BlenderEnjoy this UHD High Frame rate version of one of the iconic short films produced by Blender Institute! Learn more about the project here http://bbb3d.renderfarming.net. Support more Open Content at http://cloud.blender.org.
NOTE: currently, YouTube allows 60fps only on 1080p videos. We uploaded the video in UHD, so maybe in the future it will be available in UHD 60p. You can download the original version at http://bbb3d.renderfarming.net.
Big Buck Bunny 60fps 4K - Official Blender Foundation Short FilmBlender2014-11-10 | Enjoy this UHD High Frame rate version of one of the iconic short films produced by Blender Institute! Learn more about the project here http://bbb3d.renderfarming.net. Support more Open Content at http://cloud.blender.org.
NOTE: currently, YouTube allows 60fps only on 1080p videos. We uploaded the video in UHD, so maybe in the future it will be available in UHD 60p. You can download the original version at http://bbb3d.renderfarming.net.USDZ! - Blender.Today LIVE #215Blender2023-01-30 | BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.
00:00 Intro 00:25 Welcome 00:40 Announcements 03:37 What's New in Blender 49:24 Q&A
Support Blender by joining the Development Fund fund.blender.org
ADD-ON GPencil Tools: Layer navigator developer.blender.org/rBAe7a3dBLENDERHEADS - Ep. 1Blender2023-01-24 | Enjoy the first episode of Blenderheads, a series about the people behind the Blender project. The editor and director –documentary maker Maaike Kleverlaan– works embedded in the Blender headquarters to cover the activities and conduct interviews. The first episode is set during September-December 2022, with new episodes being published on a quarterly basis.
Sun Position: add Show Surface and Show Analemmas options developer.blender.org/rBA29a67Blender 2023! - Blender.Today LIVE #213Blender2023-01-16 | We are back! ❤️
Support Blender by joining the Development Fund fund.blender.org
BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.
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Support the future of Blender by joining the Development Fund fund.blender.org
Follow Blender: * Twitter: twitter.com/blender * Instagram: instagram.com/blender.official * Facebook: facebook.com/YourOwn3DSoftwareCYCLES IMPROVEMENTS - Blender.Today LIVE #211Blender2022-11-14 | BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.
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Support the future of Blender by joining the Development Fund fund.blender.org
Follow Blender Development: * Blog: code.blender.org * Twitter: twitter.com/BlenderDevPOST BCON BLUES - Blender.Today LIVE #209Blender2022-10-31 | BlenderToday is a weekly live show highlighting the latest news in Blender development, the community, and Q&A. Streaming from the Blender HQ in Amsterdam since 2018, hosted by Pablo Vazquez.
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Support the future of Blender by joining the Development Fund fund.blender.org
POTPOURRI * Video rendering: FFMpeg AV1 codec encoding support developer.blender.org/rB59a0b49 * install_deps: Update Python, OIIO, openPGL and FFMPEG versions developer.blender.org/rB3bac6f1 * GPU: Add placeholder for Vulkan backend developer.blender.org/rB0e6f2d9 * Blender: Add command line argument to switch gpu backends. developer.blender.org/rB3655eb7 * SystemInfo: Add active GPU backend developer.blender.org/rBec60c8a * Build: update OSL to version 1.12.6.2 developer.blender.org/rB303dd26 * Fix T66713: Walk mode doesn't take scene unit scale into account developer.blender.org/rBa0bbd65Spaceships, Concept Design pipeline for Sci-fi.Blender2022-10-30 | Presentation on how to design futuristic props and vehicle. Balancing design and technique to improve life quality for concept artists. From grease pencil to geometry nodes and procedural materials, i'll do an overview on How the design processcan be easier in order to define ideas faster and help with most tedious parts of the 3d design process.
"Spaceships, Concept Design pipeline for Sci-fi." by Alberto Petronio Blender Conference 2022 2022-10-29 12:30 at the studio.Blender Conference 2022 - Day 3 RecapBlender2022-10-29 | Support Blender development: fund.blender.org
You can find all recordings at conference.blender.org.Making the NLA tools work for youBlender2022-10-29 | This presentation will cover the latest updates and fixes to the NLA coming from the Animation Module team and talk about the future NLA roadmap with the goal of making sure everyone understands how to use the NLA to improve you work.
Brad will explain how and why to use the NLA for improving animations, to manage exports, how to mange actions, and the animation layers functionality that it gives you out of the box.
No matter your experience level with the NLA, if you animate in Blender, this is for you.
