NathanGGs to Vendetta and Rytown. This was my first day using deathbringer, which takes getting used to. It's very strong for ad clear and bursting champs, especially when grouped.
We got this run only a few runs in. We later optmised the entrance quite a lot where i only had to shoot one deathbringer and were getting to access conflux around 30-35 seconds, which puts more pressure on the person doing the skip. Despite this we still didn't manage to beat the sub 7 we got.
Inverted Spire GM Nightfall | Platinum Speedrun | 6:58Nathan2021-08-21 | GGs to Vendetta and Rytown. This was my first day using deathbringer, which takes getting used to. It's very strong for ad clear and bursting champs, especially when grouped.
We got this run only a few runs in. We later optmised the entrance quite a lot where i only had to shoot one deathbringer and were getting to access conflux around 30-35 seconds, which puts more pressure on the person doing the skip. Despite this we still didn't manage to beat the sub 7 we got.Solo Legend Onslaught | HunterNathan2024-05-04 | I got this on my 2nd attempt with hunter. I've been trying to grind this out on Titan for weeks but the modifiers were bad for Titan on this day so I gave hunter a go. Pb is 45 on Titan. Tether and gjally are so strong for this.
Build is at the end of the video.
I probably could've killed the tormentor much quicker. I had only fought him once prior to this clear, where we killed in about 8 seconds, so I was unsure how he'd behave. That's why I decided to go with the ultra safe strategy of using graviton/eager/forerunner. I thought he would be pushing me anywhere in the boss room, like the previous weeks boss, so I could use the combination of eager and permanent invis to run away and take pot shots at him with forerunner.
Timestamps: 0:00 Waves 1-10 9:15 Boss 1 13:30 Waves 11-20 23:05 Boss 2 27:05 Waves 21-30 37:50 Boss 3 45:20 Waves 31-40 1:00:20 Boss 4 1:09:00 Waves 41-50 1:28:00 Final Boss, Tormentor 1:41:30 Build for wavesSolo Flawless Root of Nightmares | Hunter | Season of the DeepNathan2023-07-16 | RR link: https://raid.report/pgcr/13576333951 Shout-out to the legionary that saved final stand
Timestamps: 0:00 0-1 Transition 1:10 Cataclysm (1st Encounter) 6:10 1-2 Transition 8:30 Scission (2nd Encounter) 19:17 Flower Puzzle 1 20:50 2-3 Transition 22:24 Waiting For Ammo 25:38 Explicator (3rd Encounter) 36:50 Explicator 3rd Phase & Final Stand 39:40 Flower Puzzle 2 41:45 3-4 Transition 43:00 Remaking Loadouts 49:37 Nezarec, Final God of Pain (Final Encounter) 1:00:10 3rd Phase & Final StandSolo Root of Nightmares Full Raid | HunterNathan2023-06-20 | This is a full solo Hunter run of the Root of Nightmares raid in Destiny 2. I cut the loadouts out due to the length of the video. Full thoughts in the description. The run is a compilation of my first clears of each encounter and was completed in multiple play sessions and instances.
If you want to get into solo challenges or want the loadouts for any of these you can find me in the solo discord: discord.gg/D2SoloRaids
Thoughts:
Cataclysm - Practically the same as lock, thoughts are much the same as a result. I think this is a fantastic entry challenge for anyone looking to get into solo raid challenges.
Scission - The easiest encounter in the raid. Even solo I don’t like this encounter. For my money, this is the worst raid encounter they’ve ever made.
Explicator - I really enjoyed this encounter on hunter, despite hating it on lock. Explicator is the opposite of lock, lots of leeway with damage but running is tight. The lack of passive ad clear with damage over time grenades means you need to be a lot more on point with clearing ads, but that also makes it feel a lot more action packed. Gunpowder gamble and calibans hand genuinely shocked me at how good they were, especially gunpowder which I’m quite sure I’ve never even equipped. Doing the majority of the theory crafting myself was probably a big reason I enjoyed Hunter so much. Only took around 15 hours, which felt really fast considering a lot of that time was theory crafting.
