Bob
[Former Kart WR] Delfino Square - 2:09.419
updated
My best splits give me 2:08.8, so i might get sub 2:09 in the future :)
Lap 2 strat at dock cut with no trick + double SMT is a bit faster and a lot more consistent. It would be faster with a trick and double SMT, but I don't know how to do that. I've only made it once.
Kart Top 10: mkwkartrecords.com
Song: With Mila's Divine Protection (Celica Map 1)
so... I don't """""intend""""" on improving this, but maybe i will improve 😱
Thank you to VNix for recording.
basically i'll probably just have to stop doing that double MT strat out of mall exit if I get the plant trick before. It's hard to get two MTs without the ramp drift and probably not even faster tbh.
Top 10 as of upload date:
1. 1:59.893 - Bob
2. 1:59.906 - Player
3. 2:00.116 - Will
4. 2:00.253 - KaneTheSnowman
5. 2:00.381 - vairrin
6. 2:00.409 - Tien
7. 2:00.443 - Blounard
8. 2:00.471 - Toasty
9. 2:00.616 - Iván
10. 2:00.755 - Ash
Kart Top 10 site: mkwkartrecords.com
Song: youtube.com/watch?v=c3if_5dFaso
Top 10 as of upload date:
1. 1:59.906 - Player
2. 1:59.939 - Bob
3. 2:00.116 - Will
4. 2:00.253 - KaneTheSnowman
5. 2:00.381 - vairrin
6. 2:00.409 - Tien
7. 2:00.443 - Blounard
8. 2:00.471 - Toasty
9. 2:00.616 - Iván
10. 2:00.779 - Aldershot
10. 2:00.779 - DeadManWalks
Fancy kart top 10 site: mkwkartrecords.com
i liked these two races so why not upload :)
see if you can spot the blue on dk summit haha
discord.gg/mHrHnwy Kart Lounge invite
table: media.discordapp.net/attachments/510056131041951744/1095781477993680896/1095781327971819660.png?width=882&height=671
Room MMR: 6192
Follow my twitch for more mogi: twitch.tv/bobkart
The bill is super situational (you'd need big pack spread and to be in 6th-7th, maybe 8th) but it's quite overpowered if done right especially since you're invincible to shock slowing you down for close to an entire lap. I got it from frozen, but the clip is no longer available.
All of these strats have the inherrent risk of getting target shocked while doing them. That's just the shitty part of mushroom gorge lol
music: OC ReMix:The Legend of Zelda: A Link to the Past "Labyrinth of Dance Floors"
feel free to suggest me vibey free music for small vids like this. i had this lying around from 2013
1st race is from a 3v3 tier 2 mogi.
2nd and 3rd race are from a squad queue with Platypus and Kane.
The rest are from a tier 3 2v2.
#lounge #マリオカートWii #mkwii #ラウンジ #模擬ラウンジ #kart
#lounge #マリオカートWii #mkwii #ラウンジ #模擬ラウンジ #kart
It's applicable to TCs in theory, but unlikely to work since you'd have to be aligned for the cut like shown in the video, and you would fall off if you don't get one.
Make sure you release the MT so the hop lands you right in front of the ramp for optimal airtime and activate mega early enough so the bounces don't prevent you from getting the MT in time
...about for the race intro brstm... it's from Mattresses Inside vs. Outside by Graenolf
The music pack is Sousui's music pack v3.5
I got a new wii a few weeks ago because my disc reader died during fall. So now I can play some regular lounge again. Naturally I already have a bunch of races to upload, so (hopefully lol) expect more to come! I don't have to filter out as many races since lounge races are quite exciting by nature, so it's a bit faster to edit.
This vid contains two 2v2 mogis. First 4 races are tag Bob, the rest are tag L.
#lounge #マリオカートWii #mkwii #ラウンジ #模擬ラウンジ #kart
Not tricking off last ramp should be slightly faster. You can get a low jump with a hop, but it's not that consistent, so I opted to practice without it.
This on not on CTGP because my disc reader died (rip). I set this on ISO.
