Black60DragonPart 2 of my series of testing SMM1 glitches and tricks to see if they still worked in the sequel. It was actually pretty difficult finding a lot of interesting ones that still work as most of the ones I know about have been patched. I am currently planning on making a part 2 of my new tech compilations so look forward to that as well!
12 More Glitches and Tricks Returning in Super Mario Maker 2Black60Dragon2019-07-08 | Part 2 of my series of testing SMM1 glitches and tricks to see if they still worked in the sequel. It was actually pretty difficult finding a lot of interesting ones that still work as most of the ones I know about have been patched. I am currently planning on making a part 2 of my new tech compilations so look forward to that as well!
Outro Music Credits: Creative Minds from www.bensound.com#TeamJamp Super Memory Trial (60s speedrun) | Super Mario Maker 2Black60Dragon2020-12-26 | I'm back with my hardest level in Super Mario Maker 2 to date! I got the inspiration from often hearing in #TeamJamp that certain levels are "only hard because of 'one' trick", so I thought to myself why not create a level comprised entirely of those 'one' tricks from almost every hard NSMBU level :D
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_R30 New Techniques in Super Mario Maker 2 (Version 3.0)Black60Dragon2020-04-28 | In this video, we take a fast-paced look at 30 new kaizo tricks found in Version 3.0 using the new items! These can be helpful to know if you're looking for ideas for Kaizo levels, or just want to see what new tricks have been found.
Outro Music ► Creative Minds from www.bensound.comNinji Speedrun #2 GUIDE - How To Get Gold StarsBlack60Dragon2019-12-22 | Need help getting a better time in the second Ninji Speedrun? In this video, I go over and discuss the various routes and strategies you can use to get a sub 30 time, or even better!
Unlike the previous level, The Speedventure of Link has many unique and fun optimizations that can be used to save time. If this video does well I may end up making a guide for each Ninji Speedrun!
Outro Music Credits: Creative Minds from www.bensound.comTips, Tricks and Level Ideas for Playing as Link | Super Mario Maker 2Black60Dragon2019-12-16 | Want to learn some new tricks you can do as Link? In this video, I discuss each of Link's main abilities and breakdown the mechanics behind them, as well as show off some cool tricks or level ideas you can do based around them.
Including Link as a playable character has so much amazing potential, and I'm really hoping Nintendo will decide to add even more characters from other series.
Outro Music Credits: Creative Minds from www.bensound.comUltimate Guide for SPEEDRUNNING in Super Mario Maker 2Black60Dragon2019-12-05 | Want to learn how to speedrun? Well, get ready for the Ninji Speedruns with over 30+ tips and tricks on how to optimize a world record!
Speedrunning is one of my favorite things to do in this game, so I really enjoyed creating this video. This is also by far the longest video I have ever made, and as such, it took me quite some time to finish it. I plan on focusing on shorter videos for the foreseeable future.
Outro Music Credits: Creative Minds from www.bensound.com3D World Low Gravity Kaizo Glitch Level | Super Mario Maker 2Black60Dragon2019-11-08 | This is a really cool Kaizo level by that makes use of the item smuggling glitch to import night themes into the Super Mario 3D World game style. A few of the sections were difficult to figure out, but it was really fun to speedrun after I learned everything.
Clear Time: Around 10 minutes Yattenai: 1 Clear Rate: 1.27%
Outro Music Credits: Creative Minds from www.bensound.comKaizo Tutorial #1 - Weird Shell Jumps | Super Mario Maker 2Black60Dragon2019-10-25 | Want to learn how to perform advanced kaizo tricks? In this video, I will be going step-by-step and breaking down how to perform the trick known as a "Weird Shell Jump", including some advanced variations and interesting mechanics.
If you'd like to check out the training level I have built then here is the ID: 66Q-SW5-DGF
Outro Music Credits: Creative Minds from www.bensound.com7 Glitches that STILL WORK in Super Mario Maker 2 (#5)Black60Dragon2019-10-03 | Today we take a look at 7 glitches that still work (and 1 that doesn't) after the most recent version 1.1.0 patch. It was a surprise patch that killed most well-known glitches, including the black hole, and many other game mechanics.
As you could probably tell, I bought myself a microphone so I could start voicing over the videos and I plan to start making other kinds of videos, such as kaizo tutorials.
