Tob3000With this setup you have 4 frames to roll, big red is the last frame hess is frameperfect after clipping switch to ess left jumpslash window is multiple frames which always overlap right before hitting the loading zone you can unequip hover boots(not necessary but faster)
Boatkey skip with hessTob30002019-09-22 | With this setup you have 4 frames to roll, big red is the last frame hess is frameperfect after clipping switch to ess left jumpslash window is multiple frames which always overlap right before hitting the loading zone you can unequip hover boots(not necessary but faster)Goron City hp with bombchus and nutsTob30002024-08-29 | Sidehop into corner, 2 sidehops left+turn left This setup has 7 frames for the chu drop (2nd frame dims the torch) Throw nut timing per chu drop frame: 0:52 1 24-42 1:02 2 24-41 1:13 3 24-30 1:20 4 23-32 1:28 5 22-38 1:35 6 21-38 1:42 7 24-45 (example 2nd frame chu drop has to throw nut 24 to 41 frames after chu drop)
0:00 showing full setup 0:42 showing 7 chu drop frames
This setup saves 25 sec vs this one from Hyperion64: youtube.com/watch?v=RlBz7qFljZQDamage ground clip to Zoras Domain from Lake Hylia bomb setupTob30002024-06-11 | 0:00 example 0:30 explanation: after bonk, 1 ess+ ess up or flick up for angle, shielddrop bomb, if you pause on 1st frame hold Z+up, if you pause on 2nd frame hold Z+R+up, after climbing backwalk, y velocity -7 to -9 are the 3 working frames to slash [Outdated(shown in video):Switch to left or upleft 7-10 frames after b press (=4 frame window) works for all 3 slash frames (in detail: 1st frame has 5 frames,2nd frame 7 frames, 3rd frame 5 frames to switch from down to left (3rd oob frame is the last possible frame for all slash frames))] Update: Switch to NEUTRAL 4-8 frames after b press (=5 frame window) works for all 3 slash frames (in detail: 1st frame has 6 frames,2nd frame 6 frames, 3rd frame 5 frames to switch from down to NEUTRAL (1st oob frame is the last possible frame for all slash frames)) 1:04 position to bonk works from 3626,5 to 3609,5Zoras fountain to ice cavern hover with 5 chus as childTob30002024-05-11 | 1 or 2 ess to hover off the pot to get on the fence (delay backflip a bit, even more for 1 ess than for 2 ess) hover setup: 1 ess left from target pillar, right side of pillar start downroll, 2 1st frame sideflips,2 ess forward backflips, 1 more without chu 0:46 alternative to pot hover: chu wall isg(easier: navi isg); +showing that for late sideflips one additional chu ess forward backflip fixes itBetter qpa with cs item (1.0)Tob30002024-04-02 | Normally when using a cs item, you will use the item while doing quick putaway. By pressing Z (8 frame window) before you actually drop the bugs in this case, you avoid using the cutscene item while still getting qpa, which allows glitched damage.
This works for all bottled items except empty, spells, tradequest items, beans, ocarina. This makes using a cs item instead of nuts preferred imo because you can actually see if you got the trick. This is 1.0 only.