BKT is 1:58.101 by Vairrin using Funky + Flame Flyer
Kart Lounge leaderboard: tinyurl.com/bdpbc63r
Iván is my teammate in the first four races.
hrstm = Yuiri
Brightness, 7k, Nicenight = Niceday
7kぬーーー、OHAYOございます, しゅん = Shun
most of these races are around a month old, i think, except the last two races, which are from 2 days ago. Not sure how many of these type of videos I will upload, but here's one to start at least. :)
Music pack: Sousui's music pack
edit: In hindsight the risky fast lap 3 golden is garbage considering how hard it is. aint no one gonna use that. Even though it's probably the best golden spot in the game if no shock shows up, it's also extremely risky.
edit 2: the risky catchup strat at the beginning is useless, just shroom over the ramp in low positions or if close to pack, shroom right after the ramp to avoid offroad glitch
Leops golden I have known for a while, but I thought I would include it as well.
The extra MT at the exit of the cave I haven't tested if it's faster, but I would assume it is by a little bit..
credit to EmilP for showcasing it in several mogis with input viewer
delfino square i got a laggy single shroom, so can't do much about that either.
rr i got greedy because i knew i had fallen behind scorewise, so i ended up hitting things i could have avoided. then got my box lagged, blooper last set aaaa
bcwii looking back platpyus has shock. but i did have a feeling the daisy in last might have it even though i forgot that was platy. i definitely should've used my star. i was gonna hold bill till the end but got random greened in last so that's the end of my race.
n64 bc when i got shock, i should have used it way later. i'm not sure what to do about the bump from gaz.. maybe use handling instead of drifting
snes mc3 I'm gonna have a look at lap 3 tight golden since that cost me first. Niceday somehow finished .3 ahead of me despite being in second on my screen.
Table: gyazo.com/b5f51f1f9e0fbac9c93fca75c8558118
Daitae = Iván, 7κのなつバテ = Yuiri, Jameson2007 = FartsFunni, Jezr = ZeroThisGP
Kart Lounge is mogi lounge, but with a few alterations like kart only and 8 players required for mogi to start (this is flexible up to 12 players with FFAs, however). The lounge currently only has an all-tier division, but activity has been increasing lately, probably due to summer vacation. The skill gaps can be quite big, but if activity continues I think a two tier system will be implemented.
I had a lot of lucky moments in this FFA (like random cannon shock dodge on rr), and no target shocks and few blue shells. Obviously, scoring like this is fairly rare and I'd emphasize that consistency is far more important than occasional high point mogis.
As for the vid, I think my favorite race is probably BC3, followed by daisy circuit, and peach gardens. On bc3, I was intending to go for an early shroom glitch which worked out great.
Koopa Cape shroomba miss tends to happen when you release the SMT as late as i did lap 3. It's best to either get a very early SMT or just do blue mt.
#mogi #kart #mkwii #マリオカートWii
Just got this today, so now I can carry the title of first person to reach 9999vr with all three top karts. owo
I started out with 9700 today in a different room where I was chilling around 9800-9900 range, then changed to this room with 9905vr and got first place twice in a row.
Just fyi: I dropped my VR down to 8800 and only used Mini Beast for this challenge. Same thing for the Flame Flyer 9999VR. So no mixed karts or anything.
Nice Day was the first person to reach 9999vr with Mini Beast, by the way! His video: youtu.be/CNiUAcgMAKY
Wild Wing 9999VR: youtu.be/iPMhIVFTi40
Flame Flyer 9999VR: youtu.be/UlhU7g_AsYQ
i have been playing a bit recently. didn't record until koopa cape so it's just two races. might upload some more flame flyer races soon
On Koopa Cape with star you should deaccelerate around turn instead of hitting tree. That's a habit from golden strat. :p
on rr i spammed my item to pull out defense since i knew the biker was right next to me, but unfortunately spammed a shroom i could've used for moonjump.
