EspyoI made a video with all the score comments (check the video responses), but it wasn't quite complete without the bosses. Now, the comments work differently here. On regular stages, the comment depends on the ranking you got, and the commenter is the one with the most points. It's the same comments for all levels. But for the boss levels, there's just one comment per character. The one who comments is the one who was the leader when you complete the boss level. There are different comments for each boss. In total, there are 84 boss comments. I didn't include Metal Madness because Team (Super) Sonic comments before the ranking, not after. Besides, if you want to hear that, just go to literally any video that completes that boss fight. The comment there always plays, and it's always the same. Seeing as the time doesn't matter, I decided to keep it with 13:37:00 with everyone, making them all get an E. It was indifferent, so the choice was mine: make everyone get an A, or make everyone comment with 13:37:00 on the background. You'll notice the volume decreasing from Egg Albatross and beyond. No worries.
All boss comments - Sonic HeroesEspyo2009-11-03 | I made a video with all the score comments (check the video responses), but it wasn't quite complete without the bosses. Now, the comments work differently here. On regular stages, the comment depends on the ranking you got, and the commenter is the one with the most points. It's the same comments for all levels. But for the boss levels, there's just one comment per character. The one who comments is the one who was the leader when you complete the boss level. There are different comments for each boss. In total, there are 84 boss comments. I didn't include Metal Madness because Team (Super) Sonic comments before the ranking, not after. Besides, if you want to hear that, just go to literally any video that completes that boss fight. The comment there always plays, and it's always the same. Seeing as the time doesn't matter, I decided to keep it with 13:37:00 with everyone, making them all get an E. It was indifferent, so the choice was mine: make everyone get an A, or make everyone comment with 13:37:00 on the background. You'll notice the volume decreasing from Egg Albatross and beyond. No worries.
Omega's comments are all along the lines of "X: destroyed!" were X is a short description of the current boss. Tails @ 1:29 : No. It isn't.Skill Issue - Dr. Robotniks Ring Racers moment compilationEspyo2024-05-08 | Small compilation of clips where I definitely had skill issues and it wasn't the map design or game design screwing me over.
...Ok maybe a few were legitimate skill issues, shush.
Almost all of these were recorded on my first visit of these tracks.Primordial Thicket time-lapse - Pikmin 4Espyo2024-03-11 | A time-lapse (2800%) of an entire day passing by at the Primordial Thicket in Pikmin 4. There isn't anything special to note, but watching the tones and shadows shift over time is a bit mesmerizing.
I stay in the same spot after landing since spending time adjusting to a new position and angle would take away from the time-lapse aspect. I did however try to pick the best landing site, with a good balance of area representation, good lighting, and a lot of content to show in the distance.Giants Hearth time-lapse - Pikmin 4Espyo2024-03-11 | A time-lapse (2800%) of an entire day passing by at the Giant's Hearth in Pikmin 4. There isn't anything special to note, but watching the tones and shadows shift over time is a bit mesmerizing.
I stay in the same spot after landing since spending time adjusting to a new position and angle would take away from the time-lapse aspect. I did however try to pick the best landing site, with a good balance of area representation, good lighting, and a lot of content to show in the distance.Heros Hideaway time-lapse - Pikmin 4Espyo2024-03-11 | A time-lapse (2800%) of an entire day passing by at the Hero's Hideaway in Pikmin 4. There isn't anything special to note, but watching the tones and shadows shift over time is a bit mesmerizing.
I stay in the same spot after landing since spending time adjusting to a new position and angle would take away from the time-lapse aspect. I did however try to pick the best landing site, with a good balance of area representation, good lighting, and a lot of content to show in the distance.Serene Shores time-lapse - Pikmin 4Espyo2024-03-11 | A time-lapse (2800%) of an entire day passing by at the Serene Shores in Pikmin 4. There isn't anything special to note, but watching the tones and shadows shift over time is a bit mesmerizing.
I stay in the same spot after landing since spending time adjusting to a new position and angle would take away from the time-lapse aspect. I did however try to pick the best landing site, with a good balance of area representation, good lighting, and a lot of content to show in the distance.Blossoming Arcadia time-lapse - Pikmin 4Espyo2024-03-11 | A time-lapse (2800%) of an entire day passing by at the Blossoming Arcadia in Pikmin 4. There isn't anything special to note, but watching the tones and shadows shift over time is a bit mesmerizing.
I stay in the same spot after landing since spending time adjusting to a new position and angle would take away from the time-lapse aspect. I did however try to pick the best landing site, with a good balance of area representation, good lighting, and a lot of content to show in the distance.Sun-Speckled Terrace time-lapse - Pikmin 4Espyo2024-03-11 | A time-lapse (2800%) of an entire day passing by at the Sun-Speckled Terrace in Pikmin 4. There isn't anything special to note, but watching the tones and shadows shift over time is a bit mesmerizing.
I stay in the same spot after landing since spending time adjusting to a new position and angle would take away from the time-lapse aspect. I did however try to pick the best landing site, with a good balance of area representation, good lighting, and a lot of content to show in the distance.Text-to-speech player messages - Super Mario Maker 2Espyo2023-08-26 | In Super Mario Maker 2, there's an option you can enable that turns on text-to-speech. With it on, whenever a player sends a message by pressing -, you'll be able to hear a little text-to-speech voice say the message, saving you the trouble of darting your eyes to the corner of the screen.