Outro Music Credits: Creative Minds from www.bensound.comSpeedoran Jam 4 (All Levels) | Super Mario Maker 2Black60Dragon2019-09-08 | All 13 levels from the Speedoran Jam 4 tournament. The event featured a wide mix of different styles of speedrun levels. If you're not familiar with the event, Speedoran Jam is a kaizo tournament held by the Kaizoholics over on Twitch, featuring head-to-head races with fast-paced speedrun levels.
I was a level tester for the first 3 events, however, this time around I had the chance to play through each of the levels completely blind without having prior knowledge of what to expect. Each level took me between a few tries for the easier levels to upwards of 20-40 minutes for the harder levels.
Outro Music ► Creative Minds from www.bensound.com26 New Techniques in Super Mario Maker 2 (Compilation #2)Black60Dragon2019-09-01 | A fast-paced look at 26 more new techniques found in Super Mario Maker 2! These can be helpful to know if you're looking for ideas for Kaizo levels, or just want to see what new tricks have been found.
Outro Music ► Creative Minds from www.bensound.com10 More Glitches in Super Mario Maker 2 (#4)Black60Dragon2019-08-22 | Back with another 10 glitches in Super Mario Maker 2. This time we even managed to recreate mechanics that were seemingly patched out, such as spin jumping with items in SMW!
Levels Featured B5X-QJN-VSF (#7 - Spring Clip) LTQ-389-5SG (#8 - P Switch Clip) 0H5-K83-BMG (#9 - Super Jump)
Outro Music Credits: Creative Minds from www.bensound.com6 Glitches in Super Mario Maker 2 (Part 3)Black60Dragon2019-08-13 | Six more glitches that were recently found. The first three glitches, in particular, show that there's so much more potential in the time freeze glitch. In addition to that, I will be trying to upload videos at least twice a week going forward.
Outro Music Credits: Creative Minds from www.bensound.com15 Tips and Tricks for Beginners | Super Mario Maker 2Black60Dragon2019-08-08 | In this video, I wanted to go over some gameplay tips for players that are newer to the game that they may not know about. If this is something you all are interested in I will definitely make more like it in the future. I am also planning on doing a second tips video about level creation soon.
Outro Music Credits: Creative Minds from www.bensound.com6 More New Glitches in Super Mario Maker 2Black60Dragon2019-07-19 | A new video showing off some really cool glitches I've come across recently and wow Boom Boom is the star of this video. I also wanted to showcase some cool things you can do with some glitches that have already been shown off a lot like the Time Freeze glitch.
Timestamps: 0:00 - Bill Blaster Physics Glitch 0:43 - Boom Boom Helicopter 1:17 - Phantom Boom Boom 1:53 - Thwomp / Clown Car Super Jump 2:13 - Boom Boom Teleportation 2:46 - Time Freeze 3:53 - Game Crash
Outro Music Credits: Creative Minds from www.bensound.com6 New Glitches in Super Mario Maker 2Black60Dragon2019-07-11 | After my last few videos of testing SMM1 glitches, I thought I'd show off some cool new glitches that are really fun to mess around with.
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_R28 New Techniques in Super Mario Maker 2 (Compilation #1)Black60Dragon2019-07-04 | Despite a lot of stuff being patched out of the game, there are still tons of new tricks that are possible! I've been having a lot of fun lately coming up with new trick ideas and the Bully one at the very end is probably my favorite so far. I also included some of the ones that I've seen other people using too and included any IDs on the bottom corner of the screen.
My Maker Profile: X2J-4RJ-62H
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_R14 Glitches and Techniques That Still Work in Super Mario Maker 2Black60Dragon2019-07-03 | Nintendo seems to have patched out most of the known SMM1 glitches and some kaizo tech, but there's still some cool ones that work the same as before. I'm also putting together a compilation of new tech which should be out tomorrow.
My Maker Profile: X2J-4RJ-62H
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_R[SMM2] My First Level! 20 Second Forest RunBlack60Dragon2019-07-01 | This is the first level I have created in SMM2 and it's based around the half land / half water physics. I found some neat tricks that are only possible in this theme. Such as sliding on a slope to bypass the slow down from entering the water and shell jumping off the water's surface to avoid entering it.
