Major ThriftwoodSystem Shock "Level-1 Hospital/Medical - Neurosurgery Ward" - This play is from System Shock Original/Classic - Without mouselook/key mapping/high resolution mod (Enhanced or Xcdshock) just plain out-of-the-box configuration. I highly recommend to use mouselook/key mapping mod! -- System Shock is a 1994 first-person action-adventure video game developed by Looking Glass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN.
System Shock's 3D engine, physics simulation and complex gameplay have been cited as both innovative and influential. The developers sought to build on the emergent gameplay and immersive environments of their previous games, Ultima Underworld: The Stygian Abyss and Ultima Underworld II: Labyrinth of Worlds, by streamlining their mechanics into a more "integrated whole".
Critics praised System Shock and hailed it as a major breakthrough in its genre. It was later placed on multiple hall of fame lists. The game was a moderate commercial success, with sales exceeding 170,000 copies, but Looking Glass ultimately lost money on the project. A sequel, System Shock 2, was released by Looking Glass Studios and offshoot developer Irrational Games in 1999. The 2000 game Deus Ex (also produced by Spector) and the 2007 game BioShock are spiritual successors to the two games. A remade version of the original game by Night Dive Studios is scheduled for release in 2020. -- Want to support? Become a Patron! - patreon.com/thriftweeds
System Shock (PC/DOS) Level-1 Medical 1994, Looking Glass, ORIGINMajor Thriftwood2019-09-15 | System Shock "Level-1 Hospital/Medical - Neurosurgery Ward" - This play is from System Shock Original/Classic - Without mouselook/key mapping/high resolution mod (Enhanced or Xcdshock) just plain out-of-the-box configuration. I highly recommend to use mouselook/key mapping mod! -- System Shock is a 1994 first-person action-adventure video game developed by Looking Glass Technologies and published by Origin Systems. It was directed by Doug Church with Warren Spector serving as producer. The game is set aboard a space station in a cyberpunk vision of the year 2072. Assuming the role of a nameless hacker, the player attempts to hinder the plans of a malevolent artificial intelligence called SHODAN.
System Shock's 3D engine, physics simulation and complex gameplay have been cited as both innovative and influential. The developers sought to build on the emergent gameplay and immersive environments of their previous games, Ultima Underworld: The Stygian Abyss and Ultima Underworld II: Labyrinth of Worlds, by streamlining their mechanics into a more "integrated whole".
Critics praised System Shock and hailed it as a major breakthrough in its genre. It was later placed on multiple hall of fame lists. The game was a moderate commercial success, with sales exceeding 170,000 copies, but Looking Glass ultimately lost money on the project. A sequel, System Shock 2, was released by Looking Glass Studios and offshoot developer Irrational Games in 1999. The 2000 game Deus Ex (also produced by Spector) and the 2007 game BioShock are spiritual successors to the two games. A remade version of the original game by Night Dive Studios is scheduled for release in 2020. -- Want to support? Become a Patron! - patreon.com/thriftweedsStar Wars: Dark Forces (PC/DOS) Mission 1-3, LucasArts, 1995Major Thriftwood2024-05-12 | Kyle Katarn is a former Imperial officer turned mercenary, now hired by the Rebel Alliance. After having stolen the Death Star plans from a remote facility, he is tasked with investigating the sudden destruction of a hidden Rebel base. This leads him to face off against Imperial General Rom Mohc and the various iterations of his Dark Troopers - cybernetic soldiers with the armor and firepower to turn the tide of the war.
Dark Forces is a close prequel to the original Star Wars movie trilogy. The game marks LucasArts' first attempt to enter the first-person shooter market. Instead of licensing the DOOM engine, like many competitors, LucasArts created its own internal Jedi engine. The Jedi engine contains advanced features over similar tech, including the ability to look up and down, jump, crouch, and limited support (in the build used for Dark Forces) for rooms (sectors) over rooms. The 3D models also make occasional appearances inside the game, as turrets or Kyle's ship dropping him off or picking him up from each mission.
Most levels have a fairly complex, often maze-like structure, and include various switches that need to be activated to change the layout of the level. Jumping is integrated into the gameplay, as certain areas can only be accessed in that way. In addition to weapons, Kyle can use shields to protect himself from damage, a head lamp to illuminate dark areas, as well as specific items used to counter environmental hazards. The player character is given a certain amount of "lives" per level; he dies permanently once he runs out of all of them. Game progress can be saved only between missions.
The game features fourteen substantial levels as Kyle works to disarm the Dark Trooper project. Many levels reference characters or areas from the Star Wars movie trilogy, such as a visit with Jabba the Hutt, a trip to Coruscant, and a battle through the interior of a Star Destroyer. As opposed to most first-person shooters of the time period, every level has objectives for Kyle to complete, ranging from grabbing a clue and getting out alive, to planting charges around a facility to demolish it. Cutscenes appear between key missions to update the plot.
The Star Wars license gets plenty of use, as the game features imperial officers, stormtroopers, and a collection of aliens seen in the films as enemies. Blaster rifles and thermal detonators are used as weapons, along with other firearms inspired by the tech of the films. Dark Forces also uses the iMuse engine to dynamically change the music during action scenes, with much of the music based off or directly replicating, John Williams' original film score.Purple Saturn Day (PC/DOS) 1989, Epyx, ExxosMajor Thriftwood2024-03-23 | Every four galactic-years, alien athletes from every inhabited planet in the galaxy gather to compete in the Purple Saturn Day games. Four interplanetary events await the player: pilot a ship through time and space, race around the rings of Saturn, solve a fast-moving electronic puzzle and navigate a futuristic obstacle course.Although not an official entry in the series, this game is in the same vein as Epyx's popular Games "series" titles.
