NobuWasTaken
Warframe Maximum Investment Build Update - Nekros Prime | Warframe: 1999
updated
Twitch: twitch.tv/nobuwastaken
IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
We’re stepping into the filler arc now, going through frames I haven’t covered in a while. In this build, I went for a shield regen setup for tanking, if you don’t like it, you can always swap it for Rolling Guard or any survivability method you prefer.
Abilities:
Passive – 25% status duration. Simple, but effective.
Spores – Once the best nuking ability in the game. It’s not what it used to be, but still solid. There are just more effective methods of playing her now.
Augment: Revealing Spores – Mandatory if you’re using her for ability damage.
Augment: Venom Dose – Mandatory if you’re using her as a weapon buffer.
Molt – Provides status cleanse and movement speed. No animation, so it’s perfect for shield gating.
Augment: Regenerative Molt – Not worth using since she’s not a health tank.
Toxic Lash – The bread and butter of her weapon-buffing playstyle. Grants forced Toxin procs on all weapons, insanely good for damage even though Toxin itself is not that good of an element. The interactions here are endless: it scales with Toxin mods from Venom Dose, other external buffs, and even Toxin mods on your weapons (even if they combine into other elements).
Augment – Contagion Cloud – Completely useless right now. The clouds have 0% status chance and can’t apply Toxin. If DE gave them status chance, this would instantly become one of the best augments in the game, but as of now, skip it.
Miasma – Required if you’re running the Spores nuking setup. For weapon buffing, it’s not worth it. Roar is the best subsume for damage, but Nourish works fine too.
Final Thoughts:
She is called the Queen of Damage for a reason, and even if there are frames like Cyte-09, Lavos and Oraxia that do similar stuff, she just does it best. All of the others have some gimmicks or mechanics that make them not as good as Saryn. She is in the ballpark of frames that really have only 2 good abilities if even that, but it shows that if you have 1 busted ability you can go a long way.
Gear used in the video: Saryn Prime, Kuva Sobek, Ocucor, Dual Ichor Incarnon, Hound
Twitch: twitch.tv/nobuwastaken
IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
Let me start this off by saying, I hate Mag. Never found her fun, never found her good. If you like her, take all this with a grain of salt.
Passive – literally does nothing.
Pull – doesn’t work on Eximus, but still fine. If you like it, keep it. Subsume Nourish on her 3, you’ll get way better KPM.
Augment: Greedy Pull – useless, you won’t kill anything with this ability so everything will drop at your feet.
Magnetize – actually solid damage. Much better in level cap activities like Disruption and Cascade. In Survival it just tanks your KPM most of the time.
Augment: Magnetized Discharge – run it, or just use low duration Mag. The exploding Magnetize does good damage.
Polarize – strips armor (not this important), adds damage vuln, and makes shards that are coded as weapons (meaning Nourish buffs them with viral). Tried to nuke with shards but nah, damage isn’t there. Still, grouping with Magnetize sometimes lets shards kill.
Crush – terrible damage, but it regenerates shields so you’re basically immortal.
Augment: Fracturing Crush – mandatory. Armor strip is always good.
So yeah… Mag. Not a weapon buffer, more of an enemy debuffer. Problem is you cast abilities and they just don’t do that much. Sure, she shines in some level cap modes, but there are better frames that do more with fewer buttons.
TL;DR: me like lazy, me not like active.
Gear used in the video: Mag Prime (Aoi Morohoshi), Tenet Arca Plasmor, Atomos Incarnon, Tenet Agendus, Hound, Batoten
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IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
The first showcase is on Lua, which is usually where I do my runs. In this case, I wanted to show semi-AFK, low-APM gameplay, 200+ KPM while barely pressing buttons. Lua isn’t really great for KPM though.
I normally don’t even show KPM in my videos because it depends too much on RNG. It comes down to what tileset you roll, how the rooms connect, and even your PC. Higher FPS literally means better spawns. So yeah, KPM is basically RNG and pay-to-win.
For the Lua gameplay I didn’t do any resets. It was just a random fissure I ran, so the KPM there is easy to replicate.
Now the Void is a different story. The Void is the best tileset for KPM, and in that showcase I rolled the best room with the best connecting rooms. I got lucky it didn’t take much resetting, but it wasn’t the first run either. The simple fact is: you will not get the same KPM on other tilesets.
Now let’s talk about Nova.
Her passive gives infinite energy. No explanation needed.
Null Star is one of the best abilities in the game. It’s coded as a weapon, so you can do some funny things with it.
The augment Neutron Star is broken — use it.
Antimatter Drop is a waste of energy, there’s no reason to use it.
The augment Antimatter Absorb is also useless.
Wormhole is sometimes useful for events or open-world missions, but otherwise it’s useless.
The augment Escape Velocity is good if you actually want to use Wormhole.
Molecular Prime is, alongside Null Star, one of the best abilities in the game. It basically gives enemies 2x damage taken, which either makes her a KPM queen or disables every enemy on the map. On top of that, when you shoot a primed enemy the explosion is treated as a weapon hit, which gives Nova the same kind of broken interactions that Chroma has.
I showed one of these interactions in the first showcase with Felarx. If you proc Devastating Attrition, it gives a 2000% damage buff to the explosions. That’s just one example, there are many others. If you want to dig deeper, check the Molecular Prime page on the wiki ( wiki.warframe.com/w/Molecular_Prime ).
The augment Molecular Fission is a must-use.
So yeah, Nova is one of the best Warframes in the game. Surprising absolutely no one.
Time Stamps:
0:00 Gear for 200+ KPM Semi-afk/Low APM showcase
0:47 200+ KPM Semi-afk/Low APM showcase
12:58 Gear for 300+ KPM showcase
13:54 300+ KPM showcase
Gear used in the video: Nova Prime, Felarx, Boar Prime Incarnon, Ocucor, Praedos, Nautilus Prime, Verglas Prime
Twitch: twitch.tv/nobuwastaken
IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
We all know the drill, abilities first, personal opinion at the end
Passive - your guns are silent, actually very good especially with the gameplay loop of this build, basically saves you from needing to put Hush and the other mods like it on your guns.
