Touhou 5 : Shinki Death glitch cause (Discovered by Starshine)Spaztron642026-09-20 | Touhou 5 : Shinki Death glitch cause (Discovered by Starshine)Soul Calibur, but with cruel ringoutsSpaztron642024-01-01 | What if you could fall out of the ring at any time simply by touching the edge of the stage?CS - Scout TimeSpaztron642023-12-24 | ...Soul Calibur - Instant ring-out fall glitchSpaztron642023-12-23 | ...Soul Calibur - Ivys silent throwSpaztron642023-12-20 | ...Weirdest ringout everSpaztron642023-12-20 | Yes, I hacked the game to give myself camera control in the replay. You can't do that if you lose to a CPU.Hello Kitty prima poziv na fiksni telefonSpaztron642023-12-14 | ...Ketsui - Boss - Amiga ProTracker conversionSpaztron642023-12-11 | ...Ketsui - Stage 1 - Amiga ProTracker conversionSpaztron642023-12-11 | ...DoDonPachi DaiOuJou - Name Entry - Amiga ProTracker conversionSpaztron642023-12-11 | ...DoDonPachi DaiOuJou - Boss - Amiga ProTracker conversionSpaztron642023-12-11 | ...TJN_002.PANSpaztron642023-11-16 | ...UMK4 PC-98Spaztron642023-11-16 | Originally uploaded on December 5th, 2018 Relisted on November 16th, 2023Touhou 6 / EoSD on an NEC PC-9821 V166 + 3dfx Voodoo 2 12MBSpaztron642023-10-30 | pain
Originally uploaded unlisted on September 17th, 2023, before being aired on Touhou Replay Showcase.System Shock PC-98 - Intro (PC-9801-86 version)Spaztron642023-10-08 | Infinity Co. Ltd. slapping together a shitty GM bank for their sad excuse of what they call "OPNA" support? For the *third* time in a row? Color me surprised!SoulFortressSpaztron642023-09-30 | I don't think superctr ever expected anyone to use his qck toolset for this kind of thing.Soul Calibur Arcade - Edge MasterSpaztron642023-09-29 | ...Touhou 6: Win9x Voodoo patch test (60FPS mode only)Spaztron642023-09-15 | I theorized that Touhou simply enumerates the primary D3D device and goes with it, hence why Voodoo 1 and 2 cards don't work with it (they're secondary devices)
32th System helped me out in finding the appropriate CreateDevice calls, which I proceeded to patch in a way that forcefully uses the secondary device.
As you can see in the video, my theory was correct.
Unfortunately, in 1/2 and 1/3 framerate modes, the game still falls back to the REF rasterizes. I've yet to figure out why this happens, so the release of this patch will have to wait[Soul Calibur 1 Arcade] - Play as Transparent InfernoSpaztron642023-09-08 | Sidenote: Whoops I left the Infinite Time cheat on.Soul Calibur - Xianghua with Hwangs movesSpaztron642023-08-27 | ...Tandy LainSpaztron642023-08-13 | Uploaded on the 28th of July 2022Cat somersaultSpaztron642023-08-05 | ...StrobeFlux - Celestial KissSpaztron642023-07-29 | ...StrobeFlux - CEL-II / i ran out of patternsSpaztron642023-07-29 | ...Kasane Teto: Really Silly - [ProTracker original]Spaztron642023-07-23 | A very short silly track I cobbled together by sampling this Tweet: twitter.com/golbeegolgol/status/1683054346743996416
DL: lainnet.superglobalmegacorp.com/files/mymusic/popipo.modWhat if... UTAU + tracker? (crude test)Spaztron642023-07-21 | ...Crusher/chikano1582 - [Kasane Teto] Biohazard ~ Amiga ProTracker conversionSpaztron642023-07-18 | A 4-channel Amiga ProTracker 2.3F (128KB max sample size) conversion of @chikano1582 's Teto cover of CrusherP's song "Biohazard". I feel like this one turned out a lot better than the Ievan Polkka conversion.
