Hardcore Halo
Halo 5 | The Sandworm easter egg guide!
updated
'AWOL' by Supplicium on Steam Workshop
CREATOR'S DESCRIPTION:
"AWOL is a halo: combat evolved Anniversary singleplayer scenario consisting of three chapters Infighting, Betrayal, and treachery. The player will navigate between the chaos of an infighting UNSC platoon gone rogue and forerunner secrets.
Set on an isolated island named Beton with Icelandic inspiration for its environment, with Hidden areas containing useful equipment and weapons. To help you with your encounters, which will progressively get harder as you progress though AWOL."
'Halo 2 Campaign: Second Strike' by Quagmirian on Steam Workshop
No Creator Description
'Halo 2 Restored Lighting' by Mr.PirateFox on Steam Workshop
CREATOR'S DESCRIPTION:
"The plan is to restore what was supposed to be the game's original per-pixel lighting in all missions to make the models and textures look a bit more like they were supposed to before the Pstencil engine was scrapped
SEV's YouTube channel: youtube.com/@I_SEV_I?si=P-T7H2Ou-5t2C9PG
About SEV: he is the guy who basically started all of this. He made a video showcasing the dynamic lighting in Halo 2 a few years ago, and he is also the author of the "Halo 2 E3 Pre-Release" mod that can be found in NexusMods (but sadly hasn't been updated to the lates MCC version), which was the first mod that tried to recreate the original lighting, along with some other things, like encounters, weapons, etc. He's also the creator of the shader that I have been using for the improved shadow filtering, which is publicly available for anyone to use. Currently, he's working on the Ruby's Rebalanced team for Halo 2 to add this lighting to that mod.
Note: this aren't stencil shadows. Even when the mod tools say so, they are shadow maps, and act like shadow maps. Stencil shadows would be pixel perfect, these ones are not
Note 2: the performance hit is quite big because of the additional lights placed on the levels and the shadows being casted from them (enough to make a 1080ti drop from 144fps at 1080p), so be prepared for framerate drops
Known issues (all unfixable, sadly):
Shadow resolution too low: it's a problem with how Halo 2 works, and the resolution can't be manually changed, it's all dependent on the light properties (size, FOV, and range)
Disappearing shadows: caused by the game culling the objects that generate the shadows when they are out of your FOV. Consequence of the game's optimization
Lights appear/disappear at range (mainly large levels): again, because of optimizations with LODs, lights can suddenly pop in and out depending on how far you are from them.
All campaign missions starting from Cairo Station are available
'Operation: Solar Flare' by Shigure on Steam Workshop
CREATOR'S DESCRIPTION:
"You are Zulu 1, the leader of fireteam Zulu, a Spartan III commando team. Take part in the Siege of Paris IV with pre-2000s art-style and classic-esque gameplay.
== Foreword ==
Solar Flare is a single mission, originally going to be a small campaign meant to mimic pre-2000s FPS games like Half-Life in terms of look and feel. It ended being more time consuming than I thought, but I pushed through and used it as a learning experience for the engine. While this could've used more polish, after half a year of doing this, I needed to eventually call it finished.
== Tips ==
* Normal difficulty recommended for a first time playthrough.
* You may need to adjust your aspect ratio/resolution to see the radar display (my bad).
* The Assault Rifle, Needle Rifle and Plasma Suppressor all have alternate fire modes that are used with your grenade key. They are a grenade launcher, shotgun launcher, and tracking explosive shot, respectively.
* The rocket launcher (named Missile Launcher) tracks targets when you aim at them.
* The sniper and Anti-material Rifle deal BONUS damage to vehicles.
* Grenades do POOR damage to vehicles, but the physics can flip Ghosts.
== Credits ==
VKMT Team - Assets
Digsite Team - Assets
FakeYou - Voices
Halo Modding Reclaimers Discord Server - For all the help"
Please view this mod on Steam Workshop to see associated links.
'Halo: Unyielding Threat' by Sabopool on Steam Workshop
CREATOR'S DESCRIPTION:
"A UNSC Ship the Pillar of Autumn is engaged with covenant forces over a mysterious Ring World. As Spartan 117 the "Master Chief" seeks to escape the coming covenant onslaught, an ancient and malicious enemy is accidentally released onto the ship, slaughtering everything in its path
What if the Flood was released in the start of Halo CE?
A custom campaign that introduces The Flood from day one, making them a significant and constant threat throughout the rest of the battle for Installation 04. On Top of that, each and every level has been hand-crafted and rearranged down to each spawn, weapon, and enemy encounter. Voice acting, sounds, and scripts have also been added to make this its own unique experience."