Sonic Boom - completely useless.
Augment - Sonic Fracture - still useless, if you want to armor strip swap the energy on spawn shard with an emerald +3 corrosive stacks shard.
Sonar - it’s the Banshee ability you will spam the most, and you will do big numbers. Generally solid but I think it’s showing its age by now.
Augment - Resonance - not needed, but the re-proc of the ability can land on the same body part, making you deal even bigger damage.
Silence - the sole reason that the build is so comfortable to play. It turns off every enemy ability so you can take your time with everything. Again, it’s showing its age and I would like to have more effects, but as it stands now, it’s good.
Augment - Savage Silence - you will never use it, and even on frames like Ash that technically looks good on them, it’s still not as good as other alternatives.
Sound Quake - useless.
Augment - Resonating Quake - useless².
So Banshee, she is barely even a frame nowadays. She has 2 completely useless abilities and the other two are fine but could be better. Now with this setup it’s very comfortable to play her, but that gameplay loop is not as good in group play. And I think I overdid it with the strength, so you can easily swap Blind Rage to Rolling Guard in case you want to level cap with her, and of course add 1 corrosive shard as I said in the first ability talk. So yeah, she is getting added to the list of Zephyr, Ember, Limbo and Nidus as frames that are in big need of a rework.
Gear used in the video: Banshee Prime, Scourge Prime, Dual Toxocyst Incarnon, Praedos
Twitch: twitch.tv/nobuwastaken
IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
His video is old, so I thought he needed to be updated, even if not much has changed. Let’s go through his passive and abilities, and I’ll give my personal opinion at the end.
Passive – His passive has a lot going for it, so I’ll shorten it to the important stuff: he has stacks that buff his Virulence and Ravenous, with a maximum of 100 stacks. If he takes lethal damage, he consumes 15 stacks to health gate.
Augment – Abundant Mutation – This augment is needed because he was made at a time when Steel Path didn’t exist, and since his damage scales with stacks, without this augment his ability damage is mediocre.
Virulence – His bread-and-butter ability. It’s fine in terms of damage, and you’ll be spamming it a lot to build stacks.
Augment – Teeming Virulence – Optional augment that gives him a bit more value and makes him somewhat of a weapon buffer.
Larva – It’s just bad. You need 375% range to make it match the range Nautilus does for free, and you need another augment to make it recastable. I swapped it for Ophion’s Eyes from Jade for the massive 10× damage increase on armor-stripped enemies, and his 1 really needs the damage boost.
Parasitic Link – 90% DR and status immunity, and it doubles the damage of your 1. By far his best ability.
Augment – Parasitic Vitality – A needed augment because the passive augment gives you a 30-second cooldown on your health gate. You’ll need some way to make yourself passively tankier, and this augment does exactly that.
Ravenous – Not a great ability, but it does give a bit more damage and tankiness.
Augment – Insatiable – Optional augment, but it really speeds up stack generation.
Overall – Nidus is in a very bad spot. He is by far one of the slowest frames in the game. His stacking gimmick, while fine on paper, is now outclassed by other scaling frames like Koumei. His ability damage is “fine” at best. He is the biggest victim of the augment system, because his augments actively fix things he lacks, and the third augment even fixes a problem caused by his passive augment. It’s an endless cycle of having a problem, then fixing it, but the fix creates another problem. Overall, he’s in my top 5 frames most in need of a serious rework, because the game evolved around him while he’s only received bandage fixes that make his issues more apparent.
Gear used in the video: Nidus Prime, Coda Bassocyst, Coda Catabolyst, Coda Hirudo
Twitch: twitch.tv/nobuwastaken
IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
He got unvaulted, which means it’s time for another Chroma propaganda video. You know the drill, first we go through the abilities and passive, then I give my personal opinion.
Passive - He gets a triple jump. Not exciting, but it makes him more mobile than other large-body frames.
Spectral Scream - It’s useless, don’t use it. I only keep it so I don’t have to change my energy color to swap elements.
Elemental Ward - Oh boy, here we go. This might be the ability with the most interactions in the entire game. I won’t go in-depth on all of them (we’d be here all day), but I’ll give a useful example for each element:
Heat - Best used in Arbitration, in conjunction with Wisp, to max out Arcane Bellicose on the whole team.
Electricity - The worst of the four. I mostly use it when I’m playing caster Chroma with Pyrotechnics (more on that later).
Toxin - This one has a strange Toxin proc that deals % max health damage to enemies. You can abuse it with Toxin damage shards and Melee Affliction weapons to deal infinitely scaling damage. It’s also great for Arbitrations if you don’t need the health.
Cold - By far the most complex. Yes, the armor bonus is nice, but the important part is that the reflected shots are coded as if your own melee is hitting them. This means they can trigger melee Influence, melee passives, and, most notably, at the start of the video, Secondary Fortifier. This can make Chroma effectively immortal if an enemy with Overguard is hitting him.
Vex Armor - Amazing ability and one of the best weapon buffers in the game, and the best one to abuse multiplicative CO. Now I can talk about the Pyrotechnics build I mentioned earlier and why this ability is so amazing. Pyrotechnics is coded as a weapon, meaning Vex Armor can buff its damage. It’s not the only one, there are many abilities in the game coded as weapons, and all of them work with Chroma. Here’s the list if you want to experiment: wiki.warframe.com/w/Universal_Weapon_Bonuses
Effigy - It’s bad, but at least it gives you double credits, so it still has some value.
So, Chroma. I like the guy a lot. Many people say he needs a rework, and while that’s true, he still has two amazing abilities, and one of the two bad ones can be subsumed away. That already puts him in a much better spot than some other Warframes like Ember, Zephyr, Limbo, or Oberon, who at most have one good ability and fewer synergies to fix their problems.