The Ring Pursuit: race a frenzied flight around the splendid rings of Saturn, meteors threatening at every turn. Scoring is based not just on speed, but in navigating the course’s turns more accurately than your opponents.
The Tronic Slider: when the energy ball bursts, competitors pilot sliders speeding and rebounding off of obstacles and each other in a rush to capture the most energy fragments.
The Brain Bowler: solve a fast-moving electronic puzzle of resistors, gates, and electronic channels as you and your competitor seek to control each other’s minds.
The Time Jump: Pilot a ship into the future by capturing energy sparks to fuel your gravity-catapult and explode through time. The more sparks you captured, the further you plunge through mind-altering visions of space-time contraction.
Publishers: Infogrames Europe SA Exxos ERE Informatique Epyx, Inc. Ziggurat Interactive, Inc.Kings Quest II (PC/DOS) 1985-87, Sierra On-LineMajor Thriftwood2024-03-05 | Having retrieved the three stolen treasures of Daventry, Sir Graham became the new king of Daventry. The mirror shows him a vision about a beautiful young woman, Valanice, in captivity on the top of an ivory crystal tower. Being charmed by her, King Graham travels to the world of Kolyma to rescue Valanice. There he must travel through sea, air, and even death to gain the keys that unlock the three doors to the enchanted island where the witch Hagatha has imprisoned Valanice. After meeting legendary figures such as Neptune, Little Red Riding Hood and Count Dracula, the latter of whom he kills, Graham rescues Valanice. At the end of the game, they are married in a ceremony attended by many of Graham's friends and several of his former enemies.Kings Quest I: Quest for the Crown (PC/DOS) 1990, Sierra On-LineMajor Thriftwood2024-03-03 | Sierra Online re-released the original King's Quest: Quest for the Crown title in 1990 which allowed it to benefit from the higher-resolution graphics of their new SCI interpreter.
The storyline remained the same as the original, aside from a few minor tweaks to cater for the change from text parser input to SCI's icon-driven interface.
The SCI version of the game also featured on the "Best of Sierra" compilation, which also comprised King's Quest VII and The Incredible Machine, as well as on "The Robert Williams Anthology" which comprised 14 full games.
King's Quest: Quest for the Crown (SCI) 16-color version
Released: 1990 Published by: Sierra On-Line, Inc. Developed by: Sierra On-Line, Inc. Credits: Roberta Williams, Ken Williams, Josh Mandel, Jerry Shaw, William Skirvin, Ken Allen, Jeff Crowe, Cheryl Loyd, Cindy Walker, Jennifer Shontz, Gary Kamigawachi, Randy MacNeill, Raoul Said, Chad Bye, Oliver Brelsford, Mark WildenAbsolute Pinball (PC/DOS) 1996, 21th Century, Unique Development StudiosMajor Thriftwood2023-12-29 | Absolute Pinball is a pinball game which features four tables with different themes: Desert Run (car tour from Paris to Dakar), Aquatic Adventure (treasure hunt at a beach), The Dream Factory (Hollywood) and Balls 'n Bats (Baseball). All tables feature three flippers and several mini games on the scoreboard, e.g. swimming away from sharks. Also worth mentioning are the five graphics mode which range from a classic scrolling table to a transverse view which shows the whole table at one. The controls follow the genre standard.Screamball! The Ultimate Pinball (PC/DOS), 1996 US Gold, TWGMajor Thriftwood2023-12-26 | The Ultimate Pinball Experience aka "Screamball" is an arcade-style pinball game. The game is almost identical in style to the pinball games by 21st Century Entertainment, such as Pinball Dreams. The game features smooth scrolling, digitized sound, and local multiplayer capabilities. Alternative names Screamball!: The Ultimate Pinball Experience, TWG Pinball It includes six different pinball tables to play, all based on generic ideas such as sports, horror, Egypt, space, pirates, and the American west.
Wild West Pharaohs Pirates Luna Babe Frankenstein GOALCarmageddon Splat Pack XMAS Demo (PC/DOS) 1997, SCi Games, Stainless SoftwareMajor Thriftwood2023-12-23 | A Carmageddon Xmas special demo. Tinsel Town limited gameplayRock Rush Xmas Edition (PC/DOS) 2001, I.PriceMajor Thriftwood2023-12-20 | XmasRush is a festive-themed edition or Rock Rush, (Rockford) a BoulderDash clone. The game includes new seasonal style graphics by Ian Price - (10 first levels gameplay)
Download links: dosgamesarchive.com/download/xmasrush dosgames.com/game/rock-rush-xmas-editionHoliday Lemmings! 1993 (PC/DOS) Psygnosis, DMA Design-Major Thriftwood2023-12-09 | Based on the original classic game Lemmings, Holiday Lemmings was a small stand-alone game that was released during the early 1990s holiday seasons. It features classic Lemmings gameplay, only with Christmas-themed levels. The basic objective is to use the Lemmings' special abilities to create a path to the exit that all the Lemmings can follow. Your goal is to try and keep as many Lemmings alive as possible.
