MadbookI did an indie game dev game jam with some other people! This is sort of a devlog that shows the inspiration, motivation and making of the game, some aspects of it's game design and how it was made! 48 hour hour game jam - try a 7 DAY game jam instead! This game was made in 7 sets of 24 hours.
TIMESTAMPS 0:00 - Intro 0:18 - Joining The Jam 1:20 - Theme and Inspiration 3:15 - Game Idea 4:08 - How It Was Made? 4:20 - Colours and Sprite Stacking 5:20 - Physics 5:45 - Gameplay Loop and FSM 6:30 - The Game Flow 7:50 - CONTENT 9:00 - Dopamine 9:50 - Sound and Music 11:04 - Judges 11:22 - Let's Talk Game Design (Zed) 12:12 - Dakota Vaughen 14:00 - Feedback and Others
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I Made An Elemental Pinball Roguelike Game - Youtuber Game Jam InvitationalMadbook2021-04-10 | I did an indie game dev game jam with some other people! This is sort of a devlog that shows the inspiration, motivation and making of the game, some aspects of it's game design and how it was made! 48 hour hour game jam - try a 7 DAY game jam instead! This game was made in 7 sets of 24 hours.
TIMESTAMPS 0:00 - Intro 0:18 - Joining The Jam 1:20 - Theme and Inspiration 3:15 - Game Idea 4:08 - How It Was Made? 4:20 - Colours and Sprite Stacking 5:20 - Physics 5:45 - Gameplay Loop and FSM 6:30 - The Game Flow 7:50 - CONTENT 9:00 - Dopamine 9:50 - Sound and Music 11:04 - Judges 11:22 - Let's Talk Game Design (Zed) 12:12 - Dakota Vaughen 14:00 - Feedback and Others
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#gamejam #gamedev #indiedevEssential Maths For Beginner Gamedevs - Which Math is Useful?Madbook2021-06-14 | There's plenty of tutorials on learning maths for gamedev, but why and where is this maths actually useful? Here, I try to give examples of how and when different types of mathematics pop-up, and how they are actually used when making a game. I have added links throughout the video and below if you want to learn these topics in more detail, but hopefully this will make you aware of the different areas of maths used in gamedev! ---------- Tutorials and Learning Resources for each topic covered (I have tried to include one video, one blog and one interactive thing to account for different types of learners!):
Numbers +, -, x and ÷ are used frequently! The good thing here is that even if you aren't the best at doing sums quickly, the computer is! As long as you recognise when you should be using each operation, you'll be fine (e.g. subtract some health when your player takes damage).
Brush up on BODMAS! It's important to know what order more complicated calculations will calculate in - while remembering that you can use brackets to specifically order the way a sum will resolve: skillsyouneed.com/num/bodmas.html
Discrete Maths An umbrella term for lots of maths. Wikipedia splits it into 17 sub-topics (which are all individually still very broad): en.wikipedia.org/wiki/Discrete_mathematics#Topics_in_discrete_mathematics You will almost definitely do a discrete maths course at university, if you do CompSci or a related degree. You could learn about any of these sub-topics for years.
Follow me on twitter: twitter.com/madbookstudios Join the madbook discord: discord.gg/JYqFddm Check all my FREE games on itch: madbookstudios.itch.io --------- Timestamps 0:00 - Intro 0:30 - The Problem 1:15 - The Solution 1:52 - Calculus Not Needed for Making Games 2:19 - Numbers 3:38 - Discrete Maths 4:44 - Logic 6:40 - Coordinate Systems 8:09 - Trigonometry 10:17 - Pythagoras Theorem 10:58 - Vectors 12:51 - Vector Normalisation 14:31 - Dot Product 16:01 - Cross Product 16:51 - Quaternions 18:26 - Graph Theory 19:42 - Recap ---------- #math #gamedev #mathingames #indiedev #gamedevmathMaking an EXTREME SPORT GAME In 48 Hours! (Ludum Dare 48 Devlog)Madbook2021-05-01 | For 48 hours I took part in the Ludum Dare 48 game jam! This is how my entry, Super Base Jumper, was made! I really hope you enjoy it!
#gamedev #ludumdare48 #ld48 #ludumdarejam48 #ldjam48 #indiegamedev #indiedev #indiegame #indiegames #unity #unity2d #unity3d #pixelart #gamedevelopment #indiegamedevelopmentThe Idea Of A Difficulty CURVE Is All Wrong | Better Game DesignMadbook2021-03-27 | The common interpretation for how a game's difficulty curve should work is generally wrong. Understanding how they should actually be used can be really helpful for when we are testing and trying to balance our games.
