Arnold Tutorial - Introduction to the Line shader in MayaArnold renderer2026-09-18 | Arnold Tutorial - Introduction to the Line shader in MayaArnold Tutorial - Using Operators to change a scene with many lights (MtoA)Arnold renderer2023-03-09 | This tutorial shows you how to work with a scene that contains thousands of lights very quickly using the set_parameter operator.
#maya #arnoldrenderer #lighting #operatorsArnold Tutorial - Using the pixelart.osl shader in MtoAArnold renderer2023-02-14 | This video shows you how to use the pixelart.osl shader in MAXtoA to create a pixel art shading effect. Thanks to Zap Andersson for the pixelart.osl shader.
#arnoldrenderer #arnoldrenderer #maya #shadingArnold Tutorial - Stylized iridescent shading effect in MtoAArnold renderer2022-11-25 | This tutorial shows how to create a stylized iridescent shading effect using the facing_ratio shader, ramp_rgb, and color_correct shaders. This is a fake effect. If you want something that is more physically correct then you should use standard_surface.thin_film: help.autodesk.com/view/ARNOL/ENU/?guid=arnold_user_guide_ac_standard_surface_ac_standard_thinfilm_html
#maya #arnoldrenderer #shading #lightingArnold renderer: Rendering Volumetric Fractals With OSLArnold renderer2022-07-22 | This video is part of a HtoA tutorial that shows you how to create volumetric fractal scenes with the help of Open Shading Language (OSL). docs.arnoldrenderer.com/display/A5AFHUG/Rendering+Volumetric+Fractals+With+OSLArnold Tutorial - Denoising a sequence of images (Arnold 7.1)Arnold renderer2022-04-03 | This video demonstrates the results of using various Arnold denoisers to denoise a sequence of images. These tests use Arnold 7.1. NVIDIA Graphics Driver 511.65.
#cinema4d #arnoldrenderer #compositingArnold tutorial - How to render a board game in MtoAArnold renderer2022-01-25 | This quick video covers how to use lighting, shading, depth of field, and imagers to create a realistic render of a board game.
#maya #arnoldrenderer #lightingArnold tutorial - Updating procedural file paths with string_replace in MAXtoAArnold renderer2022-01-20 | This tutorial shows how to update file paths before an ASS file or ABC file is loaded, then use an operator to replace the geometry loaded by that procedural. Thanks to Stephen Blair for the original tutorial.
#maya #arnoldrenderer #shadingArnold tutorial - How to render an animation sequence using Kick & MtoAArnold renderer2022-01-11 | This tutorial covers various ways to export and render .ass files for rendering outside the host app.
The batch script (drag & drop .ass files onto it) as used in the video. Remember to change your path to Kick:
@echo off
REM Change these variables to match your install set KICK="C:\Program Files\Autodesk\Arnold\Maya2022\bin\kick.exe"
for %%f in (%*) do ( %KICK% -dp -dw -v 6 -i %%f ) pause
#maya #arnoldrenderer #animationArnold tutorial - Shading a mirror using MtoAArnold renderer2022-01-07 | This video shows you how to use Arnold shaders to create a believable mirrored surface.
#maya #arnoldrenderer #shadingArnold tutorial - Rendering the USD Lab scene in HtoAArnold renderer2022-01-07 | This tutorial shows how to quickly render the Animal Logic USD laboratory scene with Arnold for Houdini (HtoA).
#houdini #arnoldrenderer #usdArnold tutorial - How to create a CD shader in MtoAArnold renderer2021-11-30 | This tutorial will show you how to create a realistic CD shader with anisotropic reflections. Anisotropic reflections are based on the orientation of small grooves (bumps, fibers, or scratches) that exist on a reflective surface. We will achieve this effect using a radial ramp connected to the anisotropy rotation.
Things to note: You may need to change the UVs depending on the mesh that you are using for this effect to work. You may also need to increase the number of subdivision_iterations to remove any anisotropic faceting that you might see on the CD mesh. Even though I duplicated three ramps in the video, you could probably just use one ramp and connect it to the three UVTransform shaders.
