Lancun
FANMADE: The Legend of Zelda: Ganondorfs Story
updated
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Unfortunately, I'm just about out of time and need to make a choice for what the future holds, and nothing can be off the table simply for the sake of staying in my shitty apartment.
If I became a Full-Time streamer, would that be even remotely viable? I don't know. That's something that can only be answered via the people who could make it possible, and that's all of you. There's a certain financial expectation that comes with being a full-time streamer, and I've avoided it for as long as I possibly can out of hatred for any comparison to a certain individual, but pride be damned, whatever it takes.
Whether it's here on YouTube, or on Twitch where the gaming community is much more focused and easier to carve a niche, it doesn't particularly matter to me where it is. My only concern is whether or not this is a viable outcome for my future, because so help me god anything is on the table.
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After being tipped off about the nature of the Speed Booster in this game, I am like a kid in a candy store trying out all the crazy new tricks you can do while still maintaining the boost.
But once that's done, it's time for Samus to "fulfill her destiny" and stand face to beak with Raven Beak. The final battle has come! But what revelations about the messy cocktail of DNA that is Samus Aran will come to light?
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At long last, Samus reaches the surface of Planet ZDR before taking a trip back down to Ferenia and confronting that blasted Purple E.M.M.I. But once the Wave Beam is unlocked and we go to the final robot, Samus has a sudden surge of new power she's never had before. It comes almost instinctively to her as Raven Beak watches. But is this new development truly a surprise for our foe? Or was it what he wanted all along?
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With many of the lower levels of ZDR completely frozen over, Samus needs to play maintenance gal and fix the heat! This brings her face to face with a foe that believe it or not, I HAVE seen before! That twitching spider from Dairon was apparently infected by the X and takes its place as one of the more memorable boss encounters in Metroid Dread!
And not too far after, we juxtapose that by fighting Golzuna, a...not so inspired fight design.
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It seems as though Samus stumbled across her Gravity Suit upgrade at the best possible time, eh? The X-Parasites have begun to learn at a Geometric Rate. They became self-aware at 2:40 AM, October 8! In a panic, they tried to freeze this whole rock.
So rather than the route of X-Parasites mutating into Ice-X in order to combat their Metroid foe, they've taken the option of putting the entire planet into an ice age. Admirable...but a bit too late.
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It seems that entering Ferenia following the release of the X-Parasites is the location of my worst nightmares. An EMMI that apparently can hear Samus from literally anywhere in its zone. A buzzing boss named Escue that has some of the most unintuitive dodge timing I've ever seen...and if one Robot Chozo Soldier wasn't bad enough, how about TWO of them together?!
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As I'm playing through this game and seeing how quickly the stakes have been ramping up, I can't help but feel that someone like me is on the Dev Team at Mercury Steam writing the story. No sooner do I free the damn X-Parasites from their prison, no sooner do I get done saying how one of them infecting Quiet Robe would be a disaster...welp! Guess what happened?!
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I mean...this was inevitable, right? Surely we knew we were going to run into the X Parasites at SOME point during the playthrough, but why is it on SAMUS to be the one to let them out?! This girl just can't help but FUBAR an entire planet so she has an excuse to blow it up!
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I have to come clean, I do not like this boss. Droygyga is like this uninspired mix of Spore Spawn and Fiery Jeff (from Other M) in terms of its encounter design, and it's not a particularly cool boss to look at. As usual, its boss music is the usual creepyish ambience without any particular menace to it.
Compare this to Flaahgra's theme in Prime 1, which starts out in the same sort of unsettling, yet monotonous way before rising to a bombastic, yet still creepy climax. I guess the instruments and synth in Droygyga's song work for the underwater environment, but I'm just not sold on using an almost exclusively electronic approach to Metroid music if the melody of the song is hidden behind this series of weird sound effects.
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There are no words to describe how amazing this cutscene was to watch. To finally converse with a Chozo who isn't an asshole for the first time in this series...To listen in awe as Samus speaks their language as fluently as she did when she was a child...only to have all of that wonder taken away in an instant once the battle began.
This part hopefully undoes the total idiocy and lack of progress I've made in the last two episodes! Down goes the stupid EMMI, Speed Booster and Grappling Beam obtained, playing around a bit with the Shinespark and OMFG the Ballspark from Zero Mission is back!