On top of that, he’s part of the Arbitration team, one of the best potential platinum farms in the game. He used to be the best Eidolon hunter (not that anyone cares about that now), he’s the best credit farm frame (crucial for your account and for platinum farming), and he’s such a great companion buffer that I had to race my Wyrm for kills during the whole mission.
So yeah, play the guy. He’s great. The Pillage setup I showed is the one I use for level cap. Nourish is, of course, good, but I’ve shown that many times before, so I wanted to change things up a bit.
PS: The whole showcase I didn’t have Tenacious Bond active because I selected the wrong Verglas config (╯°□°)╯︵ ┻━┻
Used Gear in the video: Chroma Prime, Coda Sporothrix, Grimoire, Okina Prime Incarnon
Twitch: twitch.tv/nobuwastaken
IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
Volt has been on the update list for a long time, and here we go. Volt is the jack of all trades. He’s good at most things. As always, let’s go through his abilities and passive one by one.
Passive. He gets a maximum of 1000 bonus damage for the next damage he deals. Honestly one of the worst passives in the game. Basically irrelevant.
Shock. Completely useless on its own, but much like Ember, he has an augment that makes it his best ability. The bonus electric damage it gives turns him into a great all-around weapon platform. Now that those types of mods are fixed to contribute to DoT effects, it’s even stronger.
Speed. His most popular ability. Huge movement speed, reload speed, and attack speed make it amazing QoL for both him and the team. Nothing bad to say about it. It’s just really solid.
Electric Shield. One-direction damage immunity, a crit damage buff, and an additional electric damage buff (though not as strong). Again, a very good ability.
Discharge. Deals low damage and needs a lot of duration and range investment to be somewhat decent. Even then, the damage is too low. Its augment is good in theory but pretty useless in practice. I replace it with Pillage for instant shield regen. The armor strip gives a 10x damage boost, which is very nice.
Overall, Volt is good at everything. He’s part of the meta Arbitration squad. He’s the Eidolon hunter (though I don’t know why anyone still cares about that). He’s perfect for speedrunning missions. His biggest competitor is Ember since they both do the elemental weapon-buffing thing. Volt beats her in QoL everywhere. But Heat is simply a better status type, so Ember will always out-buff him for weapon damage. The good news for Volt is that Ember doesn’t really have good abilities outside her 1’s augment.
Used Gear in the video: Volt Prime, Vadarya Prime, Tenet Cycron, Nami Solo Incarnon
Twitch: twitch.tv/nobuwastaken
IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
So, technically Zephyr hasn’t changed directly, but she’s been hit with a bunch of indirect nerfs since the last video. The damage attenuation one-shot tech got removed, her slam playstyle got obliterated with nerfs, and most of her other options went down with them. Those changes really highlighted how mediocre she is overall. I’ll rant more about my opinion on her at the end, but let’s go through her abilities and passive first.
Passive, She falls slowly and gets 150% additive critical chance while airborne. The slow fall is honestly more annoying than useful. The crit chance is “fine,” not a huge number, but still better than nothing.
Tail Wind, A complete meme of an ability, but it’s sadly the only one that gives her a different playstyle with its augment. The augment technically gives infinite damage scaling, but in practice it’s more of a fun gimmick than something actually strong. Still, I’ll take it when I can.
Airburst, Low range and generally not good. Easy subsume slot, in this case i use Xata's for the blast/tornado interactions
Turbulence, Makes her immune to ranged attacks. Nice, but boring.
Tornado, The one ability most people hype up. Honestly, it’s fine at best. Yes, it can deal big damage, but it’s balanced by how annoying it is to use. You can suck enemies in with her 2, but the range is so low you end up recasting it constantly as you move from room to room. People say it has tons of interactions, but really, it has one: it copies your weapon’s behavior. So a Sobek applies Acid Shells to the tornadoes, and so on. Sure, if you hit all tornadoes it combines for crazy damage, but you never need that much damage anyway.
Overall, I find her really mediocre. She can deal good damage, but so can literally every other weapon platform in the game, and unlike others, she has no damage buffs. Tornadoes might scale up, but why bother when I can pick a frame with a good weapon buff and double my KPM with less effort? She’s got a bunch of augments and shard interactions, but none of them are particularly good. She has many “things she can do,” but none of them feel strong or practical. Hopefully she gets some love when that new deluxe skin drops.
Twitch: twitch.tv/nobuwastaken
IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
So I will make this the one-stop shop for Caliban and the weapon that came with him. Even if I’ve explained something before, I will repeat it because for many people this will be their first time playing with him since his new Prime and all. So let’s go through his passive and abilities:
Passive – it’s just worse Adaptation, but it’s for the whole squad. Not good, not bad, it’s nice to have but nothing special.
Razor Gyre – it’s his bread and butter nowadays after the augment came out. It gives infinite shields, health, and energy, and it massively buffs his Ortholysts from Lethal Progeny. You will spam this ability all the time.
Sentient Wrath – it’s a very good CC ability with massive damage vulnerability, but as it stands now it doesn’t do much for his gameplay. Maybe that will change in the future with an augment, but for now it’s his subsume slot.
Lethal Progeny – as of now the Ortholysts are the only good ones. They prime well, they do very good damage, and the augment buffs only them. The Conculysts are worthless, and casting your 4 with you is again useless because your 4 deals very little damage. The Summulyst is in the same situation, because you don’t need more tankiness with the high threat
level and the higher shield regen, since your 1 already makes you immortal.
Fusion Strike – it’s a very good armor strip, that’s it. Nothing more, the damage is bad.
Closing thoughts on Caliban – he is very good, he has everything. His damage is good, his utility is good. I don’t have many bad things to say about him, maybe his gameplay can get boring because you just press the same 3 buttons, but that can easily be fixed with him getting more augments.
Now on to the weapons:
Vadarya Prime – a surprisingly good sniper. I leaned more toward making it a good AoE weapon because the quantity of lightning strikes scales with multishot, punch through, and Blast (of all things). But if you don’t like that, the Blast mods can be swapped for more critical chance, damage, more electricity, and the general stuff. Maybe the Blast interaction will get fixed, who knows.