Thanks to Zap Andersson for his assistance with this tutorial.
#maya #arnoldrenderer #shadingWhat’s new in Arnold?Arnold renderer2021-11-23 | Join the Arnold team as they walk through what’s new and discover how Arnold empowers artists to push their creative limits with the latest updates to denoising, GPU, USD, and more. Visit the timeline for more details: makeanything.autodesk.com/arnold +++ 00:00 - Introduction 01:29 - Overview of updates in Arnold 06:45 - Denoising 10:30 - GPU Scalability & Performance 17:45 - Production-ready USD 32:35 - Conclusion 41:10 - Q*A +++ Keep up with Arnold! twitter.com/arnoldrenderer instagram.com/autodesk_me linkedin.com/showcase/autodesk-media-&-entertainment
#arnoldrenderer #shading #renderingArnold tutorial - How to create a depth mask in MtoAArnold renderer2021-11-23 | How to create a depth mask that scales directly depending on the distance from the camera.
#maya #arnoldrenderer #shadingArnold tutorial - Portrait lighting rigs in ArnoldArnold renderer2021-11-17 | This video is a quick guide on how to use the portrait lighting rigs and USD scene files available for the various Arnold plugins.
#maya #arnoldrenderer #lightingArnold tutorial - How to randomly change the color of lights using operators in C4DtoAArnold renderer2021-11-02 | This tutorial shows you how to randomly change the color and exposure of lights using the set_parameter operator. docs.arnoldrenderer.com/display/A5AFCUG/Set+Parameter
The expressions used in this tutorial: color = random () color = random () * [1 1 1] exposure = random () * 3
#cinema4d #arnoldrenderer #lightingArnold tutorial - How to use the user_data_RGB shader in C4DtoA.Arnold renderer2021-10-27 | This short tutorial covers how to use the user_data_RGB shader to assign a single shader with different colors to the three models in the scene. You can add user data attributes to shape nodes in C4D, and C4DtoA will export those extra attributes as user data in the Arnold shape nodes. When the scene is translated to Arnold, attributes are not exported automatically. They must first be added as C4D 'user data' to the geometry. On export, C4DtoA translates them into user attributes on the Arnold geometry.
#cinema4d #arnoldrenderer #shadingArnold tutorial - How to use the user_data_string shader in C4DtoAArnold renderer2021-10-26 | This video tutorial shows how to use the user_data_string shader in C4DtoA.
#maya #arnoldrenderer #renderingArnold tutorial - How to create a holographic effect in MtoAArnold renderer2021-09-17 | This tutorial shows you how to use the facing_ratio shader with the standard_surface to create a holographic or x-ray effect.
#maya #arnoldrenderer #shadingArnold tutorial - How to create a pencil sketch style in MtoAArnold renderer2021-09-02 | This tutorial shows you how to use the toon shader with the rampRGB shader to create a rough pencil sketch style in Arnold. docs.arnoldrenderer.com/display/A5AFMUG/Toon
#maya #arnoldrenderer #shadingArnold tutorial - Introduction to the light_portal in MAXtoAArnold renderer2021-08-27 | This tutorial goes through how to render a bedroom interior using the skydome_light with the light_portal.
#maya #arnoldrenderer #shadingArnold tutorial - Toon Shading and Lighting Sven in MtoAArnold renderer2021-08-11 | In this simple 'making of' tutorial, we will break down the steps used to render Sven using the toon shader. We will cover how to use the rim_lighting, base_tonemap, specular_tonemap, and stylized_highlight attributes of the toon shader to create a 'painterly' type portrait of our intergalactic hero Sven!
#maya #arnoldrenderer #shadingArnold tutorial - How to render an attic scene using the toon shader in MtoAArnold renderer2021-08-04 | This tutorial shows you how to light and shade a cartoon attic scene using the toon, rampRGB, and ambient_occlusion shaders in Arnold.