You will have to memorize the amount of golden spurts for this, because the golden cannot be spammed until you get past the large yoshi statue and tree (and lap 3, you can't spam it at any point because of the fallen pillar at the end)
I don't play this game much anymore due to health issues and a permanent pain that resides in my right arm that I still don't know what is (doctors have unfortunately been quite useless so far), so, not like i ever uploaded regularly, but I think it will mean less uploads from now on... I might switch to some more guide related content or showing off advanced kart strats whenever i feel like it, though. :)
become weeb
Song: youtube.com/watch?v=eJVw7-Ctfio
Song Name: リメンバーリメンバー (ロングバージョン) (Remember Remember Long Version)
Artist: rino & m@sumi from plastic penguin
The music is from Sousui's music pack, but I removed the brstms I didn't like. I'm enjoying it so far, so I'll probably add my own brstms to it once I take some time to learn about how to create them properly. :p
TCs are my biggest weakness clearly shown by my indecisiveness on moonview. at least i still got a decent spot in the end.
Also my wifi sometimes cuts out like it did on GV where everyone starts teleporting, but it never disconnects somehow.
I don't have any call included, but I hope it's enjoyable nonetheless. :)
----Race notes----
DKM: Second shock was called out by Alder in an attempt to target shock NA at cut lap 3 (but failed).
Koopa Cape:
Still figuring out how to play around the recently discovered strat where you go through the grass with an SMT when entering the water stream. This strat obviously leaves you quite vulnerable, and it's super easy to trap. I was going on the line to take the cut but decided not to, which lost me some time (missed an smt). I could possibly have gone for an item box after golden lap 2.
Rainbow Road:
I figured NA would cannon dodge because they were three players next to each other, and the prediction was right, poggers.
I called out the fib on last turn lap 3 (maybe not clearly), but Alder still hit it unfortunately. It's hard to tell since i just use a shitty laptop mic.
BC3:
Absolute disaster of a race. I've been doing bike mogis and forgot how much harder the cut is in a kart. Lap 2 i go for cut with whole pack right on my ass. awful decision. Lap 3 i did what would seem like an acceptable cut, but i entered it too far from the right and died. So lesson learned, I need to be very careful with this cut in a kart. It's so easy in a bike i forgot, lmao.
Coconut Mall:
I had the sickest triple green dodge AND i manage to take nameless out who fired them. POG
N64 Bowser Castle:
I was trying to draft Alder in first when race started. Turns out you need to get a full start up for that lmaoo. Keeping that in mind for the future. and yet another failed red wall dodge ;(
EU Toki in first got TS'd. Gonna remember that spot for the future if i wanna dodge the shock.
lap 3, NA Matt gets blued and drops a bomb. NA Ando drives straight into it and they both blow up. 😌
FUNNI HEART ATTACK MOMENT sPIRAL LAP 3
Maple: chill race. told teammates to use shock at cannon.
BCWii: Told teammates to target shock second place. In hindsight, I should've paid more attention cause they could have target shocked me too.
Delfino Square: Ivan and I both pull a mega lap 3 at the same time right as we pull shock as well.😏
N64 Sherbet Land: I wanted to dodge the shock NA Will was holding, but I misplayed and didn't get a box at second set. Will would not have used shock regardless since Alder was in a dodge, but I was too far behind at this point not to use my star. I basically overbagged, so that's my loss.
GCN Waluigi Stadium: I was trying to get shock lap 2, but turns out our team already had it. I asked for it to be used towards the end and accidently got a perfect turnskip in a star without tricking lol
fun war ggs! thank you very much guys
previous kart wr by naomi (Tiny Titan): 1:26.571. no vid, but here's 1:26.600. youtu.be/ByM5xhQhfwk
Rosalina is faster than Dry Bowser, but idk if funky is faster than rosa. Rosalina was easier than funky so that's what I went with. There's a bomb lap 3 after island section that pacelocks you unless you're about as fast as I am in this run. This is the first time I made it past the bomb.
Along with what you should be able to see, here's some extra info for each clip:
-- Mushroom Gorge --
Do a delayed drift before the next turn to charge an SMT. Also soft drift.
-- Maple Treeway --
I rarely find myself using this snake since I often aim for the 3 leaf piles in chance of mushrooms. Bananas are also an issue and you have to keep track of players to avoid getting sniped or shoved off at the bridge.
-- Rainbow Road --
START WIDE at the end of the track otherwise you can't snake.
-- N64 Mario Raceway --
Soft drift to get the SMT before the pipe faster and avoid the sand by hopping back on track, and then do a counterdrift in the same direction. You have to soft drift in this snake.
