Jose M.In this bonus tutorial we will see how to leverage the new retopology modifier as well as other workflows to generate a low resolution version of an extremely dense sculpted z-brush mesh.
3ds Max RetopologyJose M.2020-12-14 | In this bonus tutorial we will see how to leverage the new retopology modifier as well as other workflows to generate a low resolution version of an extremely dense sculpted z-brush mesh.Retopology and Texture Baking with 3ds Max 2021Jose M.2021-02-02 | (Updated)
In this tutorial I cover the workflows and techniques I used to create this imagery of a beat up metal mask; The Eye of the Tiger
Music: bensound.com Model provided by TurbosquidCreating High Quality Materials in 3ds Max using PBR TexturesJose M.2021-01-28 | In this tutorial we take a look at how to create high quality materials, how to manage material libraries and how to properly separate a mesh so multiple materials can be assigned to a give model.
Music: bensound.com Model provided by TurbosquidBaking shader graphs into simplified portable PBR textures with 3ds Max & ArnoldJose M.2020-12-14 | In this tutorial we see how to convert procedural shade graphs into PBR textures.
We're using a model provided by MographPlus: youtube.com/channel/UCpnlHJ9RwC-77xTCOa8RHgACreating a portable distressed texture with 3ds Max & ArnoldJose M.2020-12-07 | In this tutorial we see how to use the new Bake to texture toolset to bake out curvature data into a portable texture map.Generating LODs for E-commerce with 3ds Max and ArnoldJose M.2020-11-30 | In this tutorial we'll see how to generated LODs using the Graphite Modeling tools and texture bakingTexture Baking with 3ds Max 2021 & ArnoldJose M.2020-11-24 | In Part 2 of this tutorial series we see how to use the new Bake to Texture tool in 3ds Max 2021 to capture a high resolution model's details into texture maps.Product Rendering & Photo Integration with 3ds Max and ArnoldJose M.2020-11-17 | New series based on workflows for generating rendered and real time assets for e-commerce purposes. I’ll be releasing one video a week for the next 5 weeks.
This first part explores workflows for rendering your products over a white background as well as how to accurately integrate your 3d models into a photograph.3ds Max PBR Shader & HDR LoaderJose M.2020-06-26 | Simple PBR setup showcasing 3ds Max 2021’s viewport quality.
Model provided by Turbosquid3ds Max Viewport Eye CandyJose M.2020-05-20 | 3ds Max 2021
Model courtesy of TurbosquidReal-Time Rendering for Product Design with 3ds Max: Episode 2Jose M.2020-05-19 | Episode 2 of 3
Covers:
- HDRI Environment with OSL - HDRI Lights with OSL - PBR setup with OSL
Model courtesy of TurbosquidReal-Time Rendering for Product Design with 3ds Max: Episode 3Jose M.2020-05-18 | Episode 3 of 3
Covers:
- Camera Setup - Depth of Field - Sneak Peak of Bloom and Vignetting
Model courtesy of TurbosquidReal-Time Rendering for Product Design with 3ds Max: Episode 1Jose M.2020-05-18 | Episode 1 of 3.
Covers:
- Scene Convertor - Viewport Setup - Screen Space AO
Model courtesy of Turbosquid3ds Max Viewport - that’s right!Jose M.2020-05-11 | Sneak Peak of a tutorial I'm building. Can you guess what viewport this is? Like, Share, Subscribe!
(Model provided by TurboSquid)Add Variation To Your Hardwood Floors With OSLJose M.2020-03-19 | ...Arnold GPU in 3ds Max for Design VizJose M.2019-12-19 | 3ds Max 2020.2 Arnold Quadro RTX 5000
Special thanks to Mads Droschler for the datasetSimulating Rain with 3ds Max and TyflowJose M.2019-12-19 | This tutorial shows how to create rain with Tyflow. Techniques shown: - Setting up a rain system with Tyflow - It is important to note that for illustrative purposes we use cylinders in this example. However ideally one would use spheres with motion blur activatatedCreating a Dynamic Tree with 3ds Max and TyflowJose M.2019-12-19 | In this tutorial we will use Tyflow to create dynamic leaves on a tree.
Techniques shown: - Instancing leaves on tree geometry with Tyflow - Using a Wind force object to simulate leaves ruffling in the wind - Using soft selection and a Noise modifier to simulate the branches and twigs shifting slightly in the wind
Software used: - 3ds Max 2020.2 - TyflowCreating dynamic grass with 3ds Max and TyflowJose M.2019-12-19 | In this tutorial we will use Tyflow to build dynamic grass. Techniques shown: - Tyflow dynamic grass setup - Using a Height Map with the Volume Select Modifier to avoid grass being instanced inside basin of water - Using Camera Cull to have Tyflow instances only in camera view - Adding collision objects to Tyflow
Software used: - 3ds Max 2020.2 - Tyflow
Special thanks to Mads Droschler for the datasetSet Dressing with 3ds MaxJose M.2019-12-19 | In this video we see how to use the Select and Place feature in 3ds Max to quickly populate your scenes with objects and elements in an organic way.