#maya #arnoldrenderer #shadingArnold + USD = LoveArnold renderer2021-07-26 | Maximize the power of Pixar's USD with Arnold software in production scenarios. We'll show examples of exporting and importing USD assets—including full shading, material assignments, and render setup—from any of the applications that Arnold supports, such as Maya software, 3ds Max software, Houdini, or Cinema 4D. We’ll also demonstrate how you can take advantage of the power of USD's composition and variants to address common scenarios in modern studio pipelines. All of Arnold software’s effort for USD is open source. You'll learn what's out there and how you can contribute.
#maya #arnoldrenderer #usdArnold tutorial - Rendering Sophie using the toon shader in MtoAArnold renderer2021-07-20 | In this 'making of' tutorial, we will break down the steps used to render the image above using the toon shader. We will cover how to use base_tonemap, specular_tonemap, and stylized_highlight attributes of the toon shader. We will also cover how to add variation in the edge_width to create a more illustrative style.
#maya #arnoldrenderer #shadingArnold tutorial - Topographic displacement effect in MtoAArnold renderer2021-07-14 | This tutorial shows you how to create a topographic effect using the noise shader with some conversion shaders to displace a plane. Thanks to Pal Mezei for his assistance with this tutorial.
#3dsmax #arnoldrenderer #lightingArnold tutorial - Import/export shaders between Arnold plugins using (.ASS) filesArnold renderer2021-07-05 | This tutorial is an introduction to .ass files and how you can use them to share shaders between the different Arnold plugins.
#shaders #arnoldrenderer #renderingArnold tutorial - Cell_noise patterns in MtoAArnold renderer2021-07-05 | Noise shaders can be a powerful tool when used creatively. It is possible to create various effective patterns, for example, different types of corrosion, foam, landscapes, alien skin or just organic patterns. This tutorial demonstrates the types of patterns possible when setting different attributes with the Arnold Noise and Cell Noise shaders. Hopefully, this tutorial will inspire you to experiment and create your own patterns using a combination of Noise shaders. Thanks to Slava Sych for his assistance with this tutorial.
#maya #arnoldrenderer #shadingMaterial Transfer in Production using Arnold and MaterialXArnold renderer2021-07-05 | A modern VFX (visual effects) rendering pipeline is made up of many materials with detailed descriptions called looks. Looks need to be passed across different software products without loss of fidelity. Current workflows involve duplication across complex pipeline tasks that are hard and laborious to maintain. Arnold software lets you author asset looks in any supported software and then reuse the same looks in another software using the Arnold data format, which is fully extensible. Arnold furthers this approach by capitalizing on open-source back ends like MaterialX and USD, enabling users to build a very flexible, reusable, and connected pipeline. Arnold users can take advantage of this interoperability right out of the box. The data is always live, enabling users to make alterations (major or minor) at any point in the pipeline. In this talk, you will learn about setting up your pipeline to capitalize on reusability of looks. You will also see examples of taking your asset looks through different software.Arnold tutorial - Paint with light in MtoAArnold renderer2021-06-22 | This tutorial shows how to light a head model using Paint FX and motion blur. docs.arnoldrenderer.com/display/A5AFMUG/Emission docs.arnoldrenderer.com/display/A5AFMUG/Motion+Blur docs.arnoldrenderer.com/display/A5AFMUG/Ramp
#maya #arnoldrenderer #lightingArnold tutorial - Render a cartoon explosion using Bifrost in MayaArnold renderer2021-06-10 | This video shows how to create a cartoon explosion effect in Arnold using Bifrost and the toon shader. docs.arnoldrenderer.com/display/A5AFMUG/Toon
#maya #arnoldrenderer #shadingArnold tutorial - Render Bifrost strands with the Arnold toon shader in MtoAArnold renderer2021-06-02 | This tutorial shows you how to render an abstract illustrative image using Bifrost strands with the Arnold toon and utility shaders.