Mad Mike
The Making of Lilo & Stitch - Full Documentary [Full HD 1080p]
updated
Shadow the Hedgehog is a 2005 platform game developed by Sega Studios USA (the former United States division of Sonic Team) and published by Sega as part of the Sonic the Hedgehog series. The game follows Shadow the Hedgehog, a creation of Doctor Eggman's grandfather, as he attempts to learn about his past while suffering from amnesia. Shadow the Hedgehog reintroduces third-person shooter elements from Sonic Adventure and Sonic Adventure 2, but greatly expands on the concept and introduces nonlinear gameplay to the Sonic franchise. To defeat enemies and progress through the game, Shadow can use a variety of weapons from each faction and complete missions that will determine the game's plot and subsequently playable levels.
The development team wanted to make a game featuring Shadow to capitalize on the character's popularity and resolve plot mysteries that began with his introduction in Sonic Adventure 2. It was written and directed by Takashi Iizuka, produced by Yuji Naka, and scored by Jun Senoue. Iizuka, who targeted a younger audience with previous Sonic games, strove to attract an older audience with Shadow the Hedgehog; Shadow's character also allowed the team to use elements otherwise inappropriate for the series.
The game was revealed at the March 2005 Walk of Game event, and it was released for the GameCube, PlayStation 2, and Xbox in North America and in Europe in November 2005 and in Japan the following month. It received generally negative reviews from critics, who criticized its controls, mature themes, level design, and addition of guns and other weapons to traditional Sonic gameplay. However, some praised its replay value. Despite this, the game was commercially successful, selling 2.06 million copies by March 2007.
It is the first game in the series to utilize the voice actors from the 4Kids dub of Sonic X. It is also the first Sonic game to receive an E10+ rating from the ESRB, due to its mild use of profanity and fantasy action violence.
Shadow the Hedgehog is a 2005 platform game developed by Sega Studios USA (the former United States division of Sonic Team) and published by Sega as part of the Sonic the Hedgehog series. The game follows Shadow the Hedgehog, a creation of Doctor Eggman's grandfather, as he attempts to learn about his past while suffering from amnesia. Shadow the Hedgehog reintroduces third-person shooter elements from Sonic Adventure and Sonic Adventure 2, but greatly expands on the concept and introduces nonlinear gameplay to the Sonic franchise. To defeat enemies and progress through the game, Shadow can use a variety of weapons from each faction and complete missions that will determine the game's plot and subsequently playable levels.
The development team wanted to make a game featuring Shadow to capitalize on the character's popularity and resolve plot mysteries that began with his introduction in Sonic Adventure 2. It was written and directed by Takashi Iizuka, produced by Yuji Naka, and scored by Jun Senoue. Iizuka, who targeted a younger audience with previous Sonic games, strove to attract an older audience with Shadow the Hedgehog; Shadow's character also allowed the team to use elements otherwise inappropriate for the series.
The game was revealed at the March 2005 Walk of Game event, and it was released for the GameCube, PlayStation 2, and Xbox in North America and in Europe in November 2005 and in Japan the following month. It received generally negative reviews from critics, who criticized its controls, mature themes, level design, and addition of guns and other weapons to traditional Sonic gameplay. However, some praised its replay value. Despite this, the game was commercially successful, selling 2.06 million copies by March 2007.
It is the first game in the series to utilize the voice actors from the 4Kids dub of Sonic X. It is also the first Sonic game to receive an E10+ rating from the ESRB, due to its mild use of profanity and fantasy action violence.
The fourth generation 3DMark. It is the first version that supports Microsoft DirectX 9.0 and introduces several new features. The graphics tests cover a range of rendering techniques and DirectX 9 features, expanding on a similar system used in 3DMark2001. 3DMark03 does not use a 3rd party engine for any of the tests; light DirectX wrappers are used instead.
The final score is a weighted sum of the game tests. The results of CPU and other tests are not taken into account.
As a complete package, 3DMark03 consists of:
4 game tests:
GT1: Wings of Fury - SM1.1 vertex shaders are used alongside fixed function pixel processing.
GT2: Battle of Proxycon - SM1.1 vertex shaders / SM1.4 or 1.1 pixel shaders / stencil shadows
GT3: Trolls' Lair - SM1.1 vertex shaders / SM1.4 or 1.1 pixel shaders / stencil shadows
GT4: Mother Nature - SM1.x and SM2.0 vertex and pixel shaders
2 CPU tests - low resolution versions of GT1 and GT3, using software vertex shaders to provide the CPU load
4 Feature tests:
Single and multi-texturing fill rate - fixed function rendering
Vertex shader - SM1.1 vertex and pixel shaders
Pixel shader 2.0 - procedural texturing
Ragtroll - ragdoll physics and SM1.1 rendering
Sound tests - a sequence of graphics tests that uses 0, 24 and 60 sound sources
PC Specs:
Intel Core i7-5820k @4.6 GHz
ASUS Strix GTX 970 @1450 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2666 MHz Dual Channel
Arctic Freezer i30
Western Digital Red 4TB
SmartBuy Revival 240GB
FSP Hydro G 850W
Windows 10 Pro x64
00:00 - Demo
08:36 - Credits
The Humble Brothers - Epicentre (feat. Captain Ginger)
Hoffman - Yeah
Anton Gagarin - Electromagnetism
3DMark03 uses a DirectX 9 engine created by Futuremark. It was the first 3DMark to include CPU tests. The graphics tests are Wings of Fury, Battle of Proxycon, Troll's Lair and Mother Nature.
The fourth generation 3DMark. It is the first version that supports Microsoft DirectX 9.0 and introduces several new features. The graphics tests cover a range of rendering techniques and DirectX 9 features, expanding on a similar system used in 3DMark2001. 3DMark03 does not use a 3rd party engine for any of the tests; light DirectX wrappers are used instead.
The final score is a weighted sum of the game tests. The results of CPU and other tests are not taken into account.
As a complete package, 3DMark03 consists of:
4 game tests:
GT1: Wings of Fury - SM1.1 vertex shaders are used alongside fixed function pixel processing.
GT2: Battle of Proxycon - SM1.1 vertex shaders / SM1.4 or 1.1 pixel shaders / stencil shadows
GT3: Trolls' Lair - SM1.1 vertex shaders / SM1.4 or 1.1 pixel shaders / stencil shadows
GT4: Mother Nature - SM1.x and SM2.0 vertex and pixel shaders
2 CPU tests - low resolution versions of GT1 and GT3, using software vertex shaders to provide the CPU load
4 Feature tests:
Single and multi-texturing fill rate - fixed function rendering
Vertex shader - SM1.1 vertex and pixel shaders
Pixel shader 2.0 - procedural texturing
Ragtroll - ragdoll physics and SM1.1 rendering
Sound tests - a sequence of graphics tests that uses 0, 24 and 60 sound sources
PC Specs:
Intel Core i7-5820k @4.6 GHz
ASUS Strix GTX 970 @1450 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2666 MHz Dual Channel
Arctic Freezer i30
Western Digital Red 4TB
SmartBuy Revival 240GB
FSP Hydro G 850W
Windows 10 Pro x64
00:00 - PC Specs
00:16 - Benchmark
08:54 - Results
The music soundtrack combines electronica, pulsating tribal rhythms and techno/house music of early hardcore groups like Prodigy, Underworld and Orbital. Well Acclaimed with 4.0 of 5 stars from 54 reviewers, it was released in 3 separate volumes over three years. The first volume was composed entirely of music featured in the film (with the exception of Carl Cox's "Phoebus Apollo"), while the second and third are a mix of music "inspired by the film" as well as music actually in the film. The most featured song in the movie is "Voodoo People" by The Prodigy.
Most of the music in the film, including much of the techno and electronic music, was composed and performed by UK film composer Simon Boswell.
In 2020, to celebrate the 25th anniversary of the film, the soundtrack was released for the first time on vinyl, in a 2 disc set. A new soundtrack album by Varese Sarabande was also released.