And yes, I know that I haven't scratched the surface of how the Speed Booster works in this game. I'm well aware (far too late) that you can slide and jump (even wall jump!) while still conserving your momentum. It's just so new that it takes a very long time to learn and get used to.
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Let me start out by saying that any backseating in the comments is pointless as I'm well past this point in my current gameplay. I know what I missed in Burenia, and I roll back around to it in the next episode (which will be INCREDIBLY productive btw!)
That being said, the Flash Shift is an incredibly stylish and practical ability that sadly took a long time for me to get used to using. I'm a Metroid Dinosaur. The three games I spent the most time on by far are Super, Prime, and Zero Mission. And in those games, you dodge simply by using the basic movement that Samus has. This is going to bite me as time goes on, but trust me, I do start to get the hang of it later. It's just such a foreign concept to me that it slipped my mind many, many times.
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Now that Kraid has been defeated, it's time to make significant progress through Dairon and even find my way to a new zone: Burenia! And once I arrive, it's clearly one of the better looking water zones in Metroid history. Where does it rank? Only time will tell.
At least its music is pretty cool!
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Boy what an amazing part this was! First of all, going through the stylish little segment where you're trying to outrun the spreading heat on your way to the Varia Suit? Awesome. Great way to have a mini Metroid-style escape sequence. The only thing I'll say is that it wasn't really clear what was going on until halfway up. I thought something was chasing me or destroying the room I was in (similar to Diggernaut from Samus Returns). But once I saw my health draining and the map turning red, it clicked that the whole area was starting to fry.
But THEN! Once I got to the boss of Cataris?! Amazing. Could not be happier to see an old face back and better looking than ever!
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As I detail in this video, I've actually likened the EMMI Zones to really extravagant Pac Man boards. The ghost (in this case, the EMMI) seems to move faster than Samus and unless you know the lay of the land really well, it can take corners and shortcuts that will cut you off.
Of course, that's only until you get the sexy energizer pellet that is the Omega Cannon and blow them to smitherines!
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So, I think I'm FINALLY starting to get the mindset of what to do when you are about to enter an EMMI's domain. Once you have a decent enough amount of the zone charted, the trick is to look at where you possibly think you might need to go, and then book it, promptly trying to GET THE HELL OUT!
That's the theory anyway. Or you could die in very rapid succession like I did by continuously falling on it like an idiot.
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Let me start off by saying that the audio desync was something I did not check for before saving my progress. So it's going to be a silly delay for this episode between my webcam and microphone. Not that it matters too much, because the game is what's important!
It felt AWESOME to actually pull off a parry on the EMMI in this part...before promptly being decimated and failing to pull it off several tries afterward.
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I can't emphasize what a great feeling it is to finally overcome one of these EMMI bots after being hunted and killed numerous times in the span of an hour. If each one of these is handled like a mini SA-X where it goes from running and hiding for survival to finally hunting them down and blasting them with the Omega Cannon, it's just exemplifying that this game takes the positive aspects from Fusion and rolls them into its own game.
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Holy crap! They actually went and did it! The SA-X was by far my favorite aspect of Metroid Fusion, only marred by the fact that it was super scripted to only show in certain places. These EMMI bots?! They will actively hunt you, adapting to whatever direction gets closest to you. I can already tell I am going to die a LOT in this game...
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HOO BOY! Starting off with a bang! It's been 19 years since the last chronological entry in the Metroid series with Fusion. What lessons have been learned? Why are the EMMI hunting me? Are we SERIOUSLY about to start fighting a living Chozo Warrior?
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Eager to watch the next part early? Join this channel to get early access for pre-recorded LP videos, exclusive community posts, and custom emotes to dunk on me during live streams!
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Eager to watch the next part early? Join this channel to get early access for pre-recorded LP videos, exclusive community posts, and custom emotes to dunk on me during live streams!
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Eager to watch the next part early? Join this channel to get early access for pre-recorded LP videos, exclusive community posts, and custom emotes to dunk on me during live streams!
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Eager to watch the next part early? Join this channel to get early access for pre-recorded LP videos, exclusive community posts, and custom emotes to dunk on me during live streams!
