Audiokinetic
The Story of Audiokinetic
updated
Diving into the collection, its scope, going behind-the-scenes of recording, and more!
00:00:00 Start
00:04:14 Overview
00:06:03 Guest Introductions
00:08:24 Collection Overview - Strata Physics
00:10:08 Object & Surface Intersections
00:16:27 Reaper Project - Strata Physics
00:21:17 Collection Scope - Strata Physics
00:29:18 Flexibility & Optimizations
00:36:30 Recording Considerations
00:39:26 Foley Performace Considerations
00:44:36 Microphone Considerations
00:48:47 Environmental Considerations
00:52:00 Maintaining a Consistent Perspective
00:53:58 Scraping & Bending Considerations
01:01:03 Looping Secrets
01:07:52 Wwise Plug-ins: Impacter & SoundSeed Grains
01:10:02 Designed Element Considerations
01:13:35 Tale of the Red Deer & Sound Stories
01:19:22 Metal Bending Strategy
01:25:46 Contact Microphones
01:33:34 Creative Applications of Physics Sounds
01:35:37 UCS Naming Standardizations
01:41:43 The Power of Reaper
01:44:15 Community Contributions
01:45:00 Strata, Free Samples, Physics Hands-On
01:47:18 Wrap Up and Thanks!
Audiokinetic: hubs.ly/H0C1vhJ0
Audiokinetic Blog: hubs.ly/H0C1C360
Audiokinetic Creators Directory: hubs.ly/H0C1vnD0
Audiokinetic Community Q&A: hubs.ly/H0C1C9p0
Audiokinetic Powered By Wwise: hubs.ly/H0C1vpT0
Audiokinetic Certification: hubs.ly/H0C1CdR0
Catch the livestream on Friday, where we'll be going hands-on with the Physics collection with Sound Designer Chase Steele!
Audiokinetic: hubs.ly/H0C1vhJ0
Audiokinetic Blog: hubs.ly/H0C1C360
Audiokinetic Creators Directory: hubs.ly/H0C1vnD0
Audiokinetic Community Q&A: hubs.ly/H0C1C9p0
Audiokinetic Powered By Wwise: hubs.ly/H0C1vpT0
Audiokinetic Certification: hubs.ly/H0C1CdR0
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata Physics collection, visit:
audiokinetic.com/store/collection/physics
To subscribe to free Strata sample collections, visit: audiokinetic.com/en/store/strata/strata-trial
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata WWII Firearms collection, visit:
audiokinetic.com/store/collection/wwii-firearms
To subscribe to free Strata sample collections, visit: audiokinetic.com/en/store/strata/strata-trial
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata Close Combat collection, visit: audiokinetic.com/en/store/collection/close-combat
To subscribe to free Strata sample collections, visit: audiokinetic.com/en/store/strata/strata-trial
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
Read the blog for details: blog.audiokinetic.com/en/wwise2023.1-whats-new
00:00:00 Start
00:04:40 Wwise Animated Logo
00:04:57 Introduction
00:06:05 Wwise 2023.1 Beta Introduction
00:06:45 Wwise Feedback Channels & Development Communication
00:07:27 Wwise 2022.1 Feedback Results - Object Tabs
00:09:25 Beta Installation Instructions
00:10:00 Wwise 2023.1 Beta Categories
00:10:00 What is Spatial Audio?
