iFlicky
iFlicky - Tea Time (Pause Menu) | Psych Engine OST
updated
Commissioned by VMan_2002
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(For some reason the bitrate is horrible and I do not know why, though it kinda fits)
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Even though each song only had a day to be built, this one stands head and shoulders above the rest. It uses leitmotifs and borrows elements of its design from its older brothers, which helped me extend the length, leading to it being the most complete experience. I really had no time to second guess or change things because of the sheer length of the song, I just had to GO.
Of course it's not perfect, but when is anything perfect?
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VIDEOS I SAMPLED FROM:
youtube.com/watch?v=wgsYH21Gh0Y
youtube.com/watch?v=0y8DYF3p3XY
youtube.com/shorts/YOtIc4YMRZ4
I'm going to add some hashes, because y'know, when in Rome...
#prozd #skit
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Fun fact: it is a complete coincidence that this song, despite being a faster tempo than the other two, is the same exact length.
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Tangential, but personally I think that as long as a producer alters or rehabilitates samples, it's not too big of a deal. I see a lot of beginners stay away from samples out of the fear of over-reliance, mainly since they don't have their own style. However its important to recognize that packaged samples are just another form of expression, the same way that VST plugins and regular instruments are. The real skill is balancing everything in a way that sounds unique.
This has been music philosophy with iFlicky.
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-A weakling
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Real talk though. I've always wanted to experiment with a song that bounced between hot and cold, dire and heroic, and was just generally chaotic in all aspects of it's existence. Like, if you seek to a random part of the song and close your eyes you will legitimately be disoriented, at least until the lead guitar beings you back into the correct time. When I imagine music, it's always the bass and drums that keep the rhythm and time, and if the rhythm guitar is doing a long and chaotic riff and the drums are in an infinite drum fill/blast beat, then how are you meant to tap your foot along to the beat? You don't. You get swept into the chaos.
The mixing is also just a sin on this beautiful earth, but it's the idea of the song that counts, I think.
VIDEOS I SAMPLED FROM:
Kmac2021 "songs with drum fill intros be like"
(youtube.com/watch?v=ZHxYZstQkGc)
The Drum Thing "The Street Sign Cymbals."
(youtube.com/watch?v=OyM4hvtUCm0)
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I had to add drums because it was completely unlistenable without them. Teehee!
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I made this in two hours as a last resort because I scrapped two separate synthpop song attempts. It's a bit lean structurally and Youtube compression destroys the highend so don't bully it.
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(This is doubly funny now because I had to re-upload this due to an editing error LMAO)
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If this is somehow the first song of mine you have heard, I am so sorry.
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Also this song could realistically go on for another few minutes, but I literally don't have the time for that.
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/ Expand Description /
.OGG DOWNLOAD FOR USE IN THE CYBER GRIND
drive.google.com/drive/folders/1ihWuNYCBBIJHZkkazaLTk9kUe3txt14R?usp=sharing
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Credit goes to Hakita for the creation of ULTRAKILL and the composition of "Duel."
youtube.com/@Hakita
twitter.com/ULTRAKILLGame
/ Expand Description /
Death Odyssey always struck a chord with me. The design of the Wrath layer prefers to pull the player around, but as soon as the player gets onto the ship of fools, everything changes. The level design opens up despite it being close quarters combat, and the player is cut loose to do the one thing they do best. What ensues is as the name implies.
.OGG DOWNLOAD FOR USE IN THE CYBER GRIND
drive.google.com/drive/folders/1tzdyZOIS6GVdq1vD_4SODEfSXr4R0KDy?usp=drive_link
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Naturally, credit goes to Hakita for the creation of ULTRAKILL and the composition of "Death Odyssey."
youtube.com/@Hakita
twitter.com/ULTRAKILLGame
";)"
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F-Zero has a lot of memorable songs. Even Death Wind is a standout- which is an insane accomplishment when the song has a grand total of SIX NOTES, and two of them are just mashed on the keyboard repeatedly. My dad and I used to have this joke when he'd drive me to school as a kid, where whenever the backroads were windy, he'd start poorly trying to sing this theme. My point here is: even though the original Death Wind has the harmonic complexity of a blind hamster flopping on a piano, it's super memorable because of how oppressive and menacing it sounds.
Instead of being Mr. Joe Boring and making this drumstep, I went and turned Death Wind into a funky banger, with a new chord progression and lead adapted from the already existing blueprint. You can still tell it's Death Wind, but it has so much more depth now, so I hope all 15 people who find this remix enjoy it.
Gameplay used: youtube.com/watch?v=mQeV5qKEAAY
Contact me: iflicky.carrd.co
Mostly.
