TheGrimHimself
Dark Souls: How to get the Pickaxe | Secret pig event in Brightstone Cove Tseldora
updated
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THE ELDER SCROLLS ONLINE
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THE ELDER SCROLLS ONLINE
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THE ELDER SCROLLS ONLINE
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Thief mundus, Clockwork Citrus Filet. CP shown in video.
Could work on keeping minor force active throughout the fight. With that and some rng, I think I could push towards 54k.
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Guild: Crimson Raiders Norway
Props to the awesome dudes who were with me for this.
Tank: kenna1983
Healer: Cato80
Dps: xTheUndertaker
Dps: Snipeer_killer
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Der Eisendrache Easter Egg can be completed on SOLO!
Detailed description of the video in the description below!
Haymaker make skeletons go night night. Monkey bomb go boom when big boss is hurting. Big help, you not go night night when big boss hurting.
Storm bow make the big boss hurt more. Big boss go hide when too much hurting. Big bad panzer come to play. 3 panzer.
Monkey go boom. Storm go wow. Panzer get scared. Haymaker make panzer cry. But panzer make you cry too. Big flames. Very hurting. Panzer throw shock boom. You not run. Very hurting.
Present when panzer go away. More pew pew. Big bad rocks. Not very hurting. Dog goes woof. Many dog hurting. Haymaker make dog go night night. Big boss want make you hurt. Big spark. You hide behind big rock. You make big boss hurting. You put sticks in spark. Big boss hurt. Storm hurt more.
Big boss hide. More panzer play. 3 panzer.
Present when panzer go away. Big boss hurt more. Head flying to hurt you. Not very hurting. Much rocks. More hurting now.
Big boss. Big spark. You. Sticks in spark. Place sticks. L2.
Boss hurt. Monkey go boom boom. Storm hurt big boss more.
Boss start spin. Boss not happy. Boss go away. You win.
Place ball in pyramid. Wait. Pick up ball. Go to computers. Big clock. Big tower. Place ball. Moon go big boom. You win big. You done. You happy.
Haha, alraight. In all seriousness, I'll have a more detailed (if that's even possible) written guide tomorrow.
Step 2 unfortunately got a little bit delayed due to recording issues.
It will be up soon.
Credit to RHasty_94 and starrburrst on the CODZombies reddit for letting us know only one bow is required on solo!
Der Eisendrache Easter Egg can be completed on SOLO!
Detailed description of the video in the description below!
This is the fourth and second to last step. In the previous videos (with the exception of step 2, which is delayed), we upgraded the Wrath of the Ancient (I chose Storm, which I strongly recommend), opened the safe and brought Dempsey's cryo pod down to the ground. We also picked up the Golden Rod, which we will use in this video.
So, before you do anything with the Golden Rod, start a new round and do the scavenger part in step 2.
8 objects randomly sparking, must be shot with upgraded bow.
Locations are clock in Upper Courtyard between Clock Tower and Mission Control, transmitter in corner and clock above fireplace in Mission Control, telephone on wall in Power Room, globus in Bedroom area, tool box in room above Double Tap, car tire outside by Double Tap and telephone on table in room with Quick Revive.
Now teleport back in time and hold square on a book to your right. This opens a box in the corner where the exit usually is. In this box, you'll find a stone tablet. The stone tablet needs to be placed in the open space on the wall by Double Tap in order for it to collect souls, which we'll get to in a moment.
Now, go to the coffin with the knight on top and place the Golden Rod. Infinite dogs will start spawning and a ghostly gatekeeper will appear and start moving to one of 4 different locations on the map.
These locations are in the Courtyard, in the mineshaft by Mule Kick, outside by Double Tap and in the Armory. You'll see a white circle on the ground. While standing in the circle, you'll see a color on the edges of your screen. This color represent a bow. If you only have one bow upgraded, then that's the only bow you need to use. If you have more than one bow, then you'll have to use every bow that you've upgraded. You will need to switch bows between the circles.
Light blue color represent the Wolf bow, blue is the Storm bow, red is the Fire bow and the purple is the Purple bow.
The stone tablets require an unknown amount of souls, but it doesn't seem to be too many, especially on the lower rounds. The keeper will only move when a round ends. You must stand in the circles and kill zombies to collect souls, but you are allowed to train them around.