Many people don't know of this option, and some of the readouts are pretty goofy (my favorite is how it slurs when it says "Throw!"), so I figured I'd make a video on the option and all readouts, especially because there was nothing of the sort on YouTube. For the sake of audio clarity, I've muted the parts of the video where I do menuing in-game to choose what message to send. Thanks to DDB of the Stars for being player 2.
0:15 Thanks! 0:17 Here we go! 0:19 Nice work. 0:21 I'm done for... 0:24 Sorry! 0:26 No worries! 0:28 Nice! 0:30 How?! 0:32 Gotcha. 0:34 So tough! 0:36 OOPS! 0:38 WAHOO! 0:40 Oh no... 0:42 We've got this. 0:44 Teamwork! 0:46 Follow me. 0:49 HELP! 0:51 Run for it! 0:53 Juuuuump! 0:55 Hop on! 0:57 Throw!A deep dive into Pikmin 3 Deluxes weird controlsEspyo2022-06-14 | Pikmin 3 Deluxe lets you control the cursor in a myriad of ways, even with the controller's gyro capabilities. But things aren't as simple as they seem on the surface. Even the most basic cursor control rules have some awkward exceptions. Even the most intuitive control layouts come with some bizarre drawbacks. Even the confusing gimmicks...are a lot more confusing than you think. In this video, I explore this game's controls, and all of the things that make it a LOT more broken than you might think.
This was a bit of a format experiment, so the audio quality is fairly bad. This entire video was originally a text-only "blog" article on Pikipedia, so you can check that out if you want the documentary in a different format, or want to be kept up to date with new jank I find and erratas, or just can't vibe with the narration format of this video. pikminwiki.com/User:Espyo/Gyro
Chapters: 0:00 Introduction 1:32 Establishing the basics 2:41 Though, even the basics are janky 5:11 Gyro isn't all that it's cracked up to be 7:12 Gyro-stick: how does it work? 10:56 Gyro-stick: clearly unfinished 15:25 Arbitrary limitations? 18:19 Minor jank 21:15 Convoluted development 23:04 Finishing thoughts
Loose notes: When I'm demonstrating how lock-on is useless (19:43) you can see me struggle to lock-on to the Pellet Posy because of the blasted gyro reset feature. I swear I'm not hamming it up for the video. I didn't even want to mention that in the video, but I figured I'd leave a cliff-note.Rare Puffy Blowhog death - PikminEspyo2021-08-23 | Normally, when a Puffy Blowhog dies, it deflates and spins around on its pitch axis, so, vertically parallel to walls. However, in the rare circumstance that it is defeated while falling down to crash onto the floor, it will play a different animation, where it starts by leaning sideways, and then rotating on its pitch axis, so in effect, rotating horizontally parallel to the floor.All Union Strike cutscenes - Xenoblade Chronicles Definitive EditionEspyo2021-04-19 | In Xenoblade Chronicles Definitive Edition's Future Connected, you can perform a powerful attack known as a Union Strike when your party gauge is full. Depending on the attack, a cutscene will play featuring the Ponspectors and some of the playable cast. These cutscenes are pretty neat, so I've compiled them into a video.
Some notes: * For your viewing pleasure, I've lowered the volume when the Ponspectors are screaming their motto. * My results when pressing the B button don't follow any rhyme or reason; they're just whatever happened as I was playing. * Likewise, the costumes I picked for the playable characters are just what I was using at the time. That said, I went with the same costumes for all video clips. * The playable character that stars in the primary Union Strike attack is decided randomly. * The secondary Union Strike can be performed randomly after the primary one, if your Ponspector tension is high enough. When this happens, "Extra Chance!" appears on-screen. The cutscenes in this attack feature all four playable characters together. * These clips were taken when I had all 12 Ponspectors gathered.
Clip list: 0:00 Shulk - Blue Caress 0:13 Shulk - Red Comet 0:26 Shulk - Yellow Chaos 0:39 Melia - Blue Caress 0:52 Melia - Red Comet 1:05 Melia - Yellow Chaos 1:18 Kino - Blue Caress 1:31 Kino - Red Comet 1:44 Kino - Yellow Chaos 1:57 Nene - Blue Caress 2:10 Nene - Red Comet 2:24 Nene - Yellow Chaos 2:37 Extra Chance - Blue Caress 2:53 Extra Chance - Red Comet 3:08 Extra Chance - Yellow ChaosRush Boots speed comparison - Pikmin 2Espyo2019-04-12 | I decided to test how quick the Rush Boots are in Pikmin 2. I found a large stretch of walkable terrain, and recorded two runs of Olimar going from one end to the other. One had the Rush Boots on, the other didn't.
To achieve this, I created a savestate in Dolphin at the starting point. For both cases, I held Down on the same frame, some time after the savestate. For one of the runs, I edited the variable that controls what Exploration Kit treasures you have (029429DC in EU P2) some frames after the savestate, but before I began running. Since this change immediately impacts your speed, altering this variable is a clean way to get the exact same starting conditions, and only changing the Rush Boots.
