Montimers
Creepypasta - Hotel Mario - The 13th Hotel
updated
Part 19 was supposed to be short and go along with those pieces here. Some of them are like... 2 years old or more. Was way before my fighting scene training in part 20, bear with me.
This concludes green frog's missing segments until the present moment.
The story yoshi says was told me once by a teacher I had. From what I know, that's a very possible thing.
When sceptile says how big the salamander looks, I truly thought I had used a wrong scale. Mario characters are so big headed you lose sense of realism...
I improvise like that a lot, including sceptile's questionable behavior, usually the opposite of what I would do. Kinda the reason my videos end up twice as long as my original plan.
And hey, I brought Lucas and Lucario back for a moment, I didn't forget about them. It makes more sense when you watch those all at once instead of 2 videos a year... that's life.
Overall not really happy with this one, maybe because it's simpler than previous part. Really wanted to redo a good portion of it but... I'm lazy.
#lucario
#sceptile #wario
#mortimer #greninja
#yoshi #animation
#sfm
#gmod
The "report" is important, there are some effects I still want to tweak.
-Happy-list rule Option A was chosen as the release condition. If you don't know what I'm talking about, go explore the community page. It's related to "when"... you might be interested.
-I improved/remade the worst animations he had... not ALL the ones that needed improvements. That maybe for the future.
-He is now over Mario, fake projectiles are gone.
-The model files over Ike won't work with this one.
-He is faster and way more agile, if you know how to control him. Combo potential is increased.
-Random stuff remains. I can release a version without them depending on how many sacrifices I get until then. None of the new attacks are random.
-If you want MvC moveset, go play MvC. It's easier.
-A few things might still be added/tweaked, but not many. Filesize is not good.
-If you adjusted the first version over Ike to fit in PM, you'll have to redo it with this one. Some codes are very different.
-Soundbank was changed, but it's the same id.
The fight is also just in case I forgot showing something I changed since the last release.
Credits to GoldenNicXT, for being less lazy than me and providing the coordinates for bunnyhood and other stuff, and fixing the shades material.
The first parts with Luigi and Yoshi are a bit loud, I messed up the recorder's config, sorry about that.
I'm well aware sceptile does not have the move razor leaf (right??), but when I was researching about greninja I watched the anime and saw him battling a sceptile that used what was called leaf storm, which he shot leaves from his tail and they are virtually identical, except for the amount of leaves. It doesn't really make any sense he not having that ability... call it leaf breeze.
The part that took the longest was sceptile's claw attack barrage, guess it took me around 10 hours to get it done. Only thing worse than that was dressing him with that tux thing... because working with models is hard.
The person killed by greninja is not one of charizard's friends, this is day -1, that happened 2 days later. Yes... happened...after tomorrow. So yea... for now this is the very first thing that happened before everything else I've made to this point, except for the raptors and the horned rat scenes.
#charizard
#sceptile
Wet stage by Azel. Great Azel.
Heh... I uploaded this in january 8 and I forgot it was here... the video after this one is already finished and the next after the next is 90% done as well... really must try to keep them shorter.
Sorry if the recap is too long, I thought it was needed considering how long it took me to publish this.
Part 12 was finally beaten by someone. That means it's possible, and DisastrousDoughnut is the living proof of it. Gratz 👌 And I got a copyright claim because of that announcement in the video 😓
Still... revealing some other route would be unfair with him, so that's not gonna happen anymore, sorry.
The snow particle I used here was hellish to work with, it's extremely heavy and makes everything slow. Know that each click in the video would literally take over 15 seconds to be processed.
I finally managed to edit dragonite's model, so now he was working eyes and some expressions. That might have been the reason I blackened them before, but I won't admit it.
A curiosity... giant salamanders can breath through their lungs when outside the water and through their skin underwater. That's why the comments at 04:10.
Also water is never below 0ºC as long as it's pure. In the sea, it can get to temperatures a bit below the freezing point due to salt and other impurities. But still that means if the water is liquid, it would still be warmer inside the water than outside, no matter how cold the ambient is.
At the end, I made a tree of events which (in theory) should help organize all I've done in a chronological order. Here's a link to the image file, the video is not proper to see everything: media.discordapp.net/attachments/927746336319737866/927747262178799626/canvas01_part19.jpg
#dragonite
#greninja
I'm pretty sure not all of those are secret, but whatever. I didn't play for the video, I recorded occasionally and at the end decided to upload this.
Some of those ,at least individually, don't mean much... hopefully you'll see something new.
Of course I didn't include the Wonderland part as a referece since that would be the entire section... and that one is obvious.
Also gonna give credit to RobbyMac64, I used his footage for some of the endings and Len's fighting since I had no saves around it.
So that's what I did with my brother, and we found a lot of weird stuff. The whole video is around 50 mins long, but I divided it to keep it more bearable.
