wwise #ai #mcpWwise-MCP: An Agentic Interface for Game Audio. #gameaudio #sounddesign #ai #mcpBilkentAudio2025-12-21 | Wwise-MCP brings AI-assisted workflows to Wwise. Using natural-language prompts, you can automate asset import, object creation, event wiring, and project setup through the Wwise Authoring API.
#gameaudio #sounddesign #mcpAn implementation of a RealTime RayTracing and Occlusion Audio SystemBilkentAudio2023-01-15 | An implementation of a RealTime RayTracing Reverb system designed and built using Unity & Csound. You can find out more information about the implementation on my website bilkentsam.com/portfolio-1