PC Version Soundtrack - 1. Jingle Bells 2. Good King Wenceslas 3. O Little Town of Bethlehem (Forest Green) (This track was also used in the original Lemmings game.)Ishar: Legend of the Fortress (PC/DOS) 1992, Silmarils Part-1Major Thriftwood2023-11-06 | The first game in the series came out in 1992 on Amiga, Atari ST and DOS. It takes place on the island of Kendoria. At the beginning, the player controls a warrior called Aramir, and he must defeat Krogh, an evil sorcerer who has killed lord Jarel. The game takes its name from Krogh's fortress, Ishar, whose name means "unknown" in the game's fictional elf language. In order to achieve this, the player's characters must travel across the whole island and, among other things, meet with the surviving companions of Jarel. -- Sorry about noobish gameplay here in part-1! Now that i learned some tactics and tricks later like how to use "multi" attack while pressing "F1, F2, F4 - F10" keys instead of sluggish "mouse" controlled attacks --) on to Part-2Bank Buster (PC/DOS) 1990, Eurosoft, NovtechMajor Thriftwood2023-09-07 | The only way to break into a well-stocked bank is to head underground, and smash your way through layer after layer of earth. This makes for a game influenced by Breakout, but with many subtleties of its own. You have full control over the bat, able to move up and down as well as left and right. The latter can be useful as only part of the bottom of the screen actually results in the ball going out of play - a wall protects much of the floor. There are inbuilt trees which can't be played through, and dynamite sticks which can clear large sections of earthing at a time. -- archive.org/details/msdos_Bank_Buster_1990Wing Commander III: Heart of the Tiger (PC/DOS) Part-3, 1994, Origin SystemsMajor Thriftwood2023-08-09 | After a retreat to the Alcor System, Paladin arrives. He reveals that before Angel was captured, she transmitted data indicating that the Kilrathi home world is seismically unstable. Paladin suggests a weapon called the Temblor Bomb which, if dropped in the right place, will cause the planet to shake itself to pieces. Before they can complete the bomb, Hobbes kills one of the Victory's pilots, Lt. Laurel "Cobra" Buckley, steals her fighter and makes for Kilrathi space with news of the planned T-Bomb attack. Blair has the choice of chasing him or letting him go. If he gives chase, he kills Hobbes, the carrier is attacked, and Lt. Mitchell "Vaquero" Lopez is killed in the fight. Either way, afterwards Blair finds Hobbes left a message locker, explaining that he was brainwashed long before he met Blair, and this brainwashing led him to defect to the Confederation. His original personality was reactivated by the code phrase "heart of the tiger", the Kilrathi name for Blair. - Blair has the option to choose to initiate a romance with Flint or Rachel. Flint refuses to fly with him if he chooses Rachel, Rachel refuses to help him with his missile loadouts if he chooses Flint, and both are bitter with him if he chooses neither. Blair launches against Kilrah, with up to three wingmen of the player's choice. This attack comes just as the Kilrathi prepare for a massive and devastating strike against Earth, intending to finally force humanity into submission with the loss of their home planet. After successfully downing Prince Thrakhath above Kilrah (and Hobbes, if he was not killed earlier), Blair descends to the surface and delivers the bomb. The resulting explosion destroys Kilrah and wipes out nearly the entire Kilrathi armada assembled in orbit, but damages Blair's fighter as well; a surviving Kilrathi capital ship tractors him in. Morally devastated by the destruction of their home planet, the Kilrathi, commanded now by Thrakhath's retainer Melek nar Kiranka, surrender to Tolwyn. The surviving Kilrathi begin to colonize a new homeworld and now want to live in peace and harmony with humans while Blair and his romantic interest make plans to start their new lives together.Wing Commander III: Heart of the Tiger (PC/DOS) Part-2, 1994, Origin SystemsMajor Thriftwood2023-08-06 | Wing Commander III: Heart of the Tiger is the third main game in Chris Roberts' Wing Commander science fiction space combat simulation video game series, developed and released by Origin Systems in December 1994. It was a departure from previous games in the series in that it uses extensive live action full-motion video to add an interactive movie-style presentation to the space combat gameplay, emphasized by its advertising slogan, "Don't watch the game, play the movie!". The game's more than two hours of video featured a number of prominent movie stars including Mark Hamill as Colonel Christopher "Maverick" Blair, Malcolm McDowell as Admiral Tolwyn, John Rhys-Davies as James "Paladin" Taggart and Thrakhath nar Kiranka, and Tom Wilson as Todd "Maniac" Marshall.Wing Commander III: Heart of the Tiger (PC/DOS) Part-1, 1994, Origin SystemsMajor Thriftwood2023-08-02 | Wing Commander III: Heart of the Tiger is the third main game in Chris Roberts' Wing Commander science fiction space combat simulation video game series, developed and released by Origin Systems in December 1994. It was a departure from previous games in the series in that it uses extensive live action full-motion video to add an interactive movie-style presentation to the space combat gameplay, emphasized by its advertising slogan, "Don't watch the game, play the movie!". The game's more than two hours of video featured a number of prominent movie stars including Mark Hamill as Colonel Christopher "Maverick" Blair, Malcolm McDowell as Admiral Tolwyn, John Rhys-Davies as James "Paladin" Taggart and Thrakhath nar Kiranka, and Tom Wilson as Todd "Maniac" Marshall.Wing Commander II: Special Operations 2 (PC/DOS) 1992, Origin SystemsMajor Thriftwood2023-07-14 | Zachary "Jazz" Colson, traitor to the Confederation, is being transported to his execution when he is freed by the Society of Mandarins. Meanwhile, Confed is testing its latest fighter, the Morningstar, on the Concordia. Performing the tests is the Wild Eagle Squadron, under the command of an old acquaintance: Todd "Maniac" Marshall. And while the Morningstar is still plagued with random failures of its jump drive, the Mandarin, under Jazz's command, have already set their eyes on acquiring the prototype for the Kilrathi.