This game is really resilient when it comes to crashes, I have to say (unlike brawl).
#codebreaker
#gameshark
#bug
#cheat
So that's what I did with my brother, and we found a lot of weird stuff. The whole video is around 50 mins long, but I divided it to keep it more bearable.
This game is really resilient when it comes to crashes, I have to say (unlike brawl).
#codebreaker
#gameshark
#bug
#cheat
Due to some accidental DNA changing cosmic ray, 2 molecules were carried from one place to another. One of them created bananas that taste like apples, the apple bananas, and the other made reptiles develop sacks that carry concentrated hydrogen. Their vents end up near their mouth. A small opening for a lot of pressure makes the flammable gas lit itself and voila... they breath fire. Dragon balls in this case.
As nature can play with life as it pleases, so can I, because I'm part of nature. My draconian friend is a collection of experimental well succeeded mistakes that didn't work as bad as not intended.
I did this because I wanted to play with fire. Charizard is too fat, and contributes a lot to the greenhouse effect with that stupid tail flame.
The biggest difference from him to greni frog is that most attacks are available at anytime, but have a rather situational usage. I'm still not 100% sure of what will remain of the moves I showcased.
I was somewhat... forced to be sloppy with some animations. He has two knee bones because horse legs, 4 bones per wing plus 9 tail bones that consumed a good chunk of my file space. And I wanted to make sure all my alts would still work at the end, meaning I need kinda a lot of free space.
There are some noticeable graphic problems... like the spear flying vertically... wasn't like that and now it is, but as usual, I got lazy to redo it in time.
The FS is a leftover of what it was, the original became too heavy for the game. In fact there's still a small drop in frame rate, which I hope was caused by the pikmins and the recorder
Ending has nearly 20 characters, even if you're too busy paying attention to the parts you should(n't).
Link Pillgreen homage for Wiitato, and Rocky for making(?) the model.
Excluding some monsters and musics, I have absolutely zero knowledge of the Monster Hunter series. This was not based there in any way. Similarities you notice are insanity signs (yours obviously) and nothing else.
Name Draconicus was the first thing my brain thought when my brain connected with a nearby bearded dragon through a cosmic ray, now that's his name. Draconicus Rhynocereus Volans, out of Chrysophelia by Flegothorium.
For more info about who he is, refer to this video:
youtu.be/k9QXY80OxS0?t=16
So here comes the version of Space Oddity with the one everyday hero called Chris Redfield. Clearly punching boulders was not a challenge worthy of this man anymore, so now it's space time. Don't ask how long this took to get done, thanks. The intention was to make it mostly 1:1 with the original video, but some parts of it include little differences.
After Lance Reddick was cast as Wesker, one of my friends mentioned how Wesker would resemble Morpheus from Matrix. So... pills and herbs together and this spawned in my brain, along with 10 other references. And Reddick also appears in John Wick... could be coincidence.
Let it be registered it took me more time to mix this speech (the best way I could) than to animate the whole thing.
If you don't have fish memory, we were living that period with the COPPA issues and such. If you notice anything suggestive, might have being intentional... not that it was needed or that I did, I'm not saying anything. It's all in your mind, not here. Don't blame me. I have a declaration signed by myself stating that I'm innocent at all times.
Sceptile and Whityoshi radios will be explained one day. Also marking Daisy and glydon's first appearances, and what sceptile wants from yoshi is not clear either.
Daisy had some issues when she was converted to SFM, I'll likely update her head to the Ultimate model before using her again. Might as well as resize yoshi's head because it's so humongously big compared to everyone else it's annoying.
I'm sorry the previous video was almost nightfall, I mistook the time. And also sorry for missing the scale in Hyrule so badly LOL... I played the game for the first time recently and I got shocked at how wrong I was 😆
Music that starts playing at 03:58 is called "Daisy's Capriccio - Earthen Spirit", composed by Lucent Shadow, and the her whole outfit was made by him as well 🤟😎
#yoshi
#sceptile
#daisy
#greninja
#pokemon
No subtitles anymore, too much work :|
For those who didn't understand, this is related to SMB2's ending. While making the video I came across the pokemon of the year poll, where Greninja won, but now the trophy was passed on already. So yea, dream's over.
The sus Inteleon wannabe is (not) the new water starter's final evolution. The one who replaces the previous starter.
Charizard is because he got defeated by one in the anime.
The map was called Dream something (?) from Spyro.. yea I made a great mix of ideas here.
And sceptile is because I used him in my next dark story video, which I finished before I even started the Recreations video and all is messy.
SMB2 Ending: youtu.be/-q9JBS1LfAc?t=35
#greninja
Second, I used this amphibian as a guinea pig to learn how to port animations to brawl and to learn what's known in the community as pointer wizardry. Similar to what I did with my final smashes, I did what I thought I had to do while using what a character I knew nothing about had to offer (???)
