ManWhoRunsTo promote the launch of the final volume of The Untold History of Japanese Game Developers, I am sharing this segment of interview with Sonic the Hedgehog creator Naoto Ohshima, in addition to a short editorial I wrote on how the mystery of Michael Jackson's involvement with Sonic 3 has held everyone's interest for over 20 years.
Interview with Youji ISHII 18 October 2013, Arzest, Yokohama / Duration: 1h 22m
John Szczepaniak: You were producer on Michael Jackson's Moonwalker for arcades, released 1990. How did Sega get the license? Related to that, do you know about Sega hiring Michael Jackson to create music for Sonic 3?
Youji Ishii: Please ask this question to Ohshima-san, who is going to be interviewed next. He knows a lot because he was directly involved. He has a very, very interesting story. It is incredible - incredible!
---
Interview with Naoto OHSHIMA 18 October 2013, ARZEST, Yokohama / Duration: 1h 46m
John Szczepaniak: Mr Youji Ishii said you had an incredible story regarding Michael Jackson and the music for Sonic the Hedgehog 3?
Naoto Ohshima: Michael Jackson was kind enough to make some music for the game. He sent us a demo tape, and we all gathered around to listen to it. And it was music, but… Michael Jackson had made all of it with his mouth. [hums a beat] It was like that, but layer after layer of it, complete with oohs and aahs, a drum track, simulated trumpets - all simply hummed by Michael Jackson. And of course his trademark "Wow!" A multitrack recording in which every track was hummed by Michael Jackson - we could not believe it. Ultimately, due to various incidents which took place, we were not able to use the Michael Jackson songs. But Sega probably still possesses that phantom Michael Jackson tape!
John Szczepaniak: Was there a working prototype with his voiced music?
Naoto Ohshima: I don't know. But even if there was, I'd think it would pale in comparison to the value of a never-released tape of Michael Jackson doing a cappella recordings.
---
Due to word limits in this description box, please see my Gamasutra article on this topic for the editorial write-up.
Sonic creator Naoto Ohshima reveals Michael Jackson music for Sonic 3ManWhoRuns2018-02-22 | To promote the launch of the final volume of The Untold History of Japanese Game Developers, I am sharing this segment of interview with Sonic the Hedgehog creator Naoto Ohshima, in addition to a short editorial I wrote on how the mystery of Michael Jackson's involvement with Sonic 3 has held everyone's interest for over 20 years.
Interview with Youji ISHII 18 October 2013, Arzest, Yokohama / Duration: 1h 22m
John Szczepaniak: You were producer on Michael Jackson's Moonwalker for arcades, released 1990. How did Sega get the license? Related to that, do you know about Sega hiring Michael Jackson to create music for Sonic 3?
Youji Ishii: Please ask this question to Ohshima-san, who is going to be interviewed next. He knows a lot because he was directly involved. He has a very, very interesting story. It is incredible - incredible!
---
Interview with Naoto OHSHIMA 18 October 2013, ARZEST, Yokohama / Duration: 1h 46m
John Szczepaniak: Mr Youji Ishii said you had an incredible story regarding Michael Jackson and the music for Sonic the Hedgehog 3?
Naoto Ohshima: Michael Jackson was kind enough to make some music for the game. He sent us a demo tape, and we all gathered around to listen to it. And it was music, but… Michael Jackson had made all of it with his mouth. [hums a beat] It was like that, but layer after layer of it, complete with oohs and aahs, a drum track, simulated trumpets - all simply hummed by Michael Jackson. And of course his trademark "Wow!" A multitrack recording in which every track was hummed by Michael Jackson - we could not believe it. Ultimately, due to various incidents which took place, we were not able to use the Michael Jackson songs. But Sega probably still possesses that phantom Michael Jackson tape!
John Szczepaniak: Was there a working prototype with his voiced music?
Naoto Ohshima: I don't know. But even if there was, I'd think it would pale in comparison to the value of a never-released tape of Michael Jackson doing a cappella recordings.
---
Due to word limits in this description box, please see my Gamasutra article on this topic for the editorial write-up.