The music soundtrack combines electronica, pulsating tribal rhythms and techno/house music of early hardcore groups like Prodigy, Underworld and Orbital. Well Acclaimed with 4.0 of 5 stars from 54 reviewers, it was released in 3 separate volumes over three years. The first volume was composed entirely of music featured in the film (with the exception of Carl Cox's "Phoebus Apollo"), while the second and third are a mix of music "inspired by the film" as well as music actually in the film. The most featured song in the movie is "Voodoo People" by The Prodigy.
Most of the music in the film, including much of the techno and electronic music, was composed and performed by UK film composer Simon Boswell.
In 2020, to celebrate the 25th anniversary of the film, the soundtrack was released for the first time on vinyl, in a 2 disc set. A new soundtrack album by Varese Sarabande was also released.
The music soundtrack combines electronica, pulsating tribal rhythms and techno/house music of early hardcore groups like Prodigy, Underworld and Orbital. Well Acclaimed with 4.0 of 5 stars from 54 reviewers, it was released in 3 separate volumes over three years. The first volume was composed entirely of music featured in the film (with the exception of Carl Cox's "Phoebus Apollo"), while the second and third are a mix of music "inspired by the film" as well as music actually in the film. The most featured song in the movie is "Voodoo People" by The Prodigy.
Most of the music in the film, including much of the techno and electronic music, was composed and performed by UK film composer Simon Boswell.
In 2020, to celebrate the 25th anniversary of the film, the soundtrack was released for the first time on vinyl, in a 2 disc set. A new soundtrack album by Varese Sarabande was also released.
PC Specs:
Intel Core i7-5820k 4.0 GHz
ASUS Strix GTX 970 1480 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2400 MHz
FSP Hydro G 850W Power Supply
Windows 10 Pro x64
Need for Speed: High Stakes, known as Need for Speed: Road Challenge in Europe and South America, is a 1999 racing video game released by EA for the PlayStation and Microsoft Windows.
Gameplay
The career system of this entry consists of two modes: "Tournament", straightforward series of races with certain cars; and "Special Event", similar to Tournament, but with various conditions such as with night driving or with a fully upgraded car. Completing races earns the player credits which are used to buy new cars for new events and to upgrade old cars to make events a little easier. Completing races also unlocks the tracks for single race purposes, and completing Tournament events unlocks the Special Event events. Beating all events of Tournament or Special Events will unlock one of two secret cars to purchase; the player also gets a free sample at the same time.
The PC version is somewhat different, starting with having everything under a clear "Career Mode". All events are split into "tiers", a selection of 1 to 5 individual competitions. Usually, one of those competitions is a "High Stakes" race, where the player bets their current car.
In High Stakes, two racers bet their cars on a duel; the winner of the race keeps their car and gains the loser's. The player or players must own more than one car to participate in a High Stakes race.
In addition to the "Classic" mode, which plays similarly to the previous Hot Pursuit, High Stakes introduces "Getaway" and "Time Trap" modes. In Getaway, the speeder must evade the police or the police must catch the speeder within the time limit. If the speeder has not been arrested when time is up, the player has the option to quit to the Race Results menu or to continue play for as long as possible. In Time Trap, the speeder must complete a race or the police must arrest all racers (ten in the PS version) within the time limit. The police can set up spike strips and road blocks, and even call for backup.
Composers - Rom Di Prisco, Saki Kaskas, Crispin Hands
PC Specs:
Intel Core i7-5820k @4.6 GHz
ASUS Strix GTX 970 @1450 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2666 MHz Dual Channel
Arctic Freezer i30
Western Digital Red 4TB
SmartBuy Revival 240GB
FSP Hydro G 850W
Windows 10 Pro x64
00:00 - Demo
03:42 - Credits
Skykot - Plasma Shaper
Elude - Futuricon
3DMark2001 is a DirectX 8 benchmark. The Car Chase, Dragothic, Lobby and Nature tests feature vertex and pixel shaders and full scene anti-aliasing. 2001 SE added DirectX 8.1 support.
PC Specs:
Intel Core i7-5820k @4.6 GHz
ASUS Strix GTX 970 @1450 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2666 MHz Dual Channel
Arctic Freezer i30
Western Digital Red 4TB
SmartBuy Revival 240GB
FSP Hydro G 850W
Windows 10 Pro x64
00:00 - PC Specs
00:17 - Benchmark
08:00 - Results
PC Specs:
Intel Core i7-5820k @4.6 GHz
ASUS Strix GTX 970 @1450 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2666 MHz Dual Channel
Arctic Freezer i30
Western Digital Red 4TB
SmartBuy Revival 240GB
FSP Hydro G 850W
Windows 10 Pro x64
00:00 - Demo
04:04 - Credits
Industry Twelve - Black Matter
3DMark2000 is a DirectX 7 benchmark released under the MadOnion.com brand. The Helicopter and Adventure tests feature hardware transform and lighting, bump mapping, and LOD scaling.
PC Specs:
Intel Core i7-5820k @4.6 GHz
ASUS Strix GTX 970 @1450 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2666 MHz Dual Channel
Arctic Freezer i30
Western Digital Red 4TB
SmartBuy Revival 240GB
FSP Hydro G 850W
Windows 10 Pro x64
00:00 - PC Specs
00:20 - Benchmark
06:11 - Results
Intel Core i7-5820k @4.6 GHz
ASUS Strix GTX 970 @1450 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2666 MHz Dual Channel
Arctic Freezer i30
Western Digital Red 4TB
SmartBuy Revival 240GB
FSP Hydro G 850W
Windows 10 Pro x64
Using DirectX 6 and Remedy's MAX-FX engine to impressive effect, 3DMark99 was an instant hit with gamers, press and industry. 3DMark99 MAX added new content and online features. The first 3DMark was one of the first 3D benchmarks to be aimed directly at the 3D gaming community, rather offering a generic overview of a PC's capabilities. The graphics tests use an early version of Remedy Entertainment's MAX-FX engine, which was later used in the game Max Payne. 3DMark99 MAX is a content update to 3DMark99.
00:00 - Demo
03:57 - Credits
Rom Di Prisco - Quantum Singularity
Using DirectX 6 and Remedy's MAX-FX engine to impressive effect, 3DMark99 was an instant hit with gamers, press and industry. 3DMark99 MAX added new content and online features. The first 3DMark was one of the first 3D benchmarks to be aimed directly at the 3D gaming community, rather offering a generic overview of a PC's capabilities. The graphics tests use an early version of Remedy Entertainment's MAX-FX engine, which was later used in the game Max Payne. 3DMark99 MAX is a content update to 3DMark99.
00:00 - PC Specs
00:22 - Benchmark
04:46 - Results
PC Specs:
Intel Core i7-5820k @4.6 GHz
ASUS Strix GTX 970 @1450 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2666 MHz Dual Channel
Arctic Freezer i30
Western Digital Red 4TB
SmartBuy Revival 240GB
FSP Hydro G 850W
Windows 10 Pro x64
Final Reality - 1997 PC 3D Graphics Benchmark. A co-development of Remedy Entertainment and VNU European Labs. The Benchmark is using DirectX. There's also an AGP test.
The Features used in the benchmark:
Bilinear Texture Filtering
Z-Buffer Sorting
Texture Mip-Mapping
Texture Tri-Linear Mip-Mapping
Depth Fog
Specular Gouraud
Vertex Alpha
Alpha Blending (Crossfade)
Additive Alpha (Lighten)
Multiplicative Alpha (Darken)
Subpixel Accuracy
00:00 - PC Specs
00:21 - Benchmark
04:58 - Credits
07:19 - Results
07:48 - AGP Test
08:44 - Results
PC Specs:
Intel Core i7-5820k @4.6 GHz
ASUS Strix GTX 970 @1450 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2666 MHz Dual Channel
Arctic Freezer i30
Western Digital Red 4TB
SmartBuy Revival 240GB
FSP Hydro G 850W
Windows 10 Pro x64
The music soundtrack combines electronica, pulsating tribal rhythms and techno/house music of early hardcore groups like Prodigy, Underworld and Orbital. Well Acclaimed with 4.0 of 5 stars from 54 reviewers, it was released in 3 separate volumes over three years. The first volume was composed entirely of music featured in the film (with the exception of Carl Cox's "Phoebus Apollo"), while the second and third are a mix of music "inspired by the film" as well as music actually in the film. The most featured song in the movie is "Voodoo People" by The Prodigy.