Nezarec - I forgot how truly irritating it is to be constantly slowed by the colossus at Nez. That aside, I’d give this encounter a 6/10 for enjoyment. Much easier than lock because Hunter damage is insane right now, really glad goldie was buffed this season. Took me around 8 hours, most of that spent remembering how to run at Nez and figuring out where to stand to not die in DPS. Wondering if someone will cook up a 2 phase with Hunter on this by the end of the season.
Timestamps: 0:00 Entrance 1:09 Cataclysm (1st Encounter) 6:14 1-2 transition 8:20 Scission (2nd Encounter) 23:30 Puzzle 1 25:00 2-3 Transition (With Skip) 26:31 Explicator (3rd Encounter) 39:44 Puzzle 2 42:00 3-4 Transition 43:49 Nezarec (Final Encounter) 55:45 VictorySolo Nezarec | Hunter | Root of NightmaresNathan2023-06-20 | Builds at the end. Not too bad once you get used to the DPS spot.
Timestamps: 0:00 1st Phase Running 3:10 1st Phase Damage 4:10 2nd Phase Running 7:10 2nd Phase Damage 8:10 3rd Phase Running 11:00 3rd Phase Damage 11:27 Final Stand 12:42 BuildsSolo Explicator | Root of Nightmares | HunterNathan2023-06-08 | This was the first Hunter Explicator clear.
More fun than lock imo, damage is quite lenient. I've been at the X in explicator after 2 phases before and this was only at the A, and I still sent to final. Took somewhere between 10-15 hours altogether.
0:00 Phase 1 Running 3:10 Phase 1 Damage 4:05 Phase 2 Running 7:26 Phase 2 Damage 8:25 Phase 3 Running 11:29 Phase 3 Damage 12:15 Final Stand 13:17 BuildsSolo Root of Nightmares Full Raid | Destiny 2Nathan2023-04-28 | Overall and encounter thoughts below.
It's pretty cool to have a full raid be solo-able and I enjoyed the encounters, mostly. Being able to beat the raid solo somewhat makes up for the lackluster 6 player eperience of this raid for me as someone who likes doing solo challenges.
However, this is bittersweet because the whole raid is solo-able using completely intended mechanics and no glitches at all. While that may sound like a positive, for me it really speaks volumes on the immense lack of depth of the mechanics in this raid considering it's supposed to be designed for 6 players which I find dissapointing.
Cataclysm: This is a great solo for anyone wanting to try out solo raid challenges. Straight forward and very flexible with loadouts, just have to learn the node locations and go fast.
Scission: The easiest solo in the raid and it's great for anyone wanting to practice shatter/well skates under pressure, though skating is not needed. I very much dislike this encounter as it doesn't feel different enough from the first, which is probably why I don't like this solo either. The solo took me just over an hour to beat for the first time, which was the second time I'd done the encounter and I was not the runner on my day 1 team so I didn't know the node locations on the 3rd floor when I cleared.
Explicator: Definitely the hardest encounter to solo in the raid. It's pretty frustrating to learn, but satisfying to become consistent and beat. The damage phase is very unintuitive so understanding how it works is key to getting consistent good damage.
Nezarec: I enjoyed solo Nez a lot, I did some of the theory crafting at the start which is always fun. Early on, before the volt shot tech was discovered, damage was exteremely tight which made the encounter feel quite tense. I had a number of final stand trades with rockets before Snazzy figured out the merciless strat which was heartbreaking but I'm in the same boat as about 20 other people there. There's a lot of nonsense in this encounter which can be very frustrating when you're learning but in my opinion you can play around almost all of the nonsense once you have a better understanding of the encounter and how Nez works.
-- Timestamps -- 0:00 First Encounter 5:46 Second Encounter 20:37 Third Encounter 33:30 Final EncounterSolo Explicator | Root of Nightmares | WarlockNathan2023-04-24 | This is the last encounter I needed for the full RoN solo so I'm glad it's done.
This solo was a frustrating experience, there's a ton of bugs/inconsistencies and final stand comes down to whether you have enough heavy bricks remaining. I probably failed final 10+ times due to not having a a couple extra rockets for final.