00:11:14 Spatial Audio: 3D Audio - Introduction
00:11:43 Apple Spatial Audio Support
00:11:57 Android Spatial Audio Support
00:12:12 Audiokinetic / Dolby Partnership
00:12:33 Wwise Panner Improvements
00:12:51 Summary - Spatial Audio: 3D Audio
00:13:06 Spatial Audio: Acoustics - Introduction
00:14:39 Continuous Raycasting
00:16:23 Room Containment
00:18:15 Natural Propagation of Reflections through Portals
00:19:20 Interim Summary - Spatial Audio: Acoustics
00:19:56 Rooms and Portals Overview
00:20:57 Reverb Zones Introduction
00:21:35 Reverb Zones - Simple Scenario
00:22:21 Reverb Zones - Detail
00:23:35 Reverb Zones - Extended Scenario
00:26:03 Revised Room Aux Send Model
00:27:45 Reflect Phasing Mitigation
00:30:21 Spatial Audio Additions and Improvements
00:30:52 Summary - Spatial Audio
00:31:34 User Experience - Introduction
00:31:56 Increased Effects per-Object
00:32:53 Optimized Effects Editor Tabs
00:33:36 Audio Device Editor Tabs
00:34:26 Meter Editor Tab
00:35:13 Improved Usability
00:35:36 User Interface Enhancements: User Layouts, Graph Optimizations, Source Editor, Resizable Game Sync Lists, Search Tool
00:39:07 Loudness Normalization Modes & Targets
00:41.16 Modernized 3D Graphics Backend
00:42:02 Wwise Authoring API Updates
00:43:16 Wwise Authoring Query Language Updates
00:44:00 Wwise Integrations
00:44:19 Wwise Browser
00:45:19 Unity Enter Play Mode Options
00:46:00 Plug-ins
00:46:05 Ak Channel Router
00:47:04 Motion for iOS, tvOS, and macOS
00:47:40 Wwise 2023.1 What New Beta Edition Blog
00:47:55 Wwrap Up - Wwise 2023.1 Beta
00:48:22 Wwise Animated Logo
00:48:55 Thank You!
Audiokinetic: hubs.ly/H0C1vhJ0
Audiokinetic Blog: hubs.ly/H0C1C360
Audiokinetic Creators Directory: hubs.ly/H0C1vnD0
Audiokinetic Community Q&A: hubs.ly/H0C1C9p0
Audiokinetic Powered By Wwise: hubs.ly/H0C1vpT0
Audiokinetic Certification: hubs.ly/H0C1CdR0
Audiokinetic: hubs.ly/H0C1vhJ0
Audiokinetic Blog: hubs.ly/H0C1C360
Audiokinetic Creators Directory: hubs.ly/H0C1vnD0
Audiokinetic Community Q&A: hubs.ly/H0C1C9p0
Audiokinetic Powered By Wwise: hubs.ly/H0C1vpT0
Audiokinetic Certification: hubs.ly/H0C1CdR0
Audiokinetic: hubs.ly/H0C1vhJ0
Audiokinetic Blog: hubs.ly/H0C1C360
Audiokinetic Creators Directory: hubs.ly/H0C1vnD0
Audiokinetic Community Q&A: hubs.ly/H0C1C9p0
Audiokinetic Powered By Wwise: hubs.ly/H0C1vpT0
Audiokinetic Certification: hubs.ly/H0C1CdR0
Join the community and get reminders whenever we go live: info.audiokinetic.com/join-our-livestream-community
Audiokinetic: hubs.ly/H0C1vhJ0
Audiokinetic Blog: hubs.ly/H0C1C360
Audiokinetic Creators Directory: hubs.ly/H0C1vnD0
Audiokinetic Community Q&A: hubs.ly/H0C1C9p0
Audiokinetic Powered By Wwise: hubs.ly/H0C1vpT0
Audiokinetic Certification: hubs.ly/H0C1CdR0
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata Doors Historical collection, visit: audiokinetic.com/en/store/collection/doors-historical
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/strata/strata-trial
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata Medieval Weapons collection, visit: audiokinetic.com/en/store/collection/medieval-weapons
To subscribe to free Strata sample collections, visit: audiokinetic.com/en/store/strata/strata-trial
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
Wwise Up On Air | Space Age Sound Systems with Wwise
On Wednesday, we’ll be joined by Blackbird Audio Director Ben McCullough, Sound Designer Carl Matthes & Sr. Sound Designer Luke Young, who’ll take us through the audio systems of Hardspace: Shipbreaker and answer the question: Why is there sound in space?