I do not own the music played here, it is used under the banner of FAIR USE as part of a transformative work.Tracing forgotten family lineages through oral histories - History of Games 2024, John SzczepaniakManWhoRuns2024-05-28 | If you enjoy this video, and my research, please consider buying one of my books in the Untold History series: amazon.co.uk/Untold-History-Game-Developers/dp/B0C9RWTGV3
All references, citations, and URLs, are in the video.
Talk given on Friday 24 May, 2024, at around 9.30, at Birmingham City University, for the History of Games 2024 conference. I was the third keynote speaker.
This is the audio I recorded on the morning, mixed with the slides I created and photos taken.
Abstract: With commercial videogames being over half a century old, there now exist many great dynasties: long-running series, iconic characters, popular genres, hardware lines, even companies. You could argue the foundational cornerstones of the industry – arcades, computers, consoles, handhelds – each represents a “great house” in an epic, interconnected, dynastic struggle. Some lineages died off, such as Hudson, absorbed by Konami; others joined together, like Enix and Square; some things evolved, such as the text-adventure genre metamorphosing into point-and-clicks and then visual novels; others were reborn anew, such as the Wizardry series.
When examining videogame history, or engaging in its discussion, whether based around ludology or narratology, it is essential to understand the lines of influence which led to events. Rarely, if ever, are ideas immaculately conceived through pure inspiration. They don’t happen in a vacuum. Historians can research legacy documents from the time, such as newspapers; other archive materials, such as trade adverts or video clips; even the games and their code provide opportunities for archaeology (Aycock, 2014, Strung Out). This period-based material, however, will have been made with commercial considerations. In other words: curated at the time. Contemporary oral histories, meanwhile, afford greater freedom due to time having passed (Kishimoto, 2015, Untold History V2).
Of course, first-hand accounts have inherent risks: subjective bias, recall mistakes, and even false memories. Ed Logg once infamously said in interview that his game Xybots was influenced by Doom, despite predating it by six years (Jones, 2005, GamesTM #39). But as long as one remains cognisant of this, oral histories can provide an extremely valuable insight into the complex, multi-layered, and rich bouillabaisse that informs creative decisions. They often reveal interconnecting threads which would otherwise never be known.
This talk will explore examples and include first-hand recollections from those involved.
For example in Role-Playing Games made in Japan, developers today point to the influential genre progenitors of Yuji Horii, Tokihiro Naito, Yoshiyo Kiya, Henk Rogers, among others (interviewees, 2004, Family Computer 1983-1994). These veteran developers in turn cite obvious influences, such as Dungeons & Dragons, Wizardry, and Ultima (interviewees, 2014, Untold History trilogy). All well documented recollections, with multiple citations. But it gets interesting when talking with them, and they reference Alberto Manguel’s book The Dictionary of Imaginary Places (Kiya, 2018, Untold History V3), or the Tower of Druaga (Naito, 2015, Untold History V2), an arcade game based on Mesopotamian myths but originally sparked by Masanobu Endou watching Spielberg’s movie E.T. (Endou, 2015, Replaying Japan).
The DNA of inspiration sometimes comes from unexpected places. For example Ryuichi Nishizawa creating an early, almost Precambrian “infinite runner” with Wonder Boy, because he’d found an abandoned skateboard on his balcony (Kalata, 2014, Retro Gamer #124). His creation then branched off as the distinct Adventure Island series because, according to Takashi Takebe, Hudson wanted its own mascot character (Takebe, 2015, Untold History V2). Another relevant example is the Japanese First-Person Shooter, which formed in the early 1980s and existed in a Galapagos-style bubble; speaking to early pioneers of this genre from ASCII shows they were influenced by British microcomputers (Mitsuhashi, 2014, Untold History V1).
Speaking with veteran developers, despite faded memories, reveals influences which provide a framework for understanding the industry we have today and how games are made.The Gameshank Redemption - Brooks Was Here parody reminiscing on the 90s and old daysManWhoRuns2024-03-12 | I was feeling nostalgic and sad at how times have changed. Given that Shawshank Redemption is one of my favourite films, and this Brooks scene is especially poignant, I decided to make a parody of it based on videogames.
Full disclosure: the music is not mine, the photos are (mostly) not mine, only the script and voice over is mine.
I am not aiming to make money off this. I just grabbed stuff from websites, such as popular meme photos. I'm hoping that making a free video, meant as a parody, won't get me in trouble with the movie studio etc.