After all 4 stone tablets have been fully charged, the Gatekeeper will now have been revived and start moving to the Undercroft.
Down here, he'll teleport to the moon and get corrupted on the way back. He's the topic for the next and final video.
Next step:
N/A
Previous Step:
youtube.com/watch?v=BBgwuDgHoBQ
Credit to RHasty_94 and starrburrst on the CODZombies reddit for letting us know only one bow is required on solo!
Der Eisendrache Easter Egg can be completed on SOLO!
Detailed description of the video in the description below!
This is step 3 (step 2 got slightly delayed, so in the meanwhile, I decided to upload this). In step 1, we upgraded the Wrath of the Ancient to the Storm bow and in step 2 we opened the safe.
So in the previous step we opened the safe in the Undercroft (as I currently don't have a video out yet, I'll briefly explain it now). With your upgraded bow, shoot the 4 electrical objects scattered around the map. There's a total of 8 objects that can be sparking.
- One is in the Upper Courtyard, between the Clock Tower and the Mission Control Room. This object is a clock on the wall.
- Two more can be found in Mission Control. A clock above the fireplace and a transmitter box in the corner by the right stairs (facing the fireplace).
- Another can be found in the Power Room. This object is a telephone on the wall.
- There's a globus in the Bedroom area that is one of these objects.
- The next is a tool box in the room above Double Tap (where one of the Storm bow's urns can be found)
- The second to last is a car tire in the open area by Double Tap.
- The last object is a telephone on the table in the same room as Quick Revive.
After shooting all 4 objects, teleport back in time, pick up the fuses to your right, the blue soul collector and memorize the 3 symbols Dr.Groph inputs into the safe. Now, place the fuses in the Death Ray. Turn on the Death Ray to manually activate the computers outside the Clock Tower (not needed on higher rounds?).
Flip the Death Ray over to "Protect mode".
Input the 3 symbols you memorized and you're done with step 2.
So that brings us to step 3. Go to the now opened safe and pick up the two cylinders and the computer card. Place the two cylinders in the two tesla coils left and right of the Death Ray machine. There's an open space where the two cylinders fit.
Now, flip the Death Ray back to "Destroy mode" and go to the computers you used in step 2. Holding square (or x on xbox) on the computers will start a game of Simon Says. Either memorize all symbols or pause the game and take a picture. This is way easier on solo due to you being able to pause the game.
After finishing the Simon Says, go to the Rocket Pad and do the same on the computers there as well. I strongly recommend waiting for a test launch so you don't get forced to abandon the Simon Says. Failing will result in you having to do both computers again.
Now, with both computers done, go to the Death Ray and the two tesla coils will be fully charged. Press the green button on the Death Ray and you'll see Dempsey crash landing in the Courtyard.
Pick up the Golden Rod by the rocket and you're now ready for step 4, which will be out later today.
Next Step:
youtube.com/watch?v=hBdgpOYhIlg&feature=youtu.be
Previous Step:
*slightly delayed*
Credit to RHasty_94 and starrburrst on the CODZombies reddit for letting us know only one bow is required on solo!
Der Eisendrache Easter Egg can be completed on SOLO!
Detailed description of the video in the description below!
This is the first step of the easter egg. It requires you to upgrade one single bow. I chose the Storm Bow as it's in my opinion the best bow for the last step and the entire EE in general.
In order to upgrade your regular bow, you will obviously need to acquire the Wrath of the Ancient. This can be done by feeding the 3 dragonheads on the map with 7 zombies.
The easter egg is the easiest while on a low round, so you want to
be really careful with the zombies you kill to feed the dragons. Always wait until it's done eating a zombie before you kill another.
Once you've fed all 3 heads, go to where the coffin with the knight on top and pick up the bow.
With the bow, head up to the Bastion area and shoot the weather vane. Pick up the quest and start lighting 3 bonfires.
- One bonfire is located behind the Clock Tower
- Another is located past the Rocket Pad (shoot from the blue glowing cars and debris for an easier shot)
- The last bonfire is located down by the Rocket Pad
After lighting all 3, go down to the Undercroft area of the castle and wallrun over the 5 wind plates. In order to wallrun, simply activate the zero gravity by standing on the 4 pressure plates around the pyramid.