Community Spotlight:
Wwise Skate Sim - Prototype: Aaron Richards
youtube.com/watch?v=ixqePYulPtA&t=432s
Music Callbacks Prototype - Unity: Antonin Terrien
twitter.com/antonin_terrien/status/1615702653249503237
Moss Book 2 Developer Walkthrough: Kristen Quebe
youtube.com/watch?v=mmTPZkfwVD0&t=1135s
Feature Presentation:
Sound in the Silence of Space | The Systems of Hardspace: Shipbreaker
blog.audiokinetic.com/en/sound-in-the-silence-of-space-the-systems-of-hardspace-shipbreaker
How Sound Designers Use PureData + Heavy to Develop DSP Plug-ins - Part 1
blog.audiokinetic.com/en/how-sound-designers-use-pd-heavy-to-develop-dsp-plugins-part1
Audiokinetic: hubs.ly/H0C1vhJ0
Audiokinetic Blog: hubs.ly/H0C1C360
Audiokinetic Creators Directory: hubs.ly/H0C1vnD0
Audiokinetic Community Q&A: hubs.ly/H0C1C9p0
Audiokinetic Powered By Wwise: hubs.ly/H0C1vpT0
Audiokinetic Certification: hubs.ly/H0C1CdR0
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata Human Movement collection, visit: audiokinetic.com/en/store/collection/human-movement
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata Magic collection, visit: audiokinetic.com/en/store/collection/magic
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
About Wwise - audiokinetic.com/en/products/wwise
Wwise Plugins - audiokinetic.com/products/plugins
*Other video topics*
Subtractive Synthesis with Impacter - youtu.be/tSgAbM6N7lw
Wwise Granular Synthesis - youtu.be/MfE6DqXSgXg
Wind plugin - audiokinetic.com/library/edge/?source=Help&id=wwise_soundseed_air_wind_plug_in
Woosh plugin - audiokinetic.com/library/edge/?source=Help&id=wwise_soundseed_air_woosh_plug_in
Envelopes, LFOs and Modulation - audiokinetic.com/courses/wwise201/?source=wwise201&id=adding_envelopes#read
For questions, please refer to the Audiokinetic Q&A
audiokinetic.com/qa
About Wwise - audiokinetic.com/en/products/wwise
Interactive Music Course - audiokinetic.com/courses/wwise201
*Other video topics*
Why Wwise for 3D Interactive Music Experience - blog.audiokinetic.com/why-wwise-for-3d-interactive-music-experience
Interactive Music Symposium - blog.audiokinetic.com/interactive-music-symposium-2021-recap
Music for Games Should be More than Just Music - youtu.be/R003QfQ1r_I
Interactive Music Hierarchy - audiokinetic.com/library/edge/?source=WwiseFundamentalApproach&id=understanding_interactive_music_hierarchy
Interactive Music Basics in Reaper and Wwise - youtu.be/wnJH022Z6Mg
Assassins Creed Valhalla - blog.audiokinetic.com/assassins-creed-valhalla-sandbox-music-system
How to Use Interactive Music to Score Gameplay (Sackboy, A Big Adventure) - blog.audiokinetic.com/how-to-use-interactive-music-to-score-gameplay
For questions, please refer to the Audiokinetic Q&A
audiokinetic.com/qa
About Wwise - audiokinetic.com/en/products/wwise
Wwise Spatial Audio - audiokinetic.com/products/wwise-spatial-audio
*Other video topics*
A Wwise Approach to Spatial Audio - blog.audiokinetic.com/a-wwise-approach-to-spatial-audio-part-1
A Guide to Rooms and Portals - blog.audiokinetic.com/rooms-and-portals-with-wwise-spatial-audio
Wwise Up on Air | Spatial Audio in Unity - youtu.be/pPytglfZFoI
Sound Positioning - audiokinetic.com/library/edge/?source=Help&id=defining_positioning
Wwise Unity Integration - audiokinetic.com/library/edge/?source=Unity&id=pg_spatialaudio.html
Wwise Unreal Integration - audiokinetic.com/library/edge/?source=UE4&id=spatialaudio.html
For questions, please refer to the Audiokinetic Q&A
audiokinetic.com/qa
About Wwise - audiokinetic.com/en/products/wwise
Wwise Fundamentals - audiokinetic.com/courses/wwise101
*Other video topics*
Ducking - audiokinetic.com/courses/wwise101/?source=wwise101&id=ducking#read
Side Chain Stingers - audiokinetic.com/courses/wwise201/?source=wwise201&id=lesson_8_mixing_side_chaining_stingers#read
Wwise HDR - audiokinetic.com/library/edge/?source=Help&id=hdr
Audio Diary Part 4: Mixing and Mastering (Tell me why) - blog.audiokinetic.com/tell-me-why-audio-diary-part-4-mixing-and-mastering
Sewing a Musical Patchwork: youtu.be/e9J9A7EwFpc
Dynamic Mixing at Scale (Frontier Development) - youtu.be/qu-1OLJGzvA?t=1421