Most of the music in the film, including much of the techno and electronic music, was composed and performed by UK film composer Simon Boswell.
In 2020, to celebrate the 25th anniversary of the film, the soundtrack was released for the first time on vinyl, in a 2 disc set. A new soundtrack album by Varese Sarabande was also released.
The music soundtrack combines electronica, pulsating tribal rhythms and techno/house music of early hardcore groups like Prodigy, Underworld and Orbital. Well Acclaimed with 4.0 of 5 stars from 54 reviewers, it was released in 3 separate volumes over three years. The first volume was composed entirely of music featured in the film (with the exception of Carl Cox's "Phoebus Apollo"), while the second and third are a mix of music "inspired by the film" as well as music actually in the film. The most featured song in the movie is "Voodoo People" by The Prodigy.
Most of the music in the film, including much of the techno and electronic music, was composed and performed by UK film composer Simon Boswell.
In 2020, to celebrate the 25th anniversary of the film, the soundtrack was released for the first time on vinyl, in a 2 disc set. A new soundtrack album by Varese Sarabande was also released.
The music soundtrack combines electronica, pulsating tribal rhythms and techno/house music of early hardcore groups like Prodigy, Underworld and Orbital. Well Acclaimed with 4.0 of 5 stars from 54 reviewers, it was released in 3 separate volumes over three years. The first volume was composed entirely of music featured in the film (with the exception of Carl Cox's "Phoebus Apollo"), while the second and third are a mix of music "inspired by the film" as well as music actually in the film. The most featured song in the movie is "Voodoo People" by The Prodigy.
Most of the music in the film, including much of the techno and electronic music, was composed and performed by UK film composer Simon Boswell.
In 2020, to celebrate the 25th anniversary of the film, the soundtrack was released for the first time on vinyl, in a 2 disc set. A new soundtrack album by Varese Sarabande was also released.
PC Specs:
Intel Core i7-5820k 4.0 GHz
ASUS Strix GTX 970 1480 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2400 MHz
FSP Hydro G 850W Power Supply
Windows 10 Pro x64
Need for Speed: Hot Pursuit 2 is a 2002 racing video game, serving as the debut Need for Speed title from EA Black Box, and the first Need for Speed game for the sixth generation of consoles. It is the sixth installment in the Need for Speed series and is the sequel to the 1998 racing game Need for Speed III: Hot Pursuit. It is also the last Need for Speed game of the series' first era, as the following game would reboot the series to focus on the tuner culture. In 2002, the game was awarded "Console Racing Game of the Year" at the 6th Annual Interactive Achievement Awards. Like Porsche Unleashed before it, Hot Pursuit 2 was not released in Japan.
Different versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, a subsidiary of EA Canada, while the PS2 version was developed by EA Black Box in Vancouver, B.C. Canada. Also, it did not feature a career mode allowing car personalization. Instead, there is a point system where cars are purchased from winning races. Points are determined by laps led and finishing position. In the "Championship" and "Hot Pursuit" trees, extra points are awarded if a medal is won, decided by the requirements. For example, a sprint would give 5000 points if awarded the gold, 4000 for silver, and 2500 for bronze, etc. Points would give types of tracks to race on, cars, police cars, etc. If the tree is completed, extra bonus races are unlocked. These races include the hardest AI and the hardest courses. For the multiplayer mode of the PC version, players can host a game server for LAN or internet based playing. In addition to this, the GameSpy internet matchmaking system can be used to publish and locate such servers.
PC Specs:
Intel Core i7-5820k 4.0 GHz
ASUS Strix GTX 970 1480 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2400 MHz
FSP Hydro G 850W Power Supply
Windows 10 Pro x64
Need for Speed: Hot Pursuit 2 is a 2002 racing video game, serving as the debut Need for Speed title from EA Black Box, and the first Need for Speed game for the sixth generation of consoles. It is the sixth installment in the Need for Speed series and is the sequel to the 1998 racing game Need for Speed III: Hot Pursuit. It is also the last Need for Speed game of the series' first era, as the following game would reboot the series to focus on the tuner culture. In 2002, the game was awarded "Console Racing Game of the Year" at the 6th Annual Interactive Achievement Awards. Like Porsche Unleashed before it, Hot Pursuit 2 was not released in Japan.
Different versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, a subsidiary of EA Canada, while the PS2 version was developed by EA Black Box in Vancouver, B.C. Canada. Also, it did not feature a career mode allowing car personalization. Instead, there is a point system where cars are purchased from winning races. Points are determined by laps led and finishing position. In the "Championship" and "Hot Pursuit" trees, extra points are awarded if a medal is won, decided by the requirements. For example, a sprint would give 5000 points if awarded the gold, 4000 for silver, and 2500 for bronze, etc. Points would give types of tracks to race on, cars, police cars, etc. If the tree is completed, extra bonus races are unlocked. These races include the hardest AI and the hardest courses. For the multiplayer mode of the PC version, players can host a game server for LAN or internet based playing. In addition to this, the GameSpy internet matchmaking system can be used to publish and locate such servers.
Thumbnail art - deviantart.com/red-watercolor/art/I-can-see-a-rainbow-755137637
My Little Pony: The Movie is a 2017 animated musical fantasy film based on the animated television series My Little Pony: Friendship Is Magic, which was developed as part of the 2010 relaunch of the My Little Pony franchise by Hasbro. Directed by Jayson Thiessen from a story and screenplay by Meghan McCarthy, the plot follows the alicorn Twilight Sparkle, her five pony friends – collectively known as The Mane 6 – and her dragon friend Spike embarking on a quest to save their home of Equestria from an evil conqueror while gaining new friends in the process. In addition to the show's regular voice cast reprising their roles, the film features the voices of Emily Blunt, Kristin Chenoweth, Liev Schreiber, Michael Peña, Sia, Taye Diggs, Uzo Aduba, and Zoe Saldana as new characters.
Sia contributed an original song to the film, "Rainbow", which was released as a single on September 15, 2017.
Strange Days is a 1995 American science fiction thriller film directed by Kathryn Bigelow, written by James Cameron and Jay Cocks, and produced by Cameron and Steven-Charles Jaffe. It stars Ralph Fiennes, Angela Bassett, Juliette Lewis, and Tom Sizemore. Set in the last two days of 1999, the film follows the story of a black marketeer of recordings that allow a user to experience the recorder's memories and physical sensations as he attempts to uncover the truth behind the murder of a prostitute.
Although the story was conceived by Cameron around 1986, Bigelow found inspiration after incidents such as the Lorena Bobbitt trial and the 1992 Los Angeles riots that followed the Rodney King verdict. The film was shot entirely in the Greater Los Angeles Area over a period of 77 nights. Some of the film's scenes, which offer a point-of-view shot (POV), required multi-faceted cameras and considerable technical preparation.
A major box-office bomb, Strange Days almost derailed Bigelow's career, making little more than a sixth of its $42 million production cost. Upon release, the film polarized film critics; some reviewers praised its gritty atmosphere and the performances by Fiennes and Bassett, while others criticized it for failing to comment on its violence. Nevertheless, the film's critical standing has improved over the years, with many fans feeling that the film has been overlooked by a casual mass audience and misguided critics. At the 22nd Saturn Awards, Bassett won Best Actress and Bigelow became the first woman to win the Best Director award.
Strange Days is a 1995 American science fiction thriller film directed by Kathryn Bigelow, written by James Cameron and Jay Cocks, and produced by Cameron and Steven-Charles Jaffe. It stars Ralph Fiennes, Angela Bassett, Juliette Lewis, and Tom Sizemore. Set in the last two days of 1999, the film follows the story of a black marketeer of recordings that allow a user to experience the recorder's memories and physical sensations as he attempts to uncover the truth behind the murder of a prostitute.