This experiment is as close as you can get to perfect. Both tests start on the same exact spot and same exact time, and go through the exact same paths. The "finish line" is a bit arbitrary, but I tried to find the first frame where Olimar's headlight is no longer moving a significant distance. I eyeballed it, but even if I chose the wrong frame, at most, the results are one or two frames off. But with a stretch this long (over 25 seconds), the error isn't any more than 0.1%, so honestly, this is good enough for all practical purposes.Sudden rainbow rocks glitch - Hey! PikminEspyo2018-05-01 | A small glitch I found while counting the rocks in each stage, to add to the wiki. Although this footage was recorded on Citra, this glitch works just as easily on a real console. I avoided collecting any Sparklium on the way, so that it would be easier to see that I did indeed gain those rainbow rocks in the tally, though the glitch happens regardless of how much Sparklium you collect.
Read more about the glitch here: pikminwiki.com/Glitches_in_Hey!_Pikmin#Sudden_rainbow_rocksAnode Beetle flip glitch - Pikmin 2Espyo2018-01-04 | So Node got a glitch while running Pikmin 2 where an Anode Beetle that got hit by a Pikmin got instantly flipped upright again. clips.twitch.tv/CovertSoftYakinikuHeyGuys This isn't the first time this has happened, but with some video to go by, I decided to recreate it in Dolphin to try to understand the glitch better.
It's actually fairly simple. If you hit the Beetle on the same frame it would start turning to face a fellow Beetle, the glitch happens. In this video, I show what happens if you hit a Beetle on the exact frame that triggers the glitch, and next to that, what happens if you don't throw a Pikmin in the first place. For completion's sake, I also included clips of what happens if you throw a Pikmin the frame before, and the frame after.Go Headdy Go shenanigans - Dynamite HeaddyEspyo2017-11-25 | Go Headdy Go (5-1) is a simple stage, serving only as a bridge stage with a cutscene. But things can go wrong...
Randomly, you can get the cutscene to play the right inputs, but in the wrong spot, causing it to eventually desync. I can't quite figure out what causes this, but it seems to happen because you're too far right on the bottom step when the climbing scene starts. I can only assume it has to do with subpixel coordinates, so your best bet is to just retry till you get it. Holding right during the cutscene helps.
There's also a Headcase with a Liberty Head in it. If you collect this as you fall into the pit, you can get some interesting behaviors... I'll let the video do the talking.
Extra notes: - You can't drop down the step with Down+C in that frame where input is allowed, since the game will only do the drop if you hold Down for at least one full frame and then press C with down held. Since you only get one frame of input here, dropping is impossible. - I tried my best, but couldn't get the Liberty Head and land on the bottom step at the same time. It seems impossible by a good bit. - Everything is the same in the Japanese version, except there's a dialog directly before the frame where input is allowed. - If you idle in the continue screen after you get the head with text, Headdy's body will start a random idle animation, and when the head would change (to happy Headdy or Headdy with his eyes crossed), the text head will be gone and replaced with the normal from there on out. - During the Liberty Head entrance transition, when you see Heady move right for a split-second, that wasn't my doing.Height editor - Light CrusaderEspyo2017-09-15 | As far as I know, Peperc2 discovered this. Read tcrf.net/Light_Crusader for more information on this debug mode.
The height editor is a debug mode that allows you to change the height of floor tiles, as well as some of their properties. Most of the time, the changes are invisible, but can show up as blocks. Regardless, collisions and physics always work correctly. This mode also allows you to enter and leave out-of-bounds territory.
Correction: Z turns a floor tile into a wall tile, not X.Stuck Lakitu (1:07 in the video) - Super Smash Bros. for Wii UEspyo2017-09-12 | Online / With Friends / Smash Peach's Castle (64) Mr. Game & Watch, Ryu
Pretty self-explanatory.Ghost Bob-omb 2: Dem Hitboxes (2:42 in the video) - Super Smash Bros. for Wii UEspyo2017-08-30 | Online / With Friends / Smash Hyrule Castle (64) (Omega Version) Robin, Roy
Remember this ghost bob-omb from just some days ago? youtube.com/watch?v=Zz8T0uMrVJ0 Yeah, me and G98 had another encounter with a ghostly bob-omb. This time, my Robin used Arcfire, and it managed to hit the bob-omb on the other side of the stage!Which Pikmin types die more often? - PikminEspyo2017-08-21 | It has long been said that Blue Pikmin die more often in Pikmin 2. That's more or less correct, as seen here: youtube.com/watch?v=e8Jw5UoeO4g
After Grassdigger experimented with Pikmin 2, I decided to take a look at Pikmin proper. My findings are simple: the game has no preferred type, and the Pikmin that are more likely to die are the Pikmin you call from the Onion first. If there are buried Pikmin at the start of the day, the ones you pluck first are the more likely to die.
This video is meant to serve more as experiment footage than a documentary of sorts, so excuse the slow pacing.