Ducking and Side Chain (Community video) - youtu.be/3dc_XHWSn_A
For questions, please refer to the Audiokinetic Q&A
audiokinetic.com/qa
About Wwise - audiokinetic.com/en/products/wwise
Wwise Fundamentals - audiokinetic.com/courses/wwise101
*Other video topics*
Connecting a MIDI Controller - youtu.be/4R4K5gOKBDk
Sound Positioning - audiokinetic.com/library/edge/?source=Help&id=defining_positioning
Wwise Unity Integration - audiokinetic.com/library/edge/?source=Unity&id=pg_spatialaudio.html
Wwise Unreal Integration - audiokinetic.com/library/edge/?source=UE4&id=spatialaudio.html
Profiling with Wwise - audiokinetic.com/library/edge/?source=Help&id=profiling_overview
Object-based Audio - blog.audiokinetic.com/how-audio-objects-improve-spatial-accuracy
For questions, please refer to the Audiokinetic Q&A
audiokinetic.com/qa
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata Ambience Sci-Fi collection, visit: audiokinetic.com/en/store/collection/ambience-scifi
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata Doors Sci-Fi collection, visit: audiokinetic.com/en/store/collection/doors-scifi
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata Sci-Fi Weapons collection, visit: audiokinetic.com/en/store/collection/scifi-weapons
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
Wildlife Studios | GME Voice Chat System & Dolby Atmos for Mobile
Leo Perantoni & Fernando Pepe will be diving into Sky Warriors and Suspects: Mystery Mansion from Wildlife Studios and lifting the hood on:
Voice chat using the GME plugin for Wwise, joined by Audiokinetic Special Projects Lead Shawn Laptiste
Dolby Atmos for mobile, joined by Dolby Game Developer Relations Alistair Hirst
For more on GME in-game chat system check out this case study on our blog: blog.audiokinetic.com/en/gme-voice-chat-system-in-suspects-mystery-mansion
GME Plug-in page here: audiokinetic.com/en/products/plugins/gme
Audiokinetic: hubs.ly/H0C1vhJ0
Audiokinetic Blog: hubs.ly/H0C1C360
Audiokinetic Creators Directory: hubs.ly/H0C1vnD0
Audiokinetic Community Q&A: hubs.ly/H0C1C9p0
Audiokinetic Powered By Wwise: hubs.ly/H0C1vpT0
Audiokinetic Certification: hubs.ly/H0C1CdR0
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata Ambience Fantasy collection, visit: audiokinetic.com/en/store/collection/ambience-fantasy
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata Ambience Doom collection, visit: audiokinetic.com/en/store/collection/ambience-doom
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata Ambience Medieval collection, visit: audiokinetic.com/en/store/collection/ambience-medieval
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
Resources:
Approaching the 3D Audio Ideal | The Necessary Adoption of Object-Based Rendering
- youtu.be/Y2dm_ISSEtU
How Audio Objects Improve Spatial Accuracy
- blog.audiokinetic.com/how-audio-objects-improve-spatial-accuracy
Authoring for Audio Objects in Wwise
- blog.audiokinetic.com/authoring-for-audio-objects-in-wwise
9 Simple Steps to Authoring and Profiling Audio Objects in Wwise
- blog.audiokinetic.com/9-simple-steps-to-authoring-and-profiling-audio-objects-in-wwise
The Role of the System Audio Device (Audio Object Determination)
- audiokinetic.com/en/library/edge/?source=Help&id=system_audio_device
Understanding Object-Based Audio
- audiokinetic.com/library/edge/?source=Help&id=object_based_audio_overview
Crossfading Speaker Panning and 3D Spatialization
audiokinetic.com/fr/library/edge/?source=Help&id=crossfading_speaker_panning_and_3d_spatialization
Let's talk about Object-based Audio. Say this Evil Spit Plant is about to shoot towards the player, and you want the player to know exactly in which direction it was fired from. To achieve the best possible sound accuracy, you can send a sound as an Audio Object, which is a way to send a sound and its position (Metadata) separately from the channel mix (Main Mix). This also helps binauralization, like 3D audio, as the positioning won't depend on the channel mix configuration, but it will be an independent Audio Object when HRTF is being processed.