Normal qpa inputs: A to putaway stick, next frame press nuts or a cs item3 Ice Cavern skulltulas without boomerang as childTob30002024-03-24 | I got the idea for my setup for the 2nd skull watching this by TKC: youtube.com/watch?v=uHYr3Uwdzkg strat for 3rd skull is a complete copy from TKC setup video
0:00 right red ice clip to compass room (isg+shielddrop a chu+roll) 0:13 compass room skulltula: strat for timing the last backflip hover into skulltula: backflip when camera stops panning youtube.com/watch?v=R01lykHK25k 0:40 scythe room skulltula: send a chu up the right wall to kill it, hover setup: target somewhere in the middle, turn 90 right, 1 ess left, sídehop left right,backwalk, sideflip chu hover, 3 ess forward backflips, forward sidehop+R(otherwise isg destroys icicle), position yourself to get a full height jump 1:17 lunge storage left red ice clip 1:45 block room skulltula: cue for angle: 2nd floor tile gets cut in half by edge of the screen, 3 ess forward backflips, 1 more without chu 2:24 collision view ontop of icicle 2:30 strat for map or silver rupee room: pot ground jump+ledge jump setup5 Fire Temple skulltulas/elevator hover as child setupsTob30002024-03-23 | 0:00 Elevator hover: 11 chus: 1 sideflip, 10 ess shuffle forward backflips, 1 more without chu to get on the elevator 1:18 c up angle 37200-38000 works, cue: platform barely touches or touches not the edge of the screen on the right, flick up before sideroll 1:29 get angle with ess turns 1:49 top room skulltula: sidehop drop chu, corner, 3 sidehops, small backwalk, run+roll+js 2:12 boulder room skulltula 2:35 sot skulltula: sw for heat text, strat: 2 sidehop,turn,2 sidehop,backwalk,2 backflip+chu hover 3:30 sot skulltula easier strat/optimal strat for just 1 skull totem skulltula by jolin: youtube.com/watch?v=9WktvaGFDjA notes for jolins setup: right slash+r, turn left, 3 slash+r, vertical slash+r, backwalk, 6th red: release z+ up for 5-7 frames then drop chu, continue up OR 1f after 6th red: z+ up for 4-6 frames then drop chu, continue up hold down on frame chu is on right of link, 4 frames head below ledge to release down right roll, left right roll
elevator hover as adult: same as child except angle: 37000-37700 (overlapping but a bit more to the right) ess turn setup for adult: align camera 32768, ess left one circle (helicoter spin) to 37432 top room skulltula as adult no hookshot: sidehop drop chu, corner, 2 sidehops, small backwalk,1 sidehop run+jsDC death ww using glitched dmg/qpa/empty jumpslashTob30002024-03-03 | Just an interesting application of glitched dmg, dont think this is worth though.
Setting up the glitched dmg+having one extra cycle for KD loses about 23 sec. After the death cutscene you need to get recoil isg, and the backflip oi into the blue warp has 2 frames to pull bomb as shown at 2:45.
1:42 initial setup 2:18 backup/non-initial setupKill Skull kid with slash extension as child setupTob30002023-12-19 | Setup: corner,small backwalk, 2 sidehops sideroll, backflip, triple slash right, pause on 2nd frame of triple slash 47 times*
Manual lineup isnt too bad(as shown at the end) if you dont like the "quick" retarget siderolling into the wall. (circa -190 to -164)
*If you pause buffer from 1st triple slash frame to 2nd triple slash frame, you need one extra pause. Also, if you get both 8th frame slashes your position changes slightly meaning you also need one extra pause. Overbuffering by a few does not seem to hurt if you want to be safe but unnecessary apart from the 2 cases explained. Its also possible to do it in one less pause with a lineup at the wall of circa -164 to -167.
This is about 1:15 slower than using sarias song with oi.
note: with master sword (for bq) its 37 pauses (=10 less)Zoras river owl skip with bombchusTob30002023-08-28 | 0:00 owl skip with hess 0:09 owl skip with fess 0:21 owl skip with skulltula 0:41 skulltula only 0:55 owl skip from top by jumping into water 1:04 owl skip from top by diving
Targeting a chu to be able to bonk the tree. For fess dont try to retarget when in Z target range of the owl.
owl skip from the top benefits from jumpslashing just before falling into the water to reduce fall speed to not hit the bottom of the floor which would trigger the owl. for the jumping into water method you also have to make sure to not jump into the river too late to not touch the floor before the waterfall (floor starts rising). dive method is free.Fire Temple map damage boost setupTob30002023-06-11 | 0:17 bomb (sidehop,backflip,insta drop bomb, turn 180, backflip) 0:43 bombchu (backflip,pull chu, turn 180, 1 ess left, drop chu on 7th black, 8th red or 8th black = 3 frame window)
After getting the dmg boost and equipping hover boots, hold right(and keep holding right for the entirety of the trick). This gives you a 5 frame window to hold R (shield)
After grabbing the ledge, target wall, hold left to jump, hold up-left out of cs, switch to up as soon as Link jumps.