Quick table of contents: 0:00 Introduction, and calling Pikmin from the Onion, setup 1 (Blue, Yellow, Red) 2:11 Setup 2 (Red, Yellow, Blue) 3:38 Setup 3 (Yellow, Blue, Red) 4:16 Setup 4 (mixed) 5:37 Buried Pikmin, setup 1 (Blue, Yellow, Red) 8:04 Setup 2 (Yellow, Red, Blue) 9:06 Setup 3 (Yellow, Red, Blue, plucked Red, Blue, Yellow) 10:30 Bonus SheargrubGhost Bob-omb! (1:49 in the video) - Super Smash Bros. for Wii UEspyo2017-08-14 | Online / With Friends / Smash Windy Hill Zone Mii, Ness
I... I was just playing, and... and then I got spooked... (Also, dat janky death at 0:12)Bomb-rock Pikmin through the ground glitch - New Play Control! PikminEspyo2017-04-20 | If a Pikmin wielding a bomb-rock falls through the ground and touches the pit, there is a chance that an invisible explosion will occur above ground. This killed some runs in the past: twitch.tv/videos/136441184 youtu.be/BIVfXXYGBlE?t=3m15s
Bridges in Wii version of The Forest Navel are really good at eating Pikmin, so I used those to reproduce the glitch. You can do this on the GameCube too, but it's much harder to get Pikmin to fall through the ground in that game, in general. For this clip in particular, I've let the Pikmin fall, and then moved to that point in the map. It works in almost any spot, though, but I went with this for convenience. If you do what I do in this video, you'll get it to happen pretty much every time.
There's also been an occurrence of a VISIBLE explosion: twitch.tv/videos/49412250 No idea what's up with that.Plucking the first Red and killing the Dwarf Red Bulborb - Pikmin 2Espyo2017-03-03 | If on day 2, you time the cutscene you get by plucking the first Red Pikmin with the cutscene that shows after the Dwarf Red Bulborb dies, you can get some interesting results, which depend on when exactly you pluck the Pikmin.
These are the only ones I could find, and I've tested frame-by-frame to make sure I didn't miss an outcome with a window of only a single frame or something.
You can get an extinction on day 1 and get your first seed on day 2 by performing this glitch: youtube.com/watch?v=IieBje4CqMoStudying the timings for the napsack glitch - Pikmin 2Espyo2017-01-07 | When trying to perform the napsack glitch where you fall out of bounds while using the napsack, you sometimes respawn at the nearest waypoint whilst asleep (which is useful), but sometimes you respawn and soft-lock the game (which is naturally bad).
To try to help with this mystery, I decided to study the timing necessary to avoid getting the frozen leader glitch.
Turns out there's almost no pattern to go by... I hope SOMETHING useful can still be taken out of this video for speedrunning purposes, but the truth of the matter is that this is just another case of Pikmin 2 being insane.
Apologies for the weird audio. I had to sync the audio and video manually, and it wasn't pretty.The Low pitch music code has some...interesting effects - New Play Control! Pikmin 2Espyo2016-11-22 | So there's this code in the European version of New Play Control! Pikmin 2 that lowers the pitch of the in-game music. It doesn't seem to do JUST that though. Side effects include decreased pitch in sound effects, off-key music, and the ability to reduce me to freaking tears.
Gecko code used (European version of New Play Control! Pikmin 2 only): 04539D80 3F600000 0453A200 3F600000
Apologies for the cursor being constantly on the corner. Dolphin is weird.What if you could enter Emergence Cave on day 1? - Pikmin 2Espyo2016-10-30 | Could entering the Emergence Cave on day 1 help speedrunning the game? Could it create new challenges? Does it simply result in a glitchy mess? To answer these questions, I moved the paper bags out of the way and recorded my findings. I might've not tried everything that you can do, but I still documented the most interesting bits. Long story short, there are a lot of glitches, but no real breakthroughs for speedruns.
There is an Action Replay code that makes the game ask if you want to save before entering a sublevel. This is the code I used; it only works on the European version: 04515154 00000001
Table of contents: 0:00 Introduction and simply entering the cave 1:30 Spherical Atlas on day 1 1:47 Emergence Cave challenge (repaying the debt with corpses) 2:15 Bringing 15 Pikmin instead of all of them 2:46 Courage Reactor on the same frame as entering the cave 3:44 Entering the cave before the game is ready - before switching to Louie 4:43 Entering the cave before the game is ready - before reuniting leaders 5:54 Pikmin extinction on day 1 6:48 Utter Scrap on day 1Luna teleport glitch - Fire Emblem AwakeningEspyo2016-10-15 | Some people have had reports of characters using Luna, or other such skills, blazing past the enemy in their animation, and then suddenly teleporting back to the starting position.
I think I've found a consistent way of doing this. If you've got a Great Knight activating Luna on an enemy, then having a Dual Strike trigger or a second attack, while on Origin Peak (chapter 25's location), this should happen to you.
Apologies for the video quality, and for switching camera modes at the start.White Pikmin arent immune to the Vehemoth Phosbats dust - Pikmin 3Espyo2016-09-30 | For those curious if Whites are immune to the Vehemoth Phosbat's "poison" attack.
For some reason the dust effect isn't rendered on Cemu, but you can tell quite easily that the White Pikmin enter a panic state after the Phosbat flails around, meaning they did get hit by the dust. I also threw a Red Pikmin for comparison, and it too got affected.
To get this, I changed the game's files in order to give myself White Pikmin on this mission (edited /content/CMCmn/generator/mapC/mis_boss.szs/default.txt, changed one of the Pikmin's mColor property to 4). Then, I ran the game in Cemu. This was recorded in Cemu 1.4.2 on Lubuntu 16 (under Wine). As such, I apologize for the silence and poor framerate.Extended invisible Hothead (@0:27) - Super Smash Bros. for Wii UEspyo2016-07-04 | The Hothead just keeps going beyond its time AND turns invisible. Weird glitch.