"Making the NLA tools work for you" by Brad Clark Blender Conference 2022 2022-10-29 16:00 at the classroom.Game assets production pipeline for Arma ReforgerBlender2022-10-29 | In May 2022, Bohemia Interactive released Arma Reforger, a platform that paves the way for Arma 4, the next game in the military sim game series running on a new proprietary game engine called Enfusion.
Blender is heavily used in their internal game asset production pipeline and they also chose it as the main content creation tool for their modding community.
To support internal/community artists, they developed an add-on to help speed up productivity. This talk will reveal some of the pipelines for game asset creation, as well as lessons learned from the development.
"Game assets production pipeline for Arma Reforger" by Miro Horvath Blender Conference 2022 2022-10-29 16:30 at the studio.Ship dynamics without fluid simulationsBlender2022-10-29 | In this presentation, Ignacio will share how he developed a physically based simulator for ships (based on the Archimedes principle and rigid body simulations) that solve the equations of the movement of a ship floating in the ocean in a faster way than the water based simulations.
"Ship dynamics without fluid simulations" by Ignacio Matey Blender Conference 2022 2022-10-29 16:30 at the attic.EEVEE & Viewport / GPU Development OnboardingBlender2022-10-29 | In this talk, Jeroen will share details on how to the Eevee/Viewport module is organized code-wise. It is targeted at developers who want to start to do some GPU development, but also interesting for people who want to understand more about GPU development or debugging.
"EEVEE & Viewport / GPU Development Onboarding" by Jeroen Bakker
Blender Conference 2022 2022-10-29 14:00 at the attic.Planning exhibitions and artworksBlender2022-10-29 | Carlo is a fine artist using photography and Blender for planning frames, exhibitions and sculptures.
In this presentation, Carlo will show examples from a variety of artists and how Blender can be used in the art world.
Some of the topics will cover sketching out sculptural ideas, trying different frames for art pieces, planning exhibitions, AR, and more.
"Planning exhibitions and artworks" by Carlo Zappella Blender Conference 2022 2022-10-29 17:00 at the theater.Internet-scale product visualization and customizationBlender2022-10-29 | Jamie manages a team that uses Blender to visualise design work for global brands such as Walmart in the US and ASDA/Costco/Jessops in the UK.
Blender has enabled them to show thousands of designs on hundreds of products to our end users. Products include canvases, wooden frames, corkboards, mugs, water bottles, laser etched glass, fully printed apparel and more.
Over the past 8 years, LiveLink Technology has delivered around a million images starting with Blender 2.74.
"Internet-scale product visualization and customization" by Jamie Robert Brown Blender Conference 2022 2022-10-29 16:30 at the theater.Advanced physics for atmosphere and celestial bodiesBlender2022-10-29 | This presentation will be about intricate details of the atmosphere, particles inside of it, light interactions with it, and celestial bodies in the solar system.
Martins will show how in NASA photos we can see examples of advanced physics and then show how they can be made in Blender.
"Advanced physics for atmosphere and celestial bodies" by Martins Upitis Blender Conference 2022 2022-10-29 15:30 at the studio.Barely 3D - The animation of NoaraBlender2022-10-29 | Noara is a MOCA game (multiplayer online chest arena).
Discover the behind-the-scenes, the artistic and technical choices that help to push the style of Noara further.
"Barely 3D - The animation of Noara" by Pierrick PICAUT Blender Conference 2022 2022-10-29 14:30 at the studio.Generating synthetic data for deep learningBlender2022-10-29 | We, the Virtual Reality & Multimedia Group of the Freiberg University of Mining & Technology (Germany), would like to introduce our Blender add-on “BlAInder” – a range scanner tool to simulate depth sensors, e.g. LiDAR (laser) or sonar (ultrasonic) for synthetic data generation.
These sensors are common technology within a wide range of domains, e.g. autonomous driving and robotics. To simplify the training data generation process for the AI of these systems, this add-on enables a largely automated generation of semantically annotated point-cloud data in virtual 3D environments.
Within the add-on, different depth sensors can be loaded from presets, customized sensors can be implemented and different environmental conditions (e. g., influence of rain, dust) can be simulated. The semantically labeled data can be exported to various 2D and 3D formats and are thus optimized for different deep learning applications and visualizations. In addition, semantically labeled images can be exported using the rendering functionalities of Blender.
"Generating synthetic data for deep learning" by Stefan Reitmann Blender Conference 2022 2022-10-29 16:00 at the attic.GEO NODES + WRAP UP! - BCON LIVE PODCAST #BCON22Blender2022-10-29 | LIVE from the Blender Conference 2022!