I heavily recommend stopping the timer jumping down to the map, and jumping to the key door platform, especially for bombchus with 2.5 hearts.Spirit hover as child setupsTob30002023-05-09 | 0:00 Hover to the pillar: 18 sideflips is safe (17 might also work). Angle is lenient, I aimed for left of B button to align with right edge of pillar.
1:18 Pillar to mirror shield: 11 ess shuffle chu forward backflips. Angle cue: about a quarter of c down gets covered by the background texture (this method needs a first person item or link goes offscreen and you need to do inputs blind)
2:35 Pillar to mirror shield: 11 left sideroll 1st frame chu drops. Angle cue: leftmost hill seam touches the edge of the screen; +flick left,down,left to guarantee a left sideroll) (reminder: left sideroll 1st frame chu drops give 2 frames to target the bombchu(which makes this method viable without a first person item))
3:34 mirror shield to silver gauntlets: target finger from behind, 1 sideflip, 4 angled chu hovers, 2 sideflips, sidehop
4:24 silver gauntlets to mirror shield: target finger from behind, 1 sideflip, 1 angled hover, 5 sideflips, sidehopTruth spinner skip with neutral megaflip as child setupsTob30002023-05-08 | Roll frames for sideways neutral megaflip are 8th red and 8th black.
0:00 coming from main entrance (4x slash+r and 4 sidehops) 0:21 coming from map/hover boots (sidewalk after 11 sidehops to grab the ledge) (2x slash+r)Shadow Temple boat skulltula with sideways vineclip as childTob30002023-02-10 | sidehopping into wall or climbing from bottom(after fail) gives same position as climbing up = consistent no matter what
Position: You have 10 frames to hold up to grab the vines that give the same position . Climb down 4 times, right once.
Sideways vine clip: On the frame that the red chu trail disappears(which is 2nd explosion frame) hold right for 1 or 2 frames, then hold up to clip.
0:49 This shows that the frame that you normally need to hold right for 1 or 2 frames is not actually frame perfect as you cycle climbing right every 8 frames, so you can start climbing right 8 frames before 2nd explosion frame(cue:last frame of blue chu triangle on screen). Holding up stays a 2 frame window (9 or 10 frames after holding right in that case) (cue: 1st frame: very little explosion smoke on corner of screen or top view camera, 2nd frame: explosion smoke on corner of screen)Open Spirit BK door as child setupTob30002022-11-23 | 0:00 megaflip angle is 2 ess right; position is lenient (if you happen to get the weird camera after actor glitch, hold down and jumpslash) 0:27 setup to get to the door: after jumpslashing into the small space, dont keep crouch stabbing(you can fall off), shield turn down-right; walk into the corner with down left, backwalk for about half a second then mash backflips 0:46 backup(only hold slighly upleft until you get stuck with isg, then hold right AS YOU TARGET to get the angle for the sideflip, but its still somewhat inconsistent so rather not fail the main strat) + showing that the angle for the backflips is lenient2 frame double chu Bottle on B setup as childTob30002022-10-03 | This setup gives 2 frames to press B. The video shows the first frame.
Idea from Grego: youtube.com/watch?v=WPDKfLTdV1gBombchu Bowling Lag Reduction (very hard)Tob30002022-10-02 | You can only hit the targets when the camera mode changes to the static fixed camera, but you can run into that area and immediately leave, using c-up with precise timing.
This can save about 4.5 seconds of lag you normally get, but this is too hard for a human realistically.
