Catalina ZavaletaHere is the first trailer for my upcoming game, "The Dream of Shadowlands"! This trailer uses voice recordings that are going to be replaced eventually to be a bit higher quality (Specifically the ones spoken by Rina and Jyl), but I had to work with what I had at the time of editing this trailer together.
The Dream of Shadowlands Announcement TrailerCatalina Zavaleta2020-11-28 | Here is the first trailer for my upcoming game, "The Dream of Shadowlands"! This trailer uses voice recordings that are going to be replaced eventually to be a bit higher quality (Specifically the ones spoken by Rina and Jyl), but I had to work with what I had at the time of editing this trailer together.
The Redux Kickstarter campaign is now live! Please check it out if you are interested in supporting this project. And thank you for all of the support I have been given so far!The Dream of Shadowlands: Redux Kickstarter TeaserCatalina Zavaleta2022-08-31 | I am coming back to Kickstarter with a new campaign! This one will be much smaller in scope so I hope it is a success. Please be sure to follow the pre-launch page if you want to be notified when it goes live. I'm not 100% sure when it will launch but it will at least be a couple of months out since I will be taking more time to market this time around.
kickstarter.com/projects/1380866287/the-dream-of-shadowlands-reduxThe Dream of Shadowlands Episode 2 TrailerCatalina Zavaleta2022-07-07 | It was a long road but Episode 2 is now available for both Windows and MacOS! This episode features fully cel animated cutscenes, new characters/items, and of course, a fishing mini game! I hope you all enjoy playing.
Check out Episode 2 on Steam! https://store.steampowered.com/app/15...
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comCatch Up Devlog: Putting on the Polish | The Dream of ShadowlandsCatalina Zavaleta2021-12-01 | Here is some footage from September this year! This was during a time where I was adding a lot of polish to the game to improve presentation and game experience.
Want to support development and ensure that the series is completed? Consider becoming a Patron and get some cool rewards in the meantime! patreon.com/czavaleta
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comFrapps PrototypeCatalina Zavaleta2021-11-19 | Randomly remembered this game demo that I made back in late 2019 when I needed a break from The Dream of Shadowlands, and I decided to record and post it here. It's a little RPG about an overworked, underappreciated barista named Frapps. All the characters in this universe are just inanimate objects with little beady eyes pasted on. I'd like to see it turn into a full game someday, I invented the characters back in high school planning to turn it into a line of plushies. Frapps was the only one I made, but I don't think I have photos of it anywhere anymore. I still have the plush, mayhaps I will revisit this idea in both capacities someday.Catch Up Devlog | The Dream of ShadowlandsCatalina Zavaleta2021-11-17 | Edited together some previously unpublished footage of Episode 2's development! I'm trying to get back into consistently posting on both social media as well as proper devlogs here, so let's see how long it takes for me to fall off track again lmao. Will be posting catch up devlogs for the time being and then finally get you brought back to the present point in development.
Want to support development and ensure that the series is completed? Consider becoming a Patron and get some cool rewards in the meantime! patreon.com/czavaleta
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comFishing Minigame Begins Development | The Dream of ShadowlandsCatalina Zavaleta2021-10-30 | Hey guys! Long time no post. After finishing the room updates I got kind of lost on how to curate new public devlogs. I kind of just worked really sporadically on different things, including art which doesn't necessitate a video upload unless I do a speed coloring video. I think I'll figure out a schedule where I do a bi-monthly devlog or so just summarizing stuff I worked on to ensure I keep people posted if they're not subscribed to the Patreon. Anyway! I decided to add a fishing minigame to not only Episode 2, but the game as a whole. Here is footage of the first programming tests with placeholder assets. Next will be the proper assets and programming the process of actually hooking and reeling things. I'm sorry I fell off of my consistency with uploads and devlogs and such, it's been a weird time for me and I'm gonna get back on track.The Great Imp Chase | The Dream of ShadowlandsCatalina Zavaleta2021-07-29 | All 4 sections are officially done... to a degree lol. All the rooms are there and the bulk of the work is done, all they need is some extra polish in the form of animations, dialogue, and decorations in some places! But as of now, the current build of the game has all 4 sections completable and the final room of the Temple possible to unlock. We're definitely getting there; this level is almost 1.5x the size of the first one. Super excited to see it keep coming along!