Clear Time: 5 minutes Yattenai: 1 Clear Rate:
ID: M0N-WJW-5YF
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_R[SMM2] Putting Vertical Levels to Good Use! POW Jump Master by TatsuoBlack60Dragon2019-06-30 | This is why Nintendo gave us vertical levels, tbh.
Clear Time: 2 tries Yattenai: 0 Clear Rate: 50%
ID: 76Q-YG1-GRG
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_RMini Kaizo: Item Abuse (My Final Level in SMM1)Black60Dragon2019-06-26 | I just finished polishing up my final level for the first SMM. I had been working on it for a while, but kept completely changing sections and trying to make the Yoshi trick at the end cheese-less. It took longer than I was wanting, but overall I think it turned out pretty great for a final level and I'm looking forward to creating more in SMM2.
PS, I hope something actually plays this, lol.
Clear Time: Around 10-15 minutes Yattenai: 0 Clear Rate:
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_RThe Final Blind Kaizo Race (Goodbye & Good Riddance by Anthony)Black60Dragon2019-06-23 | I don't usually participate in the Blind Kaizo Races anymore, but I decided to play this weeks since it's the final one for the original Super Mario Maker. This was a fun infinite checkpoint level and I managed to get a deathless run pretty fast for WR.
Clear Time: Around 10 minutes + 3 for deathless Yattenai: 0 Clear Rate: 3.69%
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_R[SMM] Pit of Panga: Endgame by PangaeaPangaBlack60Dragon2019-06-21 | Panga decided to make one final level in SMM1 and it's an NSMBU speedrun level which is one of my specialties so I decided to clear it which I was the 6th person to do. Overall it wasn't too difficult, but a lot of it is very precise. It was pretty enjoyable to play.
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_RBill Blaster Glitches in Super Mario Maker That Still WorkBlack60Dragon2019-06-20 | These are some newer and lesser known glitches all based around the Bill Blaster. It's a shame these were found so close to the release of SMM2 because they could make for some awesome levels, but maybe they'll still work who knows.
I think I finally found the style I want these kind of videos to be in so I'll definetly be making more since I enjoy doing so.
Credits for some of the setups and/or research:
Robraf Suspiscious Door Psycrow Stevo19
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_R[SMM] Modifying Smashys Actual Impossible Level SetupBlack60Dragon2019-06-17 | Smashy asked me how the level could be made truly impossible after finding out it had been cheesed, as well as people asking how to cheese it in the first place, so I decided to make a concept video showing it off.
If you don't know how the glitch works, there's a Pink Coin in a non-reachable subworld that only goes into effect while in the editor or uploading the level, but is treated as non-existent when the level is played outside of those modes.
PS, please don't actually upload impossible levels as it just ruins the fun for other people. This could technically also be used as a dev exit if you needed one, so there are other uses for it.
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_R[SMM] Leftward Bound by CloondogBlack60Dragon2019-06-08 | This was a really enjoyable backwards Kaizo level with a lot of cool setups. I decided to go back for a deathless run and managed to get it pretty quickly, but was still half a second off the World Record.
Clear Time: Around 15 minutes (plus 5 for deathless) Yattenai: 2 Clear Rate: 0.36%
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_RWinged Item Glitches in Super Mario MakerBlack60Dragon2019-06-04 | This is a glitch that causes items to retain certain physics of having wings after losing by either being picked up by Mario or swallowed by Yoshi, behaving differently than their regular counterparts. I tried doing a lot more editing than normal, so I hope it turned out great. I am thinking about making more videos like this, and especially for when SMM2 finally releases.
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_R[SMM] Lucky Draw (Proof-of-Concept Clear Video)Black60Dragon2019-06-04 | While there have been many clears on this level since its rise in popularity (almost entirely hacked), there has never been a successful run on video so I decided to make this one for fun. I just skewed the RNG a little bit in my favor (in editor), but it still took a good hundred or so tries to beat it.
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_R[SMM] Where Are The Coins Come From?Black60Dragon2019-05-30 | This game is weird, lol. For whatever reason, placing a Brick Block, Rotating Block or ? Block at the top corner of a level will give Mario between 1-6 coins by throwing a shell over the block and it seemingly never runs out. It is also sometimes stopped by an invisible wall, or something.
PS, I hope this works in SMM2. Collect 100 coins, you say?