If you exit the static camera area for the last shot, you crash after winning the prize when you close the "want to play again" textbox.Shadow Temple silver rupee skip with gate clip setupsTob30002022-09-04 | 0:00 adult, 2x z slash+hold+r,sidehop, forward for jumpslash 0:10 child, sidehop, 2x z slash, hold neutral for jumpslash
Roll into the corner at the rightmost point with that angle.
For shieldless(adult), deku stick(child) setups watch bakenekos setup video: youtube.com/watch?v=9SixL1Ih9EwWater Temple central pillar water revive actor glitch setupsTob30002022-07-25 | ToxicOxygen found that you can get actor glitch by reviving in water: youtube.com/watch?v=NYGHRFuwNrg, Hylian Freddy improved that finding by realizing the advantage of oob camera.
So here are setups for Water Temple central pillar without ZL/iron boots.
True for all setups: after fairy revival, only hold right until you climb the platform and quickly(pretty lenient) open the door (if the door is unlocked already, you have to wait a few extra frames before opening it) Adult with bombs: 0:00 grab ledge, place bomb, move left and ledge clip with Z and wait for explosion; Adult with chus: 0:49 grab ledge, shield a chu on 3rd black, move left and ledge clip with Z and wait for explosion; Child with chus: 1:57 dlc setup youtube.com/watch?v=h-6hbR--WbU; after actor glitch: right side, backflip, 2 ess forward hovers, open the door Child with bombs: 3:11 dlc setup by Aki youtube.com/watch?v=L4Ht5rU1KEY; after actor glitch: staircase hover and ess shuffle to open the doorWeird clip into boulder grotto as childTob30002022-03-31 | 0:00 bombchu; 5 frames to roll without down(like distance mega), last frame is one frame before explosion, on touching the explosion alternate between Z+R+down and Z+R+neutral for 5 frames, then hold z 0:29 bomb; 5 frames to roll without down(like distance mega), last frame is one frame before explosion, on touching the explosion alternate between Z+R+down and Z+R+neutral for 5 frames, then hold z
This does not require a first person item.Reverse King Zora skip with weirdslide as childTob30002022-03-31 | 0:00 bombchu; roll into explosion is 5 frame window, 2 frames(showing 2nd frame) to switch to Z+R+neutral for one frame, then Z+R+down for one frame, then hold Z only 0:19 bomb; roll into explosion is 5 frame window, 2 frames(showing 1st frame) to switch to Z+R+neutral for one frame, then Z+R+down for one frame, then hold Z only 0:37 to lake hylia
This does not require a first person item.Lon Lon Ranch Wall Skulltula with chus setupTob30002022-02-11 | 0:00 backup to get on the fence 0:15 strat 1, note: 1 chu, needs default dmg/kokiri sword dmg 0:35 strat 2, note: 2 chu, release shield when backflipping into the skulltula token
more strats for llr skulls here: youtube.com/watch?v=X8qQGLpye54 note: crate chu isg is shit, just aggro a guay to thereForest Temple small key(red) and compass(blue) poe chest as child setupTob30002022-02-10 | 0:00 small key 0:31 compass
If you want to beat Meg, this doesnt work, you need to actually defeat the poes, like this: youtube.com/watch?v=SPsgs_EGtm0Water Temple dragonhead room small key with chus as childTob30002022-02-03 | Dropping the chu this way makes the chu go consistently blow up the switch, while having enough time to neutral megaflip off another chu. The moving walls(=whirlpool effect) makes dropping chus the usual way inconsistent.