Please take your time to read this. Or STOP, but don't ask anything either.
-This is not intended to be faithful to Ultimate's moveset. I never said I was backporting the moveset, only the animations, so blame the alarmists for what you heard around...
-I took most attacks from Ultimate, but I never played this malformed creature in smash4 nor in ultimate. Don't expect it to feel in like those games.
-I announced this psa over a Earth orbit cycle ago, so like... there was plenty of time for suggestions. And that means moves won't be remade. Hope you understand that.
-Everything I did was based on online info, videos, questions and mysteries that were (or were not) answered. Concerning the subjects of those questions, I won't change those either.
-Despite the huge numbers of attack showcased, none of them needs gyromancy to be used. 😩
-I didn't explain how to execute any of those because the video would get too long and because I'm evil. I chose to perform those for showcase purposes only, it SHALL NOT be used as a reference.
-The sapiens I talked to didn't disagree with the idea of letting people figure out how those work, so that's the challenge this time. Might do another video later explaining, depending on the phase of the moon.
-I mentioned the bacterial possibility of releasing a version more loyal to ultimate's one, but unfortunately amoxicillin exists.
-FS NOTE: I didn't include the 4 seconds long song due to filesize. I'll add it if I can handle time and space by the end. Also no Ash-Greninja because that transformation is dumb and I won't immolate him.
-ATTACKS NOTE: I mixed some things I saw on bulbapedia with my own interpretation of the thing. I don't care if it's not accurate.
-The psa is still in testing stage phase 1, some attacks' properties may change.
-Have in mind I'm not a pokemon fan, I dropped the series after gen 1.
-Download is not available, and it's not in this page you will find it.
-As always, won't be for PM or its children, not even for the bastard ones. Have that in your skull for any bugs you find.
-Time is up for any deliriant change regarding P+. You'll have to do it yourself or wait for someone else to do.
-Ignore the batrachian with the sign for now (except for the bug ones... in case I don't buy neocid).
-Not everything of this psa was showed here.
--
KNOWN PROBLEMS: Shuriken fails when you throw it at the exact moment you land because the sudden decelaration counters the maximum hydrokinetic forces a triple-fingered creature can produce and the waters fails to remain compressed. It's not a bug, just accurate physics.
Shadow Sneak is not using its own landing because his feet nerves are faulty and sometimes his brain does not process the feeling of being in mid-air in time, and will keep the leg on the ground while "kicking".
After days of discussion with a mirror, me, Myself and my counsellours agreed to release models considered too high quality for the wii, since it's always easier to remove something than add something. A tutorial will be included on how to do that with BC only.
Possibly some sounds are misused compared to Ultimate because not even the people that enjoy playing with the frog know how to make him talk/grunt/scream in a certain way. Feel free to fix whatever you want.
The final smash will not stop anyone from grabbing on ledges, so it's not impossible for hit characters become intangible and avoid the final hit.
The fire-based damage of some projectiles is a leftover of Mario's fireball, that's already fixed (hopefully)
Many aesthetic aspects are still to be fixed, some things are just like they were while I was making them.
Made the ending in two days. Honorable mentions to Milky.
SPECIAL CREDITS TO:
Eon (;-;): for all the recent discoveries and features he made possible in brawl
catscatscats99: for the unstoppable article coding and answering questions about the pokemon franchise
Kitsu (Lilith): inspiring me to find a way to optimize animations
WarioTails: provided me all 3ds graphic effects
So... I updated my guide with the things I have tested. Details will be in the description in kcmm.
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213305
Also, KingJigglypuff added the new commands to the psac data files, so all you have to do is replace them by those of the link below:
cdn.discordapp.com/attachments/470445160627568660/789217396514226206/Data.zip
After talking to Lucent Shadow, I had this simple idea of adding a "previously" section at the beginning. Should have started doing this since a long time, no doubt the time it takes me to make a new video is enough to forget most things...
This was initially going to be a 30 seconds long scene.. and became this. I tend to do that a lot. The fighting scene I decided on the very last minute, simply to practice a bit more with faster scenes, it was going to end right after the arrow hit. That because this was supposed to be a video made of several scenes regarding different characters to patch up some holes I left, but the video became nearly 12 minutes long... so here is the first 4.
Dragonite's black spot on the eye was not supposed to be reddish on its borders... that's just one of SFM's many quirks and now he looked like one of those .exe characters... I'm sorry for that.
Oh and names. I'm trying to restrain myself from using names as much as I can, it's better having nothing than making it cringy... I'll try following the anime trend of naming anyone after a reason. Not ALWAYS... but I'll try.