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---------------------------------------------------------------------------- TIMESTAMPS 0:00 - Intro 0:10 - The Normal Interpretation 1:24 - A Better Alternative 2:47 - Avoid Difficulty Spikes 3:10 - Battletoads and more 4:53 - Tadpole Tales 5:40 - How does this help you? 7:13 - The Zero Problem 8:50 - Important Info ---------------------------------------------------------------------------- Thanks all!
#gamedesign #gamedev #indiedevHow To Break Down Game Design (3 Easy Steps)Madbook2021-03-20 | What makes games interesting and fun? How do we identify the most important elements of a game's design. We break down the problem into simple steps that everyone can learn and practise. Doing this will not only make you better at designing games, but it will allow you to put more thought into which games you buy next.
---------------------------------------------------------------------------- TIMESTAMPS 0:00 - Intro 0:46 - Playability 2:02 - Core Gameplay Loop 3:29 - The Long Run 5:24 - Mini Recap on 3 Steps 5:43 - Example: Fall Guys 6:37 - Example: Pokemon 7:29 - Example: SuperHot 8:05 - Closing Thoughts ---------------------------------------------------------------------------- Thanks all!
#gamedesign #gamedev #indiedev #fallguys #spelunky2 #tadpoletales #growhome #growup #gamasutra #nuclearthrone #superhot #SnakesAndLadders #pokemon #pokemonemerald #rayman #raymanlegends #steam #steamgames #gamedevelopmentShould you STEAL game ideas and mechanics?Madbook2021-03-13 | I often find there is a huge emphasis on creating completely unique designs for every aspect of our games - however, this might be making us less innovative and creative. The games we know and love today are here because they are heavily inspired by by other classics. Plagiarism is obviously not okay, but iterating on previous design, adhering to gameplay standards and re-inventing old ideas is definitely an important tool for the tool box - and often complements the unique new ideas we do have.
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Website: madbookstudios.com ---------------------------------------------------------------------------- TIMESTAMPS 0:00 - Intro 0:13 - Plagiarism Bad 0:29 - How Great Games Are Made 1:46 - Gameplay Standards 1:57 - FPS Progression 5:00 - Copyrighting Mechanics is Bad 5:25 - Example of Inspiration 6:33 - Spelunky Ghost 8:14 - Copying Idea's 10:02 - Closing Thoughts 10:32 - Madbook Info ---------------------------------------------------------------------------- Thanks all!
#gamedesign #indiedev #gamedev #mechanicsThis Tool Turns YOUR PIXELART Into 3D Models! (KenShape)Madbook2021-03-06 | Want to convert your 2D pixel art into 3D models easily and quickly? Well now you can! KenShape is a brilliant new tool from Kenny, an artist well known for providing high-quality, free art assets in the gamdev community. I personally found this tool way faster to use than something like blender, and the results are really good too!
Link to KenShape: https://tools.kenney.nl/kenshape/
Reminder this video isn't sponsored or anything. I just really like the tool :) ---------------------------------------------------------------------------- Remember to Subscribe!
---------------------------------------------------------------------------- TIMESTAMPS 0:00 - Intro 0:43 - Tool Workflow 2:05 - Asset Highlights 3:04 - Amazing Benefits 4:19 - Current Issues 6:45 - Should You Buy? 8:35 - Wrap Up ---------------------------------------------------------------------------- Thanks all!
#pixelart #3dmodelling #kenshapeWhich Indie Dev Archetype Are You? (Derek Yus Helpful Fictional Creations)Madbook2021-02-26 | Derek Yu's design work in Spelunky is incredible and something I admire and aspire to. He has recently published an article on his website about the indie developer archetypes he sees people fall into, and how that can stop them from finishing their game projects. They are very useful and interesting to think about, so I hope they help you!
#spelunky2 #gamedev #derekyuWhy UI is More Interesting Than You Think...Madbook2021-02-19 | There are 4 incredibly useful terms for understanding the UI in games. Learning these can help to give a different perspective on the way we think about UI in the games we make and play. Here, I explain each term for UI design and how it is used in games we are familiar with, as well as how it is used in my current roguelike game project, "Project Drifter".
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#ui #gamedesign #gamedevDont Let Scope Creep Snipe Your GamesMadbook2021-02-05 | Overscoping and mis-managing projects is the number 1 reason I see people give up on their games. As such, I thought I would provide some insight into how I manage the scope of my projects to stop them going completely off the rails. Hopefully it helps! ---------------------------------------------------------------------------- Remember to Subscribe!
#scopecreep #gamedev #indiedevThe Real Reasons We Find Games Fun | A E S T H E T I C SMadbook2021-01-29 | Why are games actually fun to play? It can be really hard to narrow down, but the MDA Framework created by Robin Hunicke, Marc LeBlanc and Robert Zubek aims to distil the feelings we get into core aesthetics - the emotions that keep us wanting to play more. This video was a ton of fun to make, so hope you get something useful out of it!
