youtu.be/pTSvceVs82s
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youtu.be/pTSvceVs82s
updated 4 years ago
youtu.be/pTSvceVs82s
Me: twitter.com/Uber_Matthew
Software used:
- Blender
Blender addons:
- Hardops (for the mirroring UI)
- Images as planes
2:05 Qodat
Make sure these download/save as a .py file, then add them to Blender like any other addon. (Edit ➡ Preferences ➡ Addon ➡ Install Addon)
4.X import sequence addon:
drive.google.com/file/d/19HwSDuR8AnjC6uqWJS2XpbPGIr-LCJ1p
3.X import sequence addon:
drive.google.com/file/d/159d2mdnsYmrGjZDuXF0t0wbui-FJR3KC
RuneLite Plugin:
runelite.net/plugin-hub/show/model-exporter
Qodat:
github.com/Qodat/qodat
Final showcase at 27:30 if you just want to see the final result
Me: twitter.com/Uber_Matthew
Skylark: twitter.com/JagexSkylark
Timestamps:
0:00 Start
0:10 Importing and prepping models
1:21 Akkha prep (inverted hull effect)
3:30 Ba-Ba prep
3:50 Stitching together the environments
6:40 Broken wall & rock effect
8:30 Initial compositor and world lighting settings
9:20 Blocking out some volumetrics
10:30 Banana rain
11:20 Ba-Ba posing and weight fixing
15:50 Mist pass compositor settings
17:40 More lighting, volumetrics, post processing
19:25 Light beam effect
20:00 Jazzing up the environment transition and redoing the boulder
21:23 Akkha posing
22:30 Ba-Ba lighting and pose fine tuning
23:13 Redoing most of the lighting
26:24 Adding the little fella in the back and final touches of lighting
27:30 FINAL SHOWCASE
My Twitter: twitter.com/Uber_Matthew
This thumbnail was made for @OSRSBrachydios
My Twitter: twitter.com/Uber_Matthew
My Twitter: twitter.com/Uber_Matthew
Watch A Cold One's series finale here: youtu.be/S74p9Kx4Ij8
Find more by me here: twitter.com/Uber_Matthew
twitter.com/Uber_Matthew
00:00 Initial Scene Setup
00:24 Method 1 | Freestyle
00:43 Method 2 | Grease Pencil Objects
01:22 Lines generated via camera example
01:50 "Source Type: Collection"
02:05 Modifiers
02:10 Modifiers - Noise
02:20 Procedural grease pencil line movement in action
02:45 Modifiers - Thickness
3:15 End
twitter.com/Uber_Matthew
twitter.com/LeiherMatthew/status/1629615183990513672
twitter.com/Uber_Matthew
0:08 Adding lights with the smart cursor
0:20 Changing the world settings
0:28 Important to lower density
0:45 Adding back the world background for subtle lighting
1:13 Extra render settings
1:24 Important to enable volumetric shadows (they look nice)
1:43 Changing contrast
1:53 From this point forward is just me messing with camera settings & dof
twitter.com/Uber_Matthew
twitter.com/Uber_Matthew
Follow Blowpipe :)
twitter.com/BlowpipeOSRS
Download on the Steam Workshop here:
steamcommunity.com/sharedfiles/filedetails/?id=2898073342
twitter.com/Uber_Matthew
Original tweet:
twitter.com/JagexSoffan/status/1585035649211453441
Full concept tweet: twitter.com/JagexSoffan/status/1587584610191511561
ATTRIBUTIONS:
Fluidscape by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100393
Artist: http://incompetech.com
ATTRIBUTIONS:
Ambiment - The Ambient by Kevin MacLeod is licensed under a Creative Commons Attribution 4.0 license. creativecommons.org/licenses/by/4.0
Source: http://incompetech.com/music/royalty-free/index.html?isrc=USUAN1100630
Artist: http://incompetech.com
Ctrl + S, save as a .py file. Then install as you would any other Blender addon.
pastebin.com/raw/0Ak2kkUS
NOTES/TIPS:
- You must sort the frames imported as shown in the video, frame 0 top down.
- I do not know of a way to procedurally & endlessly loop the keyframes. Cyclic modifiers don't seem to work.
- To make the animations shorter/longer, go to the first keyframe and scale upwards.