Let's briefly set it up. Start by opening your Audio Device. Enable 3D Audio (Allow 3D Audio) and the ability to send Audio Objects (Allow System Audio Objects). Then in your Windows Sound settings, enable Spatial Sound, and voila, you are now sending (System) Audio Objects.
But wait, the shot sound from the Evil Spit Plant is still sent to Main Mix, and so it does not preserve the accuracy that Audio Objects allow for. That's because only sounds fully 3D spatialized, can become Audio Objects, and this sound is partially using Speaker Panning. So once we set it to fully 3D Spatialization and play it again, it will automatically become an Audio Object and fully leverage 3D audio, when available.
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata Bullets collection, visit: audiokinetic.com/en/store/collection/bullets
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
A reminder that you need to use BOOM ENRAGE plug-in release 1.3.10 or later to listen and author these sounds are they are intended.
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata Modern Firearms collection, visit: audiokinetic.com/en/store/collection/modern-firearms
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata Animal Domestic collection, visit: audiokinetic.com/en/store/collection/animal-domestic
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata Animal Wild collection, visit: audiokinetic.com/en/store/collection/animal-wild
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
For more information on Strata, visit: audiokinetic.com/en/products/strata
For more information on the Strata Doors collection, visit: audiokinetic.com/en/store/collection/doors
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
Music themes from Wwise Adventure Game and Wwise Project Adventure with new instruments.
00:00 Wwise Adventure Game Score
04:14 Wwise Project Adventure Score
Get the Wwise Adventure Game
audiokinetic.com/en/education/samples/wag
Get the Wwise Project Adventure
audiokinetic.com/download/documents/WwiseProjectAdventure_en.pdf
If you’ve ever considered targeting Web Browsers as a platform, this discussion will introduce and bring you up to speed with changes currently making their way to Wwise. Audiokinetic Software Developer, Philippe Milot, carries forward work that’s been done to make Wwise work on the Web and shares experience helping to guide the future of audio for the Web.
Audiokinetic: hubs.ly/H0C1vhJ0
Audiokinetic Blog: hubs.ly/H0C1C360
Audiokinetic Creators Directory: hubs.ly/H0C1vnD0
Audiokinetic Community Q&A: hubs.ly/H0C1C9p0
Audiokinetic Powered By Wwise: hubs.ly/H0C1vpT0
Audiokinetic Certification: hubs.ly/H0C1CdR0
Strata is a professional subscription-based sound library that provides unmatched productivity gains and surgical control to audio creators. Created for sound designers working on either interactive or linear projects, Strata is unique among audio libraries in that the sounds are provided in ready-to-edit multitrack format. This allows creators to individually customize each audio source, clip edit, track, and effect parameter. Sound designers can quickly, precisely, and efficiently craft sounds that perfectly match the contexts in which they are played.
Subscribe to Strata: audiokinetic.com/products/strata
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
How is Listener with Automation different from Emitter?
- The sound will automate relative to the listener, like flies buzzing around your head. Emitter is relative to the object, like bees flying around a beehive.