Marth: Me Lucina: G98 Dr. Mario: Dekudebug_actor (unused object) - Pikmin 3Espyo2016-06-25 | A weird object, left unused in the game's files. You can't lock-on to it, and it's completely invisible. Judging from the way Pikmin and leaders are dragged by it, it looks like it's just a short pillar that sways back and forth.
To get this, I changed the game's files in order to spawn it on Tropical Forest (edited /content/CMCmn/generator/mis1/poko.szs/default.txt, swapped a Dwarf Red Bulborb object with a "debug_actor"). Then, I ran the game in Cemu. This was recorded in Cemu 1.4.2 on Lubuntu 16 (under Wine). As such, I apologize for the silence and poor framerate.Trying to hide from the Scornet Maestro with hacks - Pikmin 3Espyo2016-06-19 | Since I figured out how to edit the game's files, I tried placing a hiding plant on the Scornet Maestro's arena. Most enemies just ignore your Pikmin when hiding. Turns out that's not the case for bosses! This video also demonstrates a mechanic about hiding: you and your Pikmin are completely invincible while hiding.
To get this, I changed the game's files in order to spawn a clover on the Scornet Maestro's mission (edited /content/CMCmn/generator/mapD/mis_boss.szs/default.txt, replaced one of the objects with a "Clover" object). Then, I ran the game in Cemu. This was recorded in Cemu 1.4.2 on Lubuntu 16 (under Wine). As such, I apologize for the silence and poor framerate.moguraimo (unused enemy) - Pikmin 3Espyo2016-06-19 | If you've seen a video of the kakureimo in action ( youtube.com/watch?v=REufQDiAu58 ), you'll find that the moguraimo acts exactly the same. Read more about these two enemies here: http://www.pikminwiki.com/Unused_content_in_Pikmin_3
To get this, I changed the game's files in order to spawn a moguraimo instead of a Dwarf Red Bulborb on Tropical Forest (edited /content/CMCmn/generator/mis1/poko.szs/default.txt, swapped a Dwarf Red Bulborb object with a "moguraimo"). Then, I ran the game in Cemu. This was recorded in Cemu 1.4.2 on Lubuntu 16 (under Wine). As such, I apologize for the silence, poor framerate, and the mouse cursor.Zombie Pellet Posy - Pikmin 2Espyo2016-05-27 | For some reason, when a Pikmin that is latched on to a Pellet Posy attacks it and drops its health to 0, if the number of the attack is even, the plant will survive with 0 HP! It's a bit complex, but you can find more info here: http://www.pikminwiki.com/Glitches_in_Pikmin_2#Zombie_Pellet_Posy
In this video, I show two consistent ways to pull this off. Because this glitch depends on the number of hits the Pikmin does, different types require different methods. To take down a Pellet Posy (HP 50), a Blue Pikmin (attack power 10) can just attack 5 times (1 grounded, 4 pummels). A Red Pikmin (attack power 15) will attack 4 times, which won't trigger the glitch, so as an alternative, you can punch the plant (7.5 damage), and then get the Pikmin to attack 3 times (1 grounded, 2 pummels).Sakurai, please fix PK Thunder - Super Smash Bros. for Wii UEspyo2016-01-12 | Being a Ness main means dealing with broken PK Thunders... Ness is so gimpable, and when stupid situations like these happen, it just gives the opponent a free stock.
If you're near the ceiling, your only method of recovery vanishes. I guess there's not much that can be done, but... I'm sure there must be SOMETHING to help make Ness less helpless in these cases. Bouncing against the corner of the stage is super rare, and broken as hell. Here I am, aiming my PK Thunder all accurate to the ledge, and what do I get for my efforts? A self-destruct. And what about your entire recovery losing distance if you touch the smallest thing? It counterbalances the incredible power of a PKT2, sure, but it's still pretty nasty.
Every one of those, individually, is a pain. All three of them in one match? I just want to cry. ...At least it's not Rosalina.Onion discovery with 100 Pikmin - PikminEspyo2015-11-20 | More info: http://www.pikminwiki.com/100_Pikmin_limit
If you have 100 Pikmin on the field and you discover a new Onion, one of the Pikmin has to be returned to its Onion to give way for the new Pikmin seed that gets ejected in the discovery cutscene. The rules that decide what Pikmin gets chosen for this are pretty straight forward, but not necessarily simple. This is the result of me researching what happens with different scenarios. Enjoy!Dark Splinter jump glitches - Metroid Prime 2Espyo2015-10-03 | Just follow the instructions in the video: after the cutscene where the Splinters become Dark Splinters near the start of the game, enter the room with the Energy Tank, and from within, watch as they come to you. When they're close, lock-on to one and shoot at it, but from behind a wall, so that the shots don't actually reach it. Alternately, just shoot in the general vicinity. Eventually the group will scatter, and more often than not, one of the Dark Splinters will get stuck on the small ledge to the left of the exit. Wait a minute or so and get close to it. Most likely, nothing special will happen, but every once in a while, you might get it to do a crazy high jump! The longer it is running against the wall, the higher it'll jump.