The reason why you counterdrift in the same direction instead of drifting right into the snake after the SMT is because you need to get the SMT out ASAP, otherwise you won't be able to charge the MTs.
-- Sherbet Land --
This snake is probably one of the hardest to execute without missing a miniturbo. Every drift should be soft drifted and you can throw in some delayed drifts to make sure you don't miss any miniturbos.
-- BC3 --
You can either use the first method shown in 1st and 2nd clip, or you can use the second method shown in 3rd clip. The first method is easier for beginners, but if you've learnt about soft drift snaking then you should use the second method (it's slightly faster).
-- Moonview Highway --
The only "rule" for this snake is that you should get 2 MTs out after the boost panel section. You can do it in lots of different ways. It all depends on threatening cars and players around you.
Most karters actually go through the furthest left gate when they can't take WR lines, but I never do it which is why I forgot to include that example.... edit 2020: i do go through that gate now since I would always run into the gate poles becuz kart fat. Better safe than sorry. Also consider the snaking strat I implemented in my recent Kart WR (youtu.be/AQG9xzlYonE?t=50). It's useful if you want to grab an item box.
Online examples:
---Moonview---
2nd clip: I use this snaking method to avoid bomb car and backspam from players.
--Toad's Factory--
Snaking in the crate section depends on the 2nd moving platform which just so happens to be in the same place in all my examples.
BUT counter-drifting in the direction I do in these clips is generally going to work. Just remember to keep the 2nd moving platform in mind.
Mander strat is much easier with wild wing than with Flame Flyer, but it's still too hard to get a 3 lap run with. Flame Flyer lap 1 BKS as of upload date is 47.406.
Current Koopa Cape KWR is 2:21.777 by Iván: youtu.be/uKYBREeJjqM
I implemented two new strats. one is fountain trick which is old, but I didn't know it was faster. Second is SMT through cut which saves quite a lot.
I missed an SMT lap 2 and only got one escalator trick, so this could go down quite a bit still. I'm happy with this for now though.
previous kart wr by me: youtu.be/JftZ4i0YwN0
Obviously a lot of minor golden strats, but I'm using this as reference for myself as well. :)
If it's not clear, a lot of these are intended to be used in spots that allow you to chain the golden for an item when it ends.
Updated golden strat on DK Summit: youtu.be/X_L65fRvCRo?t=120
One of two ways to take DDR Ultra explained: youtu.be/CHlz6MDgLDQ
Koopa Cape pipe golden: youtu.be/WKsyuGK14sA?t=141
Shy guy beach safe line/lap 3 golden works well chained with a star at the first set. The other strat is faster if you only have a golden, but it does put you in a vulnerable spot at the last stretch (backspam and snipes).
The Shy Guy Beach golden chain to the single item box is probably useless in most cases since the single item box is likely taken. I included it cause it looks cool. :P
Mushroom Gorge wallride is generally too fast to chain at the first item set with golden, so it wasn't included.
N64 Bowser Castle mid track golden is preeetty risky if you want to go for cut as well. I would probably not go for cut unless i'm certain i'll get a speed item.
Goldening into cannon on DK Mountain can be applied to Maple Treeway as well.
Here's the PAL (Europe) code for those interested. I don't know the NTSC (US) version, and you will have to google how to make it work.
Selective item max probability PAL (always pull golden mushroom):
04797FF0 3B80000A
I was fast enough to beat the truck last turn lap 3 :D
previous kart WR by Niceday 1:47.796 youtu.be/OUNKpYtDaKw
01. 1:47.502 - Bob
02. 1:47.796 - NiceDay
03. 1:47.881 - Jazz Ahmed
04. 1:47.973 - LordNate
05. 1:48.069 - Will
06. 1:48.447 - Naomi
07. 1:48.488 - ななし@
08. 1:48.527 - Royal
09. 1:48.579 - Gaz
10. 1:48.588 - Matt
previous kart wr by ivan: 1:19.660 youtu.be/0T6q0iuv2Eo
i got triple tricks on lap 3 net so that's why i cut a bunch of time
previous kart wr by ash: 2:22.385 youtu.be/kd8qyz2ljKw
02. 1:54.933 - Ando
02. 1:55.319 - Gaz
04. 1:55.834 - LordNate
05. 1:55.252 - Royal
06. 1:56.343 - Seboss
07. 1:56.575 - Nice Day
08. 1:56.733 - p9
09. 1:56.836 - どんなときも
10. 1:56.886 - Naomi
Beat previous kart WR by .6. 1:54 sub is possible. I missed an SMT lap 2 and had wide lines in a few places (last turn mostly and hairpin turn lap 1). The zipper section was really good all three laps though.