EDIT: The Blast interaction got fixed ¯\_(ツ)_/¯ swap the Rifle Elementalist and blast mods with more electricity and as a last slot, use bane or Hammer Shot
Venato Prime – influence weapon number 9001. Generally nothing special, damage is good, range is fine, generally boring but good.
Overall, very good Prime Access.
Twitch: twitch.tv/nobuwastaken
IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
Last Trinity build I did was centered around health tanking, which isn’t everyone’s cup of tea. So, here is the generic shield tanking build, it’s for general support, and yes, it can do the 100% true damage thing. There are frames that do it better than her cough cough Sevagoth cough cough. Other than the shield and the true damage stuff, she has a good armor strip, and her 4 is a solid panic button. That’s about it.
But we all know the real star of the show is Purgator 1, that thing slaps. Very underrated weapon.
Twitch: twitch.tv/nobuwastaken
IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
I guess this is a sequel to the Dante nuking damage cap setup, although Wisp has some things that make her better in many ways. In the gameplay, it may look like Wisp is doing so much, but in reality, Sol Gate is a glorified heat spreader. The damage is ok, I guess, but it’s nothing special. The more important thing is the motes, and most importantly Shock Mote, because when you place Shock Mote and then your companion picks it up, the mote becomes companion damage, meaning that if an enemy dies that is affected by Shock Mote, they will trigger Contagious Bond — and, well, that is every enemy with this build. Compared to Dante, this build kills faster but is less safe because you need to press your 2 occasionally, and because of the bigger amount of Contagious nukes, hitting damage cap is a bit harder because enemies can group up. Lastly, Cataclysmic Gate is fine, but most of the time it makes enemies constantly fight with themselves, making the KPM lower even if the damage is higher.
Twitch: twitch.tv/nobuwastaken
IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
Continuing with the series of me fixing my old bad builds, this time featuring Equinox, nothing has changed with them, I just think this gameplay loop works better for them. I'm not gonna sugarcoat it, Equinox is very mediocre, and is getting carried by how good Terrify is. The nuke is okay, technically it even has infinite scaling, but there are much better nuke frames than them.
In short: press 4, kill some enemies, press 1, then press 4 again.
They have other abilities, but they are simply bad. None of the Night form abilities are worth using, and Day 3 is just there as a strength buff. They're not the worst frame in the game, but I would like to see them get a rework sometime soon.
Twitch: twitch.tv/nobuwastaken
IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
So, Ash is the most requested frame because I didn’t make a video on him when he got his mini-rework. And the simple fact is: I don’t think he’s much better than before. Technically, he has more shurikens. Longer durations. Stuff like that. But overall, he still has the same problems as before. Let’s go through his abilities and passive one by one.
Passive. It’s fine, I guess. It was better before the armor rework. But as it stands now, there are worse passives. And better ones too.
Shuriken. It has more shurikens, sure. But without the augment, it’s completely useless. And even with the augment, it's debatable whether it's even good. If you go with a Blade Storm build (as you can see in the video), damage isn’t really a problem. Slash procs are true damage anyway, so armor isn’t something he cares about. If you go with weapon buffing, it just saves you two green shards. Which is debatable, because in my opinion, one mod slot is more valuable than two shard slots.
Smoke Screen. It’s just Loki invisibility that can give 150% crit chance with the augment. Not bad. But nothing special.
Teleport. It’s a meme. And a bad meme at that. It can help you stack Crescendo on your melee weapon. But that’s about it.
Blade Storm. It’s okay. High damage. But very slow.
Overall, he’s fine. Mostly used for level cap content because at least there you can use the damage he deals. But even then, he’s slow. There are frames that are just as good at level cap as he is. And they have much higher KPM while still outputting millions of damage.
Lastly, Rolling Guard is perfect on him. Swap Augur Secrets for it if you want.
Twitch: twitch.tv/nobuwastaken
IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
So obviously nothing changed in the one month since my last Valkyr video, so this is more of a skins showcase than a build showcase. I did want to make a for-fun build around her 1 or 3, but they are just bad compared to just spinning. And because I know a lot of people will play Valkyr now either because of the skins or the fact she was given for free, my general thoughts are: she is great at most things. Base SP, EDA, ETA are a joke for her, and level cap is still easy—you just need to pay more attention than before.
Both Nourish and Wrathful Advance are great on her. I swapped to Nourish for this video so at least something is different from the last one, and because it's lazier.
So I guess I’ll talk about the skin now. It’s good. I have problems with it that were talked about at length over on Reddit by many people the second we saw how she looks in-game—and none of the complaints were addressed by DE.
So what are those problems? The fabrics have very crumpled paper textures, and all of them are the same type of fabric. Nothing is shiny—everything is just the same texture. For some reason, her skirt is energy color-based, making it laughably hard to color, so I just gave up and made it black. Her helmet really needed energy color eyes like in the concept, because now it just looks like a black monotone blob. And her heels are just her base feet lifted with an added heel. The problem is that it makes her feet look too long and squished.
Generally, it’s a big downgrade from Ember in every way—but it’s still Valkyr’s best skin, although with what she had before, that’s a very low bar to top.
Discord: discord.com/invite/X8F2Us8v7E
Twitch: twitch.tv/nobuwastaken
IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
So, Dagath is another one of the frames where I wasn’t happy with my builds. This is the old and improved version—let's go through all of her abilities and passive like we always do.
Her passive is crazy—it’s basically Arcane Energize, and it works on health too.
Her 1 is generally useless now with the introduction of her 3’s augment. Before, it was used to spread Doom, which was very tedious, but that’s no longer necessary. So it’s a useless ability now—I swapped it with Nourish for a good general buff.
Her second ability, Doom, is both her best and worst ability. The Doom status has really good synergy with her entire kit, but the way it’s applied is very bad. That said, we don’t care because her 3’s augment handles it. Oh, and don’t subsume over this one—otherwise, you’ll be stuck with the base Doom modifiers.