I could get it sort of consistently on console, but it was hell to get it to happen on an emulator. If you want to recreate this, get ready to retry a lot. The different clips you see on this video are from different tries at the glitch, so don't be surprised. I tried to recreate this several times on Dolphin, but could only get it to work once (luckily it's probably the funniest jump I've seen yet, since the enemy goes out of bounds). It's a shame; I really wanted more crazy jumps. However, while recording, I got some other Dark Splinter shenanigans to happen, so I included them in the video.
I stumbled upon this glitch back in October of 2013. Don't tell me how I found it. I might've looked away to point down that I had gotten the Energy Tank (it really helps to have some sort of log if you're doing 100% runs), and must've noticed the big jump when I resumed playing. I talked about it here and there and left some shoddy notes, and ever since, I've been trying on-and-off to recreate this glitch. Mostly off. Anyway, memory fails me, and the details are hazy, so don't lynch me if some of the details in this description are wrong.
Apologies for the missing audio and the quality of the video. Speed, cropping, brightness... Dumping audio on Dolphin always goes wrong, at least to my knowledge, and the frame dumps looked horribly sped up, by slightly varying degrees. I DID record some of these over entirely different sessions and even emulator versions, so I'm pleased with the final video, even if it does look all patched together. Look, it's just a demonstration of a funny glitch, not a Hollywood blockbuster.Moment compilation [Audio commentary] - Super Smash Bros. for Wii UEspyo2015-04-19 | Same as with the 3DS compilation: I apologize for the quality. I did my best to make it look good, and honestly, it's very understandable. So just focus on the moments themselves, instead of the imagery and all will be good.
Now, welcome to my first Super Smash Bros. for Wii U moment compilation. All of these happened prior to version 1.0.6 (the Mewtwo update), so some of the glitches that appear here no longer work.
Some notes about the audio commentary: This commentary contains a modest amount of screaming, light Portuguese accents, and the occasional swear. If you don't approve of that, feel free to mute the video, as most clips work just fine without the audio.
Notes: -0:33 The recovery is nice, sure, but I DID pause. What happened is that when I got hit, I paused and went to quit the run, but I noticed that it was still possible for me to tech. I unpaused and succeeded, and then I fumbled about with the pause again to pull off those crazy PK Thunders (accidentally)! So there's no skill involved, but damn, it still looks nice. -2:38 This is an experimental Master Ball farm stage. You always spawn in that little cage, and no matter how much Poké abuse you receive, you'll never leave. The CPU on the bottom will always have Master Balls drop near them, and eventually Mew will pop out. The CPU then grabs whatever goods Mew drops, and you get free stuff! In theory, at least. You can try this sort of stage out for yourself and let me know how it goes. Also, I've since made corrections to the stage to stop the stupid amiibo from suiciding like that. -3:29 I since tried this multiple times, and it's easy to pull off. It has no effect on gameplay as far as I can tell, though. I didn't test to see if the swords were grabable, though... -3:42 Some time after the patch, I've learned that this (or something similar to this) is quite common, and was fixed with the update. -5:21 There are reports that the boat glitch no longer works after the Mewtwo update. -6:02 It may be slightly hard to tell, but Sheik was meant to be slowed down because of Shadow.
Participants: Deku/Tom http://www.youtube.com/user/SnivyOwnsX3 G98/Gavin http://www.youtube.com/user/GamerNo98 FBV5/Ben http://www.youtube.com/user/foolboyv5 PATATA-man/Arnold's Cat/Joe http://www.youtube.com/user/arnoldscatMoment compilation [Audio commentary] - Super Smash Bros. for 3DSEspyo2014-11-23 | I'll take the obvious out of the way here: I apologize for the quality. I don't have a capture card for the 3DS, so I tried my best to keep the camera steady and fix all clips in post. They're understandable, and that's enough. Please focus on the entertainment value of the moments and not the image quality. Thank you.
That said, welcome to my first (and hopefully last) Super Smash Bros. for 3DS moment compilation! These all happened on versions prior to 1.0.4.
Some notes about the audio commentary: This commentary contains a modest amount of screaming, light Portuguese accents, and the occasional swear. If you don't approve of that, feel free to mute the video, as most clips work just fine without the audio.
Notes: -0:23 Pikachu had 45% before the very first hammer hit, and ended up with 559% after the last swing! -0:35 If you couldn't tell, Duck Hunt Duo had pretty high damage, almost 90%. -4:37 Sorry for the blurriness. No matter how many times I tried, I could never get the camera to focus. -5:24 If you couldn't tell, Ganondorf had a Franklin Badge equipped. -5:35 After the Final Smash was over, the Blarggwich just went down normally. -5:44 Sorry for the screen moving slightly to the left as that moment is starting. I don't know what Vegas has been smoking, but I told it twice to not do it.
Most of these clips were recorded on my first try, so if you see me do something a bit spontaneous, that's because it caught me off-guard.
The Men-at-Legs clip was recorded slightly differently, so you may notice a couple of absolutely tiny differences. Oh, and the fact that this is the Man-at-Legs from my previous video: an overly-vicious and overly-fast Man-at-Legs.