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_R[SMM] Xens The Rising 8. 2.0 by XenBlack60Dragon2019-05-17 | I was just reminded that an 8 midair riser was possible so I had to try to clear it. I remember when doing a double midair alone took me 20 minutes to do one time, haha. I only missed the final midair two times, but unfortunately missed the platform the first time I actually did the riser. RIP.
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_R[SMM] A Very Janky Birthday 2: Fiesta by MegaMatrix (Final Jank Race) - First ClearBlack60Dragon2019-05-14 | I finally won a race PogChamp. The race has been going since July 11, 2018, but I'm still counting it, lol. Well it turns out this level wasn't nearly as difficult as I was anticipating, mainly because there's a dev exit 12 seconds into the level...
I enjoyed the platforming in the beginning at least.
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_R[SMM] Chomp Drop Cathedral by DonkeyMint (First Clear Race #20)Black60Dragon2019-05-10 | A super fun and unique platforming level based around Chain Chomps. This was a really cool way to manipulate Chain Chomp RNG and is definitively one of my favorite non-Kaizo levels I've played recently.
I didn't have any deaths to the final Chain Chomp in my first run, but it did kill me on my first attempt at getting a deathless run...
Other Social Media: Discord: Black60Dragon#3317 Twitter: twitter.com/Black60Dragon_RDragonfly: Multicape #TeamFlightBlack60Dragon2019-04-27 | I wanted to make a level showing off the remaining methods for doing the multicaping (or sticky fly) technique and I think it turned out really great. It took a lot of messing around to get the subworld to work out and to make sure everything was cheese-less.
Clear Time: Around 30 minutes or so Yattenai: 1, lol Clear Rate: 0.24%
Send Me Your Levels! goo.gl/VQpdgFBoos Lenient Lair by NiklYoshi (First Clear Race #18)Black60Dragon2019-04-26 | Today's First Clear Race. This was a really cool and fun NSMBU level, with a few trolls thrown in. I accidentally hit start over when I was on the final section, but I still managed to get third place.
Clear Time: 15 minutes (1 try for deathless) Yattenai: 1 to the falling Boos Clear Rate: 1.96%
Send Me Your Levels! goo.gl/VQpdgFUno Más Levels by Me CompilationBlack60Dragon2019-04-22 | Clear videos for all of my Uno Más levels. I was waiting until they all got a first clear before uploading this and thanks to Haruka they do. I made them in hopes that CarlSagan42 would play them, but that probably won't ever happen, lol.
I have left detailed explanations for all of these levels below.
1. 0:00 Offscreen Shenanigans
This level abuses a weird mechanic in the game where Mario is unable to interact with enemies that are offscreen. It is possible to manipulate the vertical screen scroll by performing an action animation (in this case a fireball throw) and bouncing or jumping off an object on the 1st possible frame.
2. 0:28 P Switch Dilemma
Mario is able activate a P Switch while traveling upwards by partially clipping into the corner of the blocks. The clip is done by very lightly pressing forward and then immediately jumping.
3. 0:55 Koopa Troopa Trouble
Yoshi is able to clip items into a pipe by spitting them into the corner. The items need to be clipped in a specific order or the Koopa won't be able to cross. Dismounting the Yoshi is not necessary, but I do find it easier for some reason.
4. 1:35 Magikoopa Learns to TAS
It is possible to force a Magikoopa to perform a "midair input" by starting his magic throw and then forcing him to change directions during the attack animation.
5. 1:59 Don't Let Go!
Holding down the jump button will cause Mario to stall in the air for 1 additional frame before descending.
6. 2:39 Two Walls Are Overrated
Clipping into the corner of a block (or P Switch) will interrupt Mario's wall jump state allowing him to immediately turn around and perform a one-sided wall jump.
7. 2:55 The Hidden Solution
Normally hitting the bottom block will cause the POW Block to be spawn-blocked by the top block, however this is not the case if the block above it is hit causing the two blocks to become "disconnected."
8. 3:15 Where'd the Shell Go?
This uses a really weird and obscure mechanic that causes enemies to be killed if they are partially or fully wall clipped when a P Switch is either activated or ends. The shell is clipped by very lightly moving forward and then throwing the shell upwards.
9. 3:57 The Speed of Donuts
Holding forward while on a Donut Block will cause them to fall one frame faster than normal.