Want to support development and ensure that the series is completed? Consider becoming a Patron and get some cool rewards in the meantime! patreon.com/czavaleta
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comWhen Indie Dev Gets Tough | Where Ive Been | The Dream of ShadowlandsCatalina Zavaleta2021-07-23 | So... This has been a Time the past couple months. I just wanted to keep you all in the loop, as unstructured and weird as this video is. But I hope that from here, things look up.
Want to support development and ensure that the series is completed? Consider becoming a Patron and get some cool rewards in the meantime! patreon.com/czavaleta
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comHistory of the Shadowlands | The Dream of ShadowlandsCatalina Zavaleta2021-06-29 | Got another section of the Temple laid out! This is the history section of the Temple, as I went over in my original room drawing devlogs! There's a lot of lore properly explained in this section, but of course, this video is just the highlights! Each painting in this section has a little info plaque as well as a dialogue with Rina and Jyl giving their thoughts. All of this information was previously kept under wraps in the private game bible, so it's cool to finally get to share some!
I also should have a big art announcement in the works, so keep an eye out for that on my social media channels!
Want to support development and ensure that the series is completed? Consider becoming a Patron and get some cool rewards in the meantime! patreon.com/czavaleta
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Cemetery and the Music Box | The Dream of ShadowlandsCatalina Zavaleta2021-06-10 | Here is the first video in my new format that I think I'll be doing from now on! Instead of showing off every little thing that there currently is to see in an update, I want to leave the in depth details to Patreon. So, publicly there will now be highlight reels of recent progress, so that you all know that the game is still being worked on, but there will also be some surprises in store for launch. If you're still interested in seeing all of the details as soon as they're ready, I have devlogs available at the lowest tier of $1 on Patreon. It really feels weird to me to constantly shill the page now, because I like to offer as much content as possible for free typically, but it's become necessary for me to focus a lot more energy on promoting it in order to successfully transition this into my career. I hope you guys don't mind, because the last thing I want is to alienate anyone!
I also wanted to announce that the OST for the game has a new composer added in besides myself, named Percevalko! I'm very excited about this, I think the soundtrack will benefit heavily from me not being the only contributor to it.
Anywho - that's all for now; I'm not sure when the next update will be as I'm still kind of feeling out how much content I'll put in each one, but we'll see. Hopefully I'll be uploading publicly around twice a month at least, whereas like I said earlier, the more constant content will be on Patreon.
Want to support development and ensure that the series is completed? Consider becoming a Patron and get some cool rewards in the meantime! patreon.com/czavaleta
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comGetting the Second Key | The Dream of ShadowlandsCatalina Zavaleta2021-06-09 | Hey guys! Sorry it's been so long since I properly updated the status of the game, I've been trying to switch up my content as I focus more of my energy on Patreon now. Basically, this will be the last unedited devlog I think I'll be showing outside of Patreon. I'm still working out the formatting for it, but I expect that instead of Patreon being one post ahead, I'll finish up a few updates to post there, and then edit together a highlight reel which will be shared publicly. That way, non-patrons will have some surprises in store for them when the full episode finally releases.
Either way, the rudimentary pieces are all in place for this section of Episode 2 now! I think I'll go through the whole level like this, and then go back and add all the polish once all 4 sections are done. Then it'll likely be me programming all the enemies and NPCs and there you'll have it!
Want to support development and ensure that the series is completed? Consider becoming a Patron and get some cool rewards in the meantime! patreon.com/czavaleta
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Kickstarter Failed, and Thats Okay | The Dream of ShadowlandsCatalina Zavaleta2021-06-01 | Thank you so much to everyone who wanted to support the campaign, I really am touched by the amount of people who backed it. So, it seems like the next chapter of my journey will be trying to get this Patreon thing to work in my favor! Please go ahead to patreon.com/czavaleta to scope out options for tiers, and consider pledging if you're able!
Overall, I think it would be beneficial for me to focus on Patreon long-term anyway. It would be much easier for me to just focus on development and not so much on marketing, and the amount of marketing involved in the Kickstarter proved to me that I need to prioritize development over everything. Patreon would also ensure monthly paychecks so I wouldn't have to hold out for income that would come from game sales alone. It'll likely take a while to get to the point where I can support myself through this, but I truly believe the game would benefit from it being the primary source of funding. I want to post more consistently and offer a better variety of rewards, continuing to share all the nitty gritty details with patrons while posting less spoiler-y stuff in my public posts from now on.