Although the story was conceived by Cameron around 1986, Bigelow found inspiration after incidents such as the Lorena Bobbitt trial and the 1992 Los Angeles riots that followed the Rodney King verdict. The film was shot entirely in the Greater Los Angeles Area over a period of 77 nights. Some of the film's scenes, which offer a point-of-view shot (POV), required multi-faceted cameras and considerable technical preparation.
A major box-office bomb, Strange Days almost derailed Bigelow's career, making little more than a sixth of its $42 million production cost. Upon release, the film polarized film critics; some reviewers praised its gritty atmosphere and the performances by Fiennes and Bassett, while others criticized it for failing to comment on its violence. Nevertheless, the film's critical standing has improved over the years, with many fans feeling that the film has been overlooked by a casual mass audience and misguided critics. At the 22nd Saturn Awards, Bassett won Best Actress and Bigelow became the first woman to win the Best Director award.
Strange Days is a 1995 American science fiction thriller film directed by Kathryn Bigelow, written by James Cameron and Jay Cocks, and produced by Cameron and Steven-Charles Jaffe. It stars Ralph Fiennes, Angela Bassett, Juliette Lewis, and Tom Sizemore. Set in the last two days of 1999, the film follows the story of a black marketeer of recordings that allow a user to experience the recorder's memories and physical sensations as he attempts to uncover the truth behind the murder of a prostitute.
Although the story was conceived by Cameron around 1986, Bigelow found inspiration after incidents such as the Lorena Bobbitt trial and the 1992 Los Angeles riots that followed the Rodney King verdict. The film was shot entirely in the Greater Los Angeles Area over a period of 77 nights. Some of the film's scenes, which offer a point-of-view shot (POV), required multi-faceted cameras and considerable technical preparation.
A major box-office bomb, Strange Days almost derailed Bigelow's career, making little more than a sixth of its $42 million production cost. Upon release, the film polarized film critics; some reviewers praised its gritty atmosphere and the performances by Fiennes and Bassett, while others criticized it for failing to comment on its violence. Nevertheless, the film's critical standing has improved over the years, with many fans feeling that the film has been overlooked by a casual mass audience and misguided critics. At the 22nd Saturn Awards, Bassett won Best Actress and Bigelow became the first woman to win the Best Director award.
PC Specs:
Intel Core i7-5820k 4.0 GHz
ASUS Strix GTX 970 1480 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2400 MHz
FSP Hydro G 850W Power Supply
Windows 10 Pro x64
Need for Speed: High Stakes, known as Need for Speed: Road Challenge in Europe and South America, is a 1999 racing video game released by EA for the PlayStation and Microsoft Windows.
Gameplay
The career system of this entry consists of two modes: "Tournament", straightforward series of races with certain cars; and "Special Event", similar to Tournament, but with various conditions such as with night driving or with a fully upgraded car. Completing races earns the player credits which are used to buy new cars for new events and to upgrade old cars to make events a little easier. Completing races also unlocks the tracks for single race purposes, and completing Tournament events unlocks the Special Event events. Beating all events of Tournament or Special Events will unlock one of two secret cars to purchase; the player also gets a free sample at the same time.
The PC version is somewhat different, starting with having everything under a clear "Career Mode". All events are split into "tiers", a selection of 1 to 5 individual competitions. Usually, one of those competitions is a "High Stakes" race, where the player bets their current car.
In High Stakes, two racers bet their cars on a duel; the winner of the race keeps their car and gains the loser's. The player or players must own more than one car to participate in a High Stakes race.
In addition to the "Classic" mode, which plays similarly to the previous Hot Pursuit, High Stakes introduces "Getaway" and "Time Trap" modes. In Getaway, the speeder must evade the police or the police must catch the speeder within the time limit. If the speeder has not been arrested when time is up, the player has the option to quit to the Race Results menu or to continue play for as long as possible. In Time Trap, the speeder must complete a race or the police must arrest all racers (ten in the PS version) within the time limit. The police can set up spike strips and road blocks, and even call for backup.
Composers - Rom Di Prisco, Saki Kaskas, Crispin Hands
PC Specs:
Intel Core i7-5820k 4.0 GHz
ASUS Strix GTX 970 1480 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2400 MHz
FSP Hydro G 850W Power Supply
Windows 10 Pro x64
Need for Speed: High Stakes, known as Need for Speed: Road Challenge in Europe and South America, is a 1999 racing video game released by EA for the PlayStation and Microsoft Windows.
Gameplay
The career system of this entry consists of two modes: "Tournament", straightforward series of races with certain cars; and "Special Event", similar to Tournament, but with various conditions such as with night driving or with a fully upgraded car. Completing races earns the player credits which are used to buy new cars for new events and to upgrade old cars to make events a little easier. Completing races also unlocks the tracks for single race purposes, and completing Tournament events unlocks the Special Event events. Beating all events of Tournament or Special Events will unlock one of two secret cars to purchase; the player also gets a free sample at the same time.
The PC version is somewhat different, starting with having everything under a clear "Career Mode". All events are split into "tiers", a selection of 1 to 5 individual competitions. Usually, one of those competitions is a "High Stakes" race, where the player bets their current car.
In High Stakes, two racers bet their cars on a duel; the winner of the race keeps their car and gains the loser's. The player or players must own more than one car to participate in a High Stakes race.
In addition to the "Classic" mode, which plays similarly to the previous Hot Pursuit, High Stakes introduces "Getaway" and "Time Trap" modes. In Getaway, the speeder must evade the police or the police must catch the speeder within the time limit. If the speeder has not been arrested when time is up, the player has the option to quit to the Race Results menu or to continue play for as long as possible. In Time Trap, the speeder must complete a race or the police must arrest all racers (ten in the PS version) within the time limit. The police can set up spike strips and road blocks, and even call for backup.
Composers - Rom Di Prisco, Saki Kaskas, Crispin Hands
PC Specs:
Intel Core i7-5820k 4.0 GHz
ASUS Strix GTX 970 1480 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2400 MHz
FSP Hydro G 850W Power Supply
Windows 10 Pro x64
Need for Speed II is a racing video game released in 1997. It is a part of the Need for Speed series and is the second installment, following Road & Track Presents: The Need for Speed.
Like its predecessor, Need for Speed II allows players to race exotic cars, either against computer-controlled opponents or human opponents via a LAN, modem, serial connection, or in split screen. There are three distinct gameplay modes: Single Race mode in which a player simply chooses a car and a course and completes a single race. In this mode, the player can customize both the number and type of opponents as well as the number of laps to be completed. Tournament Mode in which the player must complete a series of races successfully to unlock a bonus car. The Knockout Mode consists of a series of 2-lap races with 8 opponents; the last-place finisher at the end of each race is eliminated from the competition.
PC Specs:
Intel Core i7-5820k 4.0 GHz
ASUS Strix GTX 970 1480 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2400 MHz
FSP Hydro G 850W Power Supply
Windows 10 Pro x64
Need for Speed: Hot Pursuit 2 is a 2002 racing video game, serving as the debut Need for Speed title from EA Black Box, and the first Need for Speed game for the sixth generation of consoles. It is the sixth installment in the Need for Speed series and is the sequel to the 1998 racing game Need for Speed III: Hot Pursuit. It is also the last Need for Speed game of the series' first era, as the following game would reboot the series to focus on the tuner culture. In 2002, the game was awarded "Console Racing Game of the Year" at the 6th Annual Interactive Achievement Awards. Like Porsche Unleashed before it, Hot Pursuit 2 was not released in Japan.