Download here: http://lainnet.superglobalmegacorp.com/files/mymusic/biohazard.modStreet Fighter 2 - Guiles Theme - Scream Tracker 3Spaztron642023-07-02 | ...Arle Nadja ran out of batteriesSpaztron642023-06-05 | ...Doppelganger Arle diesSpaztron642023-05-30 | ...3dfx Voodoo 2 - Mario 64 50FPS testSpaztron642023-05-09 | ...Code Lyoko DS - Chapter 3 rock glitchSpaztron642023-04-29 | ...Lemonspin PC-98 demo - Live clip from SESSIONSSpaztron642023-04-29 | ...Lemonspin - NEC PC-9801 Demo (SESSIONS 2023)Spaztron642023-04-29 | First presented at the SESSIONS in C4 LAN 2023 Spring demoparty.
Yes, it really runs this badly on console.GMan with Electronic SoundsSpaztron642023-04-17 | ...Jazz2-bb.exe: 38400 baud virtual modemSpaztron642023-03-27 | ...LIZARDMAN VS LIZARDMAN!!!Spaztron642023-03-22 | LIZARDMAN VS LIZARDMAN!!!An old video from January 2014Spaztron642023-03-16 | ...Friendlies in Counter Strike SourceSpaztron642023-02-10 | It's not just TF2 that has them.Counter Strike Source - Deathmatch gameplaySpaztron642023-02-01 | ...Soul Edge Arcade mod test - English PS1 Cervantes voiceSpaztron642023-01-28 | ...Epson 98/V - Queen of Duellist Gaiden AlphaSpaztron642023-01-22 | ...Soulcalibur Arcade - move swap testSpaztron642023-01-15 | Hwang to XianghuaSoul Edge Ver. 1 [Arcade] - Seung Mina playthroughSpaztron642023-01-13 | ...50 fields per secondSpaztron642022-12-30 | Originally published on the 26th of October 2022tf2 engineers hate TetoSpaztron642022-12-07 | ...Serial Experiments Lain PS1 - VOICE.BIN + UTAU voicebank DLSpaztron642022-12-06 | This is a collection of phonemes used by the PS1 game in the ending where Lain pronounces the player's name. There's a buttload of combinations here, so if you want a solid 5 minutes of largely monotone Lain speech, here you go.
I've also created a proof of concept UTAU voicebank in CV format, which you can download here: mediafire.com/file/dw329545um5umvi/lain.7z/fileGarrys Mod in pseudo DirectX 6.0 modeSpaztron642022-11-12 | As we all know, GMod and pretty much all Source Engine games after Episode 2 don't support DirectX 6 and 7 render modes. They still exist in the codebase, but are made normally inaccessible. Due to being left in the dust, many things broke over time as the engine received updates, with GMod being one of the worst examples. Here's a list describing all the breakages seen in the video:
-Lightmaps are completely broken. There's leftover code that rescales textures to 256x256 and lower color depths when in DX6 mode, but it onlyapplies to lightmaps now and doesn't work properly anymore. In DX7 mode,lightmaps completely fail to load and result in a totally dark map.
-The flashlight does nothing. In the 2004 and 2006 engines, it lit up models and in a very primitive manner. In 2007 and 2013, it does nothing as seen in the video. What it's actually supposed to do is behave exactly like the Half Life 1 flashlight, but curiously this only works with the DX9 codepath. In DX7 mode, the flashlight texture snaps to surfaces at random.
-Many models don't load. This is because GMod doesn't ship it's default model set with ".sw.vtx" files, which are used by the DX6 and DX7 renderers to draw model geometry. This is the same reason why CS:GO maps don't work in DirectX 8 mode, their model files only come with ".dx90.vtx" files. Most addons do come with all the necessary .vtx files because the studiomdl build that comes with GMod still compiles those by default. Half Life: Source also ships with .sw.vtx files, so their viewmodels and worldmodels load properly.
-Many particles don't work. I don't know the exact reason behind this, I'm assuming there might be some hardcoding going on that forces the 2004/2006 blood and fire particles to render in DX6 and DX7.-Eyes don't work. In the case of Valve models, this is because they switched to shader-based eyes with the Orange Box engine and ditched support for fixed-function eye rendering. Some addon models' eyes still work.
-Water doesn't work. The surface acts the same as in DX8.0 mode, and underwater the distortion shader fails to load.
-Some "Post Processing" tab shaders work, some don't. I have no explanation for this, I'm guessing it's because this DX6.0 hack isn't very thorough.Capturing 3dfx Voodoo 2 footage with a Bt878-based capture card on the same PC.Spaztron642022-10-26 | Beats that USB AV capture shit by a long shot. Too bad that this method isn't very viable in CPU-heavy situations.