10. 4:35 Yoshi Holds His Breath
If Yoshi eats a P Switch while it is being activated the game will still think there is an object in his mouth, despite this not being the case. This allows Yoshi to swim faster than he normally would be able to without an item.
11. 5:15 Mario Too Strong
Turning around and having momentum in the opposite direction before throwing an item will allow Mario to throw it with very little distance.
12. 5:36 New Tech!?
This is an extremely obscure tech I found a while back. Normally when Mario throws an item he simply releases the item from its current position, however this is not the case when he is in the NSMBU game style. Instead, the item is thrown like a baseball by very slightly moving it backwards before throwing it. By performing a throw cancel midair input it is possible to drop the item slightly closer to Mario than normal. (PS, this was very hard to force, lol)
13. 6:19 Warping Spin Jump
Partially wall clipping by spin jumping into the corner of a Rotating Block will cause Mario to be warped upwards (almost as if he did a wall jump without the 1 frame input). This will only work if there is an item inside of the block (because otherwise it will be destroyed) and if Mario has a power-up.
Profile: supermariomakerbookmark.nintendo.net/profile/Black61DragonMini Kaizo / TAS Compilation 4Black60Dragon2019-04-20 | It's been a long time since I've done one of these, but I had a lot of old clips recorded and I've been playing a lot more of these types of levels lately. I have a few more compilations planned as well that I will hopefully get around to editing in the next few days. Some Uno Más levels and some Team Flight stuff.
This was a pretty unique level for being just a consistency level, but I wasn't a fan of having to ride the blocks for 20+ seconds just to go into the next section. The hardest part was jumping onto that first block and not hitting the spikes, lol. Most of my deaths were there actually.
Clear Time: 10 minutes Yattenai: 1 from air balling the Midair P Jump, lol. Clear Rate: 0.08%
Send Me Your Levels! goo.gl/VQpdgF[Team 0%] Puzzle 8: More Fun With Koopas by KiwiBlack60Dragon2019-03-29 | A pretty fun puzzle level with a few difficult Kaizo tricks in the beginning. Most of the strats were figured out by Louis_XIX, but it still took me a while to figure out exactly how to execute the final section, because I kept accidentally despawning the the giant Koopa Troopa, lol.
Send Me Your Levels! goo.gl/VQpdgFDragonfly #TeamFlightBlack60Dragon2019-03-22 | My level for Team Flight and also the first flying level I've ever made. I definetly wouldn't have been good enough to beat this a week ago before I started playing through the Team Flight levels so I've improved quite a lot with the cape.
This level originally had a 1F Regrab ending and was much harder overall, but I got annoyed after losing to a wall clip in the final section and decided to nerf the level, lol.
Clear Time: 5 minutes (Plus around 90 minutes of attempts on the original) Yattenai: 2 on the original version (0 on final version) Clear Rate:
Send Me Your Levels! goo.gl/VQpdgF[SMM] Joining #TeamFlightBlack60Dragon2019-03-08 | These are my entry levels for joining Team Flight. I still need to finish my level to become an official member (it's almost done), but I've been having so much fun playing through these. I had always avoided these kinds of levels in the past because I was never good at them, but I already have over 80 team points so expect a few more compilations, haha.
Send Me Your Levels! goo.gl/VQpdgF[SMM] Joining #Team1FBlack60Dragon2019-03-02 | I just found a list of Team 1F levels and noticed the requirements to join was only 5 points so I went through and cleared these 3 levels. I also had a yattenai on a 4th level which was much harder than these, so maybe I can avenge that tomorrow and clear it.
The #Team1F Recruiting Camp by Katz
This one is a very easy practice level for low frame and 1 frame tricks.
This is possibly the most jank 1 frame trick I've ever seen, lol. Even after making the jump it is so difficult to actually land on the P Switch. Everything afterwards isn't too difficult.
Send Me Your Levels! goo.gl/VQpdgF[SMM] Weird Cape TrickBlack60Dragon2019-02-19 | I was messing around with cape weird shell jumps and accidentally did this so I had to try to force it in a level. It's sort of like a weird shell jump regrab + diagonal dropkick combo.