All is not lost just because of the outcome of this campaign, and I look forward to you guys getting to see what's in store for the game.
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Creature Puzzle | The Dream of ShadowlandsCatalina Zavaleta2021-05-25 | Sorry this video took so long to come out! I'm a bit behind on what's public versus what's on Patreon so I'll be playing a bit of catch up with the next couple posts.
As I'm sure could be expected, today's update is all about the next path and getting the second available metal ball. This was one of my favorite puzzles I designed for Episode 2 purely because of how simple and amusing I think it is. No real hard puzzles in this section anyway, so I think it's nice to just have a bunch of silly creatures being shuffled around as you look for the right one.
Also, worked on a couple of new features that should improve the series overall. I added a difficulty level select in the main and pause menus, that will affect combat stats for enemies. Hopefully this should make the game more accessible during the tougher parts of the episode such as when the imp shows up again as well as the next boss battle. Additionally, this was not shown in the video but I also created a notification when new dialogue options are available, similar to the diary update notifications. This should hopefully help remind people who are stuck that they can ask Jyl for hints on the puzzles. I hope to implement as many quality of life fixes as I can, so please let me know if anyone has suggestions for similar small tweaks!
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comMetal Ball Puzzle | The Dream of ShadowlandsCatalina Zavaleta2021-05-09 | Got some more rooms done in time for the monthly build on Patreon! I think this is where I'll leave it for now, and just work on sprites and such for the rest of today! Since I got one of the paths for this section done, I decided to make sure the code was there for the main puzzle. As I discussed in the room drawing videos, each path will have a metal ball that you deposit into the thingamajig holding the key. Once they're all gathered, you can grab the key and proceed! As for the rooms in general for this update, they're all mostly done but some lack additional code such as the "DEATH" room, which will eventually cause a cutscene when entered. So for the foreseeable future, these builds are more for exploring than for actually experiencing the game as intended.
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comStarting on all those rooms I drew | The Dream of ShadowlandsCatalina Zavaleta2021-04-30 | It feels like it's been way too long since I just did a walk around dev log like this! I've just been chugging away at rooms in prep for the monthly build, but I haven't gotten nearly as many as I normally would just because I've been so busy with work and Kickstarter prep. (Launching tomorrow!! kickstarter.com/projects/1380866287/the-dream-of-shadowlands) Hopefully once the campaign is over I'll be able to work on game dev more, crossing my fingers!
Normally I would say more about these rooms but I already exhausted all I have to say on them with the previous devlogs lmao. I guess just enjoy seeing them properly put together for the most part!
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comNew Key Item - The Demon Cards | The Dream of ShadowlandsCatalina Zavaleta2021-04-29 | Still chugging hard at work to add more rooms to Episode 2 in time for the monthly Patreon build for the 1st. In doing that, I made some progress by programming the next key puzzle item, the demon cards! These were created by demons of the Temple, rather than the Nightshade Cult this time, and Rina and Jyl find them hidden in the lower level of the temple. The trick with these is making the shapes on the cards match the shapes on the coded messages, in order to spell out the intended secret word! It's pretty straightforward I think. Also, same as the Cipher Wheel, here is a printable version of the item: drive.google.com/file/d/1W78iAcbNM7eo5NYvg3wVrIduO7ppgKvE/view?usp=sharing
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comEpisode 2s Conclusion | The Dream of ShadowlandsCatalina Zavaleta2021-04-07 | Please note: I say that I finished these before the end of March in the video because I did indeed record and upload this to Patreon on March 30th lmao.
And that's a wrap! As of 3/29, I have finished up all of the rooms needed for Episode 2! Very excited to have gotten them done in a timely manner, now all I need to do is write the whole script (I'm only around a quarter done), and add all the room art into the actual game. Can't wait to see this all finished!
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Chase Place | The Dream of ShadowlandsCatalina Zavaleta2021-03-31 | I couldn't come up with a good title so here we are lol. We are in the absolute home stretch for Episode 2's rooms! There are less than 15 left after this video. Glad to be wrapping this up soon!
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comOrigins of Yurenica and the Curse | The Dream of ShadowlandsCatalina Zavaleta2021-03-23 | Here we have the last rooms in the history section of the temple! This marks the rooms for Episode 2 at around 3/4 done! I have drawn a LOT so far so I'm excited to enter the home stretch. I'm not sure that I'll be able to finish off the last rooms by the time that I'm finally able to start programming rooms again, but we'll see! The last section will be a little maze of sorts where the player is pursued by the imp, so I'll have to do some thinking on how to best approach that idea.