Once this has been done, 3 electrical urns around the map will need to be filled with 5 zombies each. At this point, you'll hopefully have between 6-11 zombies left on round 6 or 7. Whatever you do, don't kill the last zombie as you can spawn more by pulling a switch down by the Rocket Pad.
Ideally, you want at least 6 zombies to fill one urn. If you have 11 zombies, then go ahead and fill two of them before spawning more zombies.
The 3 urns are located in the Clock Tower, in the room above Double Tap and at the Rocket Pad.
So, if you only had enough to fill one urn, take the teleporter down to the Rocket Pad and wait for a test launch. As soon as one begins, pull the switch by the left stairs leading up to the platform and immediately run into safety. Now you want to kill 5 zombies near the urn and train the rest, so that you have at least 6 zombies after you.
When you hear the guy mentioning that the test launch is over, hurry up and pick up the Ragnarok part in the teleporter.
Then take the launching pod up to the castle and go up to where you started the quest. Hold square (or X if you're on xbox) on the little storm cloud and it will go up to the weather vane and reforge the arrow.
After some seconds, the reforged arrow will appear. Pick it up and go to the Undercroft. Place the arrow in the Storm bow's shrine. You'll be awarded with a max ammo. Now all that's left is to kill zombies near the shrine until you hear a sound cue indicating that you have fully charged up the arrow. Hold square on the arrow and it will take your bow. A few seconds later, the Storm bow will emerge. Now you're ready for step 2, which will be delayed a little bit due to recording issues. In the meanwhile, I'll upload step 3, 4 and 5 during the coming day.
Next Step:
*slightly delayed* (scavenger hunt and opening the safe)
Previous Step:
N/A
Credit to RHasty_94 and starrburrst on the CODZombies reddit for letting us know only one bow is required on solo!
Full detailed description of the tutorial will be provided further down soon!
Elemental Sword Tutorial:
youtube.com/watch?v=FiNlQ_nwUOQ
Full detailed description of the tutorial will be provided in further down soon.
Upgraded Sword Tutorial:
youtube.com/watch?v=M0Ksv1_nnGA
Full detailed description of the tutorial will be provided further down soon!
Full detailed description of the tutorial will be provided further down!
Written guide further down!
Here's the next part of the raid. I assume most people have this part all figured out by now, but I want to cover all parts just in case someone finds it helpful. One satisfied viewer is enough to please me!
Have any postive or negative feedback? Please don't just dislike and leave. Help me get better by explaining your reason to the dislike, so I can work on my flaws.
Written guide:
● High agility is recommended during this part.
BEFORE CHECKPOINT
● To reach the checkpoint spot, first jump up on the ship standing still.
● Stay on it until you see another one creeping up on your right side.
● Get on that ship and again look for another ship to the right. Jump on it and and look for a ship left to right in front of you.
● Once you're on that ship, follow it to the checkpoint platform.
(Make sure you touch the platform, otherwise you'll have to start from the beginning if you fail)
AFTER CHECKPOINT
● Now that you've reached the checkpoint, immediately jump on the next ship that shows up right by the ship you just jumped off.
● Ride that ship until a new one, moving from left to right, appears in front of you. Get on it.
● STAY on this ship until the first tombship above you has passed. Position yourself on the back of the ship to prevent the tombship above from knocking you off.
● After avoiding the first ship, make sure to jump up on the next tombship that appears above you (moving from right to left). This ship can be tricky to get on asit requires some timing. It's very easy to jump either too early or too late. To early seems the best choice if you happen to do so.
Hunters with the Bones of Eao will have it easy as trippel jump makes for good control as well as height. Same goes for titans. Hunters without the bones just need to time their jumps a little bit better. Taking from experience, my warlock needed to jump earlier than the other two. Might just be a personal preference.
● Once you're on the ship, the next ship will show up in front of you (coming towards you above).
● You've gotten this far, so don't lose focuse now. The next tombship will show up in front of you (slightly above you) going from left to right.
● Now one more obstacle stands between you and sweet victory. The next and final ship will spawn in front of you right before the ship you're on dissapears. Jump to it.
● Great, now you just ride the ship all the way to the end.
FIRST CHEST:
- The first chest in the raid is hidden on the other side of a door located to the left of the glass door that can be opened by standing on the two plates.
- To reach this chest you need to jump off the tombship before you pass through the glass door. I recommend landing on the spike (shown in the video) and then jump
on the thing that takes you all the way up to the door.