This is the same place where all part 12 occurs. I included a small explanation on a comment that has spoilers, watch the video first.
It attempts to "cure", but upon being "cured," 'the watcher, without higher brain functions, will wander aimlessly until it encounters another video.
About the snake guys... I tried giving them more bones for expressions, but somehow as their clothes are separated models, they break up in bizarre ways. A shame.
Needless to say, I wasn't loyal to their abilities. I know nothing of them and I'm not even particularly fond of this creature, merely used because I'll eventually need a poisonous enemy.
I'll post something more on twitter eventually. I won't make that strips with info anymore since apparently no one cares. Less work for me, at least.
If you didn't understand, the dilo was under the white raptor's influence, much like happened with the brown raptor in part 6.
And also... the "memories from the past" refer to part 7.
Lara is likely to not play any major roles.
Maybe I should mention... I didn't forget the fight Yoshi, Captain Falcon and Snake were having with D.Luigi, I'll still get to that eventually.
Those are the three videos that make the forest route. Obviously all hints to get to them were removed here. Maybe I was a little ambitious with this challenge for my small channel...if you are reading this, congratulations, you already belong to the 10% that read descriptions. Asking for more than that... well, it's tough.
To answer your possible question:
What's the meaning of this?
It's a piece of the full thing. Even the full thing is not enough to understand if you didn't watch other dark story videos.
This came from here:
youtube.com/watch?v=Akp_iraH_5I
Oh yes, I remind you... it's your fault.
-Mary Nightmares
#ゲッコウガ
Probably not what you were expecting to see.
Two weeks of work, working 2 hours a day... pretty fast.
Congratz for who understand all the references.
I won't introduce Lara, she is well known around. And very used to the supernatural around her, hence why no surprise reactions. Let me state that animating her hair with that backpack was a disgrace.
The blue crystal... remember where it comes from? Michael told you not so long ago. From a preview video from when I made my raptor psa, you now you know since when I was planning to do this. :)
Hope you at least know what that flower with Yoshi comes from... or I'll be sad.
Part A because the video became too long and I split it (again...). Part B is finished already, but I won't upload it yet. So yea... this one ends a bit without any significant conclusion.
But anyway, here's the molding twitter link, if you need some info from the past:
twitter.com/montimers
Will remain as the top post for now, since I don't tend to update it often.
Alternatively, will be on my deviantart account as well.
About the last part... that's the Coronation Day's Curse video. I didn't name it as part 12 because part 12 is the last video of all that puzzle. I uploaded it in... january? Well, guess I can reveal something now. Doesn't mean I'll reveal everything eventually, but for now, take it as a halloween treat.
Then again... a reply with the name of one of the routes. That would be... one of the links you can click.
#raptor
#luigi
This video was already 11 minutes long and still have a good chunk to do. I decided to split the video in two parts since day 2 has a lot more content.
Honestly, I couldn't release because I have no idea how to do this for MKWii. Didn't really make it with the intention of releasing it, anyway.
So...yea, not much else to add. It's two soundpacks in one video, since I have two extremely valuable brsars to add an extra spice of insanity to the game.
Long live Shang Tsung, peace 👴
Second half I mean.. it actually starts at 03:40. There's a small lag there (03:48), not sure what happened. But the video was rendered like that.
Then again, lots of bla bla bla like I said it would happen... for now this will be it for this kind of video.
Apologies for the "aim" joke I made, if you found it too improper. 🙏 I've made my goal to make this yoshi obnoxious, even to myself in that case. It's not the kind of thing I do, no even among my best friends.
At 08:00, I made the salamander's words my own... really thought yoshi was smaller than that. Looked so wrong while I was animating :p Also tested 2 more different types of slow motion camera. Was not supposed to be an action scene, made it purely to test the slow motions. (I already frogot what I did now but huh... was worth the try?)
Also! Yeah, I know it took me longer than the usual to publish this one. The reason is because I actually finished 1 video and almost finish a second one. This one I finished is not related to the dark story but I can't publish it yet. One day, however, I'll compensate for that. :D
You may wonder why I called this Smash Bros Dark Story if I keep using those weird, non-smash related characters... I use them because I want to change the original roster' backstory and abilities as little as possible. Most thing I come up with are different and wouldn't fit them. Besides, I'm using them specially to give more information about the plot.
This energy yoshi has and the ability evolution will be explained eventually.
ABOUT THE QUESTION: The question at the end is like a detail you already have the means to discover. You don't have to answer, obviously, it's just a story detail. 🤪 Who does, though, I'll publish the name at the very beggining of the next video.
Which, by the way, is probably going to be a tad long as well... but after that, I guess the next 3 ones will be like 3-5 mins tops.