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comNew Bad Ending | The Dream of Shadowlands Episode 1Catalina Zavaleta2021-03-20 | Here's a surprise I decided to add to Episode 1's update! In discussing the lore with a game developer buddy, I was encouraged to implement an idea I scrapped when I switched to the episodic format.
So, a bit of lore spoilers here, but imps such as the one that chases Rina are actually humans who died without their Will. Following that logic, it would only make sense for the same to happen to Rina if she dies this way. I originally scrapped the idea because I wanted it to be a secret boss fight where you have to fight Rina as Jyl, but that widened my scope too far for Episode 1's release. I may add that fight to a later episode, but for now this is the secret ending you can get! Hope you guys find it cool!
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comA History Lesson | The Dream of ShadowlandsCatalina Zavaleta2021-03-19 | Sorry for the delay in getting this video to you guys, was having Internet issues for the past couple days that kept me from properly uploading my stuff. Here is the first part of the history section of the temple! Lots of funny little pictures on the walls, what will they teach Rina and Jyl about the world? Watch the video and I'll be explaining all these in brief!
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comCreepy, Crawlie Cemetery Rooms | The Dream of ShadowlandsCatalina Zavaleta2021-03-14 | Got a lot of rooms to go over in this one! It has been a while since the last one after all! All of these are the final rooms in the cemetery section of the episode, the next one will focus on detailing some good, old lore!
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comWhat My Indie Video Game Means to Me | The Dream of ShadowlandsCatalina Zavaleta2021-03-12 | I decided to make this video because I am still working on improving my content, and I firmly believe that it's important for me to reach out to you guys once in a while about the more intimate aspects of my game development. This video took me a lot of time to get right, so I hope it was worth it!
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands Room Devlog: The beginnings of the CemeteryCatalina Zavaleta2021-03-10 | Here are the first rooms for the next section of Episode 2! These rooms are what's behind the top right gate in the temple lobby. It's pretty straightforward as usually so for more details, check out the video!
I also apologize for the slow release of content lately, a lot was happening behind the scenes but there's some real good stuff coming up!
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands Speed Coloring: Nerats RestCatalina Zavaleta2021-02-27 | This was a drawing that I showed off a few videos ago mixed in with a bunch of room drawings. I was digging through my files today to find something to work on so I decided to color this! I hope you find these speed coloring videos entertaining; seeing as I have to do this work anyway, I'm more than happy to turn my work process into more content to share with everyone.
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands Speed Coloring: KazariCatalina Zavaleta2021-02-24 | Decided to work on a piece of dialogue art last night, and I needed something to do whilst on the treadmill today so I decided to make a speed paint type video of me coloring the art. Not only was I busy with the treadmill but I also draw/color digitally with a trackpad so please don't judge TOO hard on how I'm not a great artist haha.
This picture will be used at the end of Episode 2 when Ignir and Tourke fail to capture Rina and report back to the leader of the Nightshade Cult, Kazari. She has a lot of characterization already planned out, so I expect she'll be a very interesting character to work with. This is the first drawing I have done of her with her final design, so I'll have to get to work on some portraits and sprites for her eventually (Like many characters). I envisioned her to look very familiar and nurturing, so I kind of made her look like a Latina grandmother since that strikes a chord with me in terms of familiar/nurturing. She is also very strong/powerful, although you can't see her body too well in this drawing. Overall, I'm excited to have finally finished up her design either way!
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands: New Talk FeatureCatalina Zavaleta2021-02-21 | This is something that I've been crunching really hard on this week, it took a lot more time and effort than I originally planned. (; . .) But, I've got a new feature that I'll be adding to the game whenever it's possible for me to get the final update out. Again, it's just a matter of me waiting on the final optimization work to be completed by someone else who is more knowledgeable, so I wanted to take some time to make it even more worth everyone's while. So the current plan for the update is:
-Final optimizations to hopefully work out the kinks for most players
-Better combat balancing to make it feel more meaningful
-The above "Talk" feature for providing hints and more dialogue when players feel stuck
-Remixed/remastered soundtrack to level the music out more (courtesy of one of my friends)
In the meantime, since this was my big contribution to the update, I'm once again done with Episode 1 for the time being, and will return to it when the time comes to assemble all the pieces of the update. So, back to my room drawing I go!