-- Timestamps -- 0:00 1st Phase 2:57 1st Damage 3:59 2nd Phase 7:11 2nd Damage 8:11 3rd Phase 11:11 3rd Damage 11:52 Final Stand 12:48 LoadoutsSolo Nezarec, Final God of Pain | Destiny 2Nathan2023-04-02 | Loudouts: imgur.com/a/mCalrl1
--Timestamps-- 0:00 1st Phase 3:17 1st Damage 4:07 2nd Phase 7:16 2nd Damage 8:12 3rd Phase 11:25 3rd Damage 11:50 Final StandWorlds First Solo Morgeth | Last Wish RaidNathan2022-10-07 | Shoutout to Beta & Senne for testing with me and Henry & A 2016 Toyota Crolloa for teaching me about load zones and finding OoBs. I would not have got this without them. Thanks to everyone else who was theory crafting in Disc too. Quick Guide: - Die before you start (allow self res for dying load zone) - Pickup all strengths as fast as possible (more DPS time) - Kill enough ads to setup a detain. This is not a specific number, It's more like a specific composition of ads. Full detain setup below. - Use x5 energy converter to build ~50% super, then swap to HoIL double dynamo for the remaining super - Fly to OoB gjally spot, Keep less than 60 sword ammo (might be higher if you don't have 70 ammo in sword). - Kill the remaining ads with gjally via lineups to force the detain. If you kept 60 ammo you will have 3 gjally shots, which will leave you with 5 sword ammo for later - Get detained and do the following 2 things: 1. Upon Detain immediately start a timer for 1m:45s 2. Die at the shuro load zone, sometimes you will not die unfortunately. (higher FPS = more chance at death and the slower you walk into the load zone = Higher chance of death). If you were consistently dying to it and are suddenly consistently NOT dying to it, restart your game. - Kill self while in the new load to allow self res up to morgeth (might not be necessary) - When the timer hits 1:45 kill yourself as you cross the load zone to warp to morgeth - Pick up the strengths as fast as you can (more DPS time) - Set yourself up for DPS, I got my CWL stacks/ammo for tractor/setup devour because the axioms hit like a truck. - Once you pick up the DPS orb strengths will build significantly faster so build stacks prior to picking this up - Either hit 2 full bashes OR 1 full and 2 without OS with a full blessing or full curse set (Helm of s14 is an option for OS during DPS)
0:00 - Aquiring Strengths 1:40 - Setting up Detain 2:55 - AFK Building Super 4:30 - Flying 5:15 - Gjally Lineups 6:06 - Death to Shuro Chi Load 7:48 - Death Warp to Morgeth 9:16 - DPS + Kill 10:10 - LoadoutSolo Golgoroth on Titan | Season of PlunderNathan2022-09-05 | Fairly straightforward solo, build shown at the end.
Golgoroth 0:00 Build 10:26Solo Caretaker Warlock | Season of the HauntedNathan2022-08-20 | My game audio didn't record so enjoy some classical music
Timestamps 0:00 1st Phase 2:26 2nd Phase 5:03 3rd Phase 7:30 Final StandSolo Grandmaster Nightfall Proving Grounds | S17 | Behemoth Titan with Lament and StrongholdNathan2022-07-16 | I tried this a while ago when we had passive gaurd but with these new resilience changes I don't need it anymore.
This is my 2nd ever solo GM and I really didn't remember how to do the boss room so I could've done this much faster.
Time stamps:
0:00 Opening area 6:00 Big room 12:55 Tanks 17:20 Rocks 29:50 Boss phase 1 34:40 Boss phase 2 42:03 Boss phase 3 49:10 Boss kill 49:43 Build846 GoANathan2022-07-16 | Old run, from season of the lostSolo Flawless Duality, Pit of Heresy and Shattered Throne Back to Back to Back in 37 MinutesNathan2022-07-13 | 15:22 Duality | 8:15 Throne | 13:49 Pit Had fun with this tournament and overall I'm happy with the time but a little gutted I couldn't get a 36.
Made some mistakes on duality vault and pit entrance which cost me the 36 in this particular run, the wizards RNG did not help me either.