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Eager to watch the next part early? Join this channel to get early access for pre-recorded LP videos, exclusive community posts, and custom emotes to dunk on me during live streams!
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Join this channel to get access to early access pre-recorded LP videos, exclusive community posts, and custom emotes to dunk on me during live streams!
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A brief announcement video for recent and future developments on the channel that will hopefully clear some things up in a compact way.
Membership Perks include exclusive community posts to stay updated, early-access to all non-live stream content INCLUDING Metroid Dread, as well as fun emotes to dunk all over me during live streams.
As I'm sure you can tell from the very outset of this video, I am pissed.......maybe...possibly...probably........probably not.
I don't think enough people are giving the proper support where it's due. Please, if you don't have two brain cells to rub together, I beg of you to support this man and PAY HIS BILLS. Tips are the preferred method, though I hear he doesn't tip his Doordash delivery driver.
Remember, kids. Addiction is no fun for anyone. If you have a problem and aren't willing to get help for it, at the very least be a man and ADMIT to it rather than perpetuating a fiction.
Stick around after Super is done though! If I go quickly enough, there might be a detour into another fantastical place entirely...
Stick around after Super is done though! If I go quickly enough, there might be a detour into another fantastical place entirely...
Time for me to totally embarrass myself by ugly crying and ranting about my life as I prematurely enter the "Old Man Screams at Clouds" stage of my existence...
I realize that halfway into this video my thoughts and explanations regarding shit in my past get really weird and disjointed. IDK what the point of this video is. I just turned on the camera and away I went. I'm sure if I gave it another take I could have put out something more coherent, but after yet another hard day of work helping to make someone else's dream come true because I have none of my own left, who really cares?
I'm sure I'll eventually regret making this video and turn into a whining lolcow for everyone to point and laugh at some more, but whatever. Enjoy the sight of a grown-ass man reduced to his rage and sorrow.
A reading from the Pig Testament, towards our snort and savior.
Now let us pray.
When I saw this character in FGO, I absolutely hated his design and thought it didn't fit the artstyle of the game in the slightest. But there was a reason why he looked "off" compared to other servants before him, and now we know.
I also knew that I had to take a crack at fandubbing this NP. All feedback is welcome, positive and negative, as long as you keep it constructive!
If you'd like to compare to the original JP (which will always stomp me and I'm not even going to attempt a defense there) here is a link to the original reveal video.
youtube.com/watch?v=G7Ei5LPjECA
Respect the country of ORIGIN.
Her name is Artoria/Arturia Pendragon. Altria is a dumpster fire.
The footage from FGO VR: youtube.com/watch?v=omKs8VA94jE
Crispin Freeman correcting a fan: youtube.com/watch?v=9VjSfnhCNm8
As Crispin describes, the management is in control of the subtitles and official naming conventions. Unfortunately, Japan chose an absolutely triggering way of presenting her name to us.
Different example. Cloud Strife, the hero from FF7: does any English-speaking normie say cu-rou-do? I mean, hey. That's the correct name, right? No. The literal name is not used. It's the adaptation of what the name actually means.
Let me simply say that I have a particular safe space when it comes to the games I play. It's very hard for me to get out of my comfort zone, specifically when it comes to Indy Games from smaller development studios. I'm not even sure what it is. But know this.
Hollow Knight takes me out of that safe space and drops me into the deep end of amazing potential. How on Earth such a small dev team could craft this experience combining superb controls, map design, sound direction, and whimsical hand-drawn art, I have no idea.
Join me as I take a stroll through Hallownest and hopefully introduce a few of you to this magical adventure that I slept on for waaaaaay too long. Let's make up for lost time as I eagerly anticipate the release of Silksong!
Links:
Twitch: twitch.tv/lancunyt (Streaming quite regularly during the quarantine!)
Discord: discord.gg/QfY8CcN
Let me simply say that I have a particular safe space when it comes to the games I play. It's very hard for me to get out of my comfort zone, specifically when it comes to Indy Games from smaller development studios. I'm not even sure what it is. But know this.
Hollow Knight takes me out of that safe space and drops me into the deep end of amazing potential. How on Earth such a small dev team could craft this experience combining superb controls, map design, sound direction, and whimsical hand-drawn art, I have no idea.