-----------CREDITS--------------------
Ruby of blue for his edited stuff,
Cloudygeneral and Gleep original mod creators
Sabopool for continuing this project
06/19/1993-06/11/2025
Johnny "Gleep" St.Clair
'Halo 2 Restored Lighting' by Mr.PirateFox on Steam Workshop
CREATOR'S DESCRIPTION:
"The plan is to restore what was supposed to be the game's original per-pixel lighting in all missions to make the models and textures look a bit more like they were supposed to before the Pstencil engine was scrapped
SEV's YouTube channel: youtube.com/@I_SEV_I?si=P-T7H2Ou-5t2C9PG
About SEV: he is the guy who basically started all of this. He made a video showcasing the dynamic lighting in Halo 2 a few years ago, and he is also the author of the "Halo 2 E3 Pre-Release" mod that can be found in NexusMods (but sadly hasn't been updated to the lates MCC version), which was the first mod that tried to recreate the original lighting, along with some other things, like encounters, weapons, etc. He's also the creator of the shader that I have been using for the improved shadow filtering, which is publicly available for anyone to use. Currently, he's working on the Ruby's Rebalanced team for Halo 2 to add this lighting to that mod.
Note: this aren't stencil shadows. Even when the mod tools say so, they are shadow maps, and act like shadow maps. Stencil shadows would be pixel perfect, these ones are not
Note 2: the performance hit is quite big because of the additional lights placed on the levels and the shadows being casted from them (enough to make a 1080ti drop from 144fps at 1080p), so be prepared for framerate drops
Known issues (all unfixable, sadly):
Shadow resolution too low: it's a problem with how Halo 2 works, and the resolution can't be manually changed, it's all dependent on the light properties (size, FOV, and range)
Disappearing shadows: caused by the game culling the objects that generate the shadows when they are out of your FOV. Consequence of the game's optimization
Lights appear/disappear at range (mainly large levels): again, because of optimizations with LODs, lights can suddenly pop in and out depending on how far you are from them.
All campaign missions starting from Cairo Station are available"
'Halo 3 ODST 457's Campaign Overhaul' by PotterHalo on the Steam Workshop
CREATOR'S DESCRIPTION:
"This is a new Halo 3 ODST campaign and firefight with more variety of weapons, vehicles, NPCs, improvements, etc."
'Halo CE+ Beyond' by Sean on Steam Workshop
CREATOR'S DESCRIPTION:
" As of December 2024, this mod is permanently unsupported and will no longer be receiving future updates.
Featuring 13 MP maps with new and remixed weapons and Canyon CE+, a custom single player experience.
PROJECT CREDITS (2019-2022):
Sean T - Project Lead, tagging, Xbox porting, design & balancing
Ludus - Project Lead, 3D Art
Elote - Canyon singleplayer level (based on sniper canyon redux)
AI - Animation, tagging & scripting assistance
Vengeful Vadam - Design and dev support
tjsase/TJ Sauce - HD upscales for H1 assets
xScruffyDaSasquatchx - MP balancing assistance
Neo Te Aika - SFX & music for the May 2021 and PAX West 2021 trailers
Omargabagu - 3D art
Holy Crust - UI/HUD
DDS - Original designer for CO2 and Hektik
Killzone64 - 3D art, designer for Birdcage
PopeTX28 - 3D art, designer for Intensity (original design by Il Duce Primo)
Shelly - Scripting assistance
Vuthakral - ARGL/E32000 AR model
savinpvtmike - Rigging & skinning assistance
Roushyy - Animation assistance
Henskelion - Spec ops grunt model
Matt F - Thumbnail and promo art
ADDITIONAL SUPPORT CREDITS:
Kavawuvi (development of Invader)
R93 Sniper
Vuthakral
ConnorDawn
Rosy Muscovy
Booey (Odyssey Sound Team)
MrChromed
Maik
Spiral
Galaxy
aLTis
SBB Crew
Berthalamew
Aegis Wolf
TESTING:
Vengeful Vadam
Dopeh Orange
Nizumi/Ninnpe
TheChunkierBean
killzone64
Neo Te Aika
savinpvtmike
Scruffy
Gruntington
Spiral
MatthewDratt
MrBigMex
Elote
Shelly
PopeTX28
Holy Crust
HiddenXperia
BasicToast
Sierra I07
Berthalamew
SPECIAL THANKS:
Nizumi/Ninnpe
MrrrKlown
Bleu
Bleach
MrBigMex
HiddenXperia
GeneralKidd
Arrrash
Gruntington
Elote
MrChromed
Corbin
Fritzster
TSCE (The Silent Cartographer Evolved) Team
Odyssey Sound Team
BasicToast "
'Titanfall Weapons' by Salty_CJ on Steam Workshop
CREATOR'S DESCRIPTION:
''Every weapon from Titanfall 2 introduced in halo 3 campaign and multiplayer
currently avaliable on campaign missions
Arrival
The Storm
currently available on multiplayer maps
Sandbox
GhostTown''
CREATOR'S DESCRIPTION:
Make sure you turn off campaign customization so that weapons don't appear invisible
This mod is a complete overhaul for H4 that mixes classic and reclaimer assets, this includes everything from new additions and tweaks to the existing sandbox, new damage types, ammo drops for enemies, new hud, various ai tweaks, new enemies, new wildlife and boss fight encounters.