Resources:
- Wwise-101 | 3D Spatialization: audiokinetic.com/courses/wwise101/?source=wwise101&id=using_3d_game_defined#read
- Working with 3D Objects: audiokinetic.com/library/edge/?source=Help&id=working_with_3d_objects
- Steering: audiokinetic.com/library/edge/?source=Help&id=steering_paRonner_illustrated
- Effects of Spread: audiokinetic.com/library/edge/?source=Help&id=effect_of_spread
- Attenuation Curve Spread: audiokinetic.com/library/edge/?source=Help&id=defining_attenuation_curves_for_various_object_properties#wwise_properties_for_attenuation_curves_list
- Wwise/Unity Position, Attenuation, and Profiling: youtu.be/RoUUdfInrTs
Let's go through a few simple ways to position sounds with Wwise. For demonstration's sake, we'll use this looping sound with noticeably different channels. Let's begin.
After import, the default will be Direct Assignment, meaning no positioning is applied, but here we can use Balance Fade to focus on certain channels or steer (Steering) all channels into a certain direction. This, however, is not actual positioning but merely sending more of this sound into a certain channel, so let's add it to 3D space.
Start by telling Wwise that this object, will act as the emitter. Then put it in a 3D space. And let's also automate the sound, relative to the emitter. This will slightly offset the sound from where it's positioned in the game, so it sounds like it's moving around in that area. However, this sound already has birds positioned left and right, so let's leverage the multiple channels instead. So remove the automation, let the sound attenuate on distance, and then add some spread, so when distant both channels will come from the same point, but as you get closer the channels will proportionally surround the listener. That's it.
We’ll be going hands-on with the Wwise Authoring API (WAAPI) & Wwise Authoring Query Language (WAQL) improvements and new features for Wwise 2022.1 Audiokinetic Wwise Experience Director, Bernard Rodrigue will break down the fundamentals of these tools to help accelerate interactive audio workflows using Wwise.
00:00:00 Start
00:04:46 Introduction WAAPI/ WAQL and Bernard Rodrigue
00:06:40 Agenda for the day
00:08:30 Wwise Authoring API Overview
00:11:00 WAAPI Getting Started
00:11:47 WAAPI What's New 2022.1
00:12:34 ak.wwise.core.object.set - Overview & Live Demo
00:35:00 Overview of Previous WAAPI Python Tools
00:42:00 WAAPI Sample: auto-rename-container
00:46:28 WAAPI Sample: auto-midi-map
00:51:20 WAAPI Sample: auto-trim-sources
01:01:55 WAAPI Sample: auto-create-evetns
01:12:33 WAAPI Sample: new-synth-one
01:26:04 WAAP-Up
01:26:20 Holiday Sweater Show-off
Audiokinetic: hubs.ly/H0C1vhJ0
Audiokinetic Blog: hubs.ly/H0C1C360
Audiokinetic Creators Directory: hubs.ly/H0C1vnD0
Audiokinetic Community Q&A: hubs.ly/H0C1C9p0
Audiokinetic Powered By Wwise: hubs.ly/H0C1vpT0
Audiokinetic Certification: hubs.ly/H0C1CdR0
Strata is a professional subscription-based sound library that provides unmatched productivity gains and surgical control to audio creators. Created for sound designers working on either interactive or linear projects, Strata is unique among audio libraries in that the sounds are provided in ready-to-edit multitrack format. This allows creators to individually customize each audio source, clip edit, track, and effect parameter. Sound designers can quickly, precisely, and efficiently craft sounds that perfectly match the contexts in which they are played.
Subscribe to Strata: audiokinetic.com/products/strata
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
Wwondering Wwhat’s new with the 2022.1 version of the Wwise Adventure Game? Join Audiokinetic Software Developer Thalie Keklikian and Integrations Educator & Content Developer Mads Maretty Sonderup as we go hands-on with the Object-based audio features and Spatial Audio improvements.
