KrinkelsThis cartoon has experienced an inordinately long development cycle. Since the last installment of this series I made fourteen cartoons that expanded the story, but didn't further it. So here we are, one more step forward.
This cartoon is the longest I've ever done. Once again, HUGE thanks to Cheshyre for breathing some serious life into this beast with his music, which once again was a perfect fit. Huge thank you to Cturix, who didn't just help with the audio he took the whole of it under his wing. And big ol thanks to Cethic for helping me with some slack art that I hadn't done right the first time.
Future projects will most certainly be employing help.
Madness Combat 11: ExpurgationKrinkels2019-01-08 | This cartoon has experienced an inordinately long development cycle. Since the last installment of this series I made fourteen cartoons that expanded the story, but didn't further it. So here we are, one more step forward.
This cartoon is the longest I've ever done. Once again, HUGE thanks to Cheshyre for breathing some serious life into this beast with his music, which once again was a perfect fit. Huge thank you to Cturix, who didn't just help with the audio he took the whole of it under his wing. And big ol thanks to Cethic for helping me with some slack art that I hadn't done right the first time.
Future projects will most certainly be employing help.
I hope you like it.Will they blend?Krinkels2022-11-14 | Get in on the growing army of Hank. Get your plushie here before the offer is gone forever; shop.makeship.com/3DN1dEY #shortsMadness Combat 9.5 (complete)Krinkels2022-07-09 | Oh, the things Hanks get up to after being pushed off the coil . . .
Animation/artwork by me. Music contributed by Cheshyre Sound effects contributed by Cturix. Part 1 features sprite work from Kelzad and Cethic.
Thank you for watching, and following along.
Interested in exploring the lore further? Check out the game I developed with The-Swain; Madness: Project Nexus! madnessprojectnexus.comMadness Combat 9.5 pt2Krinkels2022-07-09 | This one has been a long time coming. I hope you enjoy it.
The Retainers of the various 'other' realms outside of Nevada exist to maintain orders from above. Tasked with nailing Hank down to prevent them from meddling, but further; to obfuscate the trace signatures visible to the most enlightened on the Nevadean side of the coil. Their orders are simple, the execution has been fouled. Are there too many parts to the machine for it to reach whatever end goal it has been 'designed' for? Is it doomed to fail? Or was this part of it's design, if such a word can be used to describe this entropic chaos....
Music performed by Cheshyre. Sound effect work by Cturix. Could not have done it without them in my corner.
Interested in exploring the lore further? Check out the game I developed with The-Swain; Madness: Project Nexus! madnessprojectnexus.comMC 9.5 part 2 trailerKrinkels2022-07-06 | Quick and dirty trailer for the ol' MC9.5 part 2.
The beans got spilled on this one quick so we're public, now.
Time and space are angular, jagged things. Hank, acting in their very nature, cuts like a knife through everything that moves out of tangent with them. Hank cuts and slashes their way through a sort of hell reserved for armies, showing no particular malice or disdain towards the destruction caused, acting as if following a script written on the very atomic structure of Nevada. During this phase hank encounters the clown, who (spoiler alert) died alongside them at the hands of Jebediah Christoff. The clown's manic shenanigans, however, became subdued at the approaching presence of a threat that is said to only exist in the more distant hellscapes; A Retainer. He can not handle this on his own, but who will help him overcome this threat?
Music performed by Cheshyre. Sound Effect work done by Cturix. Weapon library work done by Cethic and additional spritework assistance from Kelzad. Thank you, lads.
Work on 9.5 pt2 has already begun. I'll be in touch.An ExperimentKrinkels2020-06-07 | Today we answer a question that is frequently asked, and deal with the answers, whatever they may be.
This will be the last of the short and quirky or plot device episodes for a bit. What comes next will have stacked the bodycount. Thank you for watching.
Sound design by the talented Cturix. Music by the wonderful Cheshyre.
got some chip-in sprites from Cethic and Kelz, too. Credits show Kelzad did the scrapeface but he also rendered the ak74 sprite!P.S.A. - PiracyKrinkels2020-05-16 | This is a very important message.
Thank you to the Patreon Patriots that let me do this. There's more to come very soon.
Original audio from: youtube.com/watch?v=LZgeIReY04cDISSENTERKrinkels2019-08-06 | Just a little short something put together that might help describe the kind of 'personality' of our latest entry to the Madness Canon.
He's not even a real doctor, why do people keep calling him 'Doc'?
and of course, I can't possibly do this without the support of the fans. Thank you so much for letting me make this happen.Madness: Dedmos Adventure, episodes 1 - 5Krinkels2019-04-28 | Incoming MADNESS GAME: http://projectnexus2.com
The entire Dedmos series played in one continuous video!
Huge thanks to my patreon supporters. The wind beneath my wings you are.5 - DedmosRebuilt.flaKrinkels2019-04-25 | Incoming MADNESS GAME: madnessprojectnexus.com/posts Madness game FORUM: madnessprojectnexus.com Ah, what a trip that was. Thank you for watching yet another diversion from the main canon of Madness Combat. I hope you loved it.
Art assistance from Cethic (background contribution and dedmos sprites).
And of course, huge shout out to the assistance from my patreon backers! Every one of you is responsible for this happening. Thank you very much!Trailer: Madness Combat 11Krinkels2018-09-22 | This is the trailer for Madness Combat 11. I still have much to do, but it is beefy enough to showcase in the form of this short teaser.