Software used: 3ds Max 2020.2Lookdev viewport in 3dsMaxJose M.2019-12-19 | In this video we show how to adequately setup the 3ds Max viewport for optimal visual quality. We also highlight the new floating viewports feature in 2020.2 as well 3ds Max’s stylized viewports.
Software used: 3ds Max 2020.2Creating Messy Wires with 3ds MaxJose M.2019-12-19 | In this video we look at workflows and techniques used to create messy wires scattered in a scene.Suspended LightWire Rig with 3ds MaxJose M.2019-12-19 | In this tutorial we look at workflows and techniques for simulating a suspended electrical wire and how to rig a pendant light into a smart and reusable asset.Arnold GPU in 3ds MaxJose M.2019-10-29 | This video shows shows Arnold GPU in action in 3ds Max. Video also shows new Floating Viewport feature and IBL + Roughness in the viewport.
specs: - All shaders Physcial Material + OSL - model is 500k polys - RTX 5000
Model provided by Turbosquid.Generating Splines from Boolean OperationsJose M.2018-12-22 | Description3dsMax & Arnold: Light AOVsJose M.2018-12-22 | Description3dsMax & Arnold: DenoisingJose M.2018-12-22 | Description3dsMax & Arnold: Removing NoiseJose M.2018-12-22 | Description3dsMax & Arnold Interior Lighting Part 2Jose M.2018-12-18 | Description3dsMax & Arnold Interior Lighting Part 1Jose M.2018-12-18 | Description3dsMax & Arnold Exterior Lighting - Image Based Lighting with a HDRIJose M.2018-12-11 | In this video we will see how to use a HDR image to illuminate our Building.3dsMax & Arnold Exterior Lighting - Creating a Night ShotJose M.2018-12-11 | In this video we will see how to render night time shot using artificial lighting.3ds max & Arnold Exterior Lighting - Using an Arnold SkydomeJose M.2018-12-11 | In this video we will see how to use an Arnold Skydome to illuminate our Building.3ds Max & Arnold Exterior Lighting - Using the Sun PositionerJose M.2018-12-11 | In this video we will see how to use 3ds Max's native Sun Positioner to light our Building.3ds Max 2019: Max Fluids Basic SetupJose M.2018-04-04 | Take a look at how easy and quickly you can setup a maxfluids simulation. Enjoy!Stingray - 3ds Max Level SyncJose M.2016-12-21 | 3ds Max to Stingray interop and a whole lot more.Live Design WebinarJose M.2016-11-23 | This is my latest Live Design webinar recording. Enjoy!03 Car 3dsMax CFD SpeedupJose M.2015-12-18 | Description02 Car CFD Setup SpeedupJose M.2015-12-18 | Description3ds Max 2016 Ext 2 Part 2: Generating and Animating CFDJose M.2015-12-18 | CFD Tutorial Part 2: In this video we use 3ds Max 2016 Ext2 to animate and visualize CFD data.3ds Max 2016 Ext 2 Part1: Generating and Animating CFDJose M.2015-12-18 | CFD Tutorial Part1: In this video we Simulation CFD to generate a air flow study of an interior space.3ds Max 2016 Extension 1: Animation PresetsJose M.2015-09-04 | Check out how to create crowd waves using the new animation presets and animation offsets in 3ds Max 2016 Extension 1!Inventor to 3ds Max New 2016 WorkflowsJose M.2015-04-15 | Rejoice! We can now import Inventor Constraints! This latest workflow video is centered around the newly added support for Inventor constraints as well as the new Start-up Templates in 3ds Max 2016.Entertainment Creation Suite Workflow Part 1 - 3ds Max 2015 Extension 1Jose M.2014-10-06 | This series of videos will be focused around Extension One for 3ds Max 2015. First, we will use the new OpenSubDiv modifier to easily and quickly create realistic models. Then, we'll take those models and bring them inside Maya 2015 and, with the Bifrost engine, create realistic fluid simulations. Those simulations will then be brought back inside 3ds Max 2015 via the new support for Alembic file format in Extension One.Entertainment Creation Suite Workflow Part 2 - Maya 2015 BifrostJose M.2014-10-06 | This series of videos will be focused around Extension One for 3ds Max 2015. First, we will use the new OpenSubDiv modifier to easily and quickly create realistic models. Then, we'll take those models and bring them inside Maya 2015 and, with the Bifrost engine, create realistic fluid simulations. Those simulations will then be brought back inside 3ds Max 2015 via the new support for Alembic file format in Extension One.