Different versions of the game were produced for each game platform; the Xbox, GameCube and PC versions were developed in EA Seattle, a subsidiary of EA Canada, while the PS2 version was developed by EA Black Box in Vancouver, B.C. Canada. Also, it did not feature a career mode allowing car personalization. Instead, there is a point system where cars are purchased from winning races. Points are determined by laps led and finishing position. In the "Championship" and "Hot Pursuit" trees, extra points are awarded if a medal is won, decided by the requirements. For example, a sprint would give 5000 points if awarded the gold, 4000 for silver, and 2500 for bronze, etc. Points would give types of tracks to race on, cars, police cars, etc. If the tree is completed, extra bonus races are unlocked. These races include the hardest AI and the hardest courses. For the multiplayer mode of the PC version, players can host a game server for LAN or internet based playing. In addition to this, the GameSpy internet matchmaking system can be used to publish and locate such servers.
Airborne is an achievement in Halo: The Master Chief Collection. This achievement is in the Halo: Combat Evolved multiplayer and is obtained by launching an M12 Warthog into the air for at least 5 seconds after which an enemy is splattered.
The Scarab Gun is a hidden Plasma Rifle with the firepower of a Type-47A Scarab's focus cannon. It is hidden in the Halo 2 level Metropolis. Like the Da Vinci Code Objects, the Scarab Gun is simply a placeholder object that generates the Scarab's firing effect.
A second season, also comprising 10 episodes, was released on June 12, 2020.
Kipo Oak, a thirteen-year-old girl, is searching for her father after being forced to flee from her underground city. To do so, she travels through an overgrown post-apocalyptic urban wasteland called "Las Vistas", ruled by sentient mutant animals ("mutes"), together with her new friends Wolf, Mandu, Benson and Dave. Sechrist compared the series to The Wizard of Oz, "but instead of ruby slippers [Kipo] has Converse on".
Karen Fukuhara as Kipo Oak, an enthusiastic and curious young girl who is searching for her people. She later learns that her parents injected her with mute DNA, giving her the powers of a mega jaguar.
Sydney Mikayla as Wolf, Kipo's best friend. A tough as nails, weapon-wielding, survivor girl in the surface world who was raised by wolves.
Coy Stewart as Benson, a happy-go-lucky boy and surface survivor.
Deon Cole as Dave, a mutant insect and Benson's best friend who repeatedly molts from baby to child to adult to elderly.
Dee Bradley Baker as Mandu, an adorable mutant pig with four eyes and six legs adopted by Kipo. Baker also voices Gerard, an orangutan Noble.
The soundtrack to the series, including several original songs, was composed by Daniel Rojas. It draws on an eclectic mix of musical styles, from folk to classical music and hip-hop. The first soundtrack album, Kipo and the Age of Wonderbeasts: Season 1 Mixtape, was released in January 2020 by Back Lot Music.
Hot Pursuit's gameplay is set in the fictional Seacrest County, which is based on the American states of California, Oregon and Washington, in which players can compete in several types of races. Players can compete online (except in the Wii version), which includes additional game modes such as Hot Pursuit, Interceptor and Race. The game features a new social interaction system called "Autolog", which is a network that connects friends for head-to-head races and compares player stats for competition. The game also features paid downloadable content in the form of new cars, new race and pursuit events, and new trophies and achievements.
Hot Pursuit was well received by critics at E3 2010 and was most notably awarded with "Best Racing Game" from the 2010 Game Critics Awards as well as several other media outlets. It won several Best Racing Game awards, including Best Driving Game at the Spike 2010 Video Game Awards. The game also won a BAFTA Award for its Autolog multiplayer component.
The game features 7.1 channel surround sound in PCM (Dolby Digital and DTS are also available). The soundtrack of Hot Pursuit features a general track list as is seen in EA Black Box Need for Speed games such as Most Wanted, Carbon and Undercover rather than a scored soundtrack as seen in ProStreet and Shift. The song "Edge of the Earth" by Thirty Seconds to Mars serves as the game's theme song. Other songs include "Watercolour" by Pendulum and "Big Weekend" by Lemonade.
Players can also add custom soundtracks to the game, so that any music stored on the player's hard drive can be selected during gameplay, as long as they are added to a playlist via the console's system menu. As well as optionally using songs from the player's hard drive, several categories of licensed music are available for the game's racing, menu screens, and the photo mode.
The first gameplay footage of the pre-alpha build for Need for Speed was revealed at EA's press conference at E3 on June 15, 2015. The E3 presentation shows a part of the story, followed by the customization of a Subaru BRZ which showed the new and improved customization system, and the 'action camera' which was later revealed to be one of the five different camera angles. There are five different gameplay types: Speed, Style, Crew, Build, and Outlaw where players can earn points for engaging in to progress in the game through five overlapping storylines. Need for Speed takes place in the fictional city of Ventura Bay and its surroundings which is based on Los Angeles.
Need for Speed has a redesigned 'Wrap Editor', and body modifications return to the series after nearly 5 years. The game features real-life tuning companies including RAUH-Welt Begriff, SEIBON, and RTR Mustang. A new 'Handling Slider' was exhibited in the E3 gameplay video, which combines the best elements of the earlier Black Box titles' grippy tires, as well as the drift style of the newer Criterion titles.
The story revolves around the player and a small ragtag group of racers waiting to be noticed by any of the game's five icons, all of them being real-world motorsport and street racing figures. Spike (Adam Long) wants to meet Magnus Walker, Amy (Faye Marsay) has a desire to greet Akira Nakai, Robyn (Christina Wolfe) wants to come to Risky Devil, Manu (Howard Charles) wants to impress Ken Block, and Travis (Leo Gregory) is inspired by Shinichi Morohoshi. As the game progresses, the player earns money and reputation among the other drivers and people he meets along the way. As soon as the player defeats Magnus Walker, however, a cutscene appears in which Spike becomes jealous and angry, saying that the player got the chance before Spike did. After this, Spike gets over it because of Travis saying to him that if one of them gets noticed, they all get noticed. Once the player becomes the ultimate icon, the final challenge is against Travis, Spike, Amy, Robyn, Manu, and the icons. After the race, the final cutscene includes all of them taking a group photo together, with the player wearing a mask to hide his true identity.
Development for Uncharted 2: Among Thieves began immediately following the critical and commercial success of the first entry. The development team drew inspiration from explorer Marco Polo, and specifically, from his expeditions through archipelagos and eastern Asia. Naughty Dog also aimed to improve the game's proprietary engine, creating the game to run exclusively on the company's Naughty Engine 2.0 system. This allowed the developers to record extensive motion capture and more in-game cinematic sequences, as well as include an online multiplayer component; a first for the series.
Uncharted 2: Among Thieves received universal acclaim from critics for its elaborate set pieces, character design, storytelling, graphics, technical innovation, and gameplay mechanics. It received Game of the Year accolades from numerous publications and award events, and is considered to be one of the greatest video games ever made, and among the most significant titles for the seventh console generation. It also enjoyed great commercial success, with over six million copies sold worldwide. The game was followed by a sequel titled Uncharted 3: Drake's Deception in 2011, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.
A Game of the Year Edition was released October 12, 2010. Among other features, this edition includes all previously released downloadable content (with the exception of the Sidekicks Skin Pack), four motion comics, and Pinball Heroes: Uncharted for the PSP. Besides being available as an individual "Greatest Hits" title, Uncharted 2 and Uncharted: Drake's Fortune have been released together, as a "Greatest Hits DualPack", and an "Ultimate Combo Pack" which includes a metallic blue DualShock 3 controller.
Development for Uncharted 2: Among Thieves began immediately following the critical and commercial success of the first entry. The development team drew inspiration from explorer Marco Polo, and specifically, from his expeditions through archipelagos and eastern Asia. Naughty Dog also aimed to improve the game's proprietary engine, creating the game to run exclusively on the company's Naughty Engine 2.0 system. This allowed the developers to record extensive motion capture and more in-game cinematic sequences, as well as include an online multiplayer component; a first for the series.
Uncharted 2: Among Thieves received universal acclaim from critics for its elaborate set pieces, character design, storytelling, graphics, technical innovation, and gameplay mechanics. It received Game of the Year accolades from numerous publications and award events, and is considered to be one of the greatest video games ever made, and among the most significant titles for the seventh console generation. It also enjoyed great commercial success, with over six million copies sold worldwide. The game was followed by a sequel titled Uncharted 3: Drake's Deception in 2011, and was re-released on PlayStation 4 as part of Uncharted: The Nathan Drake Collection.