Very happy with this. :D Took me a while to get the video up, but here it is :) Might not be as exciting as my two mogi vids (FROM LAST YEAR ;;;;;), but the consistency required for 9999 in a kart is worth watching!
I didn't record until I felt like I was gonna reach the 9999s. i've jinxed myself many times by recording early and getting far too caught up in VR to focus on the race. :p
I only left out a few races, so for the most part it's uncut races (room died shortly after sherbet land race). I had tons of races before Bowser's Castle. I think I started out the session with like 9200vr haha. but yeah as explained above I didn't want to record too soon :p
the shock dodge in coconut mall was by my teammate, and my score in rainbow road (gp 1 of first mogi) wasn't actually 50 because we played Bowser's Castle (banned track) in that gp. :P
Kart Top 10: bit.ly/2SPbdo2
#mogi #kart #mkwii #マリオカートWii
#1#1#1
#1#1#1
#1#1#1
- Kart Top 10: mariokartboards.com/threads/kart-top-10.260
#mogi #kart #mkwii
Lap 2 - 31.425
Lap 3 - 31.520
Previous kart WR by ななし@ - 1:34.786 (no video available)
Top 10: mariokartboards.com/threads/kart-top-10.260
01. 1:34.553 - Bob
02. 1:34.786 - ななし@
03. 1:34.897 - Seboss
04. 1:34.909 - LordNate
05. 1:35.512 - EmilP
06. 1:35.680 - Luigi
07. 1:35.776 - Jazz Ahmed
08. 1:35.817 - ちくてん
09. 1:36.031 - Ando
10. 1:36.113 - JonasN
This was Nanashi's last kart WR
I previously had a run (1:35.015) here with a really inconsistent double trick method at the bumps, but as Lordnate showed in his updated run (from September 2016), you can use an easy method for lap 2 and 3. Goomba is in the way lap 1.
I also didn't do the extra miniturbo in the beginning of the track in my previous run.
Lap 1: 44.487
Lap 2: 44.610
Lap 3: 44.245
what's that? ? in l aP 2 ?`f? 👀👌 loo KS Lik e a̞̘ m̶̯̗͕i̸̪͍̘̗̲̳̟͓̫͞͝s҉̤͈͔͇͔́s̘̰̗e̴̡̙̠̩̻̼̞̻̦̪͞d̵͖̫̲͇̜̤͟͞ ̵̧̺̯̫̩̲m̷̷̧̬͕̫͇̻̤̼̜͈i̮̟̲n̸̵̝͎i̻t͏̢̟̟̱̖ṳ̟̰͍̖͞ͅr̸͜҉͉̝̞̭̼̹͓ͅb͏͙͠ò͍̹̯͈̳̕͘
҉̙̥͚̼̫̝̪͚
Lap 1: 42.578
Lap 2: 42.379
Lap 3: 42.171
Lap 2 - 28.426
Lap 3 - 28.499
01. 1:25.468 - Bob
02. 1:25.580 - LordNate
03. 1:25.686 - NBK☆Edo
04. 1:25.981 - Luigi
05. 1:25.982 - ななし@
06. 1:25.993 - NiceDay
07. 1:26.027 - ちくてん
08. 1:26.041 - Seboss
09. 1:26.052 - Stacy1199
10. 1:26.101 - Ando
I improved by .2 all of a sudden so here's kart wr. :D Lap 1 is my first .5 lap, I think.
missed a miniturbo as usual
Lap 1: 52.605
Lap 2: 52.511
Lap 3: 52.479
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As of upload date:
01. 2:37.527 - LordNate
02. 2:37.595 - Bob
03. 2:38.418 - Seboss
04. 2:38.473 - Jazz Ahmed
05. 2:38.614 - Nice Day
06. 2:38.704 - Ando
07. 2:38.816 - ななし@
08. 2:39.054 - a killer
09. 2:39.306 - NBK☆Edo
10. 2:39.613 - Eric
mariokartboards.com/threads/kart-top-10.260
---------------------------------------------------------
The SMT at the stairs right before the SC is very hard to get. My soft drifts have been more consistent the past few days though, which is nice because usually my soft drifting is kind of a mess.