- In order to open the door, you need two people standing on the two plates that open the glass door. In order to have all your fireteam members getting to the chest, you need to have the people that's already grabbed the loot, stand on the two plates on the other side of the glass door.
CALCIFIED FRAGMENT #1:
- BEFORE you jump into the beam that ascends you all the way up to the next area, you might want to grab the first calcified fragment in the raid. Location shown in the video.
That's all for this video. Next up is the "Power the Glyph" mission that proves your worth to the War Priest.
Written guide further down!
Alright, about time I uploaded something again. For those who still follow and remember me, I truly am sorry for the long break.
I know I'm a bit late to the party with the guide, but I'm not one to rush my guides. It's hard to get a good feel from the raid before some weeks have past. Hope everyone finds my guide helpful!
Written guide:
So first off, we have the beginning of the raid.
● Split up into 3 teams of two people. Two on the left, two on the right and two in the middle room.
● Assign two "runners" who's in charge of bringing the balls to the statues in the Court of Oryx.
It's a fairly easy job and only requires a bit of patience and knowing when to run. Run straight ahead and you might end up getting knocked off the edge because
your partner didn't have enough time to clear the adds that spawn.
● The second guy on each of the sides is going to have to do two things. That is opening the first glass door that shows up and kill the adds that spawn.
A fusion rifle or a shotgun is recommended as you'll take down the glass door very quickly, making it easier to assist your runner. Short range guns also work well against the adds that spawn, so it's a win win.
● The two people in the middle are in charge of clearing the room with all the statues before the runners show up.
The first thing you do as soon as your runners announce that they're grabbing their balls (heh), is shooting the second set of glass doors for the runners. They spawn almost as soon as a relic is picked up.
● Repeat until the portal opens. Kill the adds that show up and traverse the portal to grab your loot.
Background music and all music in the video is from Destiny.
Songs heard:
- Rememberance
- Betrayal
Next video is the jumping puzzle with the tombships, first chest and calcified fragment #1.
ATTENTION: All my Dark Souls 2 videos are for helping purposes and learning where to find certain items. I do not in any way claim to be good at this game, nor do I think I'm very good. So please steer clear of pointing out flaws in my combat.
This is a boss guide for the Looking Glass Knight. He waits for you at the end of Drangleic Castle.
WARNING: Be aware of some rather annoying noises in the video. Without a better microphone, there's not much I can do about it. I'm sorry. I'm working on getting a better mic.
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Area: Drangleic Castle
Location: At the end
Looking Glass Knight's moveset (move names from Dark Souls 2 wiki, link below):
● Coming Soon!
Anything you feel like I left out or anything you would like to add?
Leave a comment below!
================================================
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ATTENTION: All my Dark Souls 2 videos are for helping purposes and learning where to find certain items. I do not in any way claim to be good at this game, nor do I think I'm very good. So please steer clear of pointing out flaws in my combat.
This is a boss guide for the Smelter Demon. He is the first, optional, boss in Iron Keep.
WARNING: Be aware of some rather annoying noises in the video. Without a better microphone, there's not much I can do about it. I'm sorry. I'm working on getting a better mic.
================================================
Area: Iron Keep
Location: Early on in Iron Keep
Smelter Demon's moveset (move names from Dark Souls 2 wiki, link below):
● Coming Soon!
Anything you feel like I left out or anything you would like to add?
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================================================
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Video is for entertainment purposes only.
Music is from the radio. I own no rights to the song.
ATTENTION: All my Dark Souls 2 videos are for helping purposes and learning where to find certain items. I do not in any way claim to be good at this game, nor do I think I'm very good. So please steer clear of pointing out flaws in my combat.
This is a boss guide for the Demon of Song in Dark Souls II. He is the boss of the Shrine of Amana.
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Area: Shrine of Amana
Location: Towards the end
Demon of Song's moveset (move names from Dark Souls 2 wiki, link below):
● Coming Soon!
Anything you feel like I left out or anything you would like to add?
Leave a comment below!
================================================
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ATTENTION: All my Dark Souls 2 videos are for helping purposes and learning where to find certain items. I do not in any way claim to be good at this game, nor do I think I'm very good. So please steer clear of pointing out flaws in my combat.
This is a boss guide for the Covetus Demon in Dark Souls II.