The second Special Operations add-on to Wing Commander II adds a further 20 missions to fly. The new flyable fighter in the game is the Morningstar, which is armed with a tactical nuclear missile called the Mace, able to take out an entire fighter wing with one blast. Maniac returns as a wingman and brings the members of his squadron along. The story is told with the usual assortment of extensive cutscenes.
Player characters from either the original game or the first add-on can be transferred into Special Operations 2.Jill of the Jungle (PC/DOS) 1992, Epic MegagamesMajor Thriftwood2023-06-11 | Jill of the Jungle is a trilogy of scrolling platform video games released in 1992 by Epic MegaGames. It was intended to rival platform games previously released as shareware by id Software and Apogee Software. The three episodes in the trilogy are Jill of the Jungle, Jill Goes Underground, and Jill Saves the Prince. Though each game was released separately, the three were combined into Jill of the Jungle: The Complete Trilogy a year later. -- Dan Froelich composed the music of Jill of the Jungle in AdLib Visual Composer and then used a ROL to CMF converter to change the music into the format used by the game engine. The music quality is high for an early 1990s DOS game. http://vgmpf.com/Wiki/index.php/Jill_of_the_Jungle_(DOS)#Music
Developer: Epic MegaGames Publisher: Epic MegaGames Designer: Tim Sweeney Artists: Joe Hitchens, John Pallett‑Plowright Composer: Dan Froelich Platform: MS-DOS Release: June 1992 Genre: Platform Mode: Single-playerMean Streets (PC/DOS) 1989 Access Software, IncMajor Thriftwood2023-04-30 | Mean Streets is a graphic adventure game developed and published by Access Software for MS-DOS in 1989 exclusively in North America. It was ported to the Commodore 64, Atari ST, and Amiga in 1989 and 1990 by The Code Monkeys. Atari ST and Amiga ports were only released in Europe. The game, set in a dystopian cyberpunk neo-noir world, is the first in the series of Tex Murphy mysteries; its immediate sequel is Martian Memorandum. In 1998, Mean Streets was remade as Tex Murphy: Overseer. -- Technically, Mean Streets was very innovative game for its time, featuring 256 color VGA graphics, digitized PC speaker sounds, and even a well-coded flight simulator based on the engine used in Echelon. -- The player plays the role of Tex Murphy, a down-and-out private investigator living in post-apocalyptic San Francisco. Tex is hired by a beautiful young woman named Sylvia Linsky to investigate the death of her father, Dr. Carl Linsky, a professor at the University of San Francisco. Prior to his death, Carl would not talk to his daughter about the secret project he was working on, and days later, he was seen falling off the Golden Gate Bridge. Sylvia suspects murder, but the police say it was routine suicide. To help get him started, Tex is given $10,000 and a few leads. The player is referred to the game's manual for a list of their leads.Phantasmagoria (PC/DOS) Chapter Seven, 1995, SierraMajor Thriftwood2023-04-23 | Chapter 7 (Saturday, October 22nd, 3:30 p.m) - Warning! Disturbing Content Viewer Discretion is Advised. "Includes very gory scenes"Phantasmagoria (PC/DOS) Chapter Six, 1995, SierraMajor Thriftwood2023-04-22 | Chapter 6 (Saturday October 22 – 9:20 a.m)Phantasmagoria (PC/DOS) Chapter Five, 1995, SierraMajor Thriftwood2023-04-21 | CHAPTER 5 (Friday October 31 – 8:30 p.m)Phantasmagoria (PC/DOS) Chapter Four, 1995, SierraMajor Thriftwood2023-04-20 | CHAPTER 4 (Friday, October 21th, 7:00 a.m)Phantasmagoria (PC/DOS) Chapter Three, 1995, SierraMajor Thriftwood2023-04-19 | CHAPTER 3 (Thursday, October 20 - 12:30 p.m.)Phantasmagoria (PC/DOS) Chapter Two, 1995, SierraMajor Thriftwood2023-04-17 | CHAPTER 2 (Monday, October 17 - 10:00 a.m.)Phantasmagoria (PC/DOS) Chapter-One, 1995, SierraMajor Thriftwood2023-04-16 | Phantasmagoria is a horror-themed FMV game from Sierra On-Line. "First Chapter" You play as writer Adrienne Delaney, who has just moved into an old mansion with her husband. Shortly after arriving, you begin to experience horrific nightmares and visions, and must investigate their source of evil.PowerSlave (PC/DOS) 1996, Lobotomy Software, Inc.Major Thriftwood2023-04-09 | PowerSlave, known as Exhumed in Europe and 1999 AD: Resurrection of the Pharaoh (西暦 1999:ファラオの復活, Seireki 1999: Pharaoh no Fukkatsu) in Japan, is a first-person shooter video game developed by Lobotomy Software and published by Playmates Interactive in North America, and BMG Interactive in Europe and Japan. It was released in North America, Europe and Japan, for the Sega Saturn, PlayStation, and MS-DOS over the course of a year from late 1996 to late 1997. On May 24, 2015, Powerslave EX, an unofficial remake for the PlayStation version appeared on GitHub. The MS-DOS version of PowerSlave was added to the GOG store on November 19, 2020. - en.wikipedia.org/wiki/PowerSlaveWinter Games (PC/DOS) Epyx, 1986Major Thriftwood2023-02-26 | Winter Games is a sports video game developed by Epyx (and released in Europe by U.S. Gold), based on sports featured in the Winter Olympic Games. A snow-and-ice themed follow-up to the highly successful Summer Games, Winter Games was released in 1985 for the Commodore 64 and later ported to several popular home computers and video game consoles of the 1980s. The game was presented as a virtual multi-sport carnival called the "Epyx Winter Games" (there was no official IOC licensing in place) with up to 