Song: boss theme from Rocket Knight Adventures on the Mega Drive.Enemy file experiments - Pikmin 2Espyo2014-11-08 | The enemy parameter files in Pikmin 2 are stored inside an .szs file, but luckily, in plain text format. They're easy to edit, and I only recentlyish learned how to change them so that the game would recognize them. Some parameters control pretty internal things. Others control basic things. But some of these parameters can create the wildest of circumstances you've ever seen a Pikmin enemy do! Enjoy!
Music: Trophy Rush theme in Super Smash Bros. for 3DS and Wii U. Pls don't sue Nintendo, I think the music fits too well ;_;Moment compilation #8 [Audio commentary] - Super Smash Bros. BrawlEspyo2014-11-02 | Thanks for all the fun, everybody! See you in the Smash 4 compilations. Thanks for all the years of fun, Brawl. I don't like to think of you as being gone, but rather, as having evolved into Smash 4. Thanks, Wiimmfi. You are nothing else but a GOD. You and your crew.
Some notes about the audio commentary: This commentary contains a modest amount of screaming, light Portuguese accents, and the occasional swear. If you don't approve of that, feel free to mute the video, as most clips work just fine without the audio. I recommend ONLY using the closed captions IF you have a really hard time understanding what we say at one point; or if you don't want to hear us but still want to know what we said. The fact is that a lot goes on in the video, and the closed captions only get in the way, if you don't need them.
Notes: -4:03 This moment was meant to be in a previous compilation, but I completely forgot!
This video was surprisingly hard to make. First of all, when I wanted to record the first time, my capture card wasn't recognized; thanks Windows. Then, I wanted to install a hack that would change the song title's name instead of me having to fake it. I tried several times, but the game froze every time. At that point, it was a lot more work than it was worth. Then, it took me 2 days to obtain the announcer's sound samples. Either I'm blind, or they're not in the game's sound test. I tried opening the game files, and found most of the sound bytes I wanted, except for Sonic's name call. I actually had to go download an external sound pack, and from the naming scheme the sounds had, that's where I learned where the character name calls were at. Finally, as I played everything back, I realized the sound wasn't quite synching up. I think the final result is ok, but it took me a bit of swerving the sound back and forth until it felt right. Eesh.
Sorry, I can't say where I downloaded this Knuckles hack from because I did it months ago. All I know is that I got it from Kitty Corp, and it's not one of the online desynch hacks (meaning you can find it either on the "Wifi safe" or "Wifi unknown" categories).Moment compilation #7 [Audio commentary] - Super Smash Bros. BrawlEspyo2014-09-07 | The first Wiimmfi-only compilation. Enjoy!
Some notes about the audio commentary: This commentary contains a modest amount of screaming, light Portuguese accents, and the occasional swear. If you don't approve of that, feel free to mute the video, as most clips work just fine without the audio. I recommend ONLY using the closed captions IF you have a really hard time understanding what we say at one point; or if you don't want to hear us but still want to know what we said. The fact is that a lot goes on in the video, and the closed captions only get in the way, if you don't need them.
Notes: -8:42: Remember how, normally, characters take around one second to re-appear on the respawn platform? Plus, if it's changing from the likes of Wario-Man to Wario, or Giga Bowser t Bowser, it'll take longer to respawn, because the Wii has to load the character. While my Wii is loading from an ISO (no piracy), G98 and Deku's Wiis are not. Which just makes the fact that Wario respawned ultra-quickly much more mysterious. -8:13: Nothing magic here, the crate just rolled to the left, bounced on the acid, and ended up standing still on the top platform. It all happened so fast, though.
Participants: Deku/Tom http://www.youtube.com/user/SnivyOwnsX3 G98/Gavin http://www.youtube.com/user/GamerNo98 PATATA-man/Arnold's Cat/Joe http://www.youtube.com/user/arnoldscatMoment compilation #6 [Audio commentary] - Super Smash Bros. BrawlEspyo2014-06-04 | Is it so hard to have a moment compilation that isn't 90% glitches? Anyway, this is the last compilation on WFC... But luckily Wiimmfi is up and working, so we can continue playing there! This means that this isn't the last video... probably. Regardless, there's still Smash 4, so look forward to that as well.
Some notes about the audio commentary: This commentary contains a modest amount of screaming, light Portuguese accents, and the occasional swear. If you don't approve of that, feel free to mute the video, as most clips work just fine without the audio. I recommend ONLY using the closed captions IF you have a really hard time understanding what we say at one point; or if you don't want to hear us but still want to know what we said. The fact is that a lot goes on in the video, and the closed captions only get in the way, if you don't need them.
Notes: -8:26 The "Explosive Dolphin Slash" is just the result of me using Dolphin Slash exactly when the Arwing fires some shots.
So yeah, after all those subversions, the next step was to make the Japanese voices. Enjoy! Oh, and Gamma's voice is the same in English and Japanese, so that's why I didn't add him.Time Paradoxes and You - A Jurassic Park (Genesis) PSAEspyo2014-03-30 | The following is a Public Service Announcement from InGen, warning about the dangerous of cloning mishaps that end in time paradoxes, involving you and an alternate self. Follow these instructions, and we shall all have a safer and paradox-disaster-free tomorrow!