ANND... the music that plays between 07:27-08:40 named "Vs. The Suffering", was once again composed by user Lucent Shadow. Tip your hats off for him :)
Dialogues: mediafire.com/file/36fos4kyudc5vug/Part15_Dialogues.rar/file
#greninja
#gulper
I didn't release it yet because I didn't test enough. Can be specially useful to switch soundbanks for brawlex characters.
This is the first AND only thing I've ever done with python in my life, so have mercy on my poor code.
Python 3.7 is needed.
#brawlex
#soundbank
I got a few suggestions of changes to be made, specially the shooting rate. I'm frankly against it, since it makes it too much like Falco's but I'll let you guys decide it.
Most importantly, no one gave me any feedback about the subjects I asked in the doc file I sent along with the beta. We get once again to that situation where I don't know what you guys are thinking about the psa. I predicted this would happen, and that's why I made that riddle challenge, which you can try to solve by clicking the link below. Because you solve it, means you want it, and means to me I should release it. Until someone cracks down the riddle, I'm not releasing the psa. There are details in there.
Anyway... Wesker is being put on hold so I can work on my sound remapping tool, which will remap all sounds from a character to any soundbank according to Snake's soundbank file. It will be much easier than going through the whole psa file and change sounds one by one.
If by the time I finish my tool no one figured the answer to the riddle, I'll move to something else and consider Wesker finished. Doesn't mean I won't release it anymore in case someone answers it correctly, but the mentioned further adjusts will take even longer because I'll be working on other psas.
cdn.discordapp.com/attachments/368824598411870213/587457937954570240/challenge.rar
This video is part A because it ended up too long, and I split it. As you can see it's all about dialogues. Part B will be like that too.
Why? Because I have to explain the lore and there's no way I can do it without words. Gotta say this is not what I consider a good approach, but it's all I can do within my limitations.
I could have wrote a comic strip in deviantart but no one would read it... lol not even I would, probably.
If you don't care about it, don't bother watching it.
So huh... the sound that plays during dialogues refer to the moment they are speaking, not to the letters showing up. I'd fit better if I did like before in part 11 with the black greninja and lucario's dialogue, but like this you have the chance to read it all at once and also pay attention to the video. I think it's better like this, but you guys can state your opinion.
And something important... The Coronation Day's Curse is part 12. No one found all the videos and I'm sorry but that will cause some confusion now. I'll eventually reveal few be few what happened there, but that will take time.
I could publish the hidden videos but I had a lot of work to get that done to simply give it away like that. Maybe one day.... but not now.
Did you think the font size for the dialogues was too big? Keep in mind I prioritize a pc's full screen perspective, not smartphones.
And at least, I made this twitter account a while ago to explain some things about the videos I upload. You don't have to follow me, really. I'm not that fond of twitter myself.
twitter.com/montimers
It's easier to use than deviantart and at least it's always the same address.
This game is better than Super Paper Mario. The guys made a good job recreating the classic Mario RPG atmosphere Nintendo refuses to deliver to their fans again. If you decide to play, you should play The Seven Sages first, as it came out before and is considerably worst than this one.
This game, specifically, was taken down by Nintendo a few times. Finding it is not always easy.
The fiery sun is hot today... oh wait, you're upside down.
Links. Way too many of them.
watch?v=xxxxxxxxxxx
#greninja
#peach
#the
#smw
#pokemon
I'm mostly done with day 1 so I decided to try something new. And it's a good opportunity to try sentence mixing for once.
Michael is a great guy, one of those you can see that was born to do this and is incredibly good at it. Not talking about poops, his work is amazing.
It started very confusing because I tend to do scenes concerning my psas and that rarely fits the proper chronological order. Here's the order of how things happen, what doesn't mean there isn't more between those parts.
My intention was explaning everything I have done so far, but the video was getting long enough. Even though... after making SFM animations, this one is so quick to do it's not even fun.
I'm not becoming a pooper, by all means. This is one of my eventual things that won't happen often.But...
YTPs are WAY BETTER than memes
In case it wasn't very clear, everything until the last part is a memory. The green lucario fading into the blue greninja means the black greninja thought it was him, until he noticed something weird...
This is first time I'm making use of dialogues... maybe more or less the way the pokemon games does, but I never played. More based on the Paper Mario series.
I might seem a little cringe perhaps, but there are things I need words to explain. For the best or for the worst, every now then, from now on, will have some kind of dialogue.
And yea, I used just a bip sound for the dialogues because using their voice sounds for speech gets annoying REALLY fast... trust me, I tried. That's the kind of thing you can only avoid with voice actors :D
All of this happens more or less between the first two scenes of part 8.
I couldn't show what happens to the blue greninja because it's a memory, I can only show moments where the black one is present. I'll show what happen to the blue one in the next video, and might be the darkest thing I have made so far, so be warned since now.