At this point, I'll be able to get the kart WR, which is p crazy. I've always thought this was one of LordNate's best tracks, which it is but. . . sOoN IT SHALL BeCOME the BOB trACK
Lap 1: 1:28.947
Lap 2: 1:28.351
No crazy SC after the uphill ramp section yet. I'll give it a try at some point, but for now I just wanted to get all the important lines down.
I don't know the name of the song, but it's from Chillz texture & music pack: youtu.be/-fqSWjP0ZKE
youtube.com/watch?v=ByPDLXjlPbQ
---------------------------------------------------------------------------
Lap 1 | 48.466
Lap 2 | 48.239
Lap 3 | 48.253
Previous WR: 2:24.994 by K@EDE
Set on February 20th, 2016. Lasted 1065 days.
Link: youtu.be/ZdgrEBjF_NU
---------------------------------------------------------------------------
Lap 3 ending was pretty awesome :D
This run is great, but I think I might be able to get 2:24.8...
I've come to realize this track isn't very optimized. Perfect jak strats save a lot of time, and I didn't get a single one of them in this run (I think the bounce in lap 3 could've been a bit better). Other parts of the track can be optimized as well. This track could definitely go further.
Jak strat is the blue zipper strat at the 8-section btw.
I'm racing against Ando's ghost.
My lap 1 was a .4 lap and I normally get fairly consistent .3 laps.
I haven't had any .1 lap 2's or 3's yet.
Top 10 as of upload date:
01. 2:24.958 - Bob
02. 2:24.994 - K@EDE
03. 2:25.084 - Ando
04. 2:25.148 - L$AN
05. 2:25.173 - Raz
06. 2:25.353 - Flare
07. 2:25.372 - Wesker
09. 2:25.617 - Daniel
08. 2:25.669 - Leaf
10. 2:25.722 - ケケ
Kart Top 10: mariokartboards.com/threads/kart-top-10.260
I had a lot of fun in this worldwide so I thought I'd upload it. :)
Peach Gardens: don't run into chomps that have been there all 7 years you played the game!!
2nd Rainbow Road: I've been practicing moon jump on mirror mode offline and seems like it pays off! I know what I'm doing in theory but it looks super weird. :P
BC3: If I haven't mentioned it before, dodging reds in karts can be done by drifting up close to a wall on straight paths. Reds follow the tail of the kart. This allows them to dodge reds on straight paths, but it also makes it harder to dodge them on corners (using handling can help though!).
N64 Bowser Castle: my favorite part of this video is wHEN I drOP the BOMB right in fROnT of me
Also, note at 15:59 how it's easier to dodge stars by staying on the right side of the bridge since bikes stay on the left to take the stair turn tight.
Maple Treeway: I should've used my mega after the canon to dodge the shock.
Coconut Mall: The star was such a waste. Should've chained it later.
Current best splits:
48.294 (Bob), 48.179 (Ando), 48.209 (Kaede). Total: 2:24.682
I'd say I have a bad habit of going for the outer left boost panel in the car section in coconut mall. I do it in my kart WR, but it's only faster by a tiny amount if done correctly, and I don't do it correctly in a lot of online races. :P
Lap 2 | 48.346
Lap 3 | 48.247
01. 2:24.994 - K@EDE
02. 2:25.084 - Ando
03. 2:25.148 - L$AN
04. 2:25.151 - Bob
05. 2:25.162 - Daniel
06. 2:25.353 - Flare
07. 2:25.372 - Wesker
08. 2:25.536 - Raz
09. 2:25.669 - Leaf
10. 2:25.722 - ケケ
The ghost is Ando's run.
Lap 1 has a bad jak strat.