(In all seriousness now, this is a compilation of things that can happen when you interact with Grant, as Grant. You can force him to play on Raptor-only levels using the debug menu. The effects can be very powerful, as you'll see in the video! One of the effects, the one that turns the screen red, locks the game, and it doesn't accept input anywhere (Gens mark all frames afterwards as lag frames, colored red on the counter). But for some weird reason, it DOES accept input (normal frames, colored white in Gens' counter) for a couple of frames, after 3 or so seconds have passed. Bizarre.)Moment compilation #5 [Audio commentary] - Super Smash Bros. BrawlEspyo2014-02-17 | Some really nice moments in this one! Hope you enjoy!
Some notes about the audio commentary: This commentary contains a modest amount of screaming, light Portuguese accents, and the occasional swear. If you don't approve of that, feel free to mute the video, as most clips work just fine without the audio. I recommend ONLY using the closed captions IF you have a really hard time understanding what we say at one point; or if you don't want to hear us but still want to know what we said. The fact is that a lot goes on in the video, and the closed captions only get in the way, if you don't need them.
Notes: -1:08 Koopa Shells being shot at tremendous speeds after hitting a Deku Nut is normal, but it's just so surprising that I included it nonetheless. -1:47 I kept laughing for a minute and 47 seconds! That seriously caught me off guard, and I just lost it completely. You just couldn't hear much of it because I was trying my best not to wake everybody up. -5:01 It's a bit blurry, but Sonic really is stuck on his animation. Deku couldn't move whatsoever! -You'll notice that some moments (bar 4:17) don't have audio commentary. Namely, 5:01, 6:05, 6:42, 8:53, 9:48 and 10:15. This is because at the time, MP3SkypeRecorder had updated, but the update had a glitch where it only kept the first 3 minutes of recording...
(Hey, please let me know if the video looks choppy. YouTube messed something up, and I want to know if this affects a load of people.)Moment compilation #4 [Audio commentary] - Super Smash Bros. BrawlEspyo2013-11-10 | More moments! Brawl just keeps on giving. Let me know what you think in the comments below!
Some notes about the audio commentary: This commentary contains a modest amount of screaming, light Portuguese accents, and the occasional swear. If you don't approve of that, feel free to mute the video, as most clips work just fine without the audio. I recommend ONLY using the closed captions IF you have a really hard time understanding what we say at one point; or if you don't want to hear us but still want to know what we said. The fact is that a lot goes on in the video, and the closed captions only get in the way, if you don't need them.
Notes: -6:57 (Bob-omb explodes via Mario's grab) Yesterday, before this video was finally completed, I played some more Brawl, and I grabbed G98 in two different times, while he was holding a bob-omb, and the same thing happened: instant explosion! I never saw this oddity in my life, and now that I put it on video, it keeps happening? -8:37 (Kirby up-throw glitch) This glitch works on both sides of the stage. -8:58 (Belay oddities on Bridge of Eldin) We recorded these glitches at 4AM. You can probably tell by our lack of excitement, but the thing is that somehow we stumbled upon both of these glitches, and we wanted to have them on a moment. So we kept trying until we got a good result. In addition, the first belay trick also works on the right side of the stage. -9:30 (R.O.B.'s detachable headlight) Somehow G98 caught this glitch when looking up the replay for another reason. Talk about luck, 'cause you can only really notice this glitch by luckily pausing at the exact time! -10:20 (Jagged polygon glitch) The polygon glitch happened in the previous compilation as well, twice. The thing is, this glitch can manifest itself in three ways. When we played, it made the HUD disappear. When I tried to play the replay, it made the game freeze. And when it didn't make the game freeze, it made those weird polygons show up. I still don't know what's up with this glitch, it's so bizarre. -11:54 (Wario's Bike on Corneria) There's a small corruption in the video here; it's Vegas' fault. Think nothing of it. -You may notice that some of the matches are timed matches instead of stock. Long story short: this results in higher-quality moments. The fact that it's not stock matches allows us to be more wild without fear of losing our stocks and sit out of the match. It also has several more advantages, but I won't go into detail now.
For info on the memory addresses that were changed to make this video, and for some other technical info, check the Knuckles video.
Let's not beat around the bush here: yes, I did purposely die here. On the Knuckles video, it was an accident. On the Sonic video, to follow the trend, I kinda purposely played a bit worse, but Sonic still got me kinda fair and square. But on this video? You can see me purposely trying to make Gamma kill me for a good minute, so that this video could've ended like the others did. I eventually got fed up and literally stood there until I was gunned down. You can even see me touching some bullets at some point and not get affected. Bottom line, if you manage to die on this fight by accident, you should just give up on video games entirely. Also, I have no idea what's up with the crazy homing attacks at 0:20. This fight is weird.Gratuitous amounts of oh no, Sonic Edition - Sonic Adventure DXEspyo2013-08-28 | Hey kids, do you like "oh no"? Of course you do! Then you'll love the spinoff, Sonic's "oh no"!
Gamma is so easy, even if you decide to fight him like normal instead of raping his shiny metal ass. He starts by shooting three easy to dodge shots. You can even jump or spin on the shots and they'll be destroyed. Then, he flies around and shoots from above, missing and aiming away from you more often than not. Finally, he goes into car mode and acts like on stage 1, but with more frequent shots. Yawn. I actually had to kinda force my defeat on this video, in order to move on to the "rape" portion, as per the other two videos. Also, like in the Knuckles video, there's a bonus clip. I swear I'm not trying to make a theme out of this, but I saw how funny Gamma looked at the end that I couldn't resist.