---------------------
AND I couldn't forget... the music that plays during lucario's fight, named "Regurgitated", was composed by the youtube user Lucent Shadow for this video. I still find it awesome for a pokemon fight. Thanks again :D
It's up to him if he wants to release it or not. You contact him if you want it.
---------------------
As I say in the video, I feel something is lacking here. I know I'm lacking creativity with this psa for some reason, but since both Neo Yoshi and Chris were far tougher to develop than Wesker, that could be giving me a bad impression of this psa.
If you have ideas or suggestions, this is a good time to tell me, because after I release it, I won't be willing to change much as I'll consider the work finished. Yes, I intend to release this one, despite what I mentioned in Chris' video.
About the riddle at end... I'll do that once it's released. I'll only provide the original outfit and the rest will be in the compressed file. You can consider the "deprecated" version as the beta psa. Every change, bug fixing and anything else I do with the psa later on will only be released within the password protected file.
So then... this model is not fully optimized yet. I removed like 2000 vertices from his face and may have earned like 1 or 2 FPS. I wouldn't recommend to use more than 1 Wesker in a fight, but do as you wish, I don't really care lol... that after I release it, obviously. I didn't play with the psa enough to deliver something at least acceptable.
And more importantly:
-this psa is over Ike. It was made over a brawlex slot;
-it uses the soundbank of number 200 (hex). Hopefully, you won't have any other character that uses this same id, so you'll avoid sound fixing (see? I'm not 100% evil);
-it uses joji's sound AND graphic expansion codes.
-despite the fact it's a brawlex character, you guys already how much I don't care about csps, icons and those texture stuff, don't expect to see any of those.
Also, sorry for the black seconds, although it's nothing major. Vegas randomly tends to be a piece of junk, I tried rendering this video 3 times.
So here it is, video with the ids printed on it, never to be lost again. Hopefully.
Shamefully copying The Hatred Dictactor's comment:
Pokemon External #104
01-PtcPokemonTosakinto
02-PtcPokemonAchamo
03-PtcPokemonMew
04-eff_poke_MI_527_fire01
05-eff_poke_MI_527_fire02
06-PtcPokemonEntei
07-eff_poke_MI_509_wakka01
08-PtcPokemonSirnight
09-PtcPokemonJirachi
0A-PtcPokemonFire01 (loop)
0B-PtcPokemonFire02 (loop)
0C-PtcPokemonFire03 (loop)
0D-PtcPokemonMew02
0E-PtcPokemonFire04
0F-PtcPokemonPochama01
10-PtcPokemonPochama02
11-PtcPokemonPochama03
12-PtcPokemonManyula01
13-PtcPokemonManyula02
14-PtcPokemonManaphy03
15-PtcPokemonManaphy01
16-PtcPokemonManaphy02
17-eff_poke_MI_505_heart01
18-PtcPokemonLatiaslatios01
19-PtcPokemonLatiaslatios02
1A-PtcPokemonLatiaslatios03
1B-PtcPokemonKyogre01
1C-PtcPokemonKyogre02
1D-PtcPokemonFire05
1E-eff_poke_MI_515_beam01
1F-PtcPokemonDeoxys01
20-PtcPokemonDeoxys02
21-PtcPokemonHitodeman01
22-PtcPokemonHitodeman02
23-eff_poke_MI_520_wind01
24-PtcPokemonHitodeman03
25-PtcPokemonDeoxys03 (loop)
26-PtcPokemonNyarth01
27-PtcPokemonChicorita01
28-PtcPokemonChicorita02
29-PtcPokemonGokulin01
2A-PtcPokemonTogepy01
2B-PtcPokemonTogepy02
2C-PtcPokemonTogepy03
2D-PtcPokemonKireihana01
2E-PtcPokemonKireihana02
2F-PtcPokemonGonbe01
30-PtcPokemonSonans01
31-PtcPokemonGonbe02
32-eff_poke_MI_531_bubble01 (loop)
33-eff_poke_MI_528_beam01
34-PtcPokemonSuicune01
35-PtcPokemonSuicune02
36-PtcPokemonHouou01
37-PtcPokemonHouou02
38-eff_poke_MI_529_fire
39-eff_poke_MI_530_aero01
3A-PtcPokemonLugia01
3B-PtcPokemonLugia02
3C-PtcPokemonCelebi01
3D-PtcPokemonEntei02
3E-PtcPokemonEntei03
3F-PtcPokemonTogepy04
40-PtcPokemonTogepy05
41-eff_poke_MI_523_ice01
42-PtcPokemonMetagross01
43-45 [Nothing]
46-PtcPokemonLugia03
47-PtcPokemonLugia04
48-PtcPokemonMarumine01
49-PtcPokemonMarumine02
4A-PtcPokemonMarumine03
4B-PtcPokemonGroudon01 (loop)
4C-PtcPokemonGroudon02
4D-PtcPokemonGroudon03
4E-PtcPokemonEnemyIn
4F-PtcPokemonAssistOut
50-PtcPokemonPokemonOut
I made this one back in the first months of 2016. I didn't know the video of his psa would take so damn long to finish, and I didn't had as much experience with SFM as I do now. You may notice that. BUT with the little free time I usually have I can't afford to remake this one. I'd like it, though. :p
The first half seems a little rushed... because it was rushed, indeed. The idea was making a 30 seconds long segment to fit as an intro for the psa, like I did many times so far. Obviously got too long, anyway. Well, I tried.