Hosted by Pablo Vazquez
Guests: - @Erindale --
Support the future of Blender by joining the Development Fund fund.blender.org
#b3dFaster product creation at a fashion enterprise with serverlessBlender2022-10-29 | The Theodo team is building tools that help streamline the creation process of new products for several brands belonging to one of the largest American fashion companies. Some of these tools are built around Blender running on AWS serverless services (namely Lambda functions), enabling high scalability and low operating cost.
"Faster product creation at a fashion enterprise with serverless" by JR Beaudoin Blender Conference 2022 2022-10-29 13:30 at the theater.Automating AR-ready 3D asset production with geometry nodesBlender2022-10-29 | "Automating AR-ready 3D asset production with geometry nodes" by Cem Özcan Blender Conference 2022 2022-10-29 15:30 at the theater.Train the train by generating data from a virtual environmentBlender2022-10-29 | The drive for automation and autonomy in everyday life is on the rise. It is very evident in traffic.
In addition to research in autonomous car transport, rail transport is also booming. To be sufficiently accurate and usable, these autonomous systems are harnessing state-of-the-art approaches to artificial intelligence and machine learning. However, these require vast amounts of data to achieve the necessary reliability.
Very often, part of the data is simulated by creating complete virtual environments, which are often replicas of real environments and also enable the simulation of critical scenarios that cannot otherwise be realized.
IT4Innovations is involved in a project that aims to create parametric virtual environments of a train track and provide a plausible simulation of train sensors.
"Train the train by generating data from a virtual environment" by Petr Strakos Blender Conference 2022 2022-10-29 14:30 at the theater.Gitea onboarding for developersBlender2022-10-29 | An end of an era is coming, soon!
That is to say, Blender's going to stop using the software we're using on developer.blender.org to develop our code, organize teams, etc. Does this mean that we'll stop coding? Is this the end of Blender?
Of course not! It just means we'll be doing it with new software, in a new way that is aimed to be better, more easy for new people to pick up and will secure our needs for the coming future.
All that, and done with open source, too!
If you are a developer (or just sufficiently geeky), this is a talk that aims to get you to have a peek at what the status is of our new source-code forge, what to expect, what's still in progress and also have an opportunity to ask questions, give comments and help make it a better yet.
"Gitea onboarding for developers" by Arnd Marijnissen Blender Conference 2022 2022-10-29 13:00 at the attic.Rigging with the Blender Studio toolsBlender2022-10-29 | A showcase of how I rig characters at the Blender Studio, using tools like CloudRig and Pose Shape Keys.
In just 50 minutes I will try to show every step of my rigging process from scratch, starting with positioning the bones of a "MetaRig" to generate the control rig, through a little bit of rough weight painting, all the way to having a few basic mouth shapes using both bones and shape keys.
Rigging a (unique) character properly from start to finish would take a bit longer than 50 minutes, so don't expect an amazing result here! The focus here is on showcasing the workflow.
"Rigging with the Blender Studio tools" by Demeter Dzadik Blender Conference 2022 2022-10-29 13:00 at the classroom.Autour de Minuit: 15 years of animation projects, tools and ideasBlender2022-10-29 | Autour de Minuit is a production company founded in 2011 by Nicolas Schmerkin.
With its two animation studios, ADV Studios (Paris, 2011) and Borderline (Angoulême, 2014), they have been focused on independent short-films and features and recently opened to services for other companies.
Their brand? Impertinent, quirky and experimental animation.
The team has been using Blender as their main software since 2008, on all kinds of productions: CG, 2D, hybrid, stopmotion, short films, series, features, for kids or a more mature audience.
With this presentation, the technical supervisors want to showcase the last 15 years of the studios' work, present the tools they've developed for their diverse productions, as well as their ideas and wishes for the future of Blender in animation.
If you like beautiful renders, fun pipeline diagrams and production stories, here's a talk for you!
"Autour de Minuit: 15 years of animation projects, tools and ideas" by Fiona Cohen, Samuel Bernou, Christophe SEUX, Mario Hawat Blender Conference 2022 2022-10-29 13:30 at the studio.Artistic perception of realityBlender2022-10-29 | Part one: How you see reality and how to improve your inner forms. -observing -synthesizing -speed sketching -altering reality Converting reality into a world of 3D art. -photorealistic rendering Part two: Showcasing painted 3D diorama - workflow with highlighted techniques mentioned earlier.
"Artistic perception of reality" by ConradJustin Blender Conference 2022 2022-10-29 15:00 at the theater.THE SILENT FORCES BEHIND BLENDER - BCON LIVE PODCAST #BCON22Blender2022-10-29 | LIVE from the Blender Conference 2022!