Its actually not necessary to megaflip, you can make it with a single chu and swim into the cage like as adult, but its pretty hard as child.Water Temple death ledge clip with bombchu as childTob30002022-02-02 | small improvement(not shown in the video): if you c up during the glitched camera after oob fairy revival, it cuts the long weird camera animation in half
for compass: note: fall pretty far, falling more is easier than falling too little, do a sharp turn after falling into water under beginning of temple backup for not falling far enough to make it under the hallway next to compass room: load the other room like this youtu.be/BHKDf19gT9Y?t=190 , then do this youtu.be/BHKDf19gT9Y?t=104 for small key: note: face north, swim sideways and fall far enough (dont swim forwards before falling far enough(elevator room)) + youtube.com/watch?v=uL9SLZlIvMEForest Temple BK and open boss door as childTob30002022-02-02 | 0:00 slingshot skip with qpa 1:05 open boss door If you fail the clip through the gate late (4th frame or later), you will be locked in the cage. Doing this clip saves about 22 sec compared to solving the room glitchless.
blini knew that js clip works, savestate made a setup, so use this instead: youtube.com/watch?v=XD_Lhai_rco This is about 7 sec faster than what is shown in my video making this strat 29 sec faster than solving the room glitchless.Forest Temple courtyard+block room hover with bombchus as child setupsTob30002022-02-02 | bakeneko block clip I used: youtube.com/watch?v=M0cyqc2ixO0
0:00 courtyard hover 4 chu sideflip hovers: first 2 need to be more distance, last 2 more height based (to avoid 2nd chu crawling the wall) 0:56 block room hover 1 ess turn left, 3 ess forward backflips, 1 sideflip target chu, turn right, 4 sideflips, sideflip up ledge reminder: first frame sideflips to the right give 2 frames to target the chu, video shows 1st frameForest Temple elevator glitch as childTob30002022-02-02 | 0:00 first poe cs interrupt to reach elevator 0:30 setup from the elevator + explanation, going to courtyard 1:18 going to stalfos room 2:06 from stalfos to courtyard
This is useful getting the small key and the compass without defeating the poes by ground clipping and voiding out or using fw in those rooms to spawn the chest.
It was annoying to create this setup because coming from the bottom elevator room on n64 it is random whether the poe cs starts one frame earlier or later making any setup frameperfect. The part where you wait for the camera zoom is trying to make the poe cs starting consistently the late frame. This problem seems to not exist on pj64, you always get the late frame. For vc I dont know.Shadow silver rupee room as child with bombchu setupTob30002022-01-20 | The movement to hit the invisible platform might only work on n64 and emulator because vc has different culling.
shaggy showed me a nice megaflip alternative for the last part: clips.twitch.tv/KindFaithfulHeronPupper-A2D0dJXMP2jg_g2Q frame data: 8th black, drop the chu for 1 to 4 frames then roll 9th red, drop the chu and roll same frameDupe Deku Stick upgrade as child setup (30 deku sticks)Tob30002022-01-20 | 6 bombchus including megaflip
Backflip into the first explosion rather late, gives more frames for the 2nd backflip to not send you too far backwards and give too little height.
because the rupees dont count down fast enough, 75 rupees should be very safe to buy the upgrade twice. 68 rupees minimum with 3 frame perfect text boxesBottle on B with bombchu as child (2 frames)Tob30002021-08-10 | This bottle on b setup gives 2 frames to press B compared to 1 frame if you didnt step back from the wall. After targeting the wall you have to backwalk for 2 frames with a minimum of -16 input for both frames to get the correct distance. Inputting down for 1 frame wont move so its not that hard to just do the minimum step.
This setup is only relevant if there isnt an object where you can blow up your bombchu immediately.
Update: I personally do prefer this setup by now: youtube.com/watch?v=S-13R1dGibsZora Tunic as child with return aTob30002021-05-04 | With this you can cull him while the text is up. If done successfully you cant talk to him anymore. Then just wait out the minigame timer or play sarias song to get the tunic.
King Zora has to be moved first before he gives the tunic (moving him can also be done with this exact glitch to skip rutos letter)(If you reload the room you have to move King Zora again even if he is already moved before he gives the tunic)Zora Tunic as child with oob cameraTob30002021-05-03 | This does not work on 1.2 without some fix which makes it harder but now there is a better strat for all versions: youtube.com/watch?v=X4gWb2wdzwQ and now an even faster method for 1.0/1.1: youtube.com/watch?v=IeVBDTCqCuA
natalyahasdied found that you can replace sarias song with diving minigame text, shown here: youtube.com/watch?v=ElBH0YAYk94
You must talk to him before the oob camera triggers, and you must close the text box after the oob camera triggers.