Join me as I take a stroll through Hallownest and hopefully introduce a few of you to this magical adventure that I slept on for waaaaaay too long. Let's make up for lost time as I eagerly anticipate the release of Silksong!
Links:
Twitch: twitch.tv/lancunyt (Streaming quite regularly during the quarantine!)
Discord: discord.gg/QfY8CcN
Let me simply say that I have a particular safe space when it comes to the games I play. It's very hard for me to get out of my comfort zone, specifically when it comes to Indy Games from smaller development studios. I'm not even sure what it is. But know this.
Hollow Knight takes me out of that safe space and drops me into the deep end of amazing potential. How on Earth such a small dev team could craft this experience combining superb controls, map design, sound direction, and whimsical hand-drawn art, I have no idea.
Join me as I take a stroll through Hallownest and hopefully introduce a few of you to this magical adventure that I slept on for waaaaaay too long. Let's make up for lost time as I eagerly anticipate the release of Silksong!
Links:
Twitch: twitch.tv/lancunyt (Streaming quite regularly during the quarantine!)
Discord: discord.gg/QfY8CcN
Let me simply say that I have a particular safe space when it comes to the games I play. It's very hard for me to get out of my comfort zone, specifically when it comes to Indy Games from smaller development studios. I'm not even sure what it is. But know this.
Hollow Knight takes me out of that safe space and drops me into the deep end of amazing potential. How on Earth such a small dev team could craft this experience combining superb controls, map design, sound direction, and whimsical hand-drawn art, I have no idea.
Join me as I take a stroll through Hallownest and hopefully introduce a few of you to this magical adventure that I slept on for waaaaaay too long. Let's make up for lost time as I eagerly anticipate the release of Silksong!
Links:
Twitch: twitch.tv/lancunyt (Streaming quite regularly during the quarantine!)
Discord: discord.gg/QfY8CcN
Let me simply say that I have a particular safe space when it comes to the games I play. It's very hard for me to get out of my comfort zone, specifically when it comes to Indy Games from smaller development studios. I'm not even sure what it is. But know this.
Hollow Knight takes me out of that safe space and drops me into the deep end of amazing potential. How on Earth such a small dev team could craft this experience combining superb controls, map design, sound direction, and whimsical hand-drawn art, I have no idea.
Join me as I take a stroll through Hallownest and hopefully introduce a few of you to this magical adventure that I slept on for waaaaaay too long. Let's make up for lost time as I eagerly anticipate the release of Silksong!
Links:
Twitch: twitch.tv/lancunyt (Streaming quite regularly during the quarantine!)
Discord: discord.gg/QfY8CcN
Let me simply say that I have a particular safe space when it comes to the games I play. It's very hard for me to get out of my comfort zone, specifically when it comes to Indy Games from smaller development studios. I'm not even sure what it is. But know this.
Hollow Knight takes me out of that safe space and drops me into the deep end of amazing potential. How on Earth such a small dev team could craft this experience combining superb controls, map design, sound direction, and whimsical hand-drawn art, I have no idea.
Join me as I take a stroll through Hallownest and hopefully introduce a few of you to this magical adventure that I slept on for waaaaaay too long. Let's make up for lost time as I eagerly anticipate the release of Silksong!
Links:
Twitch: twitch.tv/lancunyt (Streaming quite regularly during the quarantine!)
Discord: discord.gg/QfY8CcN
Let me simply say that I have a particular safe space when it comes to the games I play. It's very hard for me to get out of my comfort zone, specifically when it comes to Indy Games from smaller development studios. I'm not even sure what it is. But know this.
Hollow Knight takes me out of that safe space and drops me into the deep end of amazing potential. How on Earth such a small dev team could craft this experience combining superb controls, map design, sound direction, and whimsical hand-drawn art, I have no idea.
Join me as I take a stroll through Hallownest and hopefully introduce a few of you to this magical adventure that I slept on for waaaaaay too long. Let's make up for lost time as I eagerly anticipate the release of Silksong!
Links:
Twitch: twitch.tv/lancunyt (Streaming quite regularly during the quarantine!)
Discord: discord.gg/QfY8CcN