I just wanted to create a piece of art expressing my sadness at a changing world.
If you own anything and object to it being used, please contact me and I will remove it.
- Reddit 90s Nostalgia sub - Facebook CRT group - Random Googling - A couple of photos are mine
Someone please feel free to make a proper subtitle file using the script below.
Script: Dear fellas, I can't believe how fast things move on the outside. I tried to play some games and looked for a rental store, but I'm told they don't do those anymore. So I tried to buy one, and the clerk asked me if I wanted store exclusive DLC or something called a seasoned pass? I saw add-on packs when I was a kid, but now they're everywhere. And they don't come in boxes, you have to download them on day one. At home, the system said it needed an update, so I waited for an hour. And then the game needed a patch, so I waited another hour. Then it asked me for an in game purchase, which didn't make sense because I thought I had already purchased the game. Mostly the kids don't even play, they watch someone else doing it, on Twitch-tok? The games don't feel like they did, and I can't relate to the stories. I thought I'd take a memory card to my friend Dave, like we did back in the day. But now they say it's on the cloud? I remember Dave went on to make games. Speaking of which, turns out Dave got laid off due to the economy; he was homeless and I can't find him. I try to keep up, but my chest hurts most of the time. I went to buy a games magazine to understand things, but they don't really do those anymore. Not like they did. Everything is on the web now - which I thought I knew. So I signed up to a forum. I don't think the moderators like me much - they use strange new words and everyone argues. There were forum arguments in the 90s, but now they use a thing called a tweeter to get you fired? I guess I'm too old for that sort of nonsense any more. I don't like it here. I'm tired of feeling left out all the time. Like the world has left me behind. Of things I once enjoyed being gone. I've decided not to stay. I doubt they'll kick up any fuss. Not for an old gamer like me.Satans Throne, in hell - Beds are Burning by Midnight OilManWhoRuns2023-06-28 | ...En svenskspråkig recension av Space Station Silicon Valley (N64) - Svenska videospelsrecensionManWhoRuns2022-08-28 | En svenskspråkig recension av Space Station Silicon Valley.Detta är en svenskspråkig läsning av en recension av rymdstationen Silicon Valley på N64. Var god njut.
Sverige, svenska, Skandinavien, videospelsrecension
Audio: Perigrine Grandeur Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0Adventures of Con-Man and Brixton Boy IV: Big Trouble in London and Pursuit of the Chromatic AtlasManWhoRuns2022-08-28 | I ran a Kickstarter to fund a book where it cost £1 to back the book and receive a copy, and every additional £1 added one word to the overall story. I had hoped to reach one million words - my believe was that people would throw £1 at the project just for fun to see how big it could grow, and where the insane narrative would go.
Blurb: "London is about to explode! When Conrad Churchill and his friend Danarino Arcimboldo stumble across an inter-dimensional device known as the Chromatic Atlas, it draws the awareness of an entity beyond time and space. It kidnaps Elizabeth Fauntleroy and Stasia Stekloski, two women Conrad has an eye for, in order to force him to yield the gizmo. Throw into the mix an anthropomorphic coffee table with insect eyes and a time-travelling alien ninja dinosaur, and it becomes one hell of an adventure."
Conrad stood at the top of a staircase and looked down at the bloody molar in his left hand, pondering how the week had gone so awry; two corpses in a Chinatown freezer, his friends being hunted because he'd found some multicoloured trinket, and the appearance of things so disturbing they could not have been real. The oxycodone and alcohol taken to facilitate the tooth extraction was making his head swim. There wasn't much time, but could he maintain until Danarino arrived?
Tiny vibrations against his buttock focused Conrad's attention. A text message had come through. With a free hand he smeared blood and gum across the mobile phone's screen. It was just some random on Tinder.
"Sorry for the late reply, I was distracted by sentient meringue trying to bring about the apocakelypse! Oh god pkease heeeelp."
[Jesus!] thought Conrad. [This is a distraction I don't need.]
He scrolled through the rest of the message.
A couple trippy anecdotes, garbled alpha-numerics, three long-dash lines, and finally in small letters with no period: "we are now controlling transmission"
Not the strangest message he'd ever received on the app, but between the drugs and context of recent events, he couldn't be sure if it was playful flirting or if he'd actually been found.