A Game of the Year Edition was released October 12, 2010. Among other features, this edition includes all previously released downloadable content (with the exception of the Sidekicks Skin Pack), four motion comics, and Pinball Heroes: Uncharted for the PSP. Besides being available as an individual "Greatest Hits" title, Uncharted 2 and Uncharted: Drake's Fortune have been released together, as a "Greatest Hits DualPack", and an "Ultimate Combo Pack" which includes a metallic blue DualShock 3 controller.
PC Specs:
Intel Core i7-5820k 4.0 GHz
ASUS Strix GTX 970 1480 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2400 MHz
AeroCool 650W Power Supply
Windows 10 Pro x64
Need for Speed: World (previously known as Need for Speed: World Online) was the fifteenth installment in the racing video game Need for Speed franchise published by Electronic Arts. It was co-developed by EA Black Box (rebranded Quicklime Games before closing in 2013) and EA Singapore. It was the first freemium massively multiplayer online racing game in the Need for Speed series and was available on Microsoft Windows. World was released worldwide on July 27, 2010. However, people who ordered a "Starter Pack" had an early "head-start" in the game, which started on July 20, 2010.
Need for Speed: World, along with other EA free-to-play titles Battlefield Heroes, Battlefield Play4Free, and FIFA World, went offline on July 14, 2015.
World took on the gameplay style of 2005's Most Wanted and 2006's Carbon, focusing on illegal street racing, tuning and police chases, and added some elements to the game such as "power ups" (somewhat similar to Mario Kart). World was set in a fictional city which combined the cities of Rockport from Most Wanted and Palmont from Carbon into its map design, with redesigned graphics and new locations added to the map to connect the two cities. The game featured over 100 licensed cars consisting of tuners, muscle cars, exotics, race cars and SUVs. Manufactures ranged from Alfa Romeo to Volkswagen and there were over thirty manufactures in the game.
Before September 8, 2010, after reaching level 10 and access to only first tier and some second tier cars, the player would not be able to progress further in the game and would cease to earn any more experience points or cash. To continue the game, the player had to purchase a "Starter Pack". Without it, the player was allowed to play the game for as long as he or she wants, but they would cease to earn experience and cash. On September 8, 2010 World passed one million registrations. To celebrate that, the game was made completely free-to-play and the level cap was removed.
The game was first announced to be free-to-play. In October 2009, World was opened to public beta-testing limited to residents of Taiwan. There have been seven closed beta sessions in total. Except the first one, all were available worldwide to residents who sign up, meet admission criteria, and get accepted.
The main part of the game's map was completed on October 26, 2010, when the final three areas (Downtown Rockport, Kempton, Fortuna) and the Turnpike bridge were added to the map.
Over time, the priority on game development transitioned into focusing on increasing revenue, so plans such as adding Carbon's canyons to the map, completion of the final link area, addition of NFS Undercover's map to the game, ... , were dropped and eventually most of the development focused on adding more cars to the game, since the cars helped increase revenue, and the game evolved into a "pay to win" game as the best cars could only be purchased with real money.
The EA Canada NFS World team, later named Quicklime Games, which was in charge of game development, maintenance and updates, was shut down on April 25, 2013.
On September 10, 2013, a Community Manager announced that Easy Studios (developers for Battlefield Play4Free) took over from what was left of the Quicklime Game team.
On April 15, 2015, EA announced that on July 14, 2015 they would be closing Need for Speed: World and turning off services for the game, as the publisher felt "that the game no longer lives up to the high standard set by the Need for Speed franchise." The ability to purchase SpeedBoost and create new accounts were disabled since the announcement.
PC Specs:
Intel Core i7-5820k 4.0 GHz
ASUS Strix GTX 970 1480 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2400 MHz
AeroCool 650W Power Supply
Windows 10 Pro x64
Need for Speed: High Stakes, known as Need for Speed: Road Challenge in Europe and South America, is a 1999 racing video game released by EA for the PlayStation and Microsoft Windows.
Gameplay
The career system of this entry consists of two modes: "Tournament", straightforward series of races with certain cars; and "Special Event", similar to Tournament, but with various conditions such as with night driving or with a fully upgraded car. Completing races earns the player credits which are used to buy new cars for new events and to upgrade old cars to make events a little easier. Completing races also unlocks the tracks for single race purposes, and completing Tournament events unlocks the Special Event events. Beating all events of Tournament or Special Events will unlock one of two secret cars to purchase; the player also gets a free sample at the same time.
The PC version is somewhat different, starting with having everything under a clear "Career Mode". All events are split into "tiers", a selection of 1 to 5 individual competitions. Usually, one of those competitions is a "High Stakes" race, where the player bets their current car.
In High Stakes, two racers bet their cars on a duel; the winner of the race keeps their car and gains the loser's. The player or players must own more than one car to participate in a High Stakes race.
In addition to the "Classic" mode, which plays similarly to the previous Hot Pursuit, High Stakes introduces "Getaway" and "Time Trap" modes. In Getaway, the speeder must evade the police or the police must catch the speeder within the time limit. If the speeder has not been arrested when time is up, the player has the option to quit to the Race Results menu or to continue play for as long as possible. In Time Trap, the speeder must complete a race or the police must arrest all racers (ten in the PS version) within the time limit. The police can set up spike strips and road blocks, and even call for backup.
Composers - Rom Di Prisco, Saki Kaskas, Crispin Hands
The show follows a studious anthropomorphic unicorn pony named Twilight Sparkle as her mentor Princess Celestia guides her to learn about friendship in the town of Ponyville. Twilight and her dragon assistant Spike become close friends with five other ponies: Applejack, Rarity, Fluttershy, Rainbow Dash, and Pinkie Pie. Each of the ponies represent a different facet of friendship, and Twilight discovers herself to be a key part of the magical artifacts known as the "Elements of Harmony". The ponies travel on adventures and help others around Equestria while working out problems that arise in their own friendships.
The series has become a major commercial success, becoming the most highly rated original production in the Hub Network's broadcast history and leading to new merchandising opportunities for Hasbro, including books, clothing, collectible trading cards, and comics. Despite the target demographic of young girls, Friendship Is Magic has also gained a large following of older viewers, mainly young and middle-aged men, who call themselves bronies, brony. Portions of the show have become part of the remix culture, and have formed the basis for a variety of internet memes.
A feature-length film adaptation directly based on the TV series, titled My Little Pony: The Movie, was theatrically released on October 6, 2017, in the United States. A spin-off franchise, My Little Pony: Equestria Girls, was launched in 2013. The first two films, Equestria Girls and Rainbow Rocks, were shown in limited theatrical screenings prior to television broadcast and home media release.
My Little Pony: Friendship Is Magic is a Canadian-American children's animated fantasy television series created by Lauren Faust for Hasbro. The series is based on Hasbro's My Little Pony line of toys and animated works and is often referred to by collectors as the fourth generation ("G4") of the franchise. The series premiered on October 10, 2010, on The Hub cable channel (which was renamed as Discovery Family in late 2014), and ended on October 12, 2019. Hasbro selected animator Lauren Faust as the creative director and executive producer for the show. Faust sought to challenge the established nature of the existing My Little Pony line, creating more in-depth characters and adventurous settings; she left the series during season 2, to be replaced by Meghan McCarthy as showrunner for the remainder of the series.
The show follows a studious anthropomorphic unicorn pony named Twilight Sparkle as her mentor Princess Celestia guides her to learn about friendship in the town of Ponyville. Twilight and her dragon assistant Spike become close friends with five other ponies: Applejack, Rarity, Fluttershy, Rainbow Dash, and Pinkie Pie. Each of the ponies represent a different facet of friendship, and Twilight discovers herself to be a key part of the magical artifacts known as the "Elements of Harmony". The ponies travel on adventures and help others around Equestria while working out problems that arise in their own friendships.
