Christoffer BaderJust a Turkish man yelling "meow" at an egg. Context: This guy was doing some magic tricks as part of a tour of Alanya, Turkey, and this is just a small out-of-context part of one of the tricks.
Turkish man yelling meow at an egg [ORIGINAL]Christoffer Bader2013-07-12 | Just a Turkish man yelling "meow" at an egg. Context: This guy was doing some magic tricks as part of a tour of Alanya, Turkey, and this is just a small out-of-context part of one of the tricks.Reason #723 to get a 3D printer...Christoffer Bader2023-10-15 | ...B-E-A-utiful GamesChristoffer Bader2021-05-09 | ...[Just Cause 2] Why are the physics like this? Just cause...Christoffer Bader2021-05-06 | The physics in Just Cause 2 are so realistic!Doom MoodChristoffer Bader2021-02-24 | A snippet of Doom music on top of the mars footage.2001: An Impostor OdysseyChristoffer Bader2020-12-13 | ...Magnetic viewing film - Finding magnets in a hard driveChristoffer Bader2018-01-05 | Cool little thing you can buy online.[GTA V] TRON Legacy light cycles!Christoffer Bader2016-11-19 | Tried the "Deadline" adversary mode in GTA V Online. It's fun!
Music is royalty-free "Long Time Coming" by Kevin MacLeod (incompetech.com)[Blender] 8 million particles thrown at the ground (and super slow motion)Christoffer Bader2016-03-12 | A cube of 8 million particles is thrown at the ground in normal speed, half speed and super slow motion.
This took about a month (yes, a month) to simulate in a virtual machine (so that I could do snapshotting to avoid starting over in case of PC crash) on 6 out of 12 threads of my 6-core i7-5820K @3.3GHz (since then overclocked to 4.2GHz). It then took about 1-2 weeks to render and a day to get the video edited and compressed properly for Gfycat and Youtube upload.
Including virtual machine hard drive (small installation of Kubuntu), daily shapshots and Blender project files (including particle simulation cache), this project used up about 700 GB space.[Blender] Fluid simulation (650 resolution)Christoffer Bader2015-12-14 | Another test simulation, this time at fluid resolution 650. There's unfortunately some slight glitching going one at two points in the animation.[Blender] Simulation of heavy, dense smokeChristoffer Bader2015-11-06 | I tried simulating some very heavy and dense smoke. It looks a bit wonky at some points, but overall I'm satisfied.[Fallout 3] Patient is unconscious...Christoffer Bader2015-08-03 | One of the many weird bugs in Fallout 3.[Blender] 4 million particlesChristoffer Bader2015-01-28 | Unfortunately I messed up the timescale, so the simulation only spans 84 frames. No slow motion this time :([Blender] 1.3 million particles thrown into a bowlChristoffer Bader2015-01-10 | Yes, I'm clb92 on Reddit. 60fps (and 30fps slow motion) render of 1.3 million particles dropped into a bowl.[Android] I dont have a choice, do I?Christoffer Bader2014-11-19 | Android really wants me to upgrade to Lollipop.[Blender] Fluid simulation - 500 resChristoffer Bader2014-08-24 | This one took a few days to simulate and render (started wednesday afternoon and finished sunday morning). I regret not letting it continue simulating for a bit longer, but there's no way I want to spend all next week too...[Blender] Particle simulation test 3 - 1 mio. particlesChristoffer Bader2014-07-26 | Yet another test with the Molecular addon for Blender. This time with 1 million particles. Took about 30 hours to simulate and render.[Blender] Particle simulation test again - 421.875 particlesChristoffer Bader2014-07-18 | Yet another test with the Molecular addon for Blender. Still 421.875 particles like the one from a few days ago, but this time with tweaked settings and much better result. Took 24 hours total to simulate and render.[Blender] Particle simulation test - 421.875 particlesChristoffer Bader2014-07-15 | Another test with the Molecular addon for Blender. I'm still not pleased with my results, but I'm getting better at using the different settings. 421.875 particles.[Blender] 4000 dogecoins fallingChristoffer Bader2014-02-05 | Ever wondered what 4000 falling dogecoins looks like?[Blender] Chainmail test 02Christoffer Bader2014-01-15 | Chainmail test 02[Blender] Chainmail test 01Christoffer Bader2014-01-07 | Chainmail test 01[Blender] Playing with Molecular Script and particles 3Christoffer Bader2013-12-01 | Playing some more with Molecular Script and particles. 