On the github page, click the green "Code" button and select "Download ZIP." Then all you have to do is unzip the files, and put the two folders "Shaders" and "Textures" in your folder path: Duckstation/shaders/reshade. (you can make the folders if they aren't there already.)
-- UPDATES -- 1. There is another version of the shader that also works but does not need the Preshader to be included in the post-processing menu. You can find it here: CRT-Guest-Reshade github.com/HelelSingh/CRT-Guest-ReShade
2. Some commenters said it didn't work until the files were put in "Duckstation/resources/shaders". If you are having problems, try putting the files there.
3. I missed a setting in the video. For the very first shader option "NTSC Custom Artifacting Value," I recommend turning it all the way down.
4. In Final Fantasy 7 I noticed a strange red line going down the middle of the screen. Increasing the setting "(Transform to) Shadow Mask" to 0.5 fixes the problem. ------------
Intro: 00:00 Settings: 00:25 High Resolution Scanlines: 02:30 Resolution Scaling: 02:43 MegaMan Legends 2: 02:57 Castlevania SOTN: 04:00 Metal Gear Solid: 04:43 Final Fantasy VII: 05:54 PGXP Comparison: 06:53 (Vagrant Story + Resident Evil 2)
*SETTINGS*
*ENHANCEMENTS TAB* Internal Res Scale: 9x (4k)
Texture Filtering: Nearest-Neighbor
Downsampling: Box --Change the multiplier to your preference, but I like 3x for clarity
*POST-PROCESSING TAB* Add CRT-Guest Preshader and CRT-Guest-NTSC in that order
CRT-Guest-NTSC Settings:
NTSC Custom Artifacting Value - 0
NTSC Resolution Scaling - 2 (defaults at 1) --Change to your preference/depending on the game. I prefer setting it to 2 for most games for clarity. It might not be “accurate,” but it looks great to me as a type of “modern PS1” aesthetic.
Gamma Input - 1.95 --Lower to increase brightness Gamma Output - 2.2 --Raise to increase brightness
High Resolution Scanlines - 1 --Fixes misaligned scanlines. Should be on.
Horizontal Glow Sigma - 0.2 (default 1.2) Vertical Glow Sigma - 0.2 (default 1.2) --The Glow Sigma settings recreate that phosphorus glow of a CRT, but the default setting looks way too over the top to me. I turned both settings down and I think it looks a lot better. Try raising it higher to see what you like.
Best CRT Shaders for PS1 - DuckStation Settingsggdeku2024-02-10 | You can find the CRT shader I'm using, CRT-Guest-NTSC, here: CRT-Guest-DX9 by DevilSingh: github.com/HelelSingh/CRT-Guest-DX9
On the github page, click the green "Code" button and select "Download ZIP." Then all you have to do is unzip the files, and put the two folders "Shaders" and "Textures" in your folder path: Duckstation/shaders/reshade. (you can make the folders if they aren't there already.)
-- UPDATES -- 1. There is another version of the shader that also works but does not need the Preshader to be included in the post-processing menu. You can find it here: CRT-Guest-Reshade github.com/HelelSingh/CRT-Guest-ReShade
2. Some commenters said it didn't work until the files were put in "Duckstation/resources/shaders". If you are having problems, try putting the files there.
3. I missed a setting in the video. For the very first shader option "NTSC Custom Artifacting Value," I recommend turning it all the way down.
4. In Final Fantasy 7 I noticed a strange red line going down the middle of the screen. Increasing the setting "(Transform to) Shadow Mask" to 0.5 fixes the problem. ------------
Intro: 00:00 Settings: 00:25 High Resolution Scanlines: 02:30 Resolution Scaling: 02:43 MegaMan Legends 2: 02:57 Castlevania SOTN: 04:00 Metal Gear Solid: 04:43 Final Fantasy VII: 05:54 PGXP Comparison: 06:53 (Vagrant Story + Resident Evil 2)
*SETTINGS*
*ENHANCEMENTS TAB* Internal Res Scale: 9x (4k)
Texture Filtering: Nearest-Neighbor
Downsampling: Box --Change the multiplier to your preference, but I like 3x for clarity
*POST-PROCESSING TAB* Add CRT-Guest Preshader and CRT-Guest-NTSC in that order
CRT-Guest-NTSC Settings:
NTSC Custom Artifacting Value - 0
NTSC Resolution Scaling - 2 (defaults at 1) --Change to your preference/depending on the game. I prefer setting it to 2 for most games for clarity. It might not be “accurate,” but it looks great to me as a type of “modern PS1” aesthetic.