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands: Rooms, and how I digitize my artCatalina Zavaleta2021-02-20 | Who could have guessed it, I show you guys more rooms today! The rooms in this video conclude the first quarter of the temple, so we've knocked a decent chunk out of the episode's map already! In addition, I discuss a new feature I have planned for the game, where you are able to talk to Jyl in the pause menu to get some hints on where to go or what to do when you're stuck. So, while working on the sprite for this new feature, I decided to use it as an opportunity to show you guys my process for making my traditional art into game-ready sprite art! (Well, save for the filters I put on them to make everything look like an old anime like noise and chromatic aberration). I hope this was interesting for you guys to see! I want to start livestreaming some of my digitizing process once I start converting the room art into sprites, let me know if that sounds cool!
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands: New and improved art devlogCatalina Zavaleta2021-02-13 | I decided to further work on my dev log format and did it all on my computer this time! I think this new style is a definite improvement on the previous video, so I hope you guys like this one too! Here I'm just continuing to expand on some of the art I finished yesterday. Just a few more rooms to go and then this section of the level will be done with art assets.
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands: Drawing some more temple rooms, and first in-person update video!Catalina Zavaleta2021-02-07 | So, this is an awkward sort of stage for me as I do my first attempt to actually speak to you guys with my own face and voice, but here we are! I wanted to do something where it felt more personal like I'm actually addressing an audience rather than just throwing words on a screen. This video is kind of embarrassing as putting yourself on video can be sometimes, but I want to get used to it so I can put more effort into my content. Let me know if you guys love it or hate it! (But don't worry, the next one will have a better structure! It'll be done through OBS on my computer rather than just pointing my phone camera at the pages in real life! :) )
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands: Tripping Cutscene Done!Catalina Zavaleta2021-02-01 | Took me a long time yet again due to life getting in the way, but here is the finished cutscene of Rina tripping! I'll probably adjust the pacing once I actually have the audio for this, but the frames are all there! I'm really happy that I was able to get the font color/effect that I wanted as well, the text and outline are actually drawn in-game and are not part of the sprite itself.
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands: Rina trips (again); a cutsceneCatalina Zavaleta2021-01-28 | This took a while with work and moving getting in the way, but here is one shot of the first cutscene I intend to do for this episode! Basically what we see here is a shot of Rina's face as she's tripping, sort of in between slow motion and real time. This is the second shot, but I decided to do it first because I thought it was more interesting than the first shot lol. I'll do the first shot next, it's just of her foot hitting a brick and causing her to trip. In case you couldn't tell or didn't notice, this cutscene just depicts the cover art for Episode 2 of Rina tripping on a ledge. Will Jyl catch her in time? The world may never know.
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands OST: RanslugCatalina Zavaleta2020-12-18 | Boss battle theme for the Ranslug enemy
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands OST: Imp ChaseCatalina Zavaleta2020-12-18 | Main theme for the Imp enemy.
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands OST: In the Murky WaterCatalina Zavaleta2020-12-18 | Song that plays while exploring the hideout in the Airquarium.
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands OST: AirquariumCatalina Zavaleta2020-12-18 | Main theme of Episode 1's first area, the Airquarium.
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands OST: Among the ShadowsCatalina Zavaleta2020-12-18 | Song that plays during the first monster encounter in the intro of the first episode.
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands OST: Title Screen ~ White Lily PetalsCatalina Zavaleta2020-12-18 | Title Screen theme from the Dream of Shadowlands
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands: Temple Paths CreatedCatalina Zavaleta2020-12-12 | **This update was first posted on Patreon before I made the decision/announcement to switch to the episodic format, and was still working on this as one big game**
This took me a while because I was also entirely redoing the way lighting is done in the game, but I got some new rooms for you guys to look at! The first is a sort of main hub/lobby of the Temple, which has 4 gates that will be locked. This level of the game will have four quadrants that you can go through in any order, and once you go through all of them, you'll reach the boss fight and proceed to the next level! I made the first room for each of the four paths, and from here on the rest of the rooms will be more distinct (seeing as the first rooms are all basically the same haha). This level will feature plenty of lore and hopefully some interesting puzzles (if I am capable of making interesting puzzles). Should be fun!