Why was Danarino late?
Unzipping his satchel the molar and phone were traded for a VHF marine radio mic and Imperial Russian-era Nagant revolver - now minus two cartridges. The mic cord seemed to come alive as it caught on something inside. It didn't work well in cities, but hopefully the elevation and open bay windows would allow Dan to catch the signal.
"Brixton Boy, come in Brixton Boy," said Conrad, hands shaking as the transmit button was pressed. "This is CON-MAN, I need a pick-up right now, over."
Silence.
He spoke again, "Dan, where the f*** are you?"
Danarino Arcimboldo was a heavy-set Italian who had grown up in Wales. The two had been friends for over a decade, ever since they'd started as journalists in the same company. As second languages Dan spoke fluent Italian, Welsh, and Yiddish, though he'd never explained how he knew the last one. Right at that moment Danarino was breaking multiple laws hurtling in his yellow Ford Capri through London to rescue his friend.
"This is Brixton Boy," crackled the VHF speaker. "Receiving CON-MAN. Have line of sight en route to Prince Charlie. Over and out."
"Damn it Dan! I told you, OVER means you want a reply, OUT means you're finished. Are you over, or out?"
The oxy was really starting to take effect; he was belligerent, but on the plus side couldn't even tell there was an empty socket in his jaw.
"You need to chill out, mate," replied the speaker. "This was your plan - I'm bloody driving holding this VHF!"
Strange to think how the week had started so routinely. So mundanely. So assuredly safe and prescribed. Sunday night Conrad had visited Dan's apartment to see the new television, an obscenely large monolith that lived on an entire wall and - he'd been assured - delivered a range of high-dynamic velvety black tones which no media player was as yet capable of showcasing. Conrad wryly suggested watching Kubrick's Space Odyssey, but left early because Monday began a new software coding project. The team leader wanted him to get all the array variables to divide by zero-point-zero. No sweat. Easy in fact! But five days later and London, or reality itself, or maybe just his mind, was about to crash.SourceCast #14 - Straight from the Source: John SzczepaniakManWhoRuns2022-06-22 | Original podcast created by Source Gaming: youtube.com/c/SourceGamingInfo
Originally published: 26 May 2016
I have the permission of PushDustIn to re-upload it so it doesn't become lost media.
John Szczepaniak, author of The Untold History of Japanese Game Developers joins PushDustIn, Nantendo and Oliver Jameson (Minus World) in this special podcast! We discuss John’s work, as well as writing about video games.
For more information about John, as well as other articles from him, check out his page on Gamasutra.
After listening to the podcast, please check out Volume 1, as well as Volume 2.
If you are on the fence, PushDustIn has written a pretty positive review of Volume 1. Volume 2 has even more shocking stories and interesting insights!
We discussed Maps to the Stars (of development) within the podcast. We also briefly mentioned John’s articles on the Zelda CD-I articles.
Check out the Game Preservation Society.
The original kickstarter, along with updates to for The Untold History of Japanese Game Developers can be found here.
Thanks again to Oliver and John for joining us in this SourceCast! Big thanks to ThunderCat for his diligent work on cleaning up the audio!
This is a sweet drink to put you in the festive mood, with flavours blending together to replicate the warmth of Christmas pudding / cake. It originated in Hokkaido, Japan, and the name comes from the fact it uses only brown liquors - it sounds better said in Japanese though: マキシマムブラウン
It's super simple to make! You just need 7 shots of the following brown liquors, plus a dash of bitters. Some of these alcohols are quite rare, so below the ingredients list is an explanation of the more obscure ones. Some can be substituted, but for that doughy, cinnamon, vanilla, fruity Christmas taste, these are the best combination.
INGREDIENTS:
* Akvavit x 1 * Bols Corenwyn x 1 * Calvados x 1 * Cognac x 1 * Disarono x 1 * Spiced rum x 1 * Whisky x 1 * Angostura bitters (a dash or more)
METHOD: Mix in a shaker, shake well - no ice - then pour into two brandy glasses. Share with a friend. The flavour improves as the drink and conversation warms up.