King Zora has to be moved first before he gives the tunic (moving him can also be done with this exact glitch to skip rutos letter)(If you reload the room you have to move King Zora again even if he is already moved) If he doesnt give tunic play sarias song again with a better angle.Zoras fountain skulltula with seam hover as child setupTob30002021-01-25 | found by blini, Im just making a setup for it
setup: corner, 1 sidehop left, 2 backflips, turn right, 14 sidehops right, backflip sideroll, run forward unti you pop up turn around, 1 ess left, gain height by holding shield and holding slightly to the right (at the top its sometimes better to hold slightly forward to gain the last necessary height) at 96 height or more, turn right and backflip to hover off the skulltula
about 150 height is necessary for pulling deku stick to kill it + angled backflip to collect it about 163 height is necessary for down-left sideroll to kill it + sidehop to collect it (if you have gotten too much height that a down-left sideroll doesnt kill it anymore, sidehop hover to the left seems the best option to fix it)Water Temple ZL skip with bomb push ss as childTob30002020-12-06 | blini found that bomb push superslide works here
This means that you can get compass, a skulltula or a small key without zl
0:10 bomb push superslide setup, 4 frames to roll(video shows 2nd frame) (do a long roll for 5 frames, then grab the bomb) 0:37 oob megaflip (if you hold down during the megaflip you stop your backwards momentum after clipping and land faster in the water after the jumpslash), turn right after landing in water and swim backwards into the edge of the water to not fall down 1:43 load main room+get the compass 2:29 clip oob in compass room to get another thing without having to do bomb push superslide again 3:09 load main room+get a skulltula, 2nd part: youtu.be/b9HTvRTldmU?t=33 3:39 load main room+get a small key 4:58 small key under entrance behind block, needs zl for middle level waterKing Zora skip with deku stick as child setupTob30002020-11-26 | Clip found by Jolin, angle setup found by blini (sidehop sideroll, 1 ess left)
Position: corner, 2 sidehops right, backflip, sidehop left. When you see the stick burning down, sidewalk left, jumpslash and keep holding left until you clip.(many frames to jumpslash)Jabu Skulltulas without boomerang as childTob30002020-11-26 | Better than doing biri hover, especially for the first skull.Adult side skulltula in Spirit Temple without boomerang or sot as childTob30002020-07-24 | ...Both rusty switches in Spirit Temple as childTob30002020-07-18 | Idea to do this goal with action swap by Juwk
Dont forget hammer dmg 2 backflips, turn, sidehop sideroll
Position for the start of the action swap setup does not matter. Then, drop a chu, sidehop, and drop the 2nd chu as you land in quick succession. Doing it frame perfect or with 1 frame delay will give you 2 frames to press stick for the action swap part. Doing it with 2 frame delay will give you 1 frame to press stick. The frames to press stick look the same as with bottle on b setups (1 frame on the easy to recognize frame, the additional frame is one frame earlier)
After lighting your deku stick it doesnt immediately have the distance to hit the switch so you have time to get into position. For the two crouchstabs aim slightly up (hold slightly down)Hyrule Field skulltulas as child with bombchusTob30002020-06-28 | 0:00 webbed grotto (on 1.0 you can do the easier qpa method) 0:59 big skulltula grotto (edit: a sidehop hover into this skulltula seems to be more consistent than a sideflip to kill it)Water Temple waterfall room skulltula as childTob30002020-04-27 | Horizontal aim: 43700-44700 Vertical aim: 59170-59290GTG rotating statue room key with action swap as childTob30002020-03-31 | 1 backflip, 1 sidehop+sideroll
For the action swap setup, drop a chu, sidehop and as soon as you land drop another chu, dropping the 2nd chu works on 3 frames, so you can drop the 2nd chu as fast as possible or up to 2 frames later. Pulling deku stick for the action swap is frameperfect.