Timestamps: 0:00 Duality 15:30 Swapping gear 17:57 Throne 26:20 Swapping gear 2 27:40 PitGrasp of Avarice Speedrun | 9:58 | Titan PoVNathan2021-12-13 | Beta: youtu.be/4MjgsO81DT0 Titan Senne: youtu.be/9rtjTFZAg7w WarlockSolo Atheon Warlock Proof of Concept | Season of the Lost | PATCHEDNathan2021-11-14 | Solo Atheon info dump discord.gg/gszdNqzqKn ATP's Solo Atheon server discord.gg/mgdfdzrnmv3 Man One Phase Atheon No Titans | Season of the LostNathan2021-10-17 | Beta PoV: youtu.be/V5t9RmTFnmo4.4 million damage on Atheon in one phase | Warlock | Season of the LostNathan2021-10-01 | I missed 2 grenades here and didn't get the 3rd nova bomb off which is possible. I hit 2.6 mil with no debuffs doing the same thing but with royal entry, it was not a perfect phase either so this is probably the best possible option for a solo atheon on a warlock this season.Bay of Drowned Wishes | 1:06 Master Platinum Speedrun | Warlock | Season of the LostNathan2021-09-28 | With further optimisation i think sub 1 might be possible on master too.Bay of Drowned Wishes | 0:52 Legend Platinum Speedrun | Warlock | Season of the LostNathan2021-09-27 | I found out last time this sector was around that the 2nd unstoppable could be skipped by not killing the lone screeb.The Empty Tank | 1:19 Platinum Legend Speedrun | Titan | Season of the LostNathan2021-09-19 | Could be a little faster but i'm happy with the 1:1X.Aphelions Rest | 0:50 Platinum Legend Speedrun | Titan | Season of the LostNathan2021-09-07 | Tried for a 0:49 for a while after getting this but the boss room is a little RNG with this strat and the stasis ads are really awful.Chamber of Starlight | 0:49 Platinum Legend Speedrun | Titan | Season of the LostNathan2021-09-05 | For whatever reason my in game timer doesn't start for three seconds so i'm using RTA for the purposes of this run.Solo Templar | Vault of Glass | TitanNathan2021-08-17 | Breach and clear OP.Two Man Consecrated mind (Harpy Boss) | Garden of Salvation RaidNathan2021-08-14 | This is a pretty fun and unique challenge, movement has to be on point.Veles Labyrinth Lost Sector | 0:46 Platinum Legend Speedrun | Warlock | Season of the SplicerNathan2021-06-12 | This loadout isn't good for farming, i was just trying to clear as fast as possible. Consider running with seventh seraph carbine/salvo or empty vessel/any arc rocket for more consistency.Two Man One Floor Riven Using CrownsplitterNathan2021-06-07 | Beta's PoV: youtu.be/5O51j8ghepo The damage is super tight, the difference between this successful run and five previous unsuccessful runs where Riven was 1hp was literally one extra light attack from me.
I had 3/2 curse/blessing armour and my partner had armour from a previous season that allowed him to have 4 or 5 of both curse and blessing. So with two people with that armour this would be significantly easier, however this armour is no longer obtainable. I was hitting 205k max damage with crownsplitter and Beta was hitting 238k.Vault Of Glass Raid Solo Confluxes | Stasis Turret Warlock | Destiny 2Nathan2021-06-03 | The general goal is to keep a turret mid at all times so i can focus on left and right.The Empty Tank Lost Sector | 1:34 Platinum Legend Speedrun | Warlock | Season of the SplicerNathan2021-05-18 | This run felt horrible to me when i did it but looking back at the video it's not as horrible as i thought. Lost 3 seconds on the 2nd overload because i mistimed the GL shot and missed the debuff, if done right it only takes 2 xeno shots as the exploder shanks do most of the damage.Scavenger’s Den Lost Sector | 1:23 Platinum Legend Speedrun | Warlock | Season of the SplicerNathan2021-05-13 | Build showcased at the end. I think this could be in the lower end of the 1:10s but I’ll grind this out at a later date.Veles Labyrinth Lost Sector | 0:49 Legend Platinum Speedrun | Warlock | Season of the ChosenNathan2021-05-04 | This run is from a previous season.