Some of the more obscure alcohols:
AKVAVIT Akvavit is a distilled spirit that is principally produced in Scandinavia, where it has been produced since the 15th century. Akvavit is distilled from grain and potatoes, and is flavoured with a variety of herbs. en.wikipedia.org/wiki/Akvavit
BOLS CORENWYN (6 years old) 6 year old Corenwyn jenever, which literally means "grain wine" and is mostly made of distilled malt and flavoured with juniper. They age this Corenwyn for 6 years in a mix of American oak and French Limousin casks. bols.com/products/bols-corenwyn-6
CALVADOS Calvados, often nicknamed Calva, is a brandy from Normandy in France, made from apples or, sometimes, from apples with pears. en.wikipedia.org/wiki/Calvados
DISARONO Disaronno Originale is a type of amaretto - an amber-coloured liqueur with a characteristic almond taste, although it does not actually contain almonds. en.wikipedia.org/wiki/Disaronno
MUSIC CREDITS: Study And Relax Kevin MacLeod (incompetech.com) Licensed under Creative Commons: By Attribution 3.0 License http://creativecommons.org/licenses/by/3.0Goofys Concern (instrumental) - nearly 7 minutes!! Butthole SurfersManWhoRuns2020-12-12 | The guitar riff was just too good to have it hidden in a smaller, shorter video with lyrics. All riff, all the time.South African adverts #2, 1980s (maybe 1986?)ManWhoRuns2020-01-14 | These South African adverts are from around... the 1980s. I thought 1982, but I've been told the Rock Watch did not reach South Africa until 1986. So that seems the likely year.
Sorry for the poor quality.
Electrolux vacuum cleaner (nothing sucks like Electrolux) Clover Milk Ford Sierra Morkels Tissot Rock WatchSouth African TV adverts #1, early 1980sManWhoRuns2020-01-14 | These South African adverts are probably from around 1987. Thanks to Jason King for pointing out that TV1 in South Africa broadcast N&S around this time.
Sorry for the poor quality.
Russells Vinolia soap Toyota car GLE 2.4 series Parker pens Link PharmacyKate Beckinsale - Shooting Fish - dominatrix sceneManWhoRuns2020-01-14 | This is from the film Shooting Fish (1997), starring Kate Beckinsale. It's a sweet romantic comedy about two conmen in London and the assistant they hire.
Anyway, the funny thing is how every trailer, on TV and other places, always shows a brief half-second from this specific scene. Except, it's not really a scene in the movie, it's a dream sequence by one of the characters in response to Kate saying she didn't get any sleep. And he imagines her as some sort of champagne drinking dominatrix.
So here is the full clip, with contextual lead-in.National Lottery Broken Umbrella Romance advert (around 1998)ManWhoRuns2019-12-18 | A fun little advert about missed opportunities and a romance that nearly didn't happen, were it not for a broken umbrella passed on by the worker who was supposed to reject it.
Ignoring the fact it promotes gambling, the story conveyed in this advert is interesting and a nice example of good quality film making. The man and woman keep passing each other, repeatedly just missing making eye contact. While around the world, presumably in China, we see a factory worker who finds a broken umbrella - he should reject it, but heck, why bother? What's the harm? This tiny action results in the man buying the broken umbrella, having it fly off on the wind and - finally! - the couple make eye contact.
I like to think they went on to bring joy to each other's lives. Maybe, just maybe.The Angel the Bicycle and the Chinamans Finger - Fruits of Apartheid songManWhoRuns2019-10-03 | NOTE: I do not own the rights to this at all. I am putting it for free online since I cannot find it anywhere else, and to my knowledge it has never been released anyway. It exists only at the start of an old 1992 film.
His official website: https://www.neillsolomon.co.za/
The film credits list him as being behind the music, and his website lists him as being on the film, but there is no specific mention of this song he wrote and performed, nor where a proper copy can be bought or obtained.
Below are the lyrics as best as I can understand them. Several you need to know local tradition and history (sjambok, necklace, etc.). However, for the life of me I cannot work out what he means by "pung" in the 4th line. If you know, please post in the comments.
