Tamirko
(Reboot) Hard Lucid clear!
updated
I'm bad at doing damage
ty for carry
fight is only fun from p5 onwards
have 5 totem flames left idk if i reroll
still waiting for book and endless terror
finalfantasyxiv.com
big thank you to all of my friends who have been helpful and super kind, crazy to think I was some sprout who cleared their first savage in april tbh.
fflogs.com/reports/1NjhpTmVrCy2Q9DX#fight=20&type=damage-done
chainsaws drifted more than i would like to. but overall not a bad run other than the fact i lost a wildfire cast at the end of phase 6 and didn't wildfire under raid buffs/potion later, not really sure what i was thinking
This run is not good at all. I'm lazy and haven't done any night troupe stuff or bothered rerunning so it could be faster if I actually did stuff and didn't play as bad, probably around 20 to 23 minutes if I had to guess.
black mage solo 'speedrun' sometime later i guess
fflogs.com/reports/6WwFKyjA47ntLM8P#fight=last
Crit BLM, 2.33 GCD
fflogs.com/reports/ypYC293JjFXkbMZR#fight=1
ty anthony for buffs
Black mage will be uploaded as a seperate video.
All of this is just a first take so I've been struggling a bit with the new skill icons and finding infinity in my buff bar, nevertheless- class plays about the same as before just nicer visuals and skill SFX. 1 or 2 extra buttons to press every 30s maybe (Thunder Sphere). The new ice aura function is apparently not worth using, Blizzard is still a DPS gain to cast off cooldown.
My main complaint about Thunder Sphere is that it's clumsy in a way that you can't relocate the place-down function of it in one action. Instead, you need to wait for the place-down to expire or end it on your own by summoning it again, only then you can place it down again. Other than that it's a very strong skill, both for mobbing and bossing. Seems to be about 11% of total dps in a boss.
Timestamps:
00:00 - 01:29 Hard Lotus
01:30 - 03:52 Hard Damien
03:53 - 08:50 Hard Lucid
08:51 - 15:33 Chaos Gloom
15:34 - 22:09 Hard Darknell
22:10 - 22:59 Hard Will (Phase 3 only)
23:00 - 30:45 Chaos Guardian Angel Slime
30:46 - 38:12 - Hard Verus Hilla
this class is very balanced idk what nexon was thinking
ty Cy for door/wh/domain
6th or 7th attempt, lost count.
Absolutely horrible play in p2 but I made up for it in p3 kind of
Used black heart for 4 set pitched + maxed event stats (+20% buff, +30% boss, +30% ied, +40 arcane power and +20 attack
finalfantasyxiv.com
Not very impressive anymore since most classes can clear that now thanks to the final damage patch but just putting this out there anyway
ty annadoodles for afking with 275 chair
3/5
Explorer revamp waiting room
Forgot to BA but it's whatever I guess just pretend the thing says 33t
Big thanks to:
Lawrence and Jayden for advice!
Jen and many other friends for Door/WH buffs/Domain/Chair buff/Echo!
Deso for thumbnail!
Something around 20 attempts in total.
Black Heart was used, no healing familiars (40% boss, 30% IED + 2% dmg, 20% boss + 15% IED), auto recovery II node was used.
My personal feelings/analysis towards my solo:
It was an ok solo for how bad it started. P1 was definitely not the best and I can say the same about p2, but then again I've had much worse starts and my main struggle in majority of my solo attempts was getting out of the first 2 phases without losing too many lives. The first life of p3 held up for a long time but after then I started losing more lives quite quickly until I took a small pause to reset my mentality. All in all, I think this was actually a pretty good p3.
p4 is just p4, not much to say about that phase.
The other thing that affected my pacing way too much in this and other runs is unstable memory RNG and it made it really unenjoyable at times, knowing I might time out because RNG isn't in my favor.
But since that's done I'll take it as it is and say that I'm quite happy with this solo.
(It only affects damage pacing so whatever I guess)
Only attempted a few times so far so improvements definitely can be made!
My general approach towards this boss is keeping him at any platform that isn't the very top, ideally the bottom middle one. Explorer mage teleport isn't long enough to reach the top without jumping or get off the top without jumping down (you can see that I died to that in the video as well). The only time I go to the very top is if I need to push a rock towards a gate or last resort dodging.