Aside from redoing all of the lighting in the game, I also realized that a lot of the voice clips sounded worse than they were supposed to because I had them all set to compressed in GameMaker. Whoops! I went through each one and unchecked that, so now all of them (except Rina and Jyl's in some lines) sound exactly how I intended them to! I'm planning to buy a nice Blue Yeti mic in the next month or so, and once I have one in my greasy mitts Sonny and I will re-record Rina and Jyl so I no longer have to use clips we recorded in his car with my phone. But hey, placeholders are only temporary!
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands: Episode 1 CreditsCatalina Zavaleta2020-12-09 | Excited to show you all the finished credits sequence for the first episode of the game! I've been working really hard on it the past 2 days so I'm glad it looks exactly how I wanted it to. And a huge shout out to Veronica Duquez/rnni for allowing me to use her beautiful song "Stay" in the credits. The full song can be checked out at these links: soundcloud.com/rnni/stay
After the credits roll (or if you skip them like a meanie), you will have the option to save your progress for the next episode, which will carry over all of your in-game stats as well as save which optional story elements took place or not in this episode. So, you will no longer be allowed to save in/access the first Temple room in Episode 1, the latest save you will be able to access is right before the boss fight. I'm really proud of this new save system and it seems to work just as intended, so fingers crossed it works properly as I continue to test!
By the way, in case anyone is literally only following YouTube and not any of my other platforms, I have decided to switch this project to an episodic format instead of one whole game! If you would like more details and the what, how, and why of this change, please check out any of my links and you'll be able to read about it in depth!
Stay up to date on episode releases or keep track of episodes at dreamofshadowlands.comThe Dream of Shadowlands: Finally some new contentCatalina Zavaleta2020-12-02 | I got bored of continuing to wait for Steam to sort out everything before they'll let me publish my game page, so I figured I would work out some new content. Here are the next two rooms for the Temple level, featuring a new system of different floor levels. The room transitions are weird between the indoor room and the second floor of the outdoor room because they're not actually intended to connect, I just did so to test out the different floors. I guess I'll just keep working on new rooms for a bit leading up to the final demo, but these rooms will continue to be locked out of access in the final demo. I will include a separate monthly build including these rooms for Patrons in the $5+ tier however, and continue to put out new content past the demo exclusively for Patrons from now until sometime just before the full game is done. In the meantime, in case you missed it I did rewrite the save system to fix some compatibility issues that occur when I add new rooms, objects, and sounds to the game, because save files "corrupting" whenever I make these changes is not a very good idea.
Itch.io: kitty-cay.itch.io/the-dream-of-shadowlands Steam: store.steampowered.com/app/1457480/The_Dream_of_Shadowlands Patreon: patreon.com/czavaleta Instagram: instagram.com/cata.zava.game.devThe Dream of Shadowlands: Trailer/Dream cutscene is finally redone/finished!Catalina Zavaleta2020-11-23 | This cutscene took me way too long to finally finish but here we are haha. I got the cutscene I wanted to use for the game's announcement trailer, which is going to actually take place in one of Rina's dreams in the middle of the game. I looped it just so people don't have to replay it themselves, but obviously it'll only play once in its actual usage haha. Peep the Freudian imagery if you have an eye for that lol, gotta use my psychology degree somehow in life. I knew I wanted to have the stained glass wall be really grand and elegant, but I honestly did not expect it to look so unnerving. Originally it was just going to be a generic, pretty stained glass design, but when I put my pencil on paper I was like, why should this be anything but creepy and inclusive of psychological themes? Thus this design was born, and I think it fits the overall vibe of the game really well. Either way, now I can finally edit together the trailer and wrap up the Steam page! (That is, assuming I don't hit any snags in the review process!)
Itch.io: kitty-cay.itch.io/the-dream-of-shadowlands Patreon: patreon.com/czavaleta Instagram: instagram.com/cata.zava.game.devThe Dream of Shadowlands: The Igiul UpdateCatalina Zavaleta2020-11-21 | I'm dubbing this update the "Igiul Update" because Igiul is my favorite part about it, but another important aspect of it is that Steam connection/support has been fully implemented lol. Just waiting on the build to be reviewed before the demo will be able to be made public on steam, but even without it done, you're able to collect some achievements! Anyway, on to the important stuff: What is Igiul? Igiul is a collective hivemind of crabs that thinks it's a singular dog. He is the Secret Master's pet, and he was not my idea haha. Credit to that goes to my friend Vince, who voices the Secret Master. I'm planning for Igiul to be the final content update for the rest of the demo, so it's still just a matter of polishing this thing every few days until I slowly work out bugs.
