Justin
respawn
updated
Racing against youtube.com/watch?v=WkDjZdExAUM
TAS: youtu.be/kwd92LTempM?si=dYNB1626PmbW73Ay
In-depth explanation of the run here: youtu.be/AT3DXtqxvfk?si=y5P1edZxpC5msLQQ
Racing against youtube.com/watch?v=_TmOpVnJsCs
BGM: youtube.com/watch?v=CGVfkVEq-co
I don't know who made the collision edit but it helped me out a ton. Thanks 🙏
Ghost DL: cdn.discordapp.com/attachments/509552050468814863/1245755195045052496/MMM_no_name_6m32s577.rkg?ex=6659e76f&is=665895ef&hm=56c57a364efc2348e90dfdc1c99468d0bd59e780552e152caa35254d933247b6&
@Alego11-TAS saved a bit of time on the momentum hops before the RTA shroomspot, @EjayB saved a bit of time after the blue ramp
BGM: Boosterz Inc - Magic Touch
On Grumble Volcano, using ALL of your mushrooms, complete the ENTIRE RACE as fast as possible.
- You must complete a lap of each of the three GV categories in any order you choose*.
- You must drive on at least 3 unique falling rocks**.
- You must trick off of every boost ramp on your no glitch, no shortcut lap.
Clarifications:
* - One lap must be no-glitch, no shortcut (ultra, rock-hop banned).
- One lap must be no-ultra (ultra banned, rock-hop permitted).
- The remaining lap must be unrestricted (no bans).
** - You are not required to wait for the rocks to fall before you drive on them.
- Just driving on the connected road does not count.
Up to three people can collaborate on the task
watch results vid for this task: youtube.com/watch?v=GsVVEPqL2-o
Previous TAS BKT: 27.422 (3.914 timecut)
youtube.com/watch?v=1fJZuvYs-SA
Thank you @CHARL1E for discovering the lap 1 glitch strat and @Monster3rum for discovering the lap 2 and 3 glitch strat with a single wheelie
Lap 1 glitch strat saves around 1.5 seconds and the single-wheelie glitch strat saves .1 on laps 2 and 3 separately. Rest of the timesave is from better optimization throughout the entire run
Music: Pokémon Mystery Dungeon: Explorers of Sky - Monster House
#mariokartwii
Enjoy!!!
I made every clip on my own, but I used many reference videos of already existing TASes as assistance for this compilation. Many clips shown in this video wouldn't have been as clean as they were without these videos: youtube.com/playlist?list=PLVbLU2tojSutH6VtjrV0QHn73Zdh4yGeW
I'd like to give a special mention to this video youtu.be/jZmzKBWTnNM for inspiration. As a result of how much this video impressed me along with the discoveries of many new shortcuts and strategies after the video was posted, I felt motivated to create my own compilation. Whenever I struggled with creating a certain clip for the compilation, I would always refer to the video I linked above to remind me of how worthwhile the result would be.
Music credit: Sonic Frontiers Original Soundtrack Stillness & Motion
- Cyber Space 1-5: Dropaholic
Composer: Kanon Oguni
- Cyber Space 2-6: Transparent Highway
Composer: Kanon Oguni
- Cyber Space 2-7: Floating in the Blue
Composer: Rintaro Soma
- Cyber Space 3-6: Enjoy this World
Composer: Kenji Mizuno
Speedometer displays XZ (horizontal) speed.
Riding the edge at the end is faster by over .1 due to the barrel-roll road's properties allowing me to maintain external velocity that comes from the block strat.
BGM: youtube.com/watch?v=cGkv5RcPRuo
Ultra might still be viable for flap???? idk. Monster's lap 3 in his 3lap run is a 33.3 with one shroom, and I believe that the two extra shrooms would save no more than a full second combined. If a new shroomspot is found for no ultra, then it can also be implemented in the ultra run (unless the new shroom is on the first/last turn of the track).