Her 3, with the augment of course, is what makes her. You’re immortal for the whole duration, and you apply Doom on every ability and weapon hit. That means you just want to spend as much time in it as possible. For weapons, I recommend something with AoE so you can instantly get her 3 back off cooldown.
And finally, her 4 is good—it deals very high damage and strips armor. Its range scales off Duration, so the Range stat is completely useless on her.
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Twitch: twitch.tv/nobuwastaken
IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
Gauss is the most requested frame for me to re-do, and here we go.
The last Gauss build I did was more of an ability nuke, and this one is weapon buffing/companion AFK.
So what does the gameplay look like?
You load into a mission, you max your battery, and you wait for Aegis to proc. Congratulations, you are immortal for the rest of the mission.I didn’t chase high KPM in this showcase — the point was to demonstrate just how ridiculously tanky he is.
The only things that can kill you are:
Toxin (but you can’t do anything about that, so OOF)
Magnetic (that is why I use Nullifier, but it’s not that common of a status, so you can swap it if you want)
And if your battery is lower than 70%—meaning, if you want to be lazy, you can just not use your 4, because that way you'll permanently be at max battery and won’t need to upkeep it.
Lastly, his 3 augment was stated to be fixed and to buff status effects, but that is only half true. It only buffs Heat procs, not Blast, so generally, his 3 augment is a bad Ember roleplay.
But even a bad Ember roleplay is a good thing in this case.
PS: The random FPS drops are on my end, ‘cause it’s 40 degrees here and my GPU is melting.
Twitch: twitch.tv/nobuwastaken
IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
So the Caliban augment is good, and it gives him a solid reason to use his 1, which was always a good ability since his rework, but out of all his abilities, it was the weakest. Now, with the huge buffs it provides, combined with the shield regeneration and energy generation from the ability itself, he becomes very strong and lazy to play. The buff from the augment lasts for 10 seconds, so you don’t even need to spam it that much.
In short, it's a great augment and a strong buff to Caliban.
Twitch: twitch.tv/nobuwastaken
IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
So I'm normally very critical of frames, which is why when a new frame comes out, I've never said, "OMG, it's the best thing in the game and it will save your marriage." And because of that, there have been times when I've undersold something that, in reality, is much better than I thought.
So with all that said, I can easily say that the new Kullervo augment is the strongest augment in the game, and it's not even close. Kullervo was always known as the guy that deals millions and billions of damage with whatever you give him, but he also had the reputation of spontaneously exploding when levels start rising. Well, this augment fixes that and makes him one of the laziest tanks in the game while being one of the best weapon platforms.
And not only for melee, he can turn any single-target weapon into a room nuke and has the so-called quadratic scaling with AoE weapons. As it stands now, he is good at everything and bad at nothing.
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IGN: NobuWasTaken
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There isn’t much to talk about, the skin is good and the augment is quality of life, she is still a weapon platformer, but now she has synergies with the Openheimer dog, so the random nukes that it fires off really bump up her kpm, and it’s a very lazy playstyle, so it’s a win in my book
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IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
So, Valkyr—she's great. It might be a surprise to some people, but she is very good overall. Yes, the gameplay I show in the video is very similar to what she was able to do before, but in this case, I think that’s a good thing. She deals more than enough damage, as shown by the random damage cap I hit in the gameplay, and her survivability is more than enough for anything below level cap.
And yes, this is the big elephant in the room: she is worse at level cap than before. But even now, her level cap performance is not bad—you just need more supporting tools, like good companions, and to actually pay attention to the game.
I'll go point by point through her abilities and compare them to what they did before:
Her passive is entirely better—no surprise there. Cheating death and a 300% base damage buff are huge, and it charges very fast.
Her 1 does the same as before, but now has grouping added. It's something—there's a build there. I would've liked it if the grouping range was bigger, but it's fine. It's better than before and more interesting.
Her 2 is again just better. I no longer feel the need for Eternal War because the cast animation is much better, and the affinity range increase is a welcome change.
Her 3 is also better. There's a build there, don't get me wrong—but when you can already hit damage cap with no prep, the damage vulnerability, the slow, and pull (I guess, with the augment) are kind of redundant. Still, it’s better than before.
Now for the hot topic: her 4. It's worse than before only in the survivability aspect. Outside of that, you're still insanely tanky. And if I'm honest, Adaptation does nothing before level 2000, so you can actually swap it for more Strength or whatever else you like. The stance got an update—her spin attack is still the best to spam, but at least the other attacks are not bad now. And the armor increase is very nice—it helps save on mod slots.
Overall, she is much more interesting than before and has a lot more build options. For now, I'll save those because she’s getting a new skin soon and I’ll need to make another video for that. She’s no longer a top-tier level cap frame—but I’ll take the trade if it means she’s more interesting.
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IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
So, Oraxia isn’t the next broken thing, but she’s generally good, which, compared to the crazy amount of bugs in the past couple of Warframe releases, I’ll gladly take. Her close to bug free state is a win in itself.
Shards are obvious, all of her abilities deal Toxin damage, so Toxin shards give her the best value. She definitely doesn’t need more Power Strength, and her animations are smooth, so casting speed isn't needed either.
Her passive is generally not bad, but it's way too annoying for me to use or rely on.
Her 1 isn’t bad, but it feels kind of disconnected from the rest of her kit and doesn’t do much in the grand scheme of things.
Her 2 is very solid, a large damage vulnerability effect with a stun attached makes her zone control and overall damage output quite good.
Her 3 could’ve been better, but it’s workable with what we have. The scuttles aren’t very strong individually, but they add up in terms of damage, since 10 of them constantly attack and proc Toxin, it stacks over time.
Her 4 is very solid, it’s basically a drain version of Toxic Lash, just without the melee part. It includes a large health buff (which we can abuse with Arcane Bellicose), and has a good AoE explosion on kill. Sadly, the explosions are capped at 10 meters, but we work with what we've got.
Overall, she doesn’t have the highest raw damage numbers, but since everything in her kit deals damage, the large amount of small hits adds up fast. So yeah, she’s not the next Saryn, and she’s not the best frame released in the past year, but she’s a solid addition to the roster.