Old version here: youtu.be/1Ydn490S8Io
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CAVE STORY REMIXED
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iFlicky - (re)Composing, mixing, post production
iflicky.carrd.co
Cornetto - (re)Composing
bit.ly/3wf2hx5
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NanoSwatch - Album art
twitter.com/NanoSwatch
RiverOaken - Logo, Video art
twitter.com/RiverOaken
Pixel - Cave Story creator and composer
twitter.com/oxizn
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Old version here: youtube.com/watch?v=8P8CK4b3Cis
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CAVE STORY REMIXED
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iFlicky - (re)Composing, mixing, post production
iflicky.carrd.co
Cornetto - (re)Composing
bit.ly/3wf2hx5
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NanoSwatch - Album art
twitter.com/NanoSwatch
RiverOaken - Logo, Video art
twitter.com/RiverOaken
Pixel - Cave Story creator and composer
twitter.com/oxizn
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Stasis.
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Listen on Soundcloud:
soundcloud.com/flicky-873721977/darkbeastbotw
I really need to bring a lot of things to my neglected Soundcloud.
If you want to get a hold of me, check this out:
iflicky.carrd.co
Ballos always deserved a theme, so why not go completely bananas with it, ay? This is the climax to a story where you just saved the world, but instead of leaving satisfied, you turn around and head into the inner "hell" of the island to save your best friend, put her on your back, and duke it out with Wizard Satan. All while the floating island hurls itself at the earth at terminal velocity. If that's not deserving of the highest degree of musical epic-ness then I don't know what is.
Also fun fact: I used to think the dialogue before walls start closing in (the "I- HOT. CAN'T... BREATHE" stuff) was from Balrog right before he saves you, but no. It's actually the souls of Ballos' victims screaming in agony as they attempt to crush you, so even the best ending for Cave Story still carries the implication that the souls of the people Ballos torched will never rest. That's a toughie.
P.S. I have grown a lot as a musician though these many months of making this project, so it only feels right to go all out- even if these last few songs are higher quality than all of the rest. Having a consistent mixdown is really important for OSTs, but it's not worth holding this fan project to the standard of a commercial soundtrack. Even this song is simply a fun addition to the (already incredible) Cave Story soundtrack, so making this song was as simple as "how can I try to make Last Battle more intense?" Whether I succeeded or failed doesn't matter, because I had fun, and I'm sure listeners will enjoy it regardless.
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CAVE STORY REMIXED
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iFlicky - (re)Composing, mixing, post production
iflicky.carrd.co
Cornetto - (re)Composing
bit.ly/3wf2hx5
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NanoSwatch - Album art
twitter.com/NanoSwatch
RiverOaken - Logo, Video art
twitter.com/RiverOaken
Pixel - Cave Story creator and composer
twitter.com/oxizn
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Shoutout to Stranger Danger, absolute legend.
There's also a whole gang of cryptid Cave Story
fans who comment on everything relating to the
game, and for that, I salute you.
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CAVE STORY REMIXED
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iFlicky - (re)Composing, mixing, post production
iflicky.carrd.co
Cornetto - (re)Composing
bit.ly/3wf2hx5
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NanoSwatch - Album art
twitter.com/NanoSwatch
RiverOaken - Logo, Video art
twitter.com/RiverOaken
Pixel - Cave Story creator and composer
twitter.com/oxizn
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Hi :P
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Not many people remix the US tracks because its hard to spin themes into new directions when they don't have any specific quality that stands out, but that is thankfully untrue for this fella. Also, peek that synth guitar.
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Honestly though, this might be the most changed remix out of every single song in this project. It went through 4 versions, each with a different tone, and the final version is a massive departure from the typical 'Running Hell.' This theme takes every single element of the original and squeezes all kinds of new ideas out of it, because I didn't want to make *just* another Running Hell remix since there are already so many good ones. I hope you all enjoy the new changes as much as I did making them.
Originally, the earlier versions of this theme were collabs between Corn and I, however after so many versions and so many edits, any trace of Corn's influence is long gone. Plus, he stepped away from Running Hell to go and fix other songs and basically left the final bit of CSR for me. Regardless, his beta versions of Running Hell played a large part in inspiring me to polish this song to such an extent, so I'm handing a big thank you to him.
If you are reading this on this song's release, there is one last major stop before this music train completes its course. There's obviously going to be another version of Last Battle, so be ready for that :)
Contact me!
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CAVE STORY REMIXED
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iFlicky - (re)Composing, mixing, post production
iflicky.carrd.co
Cornetto - (re)Composing
bit.ly/3wf2hx5
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NanoSwatch - Album art
twitter.com/NanoSwatch
RiverOaken - Logo, Video art
twitter.com/RiverOaken
Pixel - Cave Story creator and composer
twitter.com/oxizn
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A lot of people - Moral support
Mom - Mom
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CAVE STORY REMIXED
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iFlicky - (re)Composing, mixing, post production
iflicky.carrd.co
Cornetto - (re)Composing
bit.ly/3wf2hx5
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NanoSwatch - Album art
twitter.com/NanoSwatch
RiverOaken - Logo, Video art
twitter.com/RiverOaken
Pixel - Cave Story creator and composer
twitter.com/oxizn
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Alpha Destroyer 32768 - Moral support
Mom - Mom
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Funk Story (Demo): gamebanana.com/mods/417789
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