Guests: - Tom Haines (3Dami) - Amber (CG Cookie) - Bartosz - Aras Pranckevicius - Weizhen (Blender) - Triaging team at Blender, Philipp, Pratik, Germano, Richard
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Support the future of Blender by joining the Development Fund fund.blender.org
#b3doneAPI backend: Cycles on Intel GPUsBlender2022-10-29 | During this session, Xavier will share experiences on how Intel GPUs are now supported through oneAPI, detail how the implementation is done in Cycles and what's the roadmap going forward.
Discover all Intel@BCON content (sessions, demos, tech blogs and more) on create.intel.com/blender
"oneAPI backend: Cycles on Intel GPUs" by Xavier Hallade Blender Conference 2022 2022-10-29 12:00 at the attic.One hour of greebleBlender2022-10-29 | Over the last decade of using Blender, copy and pasting has been an integral workflow for Lino.
In this presentation he is showcasing how he is able to efficiently create large scale scenes in less than an hour.
Learn to approach a seemingly impossible task and create your own large scale sci-fi greeble environments in no time.
"One hour of greeble" by Lino Thomas Blender Conference 2022 2022-10-29 11:30 at the classroom.The Blender Studio pipelineBlender2022-10-29 | Overview of some of the key tools developed at Blender Studio. The presentation will cover:
- How the Blender Studio used the Video Sequence Editor to manage editorial information and share it across all stages of the pipeline - Contact Sheet Add-on - Media-Viewer Application Template - How to allow multiple artists work on the same asset at the same time, incrementally, non destructively
"The Blender Studio pipeline" by Paul Golter Blender Conference 2022 2022-10-29 12:00 at the studio.Z-Anatomy: The open source 3D atlas of human anatomyBlender2022-10-29 | In less than two years, 'Z-Anatomy' gathered more than 5.000 tridimensional anatomical structures and labels with more than 3500 definitions in two fully functional open source viewers.
Available for free in 5 languages, it progressively becomes an open alternative to all the students, the Health Professional and the Researchers willing to use 3D models; promoting the collaboration in Sciences through its CC-BY-SA license.
Blender is used both as a workshop and as an Anatomy-Viewer by itself.
Here is how a Belgian medical illustrator, a Polish python coder and a Spanish developer joined their efforts to provide the first organized 3D atlas of anatomy.
"Z-Anatomy: The open source 3D atlas of human anatomy" by Gauthier Kervyn Blender Conference 2022 2022-10-29 12:00 at the theater.Input and output data for engineering construction projectsBlender2022-10-29 | Blender is a powerful software but, when combined with Python Blender goes to another level. It becomes Super Blender!
In this talk, Eduardo will show how it was possible to create a Blender file of two 1800 tone bridge launch that shows the vertical and wind loads in real-time of the supports of the bridge at each instant of the launching. All this using Blender and Python.
Blender Conference 2022 2022-10-29 11:30 at the theater.Making a real-time short using Blender and UnrealBlender2022-10-29 | This presentation is about how Blender was used to create an animated short in Unreal.
The case study explains how a two person team used various techniques as well as utilized add-ons to create many characters, props, FX and animations in a modern fashion.
The focus will be on: custom add-ons that circumvent the FBX limitations, the team's rigging and retargeting pipeline, rigid body bone physics, the Alembic export process and how it was used.
"Making a real-time short using Blender and Unreal" by Athanasios Velissaris, Michail Velissaris Blender Conference 2022 2022-10-29 11:00 at the studio.Progress on a new Bevel Geometry NodeBlender2022-10-29 | Work has begun on a remake of Bevel as a Geometry Node. As well as rewriting in C++ for better future maintainability, the main new user feature is handling overlap collisions by merging geometry as the bevel offset edges start to overlap. The node will also have a collision-aware face bevel feature that will act as a smart inset.
This talk is about the progress on the new node, with an emphasis on how to specify what it does, and the algorithm used to deal with collisions by adapting the "Weighted Straight Skeleton" algorithm to the 3D mesh case.VFX IN BLENDER - BCON LIVE PODCAST #BCON22Blender2022-10-29 | LIVE from the Blender Conference 2022!
Support the future of Blender by joining the Development Fund fund.blender.org
#b3dThe new Principled BSDF model in CyclesBlender2022-10-29 | After five years of having the Principled BSDF in Cycles, there's now an ongoing development effort to overhaul and modernize it.
This talk will present the background and current state of this work. After starting with the reasoning for why the current Principled BSDF is not good enough anymore, it will introduce the underlying theory of physically based shading, covering concepts such as microfacet models, dielectric vs. conductive materials, Fresnel terms, layering models, energy conservation and preservation etc.