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IGN: NobuWasTaken
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The second video in the "I Need to Fix My Old Build Cuz It's Shit" series is here, featuring Nezha, a frame I'm notorious for hating. And I’ll admit, he’s better now. Pyrotechnics is such a great ability on him, with a lot of interesting interactions. It's probably more interesting than everything else Nezha does. But let’s start with what Nezha has, and then we’ll talk about Pyrotechnics.
Nezha’s Kit:
1st Ability – It’s bad, subsume over it
2nd Ability – Good, it provides vulnerability, and it can generate both energy and health for him – overall, not bad
3rd Ability – Decent defensive tool – the scaling is weak, but it works fine for base Steel Path
4th Ability – A status nuke – does a fine job at what it’s meant for
Shards:
Normally I don’t talk about shards, but here they deserve a mention. Casting speed shards are essential, and an energy orb shard means that if even one enemy drops an energy orb during your nuke combo, you get a full refund.
Pyrotechnics:
On paper, it seems meh, but in practice, it’s cracked:
Both damage and pillar count scale with Strength (double-scaling)
It’s coded as a weapon, so it benefits from Arcane Arachne for multiplicative Strength scaling
Plus, it has a ragdoll interaction, which adds a stupid amount of heat procs
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IGN: NobuWasTaken
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So now that we have a bit more time till the update, I will go on a little arc to fix some of the builds I've done that I don't like. First of them will be Protea. Nothing has changed with her, but she can be a lot better than what I showcased, and this is what I've done here.
With this build, you get the ability to run around , no need to sit in one room (even if sitting in one room is the best for KPM), and as a bonus, you don't need to spam turrets like crazy, because her 2 augment gives the turret the ability to shoot in 360 degrees. What else? Armor strip, infinite scaling heat procs , basically everything that Ember wanted to be. Her 1 makes her stupid tanky and basically immortal if you pay any attention to the game.
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IGN: NobuWasTaken
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So, Loki, he's the same as Revenant, they do the same thing, they just don't die, and to be honest, most invis frames belong to this category, but where Ash has insane damage with his 4, and Octavia has, in theory, infinite damage scaling, Loki has nothing, he's just a frame with a gun, and honestly, the game has evolved in a way that if you just don't die and have a good gun, you'll be able to do all the content in the game, and that's what he is, he's not good at anything, but he's not bad either.
If you like to shoot a gun, play Saryn, if you like to shoot a gun and have lazy immortality, play Revenant, if you want to shoot a gun and be invisible, then play Loki (but honestly, Ash is still better), so yeah, no need for me to explain his abilities and passive because they don't do anything, you go invis and you shoot, you get a weapon buff subsume, and his 3 augment is just better Rolling Guard.
The only thing of note is, if you don't want to use AOE weapons, you can move Hushed Invisibility to the exilus slot, and that way, you’ll have a free slot for whatever you want.
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IGN: NobuWasTaken
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So, 2 Temple videos in one update, What changed with him in the span of 2 months? Technically nothing, but he got his bugs fixed, and for him, that is the biggest buff he could get. I'm not going to go through all of the bugs, only the biggest one, on release, his 3 gave him bugged Heat procs that had base scaling, so his damage was very mediocre. But now that it's fixed and his 3 gives him multiplicative Heat DOTs, his damage skyrockets.
Other than that, let's walk through the build, because I've changed some things now that his damage is worth considering,
First, Hot Shot, By now, people should start having higher rank Hot Shots, and he is one of the best frames to use it. Other than that, I swapped Nourish onto his 1st ability because his 2 is much more useful than his 1.
As for Lizzie, the build changed a lot. No more Corrosive, I outsource it to my Tazicor, so we go full Heat to buff the Heat procs even more.
Now, let's talk Ember, because she basically does the same thing as Temple, and generally, Ember is better, she is much more lazy to play. Yes, Temple has a higher Heat buff, but Ember can use Roar and he can't, so generally Ember is easier to use, is tankier, and deals more damage, but at least Temple now has something going for him and is in a much better spot than before.
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IGN: NobuWasTaken
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So Mirage, what has changed? Nothing.
The last video I did was just old, so might as well do an update.
She is as stupidly strong as always:
Press 1, press 3, shoot — nothing in the game will survive.
Bonus points if you like using Banes, because she’s the best frame for that. Eclipse multiplies the faction damage from Banes, making it absolutely disgusting.
Now for the subsume, it’s Pillage (my beloved).
It fixes even the slight survivability issue she has. But I’m going to be honest, this build is not something you need (obviously) for base SP content, but it is very comfy.
If you really like AoE weapons?
She’s the best frame for buffing them.
An Energized Munitions setup with max duration is stupid, you’ll lose some damage and survivability, sure, but infinite ammo on Akarius, Ogris, Tonkor, Zarr, Bramma, and so on is by far the best KPS setup for her.
PS: I recorded on the wrong volume again. FFS.
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IGN: NobuWasTaken
Business Email: nobuwastakenreal@gmail.com
Let's talk about Vauban, he's insane. He has infinite-scaling damage, great crowd control, and is one of the best damage buffers in the entire game.
His passive is one of the strongest in the game: a flat +25% bonus damage to enemies affected by his 1 or 4. So it's permanently active
His 1st ability with the Tesla Nervos augment can simulate the functionality of Kullervo’s Collective Curse, linking enemies and distributing damage effectively.
His 2nd ability has only two worthwhile mines, but they’re really good:
Flechette Orb has infinite scaling damage based on enemy level. Since it’s coded as a weapon, it benefits from things like Arcane Avenger, Vigorous Swap, Eclipse, and a ton of other interactions, there are honestly too many to list.
Overdriver is a general damage buff that’s multiplicative with his passive, which makes his buffing potential absurd. It also boosts Flechette Orb, making it even more devastating.
His 3rd ability is largely useless, so I replaced it with Roar for the party-wide faction damage buff, which — again — is multiplicative with everything else.