Optimal driving along with a better third shroom and ending will likely give a 31 sec flap. I was able to get the initial clip right before the third shroom a few frames earlier multiple times, but I wasn't able to get on top of the blocks with all of them. I tried for hours, but I still think that part of the run can be significantly improved. Also, I got the clip at 0:13 by complete accident. It didn't seem to be that useful, but it wasn't really slower either from what I tried, so I decided to just go along with it.
BGM: soundcloud.com/iamsloy/cloudburst
Ejay youtube.com/c/EjayB
Monster youtube.com/c/Monster3rum
Thank you Ejay for making the video and thumbnail
2.377 seconds cut from previous record (35.743) youtube.com/watch?v=Y5A3c1NvKCI
BGM soundcloud.com/murtaghmusic/delusion
Enjoy
http://wiki.tockdom.com/wiki/Disco_Fever
Version: 3.3
Even though this track has been out of CTGP for a while now, I decided to create a TAS on it simply because I consider it as my favorite custom track. I'm really happy with how this turned out, although I've noticed a couple of errors watching back. I could most likely push this down to a .1 or a .0 without anything new, but I'm not going to create another TAS on this track.
Some notes about the run:
-Rapid-fire hopping against the upwards slope saves about .2 each lap. I originally didn't use this tech on lap 1, until Snoop (youtube.com/channel/UC6Gl9V7l_GLI_GFWmxvVpKQ) mentioned that rapid-fire hopping is actually faster on some steep slopes. I tested this to see if it applied here, and was surprised to find out how much faster it is.
-After the first cannon, landing on the platform normally while shrooming into the mushroom pad will make you bounce really high. I landed on the edge of the platform to reduce the height from the bounce.
-The small cannon's hitbox is really weird, and on lap 3, I managed to trigger it earlier than usual. It's pretty precise because it requires both good positioning and angle. I saved around 2 frames from this.
-The shortcut at the end looks extremely broken and almost looks intentional, but behind the scenes, there is a fall boundary covering that entire area. If you tilt back against the fall boundary with the correct angle, you can bypass straight through it. There is also two checkpoints as you land that you need to hit for the lap to count.
-There is a 1.3 difference between lap 1 and 2 because of how far back you are placed when you start the race, and a .3 difference between lap 2 and 3 because you are able to finish all the way to the right without repercussion (and partially because lap 3 is cleaner in this run).
BGM: Pokemon Diamond and Pearl Game Corner
http://wiki.tockdom.com/wiki/Aquadrom_Stage
v3.3 (CTGP Version)
BGM: Pokemon HGSS S.S. Aqua
Previous best time with TAS: 28.770
Legitimate WR: 42.656 by Invincible
I decided to switch characters this time around because I learned from Monster and Marth's Goldmine TAS with Wario (youtube.com/watch?v=pbmSpSjYkcw) that speed bonus is for top speed only, which inspired me to try this category again. This category immensely lacks top speed, and I figured that Yoshi's offroad bonus would be the best choice.
It's barely faster for the first glitch to go off the banner as high as I did to charge the mini-turbo from the ceiling. I tried for quite a while but I still think it's possible to go off the banner significantly lower. I also found a way to do the original glitch without braking fully on lap 2, and I decided to finish the run instead of redoing the glitch on lap 1, so I might do another TAS of this in the future.
Previous best time with TAS: 29.746 by Blaze
Legitimate WR: 42.844 by Invincible
The off-road shortcut saves over a second each lap. Out of all vehicles with a high off-road stat, I chose the Zip Zip because it clips objects similar to the Mach Bike, which breezes through the glitch. One downside to this strategy is that it's unable to do the no-stop variant of the glitch quick enough. This doesn't matter though because doing the off-road shortcut saves so much that it isn't required to achieve the best time. There are definitely better alternatives that can compete against the Zip Zip stats-wise, but it all comes down to them being able to do the glitches fast enough. Peach or Yoshi might be faster compared to Daisy because there is a lot of acceleration and off-road involved, which Daisy doesn't have the stats for.
This should also be RTA viable. Zip Zip and Mach Bike aren't entirely the same, so people are going to need to change their normal approach into the glitch. I don't want this to discourage runners, however, because this strategy saves an incredible amount of time.
BGM is Eldorado by Dave Rodgers