The series has become a major commercial success, becoming the most highly rated original production in the Hub Network's broadcast history and leading to new merchandising opportunities for Hasbro, including books, clothing, collectible trading cards, and comics. Despite the target demographic of young girls, Friendship Is Magic has also gained a large following of older viewers, mainly young and middle-aged men, who call themselves bronies, brony. Portions of the show have become part of the remix culture, and have formed the basis for a variety of internet memes.
A feature-length film adaptation directly based on the TV series, titled My Little Pony: The Movie, was theatrically released on October 6, 2017, in the United States. A spin-off franchise, My Little Pony: Equestria Girls, was launched in 2013. The first two films, Equestria Girls and Rainbow Rocks, were shown in limited theatrical screenings prior to television broadcast and home media release.
In Ambient.White you'll play as Astrum who can use a variety of spells, these are used for completing puzzles, modifying the environment and fighting.
Since you won't get overpowered armor, weapons or stats, in fact you'll be weaker than your enemies most of the time, you'll have to use the environment and learn the weaknesses of your enemies to defeat them.
The story centers around two sisters as they try to find their place in the beautifully hostile world around them. You will play as Astrum, the older sister, as she goes about her life with Krinita by her side, facing challenges, danger, emotional and moral trials and trying to reach their goal.
An action adventure game with RPG elements. Welcome to a world of endless winter. A world where every nation is in endless search of better, warmer land, and where even the brightest of virtues seem like cruel lies.
You will explore this world with two young students of the most powerful unicorn of all, Astrum and Krinita. Follow their story, feel the amazing atmosphere of the world, defeat powerful, majestic bosses, and use combinations of magical spells to escape the lethal cold and enclosing darkness of winter.
John Powell, who composed the previous two films, returned to compose the film's score. In addition, Powell's collaborators Batu Sener, Anthony Willis, and Paul Mounsey are credited as additional composers. Also returning from the previous films, Jónsi wrote a new song for the film, titled "Together From Afar", which was released as a single in January 31, 2019. Jónsi also provided vocals for a track titled "The Hidden World".
Jay Baruchel as Hiccup, the son of Stoick the Vast and Valka, the newly crowned Viking chief of Berk, and the one who initially trained the dragons.
America Ferrera as Astrid, an excellent fighter; she is Hiccup's betrothed fiancée.
Cate Blanchett as Valka, a dragon rescuer and Hiccup's mother, now living on Berk after twenty years of isolation.
Jonah Hill as Snotlout Jorgenson
Gerard Butler as Stoick the Vast
Kit Harington as Eret
Jean-Claude Van Damme as Chad & Alex Wagner
Alicia Stevenson as Baby Chad
Paul Aylett as Baby Alex
Geoffrey Lewis as Frank Avery
Alonna Shaw as Danielle Wilde
Bolo Yeung as Moon
Alan Scarfe as Nigel Griffith
Philip Chan as Raymond Zhang
Corrina Everson as Kara
Andy Armstrong as Paul Wagner
Julie Strain as one of Chad's students
John Sham as a HKPF Officer
The story begins with the opening of the Hong Kong Victoria Harbour tunnel by business partners Paul Wagner and Nigel Griffith. Paul attends with his wife, and their twin infant sons, Chad and Alex. However, after the celebrations, the family is followed home by a Triad hit squad on orders from Griffith and crime lord Raymond Zhang. A shootout ensues, in which Paul and some henchmen are killed. Paul's wife begs them to spare the kids but is killed by Moon (Bolo Yeung), the top henchman. Chad is rescued by the family bodyguard, Frank Avery, and raised abroad. Alex is dropped off on the doorstep of a Hong Kong orphanage by the family maid.
In the present day, Chad and Frank are running a successful martial arts business in Los Angeles when Frank reveals a new "business" for the two of them in Hong Kong. Frank also tells a surprised Chad that he is not his uncle. Soon after arrival, they find Chad's long-lost twin brother Alex and Frank explains their shared past. It is revealed that Alex would never wear black silk underwear, the only discernible difference between the identical twins. Alex also has a girlfriend who works for Griffith’s company, Danielle Wilde. After escaping the Hong Kong Marine Police for trying to illegally sell foreign cars with electronics inside, Chad (mistaken for Alex) is taken in by the Triads to discuss the incident. During the interrogation, Chad learns about a drug lab in Causeway Bay.
Alex and Chad arrange to destroy the lab by planting C4 in the complex one night, but Chad's clumsiness triggers a massive gunfight. The lab is destroyed, but Alex loses any respect for Chad. Later, Danielle and Alex talk on a ferry and discuss a meeting that will take place soon in a night club in Hong Kong, with Zhang and other bosses in attendance. Alex, Chad and Frank endure their third mission to take down Zhang using Cognac boxes with C4 encased in them.
Zhang discovers that both Chad and Alex are not only twins, but the twins from 25 years ago. Danielle locates the document she had been sent to recover, but is stopped and sexually harassed by Kara, Griffith's muscle bound assassin. She reports her findings to Chad, who goes to meet her alone. He brings her to one of Alex's hideouts in a bar, but they are forced to flee when the Triad comes looking for them. Due to an incomplete phone call, Alex suspects Chad of having an affair with his girlfriend and starts drinking heavily as he dreams of Danielle and Chad having sex. Due to his unfounded paranoia, Alex attacks and fights Chad in a drunken rage upon his return, after which the brothers angrily part ways.
Unbeknownst to Chad and Danielle, Kara had followed them by helicopter to the island hideout during their escape, and after a massive hangover, a sober Alex returns to the house to find it being raided by armed soldiers working for Griffith and Zhang, who capture Frank and Danielle. Frank and Danielle are then taken hostage and transported to the Golden Glory ship's furnace room where they are tortured. Despite the ongoing tension between them, Alex and Chad join forces to infiltrate the ship and rescue Frank and Danielle. The duo, well-armed, arrived at the ship where they fight their way through Griffith and Zhang's henchmen. While Chad fights and kills Moon, Alex saves Danielle and Frank. Kara is killed by a knife in her chest, during a fight with Alex. After a climactic showdown, Chad and Danielle are confronted by Griffith who tried to kill Chad with a raised, moving sea cargo container controlled by Griffith. Chad surreptitiously evades being killed by the container, by jumping into the sea. Chad kills a surprised Griffith after getting into the container transport vehicle and dropping the container on him. Alex kills Zhang by making him fall to his death. The duo are reunited, along with Danielle and Frank, as they decide to put their rivalry aside.
Teenager Lily works as a checkout girl at the local supermarket. She becomes pregnant, but before the child is born, the black father is attacked by a gang of thugs and killed. Following his death, she flees to the city, where she soon finds herself under the wings of a pimp, Ted. Escaping Ted, she commences a one-woman spree of thefts, culminating in running from the police and the press. In the end, Lily is forced to choose between freedom and her baby.
Marion van Thijn ...Lily
Thom Hoffman ... Arend
Coen van Vrijberghe de Coningh ... Ted
Truus te Selle ... Lily's Mother
Con Meyer ...Sjaak
Monique van de Ven ...Midwife Conny
Hans Kesting ... Piccolo
Kees Hulst ... Emile
The film was largely shot in Rotterdam.
Marion van Thijn is the daughter of former mayor Ed van Thijn of Amsterdam.
The music for the film was composed by David A. Stewart, former member of the band Eurythmics.
The title song, "Lily Was Here," reached first place in the Dutch charts and was a hit internationally. Candy Dulfer played the major saxophone pieces in the song.
"Lily Was Here" is a single, released in November 1989 in the Netherlands, on 12 February 1990 in the UK and in mid-1991 in North America, from the David A. Stewart soundtrack of the same name, for the Dutch movie De Kassière.
Teenager Lily works as a checkout girl at the local supermarket. She becomes pregnant, but before the child is born, the black father is attacked by a gang of thugs and killed. Following his death, she flees to the city, where she soon finds herself under the wings of a pimp, Ted. Escaping Ted, she commences a one-woman spree of thefts, culminating in running from the police and the press. In the end, Lily is forced to choose between freedom and her baby.