1 million particles.[Blender] Playing with Molecular Script and particles 2Christoffer Bader2013-11-30 | Playing with the Molecular Script addon and particles.[Blender] Playing with Molecular Script and particlesChristoffer Bader2013-11-30 | Playing with the Molecular Script addon and particles.[VisualSFM and CMPMVS] Quick tutorialChristoffer Bader2013-10-30 | I quickly show how I use VisualSFM and CMPMVS.[Blender] Simulation with 108,000 cubesChristoffer Bader2013-10-29 | Rigid body simulation with 108,000 cubes. This is only an OpenGL viewport render, as it takes forever (more than an hour) to render just a single frame with Blender Internal or Cycles because it has to "synchronize" every object, whatever that means.[VisualSFM and CMPMVS] Reconstructing a 3D wolf statue from still imagesChristoffer Bader2013-08-25 | This is the result of 170 still images of a small wolf statue put through VisualSFM (Structure From Motion) for feature-matching and generation of a sparse point cloud reconstruction. After that I exported the data to CMPMVS for a dense reconstruction of the statue. CMPMVS also generates this video showing the images, the dense point cloud, the meshed model, and the textured meshed model.[VisualSFM and CMPMVS] Reconstructing a 3D turtle from still imagesChristoffer Bader2013-08-12 | This is the result of 42 still images of a carved rock turtle put through VisualSFM (Structure From Motion) for feature-matching and generation of a point cloud reconstruction. After that I exported the data for CMPMVS for a dense reconstruction of the turtle. CMPMVS also generates this video showing the images, the dense point cloud, the meshed model, and the textured meshed model.[Kerbal Space Program] Dresenpai playing KSPChristoffer Bader2013-08-10 | From his livestream. Go check out and follow him at http://twitch.tv/dresenpai or http://www.youtube.com/user/Dresenpai for more like this.[Blender] 50,000 falling cubesChristoffer Bader2013-06-26 | 50,000 (25 x 25 x 80) cubes falling takes a long time to simulate.[Blender] Mixed smoke testChristoffer Bader2013-06-18 | 180 frames rendered at 500x500 pixels, scaled up to 720x720. Took 2 hours to bake and 3 hours to render.[Blender] Smoke simulation testChristoffer Bader2013-06-14 | Yet another test, as always.[Blender] 11,520 falling cubesChristoffer Bader2013-04-03 | 11,520 falling cubes.[Brogue] Torch falls from its mount...Christoffer Bader2013-02-01 | Brogue is a pretty fun old-school ASCII roguelike for Windows, Mac OSX and Linux. Download it at sites.google.com/site/broguegame[GTA IV] Failed murder attemptsChristoffer Bader2012-12-26 | Just some fun at a LAN with some friends.[Blender] Physics applied to spheresChristoffer Bader2012-11-25 | Bullet physics did all the hard work. I just sat around waiting for the Cycles renderer to finish. Total render time: ~6 hours, I think.[Blender] Cell Fracture test with SmallLuxGPUChristoffer Bader2012-11-09 | Cell Fracture test. Rendered with SmallLuxGPU.[Blender] Falling bevel-lighted cubesChristoffer Bader2012-11-02 | Just another test, like always...[Blender] Cell fracture - Test render 02Christoffer Bader2012-07-22 | Finished render, but still just a test of the Cell Fracture system in Blender 2.64[Blender] Cell fracture testChristoffer Bader2012-07-20 | Just another test.[Kerbal Space Program] Not even close...Christoffer Bader2012-05-19 | My second launch in Kerbal Space Program.[Blender] High viscosity fluid simulationsChristoffer Bader2012-04-11 | Just some test simulations of high viscosity fluid.A bug with SmallLuxGPU and Blender 2.61Christoffer Bader2012-01-03 | The camera orientation in SLG does not correspond with the Blender camera.
SLG 2.0devel Preview x64 (bug occurs with latest 1.8 too) Blender 2.61 Windows Vista x64Kemi - Animation 3Christoffer Bader2011-11-09 | Kemi - Animation 3Kemi - Animation 2Christoffer Bader2011-11-09 | Kemi - Animation 2Kemi - Animation 1Christoffer Bader2011-11-09 | Kemi - Animation 1[Blender] Lots of cubesChristoffer Bader2011-08-11 | Approximately 4250 cubes...[Minecraft mod bug] Invisible biplaneChristoffer Bader2011-07-17 | A bug with Flan's Plane mod for Minecraft :( I destroyed the double bi-plane with my diamond sword, but it's still there. Any way to remove it?Blender physics - Illuminated blocks 2Christoffer Bader2011-06-17 | Yet another test...