Download the animated wallpaper here:
steamcommunity.com/sharedfiles/filedetails/?id=2849220498
Still image:
ibb.co/zmjrFjp
Download the animated wallpaper here:
steamcommunity.com/sharedfiles/filedetails/?id=2848666707
4K Still image:
ibb.co/NZyhmzL
- Trillion's environment exporter
- Qodat
- Blender
- DaVinci Resolve
As far as I know, this should still work in Blender 4.0+
SimpleBake, paid: blendermarket.com/products/simplebake---simple-pbr-and-other-baking-in-blender-2
BakeLab2, free: github.com/specoolar/Blender-BakeLab2
Updated 2023 addon link (just omni panel):
drive.google.com/drive/folders/1gasTRja9Q5GjWMGD9Zf_uOlLqgweJfho?usp=sharing
Downloaded from:
github.com/NVIDIA-Omniverse/blender_omniverse_addons
Notes/info:
- If your model has invalid characters, it will not bake so just rename it to something simple like "model"
- We only need the "Diffuse" texture from our bake.
- To bake a texture, we need a UV map. Lightmap pack is the simple solution for this since we only care about the diffuse.
!!!OLD DOWNLOADS!!!
github.com/NVIDIA-Omniverse/Blender-Addon-UMM
github.com/NVIDIA-Omniverse/Blender-Addon-OmniPanel
!!! At 2:20 I made the keyframes "cyclic" simply for this animation, this is NOT a requirement to animate along a path.
!!!! If your animation starts "tilting", you can change the "Twist Method" to "Z-Up" in your curve settings in object mode.
- Create a curve object
- Delete all the curve points in that curve in edit mode
- While still in edit mode, draw a new projected curve along the surface of your environment
- "Tolerance" in the bezier surface projection settings controls the accuracy of your drawn curve. Lower = more detail.
- Create an empty object, parent the armature to it.
- Add a "Follow Path" constraint to the empty object. Enable "Follow Curve" and then click "Animate Path"
- Add more frames to your animation to accommodate the length of your curve.
- Select the curve in object mode, go into the curve object data properties. Open the "Path Animation" settings, set "Frames" to your total scene frames".
- Set up a camera to either follow the empty, the armature, or manually keyframe the camera. Camera setup is up to you.
(Now just known as the Environment Exporter)
github.com/ConnorDY/OSRS-Environment-Exporter
0:05 Using Eevee
1:18 Using Cycles
Try to follow along with my extremely sporadic movements and my screencast keys.
steamcommunity.com/sharedfiles/filedetails/?id=2803839527
I used Blender, Marmoset Toolbag 4, and Topaz Studio.
Final renderrs: imgur.com/a/VPSmODf
0:00 Begin the model in Blender
1:44 Unwrapping/UVing the model
2:49 First bake attempt
4:51 Second bake attempt
5:22 Creating the armature/rigify rig
7:05 Testing the rig and making fixes
9:42 Adding bones to the cape so I can pose it
10:29 Fixing the bone weights near the cape/hood
13:29 Posing
18:05 Material setup & pose fixing
19:33 Creating the Marmoset Toolbag 4 scene
21:08 Marmoset Lighting
22:05 Creating a separate material in Blender for emission
22:33 Back to Marmoset to add emission
23:33 Creating another separate material in Blender for the capes subsurface scattering
25:17 Finding a roughness map for the clothes
26:26 Opening Topaz Studio to add the painterly effect
29:25 Final render/images
There are some things in my workflow that aren't shown in the video, such as the posing, some initial material setup, fixing up some textures (mainly the normals), subdivision & creasing process.
I've been really enjoying making these, so expect more of these images from me in the future. I don't think I'm going to go into depth about the animations/rigging/how I got the models, but I hope this at least helps someone.
0:00 Initial scene & material setup
1:01 Rough camera setup/blocking
1:57 Adding the floor plane & materials
3:04 Adding/re-assigning materials in Blender
3:38 Trying out some HDRI lighting
4:00 Initial lighting & emission
5:19 Fixing the pose to fix clipping
6:15 More lighting + normals
8:33 "Fixing" the Unity compression on the normals (fixed off-recording later)
11:00 More camera settings & lighting & materials
15:08 Hand glow + MORE lighting
21:00 Near final setup
21:24 First render (bad)
21:55 Second render (good)
23:05 Adobe Camera Raw processing
24:18 Final showing
0:58 Rigging in Blender
2:00 More fixes/making connectors in Blender
2:40 Supporting & Slicing in Lychee
3:06 Printer Time-lapse
3:31 Showing off the primed parts
4:22 Some test fitting
4:52 Painting
6:25 Assembly and super gluing
7:38 Showing off
Rendered in Marmoset 4
This one in particular is only 1.5inches tall.