LYRICS:
Oh the beautiful fruits of apartheid That served us 50 years long We divided the sweat of the nation By colour, by vote, and by *pung*
But we still make that mielie go further And we still can create and invent Like the great local fires of the necklace (1) The sjambok (2), the braai place (3), and rent
For the whites there are leisure and rugby For the blacks we have labour; football No wonder apartheid the system Will always work for us all
Oh the beautiful fruits of apartheid Especially when you're not black God gave us the country on contract And now he's taking it back
In the fields of human relations There are many records we hold We've moved more people by volume When nobody else were as bold
Our peace-keeping forces have manners They only visit at dawn They evict you only in winter Only bulldoze your house in a storm
Our local dance is the toi toi (4) Our traditional weapon the spear The AK, the necklace, the taxi (5) We'll keep our politics clear
---
(1) Fires and necklace refers to a method of execution in South Africa by attaching a burning tire around someone's neck, colloquially called a "necklace"
(2) A sjambok is a rubber stick used by police to beat people with
(3) A braai is a type of South African barbeque
(4) The toi toi is a type of protest dance in South Africa - like a protest march but involving dancing
(5) Referring to the AK-47, popular with those committing burglaries and other crimes, the burning necklaces mentioned earlier, and the "South African taxi wars", which relates to conflict between unregulated and unlicensed combi minivan taxis. It's crazy stuff - read up more on the taxi wars online.The Littlest Bobo - creepy weird Channel 4 animated short from 1999ManWhoRuns2019-08-11 | I found this weird short CG animation on a collection of old VHS recordings. This was shown on Channel 4 in the UK, right before Babylon 5.
From what I can tell it must have been a running series. I've only seen this one episode. Super weird and creepy. A mother tells the robot her daughter has big ears so won't win a beauty contest, so the robot uses laser to burn her ears off!
It seems to be a satirical take on The Littlest Hobo?
I have never seen any info about this show online. If you know anything, post in the comments!Bloody Balkans - Web Wars - internet in 1999, John Randall MPManWhoRuns2019-08-11 | This was a mini-documentary on Channel 4, part of their Bloody Balkans series during the bombings in Kosovo, some time in 1999.
It features then Member of Parliament John Randall, examining websites of the day, written by people in Kosovo, describing the Balkan war. He talks about how this information is not on mainstream news sources, and so locals are reporting on it themselves and trying to be objective.
Given the current debate on fake news, alternate news, web journalists, grassroots political uprisings, and so on, this is a fascinating time capsule to a very different time. The internet was slower, and the technology involved was simpler. There was no YouTube, no social media.
I feel this video is an important artefact of an older time, and valuable to help contextualise any current discussion on the transmission of news, and also the evolution of the internet.
I do not own this, I am simply making it available online since it cannot be found elsewhere, and there is historical value in it.
As their website states: --- It's easy to hate strangers, harder to hate your friends. We are in love with the Internet as a means to CONNECT people and COMMUNICATE news across all boundaries. It's one thing to be able to read your local newspaper. It's entirely another to be able to read an unfiltered, first-person account of an important event happening half way around the world.Starsky & Hutch British fans - THATS IT RONNY, YOURE A KID!!ManWhoRuns2019-08-11 | This was a funny/silly advert for a Starsky & Hutch night on Channel 4 back in 1999. Funny to see two guys with British accents talking about an American cop TV series.
Afterwards there's a brief advert for a series called Psychos.Could silicon implants be good for you? Equinox : Storm in a D-CuoManWhoRuns2019-08-11 | Found this advert for a Channel 4 documentary on some old tapes.
From 1999. Never saw the documentary itself, but this advert is crazy.
There seems to be little info about this documentary online, so I am uploading this.Clover Milk kittens advert - pasteurised to stay fresh for longer, not sourManWhoRuns2018-11-02 | One of several South African TV adverts which I've discovered on a collection of old VHS tapes, and which I hope to archive and upload. Apologies for the colour band along the top, that's due to the capture device. The video is also quite dark, because I used the built-in Windows Movie Editor, which does not allow for the increasing of gamma. I upped the brightness, but that's not the same. It definitely degraded in quality from the raw capture.
If anyone is especially keen to see a better quality upload, please suggest some better free video editing software in the comments.
Advert was taken from a PAL VHS tape which had recorded the old North & South miniseries off analogue TV, sometime during the mid-1980s. I would guess 1985, given that's when the first North & South series (Book I) was shown.