His 4th ability is great too. The vortex gives him high KPM (kills per minute) thanks to tight grouping, and the Bastille portion strips armor and gives you full control over the battlefield. The augment can be fun too if you enjoy added utility.
Overall, Vauban is ridiculous, a high-scaling nuker, a powerful buffer, and a top-tier CC frame. Yet, I constantly see people saying he’s bad, and I genuinely have no idea what Vauban they’re playing.
Anyway, cheers to everyone and thank you all for 10k subs! I was handling some IRL stuff last week (and probably a bit this week too), but after that, I’m going to be fully back online.
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IGN: NobuWasTaken
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I don’t actually advise anyone to invest in this build, as half of the interactions used here are getting removed in a month, and Mr.Damage Cap is getting a new augment. I mainly made this video to showcase the skin and serve as an archive of what Slam was like before the nerfs. If you want an actual Kullervo build, I have a video from a couple of months ago that still works flawlessly
P.S.: I recorded on the wrong audio channel, so that’s why the volume is a bit low. Oops!
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IGN: NobuWasTaken
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This is by far the most dysfunctional Prime release I've ever seen. Yareli can only use Daikyu Prime effectively if she's using Loyal Merulina, because otherwise she's locked to secondary weapons. On the other hand, the Kompressa Prime has some of the worst critical stats in the game, while Yareli herself functions more like a secondary CC weapon buffer with good Crowd Control.
So let's talk about each part of the Prime Access separately, since you probably won't want to use them together:
Daikyu Prime – Very strong for anything that doesn’t require high kill-per-minute (KPM). Disruption and Cascade are ideal game modes for this weapon.
Kompressa Prime – I tried to make it deal good damage using Enervate, and it’s not bad, but it's nothing special either. However, it is the best primer in the game, right up there with Epitaph Prime.
Yareli Prime – She's a damage reduction tank with a passive that buffs secondary weapons and generally solid abilities, except for her third one, which is useless. So, what do you get with my build? Full armor and shield regeneration with one button, good grouping range, and very high damage vulnerability on her first ability. Merulina provides a 90% damage reduction, and if you count Adaptation and Pillage, it becomes extremely hard for you to go down.
Overall, both the weapons and the frame are good if used for their intended purpose
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IGN: NobuWasTaken
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I really hope nothing changes with the build in the future, because the last time I made a video on him, DE patched half of the interactions the very next day.
So—Sevagoth. He’s nearly perfect. His nuke has close to infinite scaling, but first, let’s talk about Roar vs Nourish.
Roar is the premium damage pick because his nuke deals 25% true and 25% blast damage, scaling with enemy HP at 100% Roar, which is exactly what this build runs. It brings the nuke's damage close to 100% of an enemy’s health. Unfortunately, the blast portion means that if you only tag one enemy with the nuke (which, to be fair, is hard in Steep Path), they can survive with 1% HP. The easy fix? Viral, and that's where his best friend Epitaph comes in, to prime enemies in case you need the viral damage multiplier
Nourish, on the other hand, offers better energy economy—not that Sevagoth really needs it—and provides a viral AoE priming explosion that applies one viral proc (giving 100% more damage to HP). For the Nourish version, you’ll want a bit more Range, so it’s worth dropping Equilibrium for Overextended or Augur Reach.
Lastly, Shadow is basically a second HP bar with high melee damage. The problem is that Shadow has the worst stance in the game. The saving grace is that his 3rd ability acts as both Sevagoth’s 1 and 2 at the same time—so you can still nuke while using the Shadow.
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So, Limbo. He exists.
Let me explain why I’ve done the things I’ve done, and then I’ll share my opinion.
Why Surge?
It’s the only subsume that noticeably improves his KPM. The other decent option is Silence, but only if Eximus enemies are your biggest concern and you don’t care about KPM.
How to play Limbo?
It’s actually very simple. You want your 2 (Stasis) active at all times. Just press 4 (Cataclysm) and then 3 (Rift Surge), proceed to kill some enemies, and cancel your 4. That way, your 3 will proc and banish more enemies. Press 4 and then 3 again to refresh the damage buff from the Rift Surge augment. Congrats—you now know how to play Limbo. Surge is there so you can kill enemies outside the Rift.
Now, personal opinion and closing thoughts:
He’s bad—like, really bad. He’s the only Warframe in the game who negatively impacts weapon KPM. Sure, his buffs are huge, but it doesn’t matter because enemies rarely have the HP to justify it. At level cap—where you’d actually want his buffs—he’s just meh. In Cascade, enemies have Overguard, so half his kit becomes useless. In Disruption, one nullifying pulse shuts down everything. Overall, he has nothing going for him and is in desperate need of a rework.
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The clip at the beginning is from a very scuffed recording of a level cap run I did to test the new Ember build. In it, I mainly use the Ocucor—a notoriously mediocre weapon for level cap—to see how strong the new Ember interactions really are. Spoiler: a 10 million heat proc in one second of shooting is very impressive.
So what are these new Ember interactions, and why am I doing another Ember video?
Simply put: they fixed/buffed her Fireball Frenzy augment. After the 1999 update, they made it so the heat buff from the augment doesn’t combine with modded elements, which was a good change. However, the new heat buff had a bugged DoT—using the base heat multiplier—which made her damage really underwhelming.
As of Techrot Encore, that bug is fixed, and not only that—it got a new functionality:
The augment now multiplies the heat DoT, meaning it’s not only a 100% heat buff, but also a 100% heat DoT multiplier. I’m also running Roar to triple-dip on all of that.
How do you take advantage of this change?
Strength—lots of it.
In the level cap run, I also noticed that since heat has a built-in crowd control effect, Ember has very few survivability issues. So I just ran Fast Deflection because I was lazy, but Rolling Guard works great too.
Weapon pairing?
She works best with hybrid-stat guns. I mostly used the Ocucor because it’s one of my daily drivers and—again—I’m lazy and don’t want to aim.
Archon Shards?
Completely optional. You can do many different things here.