Gamma Input - 1.95 --Lower to increase brightness Gamma Output - 2.2 --Raise to increase brightness
High Resolution Scanlines - 1 --Fixes misaligned scanlines. Should be on.
Horizontal Glow Sigma - 0.2 (default 1.2) Vertical Glow Sigma - 0.2 (default 1.2) --The Glow Sigma settings recreate that phosphorus glow of a CRT, but the default setting looks way too over the top to me. I turned both settings down and I think it looks a lot better. Try raising it higher to see what you like.
CRT Mask - 6 --Adjust to your preferenceFFXVI - Rime Gigaflare Relaunch Comboggdeku2023-07-06 | Uses Phoenix, Shiva, Garuda, Bahamut, and Odin.
#FF16 #cliverosfield #finalfantasy #finalfantasy16 #ffxvi #combo #torgalZelda: Skyward Sword HD Dungeon Gameplay (1440p) - Lanayru Mining Facilityggdeku2020-09-14 | I've been replaying Skyward Sword on Dolphin and wanted to upload some high-quality footage to show how amazing this game looks at high resolutions. Skyward Sword is a great game and deserves a proper HD rerelease.
Captured in Dolphin at 1440p with 8x SSAA and 16x Anisotropic Filtering.Zelda Skyward Sword Lanayru Post-Dungeon Cutscene (1440p)ggdeku2020-09-10 | Footage of the cutscene that plays after the Lanayru Mining Facility Dungeon. Captured in Dolphin at 1440p with 8x SSAA and 16x Anisotropic Filtering.
Dolphin has a few tiny hiccups during cutscenes in this game, but they aren't a big deal. The actual gameplay is 100% smooth for me.
I captured this footage to share a glimpse into what an official Skyward Sword HD rerelease could look like.BotW - Linkle mod on pcggdeku2019-06-16 | BotW running on CEMU at 1440p.
I get about 60-80 fps on the overworld and about 110 to 130 fps in shrines.
i5 6600k @ 4.2 RTX 2080Sonic 3 & Knuckles - AIR and CRTggdeku2019-04-07 | Sonic 3 AIR is an amazing fan-made port/remaster of 3&K. I have a Sony PVM set up next to my PC so I got to test the original and the new port together! It's great!Next gen netcodeggdeku2015-10-22 | Good game.
SHAREfactory™ store.playstation.com/#!/en-us/tid=CUSA00572_00DMC4SE: some Vergil clipsggdeku2015-06-29 | These are a couple clips I got while playing DMC4SE. This is my first time playing DMC4 so I'm still trying to learn all the intricacies of the game.Bloodborne: clip chalice boss into pillarggdeku2015-03-31 | Stuck on this boss for hours. Got him to jump back at the right angle to clip the pillar. Defiled chalice is hard :(Noctis Danceggdeku2015-03-21 | Noctis showing off his slick moves. -- Watch live at http://www.twitch.tv/ggdekuMelee: moonwalk from a dashdanceggdeku2015-03-15 | moonwalking from a dashdance -- Watch live at http://www.twitch.tv/ggdekuBounce Bounce Bounceggdeku2015-03-15 | Funny young link kill on Battlefield. -- Watch live at http://www.twitch.tv/ggdekuTop Ten Games of 2014ggdeku2014-12-22 | Last year I did a write-up of my Top Ten(which you can read here: http://bit.ly/1wBmM2M), so this year I thought I would try my hand at making a video. I wanted to keep it simple, and just let the music and footage take over. Hopefully you like it.