Marion van Thijn ...Lily
Thom Hoffman ... Arend
Coen van Vrijberghe de Coningh ... Ted
Truus te Selle ... Lily's Mother
Con Meyer ...Sjaak
Monique van de Ven ...Midwife Conny
Hans Kesting ... Piccolo
Kees Hulst ... Emile
The film was largely shot in Rotterdam.
Marion van Thijn is the daughter of former mayor Ed van Thijn of Amsterdam.
The music for the film was composed by David A. Stewart, former member of the band Eurythmics.
The title song, "Lily Was Here," reached first place in the Dutch charts and was a hit internationally. Candy Dulfer played the major saxophone pieces in the song.
"Lily Was Here" is a single, released in November 1989 in the Netherlands, on 12 February 1990 in the UK and in mid-1991 in North America, from the David A. Stewart soundtrack of the same name, for the Dutch movie De Kassière.
Plot
In the 1990s, Velya hopes to leave Belarus and become a DJ in the United States. Her plans change following an error on her visa application.
Cast
Alina Nasibullina as Velya
Ivan Mulin as Stepan
Directed by Darya Zhuk
Produced by - Valery Dmitrotchenko, Birgit Gernböck, Olga Goister, Debbie Vandermeulen
Written by Helga Landauer, Darya Zhuk
Cinematography - Carolina Costa
Release date
1 July 2018 (KVIFF)
30 August 2018 (Belarus)
Running time - 100 minutes
Country - Belarus
Language - Russian
Box office - $58,702
Intel Core i7-5820k 4.0 GHz
ASUS Strix GTX 970 1480 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2400 MHz
AeroCool 650W Power Supply
Windows 10 Pro x64
Need for Speed II is a racing video game released in 1997. It is a part of the Need for Speed series and is the second installment, following Road & Track Presents: The Need for Speed.
Like its predecessor, Need for Speed II allows players to race exotic cars, either against computer-controlled opponents or human opponents via a LAN, modem, serial connection, or in split screen. There are three distinct gameplay modes: Single Race mode in which a player simply chooses a car and a course and completes a single race. In this mode, the player can customize both the number and type of opponents as well as the number of laps to be completed. Tournament Mode in which the player must complete a series of races successfully to unlock a bonus car. The Knockout Mode consists of a series of 2-lap races with 8 opponents; the last-place finisher at the end of each race is eliminated from the competition.
The game features eight real life high-end sports cars and concept cars which the player can drive and race against. The "Special Edition" release of the game added four additional cars. In addition, the game features a "showcase" which provides photos, videos, and technical information about the cars as well as the history of each company and background of each car's development.
The game also features several new elements compared to the previous game in the form of customizable car paint and components of their car including gear ratios, tires, and spoilers.
Need for Speed II was developed by EA Canada. The lead programmer for the game was Laurent Ancessi with Wei Shoong Teh and Brad Gour as senior programmers.
EA abandoned the Road & Track license used with the original game in favor of licensing with each automobile manufacturer individually. To ensure the physics of fast car handling and performance were as accurate as possible, the programmers collaborated with the manufactures of each vehicle. The sound effects were created by installing microphones in various positions on each car and recording onto eight track digital tape while the car was driven.
There was considerable disagreement over the game's blend of realistic and arcade-style racing. In Electronic Gaming Monthly, Kraig Kujawa and Dean Hager's criticism of the game stemmed from its being easier to play and therefore less realistic than its predecessor. Kujawa added that the game "has been given an arcade edge that simply doesn't fit. The cartoony-looking graphics are subpar, because they ruin the realistic feel of driving these real, exotic cars." Air Hendrix of GamePro, however, stated the reverse, that the gameplay was too realistic to appeal to fans of arcade-style racing, and could only be recommended to players who enjoyed games like Formula 1 and the original Need for Speed. GameSpot's Glenn Rubenstein offered a third opinion, saying it provides a unique middle-ground between realism and arcade style by allowing players to drive real cars with realistic handling into exotic populated areas. He also praised the music and sound effects, and while acknowledging the issues with the graphics, he found them overall impressive, and concluded Need for Speed II to be "the PlayStation's slickest racer yet".
The PC version was slightly less well-received. An issue was that the game required a fast computer at the time, to display the graphics at the highest setting. A reviewer for Computer and Video Games didn't appreciate the combination of super realist cars being driven on fantasy tracks and thought that the crashes "look and feel wrong".
Special Edition
Released on November 6, 1997 in the United States and February 2, 1998 in Japan and Europe, the special edition of Need for Speed II includes one extra race track, three extra cars, three bonus cars, a new driving style called "Wild", and 3dfx Glide hardware acceleration support.
Music soundtrack song ost composers - Saki Kaskas, Jeff van Dyck, Alistair Hirst
Intel Core i7-5820k 4.0 GHz
ASUS Strix GTX 970 1480 MHz
ASRock Fatal1ty X99M Killer
Crucial 16GB DDR4 2400 MHz
AeroCool 650W Power Supply
Windows 10 Pro x64
Need for Speed II is a racing video game released in 1997. It is a part of the Need for Speed series and is the second installment, following Road & Track Presents: The Need for Speed.
Like its predecessor, Need for Speed II allows players to race exotic cars, either against computer-controlled opponents or human opponents via a LAN, modem, serial connection, or in split screen. There are three distinct gameplay modes: Single Race mode in which a player simply chooses a car and a course and completes a single race. In this mode, the player can customize both the number and type of opponents as well as the number of laps to be completed. Tournament Mode in which the player must complete a series of races successfully to unlock a bonus car. The Knockout Mode consists of a series of 2-lap races with 8 opponents; the last-place finisher at the end of each race is eliminated from the competition.
The game features eight real life high-end sports cars and concept cars which the player can drive and race against. The "Special Edition" release of the game added four additional cars. In addition, the game features a "showcase" which provides photos, videos, and technical information about the cars as well as the history of each company and background of each car's development.
The game also features several new elements compared to the previous game in the form of customizable car paint and components of their car including gear ratios, tires, and spoilers.
Need for Speed II was developed by EA Canada. The lead programmer for the game was Laurent Ancessi with Wei Shoong Teh and Brad Gour as senior programmers.
EA abandoned the Road & Track license used with the original game in favor of licensing with each automobile manufacturer individually. To ensure the physics of fast car handling and performance were as accurate as possible, the programmers collaborated with the manufactures of each vehicle. The sound effects were created by installing microphones in various positions on each car and recording onto eight track digital tape while the car was driven.
There was considerable disagreement over the game's blend of realistic and arcade-style racing. In Electronic Gaming Monthly, Kraig Kujawa and Dean Hager's criticism of the game stemmed from its being easier to play and therefore less realistic than its predecessor. Kujawa added that the game "has been given an arcade edge that simply doesn't fit. The cartoony-looking graphics are subpar, because they ruin the realistic feel of driving these real, exotic cars." Air Hendrix of GamePro, however, stated the reverse, that the gameplay was too realistic to appeal to fans of arcade-style racing, and could only be recommended to players who enjoyed games like Formula 1 and the original Need for Speed. GameSpot's Glenn Rubenstein offered a third opinion, saying it provides a unique middle-ground between realism and arcade style by allowing players to drive real cars with realistic handling into exotic populated areas. He also praised the music and sound effects, and while acknowledging the issues with the graphics, he found them overall impressive, and concluded Need for Speed II to be "the PlayStation's slickest racer yet".
The PC version was slightly less well-received. An issue was that the game required a fast computer at the time, to display the graphics at the highest setting. A reviewer for Computer and Video Games didn't appreciate the combination of super realist cars being driven on fantasy tracks and thought that the crashes "look and feel wrong".
Special Edition
Released on November 6, 1997 in the United States and February 2, 1998 in Japan and Europe, the special edition of Need for Speed II includes one extra race track, three extra cars, three bonus cars, a new driving style called "Wild", and 3dfx Glide hardware acceleration support.
Music soundtrack song ost composers - Saki Kaskas, Jeff van Dyck, Alistair Hirst


