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10:33 May 15, 2021
GTA 5 Wii U port demo (april fools)
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10:33 / 11:11
GTA 5 Wii U port demo (april fools) @garyodernichts
updated 5 years ago
GTA 5 Wii U port demo (april fools)
GaryOderNichts 2021-03-31 | After a lot of work it's finally here. The first demo of my GTA 5 Wii U port. Watch until the end. Check it out here: github.com/GaryOderNichts/moonlight-wiiu Thanks to agilly for helping with the video.
Doom on the Nintendo Alarmo
GaryOderNichts 2024-11-02 | After my last post, it was pretty clear what everyone wanted to see on the Alarmo. So, here it is - Doom running on the Nintendo Alarmo! There's currently no audio support. To avoid the USB loader memory size restrictions, the .wad needs to be compressed and then uncompressed to external memory on boot. However, it's possible to load the shareware version of Doom entirely from USB, without modifying the Alarmo. The source code and instructions can be found here: github.com/GaryOderNichts/alarmo_doom Big shoutout to STM32Doom and Chocolate Doom for making this possible!
GaryOderNichts 2024-10-30 | More details in the blog post: garyodernichts.blogspot.com/2024/10/looking-into-nintendo-alarmo.html
Running BlueBomb Micro on a Pico W and ESP32
GaryOderNichts 2024-04-22 | This is a demonstration of BlueBomb Micro, a port of FullMetal5's BlueBomb for microcontrollers. See here for more details: github.com/GaryOderNichts/bluebomb_micro
DNSpresso - A Wii U DNS exploit
GaryOderNichts 2023-10-28 | Ever wanted to exploit DNS response parsing on the Wii U? I present to you: DNSpresso! You can find the GitHub repository with instructions here: github.com/GaryOderNichts/DNSpresso You can find the technical write-up here: garyodernichts.blogspot.com/2023/10/exploiting-dns-response-parsing-on-wii-u.html Happy hacking!
re_nfpii v0.3.0 Update Showcase
GaryOderNichts 2023-08-02 | Amiibo figures can now be dumped to the SD Card using the "Dump Amiibo" option in the configuration menu. Amiibo can now be marked as favorites either on a global or per-title basis. Favorites can then be cycled through using a user-defined button combination. Get re_nfpii here: github.com/GaryOderNichts/re_nfpii
re_nfpii v0.2.0 Update Showcase
GaryOderNichts 2023-02-15 | Now supporting folders for your Amiibo, error logs, and automatically opening folders depending on the game you're playing. Get re_nfpii here: github.com/GaryOderNichts/re_nfpii
GaryOderNichts 2022-12-10 | Currently working on getting Priiloader fully working on vWii (Wii U). Check out the project here: github.com/DacoTaco/priiloader/pull/317 Note that this is still being worked on and is really experimental.
Booting the vWii System Menu with Dolphin Emulator
GaryOderNichts 2022-10-21 | This is just a small showcase of booting the vWii System Menu from an extracted vWii NAND dump with dolphin. This is currently a pending feature PR: github.com/dolphin-emu/dolphin/pull/11188 Edit: This is now part of Dolphin version 5.0-17670 and upwards.
Wii U Amiibo emulation with re_nfpii
GaryOderNichts 2022-09-14 | Check out the project here: github.com/GaryOderNichts/re_nfpii
Using the Wii Us hidden MultiDRC mode - MultiDRCSpaceDemo
GaryOderNichts 2022-08-26 | GitHub: github.com/GaryOderNichts/MultiDRCSpaceDemo Background music: opengameart.org/content/suez-crisis
Working ImGui in SoH Wii U
GaryOderNichts 2022-07-25 | Available in the latest nightly builds here: github.com/GaryOderNichts/Shipwright/actions Note that you'll now need otr files for the PC version which can be build using the OTRGui build included here: downloads.shipofharkinian.com/shared/SoH-Rachael-Alfa-Win64.zip
Switch RCM Payload Injector running on a Wii U
GaryOderNichts 2022-06-09 | Download and source: github.com/GaryOderNichts/wiiu-rcm-payloadinjector
Running UDPIH using an unpatched Switch
GaryOderNichts 2022-06-08 | The payload can be found here: github.com/GaryOderNichts/udpih_nxpayload More information about UDPIH here: garyodernichts.blogspot.com/2022/06/exploiting-wii-us-usb-descriptor-parsing.html
UDPIH: Exploiting the Wii Us USB Descriptor parsing
GaryOderNichts 2022-06-06 | Learn more about UDPIH here: github.com/GaryOderNichts/udpih
Ship of Harkinian (Ocarina of Time) Wii U Port
GaryOderNichts 2022-05-10 | A port of Ship of Harkinian to the Nintendo Wii U. GBATemp post: gbatemp.net/threads/ship-of-harkinian-ocarina-of-time-wii-u-port.612074 GitHub Repository: github.com/GaryOderNichts/Shipwright The original SoH project: github.com/HarbourMasters/Shipwright
WIP OoT (Ship of Harkinian) Wii U Port
GaryOderNichts 2022-04-01 | Note: This is still in very early development, besides the very obvious performance issues it has some visual glitches and other bugs. Check out the original project here: github.com/HarbourMasters/Shipwright
Using a wireless DualShock 3 on a Wii U with Bloopair
GaryOderNichts 2021-10-09 | More information about Bloopair here: gbatemp.net/threads/bloopair-connect-controllers-from-other-consoles-natively.594289 Edit: This is now part of Bloopair version 0.3.0. ~~ Note: This is currently a development preview and is not a feature in Bloopair (yet)! You can download the preview on my discord server: discord.gg/geY4G2NZK9 Or wait for the next release :P ~~
Bloopair: Connect other controllers to your Wii U
GaryOderNichts 2021-09-19 | Bloopair allows connecting controllers from other consoles like native Wii U Pro Controllers on the Wii U. It temporarily applies patches to the IOS-PAD module responsible for Bluetooth controller connections. More info here: gbatemp.net/threads/bloopair-connect-controllers-from-other-consoles-natively.594289
GTA Vice City Wii U Port - reVC-wiiu
GaryOderNichts 2021-08-19 | More information in the GBATemp thread: gbatemp.net/threads/revc-gta-vice-city-wii-u-port.592998
WIP GTA Vice City Wii U port
GaryOderNichts 2021-07-15 | Just a little preview on what I'm working on at the moment. Source code: github.com/GaryOderNichts/re3-wiiu
GTA III Wii U Port - re3-wiiu
GaryOderNichts 2020-12-30 | More info in the GBATemp thread: gbatemp.net/threads/re3-wiiu-gta-iii-wii-u-port.579827
GTA 3 Wii U more progress
GaryOderNichts 2020-11-28 | Fixed most of the heavy visual glitches caused by the shader. The skin and matfx pipeline still needs to be implemented to fix missing heads and car bodys.
GTA 3 Wii U playable with 24 FPS
GaryOderNichts 2020-10-31 | There are still heavy graphical glitches also something is still wrong with the audio. Also something seems wrong with the money counter. The performance is way better now and you can now get into the actual game. Source code: github.com/GaryOderNichts/re3
GTA 3 Wii U working menu and sound
GaryOderNichts 2020-10-27 | Source code: github.com/GaryOderNichts/re3
GTA 3 Wii U first cutscene
GaryOderNichts 2020-10-27 | Source code: github.com/GaryOderNichts/re3