Clover Milk encourages you to buy their brand, stating that it's more hygienic than other brands of milk, due to it taking longer to go sour. They show this by having kittens drink from the bowls and, as the milk goes sour, the kittens slowly move to the right, until eventually they're all drinking from bowl #4.
I can't recall seeing any mention of this elsewhere on the internet.
I'm not sure the science exactly holds up, given that kittens would introduce bacteria, and who leaves old milk out for days at a time, but it's still quite cute.
I do not own the rights. I am uploading this as part of a desire to archive old TV materials. Since I am fairly sure very few people actually do this.All 3398 games on XBLIGManWhoRuns2017-09-26 | If you pause the video you should be able to make out the titles.
This is a quick flick through of all 3398 games on XBLIG.
A couple of times towards the end the filing system can't keep up, and so a few titles were not shown / lost. But meh, I can't be bothered to re-record it.
With the closure of XBLIG on Friday 29 September, 2017, things like this might prove useful to future historians.Ginga Saikutsudan 銀河採掘団 XBLIG - perfect run (almost)!ManWhoRuns2017-09-26 | This is Ginga Saikutsudan from the Japanese XBLIG store, by Kenichi Yagi, working under the development name Balanchu. English translation of name is Mining Team Galaxy.
In my opinion this was one of the best games on the store. The sense of height is incredible. It's like a fast-paced version of Jumping Flash from the PlayStation, but with more running and no combat. There's nothing else quite like it.
This game is super obscure, and the only other video of it is by some idiot who didn't even realise the jump button was the RIGHT TRIGGER, so their entire playtime they kept dying and restarting.
My video completes the first level. It's not quite a perfect run, I've done it much more smoothly before, but it's one of my faster times. The game is also about getting into that perfect flow.
Also - you can run on vertical surfaces!
Amazing game, but sadly no longer available to buy anywhere. If anyone knows how to contact the game's creator, please post in the comments.
Are you enjoying the new HIGH SCORE documentary on Netflix? Covering the history of games? Then maybe you'd also enjoy this Blu-Ray documentary on the history of Japanese games. Freshly edited for 2020!
Author and journalist John Szczepaniak spent three months travelling around Japan, interviewing over 80 members of the games industry for a trilogy of books spanning nearly a million words.
This documentary, containing a selection of those interviewed, is a result of that epic quest. - Region Free! Will play on NTSC and PAL Blu-Ray players! - Around 132 minutes of Blu-Ray quality HD video documentary! - Featuring brand new captured game footage!
Over two hours of tightly edited footage including:
* An unreleased MSX game from Tecno Soft
* PC Engine vs Famicom audio
* Design documents for Guardian Legend, MUSHA, and Aleste Gaiden
* Hudson's abandoned R&D laboratory
* Solomon's Key sketches
* Westone offices
* Ryuichi Nishizawa of Wonder Boy
* Street Fighter II distributor Roy Ozaki
* Kouichi Yotsui of Strider
* Cannon Dancer commentary
* Secret OutRun tapes
* Making Namco's Pac-Land
* How Taito did pixel art
* Parallax scrolling on PC Engine
* Cybernator artist and designer
* Yoshiro Kimura of Love-de-Lic
* Making Dragon Quest on Famicom
* Catrap on Game Boy
* Dissecting Namco's neGcon controller
* Human Entertainment
* Yuzo Koshiro of Sega
* Streets of Rage 4 on Dreamcast
* Enix coding techniques
* Prototype MSX
* Data East's Deco Cassette and rare game footage
* The Japanese Game Preservation Society, and more!
Product details Directors: John Szczepaniak Producers: Coury Carlson Format: Blu-ray Language: English, Japanese Subtitles: English during spoken Japanese Region: All Regions Number of discs: 1 Studio: SMG Szczepaniak Run Time: 132 minutesRadio DJs seeing Santa in an aquarium at Christmas while on drugsManWhoRuns2012-08-08 | The radio show from Raw Danger on PS!Gunhed movie credits 1989ManWhoRuns2012-01-11 | From the 1989 movie Gunhed. The credits show Hudson being involved with the movie somehow. There's supposedly a connection to the manga Gunhed, and also the PC-Engine game Gunhed, released in the US as Blazing Lazers.David Kramer song Volkswagen advertManWhoRuns2011-11-28 | A song from a Volkswagen advert from South Africa. Sung by David Kramer. Probably around 1989 is my guess. Could be wrong though. No later than 1991 at least.