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Area: Earthen Peak/Harvest Valley
Location: At the very beginning.
Covetus Demon's moveset (move names from Dark Souls 2 wiki, link below):
● Coming Soon!
Anything you feel like I left out or anything you would like to add?
Leave a comment below!
================================================
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ATTENTION: All my Dark Souls 2 videos are for helping purposes and learning where to find certain items. I do not in any way claim to be good at this game, nor do I think I'm very good. So please steer clear of pointing out flaws in my combat.
This is a boss guide for Mytha, the Baneful Queen. She waits for you at the end of Earthen Peak. An NPC called Jester Thomas is available for this fight. He is a very good summon for this fight due to his powerful pyromancies.
================================================
Area: Earthen Peak
Location: After the third bonfire
Mytha, the Baneful Qeen's moveset (move names from Dark Souls 2 wiki, link below):
● Coming Soon!
Anything you feel like I left out or anything you would like to add?
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================================================
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ATTENTION: All my Dark Souls 2 videos are for helping purposes and learning where to find certain items. I do not in any way claim to be good at this game, nor do I think I'm very good. So please steer clear of pointing out flaws in my combat.
This is a guide showing you a super easy way to kill the Pursuer. If done correctly, he will be dead within 20 seconds. All you need is the Buckler shield (for bigger parry window) and possibly a firebomb or any other ranged attack (to finish him off quickly).
================================================
Area: Forest of Fallen Giants
Location: Right before the nest that leads you to the Lost Bastille
As I stated above, you only need a Buckler shield (any shield work, but parry window is bigger with the Buckler) and a firebomb (or any other ranged attack). I didn't have enough souls for a firebomb in the video, which is why my fight took a bit longer than it needed to. But with the two items, the fight should be over within 20 seconds.
Now for the strategy. As soon as you enter the fight, run up to the wheel of the wagon on the left and wait for the Pursuer to dash at you. Parry his dash attack and run to the ballista. Fire as soon as you can and watch about 90% of his health dissapear. Finish him off with a firebomb.
Should you miss with the ballista, just run away from it (or the Pursuer is going to destroy it), reposition yourself in front of one of the ballistas and parry his dash attack and try again.
If you're on a higher difficulty, he won't lose 90%. He will still lose alot of health, but the fight will last a little bit longer.
Anything you feel like I left out or anything you would like to add?
Leave a comment below!
================================================
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ATTENTION: All my Dark Souls 2 videos are for helping purposes and learning where to find certain items. I do not in any way claim to be good at this game, nor do I think I'm very good. So please steer clear of pointing out flaws in my combat.
This is a boss guide for the Prowling Magus & Congregation. The whole fight includes 1 dark sorcerer (Prowling Magus), 2 miracle casting priests and a bunch of normal hollows. All in all, not a particularly difficult fight, but can be somewhat overwhelming.
It is possible to summon Benhart of Jugo for this fight, which will remove any remaining difficulty, if there ever were one. His summon sign will be all the way back at the Royal Camp Site, in one of the tents.
================================================
Area: Brightstone Cove Tseldora
Location: After entering the first building.
Prowling Magus & Congregation's moveset (move names from Dark Souls 2 wiki, link below):
Prowling Magus
● Dark Orb: He will cast a dark orb towards you. Casting time is pretty long and the attack is slow. Nothing too difficult to dodge.
More coming soon!
Anything you feel like I left out or anything you would like to add?
Leave a comment below!
================================================
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ATTENTION: All my Dark Souls 2 videos are for helping purposes and learning where to find certain items. I do not in any way claim to be good at this game, nor do I think I'm very good. So please steer clear of pointing out flaws in my combat.
This is a boss guide for the final boss, Nashandra. She waits for you in Throne of Want. If you have killed the Giant Lord before you kill the Throne Watcher & Throne Defender, the Nashandra fight will start right after the Throne Watcher & Throne Defender fight.
================================================
Area: Throne of Want
Location:
Nashandra's moveset (move names from Dark Souls 2 wiki, link below):
● Scythe Slam: She will slam (or hack) her scythe down in the ground. Has a somewhat large recovery time, so roll to one of the sides and run up to her to get in some attacks yourself.
● Scythe Swing: She will swing her scythe horizontally up to three times. Roll backwards to avoid the whole combo.