Keeping the boss around the middle platform lets you tp in and out of harm's way whenever you need to and also get easy poison nova hits. If you're a plat above the slime, you can still hit him due to his large hitbox, but you still need to be careful for the laser (red animation) which you will need to jump or tp another platform up.
back to fp goodbye.
working on black mage solo but i suck.
back to fp goodbye.
working on black mage solo but i suck.
I cut P1, P2 and the ending because those parts are boring and no one actually wants to watch them.
(nothing dropped)
Last one before LIVE patch I think.. Lotus and Damien are too boring and take less than 5 minutes each so I won't make one for those.
Very bad start, it was my first time attempting after a long time.
But all in all, pretty good run minus the first 5 minutes.
Forgot to turn on mana overload for a few bursts, but generally wanted to keep it toggled off because I can't restore mana without breaking the altar.
Don't think I plan on going further, if I do it will be very very slowly. 275 to 280 is only 82.3T EXP or so.
In comparison, 280 to 281 alone is 40T EXP and 280 to 285 is a total of 243.6T EXP which is basically like doing 275~280 3 more times.
bonus clips:
youtube.com/watch?v=ecWFxs4EWN0
youtube.com/watch?v=PPBOrpns3o0
could be a bit better in ring management and also made a few small mistakes but this is good enough
bosses in 2021 lul
Also sucks being stuck in keydown for 8 seconds, if debris lands on you your burst is basically gone, had to use my genesis iframe in an offensive manner to make sure my burst doesn't go to waste. Fortunately post-Neo balancing will address these issues to some extent.
it has always been my goal to solo clear anything that's possible to solo, and i finally achieved it (for now)
power creep to allow black mage solo in reboot soontm
sorry for mic/vc noises
5m 10s~ ish web hold
just messing around before neo
Probably my worst run in terms of damage pacing and lives lost. First half was terrible but somewhat picked it up towards the second half... it is what it is
Since we currently have event stats I cannot disable, I reset my hyper stats to be close to matching what I normally have, although a tiny bit inaccurate this is probably the closest I can get. Also worth mentioning this is a -4 cd hat and with a normal stat hat I am around 60k stat
my heart cannot stand starforcing
scuffed resolution because shadowplay
btw i cut the ending's volume by like -30 dB because it was hella loud
i got pushed way too much because i was greedy for damage thinking the boss won't push at all like it did for most of the run but it just resulted in me getting pushed anyway.
A friend pointed this out before, but I didn't really realize it at the time.
As you can see in the video, casting the skill on the platform I used it on does not hit phase 3 at all past the initial damage. My theory is that phase 3 has 2 different hitboxes, and that the Arachnid summon tries to target the hitbox that isn't the one in the middle while ignoring said hitbox in the middle. You can also see at the end that a golem spawned at the bottom and Arachnid did hit it, despite the golem being the further target, it immediately targeted the golem the moment it could but never attacked Lucid the entire time.
Now, if you've watched past videos of certain classes before they had their respective issues fixed, (Aran, Shadower, Night Walker) you'd notice that upon usage of Hunter's Prey, pre-rework Trickblade and Shadow spear, all 3 skills would either send the user to the bottom or activate near the portal at the bottom. This is the hitbox I suspect Arachnid tries to target. With this in mind, given the very large radius the skill has, using Arachnid at the middle platform still works perfectly fine and the skill is able to attack phase 3. Assuming that the theory is correct, casting it on any platform that isn't higher than the middle one should still make it attack the boss. Including the portal platform, too.
Personally, I was pretty annoyed to find this out because I had runs where my Arachnid did not attack at all and I could not figure out why. Since more and more players are reaching the stage of having to solo Lucid for their Genesis weapon I thought this could be a nice thing to put out since I still see some people cast Arachnid in that dead spot as they probably are not aware of this. It's not crucial for every class but it makes a sizable difference for certain classes and low range clears.
good infinity rng, bad play
carried by genesis iframe like always
mega inflated run with double kanna and double event stats. just for the 100 achievement points mostly~