8 players each choosing a country to represent, and then taking turns competing in various events to try for a medal.Shadowgate (PC/DOS) 1988, Mindscape, IcomMajor Thriftwood2023-02-22 | Shadowgate is a black-and-white 1987 point-and-click adventure video game originally for the Apple Macintosh in the MacVenture series. The game is named for its setting, Castle Shadowgate, residence of the evil Warlock Lord. The player, as the "last of a great line of hero-kings" is charged with the task of saving the world by defeating the Warlock Lord, who is attempting to summon up the demon Behemoth out of Hell. Later that year, a color version of the game was released for the Amiga and Atari ST, and in 1989 for the Nintendo Entertainment System. -- Sorry about noob blind mistakes, although i have seen the walkthrough on different platform before.Quest for Glory IV: Shadows of Darkness (PC/DOS) PART-3, 1993, Sierra On-LineMajor Thriftwood2023-02-07 | Drawn without warning from victory in Tarna, the Hero arrives without equipment or explanation in the middle of the hazardous Dark Caves in the distant land of Mordavia. Upon escaping from the closing cave mouth, he meets a mysterious young woman named Katrina who assists him again several times in his journey. He encounters several old foes, including the not-quite-dead Ad Avis and the ogress Baba Yaga, and makes several bizarre new allies. The Hero is ultimately coerced into assisting Ad Avis' Dark Master in collecting the Dark Rituals that will awaken Avoozl the Dark One (an obvious Cthulhu pastiche, and most likely a reference to the Slavic deity Chernobog) from his slumber underneath the Dark Caves. Naturally, the Hero is freed from this control and thwarts their plan, destroying Ad Avis in the process. During the celebration of the Hero's somewhat pyrrhic victory, the wizard Erasmus appears, summoning the Hero to the land of Silmaria.
On September 1994, Sierra released Quest for Glory: Shadows of Darkness Multimedia, a CD-ROM version of the game that fixed game breaking bugs and added professional voice acting.Below the Root (PC/DOS) 1984, Windham Classics CGA compositeMajor Thriftwood2023-02-06 | Below the Root is an adventure game released in 1984 by Windham Classics, a division of Spinnaker Software. It is titled after Below the Root, the first of the Green Sky Trilogy of novels, written by Zilpha Keatley Snyder and published between 1975 and 1977. It is an early example of what later became known as the Metroidvania genre. The player can assume the role of one of five characters with different abilities, a member of one of two races—the Kindar or the Erdling—and attempt to settle the existing differences between the two groups. -- CGA mode "cga_composite2" emulation - DOSBox-X 0.82.22 (SDL2) -- I run into a strange bug that prevented me to proceeding any further from jumping on the vines" in the left part at temple grunds to get the required "D'ol Falla's key". I reload the earlier save game and return to "vines" and the climbing & jumping worked, but after you talk to D'Ol Falla "to get permission for the key later" and visit the Temple and talk to Raamo's mother, after that jumping on vines/climbing up wont succeed!Wizkid (PC/DOS) 1992, Sensible Software, Ocean Roland MT-32Major Thriftwood2023-01-31 | ...Wizkid (PC/DOS) 1992, Sensible Software, Ocean Adlib/FMMajor Thriftwood2023-01-30 | Wizkid: The Story of Wizball II is a sequel to Wizball. This game deviates from the original in many ways. The screen does not scroll and Wizkid does not bounce around like his predecessor. The player has full control over Wizkid and his movements. He has to be moved around the screen, bashing into bricks (which come in different shapes and sizes) so that the flying bricks collide with the onscreen enemies. Once the screen is cleared of all the enemies, coins are dropped, which must be picked up quickly before they disappear and the player proceeds to the next screen.Wizball (PC/DOS) CGA, 1987, Ocean, Sensible SoftwareMajor Thriftwood2023-01-28 | In Wizball the player takes the role of the friendly wizard Wiz who can turn himself into a green ball that is able to defend his world against the color-sucking enemies who have turned his once brightly colored Wizworld into a drab planet. With his trusty feline companion Catelite, the wizard will restore the colors to the world by retrieving them from defeated enemies. There are eight levels to be completed. The player starts out as a bouncing green ball that can shoot and be put into more or less heavy rotation to move slowly or faster, physically correct through the side-scrolling levels. The first task is to upgrade the ball by shooting the first non-moving enemies, and collect the green bubbles that are left by them. In order to stand a chance against the following moving enemy waves, some upgrades are a must. First and foremost, complete control over the ball should be activated (i.e. flying through the levels), a shield sheltering the top and bottom of the player's should be acquired, and two-way fire (left/right) should be obtained, but the extra needed to advance in Wizball is your friend Catelite who will, once summoned, take the form of a small green satellite that will imitate the ball's movement, or can be directly controlled by the player. Besides upping Wiz' fire power, Catelite is able to collect paint drops left by a certain kind of defeated enemies until the respective color pot is filled up. There's three