● Vertical Dark Laser: She will fire a dark laser that goes in a straight line towards you. Best time to punish her. Avoid the attack by go to one of the sides, run up to her and attack her. No need to roll unless you get caught off guard by the laser.
● Horizontal Dark Laser: She will fire a dark laser in a horizontal line. A bit more difficult to dodge than her vertical laser due the larger area that she cover with this attack. Roll back a couple of times to get out of range if you want to play it safe, or run as fast as you can up to her, as soon as you see the attack start.
● Dark Explosion: She will pull her arm close to her chest and prepare to release a dark explosion that deal a huge amount of damage. Both her hand and her chest will start glowing when she's about to use this attack. It also takes quite some time to prepare the attack, so you have enough time to get away from the explosion.
Anything you feel like I left out or anything you would like to add?
Leave a comment below!
================================================
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ATTENTION: All my Dark Souls 2 videos are for helping purposes and learning where to find certain items. I do not in any way claim to be good at this game, nor do I think I'm very good. So please steer clear of pointing out flaws in my combat.
This is a boss guide for the Dragonrider. He waits for you in Heide's Tower of Flame. The NPC Masterless Glencour can be summoned for this fight. His summon sign will be right outside the boss fog.
================================================
Area: Heide's Tower of Flame
Location: To the right where the way splits in two
The Dragonrider's moveset (move names from Dark Souls 2 wiki, link below):
● Thrust Attack: The Dragonrider will thrust his halberd forward. Very easy to avoid, simply roll to his left and you should be able to dodge the attack and still have enough time to get in some attacks yourself.
● Slam Attack: The Dragonrider will slam his halberd down in the ground. He might follow up with two more attacks. Roll to one of the sides right before his halberd hits you to avoid it. Don't try to roll backwards as he might still be in range. The whole combo goes like this: Downward slam - Horizontal Swing - Downward slam.
● Sweep Attack: The Dragonrider will swing his halberd horizontally up to two times. For this one, I would recommend rolling backwards a couple of times to get out of range. Rolling towards the swing also works, but it requires more timing on your rolls.
● Shield Bash: The Dragonrider will do a shield bash. Simply roll backwards when you see him trying to use this attack. If it connects while you're having your guard up, it will drain your stamina and leave you very vulnerable to his attacks.
Anything you feel like I left out or anything you would like to add?
Leave a comment below!
================================================
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Dark Souls 2 Wiki:
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http://www.darksouls2.fextralife.com
ATTENTION: All my Dark Souls 2 videos are for helping purposes and learning where to find certain items. I do not in any way claim to be good at this game, nor do I think I'm very good. So please steer clear of pointing out flaws in my combat.
This is a boss guide for the Rotten. He's located in Black Gulch. This is one of the fights that you can summon Lucatiel for. Read below for more info on her.
On NG+ he will drop the Old Dead One Soul, which might be a reference to Nito from Dark Souls. Could the Rotten be a reincarnated version of Nito?
To get Lucatiel's summon sign, you need to drop down to a ledge (not the ledge that leads to Darkdiver Grandahl and the two giants) and talk to her in the cave. After doing that, her summon sign will appear by the second bonfire.
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Area: Black Gulch
Location: Near the second bonfire
The Rotten's moveset (move names from Dark Souls 2 wiki, link below):
● Light Vertical Cleaver: The Rotten will smash his cleaver down in the ground twice and then finish the combo with a horizontal swing. Roll to the side right before his cleaver hits you to avoid the whole combo. It is possible to block some of the attacks, but it isn't recommended.
● Hard Vertical Cleaver: The Rotten will raise his cleaver in the air and slam it in the ground in front of you. It tracks pretty good, so don't roll too soon or too quick. The Rotten launches forward when the cleaver is about to hit the ground, making it very difficult to roll backwards to avoid getting hit. Therefore, I strongly recommend rolling to the side right before the cleaver hits the ground to dodge the attack.
● Horizontal Cleaver: The Rotten will swing his cleaver in a horizontal motion. Either roll towards the swing or with the swing to dodge the attack. Don't roll too soon or too quick, as always.
● Fist Smash: The Rotten will smash his fist in the ground. Roll either backwards or to one of the sides, just before his fist hits you, to avoid getting hit.