Based on this, it'll cover the current plans for Cycles' new Principled BSDF - the design goals, the components it consists of, the theory that each of them is based on, and how they all combine and interact with each other, as well as the current status of the project and what remains to be done.
"The new Principled BSDF model in Cycles" by Lukas Stockner Blender Conference 2022 2022-10-29 10:00 at the attic.Going with the Flow: Design to DelightBlender2022-10-29 | Join Derek Elliott for a daily design warmup where he uses a variety of simple techniques to get the creative juices flowing! In this session Derek will create a delightful, stylized, architecturally-inspired scene. Derek will show us how you can push past the technical details that slow you down and get right into a flow state of designing... to delight!
"Going with the Flow: Design to Delight" by Derek Elliott Blender Conference 2022 2022-10-29 10:00 at the classroom.Managing heavy shots at Cube Creative studioBlender2022-10-29 | Cube Creative presents its work and progress on their pipeline based on Blender 3.1.
This upgrade allowed them to introduce the management of LODs. This is achieved through an in-house add-on, which allows graphic designers to manage the display, update, upgrade and downgrade of assets, by changing their level of definition, whether it is at the level of modelling and shading, but also in terms of rigging.
All this is based on the reference, collection and especially instance collection system present in Blender.
Cube Creative will also show you how this LOD information is transmitted and interpreted, from an animation shot which has its own constraints, to a rendering shot which has different constraints and needs.
"Managing heavy shots at Cube Creative studio" by Axel Tillement, Tanguy Weyland Blender Conference 2022 2022-10-29 10:00 at the studio.The Fight of AnimationBlender2022-10-29 | Hjalti talks about designing fight choreography for animation, based on his experience working on 'Charge' (2022), 'Sprite Fright' (2021) and 'Agent 327: Operation Barbershop' (2017).
Blender Conference 2022 2022-10-29 11:00 at the theater.The ultimate guide for previz, shorts & Hollywood feature filmsBlender2022-10-29 | Chris Bailey is a 3D filmmaker and Blender youtuber and regular contributor to CGCookie's YouTube channel.
He is currently working at Animal Logic (DC League of Super Pets, the Lego Movie, Peter Rabbit) in Sydney Australia as the lead blender artist for previsualisation on animated feature films. Drawing on his experience working with some of Hollywood's biggest directors, Chris will take you through his process and workflow for creating films in Blender. He'll also share how Blender became the ULTIMATE tool for real-time previz at Animal Logic.
Whether you're a solo artist wanting to make your first short film, or an experienced lead looking for the best previz tool for your next feature film, this talk is for you. Chris will take you step by step through how he approaches layout, animation and lighting using Blender's real-time renderer Eevee using his latest short film "Dump Run" as a case study.
"The ultimate guide for previz, shorts & Hollywood feature films" by Chris Bailey Blender Conference 2022 2022-10-29 10:30 at the theater.Procedural fantasy city creation using Geometry NodesBlender2022-10-29 | The evolution of Geometry Nodes in Blender has enabled the creation of increasingly larger procedural projects and setups over the past year. This talk focuses on the construction of a fantasy city from basic building blocks.
Starting with a simple idea, a city layout and terrain are generated, buildings are grown from the ground up, populated with props and shaded procedurally.
"Procedural fantasy city creation using Geometry Nodes" by Emilis Baltrusaitis Blender Conference 2022 2022-10-29 10:00 at the theater.Blender Conference 2022 - Day 2 RecapBlender2022-10-28 | Support Blender development: fund.blender.org
Follow Blender Development: * Blog: code.blender.org * Twitter: twitter.com/BlenderDevLightning talksBlender2022-10-28 | "Lightning talks" by Blender Conference 2022 2022-10-28 18:00 at the theater.Hacking interference phenomena into your rendersBlender2022-10-28 | Interference phenomena of light often appear in daily live as, for example, the colorful reflection of oil spills and soap bubbles, the discoloration of tarnished silver and color banding in heat-treated steel. Natively, Blender does not support the rendering of these kind of phenomena.
"Hacking interference phenomena into your renders" by Robert Moerland Blender Conference 2022 2022-10-28 17:30 at the attic.Old but gold - The making of Yaya e LennieBlender2022-10-28 | The tech and the art behind MAD Entertainment's third animated feature film. Disclaimer: Made with love in blender 2.79!
"Old but gold - The making of "Yaya e Lennie"" by Corrado Piscitelli Blender Conference 2022 2022-10-28 17:00 at the studio.