colors available (red, green and blue), and several different combinations of them must be collected to complete a level and restore it to former colorfulness. Every color combination collected will send Wiz to a bonus stage, then to his laboratory where one of the power-ups can be made permanently. The game also features a bunch of multi-player modes, there's even a two-player cooperative mode amongst them. -- PC Controls are very hard on keyboard and joystick didn't respond as it should have! - AZ = left/right - '/ = up/down , CGA - Mode-1Commando (PC/DOS) 1986-88, Data East,Capcom CGAMajor Thriftwood2023-01-17 | Several levels await your super-tough Commando in this vertical scrolling game. Armed with only a standard rifle and a few grenades you must take on hordes of Nazis. Some are wandering around in the open, while others have picked out hiding places, which you must approach from certain angles. Trees, rivers and bridges create a varied combat-like terrain and must be incorporated into your thinking. Extra grenades can be collected, and will definitely be required, as they allow you to kill from distance and thus avoid some enemy shots.Bubble Pop X-Mas (PC/DOS) 1997, SOS, WebfootMajor Thriftwood2022-12-24 | X-Mas Bubble Pop is a Christmas-themed add-on level set for the shareware version of Bubble Pop. It changes nearly all graphics and the layout of the levels but the playing mechanics remain the same. -- dosgamesarchive.com/download/x-mas-bubble-pop mobygames.com/game/x-mas-bubble-pop mobygames.com/game/bubble-popFire and Ice: The Christmas Demo (PC/DOS) 1994, Craftgold, PC FormatMajor Thriftwood2022-12-23 | This is a special Christmas-themed demo version of Fire and Ice, featuring the Cool Coyote. This time, the hero must travel to his in-laws for a Christmas dinner, but his kids scattered all presents and food he was supposed to bring all over the place. Moreover, local wildlife is running amok in festive fervour, making it even harder to collect the items back in time. Gameplay is completely identical to regular Fire and Ice, but Coyote is wearing a Father Christmas outfit and is collecting presents. The enemies also have a slightly different appearance in this version.
This demo was originally released on the PC Format coverdisk that came with the January '94 issue of the magazine. It seems to have different levels compared to a similarly themed Christmas release for the Amiga, published by the Amiga Power magazine.
Description by MrFlibble dosgamesarchive.com/download/fire-and-ice-the-christmas-demoInterpose X-Mas Greetings (PC/DOS) 1996, Webfoot Technologies, IncMajor Thriftwood2022-12-21 | ▄█▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀█▄ █▓ ■ Interpose (TM) ■ █▓ █▒ X-Mas Greetings █▓ █▒ (C) 1996 Webfoot Technologies, Inc. █▓ █░ ALL RIGHTS RESERVED █▒ ██▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀██▒ █▓ The evil scientist Atnas Sualc has █▒ █▓ constructed his own Santas and █▒ █▓ Reindeers. He's on his way to take █▒ █▒ over Santa's home at the North Pole, █▒ █▒ and misdirect all the x-mas gifts. █▒ █▒ Your mission is to stop him before █░ █░ he reaches his goal! █░ █░ █░ █▓ * 256 color VGA graphics █░ █▓ * Awesome Sound Effects and Music █░ █▒ * Major Sound Cards Supported (SB/GUS) █░ █▒ * Joystick/Gravis/Keyboard Controls █░ █▒ * 486-25 Mhz or Higher Required █░ █░ * Dos 5.0 or Higher Required █░ █░ * 6.2 Megs of Free RAM █░ ▀█▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄▄█▀Nicolausi (PC/DOS) 1995, TOM ProductionsMajor Thriftwood2022-12-20 | Nicolausi is a charming Christmas-themed isometric action-adventure game. Santa fell ill and asked his German cousin Nicolaus to deliver the presents. But all of those got scattered around, and the delivery tags are lost. Worse still, the Easter Bunny (who looks like he's just been chilling on a sunny beach) is running loose, bent on stopping Nicolaus from delivering the presents (for some reason!).
You control Nicolaus with keyboard arrows, and interact with the game world using the Enter key. Nicolaus can only move across walkways, and the only defence against the Bunny are snowballs which may be found in piles across the levels, but not carried around. If you deliver the wrong present to a house, the person there will get angry and slam the door shut, temporarily blocking the way with a pile of snow that falls from the roof. Otherwise there appears to be no time limit to completing a level.
Nicolausi is sold as shareware, with only three levels available out of ten in the unregistered version. There are three skill levels, and multiple player profiles are supported.
dosgamesarchive.com/download/nicolausi myabandonware.com/game/nicolausi-igc -- Register -- hipnosis183.github.io/extras/tom-productionsSuper Speed: The Xmas Edition (PC/DOS) 1995, Tom FresenMajor Thriftwood2022-12-20 | Christmas Edition! This version of SuperSpeed is shareware. You can try out this program as long as you like, and you may give it to your friends. It's free. The Christmas Edition is a complete program that certainly will give you hours of fun. If so, you might want to read the bottom part of this text. You'll discover how much SuperSpeed you can get for what little money! -- Welcome to SuperSpeed! This speedy miniature car racing game delivers pure action for up to four players. Challenge your friends or compete against the computer's drivers. Eventful tracks with all the obstacles you usually prefer not to find in real life driving.