#gamedev #gamedesign #indiegamesWhy Cause and Effect is Vital for Great Game DesignMadbook2021-01-22 | We all want the games we play and make to just FEEL good, but how can we ensure that happens? We need to make sure that the world we create has a sensible flow of Cause and Effect, every action made by the player needs to cause an effect in the world that is obvious and understandable. This video aims to show how juicy, great gameplay is the result of implementing Cause and Effect, and isn't exclusive to random tips like "screenshake" and "particle effects".
#gamedev #indiedev #gamedesignHow Tutorials Are Holding You BackMadbook2021-01-15 | Feeling like you are stuck and not making progress? Gamedev and programming can be really difficult skills to learn, let alone master, but a huge part of the process can be understanding how to deal with tutorial hell. In this video, I outline exactly what tutorial hell is to me, how we should approach it and how to get out of the stuck feeling!
Thanks all!How To Become More Creative (Simple and Effective Game Dev Trick)Madbook2021-01-08 | When creating games as an indie developer, it can be easy to get stuck in a creative block, not knowing how to keep coming up with creative ideas and grinding to a halt. However, We can actually become even more creative, and come up with better ideas with a process that kickstarts our thinking and gets us going.
Thanks all!Free Game Development Tools! (2021)Madbook2021-01-02 | The must have tools for any gamedev on a budget, each offering professional quality output for FREE! Every tool I describe here will handle a different part of gamedev including game engines, game art, audio and video recording software. I have personally used the majority of these tools, or am planning to use them based on the high recommendations of others, so be sure to check them out as they may help you save money when making your dream indie game! Every one of the free tools here show that the barrier to entry for gamedev is lower than ever, you can have a go completely for free - so why not try it this new year!
Links to all tools can be found below :)
Also thanks to chadderbox for letting me use some footage from his game - be sure to check his channel out! youtube.com/chadderbox
Thanks all! #gamedev #tools #freeWhy You SHOULD (not) Care About Optimisation - How I Made My Game Run 100x FasterMadbook2020-12-11 | Indie game optimisation is hard to do and in my opinion, isn't worth doing a lot of the time. However, some times we need to optimise our games to run faster as there is no alternative. Here, I talk about my approach to optimising my game from my current devlog series, with the ideas and types of thinking that go into improving it's run speed and frames per second (FPS). Luckily, I have improved the game's FPS, but it took a lot of messing around with settings and code to get there.
Thanks all!3 Devs Take Turns With ONE Unity Game FOR 6 HOURS!Madbook2020-11-27 | Amazingly fun collab with Hyve and Fuelled by Caffeine this week, where we make a mobile game in just 6 hours with unity - CODING RELAY STYLE! We each only get 2 hours to work on the project, one after another, picking up directly from where the previous dev left off!
This challenge was so much fun to take part in, and huge thanks to Zoop and Dennis for making it possible. Be sure to check out their channel to see their perspectives on the project!
Will be back next week with another Project Drifter Devlog!
Thanks all!Generating Worlds For Players To Get Lost In - Project Drifter Devlog #1Madbook2020-11-20 | Kicking off work on Project Drifter with this devlog! I have been messing around with prototypes behind the scenes, and am now starting to develop this into a full game! This week, I am looking at creating a macro-layout for my game world levels. This is so that they are randomly generated and fit a nice connected structure!
Thanks all!9 Hacks And Ideas To Juice Up Your Indie Games (Quick and Easy)Madbook2020-11-06 | These are some simple ideas and quick hacks I use on my indie games to improve their game feel and fun. Hopefully, some of these ideas will help you to improve your indie games, and step them up that extra level.
Thanks all!How To Make Music FAST and FREE for your Indie Games!Madbook2020-10-23 | I attempt to explain how you can easily make a short music loop for your indie games. It's better than using royalty free music imo and should be a good first introduction to making music as a game developer with no musical experience..!
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Thanks all!Best Jam Games of Ludum Dare 47 | My Personal FavouritesMadbook2020-10-13 | Looking at some of the best free jam games made for Ludum Dare 47 this past week!
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Thanks all!I Made A Trippy Arcade Game For Ludum Dare 47 | Stuck In A LoopMadbook2020-10-06 | Rainbows and pixels everywhere... This jam was really fun and I hope you enjoy my devlog on the game I made for it!
Thanks all!These Games Are Exceptional! - Best Free Itch.io Games This Week!Madbook2020-09-22 | Looking at some of the best free games made available on itch.io this past week! ---------------------------------------------------------------------------- This week's featured games!