BUILD: High energy fire, Blast radius, Shield break charge, Stacks on stacks and Powerful friends (for the mobility). 1x concussive dampener and 1x arc resist (could be void, not sure what's better). 100 mobility. Anti barrier sniper.Presage Hunter speedrun | 9:59Nathan2021-03-28 | This isn't an 'official' speedrun because hunter worldline is not allowed, but even if it was it's 1m30s behind record. I was curious if it was possible to hit all the inbounds skip with hunter and it turns out it is, so i spent an evening trying to get a decent run in. Lots of time loss but i'm not going to push it any lower because i did this for fun.
Forgot to put on major spec on my sword lol.
Time stamps
0:00 Entrance 2:56 1st ad room 3:44 2nd ad room 4:39 Transition 5:09 Fancy skips 6:44 BossTriple Shotgun Solo Flawless Master PresageNathan2021-03-17 | Not entirely sure why i did this but here it is.Worldlining through Deep Stone Crypt entrance | No SparrowNathan2020-11-27 | Old.Solo Prophecy Speedrun | 14:43Nathan2020-08-29 | Not hugely happy with the time in this run. I am going to be stopping gaming for a while so i wanted to upload what i believe to be the most optimised strategies for this solo currently, to allow other people to grind down the time. Just to clarify i don't think this particular run is optimal, but i believe the strategies are a good base to build a good run with.
Sub 14 is extremely do-able with these exact strategies. Based off the 14:48 i save 10~ seconds on first and 40 seconds on boss, and that's sub 14 right there without even mentioning slipstreaming. I think somewhere in the 13:30s with god tier RNG and execution is probably possible, albeit unlikely with the amount of RNG.
Phalanx: Using the blasphemer for 2nd knight and karnsteins/riskrunner to not kill ads i was consistently saving 10-15 seconds on first based on Daestrix Gamings 14:48. If the knight is close enough blasphemer with swash can one tap.
Wasteland: This run is not a good wasteland in terms of RNG, wasteland is almost entirely RNG. My execution was ok, not good but not bad. This wasteland is 40s~ slower than the 14:48. Not sure what the best combo is but anything that doesn't make you cross map or end at the bottom is usually fine. I'm also not that good with sparrow movement so there is much time to save here.
Cube: You can be reeeeallly far away from the plates to slam. Try to keep devour up 100% of the time. I opted for a 1-2-1-2 early knight strategy, i found getting 2 early knights back to back seemed to get me killed a lot, i'm not sure if it spawns extra hobs getting 2 early knights back to back. Cube can be optimised a good bit further by just knowing and understanding the encounter better, I could have saved a good amount of time in cube if i was better at it.
Sparrow Fly: Slipstreaming is the obvious time save here, should save about 10 seconds.
Boss: The whole idea of this strategy is to do enough damage kill the boss in 1-2 teleports on phase 2. It is extremely consistent, it is possible to do enough damage for a 1-2 TP kill with just anarchy top but it relies on more than one green drop during boss. If you don't miss the whole 1st mag of snipe it's probably possible to get a 0 TP. I've tried a lot of DPS options on the boss and i'm confident in this set up. Room 2 was kinda slow.Solo Flawless Prophecy Dungeon in 15 Minutes | 15:44 Solo SpeedrunNathan2020-07-20 | This is my first speedrun in any game and i did this run according to the rules at www.speedrun.com which is why i was not using oppressive darkness. Shoutout to Acey, Granger and BjarturFO because i yoinked all of your strats (:Solo Argos on a Titan in ShadowkeepNathan2019-12-08 | Wasn't my cleanest run but still happy with it. Mods: Striking Hand, Energized and Giving Hand. Weapons: Alone as a god (140rpm with triple tap). Supremacy with triple tap is better but i don't have it. Recluse AnarchyKalli solo in ForsakenNathan2019-05-20 | Nothing crazy but i thought i'd get it done before the whisper nerf.