Itch.io: kitty-cay.itch.io/the-dream-of-shadowlands Patreon: patreon.com/czavaleta Instagram: instagram.com/cata.zava.game.devThe Dream of Shadowlands: Some updates after getting feedback on the demoCatalina Zavaleta2020-11-06 | Hey there, this update is going to not be Patreon-exclusive just because this content is already in the public build of the game, but I'll be getting back to early Patreon content in the next update! Anyway, here's the breakdown of what's been added: I went over the demo as it was with one of my friends (who happens to voice the Secret Master) and I was given a lot of good stuff to work off of! While there were a couple of programming fixes cleaning up controls and stuff like that, here are a few noticeable additions: -All references to controls are now reflective of any remapped keys the player may have changed, rather than the default controls. -I added two tutorial dialogues to make the combat mechanics more transparent, as they were clearly not being communicated well enough to call it done. -Added a little notification when significant events trigger diary entries being added, if the player cares to read them and keep up to date with them. -A couple different sprites having colors edited to blend in with the background less, and convey what they are supposed to be more clearly. Hopefully these are only the beginning of how the demo will be improved by December, as long as I get feedback I'm able to keep moving forward! But for now I'll be getting back to some art, I'm hoping to get a trailer done for the game before the final demo is released!
Itch.io: kitty-cay.itch.io/the-dream-of-shadowlands Patreon: patreon.com/czavaleta Instagram: instagram.com/cata.zava.game.devThe Dream of Shadowlands: All voice acting added! Debug demo is basically doneCatalina Zavaleta2020-10-29 | Whew! It took a lot of work the past few days but Rina and Jyl's lines are done! And with that, the demo is essentially done! By essentially, I mean that all the content I want added to it is there, but I still need to run through it a few times to double check on any last minute bug fixes I need to do. I'll be doing a lot of housekeeping over this week and launch the debug demo build as planned on October 31st! I'm not exactly sure what I'll end up doing content-wise between the two versions of the demo, but what I do know is I'll be putting together the announcement trailer and the steam page. Other than that, if someone finds any issues in the game I'll just be working on making those fixes. I must be a dummy for choosing 10/31 and 12/12 for the launches because they both coincide with midterm/finals for my last semester but ya know what? I never back down from my ridiculous self-imposed challenges so let's do this.
Itch.io: kitty-cay.itch.io/the-dream-of-shadowlands Patreon: patreon.com/czavaleta Instagram: instagram.com/cata.zava.game.devThe Dream of Shadowlands: Rina and Jyl are beginning to have voices!Catalina Zavaleta2020-10-25 | I appreciate the patience in getting to this point, but I have finally been able to start implementing Rina and Jyl's voiced lines! My boyfriend, Sonny, and I have been doing our best with them even though we've never done voice acting before, so I'm hoping they don't sound TOO annoying lol. All the more reason to allow people to turn off voice acting haha. Either way, there are a lot of lines to go through and I'm gonna be messing with the audio levels a bit more, but their lines are the last thing I have to do before the demo is ready for debug launch! Should be back within the next week with this all wrapped up hopefully!
In addition, all the monster sounds have been implemented as well, courtesy of my friend, SpookyFunion. I only showcased the Shadows in this video, but there are many more cool sounds he did besides them. :)
Itch.io: kitty-cay.itch.io/the-dream-of-shadowlands Patreon: patreon.com/czavaleta Instagram: instagram.com/cata.zava.game.devThe Dream of Shadowlands: Rina first cutscene shot redone, plus more voices!Catalina Zavaleta2020-10-20 | Just a short update this time, for some reason I went sicko mode and redid the cutscene shot all in one day. I was expecting it to take longer than that but hey I guess practice really does make perfect! Then I just kinda skipped through everything in the boss battle to show the first fully voiced conversation, the dialogue with Ignir and Tourke! New voice lines for Tourke courtesy of my buddy, Justin. :) Anywho, this officially wraps up all the visual redos I had in the entire game, so from now until Halloween, it'll all be adding in new audio and seeing what coding fixes/content additions I might want to make last minute! It's honestly crazy to me how I'm basically gonna have the finished demo by the original deadline I set, except with all the changes and fixes I decided to make months ago. Gives me faith that I can actually handle getting the game done at least by the schedule I plan to set!