Shoutout to the Patreon Mythics who helped make this mod possible!
BigBuck1512
dekulorian
INSANITYGamerX
KYOT
N2sNo.1Fan
Rosebird
CREDITS
Tags
Didact Tag - Weaver900
Models
M73 LMG Model - Skaboodlydoodle
H3 Chief Model - AbiSV
MA5K Model - Kitbash by D042# 9426 weapon pack by SIlent1Meow
HD CE Magnum Model - VKMT
Pulse Carbine Model - Glitch5970
Halo Infinite AR Model - Glitch5970
Socom Automag Model - Soda & Noe.Vah
Doberman Gator Model - Kira Korinthia
Stanchion Model - Ivanovitch
Halo 5 Knight Model Rips - TacoHombre# 2848
'Halo SOI's Singleplayer Adventure V3' on the Steam Workshop
CREATOR'S DESCRIPTION:
"SOI's Singleplayer adventure is a complete overhaul of the original campaign, with several new assets, many cut items reintroduced and unique features. And, most of all, it doesn't require OpenSauce. This Version 3 update solves several issues from the previous version and also adds some quality-of-life improvements
MOD CONTENT:
Every single aspect of the original campaign has been changed: characters, vehicles, weapons, even the BSP shaders and the music. Other than aesthetics, you will find also a wide range of weapons, each one with its unique functions. Assault Rifle has an attached grenade launcher (which acts like the Pro-Pipe from Reach), Rocket Launcher has an overcharged mode that fires faster rockets, Needler now is a burst-fire weapon, and so on. Vehicles have been improved as well and same goes for the encounters and the actor variants. You will also find some completely custom tags, new vehicles, new enemies and additional missions. You will also find new interesting hard-coded/tagged features, like vehicle boarding, three grenades, equipment, cut content brought back and more.
CREDITS AND SPECIAL THANKS:
MrChromed, Idaho: subtitles translation
Advancebo, ShadowSlayer, Zteam, MMAMONSTERRR-D92209, Spartan-094: H3 models
Adjutant team: Adjutant tool
SorrySoldOut: Retexture inspiration
CMT, Teh Lag, Ifafudafi, Zteam: several tags
Hotcrusher1234: knife
DMT-HDoan: H2 tags
Kommandant: H3 marines
Rododo: particles, sceneries and actor_variants
Altis: grass, particles and Falcon
Bourrin: H3 Hunter and FP arms
Chocolate Thunda: HUD elements
Jesse: H3 HUD
Lumoria team: Drone animations
Mortis: updated bitmaps
Refined team: fixed bumped glass
Extinction team: Covenant AA Cannon
Matthewdratt: ripped dialogues
Kirby_422: Juggernaut model and animations
Koo294: Blind Wolf
Altheros: contrails
Goldkilla: Flood stuff
The Doctor: Anniversary textures
masterchief117: Anniversary sounds
benjimod: plant sceneries
GAIGHER: sceneries
Peep210: Elephant tags
Fubih: Super Shotgun animations
xKRONNiKx: Albatros tags
ofthehill: palm tree tags
Some guy from Halo General: H2 tag packs
EJ Burke, Arteen, and PopeAK47: BSPs
Echo77: suggestions and ideas for weapons and vehicles
Nex: shaders and bug fixing
- With love, SOI"
Masterz1337: scripting help
And big thanks to Xtralaos, Dumb AI, Master Noob, xnx, greg079, Bobblehob,
Rangerdanger, R93_Sniper, Spiral, Zobieking, Delicon20, 50predator50,
MEGASEAN, clonecam117, WWLinkMasterX, TK421, SPV3 testers and everyone
else who helped me making this project a reality
'Halo Reach Master Chief Campaign' by General Heed on Steam Workshop
MOD DESCRIPTION:
'The full Halo Reach campaign but set in an alternate timeline where Master Chief joined Noble Team instead! This features the actual Halo 3 Master Chief as well, no need to customize your armor! And this features the actual voice of Steve Downes for Master Chief thanks to Cameo. No AI voices were used in the making of this!"
Edit by me, 'GARRISONS.EDITS'/Hardcore Halo
Song: 'Advice' by Alex G
Footage courtesy of Bungie and SODAZ' "HALO - [Fan Animation] - Remember"
All footage is owned by Kidbehindacamera and Angry Grandpa
'THE REICHSTAG' by h00dedsn1per177 on Steam Workshop
'Minecraft Nacht Der Untoten' by Fromez on Steam Workshop
'Call of the Dead' by copforthat on Steam Workshop
Der Riese [DECLASSIFIED] by TZ Ghosts on Steam Workshop
"Verruckt [REVAMPED]'' and "Nacht Der Untoten [REVAMPED]" by JessieLover45 on Steam Workshop
I purchased this from Hero Rations on Ebay
-Original footage is property of Kidbehindacamera and Angry Grandpa
Mod: 'Halo 3 ODST 457's Campaign Overhaul' by PotterHalo on the Steam Workshop
#halomods #fyp