It is made possible because of the fans. I love you all.
Music mixed/created by cryono.Powerless.fla TimelapseKrinkels2018-07-26 | A timelapse video made to illustrate the time that goes into animating these short cartoons. The whole of the process smushed into just a few minutes for your amusement!
Big thanks to Sean Glover from the pn2Podcast for putting this one together for me!
Music by Locknarr, title: Crawler4 - POWERLESS.flaKrinkels2018-07-16 | Sorry for the re-upload, I encountered an audio error.
This is the penultimate entry in this mini series. Thank you for your patience and attention.
DevinMartin and Cturix provided some much needed sfx assistance, and of course, huge thanks for Cheshyre for the music.
Follow my twitter to keep up with the minutia of what I am doing: twitter.com/MRKrinkelsAnamnesis.fla TimelapseKrinkels2018-04-24 | A timelapse video made to illustrate the time that goes into animating these short cartoons. The whole of the process smushed into just a few minutes for your amusement!
Big thanks to Sean Glover from the pn2Podcast for putting this one together for me!
Music by Djjaner newgrounds.com/audio/listen/5763043 - ANAMNESIS.flaKrinkels2018-04-18 | So here he is, hurtling through some bizarre narrative. Should be business as usual, right?
This is part three of this dedmos series. As usual I will work on the next one just as soon as I get an acceptable amount of progress done in MC11
Big thanks to DevinMartin and Cturix for sfx assistance, and of course, huge thanks for Cheshyre for the music.
Follow my twitter to keep up with the minutia of what I am doing: twitter.com/MRKrinkels
Music by Cheshyre! newgrounds.com/audio/listen/801559Sacrifice.fla TimelapseKrinkels2018-02-27 | A timelapse video made to illustrate the time that goes into animating these short cartoons. The whole of the process smushed into just a few minutes for your amusement!
Big thanks to Sean Glover from the pn2Podcast for putting this one together for me!2 - SACRIFICE.flaKrinkels2018-02-25 | The further adventures of Deimos. This cartoon was made in 5 streamed animation sessions, and one additional session to get the music and audio squared away. First thanks go to the PATREON SUPPORTERS, you guys are the best and keep this ball rolling. Thanks to the esteemed CHESHYRE for chipping in for the music on this one, and once again Big thanks to Devin Martin for audio assistance and additional thanks to Cturix for those sweet chain sounds!
This is part two of the series. I will start the next one when I reach enough progress in MC11 (which, frankly, this cartoon was sort of a beast of time consumption so I have some catching up to do)
Follow my twitter to keep up with the minutia of what I am doing: twitter.com/MRKrinkelsCHASE.fla TimelapseKrinkels2018-01-24 | A timelapse video showing a majority of the animation done for CHASE.fla over the course of four animation sessions. I hope you enjoy watching the process compressed into mere minutes!
AUDIO: newgrounds.com/audio/listen/7030261 - CHASE.flaKrinkels2018-01-12 | This short cartoon was made in 4 animation sessions, and one extra session to get the audio in line. Thanks to Cryono77 for the music, and Devin Martin for sfx assistance.
It's part one of a short series, I will make the next one when I reach the penultimate scene in MC11 development. Thank you for your patience.Hive Texture Timelapse (Project Nexus 2)Krinkels2017-09-27 | Hive is a large mountain of a Mag Agent utilized by the Nexus faction in the game I am working on with The-Swain, Madness: Project Nexus 2. He is physically formidable, his armored body has mounted cannons, and he is able to spawn enemies from the body horror mess that is his barely functioning flesh.
I'm still not 100% pleased with how the texturing turned out, but this timelapse shows most of it getting done. If I revisit this, expect me to yell and scream about it pretty good on twitter or something, but for now he looks generally like what I need him to.
Check out the game! ProjectNexus2.comHive modeling Timelapse (Project Nexus 2)Krinkels2017-09-27 | Hive is a large mountain of a Mag Agent utilized by the Nexus faction in the game I am working on with The-Swain, Madness: Project Nexus 2. He is physically formidable, his armored body has mounted cannons, and he is able to spawn enemies from the body horror mess that is his barely functioning flesh.
This is a timelapse of the process of modeling him. He was very strange, compared to the other things I've had to work on, so it was somewhat slow going.
Check out the game! ProjectNexus2.comMDKrinkels Does HIVE concept art for Project Nexus 2Krinkels2017-09-15 | HIVE CONCEPT DRAW TIME projectnexus2.comPneumatic jackhammer timelapseKrinkels2017-03-26 | More hardware to be used to pry open many, many heads in the wonderful and developing world of Project Nexus 2. First the chainsaw and now this.
Audio by: http://cryono77.newgrounds.comMhati-999 Anti Tank rifle creation timelapse (Project Nexus 2)Krinkels2017-03-08 | I can't thank you guys enough for your endless patience. Have a look at this keen timelapse put together of me constructing an Anti Tank rifle in Blender that will be used in the upcoming game Madness: Project Nexus 2.
Music created by Sean 'Cheshyre' HodgesIncident:011AKrinkels2012-04-06 | Check out the site following the development for Project Nexus 2: madnessprojectnexus.com/posts