00:00:00 Stream Start
00:02:20 Introduction
00:02:51 Guest Introduction: Mads Maretty Sønderup and Thalie Keklikian
00:06:40 Getting the Wwise Adventure Game
00:10:30 3rd Person Listener Distance Probe in Wwise & Unity
00:22:10 Object-based Audio Overview
00:24:56 Object-based Routing Decisions in Wwise
00:27:14 Master Mixer Decisions
00:31:15 Actor-Mixer Decisions
00:42:40 Deterministic Decisions
00:46:08 Configuring Windows Spatial Sound
00:48:32 Wwise Adventure Game Object-based Demo
01:01:05 Spatial Audio Introduction
01:03:00 Geometry Optimizations
01:07:00 Wwise Reflect
01:15:16 Door Geometry Transmission
01:37:12 Other Updates to the Wwise Adventure Game
01:40:27 Wrap up
Resources
Third Person Listener API Documentation: audiokinetic.com/en/library/2022.1.0_8070/?source=SDK&id=spatial_audio_third_person.html
Object-based Audio Videos
Authoring for the Best Audio Across All Outputs: youtu.be/jSfIGaCEMVs
Object based Audio Overview | WWWOE 2021: youtube.com/watch?v=L4OF0-P93xE
Authoring for Object-based Audio in the Wwise Pipeline | WWWOE 2021: youtu.be/JhyOgbs2vYk
Blogs:
How Audio Objects Improve Spatial Accuracy: blog.audiokinetic.com/en/how-audio-objects-improve-spatial-accuracy
Authoring for Audio Objects in Wwise: blog.audiokinetic.com/en/authoring-for-audio-objects-in-wwise
9 Simple Steps to Authoring and Profiling Audio Objects: blog.audiokinetic.com/en/9-simple-steps-to-authoring-and-profiling-audio-objects-in-wwise
Spatial Audio Videos:
Wwise Adventure Game: Spatial Audio in Unity Series: youtu.be/pPytglfZFoI
Wwise Reflect Simplified Overview: youtu.be/s9SSPz9-BLg?t=2246
Blogs: Understanding Spatial Audio
Part 1: blog.audiokinetic.com/en/a-wwise-approach-to-spatial-audio-part-1
Part 2: blog.audiokinetic.com/a-wwise-approach-to-spatial-audio-part-2-diffraction
Part 3: blog.audiokinetic.com/a-wwise-approach-to-spatial-audio-part-3-beyond-early-reflections
Audiokinetic: hubs.ly/H0C1vhJ0
Audiokinetic Blog: hubs.ly/H0C1C360
Audiokinetic Creators Directory: hubs.ly/H0C1vnD0
Audiokinetic Community Q&A: hubs.ly/H0C1C9p0
Audiokinetic Powered By Wwise: hubs.ly/H0C1vpT0
Audiokinetic Certification: hubs.ly/H0C1CdR0
ReaWwise is a new REAPER extension by Audiokinetic that streamlines the transfer of audio assets from your REAPER project into Wwise. Join us on Thursday where we’ll be diving into the extension with Wwise Experience Director Bernard Rodrigue and Software Developer Andrew Costa.
00:00:00 Start
00:04:16 Introduction
00:04:41 Guests Bernard Rodrigue and Andrew Costa
00:07:43 ReaWwise Overview
00:46:50 How ReaWwise is built
01:30:22 ReaScript Example
01:48:29 Wrap Up
Audiokinetic: hubs.ly/H0C1vhJ0.
Audiokinetic Blog: hubs.ly/H0C1C360
Audiokinetic Creators Directory: hubs.ly/H0C1vnD0
Audiokinetic Community Q&A: hubs.ly/H0C1C9p0
Audiokinetic Powered By Wwise: hubs.ly/H0C1vpT0
Audiokinetic Certification: hubs.ly/H0C1CdR0
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
Audiokinetic recently released a new generation of SFX library, where sounds are delivered in multitrack format. On Thursday, Audiokinetic Head of Product Simon Ashby and Product Owner Simon Pressey will dive into Strata and the value it can bring to your workflow.
00:00:00 Start
00:03:07 Introduction to Wwise Up On Air Hands On with Strata
00:03:23 Introducing Simon Ashby & Simon Pressey
00:05:12 Strata Overview
00:20:30 Hands-on with Strata: Historic Firearms
00:36:50 Hands-on with Strata: Ambience Nature
00:44:29 Hands-on with Strata: Creatures
00:50:40 Hands-on with Strata: Robotic
01:02:05 Strata Collections and Release Schedule
01:07:11 Business Model and Pricing
01:12:43 Free Sample Collection - Strata Sample 01
01:14:44 Subscription Flow
01:16:38 Q&A
01:30:15 Closeout and Goodbye
Audiokinetic: hubs.ly/H0C1vhJ0.