Send Me Your Levels! goo.gl/VQpdgFNSMBU Kaizo Training: RemasteredBlack60Dragon2019-02-17 | I've finally decided to remake my NSMBU Kaizo training level after Nintendo deleted it for "glitches" and blocked me from re-uploading it. I think this turned out way better than the original anyways.
There's mostly every basic Kaizo trick, and 8 advanced ones for True Ending. Also, I apparently forgot to re-get one of the pink coins after dying with it so I missed true ending 😞
Send Me Your Levels! goo.gl/VQpdgF[SMM] 1 Frame Practice: Part 2Black60Dragon2019-01-23 | I've finally gotten around to making a sequel to my 1 frame practice level. This was actually pretty difficult to do because I had already used all of the most common 1 frame tricks. I ended up creating some new 1 frame setups that I hadn't ever seen before, like the fireball one at the beginning.
I'm not sure if there will be a part 3. I have more tricks in mind, but I also don't want to just make a level with a bunch of uninteresting tricks just for the sake of it.
Send Me Your Levels! goo.gl/VQpdgFKeep Calm and Kaizo U by SajonBlack60Dragon2019-01-16 | This was a really fun NSMBU Kaizo. I love playing levels like this. This was fairly easy, although the Bob-omb section did confuse me for a few minutes before figuring out what the midair indicator was supposed to mean, lol.
Clear Time: 10 minutes or so (plus 5 more for deathless) Yattenai: 0 Clear Rate: 1.07%
Send Me Your Levels! goo.gl/VQpdgF[SMM] Who Needs Two Walls? (One-sided Wall Jumps)Black60Dragon2019-01-11 | Mario got tired of needing two walls for wall kicks, lol.
These are done by interrupting what is known as the wall jump state. This is essentially the invisible force that prevents Mario from immediately turning around after a wall jump.
The following methods will allow for one-sided wall jumps:
Being partially clipped in a wall Hitting a wall/ceiling Shooting a fireball Throwing an item.
It is not necessary to have a super star for some of these sections, however it makes it considerably easier due to its ability to accelerate Mario faster.
Send Me Your Levels! goo.gl/VQpdgF[SMM] One-Way Walls Are Fun!Black60Dragon2019-01-07 | Don't you guys just love how one-way walls work exactly as intended? I'm sure Nintendo does!
There is a lot of interesting ways to use one-way walls so I've been wanting to build a tech showcase level for a while and finally got around to doing so. I put every trick that I know of that still works in NSMBU.
Send Me Your Levels! goo.gl/VQpdgFWicked Justice!! [THAB]run 11!! (100 Second Speedrun)Black60Dragon2019-01-04 | My new speedrun level for Thabeast721's level contest. I originally made this level last year, but never uploaded it because the 1.47 patch completely broke a lot of the level. I decided to fix it up and change most of the level for this contest.
I ended up nerfing the level after 5-ish hours of attempts because it was getting too difficult and time consuming, This is without question the longest time I have ever spent building/uploading a level. It was definitely worth it because I think this is my best speedrun level yet.
Clear Time: 5-6 hours or so. (I didn't keep track lol) Yattenai: 1 (plus 8 deaths in the last section...) Clear Rate:
Send Me Your Levels! goo.gl/VQpdgF[SMM] Pause Tech Still Works!Black60Dragon2018-12-02 | Ever since Nintendo globally patched out Pause Tech I've been trying off and on to somehow make a level that forced it and I finally found a way to do it.
The level requires a forced pause that allows Mario to collect the hidden pink coin behind the grinder. This causes the player to key death forcing the pink coins to respawn that you collected at the start. Then when the player does the Yoshi back tongue you can do it without collecting a key letting you pass the key check.
And shout out to Louis_XIX, ReflectivistFox, Warspyking and No-Plan Dan for creating the setup that I used to force key death.
Clear Time: 30 minutes or so Yattenai: 0 Clear Rate:
Send Me Your Levels! goo.gl/VQpdgF[SMM] Strange No Music GlitchBlack60Dragon2018-11-30 | This is a weird glitch that Keiichi came across while playing 100 Mario. For some reason all music in the level stops playing, including the P Switch timer. Sound Effects seem to play as normal
I honestly have no idea why this is the case, but my theory is there's some sort of clashing sound effects and both sides cancel each other out.
The glitch is pretty inconsistent however, so it probably can't be used for anything unless someone finds a better setup for it. It's fun to mess around with either way.