Halo Leaks#halo #haloinfinite #haloleaks The Halo Infinite Falcon basically uses the Wasp as a base. You can also tell because the sounds the Falcon appears to be making a carbon copy with the Wasp almost (maybe slightly modified but not by much).
The Falcon also appears to have a faster turn radius, and I think it might move slightly faster? Unsure.
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Halo Infinite Falcon Gameplay ShowcaseHalo Leaks2024-01-14 | #halo #haloinfinite #haloleaks The Halo Infinite Falcon basically uses the Wasp as a base. You can also tell because the sounds the Falcon appears to be making a carbon copy with the Wasp almost (maybe slightly modified but not by much).
The Falcon also appears to have a faster turn radius, and I think it might move slightly faster? Unsure.
Be sure to like, follow, and subscribe! Comment below as well!Halo Infinite | The Original PlanHalo Leaks2025-08-18 | #halo #haloinfinite #haloleaks The info below describes how this video was made & the time frame it's from.
Dan Chosich - In 2017, I transitioned from my role as Creative Lead of the Halo Transmedia team to join the core Halo Infinite team, working alongside Tim Longo (Creative Director) and Mary Olsen (Executive Producer) to help shape the game’s early creative direction. At the time, the project was struggling to find its footing, and I pitched a cinematic piece to Xbox leadership designed to reframe the vision and reignite belief in the franchise. It was meant not only to inspire confidence at the executive level but also to foster trust in the product, the vision, and the directors leading the team.
The resulting documentary featured 40 interviews, 15 original VFX shots, and introduced the now-iconic image of Master Chief holding his helmet. It was created to remind people why Halo mattered—to fans and to Xbox. Despite the campaign shortcomings of Halo 5, the franchise still had power, and I believed that reconnecting with its roots was key to moving it forward. I shot, edited, and created all the graphics for the piece over the course of about eight weeks.
That project directly led to my role directing Halo’s E3 showcases in 2018 and 2019, as well as serving as Narrative Experience Director on Halo Infinite, where I oversaw narrative design, cinematics, and overall pacing.Halo Infinite | Why We FightHalo Leaks2025-08-18 | #halo #haloinfinite #haloleaks The info below describes how this video was made & the time frame it's from.
Dan Chosich - In December 2016, the team underwent significant changes, marked by the departure of several key members. The reception of Halo 5’s campaign had been challenging, and it was clear that the team needed to rediscover the essence of Halo.
The context of this video matters. This was made to be presented at a Halo Team All-Hands meeting in early February 2017. Its purpose was to amplify the vision and voices driving the next Halo title. This was never created with the aim for public consumption or to market anything beyond the goals and beliefs that the directors had for the game.
The intention was to uncover a shared thread among the three directors to ensure the game’s core creative vision would shine through and feel undeniably authentic. While producing videos was no longer my core role at Halo (343), I requested to help make this. I understood that getting this Halo game right was critical to the work that I was doing with Kiki Wolfkill—not just for the franchise but for the future of 343. I could not have predicted that six months later I would be asked to join the game team and eventually become the Narrative Experience Director. My personal desire to join was solely fueled by a deep desire to create a Halo experience that honored Bungie’s legacy, particularly the spirit of Halo: Combat Evolved. That game gave me my career and the wonder it created is such a deep well that I wanted to give that back to audiences.
This video offers glimpses of the refocused core creative vision: fostering a sense of isolation, emphasizing player agency to discover objectives organically without handholding, inviting players to immerse themselves in a vast world where they could create their own stories, and celebrating Master Chief as the steadfast hero. These principles became the foundation of Halo Infinite. However, it was still early days, and much of what was showcased in the video was either reimagined or cut as the engine and technology evolved.Halo Infinite Season 4 - Deleted Cut Scene Teaser ScrappedHalo Leaks2025-07-27 | Dan Chosich - This was the final project I contributed to before leaving 343 Industries (Halo Studios) in September 2022. All of the seasonal narrative content for Halo Infinite was written by Joseph Staten and Clay Carmouche. I led the end-to-end execution of this teaser—from all-things 3D, to graphic design, the edit, motion graphics, sound design, and overall visual direction. The only components I didn’t create were the Spartan models, textures, rigs and environments.
This project was never completed. I left the studio to join NetEase as Game Experience Director, where I helped build a new IP from the ground up. Halo’s seasonal narrative content was ultimately canceled, and this teaser never saw release. It remains the only professional project I’ve ever walked away from mid-production. With another 6 weeks, it would have been fully rendered, composited, and ready.