Audiokinetic Blog: hubs.ly/H0C1C360
Audiokinetic Creators Directory: hubs.ly/H0C1vnD0
Audiokinetic Community Q&A: hubs.ly/H0C1C9p0
Audiokinetic Powered By Wwise: hubs.ly/H0C1vpT0
Audiokinetic Certification: hubs.ly/H0C1CdR0
Strata is a professional subscription-based sound library that provides unmatched productivity gains and surgical control to audio creators. Created for sound designers working on either interactive or linear projects, Strata is unique among audio libraries in that the sounds are provided in ready-to-edit multitrack format. This allows creators to individually customize each audio source, clip edit, track, and effect parameter. Sound designers can quickly, precisely, and efficiently craft sounds that perfectly match the contexts in which they are played.
Subscribe to Strata: audiokinetic.com/products/strata
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
Join us at Wwise Worldwide Online Expo! For this year's online reunion, the Audiokinetic team will be going in depth with what's new in Wwise 2022.1, as well as announcing a new product for the very first time! It's not a plug-in, it's not an application, and it's not directly related to Wwise... but we think you'll love it!
See speakers and view schedule: info.audiokinetic.com/en/wwise-worldwide-online-expo-2022
00:00:00 Stream Start
00:05:22 Event Start
00:05:50 Introduction and Livestream Schedule, Damian Kastbauer
00:06:53 Wwise is free for indies
00:07:11 Wwise 2022.1 Schedule
00:08:15 Editing Workflow, Bernard Rodrigue & Damian Kastbauer
00:22:48 Auto-Defined SoundBanks, Michael Cooper
00:37:26 Reflect Simplified, Thalie Keklikian
00:47:31 3D Audio Bed Mixer, Philippe Milot
00:55:46 Future Livestream Schedule, Damian Kastbauer
00:59:22 Introduction Head of Product, Simon Ashby
01:03:33 Strata Product Video
01:04:38 Strata Overview, Simon Ashby
01:19:29 Strata Production Partner Introduction, Simon Ashby
01:22:21 Strata - Behind the Scenes Video
01:28:43 Interview, Boom: Pierre Langer & Axel Rohrbach
01:39:30 Strata Production Schedule & Collections Overview, Simon Ashby
01:44:19 Strata Business Model and Subscription Pricing, Simon Ashby
01:47:50 Strata Recap, Simon Ashby
01:48:27 Strata Free Sample Collection Overview, Simon Ashby
01:56:11 Strata Q&A, Simon Ashby & Damian Kastbauer
02:06:10 Future Livestream Schedule (Reprise), Damian Kastbauer
02:08:22 Audiokinetic In-Person Events, Damian Kastbauer
02:12:00 End
Audiokinetic: hubs.ly/H0C1vhJ0.
Audiokinetic Blog: hubs.ly/H0C1C360
Audiokinetic Creators Directory: hubs.ly/H0C1vnD0
Audiokinetic Community Q&A: hubs.ly/H0C1C9p0
Audiokinetic Powered By Wwise: hubs.ly/H0C1vpT0
Audiokinetic Certification: hubs.ly/H0C1CdR0
Subscribe to Strata: audiokinetic.com/products/strata
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Strata documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
ReaWwise | Connecting REAPER and Wwise: blog.audiokinetic.com/en/reawwise-connecting-reaper-and-wwise
ReaWwise User Guide: audiokinetic.com/en/library/reawwise/?source=ReaWwise&id=reawwise
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata
To subscribe to a free Strata sample collection, visit: audiokinetic.com/en/store/collection/strata-sample-01
Product documentation: audiokinetic.com/en/library/strata/?source=StrataLibrary&id=strata_guide_part
Strata Q&A: audiokinetic.com/qa/questions/strata


