Uploaded November 2023 | Updated September 2026, 1 week ago
changing the texture filter to linear gives it a significant speed boost. ignore the mario 64 part, i was doing a sound test. something to note about Zelda oot, in the original N64 version it runs natively at 20fps, however at the beginning of the game when you load a save file, that part runs at 60fps. and the in-game menu also run at 30fps. That's why there's slowdown at those parts when the resolution is at 1280x720. Even if you try to lower the fps, those parts aren't affected, it'll still try to play it at 60/30fps. maybe there's a way to edit the source code to force it to have lower fps
changing the texture filter to linear gives it a significant speed boost. ignore the mario 64 part, i was doing a sound test. something to note about Zelda oot, in the original N64 version it runs natively at 20fps, however at the beginning of the game when you load a save file, that part runs at 60fps. and the in-game menu also run at 30fps. That's why there's slowdown at those parts when the resolution is at 1280x720. Even if you try to lower the fps, those parts aren't affected, it'll still try to play it at 60/30fps. maybe there's a way to edit the source code to force it to have lower fps


![[03.23.25] PCSX ReArmed core with RGB32 option for PlayStation Classic Retroarch (Improve FMVs)
Latest PCSX ReARMed core for PlayStation Classic
https://drive.google.com/file/d/1_pW5SjE12L0FM7LB-1Sp6-vrhi53Z3_a/view?usp=sharing
place the pcsx_rearmed_libretro.so file in the retroarch cores folder. in Autobleem its located in usb:/retroarch/cores. for project eris its located at usb:/project_eris/opt/retroarch/config/retroarch/cores
last week i made a video comparison between the retroarch ver of pcsx rearmed and the standalone pcsx rearmed included in the PlayStation Classic and the stock psc ver looked better because of its ability to switch color modes from 16bpp to 24bpp where retroarch is fixed at 16bpp.
well I spoke to Notaz the maintainer of the PCSX-ReARMed project and he recently added a option for RGB32. This basically forces the color mode to 32bpp upon launch and improves visual banding problem. Ive tested it with various games and FMVs look much better and I havent noticed any difference in performance so it should be okay to enable.
from my observation however, i still feel that the stock emu looks slightly better in my eyes. Color space seem a little different, maybe thats an improvement. heres my previous video if you wanna check it out:
https://www.youtube.com/watch?v=JaCP74-Lu_o
Note: if youre on Autobleem 1.0.0 or older and want to launch this updated core by pressing Square on the Autobleem menu, you can edit the launch_rfa_rom.sh script located at retroarchretrobootbin. search for NEON and replace km_pcsx_rearmed_neon_libretro.so with pcsx_rearmed_libretro.so
𝟭𝟬/𝟭𝟮/𝟮𝟬𝟮𝟱 𝘂𝗽𝗱𝗮𝘁𝗲: Workaround to get the Multitap option to work
https://www.reddit.com/r/PlaystationClassic/comments/1o4npg9/comment/nj862y9/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
What Im using:
Taylor Swift PSX Video: https://drive.google.com/drive/folders/1zjLEHSbpVzFUg_8pnDmFhAnoO7SJ-5gx
Sandisk Cruzer Glide USB Flash Drive 64GB: https://www.amazon.com/gp/product/B007YX9OA8/ref=ppx_yo_dt_b_search_asin_title?ie=UTF8&psc=1
AuviPal 3-Port Micro USB OTG Hub Adapter: https://www.amazon.com/dp/B083WML1XB?psc=1&ref=ppx_yo2ov_dt_b_product_details
TP-Link USB Wifi Adapter: https://www.amazon.com/gp/product/B008IFXQFU/
Autobleem 1.0.2: https://drive.google.com/drive/folders/1DgBw6lgvpM8GbONQ-svqF7BL9tVUo70F
Project Eris v1.0.0: https://modmyclassic.com/project-eris/ [03.23.25] PCSX ReArmed core with RGB32 option for PlayStation Classic Retroarch (Improve FMVs)](https://i.ytimg.com/vi/aHkMRdeVXzw/mqdefault.jpg)