A better alternative to get glitched dmg is to light a deku stick and jumpslash just before it burns down.Easier golden gauntlets + shadow trial as childTob30002020-03-30 | for the first part watch this: youtu.be/dfSJycHQiqEForest trial with action swap as childTob30002020-03-30 | Action swap with slingshot or an elemental arrow and a deku stick. Lighting a deku stick on fire afterwards makes it super long and the crouch stab has a dins fire effect thanks to quick putaway glich.
A better alternative to get glitched dmg is to light a deku stick and jumpslash just before it burns down. (you can almost get to the beginning of the armos room while the stick is burning down)
for bingo: this is faster than hovering by about 15 seconds if you need the slingshot, if you dont need the slingshot its 1:15 slowerJabu map without boomerangTob30002020-03-30 | This is about 2:20 faster for bingo compared to doing it as child and getting boomerang(which isnt the preferred route most of the time because adult can do it) but is chu perfect if you only have 10.
Things to pay attention to: do quick putaway and break stick the oi is not as easy as normal, get a good distance or be good lure the tentacle thing to attack you before starting the hover dont drop the chu on the first frame on the first sideflip hover pull the deku stick to reach the hitbox at the end of the hoverPot chest 1.0 & 1.2 angle setupTob30002020-01-01 | For this setup: youtube.com/watch?v=OIwKj7zIs9AIce cavern compass room skulltula as childTob30002019-12-16 | Pay attention if you sidehop up the wall, you can clip oob instead and will fall oob if you keep sidehopping. sidehop up, sidewalk left until stuck, sideflip to skull, 2 more skull hovers on n64(youtu.be/tsBMWmIwIc8?si=ubfRXUKmsCXCvips&t=24) I do get a slightly different camera view here, strat for timing the last backflip hover into skulltula: backflip when camera stops panningDupe small keys in gtgTob30002019-12-07 | You need to load the lava room and return to the ice arrows room without unloading it, and that is done by a weirdshot or bomb push.
For the first method you need to weirdshot back into the room before the door closes.
For the locked door method you need to get to the room loading trigger before the door closes, that can be done by a megaflip or hess. It also works as adult but you need a key first so the other option is faster.Get to Twinrova as childTob30002019-11-11 | For the wrong warp you need to do dodongdoor before to be able to use fw in the boss room.
Now that you can equip mirror shield with ace as child, this might be useful or not, Im not sure.Forest Medallion CS skip with bombchu backup(no iron boots)+setups as adult+childTob30002019-10-31 | Works with intial+backup position
Starting the backwalk works on any frame, backflip frame is depending on that.(same as with bombs)
0:06 jumpslash backup if you miss the backflip frame(no iron boots needed) 0:46 alternative to this: youtube.com/watch?v=g6v0RbVHTb4 1:28 child 2:08 child jumpslash backup 2:44 alternative setup with running forward, harder to remember everything but would have the advantage that the backflip also gives you 3 frames in a row that work
Links feet are consistent as a cue when to drop the chu for the jumpslash backups and the setup at 2:44 but position can vary depending on the frame you start walking at the warpForest Medallion CS skip with bombchu as adult (extra frames)Tob30002019-10-18 | There is a better setup in there imo but its preference: youtube.com/watch?v=DR9mfAD34T8&
Also works with initial position (if you reload the area you will be backwalking into the heart container, pull a chu to avoid collecting it)
Starting the backwalk works on any frame, backflip frame is depending on that.(same as with bombs)
0:22 1st frame: press a to drop chu 0:47 2nd frame: does NOT work 0:50 3rd frame: hold forward +z+r 1:14 4th frame: release stick +z+r