Second half occurs between the two halves of Part 2. Yeah, this kind of integration is a common thing here.
Since Chris doesn't belong to the Nintendo universe, if you want to know about him, here's the link: http://residentevil.wikia.com/wiki/Chris_Redfield
It's a long article, be warned. In few words, he is a soldier that works to kill the many creatures created by bio-terrorists in the RE games, and often gets his squad killed somehow.
Anyway, don't ask me why that underwear looks so squared from that angle. Another of SFM's wonderful gimmicks.
#koopa
#troopa
#lucas
#dry
#bones
This is a PSA for Brawl, not related to Smash Bros Ultimate in the slightest, so twist your arm ten times backwards like DK to allow rational thinking.
As I wrote on the video, some unfortunate events caused by someone happened in the community lately, and that made me much less inclined to release Chris and other ongoing projects. Sure, you may think this is unfair with all the ones who enjoy and support my stuff and SSBB mods in general, but you gotta realize that the sole reason I work on these things is for my own personal use, releasing them is just a bonus.
When it comes to the point where it can be released, for me, the mod has already completed its course, as I am already playing with it. When people act disrespectfully towards my work, it is really frustrating and releasing anything becomes nothing but a REALLY BIG nuisance for me. For now, every release plans are put on halt.
Don't ask questions regarding this as I will not answer them, nor questions regarding releasing Chris. If I decide to explain what happened, I will upload a video about that and everyone will become aware of it at the same time.
Anyway! This PSA is probably the most complicated PSA I've ever made, in the sense that it uses Brawl's gimmicks to an extreme, many times screwing with articles. This has been made before there were any codes related to that, so it was made in an old-school way, which may or may not be more prone to bugs.
The PSA is absolutely playable, I've been using it for a long time already. There are some minor bugs, which could/should be fixed to make the PSA look more polished, and there is a really rare and random bug which causes crashes when Chris uses one of his grenades. This bug is supposedly fixed and it did not happen anymore since many moons, but due to its irreproducible nature, it's hard to attest it's 100% fixed, although it might be.
It also took me a long time to prepare all its alts, some of them I show on this video.
Anyway, for now, this is it.
Nah, I'm lying. I made this video with scenes I wanted to do before but didn't find fitting for the atmosphere I was trying to create. What we have here is something a little tough to define. Some parts are canon, some are partially canon, some are not, some are exageratted to express something in a fancy (and unnecessary) way.
In short, if you don't watch this, should not affect the main storyline.
References rule this video. Congratulations if you get them all (doesn't mean there are 150 references here...).
The first one is not a reference, more like a message.
My opinion... I liked this video overall, surely going to make another one like this. Of course I need content first.
I tried new things to make walking animations easier, you can see it didn't go very well for Captain Falcon +..+
See how I made references in a mildly intelligent way. If you have any suggestions for the next video, I'd like very much to hear them.
If you're wondering what the riddle means, is that, I'm tending to embrace my lawful evil side right now. And therefore, my next release, likely Wesker's rar file, it might be locked with a password which is the riddle's answer.
I explained the references here:
deviantart.com/montimers/art/Smash-Bros-Dark-Story-Outtakes-763449847
Second... yay, brawl content again. If thngs go well, shouldn't take too long until I get Chris' video done. Gotta do it before december at the very least.
Made over MarioKing's Waluigi. I never intended to switch Waluigis, but with brawlex now, I don't have to be so strict. I'll keep them both :D
I found his current FS extremely underwhelming and is one of the reasons I still use the old version.
Another problem is the primid soundbank, lacks free sounds to use. Here, in the video, I made a quick change and used Pit's soundbank to add more sounds, meaning it's not compatible with the current build.
Occasionally, the hit graphic fails and the collision angles and more or less poorly made. Besides, it's possible to hit the character several times with the same hitbox. Lol, the flower itself in the thumbnail is not properly placed haha...
I made a mistake in the development, something I thought was possible wasn't, and made everything 10 times harder to code. :)
Took me 1 day and half to get the graphics plus 1 day to code it, more or less.
I still want to try to use some vines or thorns, may look nice.