This is my best guess at the lyrics
Let me tell you about the fuel injected Volksiebus And how it helped me climb up the diep kloof pass I was on my way to Sannie van der Spuy The melk tert queen in the town Volstruis I had been pushing my bike up the path for hours I was tired and sweaty and my mood was sour When a fuel injected bus offers me a ride And I said this time I'm not getting inside But I saw the disappointment on the kids little faces So there and then I took my braces And hitched them to the powerful new bus And said you can tow me up the diep kloof pass And he put his foot down and we soon reached the top I rang my bell for the bus to stop And we waved goodbye and I was on my way I was freewheeling down to Sannie van der Spuy Yes I sat ate eating Sannie's melk tert In burst a traffic cop his name was Gert Said: Sannie, I just seen a bike and a bus Going 100 miles an hour up the diep kloof pass A madman on the bike made no mistake Nog al ringing his bell to overtakeReggies Entertainment System South Africa Nintendo FamicomManWhoRuns2011-11-28 | It took me a while to find the old tape, but this is one of the old Reggie's TV Entertainment System adverts which were broadcast in South Africa around 1991-1993. The Reggie's system is basically a Nintendo Famicom clone which has been rebranded, Probably it was manufactured in China or Hong Kong as a bootleg system under contract to Reggie's, identical to hundreds of other such clones, albeit with the official Reggie's sticker and logo on it. Quite a nice bit of South African history.Deus Ex Human Revolution - the hobo just wont die! (Bomb glitch)ManWhoRuns2011-09-24 | Deus Ex : Human Evolution suffers from truly awful glitches, and just plain broken world physics. There's no internal consistency whatsoever. Case in point: the hobo who is immune to remote bombs.
Go round the corner from the main Sarif Industries and find the hobo. Tranquillise him. Drop a bomb on his body. Turn around, walk a safe distance away and let rip.
The man does not die - rather he stays alive. Sleeping.
A few well placed shots to his head with a pistol though, should take care of your hobo troubles.Hidden game stores in Cairo EgyptManWhoRuns2010-03-21 | If you go down a back alley in El Mosky, you might find a flight of stairs, at the top of which is Cairo's equivalent to Japan's Akihabara. It's a series of electronics stores creating a kind of strange maze above ground level. I saw PS2 units stacked high, PS3 stuff, the Wii, all kinda of PC related goodies, pirate films, the usual stuff you'd find from a seedy electronics market. very dusty, and with a strong smell of burning incense. Due to being embarrassed ti admit to being British (mainly since the Brits tend to make a bad name for themselves), I claim to be French. Everyone loves the French.Videogame stall in El Mosky, downtown Cairo, EgyptManWhoRuns2010-03-21 | This was shot during the day - note the stall owner's GTA-themed T-shirt. The stall is just a front, there's no actual store to go into. The entrance behind this front leads into an entirely different store. I saw lots of cool videogame items in Egypt, mainly PS2, some PS3 and Wii, though strangely no Xbox 360. At least nothing obvious that I could see.Retro Store (other angle) in CairoManWhoRuns2010-03-21 | This is from the other side of the kiosk I visited earlier - I wanted to get closer footage of all the Famicom and Mega Drive cartridges. The gentleman speaking to me is an owner from upstairs, who recommended some games. Obviously friends with the stores downstairs. Nice guy. I told him I was French because I was embarrassed to admit to being British.Retro Store in El Mosky, downton Cairo, EgyptManWhoRuns2010-03-21 | This little kiosk at the El Mosky market in downtown Cairo, Egypt, was selling Famicom, Mega Drive and SNES cartridges, plus Famicom clones, Mega Drive 2 units, and even American SNES systems.Bootleg Famicoms in downtown Cairo, El Mosky, EgyptManWhoRuns2010-03-21 | A trip to downtown Cairo, Egypt, and the El Mosky open-air markets at night. I was checking out this stall and his selection of Famicom clones.