You could remove Transient Fortitude and swap duration shards for more strength, but I recommend running at least one casting speed shard, just in case.
Healing Flames and subsume choices?
Healing Flames is fine, but since I didn’t have survivability issues during the run, I found it a bit redundant.
As for subsume slots, you’ve got a choice to make. Both her 2 and 4 are basically useless, but there’s a strong argument for replacing her 4 instead. Her 2 is a no-cost channeled ability, which means you can activate Seismic Bond and some Incarnon perks that require a channeled ability to work. But ultimately, just subsume over whichever one you dislike more.
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So, Jade is okay.
Her 1 is mainly used for the alt-fire on Glory.
Her 2 gives three buffs, two of which are good.
Her 3 is mostly pointless because it’s a slow armor strip, and she’s bad in any content where armor stripping actually matters — so in this case, it’s basically a free subsume slot.
Her 4 is fine — it has better AoE than Titania’s, but it gets completely annihilated when compared to Hildryn.
Most of the time I’ve seen her used, it’s just for buffing.
I mainly focused on that in the build:
You can easily swap Overextended for any other mod and change one of the auras for Power Donation, and you’ll have the meta Arbitration Jade build — which is honestly the only mode I’ve ever seen her played in.
Her only real role is to buff Wisp’s motes with strength, and swap the weapon buff for the rest of the mission.
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IGN: NobuWasTaken
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Alright, there's a lot to cover—so get comfy.
Subsume & Why Xata’s Whisper:
Let’s start with the subsume ability.
Xata’s Whisper is the best option here because it interacts with both Blast and Enervate, and Blast double stacks Enervate. That synergy makes Xata the go-to pick for maximizing DPS.
Now, Let’s Talk About Titania Herself:
She’s a bit wonky, mainly because you have to maintain seven buffs, and that can get annoying pretty quickly.
Her 1 gives status immunity—very useful.
Her 2 provides multiple buffs, but the real MVP here is the butterflies, which do solid work.
Her 3 is basically useless in this build. The augment isn’t bad, but the gameplay loop just feels clunky and awkward—hence why we replace it with Xata.
Her 4 (Razorwing) is core to the playstyle, and another buff you need to upkeep
Razorwing Mechanics & Control:
With this build, you get over 400% fire rate, which is insane for her DPS.
But here's the downside:
You also get around 370% movement speed, and thanks to how most Warframe tilesets are built, that makes her completely uncontrolable.
Solution?
Run a Hobbled Dragon Key
Hold aim (ADS) permanently to make her at least somewhat controllable.
Archon Shards & Strength:
Shard choices are completely up to your preference. Use whatever feels right to you.
However, I highly advise against building even more Strength—it’ll only make her harder to manage. In fact, for better quality of life, you can reduce Strength in the build to make her smoother and easier to use overall.
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Firstly, Happy Easter to everyone!
Hope you’re all having a great time on your holidays.
Now, onto Garuda—what changed? She got an arcane on her claws… that’s it. And sadly, in most real gameplay, you’ll rarely use them. While they’re very strong melee weapons, they’re not Incarnons, so they get overshadowed by many other good options.
Moving past her claws, let’s talk about Garuda herself. Roar is a multiplicative damage buff that interacts with her passive—and only she and Vauban have that interaction—so Roar is absolutely best-in-slot.
Other than that, the only language she speaks is damage.
Her passive is one of the best in the game: 2x damage to everything you do. It’s crazy.
Her 1 has infinite scaling damage.
Her 2 is a free subsume slot.
Her 3 gives you infinite energy.
Her 4 guarantees Slash procs—and while Slash isn’t what it used to be, it’s still guaranteed true damage, and no one’s going to say no to that.
As for survivability, while she doesn't have any dedicated defensive abilities, the combo of Molt Reconstruct and Aegis makes her nearly immortal. Plus, the fact that she has i-frames on every ability makes surviving with her surprisingly easy.
That said, Aegis is more a matter of taste—you can always swap it for Molt Augmented if you want to push her damage even further.
Edit: Garuda’s 1 gives her knockdown immunity, so Prime Sure Footed isn’t necessary. It’s still a nice passive quality-of-life option, but you can easily swap it out for Kavat’s Grace.
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So first of all, I want to say that she is very strong. The only somewhat unusual part of the build is probably Focus Energy on Shararet Lash Prime—it’s there for extra Electric damage. You can swap it out for whatever you prefer; it’s completely up to your taste.
You can also swap Adaptation for more Duration or Strength, depending on what you're aiming for with the build.
Other than that, Roar is the classic choice for an instant damage buff. As always, Nourish is great too, Eclipse works just fine, and even Xata’s Whisper is fantastic—but Roar is the old reliable.
In short: she’s strong, but I don’t really enjoy playing her. Out of the four new Exalted frames, she’s my least favorite. Maybe it’s because of the bad hitboxes on her 1, but every time I play her, she just feels like a more active Khora that does less.
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Total decrees collected in the showcase: 15
Her new augment basically fixes every problem I had with her. You acquire decrees insanely fast now. I even tested a few runs to see how quickly I could get all 120 decrees, and my fastest time was 92 minutes—though I’m sure faster times are possible.
Overall, she’s still mediocre in short-form missions, but I don’t usually play those, so it’s not an issue for me. She’s very entertaining to play, and in some ways, she might be the strongest weapons platform in the game—you just need a bit of time to reach that point.
Lastly, no Helminth is needed—every one of her abilities helps speed up decree farming, and decrees already give you access to most elemental effects in the game, including Viral. So Nourish ends up being pointless.
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So let’s talk subsumes.
Why Roar?
With Roar, a single Electric proc is all it takes to nuke an entire room. Nourish is, of course, also very good—and if you use Nourish, you can swap to Condition Overload for even better results.
Other than that, I don’t recommend Wrathful Advance because you’ll one-shot enemies, and Influence won’t proc—completely defeating the purpose of the setup.
Overall, he’s strong. The only real issue he has is that Valkyr exists—and she does everything he does, but better, and she is completely immortal the whole time.