System requirements:
- a 386 or higher processor - VGA graphics card - about 550 KB RAM - joysticks and Adlib compatible sound card optionalThe Need For Speed (PC/DOS) City, Coastal, Alpine Tournament, 1995, EAMajor Thriftwood2022-12-12 | Road & Track Presents: The Need for Speed - Tournament (City, Coastal, Alpine road) - CH Flightstick Pro USB - A-Z keyboard to manual gear. - The Need for Speed is a racing video game developed by EA Canada, originally known as Pioneer Productions, and published by Electronic Arts, released for the 3DO in 1994, and ported to MS-DOS in 1995. Another version of the game, The Need for Speed: Special Edition, was released in 1996 for the Microsoft Windows, PlayStation, and Sega Saturn platforms. The original 3DO version offers eight sports cars, including several exotic models and Japanese imports, and tasks the player with racing in three realistic point-to-point tracks either with or without a computer opponent. Subsequent ports of the game normally include an additional ninth car and have more tracks, including closed circuits. Checkpoints, traffic vehicles, and police pursuits commonly appear in the races.
The game was noted for its realism and audio and video commentaries. Electronic Arts collaborated with automotive magazine Road & Track to match vehicle behaviour, including the mimicking of the sounds made by the vehicles' gear control levers. The game also contained precise vehicle data with spoken commentary, several "magazine-style" images of each car's interior and exterior and short video clips highlighting the vehicles set to music.Tank Wars (PC/DOS) 1990-92, Kenneth MorseMajor Thriftwood2022-12-11 | Tank Wars was made in 1990 by Kenny Morse, a year before Scorched Earth, and was quite popular at that time; yet, surprisingly, not so many people today know that this game appeared before Scorched Earth, and hence Scorched Earth was inspired by Tank Wars (not the other way). Tank wars version 1.x and 2.x were released before any version of Scorched Earth was released. There is also a similar game on the Commodore Amiga computer system called Scorched Tanks, written by Micheal Welch. The things that stand out in this game compared to Scorched Earth is that Mr. Stupid is funnier, The Twanger AI when bouncing walls are turned on, the sound effect of the nukes, and the colorful backgrounds that also animate/move in newer 2.5x and later versions. Tank Wars is 320x240 256 colors only. It prefers 286 and 386 computers and is playable on 486 and slow pentium computers. Versions 2.0 and 2.5 seem to be optimized for the 286 PS/2 computers that were handed out to schools like crazy in 1988-1991. Versions 3.0 and 3.2 are optimized for slower 386 machines. Tank Wars DOES run under Windows XP, but the keyboard controls are unplayably fast and their are graphic glitches that prevent you from seeing your angle/power settings. Try running it under the DOSBox DOS-PC Emulator. -VetuswareCrusader: No Remorse (PC/DOS) Mission 2-7, Origin Systems, 1995Major Thriftwood2022-10-24 | Crusader: No Remorse is an action game developed by Origin Systems and published by Electronic Arts. It was first released in 1995 for MS-DOS, with the Sony PlayStation and Sega Saturn ports following in 1997. Set in a dystopian future 22nd century, the game centers on The Captain, a special ops officer and supersoldier, who defects from the tyrannical world government, the World Economic Consortium (WEC), and joins the Resistance rebels. Critically well-received, No Remorse was followed by the PC-only sequel Crusader: No Regret in 1996. -- Crusader: No Remorse - Mission 01 - youtu.be/Vh8VzkWROtECommand & Conquer: RED ALERT Allied 10-14 (PC/DOS) 1996, WestwoodMajor Thriftwood2022-10-10 | Command & Conquer: Red Alert is a real-time strategy video game of the Command & Conquer franchise, produced by Westwood Studios and released by Virgin Interactive Entertainment in 1996. The second game to bear the Command & Conquer title, Red Alert is the prequel to the original Command & Conquer of 1995, and takes place in the alternate early history of Command & Conquer when Allied Forces battle an aggressive Soviet Union for control over the European mainland.
It was initially available for PC (MS-DOS and Windows 95 versions included in one package) and was subsequently ported to PlayStation. The PlayStation version was also re-released as a download on the PlayStation Network for PlayStation Portable and PlayStation 3. On August 31, 2008, Electronic Arts, who acquired Westwood Studios in 1998, rendered Command & Conquer: Red Alert freeware
The Command & Conquer Remastered Collection, released on June 5, 2020, through the services Origin and Steam, contains a graphically rebuilt Red Alert, the expansions Counterstrike and The Aftermath, additional missions and briefing videos that were exclusive to the PlayStation's Retaliation port, and an unlockable gallery of unused and "making-of" materials.
C&C Red Alert - Allied missions 7-9 youtu.be/Gx-hrkFq1XM C&C Red Alert - Allied missions 4-6 youtu.be/7Q6ypMOsW3I C&C Red Alert - Allied missions 1-3 youtu.be/j_IJZmXhJuoBlood & Magic (PC/DOS) Campaign-5, Blue, 1996, Interplay, Tachyon Studios, TSRMajor Thriftwood2022-10-03 | Campaign-5 "Harvest Of Horrors" Circle Of Order - Haradan The Hermit - Difficulty: Expert 00:01:22 - Vanesci Hamlet 01:02:32 - Phantom Pass 01:39:40 - Kingdom Of MixBlood & Magic (PC/DOS) Campaign 3-4, Blue,1996, Interplay, Tachyon Studios, TSRMajor Thriftwood2022-10-03 | Campaign-3 "Tartyron Unbound" Circle Of Order - Difficulty: Experienced 00:01:47 - Realm of Tides 00:42:47 - Realm of Lands 01:18:04 - Realm of Fire Campaign-4 "Nuts & Bolts" Garrulos The Occasionally Good - Difficulty: Veteran 02:00:23 - Konigheim 02:43:37 - Puzzle Palace 03:15:27 - Hall Of WonderBlood & Magic (PC/DOS) Campaign-2, Blue,1996, Interplay, Tachyon Studios, TSRMajor Thriftwood2022-10-01 | Blood & Magic (PC/DOS) Campaign-2 "Matchmaker Mayhem" Bryan The Bold Difficulty: Intermediate 00:00:24 - Herne's Wood 00:54:12 - Web Mountains 01:29:01 - Edenvale CastleBlood & Magic (PC/DOS) Campaign-1, Blue,1996, Interplay, Tachyon Studios, TSRMajor Thriftwood2022-10-01 | Blood & Magic (PC/DOS) Campaign-1 "Howl of Vengeance" Rathgar the Raider - Difficulty: Beginner 00:01:28 - Doegan Capital 00:29:23 - Serpent Valley 01:19:55 - Old Stone Keep --Blood & Magic (PC/DOS) Campaign-1, Red, 1996, Interplay, Tachyon Studios, TSRMajor Thriftwood2022-09-22 | Blood & Magic is a real-time strategy game focused on unit management rather than base construction. It uses the Advanced Dungeons & Dragons license (and thus has AD&D type units) and takes place in the Forgotten Realms AD&D setting. There are five separate storyline scenarios of increasing difficulty with three missions per scenario, playable from the side of both factions each, for a total of 30 missions in the game.