Different style this time. The words that appear during the video are to mimic the way they appear in earlier Resident Evil games, when you interact with something.
I used the book Death Note there for its symbolism, I'm not using this concept in my videos.
I tried to make the writtings with a little bit of oddness, because when you dream (and you remember it), you know there are knowledge of your dream world you just know without any explanation, and often when someone talk to you, the sentences don't make any sense but you still absorb the idea behind them.
I used a lot of concepts here you have to know beforehand from elsewhere, I won't be surprised if you don't get them all. But I don't want to spoil everything here, so I'll let you ask if you have any doubts :D
Oh also, I've changed my monitor recently and oddly everything I see is quite darker than it used to be with the other one. Including this video, so I'm sorry about that :o
montimers.deviantart.com/art/Smash-Bros-Dark-Story-Part-9-Details-749665641
I'm not exactly a fan of greninja, but I need someone with water abilities. And it was good to animate someone with some more decent body proportions for once...
This new group of character have a common goal with the usual demonic triad, as can be implied by their need of the crystal provided by D.Luigi before. They are not demons, just a little mentally disturbed, at most.
You may have noticed I got several story flows happening at the same time, but I want to stop making future scenes, and go back to the past... that makes things even more confusing. That will still happen at least once because the intro I used for Neo Yoshi's video is just a third of the total, and I want to upload it before my HD fries...
Also used this video to test the slow motion features... that plugin is way too heavy in vegas to see what's happpening lol...
I want to use this flow in the story to explain things, slowly as usual, but some future parts I'll make use of words in some parts and it may get boring... or not! I like trying styles to see how it end up :D
AND the next part is going to be 10 minutes long (it's finished actually)... it's the reason I took this long to upload this one.
As usual: montimers.deviantart.com/art/Undertaker-Dark-Story-8-Details-742447411
Link: http://forums.kc-mm.com/Gallery/BrawlView.php?Number=213305
Yeah, it's the same from before. You can delete the old version; this one has the same content and more.
As you can see, I've started a Wesker PSA. Still very crude.
discord.gg/QRu8Khx
I'm posting my development progress there. It's a very quiet channel, more like a newspaper. I should have made a twitter account instead :o
Went through both scenarios of Leon and Claire. During the speeches, I started cutting some parts to make the video shorter and ended up making some poop-like things in the middle of the game... don't hate me for that.
Still in the past to explain things before continuing the events concerning D.Luigi and the smash trio.
Despite being supposed to explain, this video on its own explains nothing. The most important is how this yoshi gets involved here, the rest will remain for another day.
Those apples are the same apples featured in part 4. And also, SFM kinda screwed up and the rain is almost invisible. -.-
I posted again the details in deviantart: montimers.deviantart.com/art/Grim-Apple-Dark-Story-Part-7-722147600
Again, for mod updates: discord.gg/QRu8Khx
Gotta spread this a little until I notice this is a bad idea.
In case you understood it wrong: the yuki yoshi is not the demon one.
Ah, I added subtitles in case you don't understand what the lady says.
Since I had an discord account, I decided to use for something useful. Youtube should have a small board per channel. :P
This channel is nothing exceptional, just a way I can communicate without having to upload a video --..-- And mostly, kcmm is dead, posting anything there is waste of time nowadays.
Really short video, just to show the hidden characters I mentioned before. There are more than those, I just picked the more hidden ones.
They are not in order of appearance. I wonder how many of them you saw during Mario's walk to the abyss. :p I think my brother saw 2 or 3 of those when he watched it. Don't be ashamed.
I'll publish the next dark story part soon. I wanted to wait until my next video to release it along like I always do, but I'll never enough brawl mods for every part so... screw that! :D
I had the idea after watching the video Suicide Mouse (oh really?). Didn't find the video that creepy, but I liked the sprites for Mickey. This one doesn't follow exactly that same style because the charm the video has is directly related to how few work was put into it, and I don't think that would work well for SFM.
Would have been great if I finished this before halloween...
Before any rants, I say again I'm not aware of the definition of a "creepypasta". This can be or not be, I don't know and don't care either.
Also! I rendered this video at 48fps to try giving it a more "movie"-like feeling, but still keeping a decent quality. Do you think that's worse or better than the usual 60fps?
So, to make the video a little more interesting, I scattered several characters around the scenario in the video, most of them not related to the Mario's universe.
The first person to say where and who they are I'll list the name in the post I made in the "comments". You'll get nothing with this, I'm just trying to be interactive for once. :)
The following ones are too obvious and don't count for this:
-Peach
-Snake in the Tree
-Weird White Yoshi
-Brahmin
-Both Koopas
-Deathclaw
-Blue Yoshi
-Luigi
-Baby/Fetus (forgot the name)
-Mickey
There are still 18 characters/creatures besides those.