● Fist Grab: The Rotten will attempt to grab you and twist you with his hands. If it connects, it will massive damage so I strongly recommend dodging the attack. To avoid being grabbed, simply roll with the swing and he won't be able to grab you. Again, rolling too soon or too quick will make you fail to avoid the attack.
● Oil Vomit: The Rotten will puke out oil on you. If he hits you with the oil, you will be soaked in oil. Should you walk over the burning areas when you're soaked in oil, you'll end up combusting and get knocked down. It works similiar to the oil that's being thrown at you in No Man's Wharf. The attack however has piss poor range, so avoiding it shouldn't be a problem. Roll backwards just to be safe though.
AFTER 50% health or lower
● Dark Energy Explosion: The Rotten will sort of lean forward while preparing to use the attack. A dark aura will appear around him when he's preparing to use it. Roll backwards a few times to get out of range. Should you be in an attacking animation when he's starting to use it, try to block some of the damage if you don't have enough time to roll away.
● Dark Energy Cleaver Wave: The Rotten will raise his cleaver in the air, similiar to the Hard Vertical Cleaver attack, charge his cleaver with dark damage and slam it in the ground. It creates a beam of dark energy that hits pretty hard if it connects. He'll only use this if you're very far away from him. Roll to the side right before the beam is about to hit you to avoid getting hit.
Anything you feel like I left out or anything you would like to add?
Leave a comment below!
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Dark Souls 2 Wiki:
http://www.darksouls2.wikidot.com
http://www.darksouls2.fextralife.com
ATTENTION: All my Dark Souls 2 videos are for helping purposes and learning where to find certain items. I do not in any way claim to be good at this game, nor do I think I'm very good. So please steer clear of pointing out flaws in my combat.
This is a boss guide for the Old Iron King. He waits for you at the very end of Iron Keep and is one of the four Great Lords. On NG+ or higher, he will drop the Old King Soul, which is probably a reference to Lord Gwyn. Could the Old Iron King really be a reincarnated version of Lord Gwyn?
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Area: Iron Keep
Location: At the very end of Iron Keep, after the third bonfire
The Old Iron King's moveset (move names from Dark Souls 2 wiki, link below):
● Ground Smash: The Old Iron King will smash his fist in the ground, up to two times. Do not approach his hand to attack before you're absolutely sure he won't do a second smash. Roll to the side just before he hits you to avoid getting hit. This attack is a very good time to get in alot of attacks.
● Swipe & Slam: The Old Iron King will swipe at you once. He might follow up with a slam attack. Roll towards the swing and to the side at very last second for the slam.
● Double Handed Ground Smash: The Old Iron King will raise both of his arms and slam them both in the ground. Leaves quite alot of time to attack him. Very similiar attack animation as his firebreath. He'll bring both of his hands together when he's about to use his ground slam while he'll leave a little bit of room between his hands when he's about to use his firebreath. Roll to the side just before it hits you to avoid getting hit.
● Double Handed Ground Smash (AOE): Same attack as above, except it adds an AOE attack. Be careful of moving in to attack him after he smashes his fists in the ground. If he does decide to use the AOE attack, it will hurt pretty bad if you get hit.
● Horizontal Firebreath: The Old Iron King will attempt to breath fire at you. The attack animation is very similiar to his double handed ground smash attack (read above). To avoid getting hit you can either get out of range by running as far as you can to the side or roll through the fire. You can also try to block, but even with a shield with 100% fire reduction, it will drain quite alot of stamina.
● Direct Firebreath: The Old Iron King will try to breath fire at you in a direct line in front of him, that tracks you. Again, roll through the fire, run to one of the sides or try to block.
● Lava Beam: The Old Iron King will try to hit you with a beam of lava that he shoots out from his palm. He pulls his arm back while "charging" up the attack. Roll to the side just before he hits you with his hand to avoid getting hit. It gives you alot of time to get in alot of attacks.
● Roar: The Old Iron King will bring his hands close to his chest, preparing to use his roar attack. It's got an AOE effect and does alot of damage if it hits you. When you see him bringing his arms close to his chest, run away from him.
Anything you feel like I left out or anything you would like to add?
Leave a comment below!
================================================
For more Dark Souls 2 videos, make sure to subscribe to ArcticCompany.
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Follow ArcticCompany on Twitter:
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Dark Souls 2 Wiki:
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http://www.darksouls2.fextralife.com