The game is tile-based with a 2D top-down perspective. The player starts out with the ability to create Basal Golems, around which the game revolves since they generate your sole source of power: mana. By spending mana they can be transformed into stronger fighter units or, less frequently, into buildings. The various types of terrain affect combat & movement; magical items may be found on the battlefield (and the enemy does use them, too!).Wing Commander II: Special Operations I (PC/DOS) 1991, Origin SystemsMajor Thriftwood2022-09-04 | After the victory at K’Tithrak Mang, things are looking up for the Confederation. Several Kilrathi planets are rebelling and breaking away from the Empire. The Special Operations division of Confed is assigned to support the Kilrathi rebels and protect them from the inevitable Imperial counterattack. That's not the only problem, though: after a mutiny on a Confed cruiser, the crew have taken to piracy and attack human trade ships in the nearby star systems.
The first add-on to Wing Commander II offers 20 new missions. It also offers new ships: the Crossbow is Confed's latest bomber, faster and more maneuverable than the Broadsword. The new member of the Kilrathi fleet is the heavy fighter Gothri.
The story of Wing Commander II is continued with lots of cutscenes, featuring old and new characters. Player characters from the original game (and their kill scores) can be transferred into the add-on.Indiana Jones and the Fate Of Atlantis: Wits Path (PC/DOS) 1992, LucasArts™Major Thriftwood2022-08-10 | - Indiana Jones and the Fate of Atlantis: The Wits Path - Playthrough (NOT A SPEEDRUN!) Indy goes to Monte Carlo and meets Trottier, acquiring his business card. He then travels to Algiers where he shows Trottier's business card to Omar Al-Jabbar's assistant, but Indy still cannot see Al-Jabbar. After giving the assistant a red fez, Indy is able to track the assistant to Al-Jabbar's house. Locking Al-Jabbar in his own closet, Indy steals a map, several statues and a camel so he can venture to the dig site. After bribing patrols with the statues and asking nomads for accurate directions, Indy finds the dig site and an idol like the one from the opening sequence. He finds a note in a truck saying the Nazis are going after Trottier in Monte Carlo. Indy then repairs the truck and drives to Algiers. From there, he flies to Monte Carlo.
Indy arrives in Monte Carlo and tries to warn Trottier about the Nazis, but is too late and Trottier is kidnapped. Indy follows the Nazis' car and crashes into it, scaring them off and saving Trottier. Trottier explains he knows the entrance to the lost city is in Thera and that he threw the Sunstone out of the car to protect it. After searching the streets, Indy manages to find it.
Indy arrives in Thera and heads for the mountains. He finds a cave, and inside he uses the Sunstone to acquire a stone carving. Inside an entrenching tool, Indy finds a note from Sophia saying that she's been kidnapped and taken on board a Nazi U-boat heading to Crete. After trading the stone carving for a basket, picking up a net, and using an invoice to obtain a balloon, and hot air from the mountains, Indy creates a makeshift hot air balloon, and flies it onto the Nazis' U-boat, knocking out one of the ship's lieutenants and disguising himself with his uniform. Here, he manages to steal the Nazis' Moonstone and create a fire in the aft torpedo room. Using the fire as a distraction, Indy fires himself out of a forward torpedo tube and, once on shore, uses the Sun and Moon stones to open the Labyrinth.
Inside, Indy finds a deceased Doctor Sternhart and takes his Worldstone. He finds a map room which leads to an old subway, which he powers up with orichalcum. The train takes him all the way to Atlantis.DoubleLink (PC/DOS) 1991, Paul TupaczewskiMajor Thriftwood2022-08-01 | Double Link (c) 1991 by Paul Tupaczewski - Stevens Institute of Tachnology Version 1.0 - 1/15/91
DoubleLink is a single player, shareware, falling block game. In this game the falling blocks are bi-coloured capsules. The game area is populated with 'meanies', coloured frowning faces, and the objective is to clear these by making rows of four blocks of the same colour. This scores points and makes the blocks and any 'meanies' the row contains disappear. Note 1: Blocks only disappear in groups of four, if a longer string is formed then the surplus blocks will be left behind Note 2: diagonal rows do not count in this game.
There are ten levels in this game, the harder the level the more 'meanies' are on screen at the start of the game. The game is entirely keyboard controlled.